Games SEGA DREAMCAST NFL 2K2 User Manual

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TABLE OF CONTENTS
Introduction 2 Starting the Game 3 Control Summary 4
Menu Controls 5 General Gameplay Controls 6 Calling Plays 6
Before the Snap 8 Running 9 Passing 10 Quarterback Scramble 10 Maximum Passing 11 Catching a Pass 11
On Defense 12
Before the Snap 12 After the Snap 13 Defensive Line 13
Special Teams 14
Kicking the Ball 14
Receiving Punts and Kickoffs 14 Replay Controls 15 Randy Moss Bio 16
Game Set Up 18
Main Menu 18 Options Menu 19 Game Options Menu 20
Exhibition Play 21
Choosing Teams 21 Controller Assignment Screen 21 Coin Toss 21
Selecting Your Plays 21 Pause Menu 22 Game Modes 22
Practice 22
Tourney 23
Season 23
Playoffs 23
Franchise 23
Fantasy 24
Quick Start 24
Tutorial 24 Network Play 25 Network Settings 26 Customize 27 Credits 28 Notes 32
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INTRODUCTION
STARTING THE GAME
Are you ready?
Pop in your disc. Get out of the locker room and onto the field. This is NFL 2K2 and th the ultimate professional football experience. Are you ready?
NOTE: Sega Sports™ NFL 2K2 is a one to four-player game. Before turning the Dream Power ON, connect the controller(s) or other peripheral equipment into the control por the Dreamcast. To return to the title screen at any point during gameplay, simultaneous press and hold the A, B, X, Y, and START buttons. This will cause the Dreamcast to so reset the software and display the title screen.
STARTING THE
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NFL 2K2 is designed with analog functionality in min The SEGA Dreamcast analog controls provide a fuller range of motion and add to the overall depth of the game. By going to the Game Options -> Controller m however, you can change the control scheme to use D-Pad instead. Either way is acceptable, it’s a matter personal preference.
To highlight and select specific menu items, press th Analog Stick (or D-pad) in the direction of the menu until it highlights. If you have questions when viewing most menus and screens, press the Y button for Command help.
MENU CONTROLS
Button Action
Analog Pad (or D-Pad) Highlight menu options
A Select / Scroll through the highlighted selection
B Cancel selection / return to previous.
X Change menu focus
Y Command Help Menu
CONTROL SUMMARY
Keyboard
Coach’s Corner: Getting Help
If at any time you need help navigating through the menus, press Y and a help screen will help you find the way.
CONTROL SUM
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CALLING PLAYS
Button Action
R/L Toggle through formations A Select formation or play B View previous formations or play sets X Flip play or formation
When you are playing a game with more than one person per team (e.g. two-on-two), e player on the team can select a play. If you are on offense, the first player to enter a pl will be the quarterback. Be careful though, both players will be able to select the play a same time, so you will want to designate who the play-caller will be.
If you have VMU Play Calling activated, both players can cycle through the plays on the VMU. However, only the player who is plugged into the pri­ority controller port will be able to view the plays on the VMU screen (Port A has priority over B, C, and D; Port B has priority over C and D; etc.).
Coach’s Corner: Bluff Mode
Hey, no cheating! When you are playing against another human opponent, the last thing you want them to know is what play you are calling. To keep the information secret, press the A button and keep it held down. You can then scroll through other pages of plays or formations to hide your play. When you release the A button, it will call the play you originally selected.
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ON OFFENSE
and fatigue levels.
an alternate play. Press Y again to cancel.
RUNNING
Button Action
A Speed Burst / Power Move
L or R Stiff Arm Left or
Stiff Arm Right L+R Juke Move X Dive Y Hurdle or High Step B Spin Move D-Pad Lateral the ball to the closest teammate behind Instant Energy Press and hold A while running to fill the player
arrow completely, then press any special move b
ton to perform a more powerful move.
Coach’s Corner: Power Move
Instant Energy only lasts for a short period of time. Use it sparingly, as overuse can increase the likelihoo of a fumble.
