Thank you for purchasing Time Stalkers! Please note that this software is designed only
for use with the Sega Dreamcast console. Be sure to read this instruction manual thoroughly
before you start playing Time Stalkers.
STARTING AND SAVING . . . . . . . .2
THE STORY . . . . . . . . . . . . . . . . . . .4
CHARACTER INTRODUCTIONS . .5
CONTROLS . . . . . . . . . . . . . . . . . .6
COMMAND MENUS . . . . . . . . . .8
GAME DISPLAY . . . . . . . . . . . . . .10
GAME SYSTEM . . . . . . . . . . . . . . .12
TOWN ACTIONS . . . . . . . . . . . . .16
DUNGEON STRUCTURE
. . . . . . . .17
DUNGEON ACTIONS . . . . . . . . .18
There is so much to Time Stalkers, that we couldn’t fit it into
one manual!! Whenever you see this icon, please refer to the
Time Stalkers website.
Time Stalkers is a memory card[Visual Memory Unit,
or VMU (sold separately)]compatible game. To save
game files and to download mini-games, you must
have the amount of blocks of space available
shown to the right.
1
TSManual2_3_00A 2/25/00 3:47 PM Page 4
STARTING AND SAVING
Place the Time Stalkers disc into your Dreamcast console,
press the disc down until it clicks into place, close the lid and
press the POWER Button to turn ON the power. The play demo
will start a few moments later. Press Start during the play demo
to display the Title Screen. Press Start once more to display the
Mode Select Screen.
●STARTING A GAME
Select “NEW GAME” from the Mode Select Screen, then press
the Button to enter your selection. You will be shown the
opening story in which our hero, Sword, finds himself lost in a
fantasy world. Once the opening story is over, the game will
start. (You cannot skip the opening story).
●CONTINUING A PREVIOUSLY SAVED GAME
Select “LOAD GAME” from the Mode Select Screen, then press
the Button to enter your selection. Select a memory card,
followed by a game file, then press the Button to continue
playing a previously saved game.
WHITE: Save file (a file saved at Sword’s House
YELLOW:
Fast save file (a file saved half way through a dungeon
●CHANGING GAME SETTINGS
Select “OPTIONS” from the Mode Select Screen, then press the
Button to enter your selection. All the game settings can be
changed.
)
●SAVING
You can save the game in Sword’s House during game play.
When you restart the game, you will start from the place where
you last saved.
Within the Fountain Square PieceSword’s House
(
Talk to Mutton the Butler
)→
P9
●FAST SAVE
You can save when your character
pletes a floor. After saving, the Title Screen will be displayed.
Your fast save file will be deleted once you have used the file.
Dungeon Set-Up Window
F I L E S
The indicators are different for normal saving and
fast saving.
)
SAVED DATA(WHITE
FAST SAVED DATA(YELLOW
)
)
is in a dungeon and com-
→
P24
MUTTON THE BUTLER
He looks after Sword’s
House.
2
3
TSManual2_3_00A 2/25/00 3:47 PM Page 6
THE STORY
This is a fantasy world.
A medieval world, an ancient world, and even modern Japan…
Countless worlds nonsensically bind to form this amazing and yet tiny world.
So who created it? And for what reason or purpose?
No one knows.
A man is summoned.
His name is Sword. He is a wandering adventurer.
A mysterious old man welcomes Sword to the world and calls him a “hero.”
The old man gives him a mission. Sword must solve the hidden mystery of this
world.
Who created this world? And why?
And… is it possible to escape from it?
Many mysteries and strange labyrinths lie before Sword as he sets off on his
adventure.
But Sword is undaunted and decides to bravely defy the myriad obstacles
that stand in his path.
●PIECES
This world contains a bizarre collection of geographical features from many eras and
locations, such as Medieval Europe and 1980s Japan. Each geographical feature is
known as a “Piece.” In every “Piece,” the people, who once lived in each place and
each era, continue to live their normal everyday lives. The world is enwrapped in the
space of a different dimension, and consequently, its geography frequently changes.
●THE HERO’S CREST
Your character must be carrying the Hero’s Crest to enter a dungeon. Sword receives
the Hero’s Crest from the old man at the beginning of the game. As the story develops,
Sword is able to pass the Hero’s Crest to the following characters once he has met
them. You can change the character that you are currently using by selecting “Change
Character” in Sword’s House.
