Games SEGA DREAMCAST RIPPIN RIDERS User Manual

Manual Final10_8_99 7/19/00 2:30 PM Page 1
Thank you for purchasing Rippin’ Riders™! Please note that this software is designed only for use with the Dreamcast console. Be sure to
read this instruction manual thoroughly before
contents
A BOARDERS PARADISE - - - - - - - - - - - - - - - - - - - - -2 BEFORE STARTING A GAME - - - - - - - - - - - - - - - - - -3 STARTING A GAME - - - - - - - - - - - - - - - - - - - - - - - - -4 THE GAME DISPLAY - - - - - - - - - - - - - - - - - - - - - - - -5 CONTROLS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -6 BOARD MANEUVERING TIPS - - - - - - - - - - - - - - - -8 BASIC TRICKS - - - - - - - - - - - - - - - - - - - - - - - - - - - - -9 ADVANCED TRICKS - - - - - - - - - - - - - - - - - - - - - - - -10 EXPERT TRICKS - - - - - - - - - - - - - - - - - - - - - - - - - - -11 CHARACTER INTRODUCTIONS & SPECIALTY TRICKS - - - - - - - - - - - - - - - - - - - - - - - -12 GAME MODES - - - - - - - - - - - - - - - - - - - - - - - - - - - -14 THE RESULTS DISPLAY - - - - - - - - - - - - - - - - - - - - -17 OPTIONS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -19
Rippin’ Riders is a memory card compatible game [Visual Memory Unit (VMU)
sold separately]. In order to save a game file, the VMU you are using must have
at least 4 memory blocks of free space available.
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Manual Final10_8_99 7/19/00 2:30 PM Page 2
A BOARDER’S PARADISE
Battle the elements, your board buddies and your
Battle the elements, your board buddies and your
own personal best in Rippin’ Riders!
own personal best in Rippin’ Riders!
Compete as one of seven main characters, each with
Compete as one of six main characters, each wit h
their own unique style, speciality tricks and combos.
their own unique style, speciality tricks and combos.
Uncover hidden courses, boards and features as you
Uncover hidden courses, boards and features as you
keep rippin’ it up on your Sega Dreamcast!
keep rippin’ it up on your Sega Dreamcast!
BEFORE STARTING A GAME
saving game files
Rippin’ Riders is a Visual Memory Unit (VMU) compatible game. Data saved to a game file includes option settings, time scores and other scoring results. To save game data connect a Dreamcast controller to any control port. Then, insert the memory card (VMU) to be used to save the game data into an expansion socket of the controller. With this game, a mini­mum of 4 blocks of free memory is required to save a game file. Additional free memory is required to save replay data.
Insert the VMU into an expansion
socket of the controller.
using the Jump Pack
When using the Jump Pack with the Dreamcast Controller to play Rippin’ Riders, always insert the Jump Pack into Expansion Socket 2 of the controller. When the Jump Pack is inserted into Expansion Socket 1 of the Dreamcast Controller, the Jump Pack does not lock into place and may fall out during game play or otherwise inhibit game operation.
Never turn OFF the Dreamcast power, remove
the VMU or disconnect the controller while
game data is being saved.
Insert the VMU into Expansion Socket
1 and the Jump Pack into Expansion
CAUTION
Socket 2 of the controller.
2
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STARTING A GAME
title screen
Once the title screen appears, press the Start Button to proceed to the mode selection menu.
mode selection screen
Use the Analog Thumb Pad or Direction Pad (D-Pad)
to select a mode and press the Button to enter your selection. For details on the modes avail­able, see p. 14.
Shred these unique slopes, designed after courses no average boarder would dare try, within the allotted time while rack­ing up trick points as you go.
Race against your favorite rival using this split screen fast­paced competition mode.
competing in this halfpipe mode.
Use this mode to modify various game settings, per­form sound tests, view the rank­ings, etc. For details, see p. 19.
and bust loads of tricks while
Catch some big air
THE GAME DISPLAY
An explanation of the basic game display is described below. However, note that the actual game display may vary slightly with each mode.
trick points
The current total number of trick points earned.
record & section
This item toggles between the RECORD and SECTION display. RECORD displays the top rank­ing score for TIME, TRICK and TOTAL. SECTION displays the time clocked (or the current time being clocked) for each of the three sections of the course.
speed
The current speed.
total time
The current elapsed time.
extra time
The amount of extra time earned by performing tricks.
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time
The amount of allotted time remaining.
trick total
Whenever you successfully bust a trick, the trick name, trick point value and total number of points earned is displayed here.
Manual Final10_8_99 7/19/00 2:30 PM Page 6
BASIC CONTROLS
the Dreamcast Controller
Rippin’ Riders is a one to two player game. Before turning the Dreamcast power ON, connect the Dreamcast Controllers and/or other peripheral equipment to the Control Ports of the Dreamcast.
Analog
Thumb Pad
During Game Play
= Maneuver
the board
= Shift the
boarder’s weight
Other Times
Menu Selection
Directional
Pad (D-Pad)
Start Button
During Game Play
Pause Button
Other Times
Game Start
Button
from the options menu to modify the button assign-
ments for the controls.
OVERHEADVIEW
*Select "KEY ASSIGN"
During Game Play
Jump Button
Other Times
Enter Button
Button
During Game Play
Edging Button
Button
During Game Play
Guard Button
Button
During Game Play
Grab Button
Other Times
Cancel Button
Button
BASIC CONTROLS
To reset the Dreamcast and return to the title screen at any point during game play, simultaneously press and hold the , , , and Start Buttons.
Expansion
Socket 1
Insert a memory
card (VMU)
Trigger
During Game Play
Do a clockwise
stance change or
a mid-air grab
REAR VIEW
CAUTION
Never touch the Analog Thumb Pad or Triggers / while
turning the Dreamcast power ON. Doing so may disrupt the
controller initialization procedure and result in malfunction.
76
Expansion
Socket 2
Insert a memory card (VMU) or a
Jump Pack
Trigger
During Game Play
Do a counter-
clockwise stance
change
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