Games SEGA DREAMCAST ZOMBIE REVENGE User Manual

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The timei isis the present.. A cityi has been suddenlyly filledill withi the soulsls of the dead..

A GOVERNMENT TOP SECRET PLAN

U..D..S.. Undead Soldierl i

ItIt was a top--secret planl to utilizeili the dead for militaryili purposes.. Just before itit

was ready for operationi allll was thrown iinto darkness by someone unknown..

A year llater the cityi had become the home of the dead..

Who?

Why?

The onlyly thingi certainin isis that the world’sl ’s fate isis inin the hands of 3 agents..

Thank you ffor purchasingi Zombieie Revenge.. Pleasel note that thisis softwaref isis designedi

onlyly ffor use withi the Dreamcast consolele.. Be sure to read thisis iinstructioni manuall thoroughlyly beforef you start playingl i ..

CONTENTS

STARTINGI UP

3

BASICIC CONTROLS

4

ARCADE MODE

8

ORIGINALI I

MODE

10

 

IITEMS

12

VS BOSS MODE

14

FIGHTINGI I

MODE

15

TRAININGI I

ROOM

16

ZOMBIEIE REVENGE

 

RAISINGI I

GAME

17

OPTIONSI

20

THE CHARACTERS

21

UNDEAD SOLDIERI

25

2

STARTING UP

TITLE SCREEN/MODE SELECT

Once the Title Screen appears, press the Start Button to display the Main Menu. Use *@ to select a game mode and press the A Button to enter.

ARCADE MODE A recreation of the arcade version

ORIGINAL MODE An exclusive version for Dreamcast

VS BOSS MODE Go head to head against the game bosses

FIGHTING MODE Go one on one against a friend or computer opponent

TRAINING ROOM Download the Zombie Revenge Raising Game to the VMU

OPTIONS

Adjust the game settings

SAVE FILES

Zombie Revenge is a memory card compatible game [Visual Memory Unit (VMU) sold separately]. Refer to the diagram below for information regarding the number of blocks required to save game files.

GAME FILE

4 BLOCKS

 

VMU GAME FILE

110 BLOCKS

 

CHARACTER FILE

2 BLOCKS/CHARACTER

Jump Pack

ORIGINAL MODE

 

 

Visual Memory Unit

ITEM FILE

2 BLOCKS x4

 

Using your Dreamcast Browser, connect to the Dreamcast Network site for helpful hints and downloads for Zombie Revenge!

3

BASIC CONTROLS

Zombie Revenge is a 1 to 2 Player game. For a 1 Player game, use Control Port A. For a 2 Player game, use Control Ports A and B.

To return to the Title Screen at any point during game play, simultaneously press and hold the A, B, X, Y and Start Buttons of the Dreamcast Controller or Arcade Stick.

DREAMCAST CONTROLLER

 

A BUTTON

Enter

 

 

 

X Button

B BUTTON

Cancel

 

 

Analog Thumb Pad

Y Button

START BUTTON

B Button

 

Game Start/Pause/

D-Pad

 

 

2 Player Entry/Continue

 

A Button

 

 

 

Start Button

 

ANALOG THUMB PAD/D-PAD

 

 

Select

 

ARCADE STICK

 

A BUTTON

Enter

 

 

Start Button

Y Button

B BUTTON

Cancel

 

X Button

Z Button

START BUTTON

 

 

C Button

Game Start/Pause/

Joystick

B Button

2 Player Entry/Continue

 

 

 

A Button

JOYSTICK

 

 

Select

 

 

 

 

Never touch the Analog Thumb Pad or Triggers L/R while turning the Dreamcast power ON. Doing so may interrupt the controller initialization process and result in malfunction.

4

MOVE

Move in the direction entered.

Analog Thumb Pad

D-Pad

controller

Joystick

arcade stick

HAND TO HAND COMBAT

Fight the enemy using punches, kicks, etc. Press repeatedly to perform continuous attacks.

Y

controller

B

arcade stick

CHARGE ATTACK

Hold down the hand to hand combat button and release to perform a charged attack.

hold Ythen release

controller

hold Bthen release

arcade stick

SHOOT

Use the handgun. Face the direction of the enemy and shoot. The weapon will lock on automatically.

