Games SEGA DREAMCAST SONIC ADVENTURE 2 User Manual

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Thank you for purchasing Sonic Adventure 2. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing.
C O N T E N T S
PROLOGUE . . . . . . . . . . . . . 2
BASIC CONTROLS . . . . . . . . 4
CHARACTERS . . . . . . . . . . . 6
STARTING THE GAME . . . . 13
GAME MODES . . . . . . . . . 14
•STORY . . . . . . . . . . . . . . . 14
•STAGE SELECT . . . . . . . . . 20
•ACTION . . . . . . . . . . . . . . 20
Sonic Adventure 2 is a memory card (sold separately) compatible game. The following number of blocks are required:
Note: The mini-game can only be played using the Visual Memory Unit (VMU). Never turn OFF the Dreamcast power, remove the memory card or disconnect the controller while the game data is being saved or loaded.
•BOSS . . . . . . . . . . . . . . . . 23
•CHAO RACE . . . . . . . . . . . 23
EXTRA . . . . . . . . . . . . . . . 24
OPTIONS . . . . . . . . . . . . . . 25
ABOUT “CHAO” . . . . . . . . . 26
VMU MINI GAME . . . . . . . 29
HOME PAGE . . . . . . . . . . . 31
MAIN FILE18CHAO DATA52MINI-GAME
128
BLOCKS USED
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PROLOGUE
It was just another ordinary day . . .until Sonic, hero of justice, is accosted by a secret military force code-named G.U.N.
Escaping the confines of a high-security
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helicopter, Sonic leaps down into the city streets in an effort to flee from his captors. Suddenly, a mysterious black hedgehog appears in front of him, grasping a Chaos Emerald in his hands. Meanwhile, across the globe, unexplained incidents occur following the declaration of world con­quest by Eggman himself.
Once aware of the connection between Shadow and Dr. Eggman, Sonic begins his quest to stop their evil plan, helped along the way by his old friends: Tails and Knuckles.
While searching for a top secret
weapon known only as
“Shadow,” the evil genius, Dr.
Eggman, penetrates the security
of a high-level military base.
Deep inside the compound, Dr.
Eggman discovers that the
weapon is actually a black hedge-
hog claiming himself as the “ulti-
mate life form,” a creature known
Shadow invites Dr. Eggman to Space Colony ARK and reveals the Eclipse Cannon—an enormous weapon capable of destroying the world, more than enough to entice the evil genius to help out Shadow in his quest to conquer the world.
Just as they begin to revel in their plan for destruction, the vil­lains are startled by a menacing bat named Rouge who offers her help as well.
Thus, the plot to conquer the world begins . . .
as “Shadow.”
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BASIC CONTROLS
Sonic Adventure 2 is a one or two player game. Connect the Dreamcast Controller to be used to Control Port A (one player) or Control Ports A and B (two players). You may, however, save or load game data from Control Port C or D.
Y BUTTON
X BUTTON
B BUTTON
A BUTTON
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ANALOG
THUMB PAD
D-PAD
START BUTTON
TRIGGER R TRIGGER L
Never touch the Analog Thumb Pad or the Triggers L/R while turning the Dreamcast Power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
DURING THE GAME MENU CONTROLS
ANALOG THUMB PAD
D-PAD Move cursor (Select Menu Item)
START BUTTON
BUTTON Jump Enter selection
A
BUTTONS Action Cancel (return to previous screen)
B/X
BUTTON Switch Action Window
Y
TRIGGERS L/
For character-specific controls, please see Character Introductions on p.6.To soft reset the Dreamcast and return to the title screen during game play, simultaneously
press and hold the A, B, X, Y and Start Buttons.
R
Move a character Move cursor (Select Menu Item)
Pause the game (bring up a Pause Menu)
Rotate Camera
ACTION BUTTON
The B Button (also X Button) is called an Action Button. Its function changes automatically according to the situation around the player, and will be displayed in the Action Window at the top right. For example, you can call small animals hiding in the Action Stages by whistling, or squeeze through narrow gaps by somersaulting. Also, when you have more than one choice of actions you can take for specific situation, press Y to cycle through the choices.