4
CHARACTER INTRODUCTIONS
These are the main characters. How will Sword meet them?
The main character. Sword travels without
destination. As much as he tries to pose
and appear to be a ladies’ man, he’s
actually rash and careless. His sword ability,
however, is first-class.
Rao is a halfling; half human and half Rioring
Tribe lion soldier. He is uncommunicative, but
very brave. Rao is a proud and lonely warrior
who seeks fulfillment through fighting.
Marion is a doll in every sense of the word!
She is a battle machine produced by an
unknown manufacturer. She is devoid of
emotion, but she is fascinated by humans.
Nigel is a treasure hunter. He loves
danger. He has an inseparable
friend named Friday, who is a Sprite.
Pyra is an elf. She is also a magician with
a violent temper. Although she is serious,
she causes fear and is very scary. She is gifted
with advanced offensive magical abilities.
Lady is a young woman who has run away
from her distinguished family. She’s a real
troublemaker. Lady is impulsive, and never
considers the consequences of her actions.
She has the best fighting ability in the world.
5
TSManual2_3_00A 2/25/00 3:47 PM Page 8
CONTROLS
This is a one-player game. Connect your Dreamcast Controller to Control Port A.
✽ Insert a memory card into Expansion Socket 1 of your controller.
✽ To save game files, you must have the following amount of blocks of available
space on your memory card.
Main game: 16Mini-games: 54-123 for each game
✽ To soft reset, simultaneously press and hold the , , ,and Start Buttons on
the controller.
TRIGGER TRIGGER
B U T TO N
A NA LOG THUMB PA D
DIRECTIONAL PAD
STA RT BUTTO N
THE JUMP PACK™ (SOLD SEPARATELY
✽ Make sure that you insert the Jump Pack into
Expansion Socket 2 of the controller.
✽ Do not remove the memory card or Jump Pack
while saving.
B U T TO N
B U T TO N
B U T TO N
)
●MOVEMENT WINDOW(TOWN
Button
Analog Thumb Pad
Directional Pad (D-Pad
Button
Button
Button
Button/Start Button
Triggers / and the Start Button are not used.
Function
Movement (Press fully to run)/Look around (First person view
)
Selection/ Look around (First person view
Enter a selection/Conversation/Enter a building
Cancel/Close all the windows
Change camera angle (First person view
Open the Command Menu
)
●MOVEMENT WINDOW(DUNGEON
Button
Analog Thumb Pad
D-Pad
D-Pad
Button
Button
Button
Button/Start Button
Triggers /
Left on the D-Pad.
●BATTLE WINDOW(DUNGEON
Button
Analog Thumb Pad/D-Pad
Button
Button
Triggers /
The , and Start Buttons are not used.
Function
Movement (Press fully to run
: Change map; : Switch the Map ON or OFF
: Change the camera angle (Overhead↔Rear
Check Mode→Pick up an item/Initiate a battle
Cancel/Close all the windows
→
(
Search
Open the Command Menu
Rotate the camera angle (During the overhead camera angle
P18
)
)
Function
Selection
Enter your selection
Cancel
Party member selection
)
→
(
P22
)
)
)
)
)
)
→
(
)
P18
→
(
)
P22
)
6
7
TSManual2_3_00A 2/25/00 3:47 PM Page 10
COMMAND M ENUS
●MOVEMENT (TOWN
Items
Skills
Spells
Status
Lists
Allies
✽
“Registration” is when your character is able to use a newly learned magic skill or a captured
monster. Skill and magic registration is automatic. Monster registration is not automatic.
✽✽
“Sealing” is necessary at times when your character’s parameters are too low to be able to
“master” a registered skill. Sacrifice a skill by sealing it in order to use your character’s other
skills while its parameters are still low.
●MOVEMENT (DUNGEON
Items
Skills
Spells
Status
Lists
Allies
✽
Special skills and items are needed to “identify” and “repair.” Furthermore, “spells” and “skills”
can only be registered outside of dungeons. “Spells” and “skills” are automatically registered
even when the windows are not displayed.
