NOTE: Sega Sports™ NFL 2K1 is a one- to four-player
game. Before turning the Dreamcast Power ON, connect
the controller(s) or other peripheral equipment into the
control ports of the Dreamcast. To return to the title
screen at any point during gameplay, simultaneously
p ress and hold the A, B, X, Y, and Start buttons. This
will cause the Dreamcast to soft-reset the software and
display the title screen.
When using a Visual Memory Unit (sold separately), insert it into Expansion Socket 1
of the Dreamcast controller if you wish to use VMU Play Calling.
When using a Jump Pack™ (sold separately), insert it into Expansion Socket 2 of
the Dreamcast Controller. When the Jump Pack is inserted into Expansion Socket 1
of the controller, the Jump Pack does not lock into place and may fall out during
gameplay or otherwise inhibit operations. The Jump Pack will allow you to feel the
bone-crushing hits of NFL 2K1.
Purchase additional controllers (sold separately) to play with two or more people.
The game controls are all set to their default settings. To change the control settings,
see the Game Options Menu on page 15.
You have in your hands the most detailed and realistic football simulation
ever created.
The power of Sega Dreamcast brings the NFL to life as never before
and challenges all of your previous conceptions about sports video games.
From the draft to the Super Bowl, from fantasy tournaments to real
NFL schedules, from play creation to player creation, it’s all in NFL 2K1.
N o w, strap on your helmet and see if you can get past rookie mode. Yo u
s e e , we also put in the smartest, hardest-hitting AI, over 2,000 motioncaptured animations, and a sophisticated, skeletal-based, real physics
collision system.
Best of all, we've implemented full online
s u p p o rt--making for some intense
Dreamcast-to-Dreamcast action. With up
to four players per console, NFL 2K1 is
the first 8-player football game in history!
This ain’t your daddy’s football game…
this is the real NFL.
Are you strong enough?
Get out there and play! It’s game time!
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NFL 2K1 is designed with analog functionality in mind. Analog not only provides a much fuller
range of motion, but also adds to the overall depth of the game due to the level of precision
c o n t rol it allows. You’ll be leading receivers with just the right touch and hitting the gaps with pinpoint
accuracy with analog control. But for you old-schoolers out there, don’t worry. NFL 2K1 has you
covered, as you can use the D-Pad as well.
Note that the controls and tips offered below refer to NFL 2K1's default controls, but alternate
control schemes are available. To change the controller schemes, go to the Game Options->Control
Menu. There you can choose from a selection of alternate control schemes.
To highlight and select specific menu items, press the Analog Stick (or D-Pad) in the direction of
the menu item until it highlights. If you have questions viewing most menus or play screens, press
the Y button for Command Help.
ButtonAction
Analog Pad (or D-Pad) . . . . . . . . . Highlight menu options
Y . . . . . . . . . . . . . . . . . . . . . . . Command Help Menu
ButtonAction
Start (during gameplay) . . . . . . . Pause Menu
Analog Pad . . . . . . . . . . . . . . . . Highlight formations or play sets
D-Pad (at line of scrimmage) . . . . Change control of your player
K e y b o a rd
Visual Memory Unit
Jump Pack
N O T E : Never touch the
analog stick, R, or L while
turning the Dreamcast
power on. Doing so may
d i s rupt the controller
initialization pro c e d u re and
result in malfunction.
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BEFORE SNAP
ButtonAction
Analog Pad L/R . . . . . . . . . . . . . Send eligible receiver in motion
A . . . . . . . . . . . . . . . . . . . . . . . Select Formation or Play
B . . . . . . . . . . . . . . . . . . . . . . . View Previous formations or play sets
X . . . . . . . . . . . . . . . . . . . . . . . Flip play or formation
NOTE: You can also call plays from your VMU (see Game Options Menu on page 15).
With VMU Play Calling, controls for selecting plays are the same as if you used the main
screen. If you press the X Button (flip play formation), a two-way arrow icon will appear
on the main screen to indicate a successful play flip.
When you are playing a game with more than one
person per team (e.g. two-on-two), either player on
the team can select a play. If you are on offense,
the first player to enter a play will be the quarterback. Be careful though, both players will be able
to select the play at the same time, so you will
want to designate who the play-caller will be.
If you have VMU Play Calling activated, both players can cycle through the plays
on the VMU. However, only the player who is plugged into the priority controller
port will be able to view the plays on his/her VMU (Port A has priority over B,
C, and D; Port B has priority over C and D; etc.).
