G l a d i a t o r s4
We a p o n s1 0
A rmor 1 2
H e a l t h1 2
F l a g s1 3
I t e m s1 3
Power Ups1 3
C a rried Items1 4
M e d a l s1 5
The Enviro n m e n t1 6
1 8
Single Player1 8
M u l t i p l a y e r1 9
I n t e rnet Game2 1
D i ff i c u l t y1 8
C o n t roller Selection Scre e n1 9
Game Ty p e s2 0
Connecting Online2 1
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S e t u p2 3
Available Game Are n a s2 2
Player Settings2 3
C o n t ro l s2 4
Sound Options2 8
VMU Options2 8
Load Saved Game Data2 8
Untold centuries ago the Va d r i g a r, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Vi rtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have
stocked the arena with the greatest warriors of all time. And you have just joined their ranks.
As a gladiator in the Arena Eternal, you must not only survive, but also win each and every battle against ever more powerf u l
opponents. Don’t worry about getting “fragged,” the Vadrigar won’t be cheated of their favorite sport by a little thing like
death. Those who fall are instantly re s t o red to life and immediately thrust back into the battle, perhaps a little wiser for their
m i s f o rt u n e s .
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When the dust, blood, and gibs settle, all warriors will have earned the right to battle again, providing further entertainment for
the Va d r i g a r . But only the warrior who has fragged the most foes will be lauded as the winner. The victorious gladiator advances
to a more challenging array of arenas, until, at last, he or she faces Xaero, Lord of the Final Are n a .
In single-player mode, Quake III Arena is split into five tiers of four arenas each. In order to pro g ress to the next tier, a gladiator
has to be victorious in all four arenas. Finishing second or third won’t do—you must emerge as the clear winner.
While the rules are a little diff e rent in multiplayer (network, online, and split screen) games, there is one important rule that
sums up your life as a gladiator in the Arena Etern a l :
3
Frag Everything That Isn’t Yo u .
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B i t t e rm a n( H u m a n ): This hero of the Strogg War may also be its most tragic victim. While a captive
on Stroggos, vile experiments transformed his flesh into something both far more and far less than
h u m a n .
45
4
The Arena Eternal is an extra-dimensional stru c t u re created by the Vadrigar and populated with the greatest warriors in
all of time and space. In order to survive there, you’ll need to know a little bit about your enemies, weapons, and the
e n v i ronment in which you’ll be fighting.
B o n e s (Human Skeleton): This fearsome foe showcases the powers of the Va d r i g a r ,
for it has no true life of its own. But it begs the question: “Where do the gibs and
blood come fro m ? ”
In addition to you, there are 32 computer- c o n t rolled gladiators residing in the arena. Each of them is a deadly warrior with his
or her own personality and tactics. Some are tougher than others, as you’ll quickly learn in battle.
Anarki ( C y b ronic Human): Always seeking an edge, this cyber- b o a rd surfer paid with his humanity for
a seemingly endless array of cybronic implants.
A n g e l(Humanoid Robot): Although certainly not a classical beauty, Angel was
c reated by a sculptor to be his ideal companion. She quickly proved herself to
be a cre a t u re of hate, not love—killing her maker in a berserk fury.
B i k e r( H u m a n ): Biker is crude and coarse: a bully who gets his kicks out of hammering helpless oppo-
nents. He may not be smart or brave, but he’s brutal as hell.
C a d a v re(Undead Human): Cadavre is a brutal murd e rer who couldn’t be executed.
The electric chair, gallows, and gas chamber only made him meaner.
C r a s h( H u m a n ): Once, she was Doom’s military instru c t o r . Now the Arena Etern a l
tests Crash’s mettle to the extreme - patience, that is. She is the trainer who introduces new warriors to the skills of battle.
D a e m i a( H u m a n ): The bounty hunter, Daemia, stopped caring long ago who or what was in
her sights. Enemies are enemies whether they’re human, alien, or demons from the pits of hell.
D o o m( H u m a n ): Long after everyone else on Phobos was dead, he kept fighting,
d e t e rmined to send out a warning to Earth before the demons could claim him.
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G o rre( C y b ronic Human): Born in the breeder tank of a genetics lab
and nurt u red in a cybronics workshop, Gorre was created to be the ultimate warrior – at least in his own mind.
