Go wherever you want to go, see whatever you want to see,
investigate whatever you want to investigate.
Here, the passage of time is realistic.
A refreshingly cool morning breaks and transforms into
a warm, sunny afternoon. The beautiful sunset of early evening
melds slowly into a quiet and still night.
When it rains, it rains. When it snows, it snows.
At times it continues without letting up.
Here, life is realistic.
There are people who take daily walks in the park, people
working hard everyday to make a living, shop owners
selling their goods, children playing, housewives gossiping…
everyone living their own unique everyday lives.
Yes, this world is a real world.
Meet and interact with numerous people.
Grow and learn through a variety of experiences.
A compelling and majestic drama that will engulf you
exists here.
1
Thank you for purchasing Shenmue.
Please note that this software is designed only for use with
the Dreamcast console. Be sure to read this instruction
manual thoroughly before you begin playing.
CONTENTS
STORY4
STARTING GAME PLAY8
ADVANCING THROUGH THE GAME10
GAME STRUCTURE13
FREE QUEST14
QTE23
FREE BATTLE24
TRAINING26
SAVE POINT29
MINI-GAMES30
VEHICLES31
CHARACTER INTRODUCTIONS32
The year is 1986, the place Yo ko s u ka, Japan.
The norm a l ly tra n quil day- to - d ay life of Ryo Hazuki
is suddenly and irre c ove ra b ly shatte red by uninv i ted visito rs .
A man we a ring dark green Chinese clothes appears
at the Hazuki fa m i ly home with two black- s u i ted thugs.
This man uses a powe rful st yle of martial arts, the likes of
w h i ch Ryo has never befo re seen, to enga ge his fa ther Iwao in
a fi e rce battle. Ryo atte mpts to inte rvene and help his fa th e r,
but the obvious disparity in power is too much. Ryo is beate n
d own and ta ken hosta ge as the man qu e stions Iwao,
“W h e re is the mirro r.”
H aving no other re c o u rse, Iwao re l u c ta n t ly tells him.
Once this myste rious object is in the man’s
possession, he again atta cks Iwao.
“Do you remember Zhao Sun Ming…”
From these wo rds Ryo learns of a shocking tru th from th e
p a st. His fa ther was responsible for killing someone long ago.
And then, Iwao is knocked down in defeat.
Ryo pulls his fa ther close and feels him ta ke his last bre a th.
“Lan Di”
The man with the ominous embro i d e ry of
a gl i t te ring dragon on his back, the man re s p o n s i b l e .
What of the stolen mirro r ?
Who is this Lan Di?
Vowing to seek reve n ge, Ryo embarks on a journ ey
to unravel the myste ry surrounding his fa th e r’s death
and deliver justice to the man re s p o n s i b l e .
5
He shall appear from a far easte rn land across the sea.
A young man who has yet to know his pote n t i a l .
This potential is a power that could either
d e st roy him or realize his will.
His coura ge shall dete rmine his fa te.
The path he must trave rse, fraught with adve rs i t y.
I await whilst praying,
for this dest i ny pre d ete rmined since ancient times.
Awaiting in anticipation.
A dragon emerges from the earth
as ominous clouds fill the sky.
A phoenix descends from the heavens
t railing purple from its wings.
The pitch - b l a ck night unfolds
w i th the morning star as its only light.
And thus, the saga begins . . .
6
7
STA RT I NG GAME PLAY
Regarding the Multiple Discs
When playing “Shenmue Chapter One Yokosuka” for the first time,
insert Disc 1 into your Dreamcast console and start a new game.
When continuing a game from any disc using data saved to a game file, you can
start playing from the corresponding disc by loading the game data file.
As you advance through this game it will become necessary to change
game discs. To continue playing, follow the instructions that appear
on the screen describing how and when to change the discs.
Starting a Game
Shenmue is a one-player game.
Connect the controller to be used to Control Po rt A of the Dre a m c a st
console befo re turning the Dre a m c a st power ON.
Once the title screen appears, press the Sta rt Button to display
the Sta rt menu. Use , , , or to select a game mode
and press to enter your selection.
