Games SEGA DREAMCAST SONIC ADVENTURE 2 User Manual

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Thank you for purchasing Sonic Adventure 2. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing.
C O N T E N T S
PROLOGUE . . . . . . . . . . . . . 2
BASIC CONTROLS . . . . . . . . 4
CHARACTERS . . . . . . . . . . . 6
STARTING THE GAME . . . . 13
GAME MODES . . . . . . . . . 14
•STORY . . . . . . . . . . . . . . . 14
•STAGE SELECT . . . . . . . . . 20
•ACTION . . . . . . . . . . . . . . 20
Sonic Adventure 2 is a memory card (sold separately) compatible game. The following number of blocks are required:
Note: The mini-game can only be played using the Visual Memory Unit (VMU). Never turn OFF the Dreamcast power, remove the memory card or disconnect the controller while the game data is being saved or loaded.
•BOSS . . . . . . . . . . . . . . . . 23
•CHAO RACE . . . . . . . . . . . 23
EXTRA . . . . . . . . . . . . . . . 24
OPTIONS . . . . . . . . . . . . . . 25
ABOUT “CHAO” . . . . . . . . . 26
VMU MINI GAME . . . . . . . 29
HOME PAGE . . . . . . . . . . . 31
MAIN FILE18CHAO DATA52MINI-GAME
128
BLOCKS USED
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PROLOGUE
It was just another ordinary day . . .until Sonic, hero of justice, is accosted by a secret military force code-named G.U.N.
Escaping the confines of a high-security
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helicopter, Sonic leaps down into the city streets in an effort to flee from his captors. Suddenly, a mysterious black hedgehog appears in front of him, grasping a Chaos Emerald in his hands. Meanwhile, across the globe, unexplained incidents occur following the declaration of world con­quest by Eggman himself.
Once aware of the connection between Shadow and Dr. Eggman, Sonic begins his quest to stop their evil plan, helped along the way by his old friends: Tails and Knuckles.
While searching for a top secret
weapon known only as
“Shadow,” the evil genius, Dr.
Eggman, penetrates the security
of a high-level military base.
Deep inside the compound, Dr.
Eggman discovers that the
weapon is actually a black hedge-
hog claiming himself as the “ulti-
mate life form,” a creature known
Shadow invites Dr. Eggman to Space Colony ARK and reveals the Eclipse Cannon—an enormous weapon capable of destroying the world, more than enough to entice the evil genius to help out Shadow in his quest to conquer the world.
Just as they begin to revel in their plan for destruction, the vil­lains are startled by a menacing bat named Rouge who offers her help as well.
Thus, the plot to conquer the world begins . . .
as “Shadow.”
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BASIC CONTROLS
Sonic Adventure 2 is a one or two player game. Connect the Dreamcast Controller to be used to Control Port A (one player) or Control Ports A and B (two players). You may, however, save or load game data from Control Port C or D.
Y BUTTON
X BUTTON
B BUTTON
A BUTTON
4
ANALOG
THUMB PAD
D-PAD
START BUTTON
TRIGGER R TRIGGER L
Never touch the Analog Thumb Pad or the Triggers L/R while turning the Dreamcast Power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
DURING THE GAME MENU CONTROLS
ANALOG THUMB PAD
D-PAD Move cursor (Select Menu Item)
START BUTTON
BUTTON Jump Enter selection
A
BUTTONS Action Cancel (return to previous screen)
B/X
BUTTON Switch Action Window
Y
TRIGGERS L/
For character-specific controls, please see Character Introductions on p.6.To soft reset the Dreamcast and return to the title screen during game play, simultaneously
press and hold the A, B, X, Y and Start Buttons.
R
Move a character Move cursor (Select Menu Item)
Pause the game (bring up a Pause Menu)
Rotate Camera
ACTION BUTTON
The B Button (also X Button) is called an Action Button. Its function changes automatically according to the situation around the player, and will be displayed in the Action Window at the top right. For example, you can call small animals hiding in the Action Stages by whistling, or squeeze through narrow gaps by somersaulting. Also, when you have more than one choice of actions you can take for specific situation, press Y to cycle through the choices.
JUMP PACK™
Sonic Adventure 2 is compatible for use with the Jump Pack (sold separately). Insert the Jump Pack into Expansion Socket 2 of the Dreamcast Controller.
