Thank you for purchasing Sonic Adventure 2. Please note that this software is designed only for use
with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing.
C O N T E N T S
PROLOGUE . . . . . . . . . . . . . 2
BASIC CONTROLS . . . . . . . . 4
CHARACTERS . . . . . . . . . . . 6
STARTING THE GAME . . . . 13
GAME MODES . . . . . . . . . 14
•STORY . . . . . . . . . . . . . . . 14
•STAGE SELECT . . . . . . . . . 20
•ACTION . . . . . . . . . . . . . . 20
Sonic Adventure 2 is a memory card (sold separately)
compatible game. The following number of blocks are
required:
Note: The mini-game can only be played using the Visual Memory Unit (VMU).
Never turn OFF the Dreamcast power, remove the memory card or disconnect the controller while
the game data is being saved or loaded.
•KART RACE . . . . . . . . . . . 22
•BOSS . . . . . . . . . . . . . . . . 23
•CHAO RACE . . . . . . . . . . . 23
EXTRA . . . . . . . . . . . . . . . 24
OPTIONS . . . . . . . . . . . . . . 25
ABOUT “CHAO” . . . . . . . . . 26
VMU MINI GAME . . . . . . . 29
HOME PAGE . . . . . . . . . . . 31
MAIN FILE18CHAO DATA52MINI-GAME
128
BLOCKS USED
Page 2
SA2_010513S.qxp 5/15/01 2:52 PM Page 2
PROLOGUE
It was just another ordinary day . . .until Sonic, hero of justice, is accosted by
a secret military force code-named G.U.N.
Escaping the confines of a high-security
2
helicopter, Sonic leaps down into the city
streets in an effort to flee from his captors.
Suddenly, a mysterious black hedgehog
appears in front of him, grasping a Chaos
Emerald in his hands. Meanwhile, across
the globe, unexplained incidents occur
following the declaration of world conquest by Eggman himself.
Once aware of the connection
between Shadow and Dr.
Eggman, Sonic begins his quest
to stop their evil plan, helped
along the way by his old
friends: Tails and Knuckles.
While searching for a top secret
weapon known only as
“Shadow,” the evil genius, Dr.
Eggman, penetrates the security
of a high-level military base.
Deep inside the compound, Dr.
Eggman discovers that the
weapon is actually a black hedge-
hog claiming himself as the “ulti-
mate life form,” a creature known
Shadow invites Dr. Eggman to Space Colony ARK and
reveals the Eclipse Cannon—an enormous weapon
capable of destroying the world, more than enough to
entice the evil genius to help out Shadow in his quest
to conquer the world.
Just as they begin to revel in their plan for destruction, the villains are startled by a menacing bat named Rouge who offers
her help as well.
Thus, the plot to conquer the world begins . . .
as “Shadow.”
3
Page 3
SA2_010513S.qxp 5/15/01 2:52 PM Page 4
BASIC CONTROLS
Sonic Adventure 2 is a one or two player game. Connect the Dreamcast Controller to be used
to Control Port A (one player) or Control Ports A and B (two players). You may, however, save
or load game data from Control Port C or D.
Y BUTTON
X BUTTON
B BUTTON
A BUTTON
4
ANALOG
THUMB PAD
D-PAD
START BUTTON
TRIGGER R TRIGGER L
Never touch the Analog Thumb Pad or the Triggers L/R while turning the Dreamcast Power
ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
DURING THE GAMEMENU CONTROLS
ANALOG THUMB PAD
D-PAD—Move cursor (Select Menu Item)
START BUTTON
BUTTONJumpEnter selection
A
BUTTONSActionCancel (return to previous screen)
B/X
BUTTONSwitch Action Window—
Y
TRIGGERS L/
✻ For character-specific controls, please see Character Introductions on p.6.
✻ To soft reset the Dreamcast and return to the title screen during game play, simultaneously
press and hold the A, B, X, Y and Start Buttons.
