The score is tied in the last game of the playoffs.
The opponent’s left winger tries to pass the puck into your
zone. You step in and intercept it. In the blink of an
eye, you’re across center ice. The crowd leaps to its feet and
cheers fill the arena. You’re on a breakaway.
This is your shot.
A quick deke left and the lone defender is history.
Now it’s just you and the goalie. The masked man skates
up to challenge you. The cheers reach a fevered pitch.
You show the puck to the right, like that’s where you are going
to shoot, and the goalie hits the ice. A flop! You bring the
puck back to the left and shoot into the empty net.
STARTING THE GAME
Power ButtonOpen Button
Port A
Port C
Port BPort D
Note: Sega Sport s™NHL 2K is a one-to four-player game.
Purchase additional controllers to play
with two or more people.
Before turning the Dreamcast power on,
connect the controller(s) or other peripheral equipment into the control ports.
To return to the title screen at any point
during game play, simultaneously press
and hold ,,,and . This
causes the Dreamcast to soft-reset the software and display the title screen.
The lamp is lit. The siren is wailing. Piece of cake. The
home team wins and YOU go home THE HERO. You
look up into the eyes of 25,000 screaming fans. Moments like
this make all those 4:00 a.m. practices worth it, don’t they?
2
2
When using a Visual Memory Unit (sold
separately), insert it into Expansion
Socket 1 of the Dreamcast controller.
VMU
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CONTROL SUMMARY
NHL 2K is designed with
analog functionality in mind.
Analog not only provides a
much fuller range of motion, but
also adds to the overall depth of
the game due to the level of
precision control it allows. Note
that the controls and tips offered
below refer to NHL 2K’s default
controls, but alternate control
schemes are available. To
change the controller schemes,
go to the Configure Controller
Menu. There you can swap the
buttons , , ,to fit your
style of controller layout.
Expansion Socket 1
4
4
Expansion Socket 1
/Triggers
Directional Pad (D-Pad)
Never touch the analog pad, , or
while turning the Dreamcast power on. Doing
so may disrupt the controller initialization
procedure and result in malfunction.
Analog Thumb Pad
Button
Button
Button
Button
Start Button
OFFENSE
For passes and shots, hold the analog pad in the direction you
wish the puck to go while pressing the appropriate button.
This section gives brief descriptions of all the basic offensive moves.
Directional Passing
To pass to any of your teammates, press the analog pad in the direction of the
intended player, then press .
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You aren’t alone on the ice. Look for your
teammates, and when they’re open pass them
the puck by pressing .
TIP
TIP
Don’t hang on
to the puck too
long. The longer
you hold on to
the puck the
greater your
chance ofgetting flattened
by adefenseman.
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Shooting
Tapping causes the player with the puck to perform a wrist shot. Wrist shots are
quicker than slap shots and are more accurate, but are not as powerful.
By holding and then releasing the player with the puck will perform a
powerful slap shot.
TIP
TIP
Direct your shot by using the analog pad while pressing . Watch
where the goalie sets up and use this to your advantage. If he has
flopped on the ice, press up on the analog pad while shooting to send
the puck high. If he’s still on his feet, you can try going between his legs
by pressing down on the stick while shooting. You can also aim for the
top middle of the net and send the water bottle flying.
Getting it past the goalie can be tricky;
sometimes you’ve only got a little room to
work with. Press down on the analog pad to
get the puck between his legs.
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Advanced Offense
The following are general descriptions of the advanced offensive controls.
One Timers
Probably your best chance for scoring is the One Timer. To perform a One Timer, pass
the puck to an open teammate who is ready to shoot. After passing the puck ( ),
immediately hit the shoot button to do a slap shot.. If you time it right, you have a
great scoring chance.
Here the offensive player could take the shot
one on one.
But instead, he gives up the puck to a trailer
down the center of the rink with a quick
pass( ).
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The trailer gets the puck and immediately fires
off a quick shot (tap ) for the goal.
Offensive Coaching Strategies
NHL 2K has three offensive coaching strategies that change the way your players act
on the ice. They cover everything from the way you break out of your own end to the
way you set up around the defense in the offensive zone. The three offensive strategies
are Passive, Normal, and Aggressive.
Passive (Positional Play):
The Passive coaching strategy (alsoknownas Positional
Play) is a conservative offensivescheme and is the
c o rnerstone of any hockey team.It is a good
choice when you’re tryingto protect a lead. The
two forw a rds will alternately attack thenet.
While one forw a rd is attackingthe net,
the other will be holding back
and thinking defensively.
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Normal (Funnel Offense):
The Normal Coaching Strategy is also known as a Funnel offense. The forwards form a
triangular formation with the center (although the shape of the funnel may change). The
players then try to get the puck and “funnel” it in close to the goal for a good scoring
chance. If you listen to an NHL broadcast, you may hear this strategy referred to as
“cycling.” The objective of this system is to create a 3-on-2 or, better yet, a 2-on-1 situation!
