Manual Final10_8_99 7/19/00 2:30 PM Page 1
Thank you for purchasing Rippin’ Riders™!
Please note that this software is designed only
for use with the Dreamcast console. Be sure to
read this instruction manual thoroughly before
you start playing Rippin’ Riders.
contents
A BOARDERS PARADISE - - - - - - - - - - - - - - - - - - - - -2
BEFORE STARTING A GAME - - - - - - - - - - - - - - - - - -3
STARTING A GAME - - - - - - - - - - - - - - - - - - - - - - - - -4
THE GAME DISPLAY - - - - - - - - - - - - - - - - - - - - - - - -5
CONTROLS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -6
BOARD MANEUVERING TIPS - - - - - - - - - - - - - - - -8
BASIC TRICKS - - - - - - - - - - - - - - - - - - - - - - - - - - - - -9
ADVANCED TRICKS - - - - - - - - - - - - - - - - - - - - - - - -10
EXPERT TRICKS - - - - - - - - - - - - - - - - - - - - - - - - - - -11
CHARACTER INTRODUCTIONS &
SPECIALTY TRICKS - - - - - - - - - - - - - - - - - - - - - - - -12
GAME MODES - - - - - - - - - - - - - - - - - - - - - - - - - - - -14
THE RESULTS DISPLAY - - - - - - - - - - - - - - - - - - - - -17
OPTIONS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -19
Rippin’ Riders is a memory card compatible game [Visual Memory Unit (VMU)
sold separately]. In order to save a game file, the VMU you are using must have
at least 4 memory blocks of free space available.
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Manual Final10_8_99 7/19/00 2:30 PM Page 2
A BOARDER’S PARADISE
Battle the elements, your board buddies and your
Battle the elements, your board buddies and your
own personal best in Rippin’ Riders!
own personal best in Rippin’ Riders!
Compete as one of seven main characters, each with
Compete as one of six main characters, each wit h
their own unique style, speciality tricks and combos.
their own unique style, speciality tricks and combos.
Uncover hidden courses, boards and features as you
Uncover hidden courses, boards and features as you
keep rippin’ it up on your Sega Dreamcast!
keep rippin’ it up on your Sega Dreamcast!
BEFORE STARTING A GAME
saving game files
Rippin’ Riders is a Visual Memory Unit (VMU) compatible
game. Data saved to a game file includes option settings, time
scores and other scoring results. To save game data connect
a Dreamcast controller to any control port. Then, insert the
memory card (VMU) to be used to save the game data into an
expansion socket of the controller. With this game, a minimum of 4 blocks of free memory is required to save a game
file. Additional free memory is required to save replay data.
Insert the VMU into an expansion
socket of the controller.
using the Jump Pack
When using the Jump Pack with the
Dreamcast Controller to play Rippin’ Riders,
always insert the Jump Pack into Expansion
Socket 2 of the controller. When the Jump
Pack is inserted into Expansion Socket 1 of
the Dreamcast Controller, the Jump Pack
does not lock into place and may fall out
during game play or otherwise inhibit game
operation.
Never turn OFF the Dreamcast power, remove
the VMU or disconnect the controller while
game data is being saved.
Insert the VMU into Expansion Socket
1 and the Jump Pack into Expansion
CAUTION
Socket 2 of the controller.
2
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STARTING A GAME
title screen
Once the title screen appears, press the Start
Button to proceed to the mode selection menu.
mode selection screen
Use the Analog Thumb Pad or Direction Pad (D-Pad)
to select a mode and press the Button to
enter your selection. For details on the modes available, see p. 14.
Shred these unique
slopes, designed after courses
no average boarder would dare try,
within the allotted time while racking up trick points as you go.
Race against your favorite
rival using this split screen fastpaced competition mode.
competing in this halfpipe mode.
Use this mode to modify
various game settings, perform sound tests, view the rankings, etc. For details, see p. 19.
and bust loads of tricks while
Catch some big air
THE GAME DISPLAY
An explanation of the basic game display is described below. However, note that the
actual game display may vary slightly with each mode.
trick points
The current total number
of trick points earned.
record & section
This item toggles between the
RECORD and SECTION display.
RECORD displays the top ranking score for TIME, TRICK and
TOTAL. SECTION displays the
time clocked (or the current
time being clocked) for each of
the three sections of the course.
speed
The current speed.
total time
The current elapsed time.
extra time
The amount of extra time
earned by performing tricks.
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time
The amount of allotted
time remaining.
trick total
Whenever you successfully
bust a trick, the trick
name, trick point value
and total number of points
earned is displayed here.
Manual Final10_8_99 7/19/00 2:30 PM Page 6
BASIC CONTROLS
the Dreamcast Controller
Rippin’ Riders is a one to two player game. Before turning the Dreamcast power ON,
connect the Dreamcast Controllers and/or other peripheral equipment to the
Control Ports of the Dreamcast.
Analog
Thumb Pad
During Game Play
= Maneuver
the board
= Shift the
boarder’s weight
Other Times
Menu Selection
Directional
Pad (D-Pad)
Start Button
During Game Play
Pause Button
Other Times
Game Start
Button
from the options menu to
modify the button assign-
ments for the controls.
OVERHEADVIEW
*Select "KEY ASSIGN"
During Game Play
Jump Button
Other Times
Enter Button
Button
During Game Play
Edging Button
Button
During Game Play
Guard Button
Button
During Game Play
Grab Button
Other Times
Cancel Button
Button
BASIC CONTROLS
To reset the Dreamcast and return to the title screen at any point during game play,
simultaneously press and hold the , , , and Start Buttons.
Expansion
Socket 1
Insert a memory
card (VMU)
Trigger
During Game Play
Do a clockwise
stance change or
a mid-air grab
REAR VIEW
CAUTION
Never touch the Analog Thumb Pad or Triggers / while
turning the Dreamcast power ON. Doing so may disrupt the
controller initialization procedure and result in malfunction.
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Expansion
Socket 2
Insert a memory
card (VMU) or a
Jump Pack
Trigger
During Game Play
Do a counter-
clockwise stance
change