R
Move a characterMove cursor (Select Menu Item)
Pause the game (bring up a Pause Menu)
Rotate Camera—
—
ACTION BUTTON
The B Button (also X Button) is called an Action
Button. Its function changes automatically
according to the situation around the player,
and will be displayed in the Action Window at
the top right. For example, you can call small
animals hiding in the Action Stages by
whistling, or squeeze through narrow gaps by
somersaulting.
Also, when you have more than one choice of
actions you can take for specific situation,
press Y to cycle through the choices.
JUMP PACK™
Sonic Adventure 2 is compatible for use with the Jump Pack (sold
separately). Insert the Jump Pack into Expansion Socket 2 of the
Dreamcast Controller.
5
Page 4
SA2_010513S.qxp 5/15/01 2:52 PM Page 6
CHARACTERS
SONIC THE HEDGEHOG
The fastest hedgehog on earth has a little
competition. Mistaken for an escapee,
Sonic is being chased by a secret military
organization. He’ll have to catch up with
the mysterious black hedgehog in order
to thwart Dr. Eggman’s latest plan to
conquer the world.
6
SONIC
ACTIONS COMMON TO SONIC AND SHADOW
Light Dash (B near the ring)
Stand next to rings and an action window will be
displayed. Press (B) to run at high speed toward
the rings. You must obtain a specific power-up
item in order to be able to perform this action.
SHADOW
ACTIONS COMMON TO SONIC AND SHADOW
Somersault (B)
You can break wooden
containers or squeeze
through very low or narrow gaps.
Homing Attack (A while
airborne)
You can attack the enemy
nearby. You can even
attack series of enemies
continuously.
Spin Dash (Hold B then
release)
You can build up your
momentum and start rolling
at supersonic speed.
Grinding (Jump onto the rail)
You can jump on the rail
and grind. While grinding,
you can jump (A) or crouch
to accelerate (B). Use $^
to balance yourself.
The black hedgehog that resembles
Sonic. Shadow is the ultimate life form
created by Professor Gerald. Shadow
has a special ability called “Chaos
Control,” which allows him to warp
time and space using Chaos Emeralds.
After telling Dr. Eggman about the exis-
tence of the Eclipse Cannon, Shadow
encourages Dr. Eggman to join up and help
conquer the world.
SHADOW THE HEDGEHOG
7
Page 5
SA2_010513S.qxp 5/15/01 2:52 PM Page 8
MILES “TAILS” PROWER
This fox boy with two tails can create
mechanical inventions that rival those
made by Dr. Eggman. This time, Tails
pilots his latest walker, "Cyclone." He
will support Sonic completely with his
mechanical abilities.
ACTIONS COMMON TO TAILS AND DR. EGGMAN
Lock-on missile (Release B)
While the targets are
locked on, release to fire
missiles. Destroy multiple
enemies for even more
points.
Hovering (Hold A)
You can hover yourself to
land slowly or jump to the
distant ground. You must
obtain a specific level up
item in order to be able to
perform this.
8
TAILS
ACTIONS COMMON TO TAILS AND DR. EGGMAN
Volkan Cannon (B)
You can destroy wooden
containers.
Propeller Punch (Tails)
/Punch (Dr.Eggman) (B near the enemy)
You can use this weapon only when an
enemy is in front of you. Utilize this in 2P
versus play to blow your opponent away!
Lock-on (Hold B)
Hold B to display a sight
laser. Then use the Analog
Thumb Pad to lock onto
the enemy. You can even
lock onto multiple enemies.
DR. EGGMAN
Also known as Dr. Robotnik,
Dr. Eggman is a self-proclaimed
genius. He is an evil scientist
with an IQ of 300. A renowned
authority on robotics, Eggman
joins forces with Shadow and
Rouge in a plot to conquer the
world. Once he has collected all
the Chaos Emeralds, he plans to
take care of his lifelong rival, Sonic,
once and for all.
DR. EGGMAN
9
Page 6
SA2_010513S.qxp 5/15/01 2:52 PM Page 10
KNUCKLES THE ECHIDNA
The guardian of the Master Emerald,
Knuckles takes his residence on the floating
Angel Island. He is known as a treasure
hunter, but is a skilled martial artist as
well. Ever since the Master Emerald was
shattered, Knuckles has made it his
mission to collect each and every shattered piece.