Aggressive (Overloading the Slot):
The Aggressive Coaching Strategy is an attempt to overload the slot. When the first
rush is stopped and the follow-up attack does not result in a play on the net, the puck
is passed out to the point. The defensemen then try to score by shooting a hard slap
shot. The forwards go to the net and attempt to take out the trash (pick up the
rebound). This system is simple, but it has its risks; everyone is attacking the net. If the
defense gets the puck, they have a good chance at a breakaway.
The offense sends a slap shot (hold )
toward the net.
This section gives brief descriptions of all the basic defensive moves.
Block
Make your player block a shot by tapping . If your player is between the puck
carrier and your goal, you can hit to block a shot by your opponent.
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Change Players
Pressing allows you to switch to the player closest to the puck. The purpose of the
swap is to always give you a chance at making the defensive play by selecting the
player with the best chance of stopping the offense.
Poke Check
Execute a poke check to attempt to poke the puck away from the opposing player.
Your player will attempt to impede the progress of the puck handler by using his stick.
If successful, the move frees up the puck so either you or another defender can gain
control of it. You may be called with a hooking penalty for this. Performing repeated
hooks results in a greater chance of receiving a penalty. Your chance of getting the
puck is determined by the stick-handling ability of the opponent and your defensive
ability.
Body Check
Deliver a bone-crunching body check by pressing . Your player attempts to collide
with the puck handler. If successful, the puck will squirt loose. You may receive a
penalty for this action, however.
TIP
TIP
Be careful on defense. Every time you bump, hook check,
poke check, or body check, you run the risk of a
penalty—if you have penalties enabled, that is.
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A quick poke check can cause the offensive
player to cough up the puck.
Man to Man:
This system includes both conservative and forceful approaches to defense. The defensive
zone is divided into five pieces, with each player responsible for one piece. The players
a re also given the freedom to adapt when one piece is flooded and its defensive player is
outmanned.
Zone:
The Zone is a conservative coaching strategy. The defense zone is divided into five pieces
again, but it is much stricter this time. It asks the defensive players to outplay the
opposition in all 1-on-1 situations.
Advanced Defense
Defensive Coaching Strategies
NHL 2K has three defensive coaching strategies that
change the way your players act on the ice. They
help your players decide how to forecheck and how
to set up the their defense inside their own zone. The three
defensive strategies are: Intimidation, Man to Man, and Zone.
Intimidation (Box Plus One):
The Box Plus One is a forceful defense. It is a balanced system, with the two wings and
defensemen forming a box. The system’s standard principle is to keep the opposition
outside the box. The center’s role is to help out the other players, particularly the
d e f e n s e m e n .
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Goalie Controls
T h e re are two sets of
goalie controls: w i t h p u c k
and w i t h o u t puck. When
goalie control is set to
“manual” you can take
c o n t rol of the goalie by
p ressing and holding the
button. Goalie control is
not available when you set
the goalie option to “Auto”
in the game settings menu.
TIP
TIP
Pull the goalie in the last minute if you are down by one goal and
need an extra attacker to try to even the score.
ButtonWith PuckWithout Puck
Smother the puck—
PassChange Players
—Slash
(if player is close)
Change Coaching Change Coaching
StrategiesStrategies
Change LinesChange Lines
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GAME SETUP
Main Menu
Exhibition
Choose any two teams in the league and take it out on the ice.
Season
Take your team(s) through a full 82-game season. NHL2K tracks your player and
team stats and shows how you stack up against the rest of the league. You can simulate a game in the season by selecting the “simulate” game selection.
Before you drop the puck on the new season, make sure you have a
VMU to save it.
Playoffs
Each player and each team is striving for one thing—Lord Stanley’s Cup, and the
chance to be immortalized on the trophy. Playoff mode allows you to bypass the
regular season and still have a chance to capture the Cup. You can choose any
team you want to play in Playoff mode. The structure follows NHL-regulated rules but
you can simulate games, if you wish. The menus for Playoff Mode are nearly identical to those found in Season Mode.
Exhibition Mode
Once you’ve decided to play an exhibition game, you are given the following menu
choices before you drop the puck:
Choose Teams
Pick any of the 28 NHL teams to square off.
Edit Lines
As the coach, you have to decide who plays with whom on the ice. There are 4
offensive lines; 3 defensive lines; plus special lines for power plays, penalty killing,
and who is in goal for the game. When you have line changes set to “None”, you
set only one line in each of the categories.
Once you highlight the line you wish to
change, press right. Scroll down to select from
the “scratched” list, once you highlight the
desired player, move to the last column and
pick his replacement. Press X to execute.