CAUTION
Never to u ch the Analog Thumb Pad or Tri g ge rs / while turning the Dre a m c a st power ON.
Doing so may disru pt the controller initialization pro c e d u re and result in malfunction.
New Game
Following the opening sequence, a new game will start from the beginning.
8
Load
Continue playing a game previously saved to a VMU.
Use to select the file you wish to load and press to enter.
Caution: Insert the VMU into Expansion Socket 1 of the Dreamcast Controller.
Continue
Select to continue a game previously saved to the Resume file.
C a u t i o n : Once you continue playing a game using “Continue” the Resume file data will be
e rased. It is not possible to resume play using the same Resume file more than once.
Options
Modify various settings of the game. Use the D-Pad to select and modify settings.
Dialog
Cinema Mode
and
Text
Settings
Set the sound output
to either STEREO or
Game Mode
Select to display the settings menu to modify the following three settings:
Sound
MONO.
Voice ON, Text OFF
(Dialog skip disabled)
Voice ON, Text ON
Set the Area Jump (a function that under
specific conditions allows the player to jump
straight to a specified destination from the
Hazuki door) setting ON or OFF
Area Jump
Shenmue Mode
Text Mode
Voice ON, Text ON
Subtitles appear only
if dialog is skipped.
Voice OFF, Text ON
Trigger Settings
Toggle the / Trigger
controls between
: Run
: Zoom
: Zoom
: Run
9
A DVA NC I NG THROUGH THE GA M E
Assume control of the lead ch a ra c te r, Ryo Hazuki, and proceed th rough the game by
i nve st i gating the town of Yo ko s u ka and its env i rons while unraveling the sto ryline bit by bit.
Seek answe rs to the my ste ries surrounding Ryo’s fa th e r’s death, chase the bad guys…
Just what fate awaits Ryo on his journey for truth and revenge?
On the Passage of Time
In the world of Shenmue the passage of time is similar to that of the real world.
Morning flows into noon, afternoon, evening and then night. Throughout it all,
every moment and each scene reflects a realistic passage of time.
The people who live in this world go about their lives and
undertake their activities in accordance with the passage of time.
As every other human must, Ryo awakes from his bed to begin his day’s
activities and then must return to sleep when the day ends.
Overall Time Limit
As each day is finished, the date will reflect this passage by advancing forward. Although
there is no specific time limit set for completion of the game, Shenmue starts on a
winter’s day and you are expected to reach the climax and complete the main objective
of Chapter One by the time the cherry trees bloom in early spring.
Despite this overall time limit, realize that there is no need to rush or randomly storm
your way through the game. You have more than enough time to do what needs to be
done. So please take your time and enjoy the world of Shenmue at your own pace.
Information that Ryo hears and experiences he has are logged automatically in his
notebook. Press to open the notebook and review these notes during game play. This
is especially helpful when you have forgotten something, need a clue about how to
proceed, or simply need to reference some previously logged information.
Press the Start Button during game play to pause the game and display a help screen.
This screen provides a simple explanation that relates to the mode of the game or place
you are in and the game controls that can be used. It is recommended to press the Start
Button whenever you need game control information or aren’t sure how to proceed.
Ryo’s Notebook
Once the notebook is open, use to turn
the pages forward or back,to jump to the
first page and to jump to the last. To close
the notebook, either press again or .
Help
The current situation and game controls that
can be used are displayed. Press the Start
Button again to cancel the help
screen and resume playing the game.
1011
Saving
There are two methods available for saving game data. One is to save the game to a game
file at the “Save Point” and the other is to select “Resume” from the System Menu.
In order to effectively continue playing Shenmue over an extended period of time, it is
necessary to obtain a VMU (sold separately) with 80 blocks of free memory.
Saving to a Game File
Game data can be saved to a game file from the Save Point located in Ryo’s bedroom at the
Hazuki house. Whenever Ryo ente rs his room, a menu is auto m a t i c a l ly displayed. Use the D-Pad
to select “Save” from this menu. (To display the menu manually, position Ryo in front
of his bed and press
Use the resume function to te mp o ra ri ly save the game at a point whenever you need to inte rru pt
and discontinue play for the time being. Press
and enter “Resume” to save the game at that particular moment and then end game play.