10
KNUCKLES
ACTIONS COMMON TO KNUCKLES AND ROUGE
Swim (B to dive, A to go
up)
You can swim underwater.
Don’t forget to come up to
the surface, as you cannot
breathe underwater.
ROUGE
Dig (Jump, then B)
You can dig the ground to
uncover hidden items.
While sticking to a wall, you
can dig the wall by simply
pressing (B). You must
obtain a specific power-up
item in order to be able to
perform this action.
ACTIONS COMMON TO KNUCKLES AND ROUGE
Punch (Knuckles)/Kick (Rouge)
(B)
You can break a wooden
box or defeat the enemy in
front of you.
Glide (Hold A while airborne)
You can glide yourself to
land slowly or to travel to
the ground in the distance.
Climb Wall
While gliding, bump into
the wall to stick onto it. In
this position, use the
Analog Thumb Pad to
move around.
As a hunter who devotes her life to
the pursuit of jewels, Rouge is deter-
mined to make herself rich. She is
passionate about her work, and once
she’s set her sights on a new treasure,
she stops at nothing until she gets it.
In order to collect the many pieces of
the Master Emerald, she offers to help
Shadow and Dr. Eggman—but her true
identity remains a mystery to them both.
ROUGE THE BAT
11
Page 7
SA2_010513S.qxp 5/15/01 2:52 PM Page 12
12
MARIA ROBOTNIK
A beautiful and mysterious girl that exists in
the memory of Shadow, Maria is the granddaughter of Professor Gerald and a cousin of
Dr. Eggman.
Prof. GERALD ROBOTNIK
A brilliant scientist and Dr. Eggman’s grandfather. Noted as one of the most brilliant
minds of all time, Professor Gerald designed
the world’s first space colony, “ARK.” He
was also involved in the development of the
ultimate life form: “Project Shadow.” He
later disappeared under mysterious circumstances.
Others who are important to the story . . .
AMY
AMY ROSE
A cheerful girl full of passion who loves
to chase after Sonic wherever he goes.
Learning that Sonic was arrested by the
military troops, she comes to Prison
Island alone. She has a strong sense of
intuition and a pure heart.
MAIN MENU SCREEN
Press the Start Button during the Title Screen to access the Main Menu
Screen. Use the D-Pad or Analog Thumb Pad *@ to select the menu
item, and press A to enter. To return to the title screen, press B.
1P PLAYP.14
2P PLAYP.14
EXTRAP.24
OPTIONSP.25
HOME PAGE P.31
Play a one-player game.
Play a two-player game.
Something extra for your added enjoy-
ment.
Change various game settings.
Connect to the Sonic Adventure 2
Official Website.
MEMORY CARD SELECTION
If this is your first time playing the game, after turning the Dreamcast
power ON, a Memory Card Select Screen will be displayed, asking you
to select the memory card and the game file to be used. For controls
and how to change the game file, please see Options on p.25.
STARTING THE GAME
13
Page 8
SA2_010513S.qxp 5/15/01 2:52 PM Page 14
GAME MODES
In the beginning, you can only play the Story Mode for 1P PLAY, and the Action Mode for 2P
PLAY. As you continue with your progress, if you meet a certain requirement, new modes will
be enabled.
STORY(1P PLAY)
Play the role of either Hero or Dark, and play to advance the storyline.
14
STORY SELECT
When the Story Mode is selected, you will be asked which story you
would like to play: the Hero Story or the Dark Story. Use $^ to select
the story and press A to enter.
HOW TO PLAY ON EACH STAGE
There are four types of stages in the game, and a specific character is assigned for each stage.
You will be given a mission to clear each stage. If you successfully clear the stage, you will
advance to the next stage.