Even the best offensive line is going to let a defender through from time to time.
So when you feel the pressure coming, get the quarterback away with a scramble.
Hold down the R Trigger and the QB becomes a runner. Once you cross the line
of scrimmage, you can no longer make a pass, so you can let go of the R Trigger
and control the QB as if you were a running back on a running play.
If you want total control over your offensive results,
turn on Maximum Passing from the Controller
Assignment Screen (see page 17). With Maximum
Passing activated, you can lead your receivers to
thread the ball in front of, behind, and around the
defenders. To use Maximum Passing, press the
Analog Stick in the direction in which you want
to adjust the throw. Press a little for a small
adjustment; press harder for a bigger adjustment.
For example, to lead the receiver, press Up on the Analog Stick.
To throw behind and to the left of a receiver, press Down and Left.
Y (after catching ball) . . . . . . . . . . Down the ball
Y (before catching ball) . . . . . . . . . Fair Catch (on punts only)
Hold L or R . . . . . . . . . . . . . . . . . View selected player names on
both teams.
Do you want to see that great catch again? Want to see that sack from another
angle? Bring up the Replay feature of NFL 2K1 to view the last play again.
After the NFL 2K1 title screen has appeared,
you will see the main menu screen. From here,
you can jump to any one of your favorite game
modes. Need to brush up on your game? Head
on out to the practice field. Ready for the next
week’s game? Then head on over to Season Mode.
Do you want to go online and square off against
another opponent? Network play is your selection.
Main Menu
ModeDescription
Practice . . . . . . . . . Brush up on your favorite team’s formations and plays
Tourney . . . . . . . . . . Set up a tournament with up to 15 other teams
Exhibition . . . . . . . . Select two teams and head on out to the field
Season . . . . . . . . . . Can you succeed on the road to the Super Bowl?
Playoffs . . . . . . . . . Kick off a run at the Super Bowl, but bypass the regular season
Franchise . . . . . . . . Take control of your team through multiple seasons
Options . . . . . . . . . . Change the game settings
Fantasy . . . . . . . . . Draft your own team and head out for the season
Quick Start . . . . . . . Let the computer choose teams for a quick exhibition game
Tutorial . . . . . . . . . . Learn the game directly from NFL 2K1
Customize . . . . . . . . Design your own plays, players, and teams
Network . . . . . . . . . Sign on and play over a network connection
Customize the way you want to play NFL 2K1 prior to kick off with this menu.
Press A to cycle forward through an option selection, press X to cycle backward.
OptionChanges
Weather . . . . . . . . . Time of Day, temperature, precipitation, wind speed and fog
Game Options . . . . . Quarter length, skill level, play calling, game speed, fatigue
and injuries, coach mode, Performance EQ, and frame rate
Play Calling . . . . . . . By Formation (4-3, I Form, Shotgun) or By Type (Blitz, Long Pass, Short Run)
VMU Play Calling . . . On or Off
Game Speed . . . . . . Slow, Normal, or Fast
Fatigue . . . . . . . . . . On or Off
Injuries . . . . . . . . . . On or Off
Coach Mode . . . . . . On or Off (when on, you pick the play, NFL 2K1 handles the rest)
Performance EQ . . . On or Off (when on, both teams will have the same skill level)
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EXHIBITION PLAY
Now that you’ve got all of the basics down, let’s head on out to the field
and throw the pigskin around. Here’s the flow of all of the menus and screens
you see as you set up an Exhibition game.
Home . . . . . Select the home team and playbook
Visitors . . . Select the away team and playbook
Stadium . . . Choose where the game will
be played
Uniforms . . Choose the 2000 - 2001
season or throwback jerseys from
years past.
ASSIGNMENT SCREEN
Once you’ve selected the teams, the Controller Assignment screen appears.
Press the Analog Stick or D-Pad UP/DOWN to align your controller with the
team you wish to command. If you wish to use Maximum Passing (and you
should to get the ultimate NFL 2K1 experience), press the A Button to toggle
it on. When everything is set the way you want, press the Start Button to
advance to the game.
Visiting team gets to call it. Winner of the toss
gets to choose whether to kick/receive. Loser
chooses which goal to defend. Following the
coin toss, the Special Teams play calling
screen appears.
This is where all of the action takes place.
ON DEFENSE AND OFFENSE
Champions are built on talent, teamwork, and the coach’s playbook. Use your play
list to tackle any offensive and defensive situation. On offense, passing plays are
displayed in blue, running plays are displayed in red.