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G ru n t( H u m a n ): A mentally shattered veteran of the invasion of
S t roggos, Private Nathan Grunt is still fighting a war that ended
years ago.
H o s s m a n( H u m a n ): Easily mistaken for a big, clumsy
oaf, Hossman is a deadly opponent whose agility is a
match for his fearsome strength.
H u n t e r( H u m a n ): When her village on Tau Ceti was decimated by the Sorg,
Hunter vowed to seek out and destroy the reptiloids wherever they might hide.
K e e l( C y b ronic Human): Lance Corporal Ben Keel died during the
Spiker Insurre c t i on—only to be revived as a humanoid battle machine
by scientists experimenting with captured alien biotechnology.
K l e s k(Alien Chitinid): Half religious zealot, half gifted mystic and all bizarre alien,
Klesk cleanses his soul with the purifying fire of combat.
L u c y( H u m a n ): A former prison guard, Lucy crossed the line and
ended up on the other side of the bars where every hour was a
battle for surv i v a l .
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M a j o r( H u m a n ): A veteran of the Stroggos campaign, Major Wayland is haunted by the memories of
her fallen troops and the parasites that killed them. It may be that she believes she’s still fighting that
long-concluded war.
M y n x( H u m a n ): Fashion model, master assassin, or adult entertainer: Which
is the real Mynx? She’s part viper, part black widow, and all woman.
O r b b(Alien Cybronic Constru c t ): Designed by the Vadrigar to monitor combat in
the arena, Orbb evolved beyond his specifications and became a deadly combatant.
P a t r i o t( C y b ronic Human Va m p i re ): A twisted combination of cybronic implants
and supernatural powers, Patriot is a throwback to the days of nationalism—
b e f o re mankind found other enemies among the stars.
P h o b o s( H u m a n ): An experienced veteran, he led the invasion of the demon-
haunted tunnels of Phobos. There, he was betrayed by superiors who thought they could learn
m o re from watching him die than by studying his re p o rt s .
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R a n g e r( H u m a n ): Originally a slipgate explore r, the man called Ranger has faced
and escaped certain death a thousand times on a thousand worlds. His experiences
have left him more alien than human now.
R a z o r( H u m a n ): During a time of civil unrest on Earth, Razor and his
gang of vigilante followers enforced a rigid, brutal code of justice in the Pacific
N o rthwest. Razor never admits defeat and shows no mercy in defense of ord e r.
S a rg e( H u m a n ): A grizzled combat veteran with plenty of scars to prove it,
S a rge is the master of modern warf a re. He’s clever, determined, and deadly.
S l a s h( C y b ronic Human): A young force-blade punk from the streets of
Los Angeles, Slash became a test bed for the hottest cybronic implants,
t u rning her into a barely-contained bundle of energ y.
S o r l a g(Reptiloid Alien): This merc e n a ry Sorg merchant long ago
resolved to do whatever it took to get ahead, no matter how many
others had to die in order to line her coff e r s .
S t r i p e( H u m a n ): Raised on the mean streets of a post-apocalyptic city, Stripe avoided crime and
d rugs by being tougher than the gangs and pushers.
Ta n k j r( C y b ronic Human/Strogg Cro s s b re e d ): The spawn of a human Tank Commander
and an Iron Maiden of Stroggos, Tankjr is a sadistic bio-tech nightmare .
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U r i e l( G a rg o y l e ): For untold eons, mankind has known and feare d
U r i e l ’s diabolical kind. The aura of evil and death hanging around this
gladiator is enough to send a chill down the spine of any opponent.
Vi s o r( C y b ronic Human): Visor is an enigma who says nothing
about his past, letting his weapons do all his talking for him.
Wr a c k( H u m a n ): Wrack is a shell-shocked Slipgate War veteran
who relives countless battles through a haze of imagined glories,
h a l f - re m e m b e red facts, and exaggerated personal abilities.
X a e ro(Mutated, Cybronic Human): The most dangerous enemy in the arena, Xaero
embraces honorable death. He longs for the day when he will meet the opponent who
f rees him from the shackles of life eternal—if such a warrior exists.
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