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TABLE OF CONTENTS
Introduction 2
Starting the Game 3
Control Summary 4
Menu Controls 5
General Gameplay Controls 6
Calling Plays 6
On Offense 8
Before the Snap 8
Running 9
Passing 10
Quarterback Scramble 10
Maximum Passing 11
Catching a Pass 11
On Defense 12
Before the Snap 12
After the Snap 13
Defensive Line 13
Special Teams 14
Kicking the Ball 14
Receiving Punts and Kickoffs 14
Replay Controls 15
Randy Moss Bio 16
Game Set Up 18
Main Menu 18
Options Menu 19
Game Options Menu 20
Exhibition Play 21
Choosing Teams 21
Controller Assignment Screen 21
Coin Toss 21
Selecting Your Plays 21
Pause Menu 22
Game Modes 22
Practice 22
Tourney 23
Season 23
Playoffs 23
Franchise 23
Fantasy 24
Quick Start 24
Tutorial 24
Network Play 25
Network Settings 26
Customize 27
Credits 28
Notes 32
1
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INTRODUCTION
STARTING THE GAME
Are you ready?
Pop in your disc. Get out of the locker room and onto the field. This is NFL 2K2 and th
the ultimate professional football experience. Are you ready?
NOTE: Sega Sports™ NFL 2K2 is a one to four-player game. Before turning the Dream
Power ON, connect the controller(s) or other peripheral equipment into the control por
the Dreamcast. To return to the title screen at any point during gameplay, simultaneous
press and hold the A, B, X, Y, and START buttons. This will cause the Dreamcast to so
reset the software and display the title screen.
STARTING THE
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NFL 2K2 is designed with analog functionality in min
The SEGA Dreamcast analog controls provide a fuller
range of motion and add to the overall depth of the
game. By going to the Game Options -> Controller m
however, you can change the control scheme to use
D-Pad instead. Either way is acceptable, it’s a matter
personal preference.
To highlight and select specific menu items, press th
Analog Stick (or D-pad) in the direction of the menu
until it highlights. If you have questions when viewing
most menus and screens, press the Y button for
Command help.
MENU CONTROLS
Button Action
Analog Pad (or D-Pad) Highlight menu options
A Select / Scroll through the highlighted selection
B Cancel selection / return to previous.
X Change menu focus
Y Command Help Menu
CONTROL SUMMARY
Keyboard
Coach’s Corner: Getting Help
If at any time you need help navigating through the menus,
press Y and a help screen will help you find the way.
CONTROL SUM
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CALLING PLAYS
Button Action
R/L Toggle through formations
A Select formation or play
B View previous formations or play sets
X Flip play or formation
When you are playing a game with more than one person per team (e.g. two-on-two), e
player on the team can select a play. If you are on offense, the first player to enter a pl
will be the quarterback. Be careful though, both players will be able to select the play a
same time, so you will want to designate who the play-caller will be.
If you have VMU Play Calling activated, both players can cycle through the
plays on the VMU. However, only the player who is plugged into the priority controller port will be able to view the plays on the VMU screen
(Port A has priority over B, C, and D; Port B has priority over
C and D; etc.).
Coach’s Corner: Bluff Mode
Hey, no cheating! When you are playing against another human opponent,
the last thing you want them to know is what play you are calling. To keep
the information secret, press the A button and keep it held down. You can
then scroll through other pages of plays or formations to hide your play.
When you release the A button, it will call the play you originally selected.
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ON OFFENSE
and fatigue levels.
an alternate play. Press Y again to cancel.
RUNNING
Button Action
A Speed Burst / Power Move
L or R Stiff Arm Left or
Stiff Arm Right
L+R Juke Move
X Dive
Y Hurdle or High Step
B Spin Move
D-Pad Lateral the ball to the closest teammate behind
Instant Energy Press and hold A while running to fill the player
arrow completely, then press any special move b
ton to perform a more powerful move.
Coach’s Corner: Power Move
Instant Energy only lasts for a short period of time.
Use it sparingly, as overuse can increase the likelihoo
of a fumble.
Coach’s Corner: Play Calling
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MAXIMUM PASSING
If you want total control over your offensive results, turn on
Maximum Passing from the Controller Assignment Screen (se
page 21). With Maximum Passing activated, you can lead your
receivers to thread the ball in front of, behind and around the d
ers. To use Maximum Passing, press the Analog Stick in the dir
in which you want to adjust the throw. Press a little for a small a
ment; press harder for a bigger adjustment. For example, to lead the receiver, press Up o
Analog Stick. To throw behind and to the left of a receiver, press Down and Left.
CATCHING A PASS
Button Action
B Select receiver nearest the ball
X Dive for pass
Y Jump for pass
Note: When catching a pass, it is not necessary to press an action button, but doing s
increase your chances of successfully catching the ball.
Coach’s Corner: Throwing on the run
Sometimes the defense will bite on a QB scramble and the
cornerbacks will come up to try and tackle him. But as
long as you are behind the line of scrimmage, you can still
pass the ball. So, if you see a cornerback leave his receiver, let go of the R Trigger and pass the ball.
Coach’s Corner: Passing
With Maximum Passing you've got total control over getting the ball into the receive
hands. Tapping the pass button lobs the ball to the receiver – that’s good for letting
receiver run underneath it, but gives time for the defenders to close on the ball.
Holding the pass button down longer (making sure to release it before the ball leave
the quarterback’s hand) will result in a normal throw. Finally, holding down the butto
past the ball’s release will result in a bullet pass - great for when you have to get it
the receiver quickly.