Coach’s Corner: Play Calling
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MAXIMUM PASSING
If you want total control over your offensive results, turn on Maximum Passing from the Controller Assignment Screen (se page 21). With Maximum Passing activated, you can lead your receivers to thread the ball in front of, behind and around the d ers. To use Maximum Passing, press the Analog Stick in the dir
in which you want to adjust the throw. Press a little for a small a ment; press harder for a bigger adjustment. For example, to lead the receiver, press Up o Analog Stick. To throw behind and to the left of a receiver, press Down and Left.
CATCHING A PASS
Button Action
B Select receiver nearest the ball X Dive for pass Y Jump for pass
Note: When catching a pass, it is not necessary to press an action button, but doing s increase your chances of successfully catching the ball.
Coach’s Corner: Throwing on the run
Sometimes the defense will bite on a QB scramble and the cornerbacks will come up to try and tackle him. But as long as you are behind the line of scrimmage, you can still pass the ball. So, if you see a cornerback leave his receiv­er, let go of the R Trigger and pass the ball.
Coach’s Corner: Passing
With Maximum Passing you've got total control over getting the ball into the receive hands. Tapping the pass button lobs the ball to the receiver – that’s good for letting receiver run underneath it, but gives time for the defenders to close on the ball. Holding the pass button down longer (making sure to release it before the ball leave the quarterback’s hand) will result in a normal throw. Finally, holding down the butto past the ball’s release will result in a bullet pass - great for when you have to get it the receiver quickly.
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ON DEFENSE
sive back selected)
or X to select alternate play. Press Y again to cancel audible.
AFTER THE SNAP
Button Action
B Take control of the defender nearest to the ball. A Speed Burst X Dive / Tackle Y Jump to knock down or intercept a pass L or R Defensive Line Special Move D-Pad Swap control of your players Instant Energy Press A while running to fill the player arrow co
pletely. Then press any special move button to p form a more powerful move.
DEFENSIVE LINE
NFL 2K2 contains a series of special moves for the defensive linemen, including spin, c under and swim moves. Depending on a player’s position and attributes, one of the mov will be performed when the special move button is pressed.
Button Action
L Perform a move to the left R Perform a move to the right
*Note, you have to be engaged by a blocker to execute a special move.
Coach’s Corner: Hands Free
Would you rather be the strategist or the tactician? On defense you don't have to take control over the players - you can let the killer AI take care of it if you want. Just make sure you don't touch the controller (either moving the analog stick or pressing a button) and the AI will do the rest. If you do touch the controller, it's up to you - you will be in control of one of the 11 players on defense.
Coach’s Corner: Using The Right Player
Before the snap, you can use the D-Pad or the B Button to select which defender you ar trolling. Try to use a lineman or a blitzing linebacker or safety - that way, all you have to w about is getting to the QB or hitting the running back in the backfield. If you select a corn or a safety that is dropping back in coverage, you won't be able to see the man you're su to be defending if he runs off screen. This leaves you open for big pass plays.
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stick. Be sure you take into account the movement of the arrow, it will drift if you let go of the analog stick.
the top as possible for a booming kick.
REPLAY CONTROLS
Need to see that play again? Want to rub it in your friend's face after the big score? Th bring up the Replay feature of NFL 2K2 from the pause menu to view the last play agai
A Play at real time speed B Zoom Out X Zoom In Y Replay Panel ON / OFF L Rewind (analog) R Fast forward (analog) D-Pad Move aim indicator Analog Stick Up Pan High Analog Stick Down Pan Low Analog Stick Left Pan Left Analog Stick Right Pan Right
Note: While moving the aim indicator, you can also “lock on” to any player to follow him throughout the entire replay. To do so, simply move the aim indica­tor directly on top of whatever target you wish to track.
REPLAY CONT
SPECIAL TEAMS
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GAME SET UP
OPTIONS MENU
Customize the way you want to play NFL 2K2 prior to kick off with this menu. Press A t cycle forward through an option selection, press X to cycle backward.
Weather Time of day, temperature, precipitation, wind sp
and fog. Game Options See Game Options Menu on the next page. Controller Adjust the control / button settings Credits Find out who worked on NFL 2K2 Presentation Adjust the game amenities (action replays, com
tary, sound effects, volume, etc) Penalties Control the frequency of any penalty.