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1918
The Pause Menu allows you to stop gameplay and call a time out, select your
audibles, make substitutions, view the replay, change the game options and
controller configuration, adjust the game camera angles, and view the current
stats. When you are playing with more than one person, the player who
pressed the Start Button to enter the Pause Menu has control of selecting all
of the above options.
From the Main Menu, you’ve got a ton of choices. Here is a quick description
of all of the different game modes that NFL 2K1 has to offer.
NOTE: Remember to press the Y button for Help Menus at any time to help navigate
through each game menu.
Select Season on the main menu to play a 16 game regular season, followed by
the playoffs (assuming you’re good enough to make the playoffs that is). Do you
have what it takes to guide your team to the Super Bowl?
Once you’ve selected your team(s), you can access the Season Menu. From there
you can begin play of the week’s game or customize your plays, players, and teams.
Practice makes perfect. Head on over to the practice field to learn the formations
and plays of your favorite team. Fine tune the running game, learn the timing of
your passing routes, and find your defensive positioning. Once you’re into Practice
Mode, you have three different styles of practice:
SPECIAL MOVE PRACTICE: Get a feel for the controller and how to perform special moves
FULL SCRIMMAGE:Line up against another team
OFFENSE ONLY:Work out the kinks in your offense without a defense to get in the way.
Randomize Defense:Set what type of Defensive Formation the CPU can call
Randomize Offense:Set what type of Offensive Formation the CPU can call
Offense Play Type:Set Offense to practice Pass, Run, or Both.
Randomize Down:Select the play situation
Defense Play:Pick a specific Defensive play to practice against
Offense Play: Pick a specific Offensive play to practice against
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Select your team and head on out to the Playoffs. If you can survive the
competition, the Super Bowl trophy is yours!
As General Manager of your very own franchise, this is your chance to take the
reigns and make all of the personnel decisions. Below, we’ve broken down the
stages you’ll encounter on your never-ending pursuit to build a football dynasty:
REGULAR SEASON: Using either the standard or fantasy-draft roster, you have
the power to switch your depth chart, add free agents, release players, trade with
other teams, resign players, and even extend contracts. But use caution, all of
your decisions must abide by the dreaded salary cap—be sure to acquire players
who give the biggest bang for your buck.
POST SEASON: Your team qualifies for the playoffs if it has one of the top records
in the conference. There, you will have to win the Wild Card, Divisional, and
Conference games before reaching the ultimate goal: The Super Bowl. Of course,
the season doesn’t end after that, because the best in the NFL soon set off to
Hawaii to battle it out in the traditional Pro Bowl.
RETIRED PLAYERS: Once the season is completed, your team will enter a re-tooling period. Certain players on your team will decide to hang up their jerseys for
one reason or another, and your job is to go out and try to find their replacements
via free agency, draft, or trade. Good Luck.
RE-SIGNING PERIOD: Some players on your team will find that their contracts
have expired. It’s your job to determine whether or not they were essential components of your team. If they were, you might want to re-sign them to another contract in the form of more money or more years. Otherwise, you’ll probably want to
take the risk and lose them to free agency in hopes of finding a better replacement
elsewhere.
Build your own fantasy tournament or full fantasy league with this game
mode. All available players will be placed in a giant free agent pool, then it’s
off to the draft. Once your team is built, you can take part in a Fantasy
Tournament (4-, 8-, or 16-team single elimination) or play a full Fantasy
League season. Draft your players, build your team, and play some football!
NOTE: You can either draft the team yourself or press the Start button to have the CPU automatically complete the draft order.
Choose either to play in a new tournament or load a previously saved
one. Select your teams, and determine human or CPU control for each
of the 4, 8, or 16 teams that are participating in your tournament.
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NFL 2K1 has something you’ve never experienced before in a console football
game: head-to-head, online action. Use the built-in modem on your SEGA
Dreamcast to go online and slug it out with either the person down the street
or someone across the country.
[Once you’ve selected Network Play from
the main menu, you’ll see a screen like this
which allows you to set up the action.]
1.Select “Network” on the main menu and press the A Button.
2.If you aren't already a member, you will be prompted about a special offer for
Internet service through Sega.com. Press the A Button to bypass this screen.
3.The first time you do this, NFL 2K1 will warn you that no network information
is available. You will have to press the A Button again to bypass this screen,
and then you will be prompted to enter the information in the next step.