HIGH-SPEED ACTION STAGES
➊ SCORE
➋ ELAPSED TIME
➌NUMBER OF COLLECTED RINGS
➍ REMAINING LIVES
➎ ACTION FOR B BUTTON
➏SMALL ANIMALS AND CHAOS
DRIVES COLLECTED
You play as Sonic and Shadow in high-speed Action Stages, where your main objective is to
reach the Goal Ring before your opponent.
➊
➋
➌
➍
➎
➏
GAME FLOW
The game flows in the following manner: Stage Introduction ➟ Action Stage ➟ Next Stage. If
you obtain a Chao key, you can visit Chao world after clearing the stage.
IntroductionAction StageChao world
If you
find a
Chao key
Advance
to the
Next
Stage
LOCK-ON SHOOTING STAGES
➊ SCORE
➋ ELAPSED TIME
➌ NUMBER OF COLLECTED RINGS
➍ REMAINING LIVES
➎ ACTION FOR B BUTTON
➏ SMALL ANIMALS AND CHAOS
DRIVES COLLECTED
➐ HEALTH GAUGE
You play as Tails and Dr. Eggman in Lock-on Shooting Stages, where your main objective is to
reach the Goal Ring. But unlike other characters, Tails and Dr. Eggman must stay aware of
the HP of the vehicles in which they are riding because they will lose a life if their HP gauge is
completely depleted or if the vehicle falls off the stage.
➊
➋
➌
➍
➎
➏
➐
15
Page 9
SA2_010513S.qxp 5/15/01 2:52 PM Page 16
HUNTING STAGES
➊ SCORE
➋ ELAPSED TIME
➌ NUMBER OF COLLECTED RINGS
➍ REMAINING LIVES
➎ OBJECTIVES COLLECTED
➏ ACTION FOR B BUTTON
➐ SMALL ANIMALS AND CHAOS
DRIVES COLLECTED
➑ TREASURE RADAR
Unlike the other four characters, Knuckles and Rouge engage in treasure hunting. In order to
complete the stage, they must collect both specified objects. Once they move into the vicinity
16
of a desired object, the radar at the bottom of the screen will begin to flash from green to
yellow to red as the character moves closer to the object. You can obtain hints for the location
of each object by viewing the monitor screens. Since these stages are not a race to reach the
Goal Ring, no point markers will appear.
KART STAGES
➊ ELAPSED TIME
➋ TIME LIMIT
➌ NUMBER OF COLLECTED RINGS
➍ REMAINING LIVES
➎TIME ELAPSED TO REACH THE
CHECK POINT
On both sides of the Story Mode, there is one Kart Stage where you
will drive a vehicle. Press and hold the A Button to accelerate, B/X to
brake, and $^ to steer. If you collect 20 or more rings, you can boost
your kart for a short period of time.
There are two check points, dividing the course into three sections.
There is also a time limit to reach the check point, and you will lose one
life if you fail to reach the check point before time expires.
➊
➋
➌
➍
➑
➊
➋
➌
➍
➎
➏
➐
➎
RINGS
Within the game field, there are several rings. Excluding Tails and Dr.
Eggman, all other characters can survive damage inflicted by enemies
only so long as they are carrying at least one ring. When attacked,
these characters will lose all the rings they were carrying. If a character
is attacked while carrying no rings, they will lose a life. If the character
is skilled enough to collect 100 rings, they will receive an extra life. For
Tails and Dr. Eggman, collecting rings will recover lost HP little by little.
POINT MARKERS
On High-Speed Action and Lock-on Shooting Stages, there are several
point markers placed throughout the level that you can use to save your
character’s time and position within the course. If your character loses a
life, the next life will start from the location of the last point marker
touched with the time that was logged when the marker was originally
touched. If you have a certain amount of rings when touching the
point marker, you will receive a bonus item.
More than 90Shield
More than 80Speed up
More than 6020 rings
More than 4010 rings
More than 205 rings
BATTLING THE BOSSES
After clearing some stages, a “Boss” will appear. The life gauge of the
boss will appear at the top right. Find its weaknesses and attack the
boss to deplete its life gauge. If you deplete its life gauge completely,
you will win the battle.
PAUSE SCREEN
Press the Start Button while the game is being played to pause the
game and bring up a Pause Menu.