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(Blitz, Long Pass, Short Pass)
dles the rest)
skill level)
EXHIBITION PLAY
Now that you’ve got all of the basics down, let’s head on out to the field and throw the pigskin around. Here’s the flow of all the menus and screens you see as you set up an Exhibition game.
CHOOSING TEAMS
Use the analog stick to move your controller icon to either the team on the left (visitors) or the team on the right (home team). Then use the L and R triggers to scroll through the list of all the teams available in NFL 2K2.
CONTROLLER ASSIGNMENT SCREEN
Once you’ve selected the teams, the Controller Assignment screen appears. Press the analog stick or D-Pad LEFT / RIGHT to align your controller with the team you wish to command. If you wish to use Maximum Passing (and you should to ge ultimate NFL 2K2 experience), press the A Button to toggle it on. When everything is s the way you want, press the Start Button to advance to the game.
COIN TOSS
Visiting team gets to call it. Winner of the toss gets to choose whether to kick or recei Loser chooses which goal to defend. Following the coin toss, the Special Teams play ca screen appears.
SELECTING YOUR PLAYS
If you want to get to the Super Bowl, you'll have to have three key ingredients: talent, te work, and execution. This isn’t old school AI where you could call the same plays over a over again. To win, you are going to have to mix up your plays on offense and defense. to your team’s strengths. If you have great cornerbacks, you can gamble more with blit and man-to-man coverage. If you have a great running back, then pound the ball out on ground. For the offensive playbook, passing plays are displayed in blue and running plays displayed in red.
Coach’s Corner: Performance EQ
Performance EQ will balance two teams stats so you are playing on an even playing field.
EXHIBITION
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PAUSE MENU
cial moves
to get in the way
can call
GAME MODES
Randomize Offense Set what type of offensive formation the CPU
can call Offense Play Type Set Offense to practice Pass, Run or Both Randomize Down Select the play situation Defensive Play Pick a specific Defensive play to practice agains Offensive Play Pick a specific Offensive play to practice against
TOURNEY
Choose either to play in a new tournament or load a previously saved one. Select your teams and determine human or CPU control for each team of the 4,8, or 16-team tou ment that you are running.
SEASON
Take your team through the regular season schedule. Compete for a playoff berth again the best of the league. The three division champions and three wild cards make the pla from each conference. Do you have what it takes to make it all the way to the Super Bo
PLAYOFFS
Do you want to skip the regular season and go straight to the playoffs? This is your cha You'll start out with a view of the playoff brackets. As you win each game, you'll move a closer to the Super Bowl. You can let the CPU simulate any game in the playoff bracket be careful, this is a do or die chance. If your team loses, you're out of the playoffs and watching the rest of the games from the sidelines.
FRANCHISE
Franchise Mode is a lot like Season Mode. You pick your team and go through a full sea But it’s at the end of the season where Franchise Mode is different. After the postseas complete, you will have to make decisions about your team. Players will retire, contract be up and free agents will have to be signed, and then there is the college draft. Keep mind the salary cap as you guide your team from season to season.
GAME MODES
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NETWORK PLAY
1. Select “Network” on the main menu and press the A Button.
2. Network Login Details a. Use the D-Pad or Analog stick to highlight “User Name”
and press the A button to go to the keyboard entry screen. Use a Dreamcast keyboard or controller to enter your User Name/Login. The D-Pad or Analog Stick will move the cursor on the keyboard while the A button will select a key. The Enter Key or Start Button will advance from the keyboard entry screen once the username has been entered.
b. Use the D-Pad or Analog stick to highlight “Password” and press the A button.
Follow the same steps for entering your password as in step a.
c. Use the D-Pad or Analog stick to highlight “Phone” and press the A button. Fo
the same steps for entering your primary dial up number as in step a.
d. Optional: Use the D-Pad or Analog stick to highlight “Backup Phone (Optional)”
press the A button. Follow the same steps for entering your backup dial up nu ber as in step a.