Only one resume file is available. Once you select “Continue” to continue playing, that resume
file will be erased. Because this function is only designed as a temporary save, it is recommended
that you use both the resume and save features to prevent loss of game data.
.) A total of 3 game files can be saved to one memory card.
Resume
to display the System Menu and select
CAUTION
ResumeSave
For details on the game controls used in each game mode, see the page numbers listed below.
FREE QUEST
Move around the town freely and search at
will in this main game mode. Speak with
and question people, gather information,
search for clues, etc. to advance through
the game storyline. (See p. 14)
FREE BATTLE
The QTE mode invo lves participation in short
d ramatic event scenes in which you must pre s s
c o n t roller buttons that correspond to icons th a t
appear on the game display within a time limit
to successfully clear. (See p. 23)
QTE
VIEW MODE
When saving or loading game files, never turn the Dre a m c a st power OFF, atte mpt to re m ove th e
CAUTION
VMU or disconnect the contro l l e r.
12
Whenever a battle scene unfolds, use simple
combinations of button and trigger commands
to help Ryo execute the martial arts moves
necessary to defeat his enemies. (See p. 24)
The view mode occurs automatically in
specific event scenes in which directed
camerawork highlights progression tips in
the game storyline.
13
FREE QUEST
This is the main mode you will ex p e rience while playing Shenmue.
M ove fre e ly around the town of Yo ko s u ka and surrounding areas, enga ge in
c o nve rsations and inve st i ga te at will while advancing th rough the game.
Basic Controls
Tri g ger
Press and hold this trigger
to have Ryo run in the
direction that he is facing.
Analog Thumb Pa d Vi ew
Have Ryo look in any direction
you wish at anytime, even while
moving or using the zoom.
D i rectional Pad (D-Pa d )
Press to have Ryo walk in
the direction pressed.
Sta rt Butto nH e l p
Press to pause the game
and display the help screen.
(See p. 11)
NOTE: To soft re s et the Dre a m c a st and ret u rn to the title screen at any point during ga m e p l ay,
14
Ru n
Wa l k
Use this button to have Ryo perform
any number of actions such as speaking,
picking up items, opening doors, etc.
s i m u l ta n e o u s ly press and hold the , , , and Sta rt Butto n s .
Tri g ger
Press and hold this trigger to change
the viewpoint to the first person and
then zoom in on any objects in Ryo’s
immediate surroundings.
B u t ton
Press to open Ryo’s notebook.
(See p. 11)
B u t ton
Press to display the System Menu.
(See p. 20)
B u t ton
Press and hold to prevent Ryo from
moving while changing the direction
he is facing.
All other times press to cancel.
B u t ton
Z o o m
Note b o o k
S ystem Menu
Sto p / C a n c e l
Ac t i o n
Movement
Press to have Ryo move forwards, / to move left or right and
to turn around. Tap / to have Ryo take one step to the left or right.
Press and hold to have Ryo run in the direction he is facing.
The speed at which he runs varies according to how the trigger is pressed.
To change direction without moving, press and hold while pressing the D-Pad.
This is useful when you want to inspect your immediate surroundings or
to adjust the direction Ryo is facing in minute detail.
Action
An “action” command is a general term that describes a command used to have Ryo
perform any number of tasks automatically such as initiating a conversation,
picking up an item, opening a door, controlling a machine, etc.
Press to have Ryo execute the appropriate action for a particular situation.
C o nve rse
Open Door
15
FREE QUEST
Conversation
Approach a character in the game and press to initiate a conversation with that person.
Whenever Ryo is within speaking range of a character, an Button icon
will appear in the lower right corner of the game display. This icon will also
appear during a conversation to indicate when it is possible to continue speaking.
While talking to someone it is possible to skip over part or all of the dialog by pressing .
(Depending on the dialogue mode selected, the dialog skip function may be disabled.)