On Hunting stages (Knuckles and Rouge), the hints you have obtained
will be displayed as well. Use L/R to cycle through hints, or press and
hold both to stop cycling the hints.
CONTINUEResume gameplay
RESTARTStart over from the beginning
EXITQuit game
of the stage
17
Page 10
SA2_010513S.qxp 5/15/01 2:52 PM Page 18
CHAO CONTAINERS
Among the containers that appear on each stage, there are three light
blue containers called Chao containers. The first Chao container contains a Chao key, which is a key to the Chao garden. The second contains small animals. What is inside the third one? You’ll just have to find
out for yourself.
TECHNIQUE POINTS
Technique points are awarded in different ways for each type of stage.
For Sonic and Shadow, you can earn them by performing tricks from the
jump-boards or continuous Homing Attacks. For Tails and Dr. Eggman,
defeating more enemies on one Lock-on will earn technique points. For
Knuckles and Rouge, the amount depends on the number of hints you
18
received (less hints, more points).
OMOCHAO
Omochao will act as your guide throughout the
game, and can be found at various locations
throughout most levels. You can even grab
him and throw him at enemies.
EMBLEMS
You are awarded an emblem for satisfying certain
conditions, such as clearing a stage, Chao race,
etc. You can verify the emblems and number of
stages cleared in the Emblem Results Screen.
SMALL ANIMALS AND CHAOS DRIVES
In each stage, you can rescue small animals hidden
“Chaos drives.” Animals and Chaos drives
Tails and Dr. Eggman,
If you rescue all small animals in the stage, you are also awarded an
extra life.
in many places. If you defeat enemies, you can collect
Chaos drives will also recover lost HP by a little.
are useful in raising Chao. For
ITEMS
There are two types of “items” that can be collected in Sonic Adventure 2. A number of
“Item Boxes” are located throughout the Action Stages as well as special “Level Up Items.”
HIGH-SPEED SHOES
These shoes provide your character with a
boost of speed for a limited time.
Use this item to destroy enemies without
taking
Adds 5/10/20 rings to your ring
collection.
Protects your character from damage
one time only.
“Level Up Items” provide an enhanced ability or action that can be used for the rest of the
game. Here are some examples of them:
Enable Sonic to perform the Light Dash.
Enables Tails to hover.
Enables Knuckles to dig into the ground
and walls.
Allows characters to play a mysterious
melody.
INVINCIBILITY
damage for a limited time.
5/10/20 RINGS
SHIELD
LIGHT SHOES
BOOSTER
SHOVEL CLAW
MYSTIC MELODY
MAGNETIC SHIELD
Attracts and collects all nearby rings
until damage is sustained.
Adds an extra life to the total number
of lives.
Restores all your HP (Tails and Dr.
Eggman stages only).
Destroys all onscreen enemies.
Enable Shadow to perform the Light
Dash.
Powers up Dr. Eggman’s Lock-on
missile.
Enable Rouge to dig into the ground
and walls.
EXTRA LIFE
HEALTH
BOMB
AIR SHOES
LASER BLASTER
PICK NAILS
19
Page 11
SA2_010513S.qxp 5/15/01 2:52 PM Page 20
STAGE SELECT(1P PLAY)
You can play the stages you have already completed in Story Mode, but you must have at
least one stage cleared.
When the Stage Select is selected, a map of the world will appear covered with character icons, each representing a stage. Use $^*@ to
select the stage, and press A to enter. To return to the Sub-Menu of
1P Play Mode, press B.
20
When the stage is selected, you will then select the mission for the
stage. There are five missions in each stage, but you can only select the
missions in order. If you are not satisfied with your score on a mission
you have already played, you can select it again. Use $^ to select the
mission, and press A to start the game. To cancel the stage, press B.
Here are descriptions of each mission:
1stAccomplish clear condition for each character.
2ndCollect 100 rings. (Stage loops until you collect 100.)
3rdFind lost Chao somewhere in the stage. You must possess
the Mystic Melody in order to clear this mission.