3. Entering a Screen Name a. When prompted with “Do you have an existing Screen Name?”, use the D-Pad
Analog stick and press the A button to select “NO”.
b. Use the D-Pad or Analog stick to highlight “Screen Name” and press the A but
to go to the keyboard entry screen. Your Screen Name must be at least 6 cha ters long with a maximum of 16.
c. Use the D-Pad or Analog stick to highlight “Screen Name Password” and press
A button to go to the keyboard entry screen. Your password must be at least characters long with a maximum of 16.
NETWORK
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NETWORK SETTINGS
A button to go to the keyboard entry screen. Enter the name of the state in which you are located.
CUSTOMIZE
NFL 2K2 lets you customize it all. You can design your own pla players and teams. You can even keep tally of your personal in game records and review the records of other human players.
Creating a player
Build your own top prospect. Adjust everything about him, from his face mask all the w down to the kind of shoes he wears!
Building a team
This allows you to create an entire team of players of your liking. Can you build a power house program?
Creating your Own Plays
This feature allows you to edit an existing play or create a brand new one. Got a play th always worked when you were playing with your friends out on the field? Draw it up her and see how the CPU will deal with it.
Designing a Play
1. Import a previously saved play or create a new one
2. Name the play
3. Decide whether it’s an offensive or defensive play
4. Select the formation and play type (i.e. pass, pitch, option)
5. Select the position you’d like to edit
6. Cycle through the dozens of route variations and assignments
7. Modify the player’s route to take him exactly where you’d like him to go
Saving/Loading
The game automatically saves data for you after you exit a mode (Season, Tourney, Dyn etc), if you have a VMU with enough room, that is!
CUSTO
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CREDITSCREDITS
Player Model cont.
Desha Chanhdara John Lee
Player Animation Director
Alvin Cardona
Player Animation
Joel Flory Anton Dawson Ji Ahn
Stadiums
David Lee Hsing Wen Hsu
Cinematic Sequences
Hsing Wen Hsu John Lee
Front End / Overlays
David Northcutt
Audio Director
Brian Luzietti
Sound Designer
Larry Peacock
Dialog Editor
J. Mateo Baker
CONCEPTS
Motion Capture Director
Matt Karnes
Motion Captur e
Rich Nelson Gavin McCall
Executive Producer
Greg Thomas
Project Manager
Jeff Thomas
Assistant Project Managers
Rustin Lee Abe Navarro Brandon Justice
Director of Quality Assurance
Chien Yu
Lead Tester
Kurt Maffei
Quality Assurance
Donell Williams Benjamin Bishop Haven Rocha Dennis Chu Benjie Galvez
Motion Capture Talent
Randy Moss Tyrone Wheatley Ken Shelton Tim Ratay Stokes Aitken Bernard Bendinger Absolom Jefferson
Audio Script Writing
Rob Thomas
Audio Script Consultant
Alan Luzietti
Voice Over
Terry McGovern as Dan Stevens Jay Styne as Peter O'Keefe Elaine Clark - as Michelle Weshphal Doug Dull - as the PA Announcer Tim White - as the Referee
Player Voices
Brian "Street Frog" Grenier Rockne "Rock" Tarkington Jason Gaines Brian Shute Nick Navos Nick Doplemore Joe Horde
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CREDITS
ester
Testers cont.
Jake Covert Mike DelaCruz John Diamonon Benjie Galvez Robert Hernandez Jenric Herrera Art Liboon Eric Ling Mike Lowe Joe Mora Blair Sondker Neil Sorens Dave Talag Bill Venegas
Licensing
Jane Thompson Robert Leffler
Creative Services
Bob Schonfisch – Director Angela Santos – Project Manager Vicki Morawietz – Manual Designer
Manual
Keith M. Kolmos
CREDITS
Special Thanks
Peter Moore Chris Gilbert Joe Culley John Golden Cindy Jenney
Network Executive Producer
Jerry Markota
Network Producer
Jeff Hedges
Network Assistant Producer
Nicolas J. Azizian
Network QA Manager
Lance Nelson
Network QA Analysts
Joey Edwards Darren Nagtalon Jason Nolen Leland Ware Cliff Wilhelm Eric Wilhelm
Server Administration
Eugene Archibald Douglas Land Mark Roberts Guillermo Castilla Eric Fehr Jeff Wade Tim Tedford
SEGA.COM
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NOTES
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