JUMP PACK™
Sonic Adventure 2 is compatible for use with the Jump Pack (sold separately). Insert the Jump Pack into Expansion Socket 2 of the Dreamcast Controller.
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CHARACTERS
SONIC THE HEDGEHOG
The fastest hedgehog on earth has a little competition. Mistaken for an escapee, Sonic is being chased by a secret military organization. He’ll have to catch up with the mysterious black hedgehog in order to thwart Dr. Eggman’s latest plan to conquer the world.
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SONIC
ACTIONS COMMON TO SONIC AND SHADOW
Light Dash (B near the ring)
Stand next to rings and an action window will be displayed. Press (B) to run at high speed toward the rings. You must obtain a specific power-up item in order to be able to perform this action.
SHADOW
ACTIONS COMMON TO SONIC AND SHADOW
Somersault (B)
You can break wooden containers or squeeze through very low or nar­row gaps.
Homing Attack (A while airborne)
You can attack the enemy nearby. You can even attack series of enemies continuously.
Spin Dash (Hold B then release)
You can build up your momentum and start rolling at supersonic speed.
Grinding (Jump onto the rail)
You can jump on the rail and grind. While grinding, you can jump (A) or crouch to accelerate (B). Use $^ to balance yourself.
The black hedgehog that resembles
Sonic. Shadow is the ultimate life form
created by Professor Gerald. Shadow
has a special ability called “Chaos
Control,” which allows him to warp
time and space using Chaos Emeralds.
After telling Dr. Eggman about the exis-
tence of the Eclipse Cannon, Shadow
encourages Dr. Eggman to join up and help
conquer the world.
SHADOW THE HEDGEHOG
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MILES “TAILS” PROWER
This fox boy with two tails can create mechanical inventions that rival those made by Dr. Eggman. This time, Tails pilots his latest walker, "Cyclone." He will support Sonic completely with his mechanical abilities.
ACTIONS COMMON TO TAILS AND DR. EGGMAN
Lock-on missile (Release B)
While the targets are locked on, release to fire missiles. Destroy multiple enemies for even more points.
Hovering (Hold A)
You can hover yourself to land slowly or jump to the distant ground. You must obtain a specific level up item in order to be able to perform this.
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TAILS
ACTIONS COMMON TO TAILS AND DR. EGGMAN
Volkan Cannon (B)
You can destroy wooden containers.
Propeller Punch (Tails) /Punch (Dr.Eggman) (B near the enemy)
You can use this weapon only when an enemy is in front of you. Utilize this in 2P versus play to blow your opponent away!
Lock-on (Hold B)
Hold B to display a sight laser. Then use the Analog Thumb Pad to lock onto the enemy. You can even lock onto multiple enemies.
DR. EGGMAN
Also known as Dr. Robotnik,
Dr. Eggman is a self-proclaimed
genius. He is an evil scientist
with an IQ of 300. A renowned
authority on robotics, Eggman
joins forces with Shadow and
Rouge in a plot to conquer the
world. Once he has collected all
the Chaos Emeralds, he plans to
take care of his lifelong rival, Sonic,
once and for all.
DR. EGGMAN
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KNUCKLES THE ECHIDNA
The guardian of the Master Emerald, Knuckles takes his residence on the floating Angel Island. He is known as a treasure hunter, but is a skilled martial artist as well. Ever since the Master Emerald was shattered, Knuckles has made it his mission to collect each and every shat­tered piece.
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KNUCKLES
ACTIONS COMMON TO KNUCKLES AND ROUGE
Swim (B to dive, A to go up)
You can swim underwater. Don’t forget to come up to the surface, as you cannot breathe underwater.
ROUGE
Dig (Jump, then B)
You can dig the ground to uncover hidden items. While sticking to a wall, you can dig the wall by simply pressing (B). You must obtain a specific power-up item in order to be able to perform this action.