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CHARACTERS
SONIC THE HEDGEHOG
The fastest hedgehog on earth has a little competition. Mistaken for an escapee, Sonic is being chased by a secret military organization. He’ll have to catch up with the mysterious black hedgehog in order to thwart Dr. Eggman’s latest plan to conquer the world.
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SONIC
ACTIONS COMMON TO SONIC AND SHADOW
Light Dash (B near the ring)
Stand next to rings and an action window will be displayed. Press (B) to run at high speed toward the rings. You must obtain a specific power-up item in order to be able to perform this action.
SHADOW
ACTIONS COMMON TO SONIC AND SHADOW
Somersault (B)
You can break wooden containers or squeeze through very low or nar­row gaps.
Homing Attack (A while airborne)
You can attack the enemy nearby. You can even attack series of enemies continuously.
Spin Dash (Hold B then release)
You can build up your momentum and start rolling at supersonic speed.
Grinding (Jump onto the rail)
You can jump on the rail and grind. While grinding, you can jump (A) or crouch to accelerate (B). Use $^ to balance yourself.
The black hedgehog that resembles
Sonic. Shadow is the ultimate life form
created by Professor Gerald. Shadow
has a special ability called “Chaos
Control,” which allows him to warp
time and space using Chaos Emeralds.
After telling Dr. Eggman about the exis-
tence of the Eclipse Cannon, Shadow
encourages Dr. Eggman to join up and help
conquer the world.
SHADOW THE HEDGEHOG
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MILES “TAILS” PROWER
This fox boy with two tails can create mechanical inventions that rival those made by Dr. Eggman. This time, Tails pilots his latest walker, "Cyclone." He will support Sonic completely with his mechanical abilities.
ACTIONS COMMON TO TAILS AND DR. EGGMAN
Lock-on missile (Release B)
While the targets are locked on, release to fire missiles. Destroy multiple enemies for even more points.
Hovering (Hold A)
You can hover yourself to land slowly or jump to the distant ground. You must obtain a specific level up item in order to be able to perform this.
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TAILS
ACTIONS COMMON TO TAILS AND DR. EGGMAN
Volkan Cannon (B)
You can destroy wooden containers.
Propeller Punch (Tails) /Punch (Dr.Eggman) (B near the enemy)
You can use this weapon only when an enemy is in front of you. Utilize this in 2P versus play to blow your opponent away!
Lock-on (Hold B)
Hold B to display a sight laser. Then use the Analog Thumb Pad to lock onto the enemy. You can even lock onto multiple enemies.
DR. EGGMAN
Also known as Dr. Robotnik,
Dr. Eggman is a self-proclaimed
genius. He is an evil scientist
with an IQ of 300. A renowned
authority on robotics, Eggman
joins forces with Shadow and
Rouge in a plot to conquer the
world. Once he has collected all
the Chaos Emeralds, he plans to
take care of his lifelong rival, Sonic,
once and for all.
DR. EGGMAN
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KNUCKLES THE ECHIDNA
The guardian of the Master Emerald, Knuckles takes his residence on the floating Angel Island. He is known as a treasure hunter, but is a skilled martial artist as well. Ever since the Master Emerald was shattered, Knuckles has made it his mission to collect each and every shat­tered piece.
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KNUCKLES
ACTIONS COMMON TO KNUCKLES AND ROUGE
Swim (B to dive, A to go up)
You can swim underwater. Don’t forget to come up to the surface, as you cannot breathe underwater.
ROUGE
Dig (Jump, then B)
You can dig the ground to uncover hidden items. While sticking to a wall, you can dig the wall by simply pressing (B). You must obtain a specific power-up item in order to be able to perform this action.
ACTIONS COMMON TO KNUCKLES AND ROUGE
Punch (Knuckles)/Kick (Rouge) (B)
You can break a wooden box or defeat the enemy in front of you.
Glide (Hold A while air­borne)
You can glide yourself to land slowly or to travel to the ground in the distance.
Climb Wall
While gliding, bump into the wall to stick onto it. In this position, use the Analog Thumb Pad to move around.
As a hunter who devotes her life to
the pursuit of jewels, Rouge is deter-
mined to make herself rich. She is
passionate about her work, and once
she’s set her sights on a new treasure,
she stops at nothing until she gets it.
In order to collect the many pieces of
the Master Emerald, she offers to help
Shadow and Dr. Eggman—but her true
identity remains a mystery to them both.
ROUGE THE BAT
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