To modify the dialog mode setting, select “Settings” from the System Menu.
During a conversation, after a portion of dialogue is
complete an icon will appear in the lower right corner of
the game display to indicate when it is possible to continue
the conversation. Once the icon appears, press .
Of course, the decision about whether to continue or
discontinue a conversation is completely up to you so use
your own discretion.
Ryo is not the only character that can initiate conversations.
There are some situations in which another character will
approach and solicit a conversation with Ryo
16
Action Selector (A.S.)
In various situations throughout the game you are required to select a behavior and/or
action such as to respond to a question proposed during a conversation,
or to select a course of action during an event, etc.
When these situations occur, an Action Selector (A.S.) depicting the available options is
displayed in the upper left corner of the game display. Use , ,or to select an action.
There is a time limit set for selecting an option, so if you fail to make a selection within the
time allotted, the game will proceed as if you simply failed to make a decision.
This screen shot depicts a scene in the game where Ryo
is being asked to perform a favor. In this situation, if you
press , you are agreeing to perform the favor and if you
press you are declining to perform the favor.
What would you choose to do?
This screen shot depicts a scene in which Ryo must decide
whether or not to buy a drink from a vending machine for
this man. Use the D-Pad to make a selection.
17
FREE QUEST
Search
Zoom
If you press and hold the camera view will shift into a first-person
perspective as if you are seeing things from Ryo’s eyes. While in the first-person
perspective, you can have Ryo approach and zoom in on various objects.
Use the Analog Thumb Pad or D-Pad to adjust the camera angle as needed.
Lock-on
When you approach and use the zoom function on certain items, the camera
will automatically zoom in for a super close up and “lock-on” to that item.
Press to cancel the lock-on and return the view to normal.
During lock-on it is possible to use the Analog Thumb Pad or D-Pad to move to the next
available lock-on item. (Only when other lock-on items are available.)
When possible, you can press to perform an action, to open the System Menu
and use another item or to refer to Ryo’s notebook.
Z o o m
Press to change the camera view to a first-person
perspective to examine items in close-up.
L o ck- o n
When certain items are approached using the zoom function,
the camera will zoom-in close and lock-on to the item.
In these situations, try pressing to see what happens.
Depending on the type of item, pressing while locked-on to an item that is
action compatible can result in a variety of different actions. When there is more
than one item within close proximity, press , ,or on the D-Pad
Examine
Open
Pick Up
or Take
Dial Numbers
as required to move from one item to the next, .
Use the Analog Thumb Pad or D-Pad to adjust the viewing angle
and perspective as needed to examine stationary objects.
Open doors, drawers, boxes, etc. When there are items inside use
the Analog Thumb Pad or D-Pad to adjust the viewing angle and
perspective as needed or press Triggers / to zoom in and out.
Press again to pick-up items that can be picked-up.
This will cause Ryo to grab or pick-up any items that can be pickedup. Use the Analog Thumb Pad or D-Pad to adjust the viewing
angle and perspective as needed or to rotate the item. Press again
to keep items that can be kept.
Once you lock-on to a telephone, press to make a phone call. Use
pad (Start = 5,= higher numbers to 0,= lower numbers to 1)
and then press to dial the selected number.
Note: It is not necessary to lock-on to the telephone to make a call.
Lock-on Actions
to move Ryo’s finger to a number position on the rotary dial
1819
FREE QUEST
System Menu
Press to open and display the System Menu. Use the D-Pad to select items or system
icons and press to enter your selection. To close the System Menu, press .
Select the Resume icon from the System Menu to temporarily save the game at a point when
you need to interrupt and discontinue play for the time being. After selecting “YES” from the
confirmation window, the game will be saved to the Resume file. Once the “Game save is
complete! You may now exit the game.” message appears, turn OFF the Dreamcast power or
perform a soft-reset (see p. 14 for details) as required. Select “Continue” from the Start Menu
Select an item and press or to display that item in close up.
When an item is able to be used, press to use it.
to continue gameplay from the point at which Resume was performed.