ACTIONS COMMON TO KNUCKLES AND ROUGE
Punch (Knuckles)/Kick (Rouge) (B)
You can break a wooden box or defeat the enemy in front of you.
Glide (Hold A while air­borne)
You can glide yourself to land slowly or to travel to the ground in the distance.
Climb Wall
While gliding, bump into the wall to stick onto it. In this position, use the Analog Thumb Pad to move around.
As a hunter who devotes her life to
the pursuit of jewels, Rouge is deter-
mined to make herself rich. She is
passionate about her work, and once
she’s set her sights on a new treasure,
she stops at nothing until she gets it.
In order to collect the many pieces of
the Master Emerald, she offers to help
Shadow and Dr. Eggman—but her true
identity remains a mystery to them both.
ROUGE THE BAT
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MARIA ROBOTNIK
A beautiful and mysterious girl that exists in the memory of Shadow, Maria is the grand­daughter of Professor Gerald and a cousin of Dr. Eggman.
Prof. GERALD ROBOTNIK
A brilliant scientist and Dr. Eggman’s grand­father. Noted as one of the most brilliant minds of all time, Professor Gerald designed the world’s first space colony, “ARK.” He was also involved in the development of the ultimate life form: “Project Shadow.” He later disappeared under mysterious circum­stances.
Others who are important to the story . . .
AMY
AMY ROSE
A cheerful girl full of passion who loves to chase after Sonic wherever he goes. Learning that Sonic was arrested by the military troops, she comes to Prison Island alone. She has a strong sense of intuition and a pure heart.
MAIN MENU SCREEN
Press the Start Button during the Title Screen to access the Main Menu Screen. Use the D-Pad or Analog Thumb Pad *@ to select the menu item, and press A to enter. To return to the title screen, press B.
1P PLAY P.14
2P PLAY P.14
EXTRA P.24
OPTIONS P.25
HOME PAGE P.31
Play a one-player game.
Play a two-player game.
Something extra for your added enjoy- ment.
Change various game settings.
Connect to the Sonic Adventure 2 Official Website.
MEMORY CARD SELECTION
If this is your first time playing the game, after turning the Dreamcast power ON, a Memory Card Select Screen will be displayed, asking you to select the memory card and the game file to be used. For controls and how to change the game file, please see Options on p.25.
STARTING THE GAME
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GAME MODES
In the beginning, you can only play the Story Mode for 1P PLAY, and the Action Mode for 2P PLAY. As you continue with your progress, if you meet a certain requirement, new modes will be enabled.
STORY(1P PLAY)
Play the role of either Hero or Dark, and play to advance the storyline.
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STORY SELECT
When the Story Mode is selected, you will be asked which story you would like to play: the Hero Story or the Dark Story. Use $^ to select the story and press A to enter.
HOW TO PLAY ON EACH STAGE
There are four types of stages in the game, and a specific character is assigned for each stage. You will be given a mission to clear each stage. If you successfully clear the stage, you will advance to the next stage.
HIGH-SPEED ACTION STAGES
SCOREELAPSED TIMENUMBER OF COLLECTED RINGSREMAINING LIVESACTION FOR B BUTTONSMALL ANIMALS AND CHAOS
DRIVES COLLECTED
You play as Sonic and Shadow in high-speed Action Stages, where your main objective is to reach the Goal Ring before your opponent.
➊ ➋ ➌
GAME FLOW
The game flows in the following manner: Stage Introduction ➟ Action Stage ➟ Next Stage. If you obtain a Chao key, you can visit Chao world after clearing the stage.
Introduction Action Stage Chao world
If you find a
Chao key
Advance
to the
Next
Stage
LOCK-ON SHOOTING STAGES
SCOREELAPSED TIMENUMBER OF COLLECTED RINGSREMAINING LIVESACTION FOR B BUTTONSMALL ANIMALS AND CHAOS
DRIVES COLLECTED
HEALTH GAUGE
You play as Tails and Dr. Eggman in Lock-on Shooting Stages, where your main objective is to reach the Goal Ring. But unlike other characters, Tails and Dr. Eggman must stay aware of the HP of the vehicles in which they are riding because they will lose a life if their HP gauge is completely depleted or if the vehicle falls off the stage.
