You have in your hands the most detailed and realistic football
simulation ever created.
The power of Sega Dreamcast brings the NFL to life as never before
and challenges all your previous conceptions about sports video games.
From draft to Super Bowl, from fantasy tournaments to real NFL
schedules, from play creation to player creation, it’s all in NFL 2K.
Now strap on your helmet and see if you can get past rookie mode.
You see, we also put in the smartest, hardest-hitting AI, over 1,600
motion-captured animations, and a sophisticated, skeletal-based, real
physics collision system.
This ain’t your daddy’s football game...this is the real NFL.
Are you strong enough?
STARTING THE GAME
Note: Sega Sports™ NFL 2K is a one- to four-player game.
Before turning the Dreamcast power ON, connect the controller(s) or other peripheral equipment into the control ports
of the Dreamcast. To return to the title screen at any point
during game play, simultaneously press and hold the A, B, X,
Y and Start Buttons. This will cause the Dreamcast to softreset the software and display the title screen.
Port A
Power ButtonOpen Button
When using a Visual Memory Unit (sold separately), insert it into Expansion Socket 1 of the Dreamcast
controller if you wish to use VMU Play Calling.
When using a Jump Pack™ (sold separately), insert it into Expansion Socket 2 of the Dreamcast
controller. When the Jump Pack is inserted into Expansion Socket 1 of the controller, the Jump Pack
does not lock into place and may fall out during game play or otherwise inhibit game operation.
Purchase additional controllers (sold separately) to play with two or more people.
The game controls are all set to their default settings. To change the control settings, see the
Game Options Menu on page 13.
Port B Port C Port D
Get out there and play! It’s game time!
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CONTROL SUMMARY
Analog
Thumb
Pad
Directional
Pad (D-Pad)
Expansion Socket 1
R/L Triggers
NOTE: Never touch the Analog Pad or R/L Triggers while turning the Dreamcast power ON. Doing so may disrupt the
controller initialization procedure and result in malfunction.
Visual Memory Unit (VMU)Jump Pack
Directional Pad
(D-Pad)
Expansion Socket 2
Cap
Connector
LCD Screen
Sleep Button
Mode Button
B Button
A Button
X Button
Y Button
B Button
A Button
Start Button
NFL 2K is a complex game with many different controls and menus. If you have questions while viewing most
menus or play screens, press the Y Button for Command Help.
To highlight and select specific menu items, press the Analog Pad (or D-pad) in the direction of the menu item
until it highlights.
Menu Controls
Analog Pad (or D-pad)Highlight menu options by pressing in desired direction.
ASelect/scroll through highlighted selection
BCancel selection/Return to previous screen
XScroll back through option selection
YCommand Help menu (Help menus
provide instant command summary for a
particular game screen and can be accessed
from most menu and play screens.)
General Gameplay Controls
Start (during gameplay)Pause Menu. Please see page 16 for details.
Analog Pad (in proper direction)Highlight formations or play sets
D-Pad ( p ress at line of scrimmage)D i rectional Swapping (quickly change control of your players)
Calling Plays
R/L TriggersCall Plays. Toggle through formations or play sets to select
ASelect formation or play
BView previous formations or play sets
XFlip play formation or direction
Note: You can also call plays from your VMU (see Game Options Menu on page 13). With VMU Play Calling, controls for
selecting plays are the same as if you used the main screen to select plays. If you press the X Button (Flip play formation), a
two-way arrow icon will appear on the main screen to indicate a successful play flip.
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If you are playing a game with more than one person per team (e.g. two-on-two), either player on a team can
select a play. If you are on offense, the first player to enter a play will be the quarterback. Both players can
cycle through the available plays at the same time so you may need to coordinate in order to avoid confusion.
If you have VMU Play Calling activated, both players can cycle through the plays on the VMU. However only the
player who is plugged into the priority controller port will be able to view the plays on his/her VMU (Port A has
priority over B, C, D; Port B has priority over C, D, etc).
If only one side has a VMU available, that side can select plays from the VMU; the other side will select from the
television screen.