There is only one Resume File available. Once you select “Continue” to continue
playing the game, that Resume file will be erased. Because the Resume function is
only designed as a temporary save feature, it is strongly recommended that you use
both the Resume and Save features in conjunction to prevent loss of game data.
Settings
Moves Scroll
Select this icon to modify various game settings during gameplay.
For details on the settings available, refer to “Options” on p. 9.
This scroll contains details on all of the martial art moves Ryo has
mastered. Select this icon to review the moves, their commands and
Ryo’s current proficiency level. Whenever a new move is learned, it
will be added to this scroll. For details, refer to p. 26.
Items
While an item is displayed in close-up it is
possible to rotate the item using the D-Pad or to
zoom in/out using Triggers / . When you are
finished examining the item, press .
Resume
CAUTION
S ystem Menu
Q T E
Notebook
Ryo’s notebook contains notes on his daily
affairs, important information, phone
numbers, etc. Select this icon to display the
notebook and use the D-Pad to turn pages.
The notebook can also be displayed by
pressing . For details, see p. 11.
Cassette
Select this icon to display a list of Ryo’s
collection of music cassette tapes. It is
possible to listen to these tapes but doing so
requires possession of a certain item…
can you find it?
Select this icon to display Ryo’s collection
of figurines, drawing prizes, etc. Use the DPad to select an item and press or to
examine the item in close-up.
Select this icon to display the number of
slot machine coins Ryo has in his
possession.
Collection
Tokens
As you pro gress th rough the sto ry Ryo will encounter events in which you are re qu i red
to think and act qu i ck ly. These events are known as QTE (Quick Timer Events)
and are exe c u ted via simple one-button commands.
When a QTE occurs, controller command icons ( , , , , , , and ) will appear
one at a time in the center of the game display. While the icon is being displayed,
p ress the corresponding controller button as qu i ck ly as possible.
The “QTE” commands appear at the center of the game
display. If an icon appears, press before the icon
disappears.
Calender
Select this icon to check the current date.
Money
The current amount of money Ryo has is displayed here. Ryo receives a daily allowance
of 500 Yen from a certain character or he can work to earn money. Whenever money
is paid or received, the money icon and current amount will be displayed.
Provided Ryo has money to use, he is able to purchase items from the candy or
convenience stores. However, keep in mind that money is required for various purposes
throughout the game, so you would be wise not to spend it too frivolously.
“QTE” style fighting events will also occur in the course
of the game. These are called “QTE BATTLES” and are
executed the same as other QTE.
2223
FREE BAT T L E
As the sto ryline develops th e re are situations in which Ryo must enga ge in fights. These fights are not
l i m i ted to simple one-on-one encounte rs. In some, Ryo must ta ke on multiple opponents in one fight.
A st re n g th ga u ge will appear in the bot tom left of the game display during the Free Battle.
Once Ryo and his opponent(s) assume a fighting pose, the Free Battle commences.
Utilize the many martial arts moves in Ryo’s re p e rto i re to atta ck and defend, slap your opponent
d own when th e y ’re off guard, ta ke adva n ta ge of your opponent’s power fl ow when atta cked
and turn it back on them, etc., any thing you can to win the fi g h t .
Basic Controls
Tri g ger
Analog Thumb Pa d Vi ew
D i rectional Pad (D-Pa d )
P ress to have Ryo move
in the direction pre s s e d .
If no opponent is with i n
ra n ge Ryo will wa l k. If
an opponent is with i n
ra n ge, he will glide.
This is also used fo r
m ove command input.
Wa l k
Ru n
Sta rt Butto nH e l p
Tri g ger
Press to have Ryo execute the move
pre-set from the Martial Art Moves
Scroll. For details on how to pre-set
a move, see p. 24.
B u t ton
B u t ton
Depending on the situation,
pressing will have Ryo evade or
utilize an opponents attack move.
B u t ton
B u t ton
P re s et Move
Hand Move
G u a rd
T h row Move
Leg Move
Use to execute hand moves, for leg moves and for throw moves.
All the moves that appear on the Martial Art Moves Scroll can be performed
using different button, trigger and D-Pad combinations.