➊ ➋ ➌
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HUNTING STAGES
SCOREELAPSED TIMENUMBER OF COLLECTED RINGSREMAINING LIVESOBJECTIVES COLLECTEDACTION FOR B BUTTONSMALL ANIMALS AND CHAOS
DRIVES COLLECTED
TREASURE RADAR
Unlike the other four characters, Knuckles and Rouge engage in treasure hunting. In order to complete the stage, they must collect both specified objects. Once they move into the vicinity
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of a desired object, the radar at the bottom of the screen will begin to flash from green to yellow to red as the character moves closer to the object. You can obtain hints for the location of each object by viewing the monitor screens. Since these stages are not a race to reach the Goal Ring, no point markers will appear.
KART STAGES
ELAPSED TIMETIME LIMITNUMBER OF COLLECTED RINGSREMAINING LIVESTIME ELAPSED TO REACH THE
CHECK POINT
On both sides of the Story Mode, there is one Kart Stage where you will drive a vehicle. Press and hold the A Button to accelerate, B/X to brake, and $^ to steer. If you collect 20 or more rings, you can boost your kart for a short period of time. There are two check points, dividing the course into three sections. There is also a time limit to reach the check point, and you will lose one life if you fail to reach the check point before time expires.
➊ ➋ ➌
➊ ➋ ➌
➎ ➏
RINGS
Within the game field, there are several rings. Excluding Tails and Dr. Eggman, all other characters can survive damage inflicted by enemies only so long as they are carrying at least one ring. When attacked, these characters will lose all the rings they were carrying. If a character is attacked while carrying no rings, they will lose a life. If the character is skilled enough to collect 100 rings, they will receive an extra life. For Tails and Dr. Eggman, collecting rings will recover lost HP little by little.
POINT MARKERS
On High-Speed Action and Lock-on Shooting Stages, there are several point markers placed throughout the level that you can use to save your character’s time and position within the course. If your character loses a life, the next life will start from the location of the last point marker touched with the time that was logged when the marker was originally touched. If you have a certain amount of rings when touching the point marker, you will receive a bonus item.
More than 90 Shield More than 80 Speed up More than 60 20 rings
More than 40 10 rings More than 20 5 rings
BATTLING THE BOSSES
After clearing some stages, a “Boss” will appear. The life gauge of the boss will appear at the top right. Find its weaknesses and attack the boss to deplete its life gauge. If you deplete its life gauge completely, you will win the battle.
PAUSE SCREEN
Press the Start Button while the game is being played to pause the game and bring up a Pause Menu. On Hunting stages (Knuckles and Rouge), the hints you have obtained will be displayed as well. Use L/R to cycle through hints, or press and hold both to stop cycling the hints.
CONTINUE Resume gameplay RESTART Start over from the beginning
EXIT Quit game
of the stage
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CHAO CONTAINERS
Among the containers that appear on each stage, there are three light blue containers called Chao containers. The first Chao container con­tains a Chao key, which is a key to the Chao garden. The second con­tains small animals. What is inside the third one? You’ll just have to find out for yourself.
TECHNIQUE POINTS
Technique points are awarded in different ways for each type of stage. For Sonic and Shadow, you can earn them by performing tricks from the jump-boards or continuous Homing Attacks. For Tails and Dr. Eggman, defeating more enemies on one Lock-on will earn technique points. For Knuckles and Rouge, the amount depends on the number of hints you
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received (less hints, more points).
OMOCHAO
Omochao will act as your guide throughout the game, and can be found at various locations throughout most levels. You can even grab him and throw him at enemies.
EMBLEMS
You are awarded an emblem for satisfying certain
conditions, such as clearing a stage, Chao race, etc. You can verify the emblems and number of stages cleared in the Emblem Results Screen.