Note: If VMU Play Calling is selected and only 1 player on a team has a VMU available, the other player(s) on the
team can still cycle through the that player’s VMU by manipulating their own controllers and can still select plays by
pressing the A Button. If seemingly random plays are being selected, make sure that only one player per team is
scrolling through and selecting plays.
SEGA SPORTS TIP: For play calling assistance, don’t select a play on the Play Calling screen. Instead,
let NFL 2K help you out. During play calling, press the A Button once and the Coach’s Pick will select a recommended formation. Press the A Button again and the Coach’s Pick will select a recommended play.
ON OFFENSE (Prior To Snap)
L/R TriggersView receivers’ button assignments, player names, and
fatigue levels
AHurry players to line of scrimmage
YCall up Audible Menu, press A, B, or X to select an
a l t e rnate play. Press Y again to cancel
NOTE: You can customize Audibles from the Pause Menu (see page 16 for details.)
Move Analog Pad Send player in motion. Players will only go in motion if
the formation allows (once team is at line of scrimmage,
prior to the ball being snapped)
XLower crowd noise (quarterback)
BFake snap signal
SEGA SPORTS TIP: “Special” plays are special teams plays such as kicking a field goal, kicking off or punting
(or fake plays). “Clock” plays are design to enable the quarterback to either stop the clock by spiking the ball, or
to eat up the play clock by dropping to one knee (a feature traditionally re s e rved for the end of the half or game).
SEGA SPORTS TIP: If time is running out, or if you want to catch your opponent off guard, try running a nohuddle offense. Press Y Button immediately after the completion of a play to quickly run the same play again.
Running The Ball
ASpeed Burst
L or R Trigger (left and right arm respectively)Stiff Arm
L + R TriggerShoulder Charge
XDive
YHurdle or high step
BSpin move
D-Pad Lateral the ball to the closest teammate behind you
Instant Energy (Power Moves)Press A while running to fill player arrow completely,
then press any special move button to perform a
more powerful move.
SEGA SPORTS TIP: Instant Energy lasts for only a short period. Use it sparingly, as overuse can increase the
likelihood of player fatigue.
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SEGA SPORTS TIP: If you do not take control of a player (either by pressing the Analog Pad or an action
button), the Dreamcast will run the play for you. Once you take control of a player, that player is under your
command until the play ends, or until you press the B Button to assume control of another player.
Passing The Ball
ASnap the ball
Tap A,B,X,Y or L/R TriggersPass
D-pad after ball is snappedThrow ball away
R Trigger(tap)Pump Fake
QB Scramble
R + L TriggerPump Fake
R Trigger + ASpeed burst/Charge
R Trigger + BSpin move
R Trigger + XDive
R Trigger + YHurdle
Note: When holding the R Tr i g g e r , the QB becomes a runner and you can use the moves as listed under Running The Ball.
Note: Once you cross the line of scrimmage, you can no longer attempt a forward pass.
Maximum Passing
For the ultimate in passing control, select Maximum Passing from the Controller Assign screen (see page 15)
before starting a game. With Maximum Passing activated, you can adjust your QB’s throws on the fly to lead
your receivers, throw behind your receivers – anything to help get the ball past the defense. To use Maximum
Passing, press the Analog Pad in the direction in which you want to modify the throw; press a little to modify a
little bit, press harder for a bigger adjustment. For example, to lead the receiver, press UP on the Analog Pad.
To throw behind and to the left of the receiver, press DOWN and LEFT.
Remember, to scramble and move your QB away from defensive pressure, you need to hold down the R Trigger
and then move the Analog Pad to move the QB. Once you escape the pressure, release the R Trigger and then
use the Analog Pad for Maximum Passing control.
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SEGA TIP: The longer you hold down the pass button, the harder the pass. Tap for a lob pass; hold for a
bullet pass.
Catching A Pass
BSelect receiver nearest to the ball
XDive for a pass
YJump for a pass
SEGA SPORTS TIP: When catching a pass, it is not necessary to press an action button, but doing so will
increase your chances of successfully catching the ball.