This section is an introduction to the martial art moves Ryo has already mastered at the
start of the story. The commands described here are valid for situations when Ryo is facing
to the right and his opponent is positioned to Ryo’s right. If Ryo is facing left
and the opponent is positioned to Ryo’s left, the D-Pad commands must be reversed.
Big Wheel
TwinHandWaves
Backfist Willow
AvalanceLance
KatanaMistSlash
Brutal Tiger
Dark Moon
Victory and Defeat
Side Throws
DarksideHazuki
E xe c u te whenRyo is
beside his opponent.
Rear Throws
BackTwistDrop
E xe c u te whenRyo is
behind his opponent.
Running Moves
Mistral Flash
Cyclone Kick
Windmill
E xe c u te while ru n n i n g .
2425
T R A I N I NG
T h rough va rious kinds of training or practice, Ryo can st re n g then and imp rove his current moves
as well as acqu i re and master new moves. All moves learned can be used during Free Battle.
Martial Art Moves Scroll
P ress to display the system menu and select the Martial Art Moves Scroll.
This will display a list containing all the moves Ryo has learned, the
commands for each move and Ryo’s current pro ficiency level.
Name
Command
Move Demo
When th e re are too many moves to display at one time, press / to move the cursor and scroll
l e ft or right. Select a move with the cursor and press to display an explanation of the move.
Also, press to to g gle bet ween the command descri ption and move name screens.
P ress to enlarge or reduce the Ryo image displayed at the bot tom left of the screen.
Use the Analog Thumb Pad to rota te this image.
The pro ficiency level of each move is indicated by the height of the pro ficiency level bar in re l a t i o n
to the grades (Learning, Modera te, Ad vanced) indicated on the right side of the scroll. Moves th a t
h ave not re a ched the Learning level are not yet available for use during Free Battles.
As the pro ficiency levels of moves increase th e re will be a st re n g thening effect
on Ryo’s atta cking power and the ove rall effe c t i veness of the move.
Presetting a Move to
It is possible to pre - s et one move from the Martial Art Moves Scroll that can be exe c u ted by simp ly
p ressing d u ring Free Battle. To pre - s et a move, use the cursor to select the move and press .
Proficiency
Level
Training will raise the pro ficiency level of each martial art move .
You can set a training method by selecting “Training” from the menu that is
displayed at the save point. Select a type of move and the proficiency level
of that type will increase in relation to the other types of moves.
All Moves:
Hand Moves:
Leg Moves:
Throw Moves:
When a move type other than “All Moves” is selected, it is possible to focus training
on just one move. When the list containing all the moves for the selected type
is displayed, select the move to apply focused training to and press .
It is imp e ra t i ve for Ryo to train eve ry day.
The pro ficiency level for all moves will increase an ave ra ge amount.
The pro ficiency level for all hand moves will increase.
The pro ficiency level for all leg moves will increase.
The pro ficiency level for all th row moves will incre a s e .
Training
Setting a Training Method
Select the type of move for training. Use
the D-Pad to select and press to enter.
When a training method other
than “All Moves” is selected,
you can focus training on one
particular move within the
selected type.
2627
T R A I N I NG
Sparring and Practice
T h e re are multiple places within the game for Ryo to practice his martial arts moves such as the dojo,
a park, open ground, etc. Whenever Ryo ente rs into a place suitable for practice, a confi rmation A. S .
will appear. Howeve r, if th e re are people around, the A.S. will not appear so if you are intent on
S p a rri n g
p racticing, wait until the area clears out or look for another practice are a .
The game controls used when practicing moves are the same as used for Free Battle
p l ay and the pro ficiency level for any moves practiced will increase.
P racticing with an opponent is called sparring. When Ryo is alone, it is called pra c t i c i n g .
P ra c t i c i n g
Move Instruction
At some points in the sto ryline pro gression, Ryo will have the
o p p o rtunity to learn new moves from va rious game ch a ra c te rs.
These ch a ra c te rs will provide ve ry careful inst ruction so simp ly fo l l ow what they say
and input commands accord i n gly. Once Ryo is able to exe c u te the move at will it
will be considered “acqu i red” and will be added to the martial art moves scro l l .