4thA time limit is added to the normal clear condition.
5thThe difficulty level increases.
ACTION(2P PLAY)
You can play against another player for versus play.
SELECT GAME TYPE
When the Action is selected, you will first select which player will play
which group. Use $^ to switch the groups, and press A to enter. To
return to the Sub-Menu of the 2P PLAY Mode, press B.
Next, you will select which type of game to play. Use *@ to select the
type, and press A.
RACESonic/Shadow stages
SHOOTINGTails/Dr. Eggman stages
HUNTINGKnuckles/Rouge stages
RANDOMCPU selects the type randomly
STAGE SELECTSelect the stage to compete.
Except for STAGE SELECT, the stage to be played will be selected randomly. If you select STAGE SELECT, an additional menu with a list of
stages will be displayed. Select the stage, and the game starts.
If either RACE or HUNTING is selected, the screen will be split vertically
in half, with Player 1’s character displayed on the left side and Player 2’s
character on the right side. With SHOOTING, the game is played on a
full-screen.
HOW TO PLAY
Each type of game has specific missions to accomplish.
The controls are the same as in Story Mode, but there are
additional rules for versus play.
•Best of 3 Match
The first player to win two games is the winner. Here are the conditions for winning in
each type:
RACEFirst to reach the Goal Ring wins.
SHOOTING First to reduce the opponent’s life gauge
HUNTINGFirst to find two pieces of the Emerald
•Special Attacks
In 2P PLAY ACTION Mode, each character can perform a special attack
of his/her own, depending on the number of collected rings. The type
of special attack changes every 20 rings you collect. Use them wisely
to distract your opponent.
to zero wins.
wins.
21
Page 12
SA2_010513S.qxp 5/15/01 2:52 PM Page 22
KART RACE (1P PLAY/2P PLAY)
You can play against the CPU or another player in the Kart Racing Mini-Game, but you must
first clear the Kart stage in either Hero or Dark Story Mode to enable this mode in 1P PLAY;
you must clear the Kart stage of both stories to enable this mode in 2P PLAY.
To begin, select the character to use. In a two-player game, the left
side is Player 1, and the right is Player 2. Each character has different
parameters for Top Speed (SPD), Acceleration (ACL), Braking (BRK),
and Grip (GRP).
22
Next, select the course to play on, from: BEGINNER, STANDARD,
EXPERT, and DOWNLOAD (course downloaded from the official web
site).
A game will be displayed in full screen if you
are playing the 1P game, and will be divided
into two (top/bottom) if you are playing the 2P
game.
You will race three laps in a game. If you
collect 20 or more rings, you can activate a
boost (press Y) for a short period of time.
BOSS(1P PLAY)
You can play against the bosses of each story. You must have cleared either of the stories in
order to be able to select this mode.
In this mini-game, you will play against the series of bosses that appear
in each story, and compete for the best time.
Please note that you can only select the story you have completed.
CHAO RACE (2P PLAY)
You can have your Chao race against other players’ Chao, but you must first participate in a
Chao race in either Story or Stage Select Mode.
Chao Race uses your hand-raised Chao and allows for up to eight people to play. When racing with multiple players, the controller assignments are as shown on the diagram below. During the race, the oddnumbered players can root for their Chao with L, and the even-num-
bered players with R.
Port APort BPort CPort D
Expansion
Socket 1
Expansion
Socket 2
Player 1Player 3Player 5Player 7
Player 2Player 4Player 6Player 8
You may use the
Chao data saved
on either the VMU
or the 4X Memory
Card.
23
Page 13
SA2_010513S.qxp 5/15/01 2:52 PM Page 24
EXTRA
This mode is full of some extra goodies for your enjoyment. Use $^ to select a menu item,
and press A to enter.
TUTORIAL
Here, Omochao will explain the controls and how to play. Use *@ to
select the category to view, and press A. To advance Omochao’s explanation, press A; to go back to previous screen, press B.