SMALL ANIMALS AND CHAOS DRIVES
In each stage, you can rescue small animals hidden
“Chaos drives.” Animals and Chaos drives Tails and Dr. Eggman, If you rescue all small animals in the stage, you are also awarded an extra life.
in many places. If you defeat enemies, you can collect
Chaos drives will also recover lost HP by a little.
are useful in raising Chao. For
ITEMS
There are two types of “items” that can be collected in Sonic Adventure 2. A number of “Item Boxes” are located throughout the Action Stages as well as special “Level Up Items.”
HIGH-SPEED SHOES
These shoes provide your character with a boost of speed for a limited time.
Use this item to destroy enemies without taking
Adds 5/10/20 rings to your ring collection.
Protects your character from damage one time only.
“Level Up Items” provide an enhanced ability or action that can be used for the rest of the game. Here are some examples of them:
Enable Sonic to perform the Light Dash.
Enables Tails to hover.
Enables Knuckles to dig into the ground and walls.
Allows characters to play a mysterious melody.
INVINCIBILITY
damage for a limited time.
5/10/20 RINGS
SHIELD
LIGHT SHOES
BOOSTER
SHOVEL CLAW
MYSTIC MELODY
MAGNETIC SHIELD
Attracts and collects all nearby rings until damage is sustained.
Adds an extra life to the total number of lives.
Restores all your HP (Tails and Dr. Eggman stages only).
Destroys all onscreen enemies.
Enable Shadow to perform the Light Dash.
Powers up Dr. Eggman’s Lock-on missile.
Enable Rouge to dig into the ground and walls.
EXTRA LIFE
HEALTH
BOMB
AIR SHOES
LASER BLASTER
PICK NAILS
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STAGE SELECT(1P PLAY)
You can play the stages you have already completed in Story Mode, but you must have at least one stage cleared.
When the Stage Select is selected, a map of the world will appear cov­ered with character icons, each representing a stage. Use $^*@ to select the stage, and press A to enter. To return to the Sub-Menu of 1P Play Mode, press B.
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When the stage is selected, you will then select the mission for the stage. There are five missions in each stage, but you can only select the missions in order. If you are not satisfied with your score on a mission you have already played, you can select it again. Use $^ to select the mission, and press A to start the game. To cancel the stage, press B. Here are descriptions of each mission:
1st Accomplish clear condition for each character. 2nd Collect 100 rings. (Stage loops until you collect 100.) 3rd Find lost Chao somewhere in the stage. You must possess
the Mystic Melody in order to clear this mission.
4th A time limit is added to the normal clear condition.
5th The difficulty level increases.
ACTION(2P PLAY)
You can play against another player for versus play.
SELECT GAME TYPE
When the Action is selected, you will first select which player will play which group. Use $^ to switch the groups, and press A to enter. To return to the Sub-Menu of the 2P PLAY Mode, press B.
Next, you will select which type of game to play. Use *@ to select the type, and press A.
RACE Sonic/Shadow stages SHOOTING Tails/Dr. Eggman stages HUNTING Knuckles/Rouge stages RANDOM CPU selects the type randomly STAGE SELECT Select the stage to compete.
Except for STAGE SELECT, the stage to be played will be selected ran­domly. If you select STAGE SELECT, an additional menu with a list of stages will be displayed. Select the stage, and the game starts.
If either RACE or HUNTING is selected, the screen will be split vertically in half, with Player 1’s character displayed on the left side and Player 2’s character on the right side. With SHOOTING, the game is played on a full-screen.
HOW TO PLAY
Each type of game has specific missions to accomplish. The controls are the same as in Story Mode, but there are additional rules for versus play.
•Best of 3 Match
The first player to win two games is the win­ner. Here are the conditions for winning in each type:
RACE First to reach the Goal Ring wins. SHOOTING First to reduce the opponent’s life gauge
HUNTING First to find two pieces of the Emerald
•Special Attacks
In 2P PLAY ACTION Mode, each character can perform a special attack of his/her own, depending on the number of collected rings. The type of special attack changes every 20 rings you collect. Use them wisely to distract your opponent.
to zero wins. wins.