Visual Memory Display
Just after Ryo performs the move correctly the commands for that move
will be displayed briefly on the VMU display as a hint.
SAV E P O I N T
The save point is located in Ryo’s bedroom in the Hazuki household.
When the day ends, select “Sleep” from the Savepoint Menu to have Ryo
go to sleep and replenish his energy. Usually, at 11:30pm, Ryo will
automatically be transferred to the save point so he can go to bed.
Save Point Menu
Whenever Ryo enters his bedroom, the Savepoint Menu will be
displayed. (You can display this menu manually by positioning
Ryo in front of his bed and pressing ).
Use the D-Pad to select a menu item. “Training” and “Sleep”
are only available after 8:00pm.
Settings
Select to modify the game settings. For details on the controls required
and the items available refer to “Options” on p. 9.
Save
Select to save the current game data to a game file. Select the file to save the data to
and press . Up to three game files can be created. For details, see p. 12.
Training
Modify or view the training method Ryo uses for his daily martial art
moves training. For details, see p. 27.
Sleep
At the end of the day, have Ryo sleep to replenish his energy.
2829
M I N I - GA M E S
V E H I C L E S
There are a number of arcade games that can be enjoyed at the game center.
However, these games aren’t free. You must pay to play these games. Also, the arcade is not
the only place you can play mini-games, so be sure to look around for other places to play.
YOU Arcade
If you forget how to play a particular game, press the Start Button to
display the Help menu with an explanation of the game controls.
Hang On
Space Harrier
The driving controls for two types of vehicles that appear in this game are as follows:
Motorcycle
Use the Analog Thumb Pad or the D-Pad ( / ) to steer the motorcycle.
Press to accelerate and to brake.
Forklift
You’ll have to learn to drive a forklift when you take on a certain part-time job at the harbor.
Use the Analog Thumb Pad or the D-Pad ( / ) to steer. moves the forklift forwards
This is the video ga m e
a rcade located in Dobuita.
Darts 7
C o mp ete by th rowing dart s
to earn the highest total score .
P ress to th row the dart at
j u st the right moment.
Using the Analog Thumb Pad to
ste e r, to bra ke and to accelera te ,
ride this moto rc ycle past each
ch e ckpoint within the allot ted time.
Excite QTE2
P ress the controller buttons th a t
c o rrespond to the icons that appear
on the game display as qu i ck ly as
possible. The pace of this ga m e
will speed up gra d u a l ly.
Use the Analog Thumb Pa d
to maneuver to avoid enemy
fi re and press to atta ck and
d e st roy enemies.
QTE Title
H ave Ryo punch the ta rget
d own as it rises up by pre s s i n g
the controller button th a t
c o rresponds to the icon
d i s p l ayed as qu i ck ly as possible.
3031
and backwards. Press to raise and lower the lift. Press to change the camera view,
M oto rc yc l e
to display a map and to display the System Menu.
Fo rk l i ft
CH A R ACTER INTRO D U C T I O N S
Ryo Hazuki
H aving lost his mother at an early
a ge, Ryo has devoted his entire
young life to ri g o rous martial art s
t raining under the guidance of a
st rict but loving fa th e r.
D e s p i te a tendency to be re ck l e s s
and a bit too qu i ck to fight, Ryo has
a tremendous amount of pote n t i a l
and an iron st rong volition.
D ete rmined to uncover the my ste ry
of his fa th e r’s murd e r, he begins a
j o u rney that will eve n t u a l ly ta ke
him we st to a land he has neve r
seen… China.
What fa te lies in sto re for Ryo ?
Nozomi Harasaki
As a close friend and classmate ,
Nozomi is we l l - a qu a i n ted with Ryo.
A libera ted and fl exible th i n ke r, she
has a tendency to speak her mind
c l e a rly and an ability to get qu i ck ly to
the core of any matte r, exc e pt when
that matter invo lves feelings of th e
h e a rt. When she cares for someone,
she finds it difficult to ex p re s s
h e rself, instead simp ly gazing at th e m
w i th affection in her eye s .
