Games SEGA DREAMCAST NFL 2K1 User Manual

Intro . . . . . . . . . . . . . . . . . . . . . 2
Starting the Game . . . . . . . . . . . . 3
Control Summary. . . . . . . . . . . . . 4
Menu Controls. . . . . . . . . . . . 5
General Gameplay Controls . . . . 5
Calling Plays . . . . . . . . . . . . . 6
On Offense . . . . . . . . . . . . . . . . . 7
Running . . . . . . . . . . . . . . . . 8
Passing . . . . . . . . . . . . . . . . 9
Quarterback Scramble . . . . . . . . 9
Maximum Passing . . . . . . . . . . . 10
Catching a Pass . . . . . . . . . . . . 10
On Defense . . . . . . . . . . . . . . . . . . . 11
Prior to Snap. . . . . . . . . . . . . . . 11
After the Snap . . . . . . . . . . . . . . 11
Defensive Line . . . . . . . . . . . . . 12
Special Teams . . . . . . . . . . . . . . . . . 12
Kicking the Ball . . . . . . . . . . . . . 12
Receiving Punts and Kickoffs. . . . 12
Replay Controls . . . . . . . . . . . . . . . . 13
Game Set Up . . . . . . . . . . . . . . . . . . 14
Main Menu . . . . . . . . . . . . . . . . 14
Options Menu . . . . . . . . . . . . . . 15
Game Options Menu. . . . . . . . . . 15
Exhibition Play . . . . . . . . . . . . . . . . . 16
Choosing Teams. . . . . . . . . . . . . 16
Controller Assignment Screen. . . 17
Coin Toss . . . . . . . . . . . . . . . . . 17
On the Field . . . . . . . . . . . . . . . . 17
Selecting Your Plays . . . . . . . . . . 17
Pause Menu . . . . . . . . . . . . . . . . . . 18
Game Modes . . . . . . . . . . . . . . . . . . 18
Season . . . . . . . . . . . . . . . . . . . 19
Practice . . . . . . . . . . . . . . . . . . 19
Tourney . . . . . . . . . . . . . . . . . . . 20
Playoffs . . . . . . . . . . . . . . . . . . . 20
Fantasy . . . . . . . . . . . . . . . . . . . 20
Franchise . . . . . . . . . . . . . . . . . 21
Network Play . . . . . . . . . . . . . . . . . . 23
Customize . . . . . . . . . . . . . . . . . . . . 26
Creating a Player . . . . . . . . . . . . . . . 26
Building a Team . . . . . . . . . . . . . 26
Creating Your Own Plays . . . . . . . . . 27
Saving/Loading . . . . . . . . . . . . . 27
Randy Moss Bio . . . . . . . . . . . . . . . . 28
Credits. . . . . . . . . . . . . . . . . . . . . . . 30
Notes . . . . . . . . . . . . . . . . . . . . . . . 33
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NOTE: Sega Sports™ NFL 2K1 is a one- to four-player game. Before turning the Dreamcast Power ON, connect the controller(s) or other peripheral equipment into the control ports of the Dreamcast. To return to the title screen at any point during gameplay, simultaneously p ress and hold the A, B, X, Y, and Start buttons. This will cause the Dreamcast to soft-reset the software and display the title screen.
When using a Visual Memory Unit (sold separately), insert it into Expansion Socket 1 of the Dreamcast controller if you wish to use VMU Play Calling.
When using a Jump Pack™ (sold separately), insert it into Expansion Socket 2 of the Dreamcast Controller. When the Jump Pack is inserted into Expansion Socket 1 of the controller, the Jump Pack does not lock into place and may fall out during gameplay or otherwise inhibit operations. The Jump Pack will allow you to feel the bone-crushing hits of NFL 2K1.
Purchase additional controllers (sold separately) to play with two or more people. The game controls are all set to their default settings. To change the control settings, see the Game Options Menu on page 15.
You have in your hands the most detailed and realistic football simulation ever created.
