Games SEGA DREAMCAST SONIC SHUFFLE User Manual

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SonicShuffleManual10_13 10/13/00 2:10 PM Page 1

Thank you for purchasing Sonic Shuffle! Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly

before you start playing Sonic Shuf fle.

STORY

2

DREAMCAST CONTROLLER & BASIC CONTROLS

3

CONTROLS

4

STARTING UP

5

THE MODES

5

THE GAME

9

EMBLEMS

9

HOW TO PLAY SONIC SHUFFLE

10

ICONS

10

CARD SELECTION SCREEN

10

SPACES

11

CARDS

16

FORCEJEWELS

17

GAME DISPLAY

20

CHARACTER INTRODUCTIONS

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Sonic Shuffle is a memory card compatible game [Visual Memory 4 Unit (VMU) sold separately]. Four blocks of available memory are

required to save a game file.

Never turn OFF the Dreamcast power, remove the memory card or disconnect the controller during saving or loading.

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Move the cursor Enter
Cancel

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MAGINARYWORLD…

A world in another dimension where Sonic and his friends will embark on a new Adventure.

A world where dreams and reality co-exist.

Maginaryworld is held together by the power of the Precioustone, a jewel created from the hopes and dreams of people living in different dimensions.

One day, a monster known as Void appears in Maginaryworld and shatters the power of the Precioustone.

Without the power of the Precioustone, Maginaryworld is faced with the danger of unraveling at the very seams of its existence.

In order to save Maginaryworld, Lumina Flowlight, the Guardian Fairy, sends out a message to the other worlds in search of a hero who can help restore Maginaryworld.

The message is sent out, in search of someone with courage and heart… …And Sonic and his friends receive it.

Sonic and his friends must battle not only Void, but also Eggman, who learned of the power of the Precioustone and followed Sonic into Maginaryworld.

Receiving a deck of Magical Cards and Forcejewels from Lumina, Sonic and his friends must embark on an adventure to restore Maginaryworld.

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Sonic Shuffle is a one to four player game. Connect the controllers to Control Ports A-D of the Dreamcast.

To return to the Title Screen at any point during game play, simultaneously press and

hold , , ,

and the Start Button.

 

 

 

 

 

 

 

 

ANALOG

 

 

BUTTON

 

 

 

 

 

THUMB

 

 

 

 

 

 

 

 

 

 

 

 

PAD

 

 

 

 

 

 

 

BUTTON

 

 

 

 

 

 

Y

 

 

 

 

 

 

 

 

 

B

 

 

 

 

 

 

 

X

 

 

 

 

 

 

 

 

 

 

A

 

 

 

 

BUTTON

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

D-PAD

 

 

 

BUTTON

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TRIGGER

TRIGGER

 

 

 

 

 

 

 

 

 

 

START BUTTON

Basic Controls

These are the basic controls used throughout the game.

D-Pad/Analog Thumb Pad Button

Button

VMU

Insert the memory card into Expansion Socket 1 of the controller.

Never touch the Analog Thumb Pad or Triggers / while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.

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Board Controls

 

 

D-Pad/Analog Thumb Pad

 

Move the cursor

 

 

 

Button

 

Enter

Button

 

 

 

Cancel

Button

 

 

 

Reshuffle your cards

Button

 

 

 

Switch to “Board Viewing” Mode

Triggers /

 

 

 

Open the Human/COM Menu

Start Button

 

 

 

Open the Pause Menu

Board Viewing Mode

 

Look around the board

D-Pad/Analog Thumb Pad

 

 

 

 

Button

 

Search for the Precioustone

/ Button

 

 

 

Return to the Board Controls

 

 

 

 

 

 

Battle Controls

 

Move the cursor

D-Pad/Analog Thumb Pad

 

 

 

 

Button

 

Start/Stop the card roulette

Button

 

 

 

Cancel

Button

 

 

 

Shuffle the cards at any time

Mini-event Controls

 

 

D-Pad/Analog Thumb Pad

 

Selection

 

 

 

Button

 

Enter

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Once the Title Screen appears, press the Start button to display the Memory Card Selection Screen. If there is no memory card inserted, the game can be played; however saving is not possible.

The Mode Selection Screen will then be displayed. Press to select one of the five Modes and press to enter.

STORY (1 Player)

In STORY Mode, you will be able to select either NEW GAME or CONTINUE if there is a game file previously saved to your memory card.

NEW GAME - Character Selection

First, select one of the four main characters to play the game as: Sonic, Tails, Knuckles, or Amy. Press to view the special abilities of each character. Next, select a difficulty setting (Easy, Normal or Hard). You will then be asked to confirm the character and the difficulty settings. Select “YES” to begin the game.

CONTINUE

Begin the game from the last save.

Difficulty Setting

Next, select the dif ficulty setting of the Computer (COM) players.

Boards

The game will advance through the boards in the following order. Emerald Coast Fire Bird Nature Zone Riot Train 4th Dimension

Playing Order

In STORY mode, the player is always first in the playing order.

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Saving

The game will be saved to the memory card at the beginning of a turn.

Ending

The board will end when all the Precioustones have been collected.