●BATTLES (DUNGEONS
Attack
Spell
Item
Defend
Movement
Capture
)
Equip your character with, dispose of and view the details of items
Skill Menu, registration✽, removal, seal
Spell Menu, registration, removal
Display the Status Window(Only for the main character
Display a list of acquired items and captured monsters
Let monsters in and out of their capsules, change battle formation
✽✽
)
Equip, use, dispose of, identify✽, repair✽, and view the details of items
Skill Menu, check your monster allies’ skills
Spell Menu, cast magic spells, use the spells of your monster allies
Status Screen (main character and allies
Display a list of acquired items and captured monsters
Reorganize the fighting formation of your monsters
→
) (
)
P26
)
Attack techniques, weapons or bare fists (VIT Consumption
Attack using magic (MP Consumption
Use items
Defend, dodge and run away(Not necessarily 100% successful
Move within your sector (Equipped “boots” or skill required
Capture a monster (Registration “capture” of skill required
)
●SET-UP WINDOW(DUNGEONS
→
P22
Bonus Point Distribution
Skills
Allies
Fast Save
Allocate bonus points (e.g. to the “basic ability parameters”
Check and seal your own and your monster allies’ skills
Let your monsters in and out of their capsules
Save a game file in a dungeon
●SWORD’S HOUSE (TALK TO MUTTON
→
) (
)
→
P26
P22
Store Item
Collection
Save
Character Change
OptionsChange game options and view character profiles
✽
You can only do this when the story has developed.
Save items
Display a collection item
Save a game file
✽
Replace Sword with a new main character
●THE CHURCH
Monster ReviveRevive registered monster allies (There is a charge for this
)
→
(
)
P3
)
→
→
)
P24
)
P3
●ITEM STORE
→
P25
)
)
)
Buy
Sell
●HOLOGRAM MACHINE (IN THE MONSTER HOUSE
Graze
Encapsulate
Register
Release
●VMU DEVICE (IN THE MONSTER HOUSE
Download Game
)
Delete Game
Tokens
Download Monster
Buy an item
Sell an item
)
Put a monster in the Monster House
Take a monster out of the Monster House
Register a monster (You can also give the monster a name
Remove a monster (A selected monster will be completely deleted
→
P30
)
)
Download a mini-game to your VMU
Delete the mini-game that is currently stored in your VMU
Buy, Sell and Exchange them for items, download into VMU
Download monsters to and from your VMU
)
98
TSManual2_3_00A 2/25/00 3:47 PM Page 12
GAME DISPLAY
●MOVEMENT SCREEN (TOWN
●
MOVEMENT SCREEN (DUNGEON
)
There are no onscreen indicators when
your character is moving around town.
and cannot be displayed at the
same time in a dungeon.
Character Portrait
Hunger Meter
LV(Level
HP (Hit points
MP (Magic points
VIT (Vitality
Search indicator (Items and monsters
t
)
your character approaches them
Compass (This always points north
Elapsed time (Only for the current
dungeon
Floor indicator
)
)
)
)
hat you can search are indicated as
)
Radar
●
BATTLE SCREEN (COMMAND MENU
)
)
●BATTLE SCREEN (BATTLE FIELD
)
Auto map
Gray . . . . . . . Unexplored area
Orange . . . . Unsearched area
Green . . . . . Searched area
Yellow . . . . . Ally
Red . . . . . . . Enemy and/or Trap
Blue . . . . . . . Items
Attribute icon
This displays the attributes of the
floor (→P17
Command Menu (During battles
(→
P25
Battle field indicator
Blue . . . . . . . Within range
)
Modifying the Movement Screen in a Town
Button . . . . .
D-Pad/ . . . . . .
Analog Thumb Pad using first person view
Modifying the Movement Screen in a Dungeon
D-Pad Up . . . . Radar↔Auto Map
D-Pad Right . . Switch the Radar ON/OFF
D-Pad Down . . Overhead camera angle↔Rear
Triggers / .
Red . . . . . . . Out of range
Yellow . . . . . Ally
Enemy status display(Only one
enemy at a time
Monster name, hit rate, expected
damage
Overhead view↔First person view
Rotate camera angle (Only when
angle
Rotate camera angle (Only when
using overhead camera angle
)
)
)
)
)
)
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