Want to see everybody’s ability ratings?
From this screen move the cursor to a player
on the far right, then press or to view
the different ratings. Each player is rated in 20
different statistical categories.
Custom Players
Here you can create up to 40 players for use in your game. The first 4 slots are
reserved for goalies. Move up and down to highlight desired slot, move right to edit.
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Trade Players
Want to try out some scenarios or include a last minute trade on your roster? Go to
this menu to try your hand as a General Manager.
Reset Rosters
Use the default rosters for each team.
User Stats
Find out how well you’ve been doing statistically in 14
different categories.
Game Settings
Here you can change just about everything in NHL2K.
Adjust the period length, turn penalties on or off, select auto
or manual line change control, and adjust the presentation.
You can also change the display under the player you are
controlling from name to position and jersey number by
changing the “display indicator.”
VMU Backup
The VMU is used to save your game data.
Choose Uniforms
Select the current year 2000 jersey (default) or one of the
many heritage jerseys.
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Season Mode
Simulate this Game
Allows you to bypass the current game by having the computer determine the
outcome.
Choose Teams
Pick the team you want to guide through the NHL season.
Edit Lines
Is your starting center not pulling his weight? Demote him to the second line and
give that young prospect a chance at the big time. You can arrange it all! Once you
highlight the line you want to change, press right. Scroll down to select from the
“scratched” list. Once the highlight the desired player, move to the last column and
highlight his replacement. Press X to execute.
Custom Players
Here you can create up to 40 players for use in your game. The first 4 slots are
reserved for goalies. Move up and down to highlight desired slot, move right to edit.
Trade Players
Try your hand at being a GM. You can trade from one to all of your players. See if
you can put together the team that will win the Cup. Choose a team by pressing up
or down, then move to the right to highlight a player you wish to trade. Press A to
select. Move right to select the other team, and perform the same actions. Press X
to execute trade.
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Reset Rosters
Go back to the default settings.
Season Calendar
See the schedule for your team’s season.
Season Standings
Stats shown team by team and by
conference/division.
Season Stats
Individual player statistics by
team.
Team Stats
Breakdown of the numbers
team by team.
User Stats
How well do you stack up against your friends?
Choose Uniforms
Select the current year 2000 jersey (default) or one of the many heritage jerseys.
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Game Settings
H e re you can change just about everything in N H L2 K. Adjust the period length, turn
penalties on or off, select auto or manual line change control, and adjust the presentation.
The All-Star Game
In Season Mode, you can play the NHL All-Star Game. It comes up on the
schedule on February 6th. The rosters are based on the real 1999-2000
All-Star balloting. You can trade some of your team’s players onto the
All-Star roster if you feel they are deserving of the honor.
Line Changes
Assuming you are playing with line changes on (either auto or manual), your lines will
become tired during the course of play. To keep your team competitive, you must change
lines throughout the game (available in manual mode). Press to bring up the sub-menu
showing the status of each line, and put the freshest line out on the ice. When the submenu is up, move your controller to the right to select defense, and left for forw a rds. Pre s s
to accept. The yellow arrows then show the current lines on the ice. The highlighted
lines are the lines you wish to change. You are not allowed to change lines during a faceo ff sequence (so that you don’t delay the game!). Play continues while the menu is up.
TIP
TIP
If your line is getting tired, dump the puck into the offensive zone,
and then call for a line change. This gives your team the best chance
to change players before your opponent can get the puck going the
other way.
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TIP
TIP
It is a good idea to change your forward and defensive lines at
different times. This lessens the chance of getting caught on a line
change and giving a breakaway to the opposing team.
Edit Lines
Make a quick change to your lines, right in the middle of a game.
Choose Sides
Got the controllers swapped? Switch it back via the choose sides menu.
Pause Menu
Exhibition
Head back to the ice.
Instant Replay
How did that goal get past you?
Check it out on the Instant Replay.
Camera
Select the camera view for the game.
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22
TIP
TIP
If you’d like a more strategic view,
choose the overhead camera. If
you prefer to be closer to the
action, choose the ice camera.
Game Stats
The statistical breakdown of the game so far.
Player Game Stats
How each player is doing individually.
User Stats
How well you stack up against your friends.
Exit Game
Quit the current game and head back to the main menu.
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Replay ControlsFighting
ButtonDescription
Zoom Out
Zoom In
Rewind (analog)
Forward (analog)
D-pad
Analog
Watch the puck bounce off the post and in
over and over again with the Instant Replay
feature.
Moves aim indicator
Tilts camera angle
While moving the aim indicator,
you can also lock on to any
player to follow them throughout
the entire replay. To do so, simply
move the aim indicator directly on
top of whichever target you wish
to track.