B

controller

C

arcade stick

CHARGE SHOT

Hold down on the shoot button and release to perform a charged shot.

hold Bthen release

controller

hold Cthen release

arcade stick

VARIABLE SHOT

When locked onto an enemy using the handgun, wait until the targeting display turns red to perform a powerful shot.

continue to aim, then B

controller

continue to aim, then C

arcade stick

5

GUARD

Protect yourself against attacks while holding the button down. You cannot guard against weapon or special attacks.

X

controller

A

arcade stick

GUARD ATTACK

Attack immediately after guarding to land a strong hit on the enemy.

X Y

controller

A B

arcade stick

BACKWARDS ATTACK

Press the two buttons simultaneously to perform a backwards attack.

X+B

controller

A+C

arcade stick

6

ESCAPE

Press 3 buttons simultaneously to attack in all directions. This attack will use up part of the character’s life gauge.

X+Y+B

controller

A+B+C

arcade stick

DASH

Press guard and hold while moving to dash.

while moving X

controller

while moving A

arcade stick

DASH ATTACK

Press the button while dashing. This will push the enemy down and cause them to drop any weapons they are holding.

X Y

controller

A B

arcade stick

OBTAIN/USE WEAPON

Press either button to obtain, then use a weapon. The type of attack may change depending on which button is pressed.

Y or B

controller

B or C

arcade stick

COMBO/HOLD ATTACKS

Each character has their own combo attacks. Hold down the hand to hand combat button after an attack to perform a hold attack. For information on each character’s attacks, see

p. 21-23.

ROLLING ATTACK

Press the two buttons simultaneously to perform a rolling attack.

X+Y

controller

A+B

arcade stick

RECOVERY ATTACK

Press either button to perform a recovery attack when knocked down.

Y or B repeatedly

controller

B or C repeatedly

arcade stick

SHAKE FREE

Press any button repeatedly to pull free from the enemy’s holds.

XorYorBrepeatedly

controller

AorBorCrepeatedly

arcade stick

OPEN DOORS, ETC

Press any button while facing the appropriate direction to open doors, shutters, etc.

X or Y or B

controller

A or B or C

arcade stick

7

ARCADE MODE

A recreation of the arcade version. As one of the three characters, Stick Breitling, Linda Rotta or Rikiya Busujima, journey into the city of the dead and cleanse it of evil.

CHARACTER SELECT SCREEN

Select the character you wish to use. Before the counter reaches zero, use $^ to select a character and press the A Button to enter. Press the B Button to return to the Main Menu. For a 2 Player game, Player 2 must press the Start Button for them to select a character. If Player 1 selects a character while pressing the Start Button, it is possible for them to use the 2 Player costume.

THE GAME DISPLAY

 

 

 

 

LIFE GAUGE

HANDGUN AMMO CLIPS

 

 

 

 

 

REMAINING TIME

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

OTHER WEAPONS & AMMO

 

 

 

 

 

 

HANDGUN BULLETS

 

 

 

 

 

SCORE

 

 

 

 

 

 

 

 

THE HANDGUN

The player’s handgun has a limited amount of ammunition. Replenish ammunition by picking up the “BULLETS” item after defeating an enemy.

If the player runs out of bullets and is not using another weapon, the player will only be able to use hand to hand combat. Keep an eye on the amount of bullets remaining.

8

TIME REMAINING

Each “Episode” in the game is divided into a number of areas, which in turn are divided into stages. Each stage has a time limit for it to be cleared — failure to do so will result with the message “TIME OVER” being displayed. In this case the player will lose one credit.

LIFE GAUGE/POISON GAUGE

When a player is attacked by an enemy the poison gauge will appear on the life gauge. If the poison gauge exceeds 50% of the life gauge, the player will become vulnerable to combo attacks. Over 80% will result in the reduction of the speed of the player’s movement. Acquire the “ANTIDOTE” item to return the life gauge to normal.

ITEMS

The player’s character will automatically retrieve the “BULLETS” and “ANTIDOTE” items. Other items (weapons, etc.) can be retrieved by pressing either the hand to hand combat or shoot buttons. Extra weapons can be used until the displayed ammunition runs out. Break boxes that appear in the game to reveal items. Boxes contain both weapons and “LIFE UP” items, so smash them and retrieve the items.

CONTINUE & GAME OVER

Once the player has lost all their lives or the “TIME OVER” message appears, the Continue Screen will be displayed. To continue press the Start Button before the time counter reaches zero. If the player has no remaining credits (5 credits is the default setting) the game is over!

9

+ 19 hidden pages