The winner will be decided by the number of Emblems that were collected. See Page 9 for more about Emblems. You will only be able to advance to the next stage if you are in first place at the end of the board. If you are unable to place first, you must play the same board over again.

At the end of each board in STORY mode, the rings you collected during the game will be put into the Sonic Bank. You can then buy pictures using these rings in the SONIC ROOM. See Page 8.

VERSUS (1-4 Players)

First, select the number of players. Note that the number of players that you can select is limited by the number of connected controllers.

Character Selection

Second, each player must select the character that they want to play the game as. There are initially 4 characters to choose from. Press to view the special abilities of each character.

Difficulty Setting

Next, select the dif ficulty setting of the Computer (COM) pla yers.

Board Selection

After selecting the COM difficulty setting, select the board that you would like to play. You can select from Emerald Coast, Firebird, Nature Zone, Riot Train or 4th Dimension.

Precioustone Selection

Select the number of Precioustones that will appear on the board. You may select from 2-7 Precioustones. This will determine the play time of the game. The more Precioustones, the longer it will take to clear the game.

Finally, confirm the settings made and select “YES” to start the game.

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Playing Order

The playing order is decided by a mini-game. Before each mini-game starts, some brief instructions are displayed. Press the D-Pad to view different pages and press to start playing. The winner of the game will be first in the playing order, the 2nd person will will be the next in the playing order, and so forth.

COM Settings

In VERSUSMode, you can set all the characters to be controlled by the COM. Once you do this, the COM players will start to play the game and you can sit back and enjoy watching all the fun. Press and hold Trigger / when your character is moving to display the Human/COMMenu to change these settings and rejoin the game.

Duels

Unlike STORY Mode, there are Duels in VERSUSMode. You will have to duel if you land on the same Battle Space or Ring Space as another player. If there are already several players on the same space, the latest arrival must duel against the fir st person to land on that particular space. The loser in a duel will either lose rings or rest one turn if they have no rings.

Saving

In this mode, the game will not be saved and the rings collected in VERSUS Mode will not be added to the Sonic Bank.

Ending

The game will end when all the Precioustones have been collected. The winner will be decided by the number of Emblems that were collected. See Page 9 for more about Emblems. When the players have completed the board, the game will end and the Title Screen will be displayed.

Using the VMU Screen

The cards in your own hand are cons tantly displayed on your VMU. At the bottom left of the screen your present number of Forcejewels is displayed. At the bottom right of the VMUscreen is a ring icon that displays whether you are in Lightness (plus sign) or Darkness Mode (minus sign).

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TUTORIAL

Select TUTORIAL to read the following instructions for the game.

GAME OBJECTIVE

Here the objective of the game is explained. The player who collects the mos t Emblems is the winner. The way to collect Emblems is also described here.

CARDS

This is where you can find out what each card means and how they can be used.

SPACES

This is where you can learn about the different types of spaces.

SONIC ROOM

Everyone’s hangin’ out in Sonic’s Room after the game! Grab those rings you collected and join the fun.

Sonic has a photo album full of memorable scenes from the game on his coffee table.

You’ll need the rings you collected during STORY Mode to purchase the pictures in the album. The pictures you can purchase will increase as you advance through the game.

By purchasing specific pictures, you’ll see new items such as a

Toy Box or a Stereo set appear in Sonic’s Room. The Toy Box will allow you to play all the Mini-Games you played in the STORY Mode.

Certain pictures will also allow you to use new characters in VERSUS Mode. Other than the items that appear when you purchase the pictures, new items will

also appear as you play the game, such as dolls of the characters, plants, and fish in the aquarium.

FILE SELECT

Select which memory card to save to or load from.

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The following rules and instructions apply to both STORY and VERSUSModes:

Join Sonic and his friends in the kind of adventure only Sonic can have! This is a board-game with a difference. There aren’t any dice. You and your friends must use the special cards given to you by the fairy Lumina to help Sonic and the others move across dynamic 3-D board maps that change as you advance through the game. Use the cards to move across the board and collect the pieces of the Precioustones that will appear somewhere on the board.

The cards will also allow you to battle monsters when you land on a Battle Space. When you defeat a monster, you will receive a Forcejewel. The Forcejewel is a special item that can be used to help you move across the board or to hinder the other players. You can also get Forcejewels in certain mini-games or buy them at the shop using rings that you collect as you advance through the game.

You can collect rings by landing on a Ring Space, or by beating your friends in one of the many mini-games. Mini-games are triggered when you land on an Event Space.

Emblems

It’s fun to demolish your friends in the mini-games or to give them a hard time using the Forcejewels, but don’t forget your ultimate goal is to be the player with the most Sonic Emblems at the end of the game.

There are 5 different ways you can get an Emblem.

1.Collect the Precioustones.

2.Be the player with the most rings at the end of the game.

3.Be the winner in the Board clear mini-game. (P. 19)

4.Fulfill the Quest of the Board. (P. 12)

5.Be the winner of the most Duels (P. 7 VERSUS Mode only).

Don’t forget that if two players have the same number of Emblems, then the winner will be the player with the most rings. If two players or more have both the same number of Emblems and rings, then the winner will be decided by the playing order with the first player being the winner.

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+ 10 hidden pages