Games SEGA DREAMCAST NBA 2K2 User Manual

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TABLE OF CONTENTS

Introduction . . . . . . . . . . . . . . . . . . .2 Starting the Game . . . . . . . . . . . . . .3 Control Summary . . . . . . . . . . . . . . .4 Menu Controls . . . . . . . . . . . . . . . . .6 Offensive Controls with the Ball . . . . .7 Basic Offense . . . . . . . . . . . . . . . . .8

Directional Passing . . . . . . . . . . .8 Icon Passing . . . . . . . . . . . . . . . .8 Crossover Dribbles . . . . . . . . . . . .9 Shooting . . . . . . . . . . . . . . . . . .9 Turbo . . . . . . . . . . . . . . . . . . . .10

Advanced Offense . . . . . . . . . . . . . .10 Backing Down the Defender . . . . .10 Alley-Oop . . . . . . . . . . . . . . . . .11 Piviot Mode . . . . . . . . . . . . . . .11 Drop Step . . . . . . . . . . . . . . . .11 Pump Fakes . . . . . . . . . . . . . . .12 Calling for a Pick . . . . . . . . . . . .12 Playcalling . . . . . . . . . . . . . . . .12 Clearing Out . . . . . . . . . . . . . . .13 Passing Out of a Shot . . . . . . . . .13

Offensive Controls without the Ball . .14 Free Throws . . . . . . . . . . . . . . . . .14 Defensive Controls . . . . . . . . . . . . .15 All About Allen . . . . . . . . . . . . . . . .16 Basic Defense . . . . . . . . . . . . . . . .15

Swapping Players . . . . . . . . . . . .15 Stealing . . . . . . . . . . . . . . . . . .17 Shot Blocking . . . . . . . . . . . . . .17 Last Defender . . . . . . . . . . . . . .17 Advanced Defense . . . . . . . . . . . . .19 Facing Up . . . . . . . . . . . . . . . . .19 Defending Passes . . . . . . . . . . .19 Defensive Sets . . . . . . . . . . . . .19 Intentional Foul . . . . . . . . . . . . .20 Double-Teaming . . . . . . . . . . . . .20

Options Menu . . . . . . . . . . . . . . . .21 Pause Menu . . . . . . . . . . . . . . . . .22 In-Game Coaching Moves . . . . . . .22 Timeouts . . . . . . . . . . . . . . . . .22 Substitutions . . . . . . . . . . . . . .22 Stats . . . . . . . . . . . . . . . . . . . .22 Cameras . . . . . . . . . . . . . . . . .22 Replay Controls . . . . . . . . . . . . . . .23 Game Modes . . . . . . . . . . . . . . . . .24 Exhibition . . . . . . . . . . . . . . . . .24 Season . . . . . . . . . . . . . . . . . .24 Practice . . . . . . . . . . . . . . . . . .24 Tourney . . . . . . . . . . . . . . . . . .24 Playoffs . . . . . . . . . . . . . . . . . .24 Franchise . . . . . . . . . . . . . . . . .25 Fantasy . . . . . . . . . . . . . . . . . .25 Street Courts . . . . . . . . . . . . . .25 Team Selection . . . . . . . . . . . . . . . .26 Network Play . . . . . . . . . . . . . . . . .26 Network Settings . . . . . . . . . . . . . .28 Customize . . . . . . . . . . . . . . . . . . .28 Player Create . . . . . . . . . . . . . .28 Pre-set Players . . . . . . . . . . . . .28 Team Create . . . . . . . . . . . . . . .29 In-Game Coaching moves . . . . . . .29 Game Credits . . . . . . . . . . . . . . . .30

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INTRODUCTION

Introduction

You got game?

Now's the time to find out. Building on the success of NBA 2K and NBA 2K1, Sega has taken this year’s version of its awardwinning basketball series to a whole new level.

What about the defensive AI? It's been improved this year, as

the defenders are now smarter than ever. They’ll rotate into passing angles, and slide into the lane to prevent you from getting the easy at the top of your game to tame the CPU this year.

And the gameplay? Rock solid. Now you can perform drop-steps defenders. Back in on your opponent, perform the drop step and as the ball goes swish through the net.

Online play is improved as well. Like the other games in the 2K2 saves your profile online. We're keeping track

we can rank all the players nationwide, leaving is the best of the best.

Street courts are back too, and this time there’s a new addition - the legendary Mosswood Park in Oakland, California.