24
EMBLEM RESULTS
Here, you can view the Emblems you gained in the game. Use
$^*@ to select the category, and press A. If you select the stage
and genre, you will be asked to challenge the new mission. Try to clear
all the missions and collect all 180 emblems!
DOWNLOAD EVENT
Currently in planning are downloads for an extra course for the Kart
Race, and new objects to be placed on the Action Stages. For more
information, please view the Sonic Adventure 2 Official Web Page.
You can change various game settings in the Options. Use $^ to
select the menu item icon, and press A to enter.
Listen to the background music used in this game. When
selected, the Sound Test Menu will be displayed. Use *@ to
select the category, and press A. A list of music will then be
displayed. Again, use *@ to select the music, and press A to
listen.
You can change the game file to be used. A screen with circles
(each representing the Control Port and Expansion Socket, with
the memory card icon representing that there is one) will be
displayed
. Use $^*@ to select the memory
A list of game files, if one exists,
and select OK to use it, DELETE to delete it, or CANCEL to
cancel the selection.
You can enable or disable the Jump Pack. A menu will be dis-
played. Use *@ to select ON or OFF, and press Ato
enter. Press B to cancel.
You can change the sound output between Stereo and
Monaural. A menu will be displayed. Use *@ to select, and
press A to enter. Press B to cancel.
You can choose either English or Japanese as the
language used for the voice; and select the text
f o rmat from five diff e rent languages. A menu
will be displayed. Use $ ^ * @ to select, and A
to enter. Press B to cancel
You can change the Menu Screen Theme.
A downloaded file is required.
will be displayed. Select a file,
card, and press A.
25
OPTIONS
Page 14
SA2_010513S.qxp 5/15/01 2:52 PM Page 26
ABOUT “CHAO”
In this game, there exists a mysterious artificial life form [A-LIFE] called “Chao.” Chao live in
an environment called “Chao world.” They create a very unique ecosystem, learning and
breeding according to the player’s actions.
MEETING CHAO
To meet Chao, you must find and collect a Chao key before clearing an
Action Stage. After clearing the stage, you will be able to go to the
Chao world.
26
CHAO GARDEN
You can visit Chao garden from Chao world entrance. The following
items can be found in Chao garden: Chao eggs, a tree with nuts (food
for Chao) and seeds, a Chao transporter, and an Entrance to the Chao
stadium.
Once you are in the Chao garden, the character will release Chaos
drives and small animals you have collected in the Action Stage.
are essential to transforming your Chao. Note that time in
passes only while you are present within the garden itself.
These
Chao garden
RAISING CHAO
Chao hatch from eggs, and grow through infancy into maturity. While growing up, Chao
appearances, personalities, and actions change according to the way they are treated by the
player (i.e. “petting” vs. “throwing”). Be sure to provide your Chao with the items they need
to thrive (Chaos drives, small animals, etc.).
•Hatching an Egg
There are two eggs found in the Chao garden, so let’s hatch them. First,
approach the egg and press B to pick it up. Now gently shake the egg
using the Analog Thumb Pad. After shaking the egg, place it back on
the ground. Eventually, a Chao will come out. (Note: there are other
ways to hatch an egg—try experimenting, since Chao personalities
change depending on how they are first brought into the world.)
•Giving Food
Chao grow up eating nuts from the tree. To obtain nuts, stand in front
of a tree and press B to grab it. Next, use the Analog Thumb Pad to
shake the tree. When the nut falls from the tree, give it to
the Chao.
When there are no more nuts, find a seed. If you give it
to the Chao, it will plant the seed.
27
Page 15
SA2_010513S.qxp 5/15/01 2:52 PM Page 28
CHAO KINDERGARTEN
There is also a Chao kindergarten you can
visit from the Chao world entrance. You take
your Chao from Chao garden to check its
health, or have it learn something. You can also
get tips on how to raise Chao. To enter the
room or leave Chao kindergarten, stand in
front of the door, and press A.
•Principal’s Office
You can obtain tips on how to raise your
Chao. Use *@ to select the menu item
you wish to obtain tips on, and press A to
enter.
28
•Classroom
Here you can have your Chao learn something to do. You must bring
your Chao from Chao garden.