The power of Sega Dreamcast brings the NFL to life as never before and challenges all of your previous conceptions about sports video games. From the draft to the Super Bowl, from fantasy tournaments to real NFL schedules, from play creation to player creation, it’s all in NFL 2K1.
N o w, strap on your helmet and see if you can get past rookie mode. Yo u s e e , we also put in the smartest, hardest-hitting AI, over 2,000 motion­captured animations, and a sophisticated, skeletal-based, real physics collision system.
Best of all, we've implemented full online s u p p o rt--making for some intense Dreamcast-to-Dreamcast action. With up to four players per console, NFL 2K1 is the first 8-player football game in history!
This ain’t your daddy’s football game… this is the real NFL.
Are you strong enough? Get out there and play! It’s game time!
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NFL 2K1 is designed with analog functionality in mind. Analog not only provides a much fuller range of motion, but also adds to the overall depth of the game due to the level of precision c o n t rol it allows. You’ll be leading receivers with just the right touch and hitting the gaps with pinpoint accuracy with analog control. But for you old-schoolers out there, don’t worry. NFL 2K1 has you covered, as you can use the D-Pad as well.
Note that the controls and tips offered below refer to NFL 2K1's default controls, but alternate control schemes are available. To change the controller schemes, go to the Game Options->Control Menu. There you can choose from a selection of alternate control schemes.
To highlight and select specific menu items, press the Analog Stick (or D-Pad) in the direction of the menu item until it highlights. If you have questions viewing most menus or play screens, press the Y button for Command Help.
Button Action
Analog Pad (or D-Pad) . . . . . . . . . Highlight menu options
A . . . . . . . . . . . . . . . . . . . . . . . Select/Scroll forward through highlighted selection
B . . . . . . . . . . . . . . . . . . . . . . . Cancel Selection/Return to Previous Screen
X . . . . . . . . . . . . . . . . . . . . . . . Select/Scroll backward through highlighted selec-
tion, Change menu focus
Y . . . . . . . . . . . . . . . . . . . . . . . Command Help Menu
Button Action
Start (during gameplay) . . . . . . . Pause Menu
Analog Pad . . . . . . . . . . . . . . . . Highlight formations or play sets
D-Pad (at line of scrimmage) . . . . Change control of your player
K e y b o a rd
Visual Memory Unit
Jump Pack
N O T E : Never touch the analog stick, R, or L while turning the Dreamcast power on. Doing so may d i s rupt the controller initialization pro c e d u re and result in malfunction.
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BEFORE SNAP
Button Action
Analog Pad L/R . . . . . . . . . . . . . Send eligible receiver in motion
L/R . . . . . . . . . . . . . . . . . . . . . . View receiver’s button assignments,
player names and fatigue levels
A . . . . . . . . . . . . . . . . . . . . . . . Hurry players to the line of scrimmage/
Snap ball
Y . . . . . . . . . . . . . . . . . . . . . . . Call up the Audible Menu, press A, B, X
to select an alternate play. Press Y again to cancel.
X . . . . . . . . . . . . . . . . . . . . . . . Lower crowd noise (quarterback)
B . . . . . . . . . . . . . . . . . . . . . . . Fake snap signal
Button Action
R/L . . . . . . . . . . . . . . . . . . . . . . Toggle through formations
A . . . . . . . . . . . . . . . . . . . . . . . Select Formation or Play
B . . . . . . . . . . . . . . . . . . . . . . . View Previous formations or play sets
X . . . . . . . . . . . . . . . . . . . . . . . Flip play or formation
NOTE: You can also call plays from your VMU (see Game Options Menu on page 15). With VMU Play Calling, controls for selecting plays are the same as if you used the main screen. If you press the X Button (flip play formation), a two-way arrow icon will appear on the main screen to indicate a successful play flip.
When you are playing a game with more than one person per team (e.g. two-on-two), either player on the team can select a play. If you are on offense, the first player to enter a play will be the quarter­back. Be careful though, both players will be able to select the play at the same time, so you will want to designate who the play-caller will be.