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KART RACE (1P PLAY/2P PLAY)
You can play against the CPU or another player in the Kart Racing Mini-Game, but you must first clear the Kart stage in either Hero or Dark Story Mode to enable this mode in 1P PLAY; you must clear the Kart stage of both stories to enable this mode in 2P PLAY.
To begin, select the character to use. In a two-player game, the left side is Player 1, and the right is Player 2. Each character has different parameters for Top Speed (SPD), Acceleration (ACL), Braking (BRK), and Grip (GRP).
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Next, select the course to play on, from: BEGINNER, STANDARD, EXPERT, and DOWNLOAD (course downloaded from the official web site).
A game will be displayed in full screen if you are playing the 1P game, and will be divided into two (top/bottom) if you are playing the 2P game.
You will race three laps in a game. If you collect 20 or more rings, you can activate a boost (press Y) for a short period of time.
BOSS(1P PLAY)
You can play against the bosses of each story. You must have cleared either of the stories in order to be able to select this mode.
In this mini-game, you will play against the series of bosses that appear in each story, and compete for the best time.
Please note that you can only select the story you have completed.
CHAO RACE (2P PLAY)
You can have your Chao race against other players’ Chao, but you must first participate in a Chao race in either Story or Stage Select Mode.
Chao Race uses your hand-raised Chao and allows for up to eight peo­ple to play. When racing with multiple players, the controller assign­ments are as shown on the diagram below. During the race, the odd­numbered players can root for their Chao with L, and the even-num- bered players with R.
Port A Port B Port C Port D
Expansion
Socket 1
Expansion
Socket 2
Player 1 Player 3 Player 5 Player 7
Player 2 Player 4 Player 6 Player 8
You may use the Chao data saved on either the VMU or the 4X Memory Card.
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EXTRA
This mode is full of some extra goodies for your enjoyment. Use $^ to select a menu item, and press A to enter.
TUTORIAL
Here, Omochao will explain the controls and how to play. Use *@ to select the category to view, and press A. To advance Omochao’s expla­nation, press A; to go back to previous screen, press B.
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EMBLEM RESULTS
Here, you can view the Emblems you gained in the game. Use $^*@ to select the category, and press A. If you select the stage and genre, you will be asked to challenge the new mission. Try to clear all the missions and collect all 180 emblems!
DOWNLOAD EVENT
Currently in planning are downloads for an extra course for the Kart Race, and new objects to be placed on the Action Stages. For more information, please view the Sonic Adventure 2 Official Web Page.
You can change various game settings in the Options. Use $^ to select the menu item icon, and press A to enter.
Listen to the background music used in this game. When selected, the Sound Test Menu will be displayed. Use *@ to select the category, and press A. A list of music will then be displayed. Again, use *@ to select the music, and press A to listen.
You can change the game file to be used. A screen with circles (each representing the Control Port and Expansion Socket, with the memory card icon representing that there is one) will be displayed
. Use $^*@ to select the memory A list of game files, if one exists, and select OK to use it, DELETE to delete it, or CANCEL to cancel the selection.
You can enable or disable the Jump Pack. A menu will be dis- played. Use *@ to select ON or OFF, and press A to enter. Press B to cancel.
You can change the sound output between Stereo and Monaural. A menu will be displayed. Use *@ to select, and press A to enter. Press B to cancel.
You can choose either English or Japanese as the language used for the voice; and select the text f o rmat from five diff e rent languages. A menu will be displayed. Use $ ^ * @ to select, and A to enter. Press B to cancel
You can change the Menu Screen Theme. A downloaded file is required.
will be displayed. Select a file,
card, and press A.
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OPTIONS
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ABOUT “CHAO”
In this game, there exists a mysterious artificial life form [A-LIFE] called “Chao.” Chao live in an environment called “Chao world.” They create a very unique ecosystem, learning and breeding according to the player’s actions.
MEETING CHAO
To meet Chao, you must find and collect a Chao key before clearing an Action Stage. After clearing the stage, you will be able to go to the Chao world.