Plus, you’ll find all the latest offseason roster moves (time to start getting to Hakeem in a Raptors uniform and Kidd in a Nets uniform), new floors

logos in Dallas and Seattle, new rookies such as #1 pick Kwame Brown, NBA rules like zone defenses and the eight-second backcourt rule.

you got game? You’d better find out, because we've got The Answer…

STARTING THE GAME

Starting The Game

Sega Sports™ NBA 2K2 is a oneto four the Dreamcast power ON, connect the

equipment into the control ports of Dreamcast. To return to the title screen at during gameplay, simultaneously press

and hold the A, B, X, Y, and START buttons. This will cause the Dreamcast to soft reset the software and display the title screen.

using a Visual Memory Unit (sold separateinsert it into Expansion Socket 1 of the

controller.

a Jump Pack™ (sold separately), insert it into Expansion Socket 2 of controller. When the Jump Pack is inserted into Expansion Socket it does not lock into place and may fall out during gameplay or

otherwise inhibit operations.

port A

port B

port C port D

power button

 

open button

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CONTROL SUMMARY

Expansion

Socket 1

Expansion

Socket 2

L/R Triggers

Keyboard

It’s easy to use. Simply plug into a Dreamcast

controller port.

Key spacing, size and tactile feedback same

as the finest keyboards.

Compatible with Dreamcast internet browser.

 

X Button

Analog

Y Button

Thumb Pad

B Button

 

Directional

A Button

 

Pad (D-Pad)

 

 

Start

 

Button

Unique shape.

Full keyboard functionality.

Visual Memory Unit

Jump Pack

Cap

Connector

LCD Screen

 

Sleep Button

Directional

Mode Button

B Button

Pad (D-Pad)

A Button

 

Control Summary

NBA 2K2 is The SEGA range of motion

ver, by accessing you can change the

that the controls refer to NBA 2K2’s

and button variety of alternate Options -> Controller

highlight and select in the direction of the A button. If you have questions when viewing

ton to access an on-screen help menu.

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MENU CONTROLS

Menu Controls

 

Button

Action

Analog Stick (or D-Pad)

Highlight menu options

A

Select/Scroll through highlighted selections

B

Cancel selection/return to previous

X

Change menu focus

Y

Access Help menu

Coach’s Corner: Getting Help

If at any time you need help navigating through the menus, press Y and a help screen will help you find the way.

OFFENSIVE CONTROLS WITH THE BALL

Coach’s Corner: Spin Moves

To perform a spin move, press and hold the Right trigger to activate your turbo, then press the B button to spin around your defender. Once by your man, look to take it to the hole, or rotate it to the open man if another defender collapses on you.

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BASIC OFFENSE

Basic Offense

the intended recipitoo closely, or heaving

.

ver but-

Coach’s Corner: Icon Passing

Want to get the ball into the hands of your point guard to run a play? Need to get it down to your power forward to take advantage of a mismatch? The following buttons correspond to the following positions:

APoint Guard

B Shooting Guard

X Small Forward

Y Power Forward

RCenter

Press and the ball. Try

Coach’s Corner: Timing the Shot

Timing is everything. If you release the X button exactly at the top of your jump, you'll have the best chance at making the basket. If your man shoots at a high percentage in real life, you'll have a little more leeway with regards to releasing the ball at the exact pinnacle of your jump. However, if the player is a bricklayer who rides the end of the pine, your timing will need to be almost perfect to have a reasonable chance of making the shot.

AND DUNKS: X button

the most part, if your player is key when you press the X button,

. However, if he’s underneath the lane when you press the X button, dunk instead.

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ADVANCED OFFENSE

TURBO: Right trigger

Turbo works just like it sounds - it makes you go faster. When you press the Right trigger to kick your player into overdrive, his speed and energy will pick up a notch. Be careful not to overuse turbo, however, as your player will tire too easily if he’s continually sprinting up and down the court.

Advanced Offense

Coach’s Corner: Posting Up

When in a post-up battle, both players’ physical size, strength and post-up skill will determine whether you back your man down or bang against a brick wall. If you find yourself squaring off against an equal opponent, try pumping the Right trigger each time your player lunges back to turbo at your defender. Keep in mind that the defender can also press the Right trigger to prevent you from getting in close to the bucket.

ALLEY-OOP

Alley-oops work a little bit differently this year. Pass the ball to a player calling for the rock as he slashes to the hole and you'll perform an acrobatic alleyoop. With these simpler controls, you'll be making the highlight reel on a more regular basis.

PIVOT MODE

If you allow your player to remain stationary after he receives a pass, he will automatically attempt to protect the ball by shielding it with his body. You'll need to make a quick decision on whether to begin dribbling or to pass it along and continue to work the offense. If you hold the ball too long, the defense will collapse on you and attempt to knock it away.

DROP STEP

Press and hold the Left trigger to press left or right on the Analog between you and your opponent if

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