If you have VMU Play Calling activated, both players can cycle through the plays on the VMU. However, only the player who is plugged into the priority controller port will be able to view the plays on his/her VMU (Port A has priority over B,
C, and D; Port B has priority over C and D; etc.).
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Button Action
A . . . . . . . . . . . . . . . . . . . . . . . Speed Burst/Power Move
L or R . . . . . . . . . . . . . . . . . . . . Stiff Arm Left or Stiff Arm Right
L+R . . . . . . . . . . . . . . . . . . . . . . Juke Move
X . . . . . . . . . . . . . . . . . . . . . . . Dive
Y . . . . . . . . . . . . . . . . . . . . . . . Hurdle or High Step
B . . . . . . . . . . . . . . . . . . . . . . . Spin Move
D-Pad . . . . . . . . . . . . . . . . . . . . Lateral the ball to the closest teammate
behind you
Instant Energy . . . . . . . . . . . . . . Press and hold A while running to fill the
player arrow completely, then press any special move button to perform a more
powerful move.
Button Action
Any Button . . . . . . . . . . . . . . . . Pass to that receiver (double tap to fake)
D- Pad . . . . . . . . . . . . . . . . . . . . Throw the ball away
Even the best offensive line is going to let a defender through from time to time. So when you feel the pressure coming, get the quarterback away with a scramble. Hold down the R Trigger and the QB becomes a runner. Once you cross the line of scrimmage, you can no longer make a pass, so you can let go of the R Trigger and control the QB as if you were a running back on a running play.
Button Action
R+L . . . . . . . . . . . . . . . . . . . . . Juke Move
R+A . . . . . . . . . . . . . . . . . . . . . Speed Burst/Power Move
R+B . . . . . . . . . . . . . . . . . . . . . Spin Move
R+X . . . . . . . . . . . . . . . . . . . . . Slide (or Dive, if close enough to the
1st down marker)
R+Y . . . . . . . . . . . . . . . . . . . . . . Hurdle
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If you want total control over your offensive results, turn on Maximum Passing from the Controller Assignment Screen (see page 17). With Maximum Passing activated, you can lead your receivers to thread the ball in front of, behind, and around the defenders. To use Maximum Passing, press the Analog Stick in the direction in which you want to adjust the throw. Press a little for a small adjustment; press harder for a bigger adjustment. For example, to lead the receiver, press Up on the Analog Stick. To throw behind and to the left of a receiver, press Down and Left.
Button Action
B . . . . . . . . . . . . . . . . . . . . . . . Select receiver nearest the ball
X . . . . . . . . . . . . . . . . . . . . . . . Dive for pass
Y . . . . . . . . . . . . . . . . . . . . . . . Jump for pass
NOTE: When catching a pass, it is not necessary to press an action button, but doing so will increase your chances of successfully catching the ball.
PRIOR TO SNAP
Button Action
B or D-Pad . . . . . . . . . . . . . . . . Select a defender
Analog Stick . . . . . . . . . . . . . . . Reposition defender
L or R Trigger
(with defensive back selected) . . . . . View Players
L or R Trigger
(with defensive lineman selected) . . . Shift defensive line
A . . . . . . . . . . . . . . . . . . . . . . . Hurry players to line of scrimmage
X (at line of scrimmage) . . . . . . . . Pump up the crowd
Y . . . . . . . . . . . . . . . . . . . . . . . Call audible. From the Audible Menu,
press A, B, or X to select alternate play. Press Y again to cancel audible
AFTER THE SNAP
Button Action
B . . . . . . . . . . . . . . . . . . . . . . . Take control of defender nearest to ball
A . . . . . . . . . . . . . . . . . . . . . . . Speed burst
X . . . . . . . . . . . . . . . . . . . . . . . Dive/Tackle
Y . . . . . . . . . . . . . . . . . . . . . . . Jump to knock down or intercept pass
L or R Trigger . . . . . . . . . . . . . . Swim Move
D-Pad . . . . . . . . . . . . . . . . . . . . Swap control of your players
Instant Energy . . . . . . . . . . . . . . Press A while running to fill the player
arrow completely. Then press any special move button to perform a more powerful move.
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