ON DEFENSE (Prior to Snap)
B or D-padSelect a defender
Analog PadReposition defender
L or R Trigger (w/non-defensive
lineman highlighted)View players
L or R Trigger (w/defensive
lineman highlighted)Shift defensive line
AHurry players to line of scrimmage
X (at line of scrimmage)Pump up the crowd
YCall audible. From Audible Menu, press X,
A, or B button to select alternate play. Press
Y again to cancel audible
Note: If you press the A Button prior to the snap, be careful that you don’t speed-burst your way offsides!
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ON DEFENSE (After The Snap)
BTake control of defender nearest to ball
ASpeed burst
YJump to knock down or intercept pass
XDive/Tackle
L or R Trigger Swim move
D-padSwap control of your players
Instant Energy (Power moves)Press A while running to fill player arrow completely, then
press any special move button to perform a more
powerful move.
Special Teams
Kicking The Ball
Note: Determine ball trajectory and direction first. Then select kick power and snap the ball when you have the
desired amount of power.
A (fill meter for full power)Launch kick meter/kick the ball
Analog Pad UPLow kick
Analog Pad DOWNHigh kick
Analog Pad LEFT/RIGHTSet direction of kick
Note: You don’t need to aim field goals in Rookie Mode, but you will need to on the higher difficulty levels.
Receiving Punts and Kickoffs
Analog PadControl return man after reception
D-PadLateral the ball after reception
Y (after receiver catches ball)Down the ball
*You must have control of your man to activate this command.
Y (before receiver catches ball)Fair catch (on punts only)
*You must call before the ball begins its descent.
Hold L/RView selected player names on both teams
Replay Controls
D-Pad – moves highlighting icon
Analog Thumb Pad UP – Pan high
Analog Thumb Pad DOWN – Pan low
Analog Thumb Pad LEFT – Pan left
Analog Thumb Pad RIGHT – Pan right
X – Zoom in
Y – Bring up Replay Menu
A – Play (real time speed)
B – Zoom out
L Shift – rewinds
R Shift – fast forwards
NOTE: L Shift and R Shift are both touch sensitive controls. The lighter you press, the slower the replay; the harder you
press the faster the replay.
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Practice
Exhibition
Season
PlayoffsExhibition
GAME SET-UP
Main Menu
The Main Menu is where you will
make all your game selections and
option adjustments. The Main Menu
appears after the NFL 2K title screen.
Press the Start Button to bypass the
intro sequence and go straight to the
Main Menu.
Options
Fantasy
PracticeBe sure you’re ready on game day
ExhibitionChoose your teams and take the field
TournamentTackle up to 15 other teams. (See Tourney on page 17)
SeasonMake a regulation run for the Super Bowl Trophy.
(See Season on page 16)
PlayoffsKick off a playoff run for the Super Bowl ring
OptionsCustomize the game parameters
FantasyDraft and play in a season of your own design
(See Game Modes on page 16)
QuickstartLet the computer choose the teams and play an Exhibition game
TutorialLearn as you play
CustomizeDesign your plays, players, and team
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Tutorial
CustomizeQuickstart
OPTIONS MENU
Customize the following game set-up options prior to kickoff:
-Press A to cycle forward through an option selection; X to cycle backward.
WeatherTime of day, temperature, precipitation, wind speed, and fog
Game OptionsQuarter length, skill level, play calling, VMU play calling, game speed,
fatigue and injuries, coach mode, and Performance EQ
ControllerAdjust the control/button settings
CodesDiscover hidden game secrets
PresentationAdjust the game amenities (action replays, commentary, sound effects
volume, etc.)
PenaltiesControl the frequency of any penalty
GAME OPTIONS MENU
Select Game Options from the Main Options Menu and adjust the following settings accordingly.