4.Network Login Details
(NOTE: The Dreamcast keyboard may also be used for inputting information)
a. Use the D-Pad or Analog pad to highlight “User Name” and press the A
button to go to the keyboard entry screen. Use a Dreamcast keyboard or
controller to enter your User Name/Login. The D-Pad or Analog Pad will
move the cursor on the keyboard while the A button will select a key. The
Enter Key or Start Button will advance from the keyboard entry screen
once the user name has been entered.
(instructions continued on pages 22 & 23)
ROOKIE DRAFT: Here’s where things get interesting. Your goal in the rookie draft
is to find the players that are going to have an immediate—as well as long-term—
effect on your team. Remember, there’s a salary cap to abide by and most of the
top draft-picks won’t come cheap, so choose wisely and hope you find some diamonds in the rough.
SIGNING PERIOD: Rookies cannot play on your team unless they are under contract. During the signing period, you’ll have a chance to sign your rookies just
before the pre-season. You will also be notified of the positions that you need to fill
in order to satisfy the league’s roster position minimum. Don’t worry, these positions can easily be filled through one of the many available transaction options.
PRE-SEASON: Does your second-string quarterback have first-string capabilities?
During the preseason, you’ll have the chance to determine which players are best
suited for which positions by shuffling your lineups around. From there, you’ll have
a better understanding of your team chemistry and the areas in which you need to
improve. Before the pre-season ends, you’ll be forced to pare down your roster to
the 54-player league maximum, so be sure to choose carefully.
By this point, you’ve made it back to the regular season, where you’ll have
to battle it out through another 17 weeks, marching your very own team
down the road to The Super Bowl.
.
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Setting Function
User Name . . . . . Your login name for getting on the network
Password . . . . . . Your account password
Phone Number . . The number you dial to get online
Handle . . . . . . . . A nickname for while you’re online
b. Use the D-Pad or Analog pad to highlight “Password” and press the A
button. Follow the same steps for entering your password as in step a.
c. Use the D-Pad or Analog pad to highlight “Phone” and press the A button.
Follow the same steps for entering your primary dial-up number as in step a.
d. Optional: Use the D-Pad or Analog pad to highlight “Backup Phone
(Optional)” and press the A button. Follow the same steps for entering
your backup dial-up number as in step a.
5.Entering a Screen Name
a. When prompted with “Do you have an existing Screen Name?”, use the
D-Pad or Analog pad and press the A Button to select “NO.”
b. Use the D-Pad or Analog pad to highlight “Screen Name” and press the
A button to go to the keyboard entry screen. Your Screen Name must
be at least 6 characters long with a maximum of 16.
c. Use the D-Pad or Analog pad to highlight “Screen Name Password” and
press the A button to go to the keyboard entry screen. Your password
must be at least 6 characters long with a maximum of 16.
d. Optional: Use the D-Pad or Analog pad to highlight “City (Optional)” and
press the A button to go to the keyboard entry screen. Enter the name
of the city in which you are located.
e. Optional: Use the D-Pad or Analog pad to highlight “State (Optional)” and
press the A button to go to the keyboard entry screen. Enter the name
of the state in which you are located.
6.Entering the lobby and starting a game
a. Choose your preferred region by using the D-Pad or Analog Pad to
highlight your choice and press the A button to continue. Be sure to
choose a region that best describes your location as this will give you
a better gaming experience.
b. Choose a lobby by using the D-Pad or Analog Pad to highlight the lobby
of your choice and then press the A button to enter.
c. Once in the lobby, use the D-Pad or Analog Pad to highlight another
player in the lobby and then press the A button to issue a challenge.
If challenged, choose “YES” and press the A button to accept.
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NFL 2K1 let’s you customize it all. You can design your own plays, players and
teams. You can even keep tally of your personal in-game records, and review
the records of other human players.
Build your own pro. Adjust everything about
him, from his face mask all the way down to
the kind of shoes he wears!
Ever gotten mad at your team for the players they draft or the free agents that
they sign? Well, here’s your chance to be the GM. Create everything about
your team, from the logo style to the team colors, create and sign free agents,
trade players, and rearrange the depth chart.
This feature allows you to edit an existing play
or create a brand new one. Got a play that
always worked when you were playing with
your friends out on the field? Draw it up here
and see how the pros deal with it.