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CHAO GARDEN
You can visit Chao garden from Chao world entrance. The following items can be found in Chao garden: Chao eggs, a tree with nuts (food for Chao) and seeds, a Chao transporter, and an Entrance to the Chao stadium. Once you are in the Chao garden, the character will release Chaos drives and small animals you have collected in the Action Stage. are essential to transforming your Chao. Note that time in passes only while you are present within the garden itself.
These
Chao garden
RAISING CHAO
Chao hatch from eggs, and grow through infancy into maturity. While growing up, Chao appearances, personalities, and actions change according to the way they are treated by the player (i.e. “petting” vs. “throwing”). Be sure to provide your Chao with the items they need to thrive (Chaos drives, small animals, etc.).
•Hatching an Egg
There are two eggs found in the Chao garden, so let’s hatch them. First, approach the egg and press B to pick it up. Now gently shake the egg using the Analog Thumb Pad. After shaking the egg, place it back on the ground. Eventually, a Chao will come out. (Note: there are other ways to hatch an egg—try experimenting, since Chao personalities change depending on how they are first brought into the world.)
•Giving Food
Chao grow up eating nuts from the tree. To obtain nuts, stand in front of a tree and press B to grab it. Next, use the Analog Thumb Pad to shake the tree. When the nut falls from the tree, give it to the Chao. When there are no more nuts, find a seed. If you give it to the Chao, it will plant the seed.
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CHAO KINDERGARTEN
There is also a Chao kindergarten you can visit from the Chao world entrance. You take your Chao from Chao garden to check its health, or have it learn something. You can also get tips on how to raise Chao. To enter the room or leave Chao kindergarten, stand in front of the door, and press A.
•Principal’s Office
You can obtain tips on how to raise your Chao. Use *@ to select the menu item you wish to obtain tips on, and press A to enter.
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•Classroom
Here you can have your Chao learn something to do. You must bring your Chao from Chao garden.
•Health Center
Here you can examine your Chao’s health condition. You must bring your Chao from Chao garden.
•Bulletin Board
You can access the bulletin board located at the official “Sonic Adventure 2” web page.
TAKING YOUR CHAO OUT
You can take your favorite Chao to other Chao gardens through your memory card, or play in “Chao Adventure 2.”
CAUTION
•To take your Chao out, 128 blocks of free memory in the VMU are required
•You can only save one Chao and one Chao egg in a single VMU.
•If an executable file already exists on the VMU, saving will erase the previous file.
•The VMU mini-game is NOT compatible with 4X Memory Cards.
USING THE CHAO TRANSPORTER
To transport Chao to the VMU, pick up the Chao, take it to the Chao transporter, and step on the red button. Next, select the memory card you wish to transport the Chao into.
CHAO ADVENTURE 2
If you transport Chao to the VMU and remove it from the Dreamcast Controller, you can play a mini-game: “Chao Adventure 2.”
•How to Play
When the title screen is displayed, press both A and B to start the game. To quit the game, press the SLEEP Button to turn the VMU power OFF. During the adventure, when your Chao becomes hungry or tired, it will stop its adventure. Give it a snack or a pat on its head to cheer it up. In the course of the adventure, Chao may meet several people, some of whom may make requests. Your Chao may even ask you for help. The development of the adventure changes with the actions you select. You can lead your Chao to the goal with the correct selections.
VMU MINI GAME
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•Flying Fists Battle
When your Chao encounters a “Bully Chao,” a battle begins. To punch, press A to stop the displayed roulette on the white bar. The Chao whose HP falls to zero first loses the battle. If your Chao loses, it will lose the item it was carrying.
•Goal
There are two types of goals: a successful goal and a failure goal. If you reach the goal with correct selections, it will be the successful goal, and as a reward, your Chao will receive a “seed.” Take it back to the Chao Garden, and
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something good may happen...?
•Menu Screen
During the adventure, press A to display a Menu Screen. Use *@ to select the menu item, and press A to enter. To return to the previous screen, press B.