Check hard often enough, and tempers will flair. With fighting turned on, a player
will drop his gloves and have at it. Fighting will result in a five minute penalty, but the
teams will play at normal strength as both teams will have a player in the box. You
can avoid the fight by pressing three times at the start of the fight. If the other
player has dropped their gloves, they will get a penalty and you won’t!
Fighting Controls
ButtonResults
Duck / Avoid
Grab
Jab
Hard Punch (takes longer
to execute, but does more
damage)
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Sometimes tempers flare in the
NHL. The gloves drop and fists
start flying.
Fighting can be fun but costly.
Drop the gloves and both
parties will be off to
the penalty box for
five minutes.
CREDITS
Black Box
Games Credits
Programmers:
Scott Bristow
Daniel Chitan
Chris Lippmann
Eric Randall
David Roberts
Chris Robertson
Eric Turmel
Stefan Wessels
Tools:
Arn
Darrin Brown
Martin Sikes
Jason Dorie
Tristan Grimmer
Philip Ibis
Animators:
Jason Carr
Matthew Cornelius
Philip Tse
Rob Oliveira
Artists:
Maja Jensen
Casey O’Brien
Sabastiaan Reinarz
Art Director:
Emmanuel “E Man” Soupidis
Lead Modeler:
Rob Oliveira
Modelers:
Joanne Parker Robertson
Curt Randall
Sound Director:
Brian Green
Sound Engineer:
Steve Royea
Lead Designer:
Clint Forward
Audio Scripting / Design:
Hames Marshall
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AI Scripting:
Ferdie Espedido
Clint Forward
Global AI:
Dave Roberts
QA Coordinator:
Rod Higo
Testing:
Sarah Gandy
Matt Cornelius
Hames Marshall
Phil Tse
Office Manager:
Kimberly Manns
Tech. Support:
Adam Harnden
Executive Producer:
Paul Tremblay
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28
Producer:
Douglas Tronsgard
Special thanks to Everyone else at
Black Box:
Darren Gough
Jeff Johnston
Wayne Leung
Richard Mul
Ken Thurston
Jack Yee
Commentary:
Bob Cole
Harry Neale
Arena Announcer:
Bill Courage
Crowd Programming:
Aki Rimpilainen
Crowd Animation:
David Dame
Kaj Swift
Front End Music:
Anthony Valcic
Front End Title Sequence:
Mathew Griffiths / Cycle Media
Sabastiaan Reinarz
Additional Sound:
Graemme Brown
Darrin Brown
Russel Klyne
Jeevyn Dhaliwal
Daniel Cornelius
Jason Dorie
Tristan Grimme
Studio X Sound:
Paul Ruskay
Sean Stubbs
Greg Sabitz
Rob Plotnikoff
Motion Capture provided
by hOuse of mOves
(Los Angeles, CA)
Executive in Charge of
Production, Motion Capture:
Chief Technology Officer, House
of Moves: Taylor Wilson
Director of Operations, House of
Moves: Rita Mines
Motion Capture Technical Director:
Brett Gassaway
Motion Capture Production
Manager: Chris Bellaci
Motion Capture Line Producer:
Line’ Spencer
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Motion Capture Director:
James Scanlon
Motion Capture Artists:
Scott Carroll
Brian Doman
David "Dario’ Ahdoot
Motion Capture Technician:
Johnny Ravena
Stunt Coordinator:
Michael Crestejo
Motion Capture Talent Producer:
Christian Lalonde
Motion Capture Talent:
Duane Leer
Christian Lalonde
Arthur We
Paul
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Special Thanks:
Visual Concepts
Circle Productions
Gary Lake
Toshi Morita
GM Place
Sega Credits:
Senior Producer:
Greg Thomas
Producer:
Rustin Lee
Assistant Producer S.C.:
Abe Navarro
Director of Sports Marketing:
Martha Hill
Product Manager:
Stacey Kerr
Sports Promotions Coordinator:
Geraldine Vargas
Lead Tester:
Ed Brady
Assistant Leads:
Bob Homan
Kenny ‘Quick’ Robinson
Jonas Robledo
Testers:
Amy Albertson
Rick Andraschko
Jay Armstrong
Lorne Asuncion
Roger Becker
Gabrielle Brown
Adam Cantwell
Joey Edwards
Benjie Galvez
Howard Gipson
Joe Gora
Aaron Guadamuz
Keehwan Her
Brian Ivanhoe
Lindsi Kimizuka
Kyle Lai-Fatt
Jason Mercer
Chris Meyer
Steve Peck
Patrick Pendergast
Mike Rhinehart
Rick "Maverick" Ribble
Ryan Roettele
Todd Slepian
Matt Underwood
Willie Wareham
Special thanks to:
Kirby Fong
Peter Moore
John Golden
Bob Schonfisch
Scott Lambrecht
Angela Santos
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