Will she ever be able to clearly
ex p ress her feelings to Ryo ?
32
33
Chang Long (Lan Di )
A master of a powerful form of martial art that
was supposed to have disappeared long ago, Lan
Di’s chilling stare alone is enough to intimidate
most opponents. But, those brave enough to
ignore his stare usually forfeit without a fight
once they see his deadly moves.
Evil to the core, he is incapable of showing
mercy and will stop at nothing to bury anyone
who dares to cross him.
He is Ryo’s father and
the foremost expert of
the Hazuki style of
martial art.
In his youth he traveled
to China to undergo
martial arts training and
during this time he met
various people. Because
of his deep devotion to martial arts, both Iwao
and his school of martial arts is held in high
regard and well respected in the community.
Tom JohnsonIwao Hazuki
This ch a rismatic friend of
Ryo’s owns the local hot
dog tru ck.
Because he is fri e n d ly and
i n te racts with people we l l ,
Tom can often prov i d e
helpful info rmation.
P rior to settling in
Yo ku s u ka, Tom is said to
h ave hitch h i ked around the wo rld. Always ch e e rf u l
and opt i m i stic, Tom can be found near his tru ck
dancing to rap and re g gae music.
Ling Sha Hua
Raised in a pure environment surrounded by
nature, this young woman has never known what
it is to distrust people. Filled with courage and a
strong zest for life, behind her innocent and
childlike demeanor is the heart and soul of China.
Innocent and pure, this mysterious young woman
is very kind-hearted and gentle.
Mark Kimberly
A calm sensitive man,
Mark works at the
harbor as a forklift
operator.
Not very talkative and
reluctant to discuss his
past, he seems to have an
ulterior motive for being
in Yokosuka. Under
what circumstances will he meet up with Ryo?
c re e py, one dares not imagine how he came to be.
Chai
This st ra n ge man sneaks
a round fo l l owing Ryo as
he inve st i ga tes th e
my ste ry surrounding his
fa th e r’s murd e r. Lu rk i n g
in shadows, Chai spies
Ryo with beast ly eyes.
His physical presence is
so fri g h tening and
Her encounter with Ryo will change her destiny.
3435
P roduced and Dire c ted by
Yu Suzuki
S E GA of Japan
Manual Production Sta ff
Tra n s l a t i o n / DT P
M o n i ka Hudgins
D e s i g n e r
Yo i chi Ta ka h a s h i
Wri te r
E iji Ogawa
S u p e rv i s o r
Ka o ru Ich i g o z a k i
36
C R E D I TS
The following credits list the staff who worked on the
localization, marketing and manual production for the
U.S. version of Shenmue. Credits for the original
development and the main localization staff of AM2 are
listed in the game itself.
S E GA of Ameri c a
P roduct Deve l o p m e n t
Localization Coord i n a t i o n
Jin Shimazaki
Shinobu Shindo
Osamu Shibamiya
Dialogue Edito rs
Jason Ku o
C h ris Lu c i ch
Te st Lead
M i ke Rhineheart
A s s i stant Te st Leaders
B e rjes Enri qu e s
William Ku s
Ron Ro d ri qu e z
Te ste rs
Tom Fo n g
B rian Miller
A n tonio Eco
Alan Hsu
Mabel Chung
Steve Pe ck
R i cky Ribble Jr.
Blair Sondke r
C h ri stina Mendez
M a rketing Sta ff
P roduct Manage r
Ro b e rt Alva re z
A s s o c i a te Product Manage r
Dennis Lee
D i re c tor Product Market i n g
John Golden
C re a t i ve Serv i c e s
Ro b e rt Sch o n fi s ch
A n gela Santo s
Simon McIlroy
Special Thanks
Peter Moore
C h ris Gilbert
C h a rles Bellfi e l d
Ka ren Brow n
Te ri Higgins
M o l ly Fi t z p a t ri ck
Ka thleen Joyc e
Tetsune Na ka z o n o
U ta ko Oku kawa
Tomo Inoue
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