1. Import a previously saved play or create a new one
2. Name the play.
3. Decide whether it’s an offensive or defensive play
4. Select the formation and play type (eg. pass, pitch, handoff)
5. Position: Select the player you’d like to edit
6. Assignment: Cycle through dozens of route variations and assignments.
7. Modifier: Modify the player’s route to take him exactly where you’d like him to go.
(Pressing A will cycle through the many variations of steps 5, 6, and 7).
NOTE: If you’ve inserted a VMU with empty blocks,
your play will be saved.
The game automatically saves data for you after
you exit a mode (Season, Playoffs, Fantasy, etc.),
if you have a VMU with enough room, that is!
Page 15
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30
VISUAL CONCEPTS CREDITS
Lead Engineers
Tim Walter
Chris Larson
Artificial Intelligence Engineers
Shawn Lee
Mark Horsley
Engineers
Matt Hamre
Nick Jones
Mark Roberts
Gary Arnold
Alex Lee
Bob Alexander
Scott Patterson
Tim Meekins
Matt Underwood
Andrew Marrinson
Library Engineers
Chuck Batson
Ivar Olsen
Tool Engineers:
Joshua Lee
Brian Hughes
Artists
Fred Wong
David Lee
Joel Flory
Quinn Kaneko
Leandro Penaloza
Hsing-Wen Hsu
Joyce Rietveld
Steve Paris
Nelson Wang
Roy Tse
Matt Crysdale
Audio Director
Brian Luzietti
Sound Designer
Larry Peacock
Dialog Editor
J. Mateo Baker
Motion Capture Director
Matt Karnes
Motion Capture
Luc Lagarde
Rich Nelson
Executive Producer
Greg Thomas
Project Manager
Jeff Thomas
Assistant Project Manager
Rustin Lee
Production
Abe Navarro
Matt Underwood
Jeremy Tiner
Lorne Asuncion
David Perkinson
Quality Assurance
Joe Gora
Donell Williams
Motion Capture Talent
Randy Moss
Tyrone Wheatley
Sean Dawkins
Todd Lyght
Gerard Williams
Larry Williams
David Nash
Ken Shelton
Tom Brady
Joe Gora
Shawn Lee
Audio Script Writing
Rob Thomas
Audio Script Consultant
Alan Luzietti
Voice Over
Terry McGovern as Dan Stevens
Jay Styne as Peter O’Keefe
Elaine Clark - as Michelle Weshphal
Doug Dull - as the PA Announcer
Tim White - as the Referee
Player Voices
Brian “Street Frog” Grenier
Rockne “Rock” Tarkington
Jason Gaines
Brian Shute
Nick Navos
Nick Doplemore
Kirk Sanderson
Joe Horde
Joe Stofle
with thanks to: The Solano Commuity
College Football Department
Recording Studio
Conscious Sound Studios
Benjamin Grant DePauw
Special Consultant
Marty Mornhinweg San Francisco 49ers
Playbook Design
The Coach’s Edge
Additional Statistical Support
Stats Inc.
Special Thanks
Andrew Leker
Alvin Cardona
Wayne Herman
Jenn Baker
Richard Yee
House of Moves
The Solano Commuity College
Football Department
31
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3 332
SEGA CREDITS
Director of Sports Marketing
Martha Hill
Product Manager
Stacey Kerr
Sports Marketing Coordinator
Cheryl Williams
Lead Tester
Ed Brady
Assistant Lead Testers
Richard Allard
Joey Edwards
BJ Enriquez
Jeff Sideno
Testers:
Joseph Amper
Jude Baldo
Aldric Baquiran
Steven Campbell
Stefan Conde
Daniel Chang
J. Duclayan
Antonio Eco
Berjes Enriquez
Kurt Ermshar
Jerome Fernandez
Brent Fillmore
Benjie Galvez
Mark Gonzalez
Alan Hsu
Stephen Hsu
Nick Jaochico
Raymond Kwan
Chester Lee
Eric Ling
Michael Lowe
Jason Mercer
Brian Miller
Steve Peck
Henry Perez
Pedro Ponce
Paul Proner
Matt Rice
Kenny “Quick” Robinson
Jonas Robledo
Mark Sideno
Todd Slepian
John Stark
Ryan Stern
Jacob True
JR Villatuya
Derek Wong
NFL Properties
Gene Goldberg
Monty Amdursky
Tim Langley
Paul Spinelli
Players Inc.
Doug Allen
LaShun Lawson
Farra D’Orazio
Howard Skall