•Health Center
Here you can examine your Chao’s health condition. You must bring
your Chao from Chao garden.
•Bulletin Board
You can access the bulletin board located at the official “Sonic
Adventure 2” web page.
TAKING YOUR CHAO OUT
You can take your favorite Chao to other Chao gardens through your memory card, or play in
“Chao Adventure 2.”
CAUTION
•To take your Chao out, 128 blocks of free memory in the VMU are required
•You can only save one Chao and one Chao egg in a single VMU.
•If an executable file already exists on the VMU, saving will erase the previous file.
•The VMU mini-game is NOT compatible with 4X Memory Cards.
USING THE CHAO TRANSPORTER
To transport Chao to the VMU, pick up the Chao, take it to the Chao
transporter, and step on the red button. Next, select the memory card
you wish to transport the Chao into.
CHAO ADVENTURE 2
If you transport Chao to the VMU and remove it from the Dreamcast Controller, you can play
a mini-game: “Chao Adventure 2.”
•How to Play
When the title screen is displayed, press both A and B to start the
game. To quit the game, press the SLEEP Button to turn the VMU
power OFF. During the adventure, when your Chao becomes hungry or
tired, it will stop its adventure. Give it a snack or a pat on its head to
cheer it up. In the course of the adventure, Chao may meet several
people, some of whom may make requests. Your Chao may even ask
you for help. The development of the adventure changes with the
actions you select. You can lead your Chao to the goal with the correct
selections.
VMU MINI GAME
29
Page 16
SA2_010513S.qxp 5/15/01 2:52 PM Page 30
•Flying Fists Battle
When your Chao encounters a “Bully Chao,” a battle
begins. To punch, press A to stop the displayed
roulette on the white bar. The Chao whose HP
falls to zero first loses the battle. If your Chao
loses, it will lose the item it was carrying.
•Goal
There are two types of goals: a successful
goal and a failure goal. If you reach the goal
with correct selections, it will be the successful
goal, and as a reward, your Chao will receive a
“seed.” Take it back to the Chao Garden, and
30
something good may happen...?
•Menu Screen
During the adventure, press A to display a Menu Screen. Use *@ to select the menu item,
and press A to enter. To return to the previous screen, press B.
STATUSView Chao data.
SNACKFeed Chao with a snack.
PATPat Chao on its head.
SCOLDYou may at times need to scold Chao...
ITEMSView or discard collected items.
SLOTSPlay a game. Match pictures of the snack to obtain that snack.
HELLOConnect two VMU’s with Chao. You may have a new egg...
OWNERView personal data of the owner of Chao.
FRIENDView data of your friend’s VMU (while in Mating Mode).
OPTIONS Change various settings.
COMPETING IN A CHAO RACE
If you visit Chao stadium, located in the Chao garden, you can have
your Chao compete in the Chao race. Up to eight can join in the race.
For more information, see Chao race on p.23.
Connect to the Internet and view the official “Sonic Adventure 2” web page.
You cannot access the Internet unless you have registered as a user with SEGA. Make sure
that you register as a user, using the Browser, included with the Dreamcast unit, to register.
Inquiries:SEGA Customer Service Department
Internet:www.sega.com
Telephone:1-800-USA-SEGA
BROWSER CONTROLS
While viewing web pages, you can move the cursor with the D-Pad.
To press the onscreen button, press A. Additional commands can be
given through L Menu and R M e n u .
L MENU
Press L to open/close.
HOMEReturn to the default home page.
MAILReceive mail.
OPTIONChange browser settings.
CONNECT/DISCONNECT Connect to or disconnect from the ISP.
GOTO GAME HPJump to the game’s web site.
EXIT TO GAMEQuit the browser and return to the game.
R MENU
Press R to open/close.
BACKGo back to the previous page.
FORWARDGo forward to the next page.
RELOADRefresh the data on the page you are currently reading.
CANCELStop the loading of a web page.
ZOOMEnlarge the page (press again to return to the normal size).
FILEOpens a File Utility menu.