STATUS View Chao data. SNACK Feed Chao with a snack. PAT Pat Chao on its head. SCOLD You may at times need to scold Chao... ITEMS View or discard collected items. SLOTS Play a game. Match pictures of the snack to obtain that snack. HELLO Connect two VMU’s with Chao. You may have a new egg... OWNER View personal data of the owner of Chao. FRIEND View data of your friend’s VMU (while in Mating Mode). OPTIONS Change various settings.
COMPETING IN A CHAO RACE
If you visit Chao stadium, located in the Chao garden, you can have your Chao compete in the Chao race. Up to eight can join in the race. For more information, see Chao race on p.23.
Connect to the Internet and view the official “Sonic Adventure 2” web page. You cannot access the Internet unless you have registered as a user with SEGA. Make sure
that you register as a user, using the Browser, included with the Dreamcast unit, to register.
Inquiries: SEGA Customer Service Department Internet: www.sega.com Telephone: 1-800-USA-SEGA
BROWSER CONTROLS
While viewing web pages, you can move the cursor with the D-Pad. To press the onscreen button, press A. Additional commands can be given through L Menu and R M e n u .
L MENU
Press L to open/close.
HOME Return to the default home page. MAIL Receive mail. OPTION Change browser settings. CONNECT/DISCONNECT Connect to or disconnect from the ISP. GOTO GAME HP Jump to the game’s web site. EXIT TO GAME Quit the browser and return to the game.
R MENU
Press R to open/close.
BACK Go back to the previous page. FORWARD Go forward to the next page. RELOAD Refresh the data on the page you are currently reading. CANCEL Stop the loading of a web page. ZOOM Enlarge the page (press again to return to the normal size). FILE Opens a File Utility menu.
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CREDITS
SONIC ADVENTURE 2 STAFF Producer
Yuji Naka
Director
Takashi Iizuka
Art Director
Kazuyuki Hoshino
Main Programmer
Tetsu Katano
Sound Director
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Jun Senoue
Game Designers
Takashi Iizuka Eitaro Toyoda
Field Art Director
Hiroshi Nishiyama
Field Artists
Nobuhiko Honda Yoshitaka Miura Takahiro Kudo Daizo Kinoshita
Programmers
Takeshi Sakakibara Kouji Ogino Tomoyuki Naito Makiko Nishimura
Assistant Director
Keith Palmer
Scenario Writer
Shiro Maekawa
Lead Event Artist
Michikazu Tamamura
Event Scene Artists
Mika Okada Nanako Yarimizu Atsushi Saito Makoto Yonezu
CG Movie Production
Super 78, CA. USA
Lead Chao Programmer
Yoshihisa Hashimoto
Chao Programmer
Takaaki Saito
Lead Chao Artist
Sachiko Kawamura
Chao Artist
Kazuko Ito
Sound Designed by
Wavemaster Inc.
Music & Lyrics
Jun Senoue Fumie Kumatani Kenichi Tokoi Tomoya Ohtani
Sound Effects
Takashi Endoh Masaru Setsumaru
Motion Capture Studio
Visual Concepts Entertainment,Inc.
Developed by
SONIC TEAM, LTD.
Presented by
SEGA CORPORATION
Marketing Product Manager
Rob Alvarez
Associate Product Manager
Cord Smith
Director of Marketing
John Golden
Creative Services
Robert Schonfisch Angela Santos Arianne Pitts
Public Relations
Gwen Marker Teri Higgins
SOA Product Development Localization Producer
Osamu Shibamiya
Lead Tester
Steve Peck
Assistant Leads
Brian Ivanhoe Ron Rodriguez Shaheed Khan
Translators
Kyoko Drumheller Klayton Vorlick
SOJ Manual Production Text&DTP
Makoto Nishino
Text Advisor
Hiroki Osawa
Designer
Takashi Nishimura
Supervisor
Yoshihiro Sakuta
Special Thanks
Peter Moore Chris Gilbert Joe Culley Charles Bellfield Scott Lambert Kelley Electa Peter Nguyen Sega.com
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