Quarter LengthPlay 1- to 15-minute quarters
Skill LevelRookie, Pro, or All-Pro
Play CallingBy Formation (4-3, I Form, Shotgun) or By Type (Blitz, Long
Pass, Short Run)
VMU Play CallingWhen ON, play formations/sets are displayed on your VMU
Game SpeedNormal, fast, or slow
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FatigueDetermine the fatigue levels which will affect players during a game
InjuriesAdjust likelihood of injuries
Coach ModeWhen ON, you pick plays and CPU executes them
Performance EQConvert both teams to the same rating and skill level
SEGA SPORTS TIP: Performance EQ allows you to play every NFL team adjusted to the same rating level.
With Performance EQ activated, victory will belong to the most skilled player, not the player who stacked his
team with the strongest athletes.
TAKING THE FIELD (Exhibition Play)
SEGA SPORTS TIP: The “Profile” element in NFL 2K mirrors every NFL team’s pre-determined style of play
and play calling tendencies. Part of being successful at NFL 2K is playing to your team’s strengths. If you select
the Profile for a pass-happy team such as the Vikings or 49ers, your team’s philosophy will be to air it out, and
air it out often. However, if you prefer to grind it out on the turf, you might select the Profile of a team with a
strong running philosophy, such as the Steelers or Broncos.
Choosing Teams
Home – Select the home team and playbook
Visitors – Select the away team and playbook
Stadium Location – Choose where you want to play the game
Roster – Choose Default Rosters or With Trades
Controller Assign Screen
Once you’ve selected the teams, the Controller Assign screen appears. Press the Analog Pad or D-pad UP/DOWN
to align your controller with the team you wish to command. If you wish to use Maximum Passing (see page
8), press the A Button to toggle it ON. When you are ready to get underway, press the Start Button to advance
to the game.
Note: You can play with up to four different players on either of the two teams, or join up cooperatively and play on
the same team.
Coin Toss
Visiting team gets to call it. Following the coin toss, the Special Teams play calling screen appears. Winner of the
toss gets to choose first possession or select a goal to defend.
On The Field
This is where all the NFL action takes place.
Player Control Arrow
Selecting Your Plays (On Offense and Defense)
Champions are built on talent, teamwork and the coach’s
playbook. Use your play list to tackle any offensive and
defensive situation. On offense, passing plays are displayed
in blue, running plays are displayed in red.
Note: You can edit your playbook prior to or during the game.
See Customizing Plays on page 18 for complete details.
Play Clock
Quarter/
Time Remaining
Down/Yards-To-Go
Time Outs Left
Score
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PAUSE MENU
The Pause Menu allows you to stop gameplay and call an official time out, program the game audibles, make
substitutions, view the replay, change the game options and controller configuration, adjust the game camera
angles, and view the current stats. The player who pauses the game controls the selection of options.
GAME MODES
From the Main Menu, you can conduct a team practice or scrimmage with another team, hold an exhibition
game, launch a season, head straight to the playoffs, hold a tournament with up to 16 different teams, play in a
fantasy league of your own making, or customize your own plays, players, and teams.
NOTE: Remember to press the Y Button for Help Menus at any time to help navigate through each game screen.
Season
Select Season on the Main Menu and lead your favorite team through a regulation 16-game season on a quest
for the coveted Super Bowl ring.
Season Menu
Once you’ve selected your team(s), access the Season Menu to begin play on this week’s game, or to customize
your plays, players, and teams.
Practice
In the NFL, practice is key. The practice field is the place to tighten pass routes, fine tune the running
game, and learn about defensive positioning and techniques. You can customize your practice session
with three Practice Types:
Special Move Practice– Get a feel for the controller and how to perform special moves
Full Scrimmage – Line up against another team
Offense Only – Work out the kinks in your offense without a defense to stop you
Tourney
Choose to play in a New tournament with 4, 8, or 16 teams, or Load and continue a previously saved
tournament. Select your teams, determine human or CPU control for each, and begin play.
Tournament Menu
The Tournament Options Menu is where you can choose to begin the Tournament, as well as view your Schedule,
the Tournament Tree and Game Stats.
Playoffs
Select your team and compete in a hunt for the ultimate ring - from Wild Card to Super Bowl.
If you have what it takes, that is.
CUSTOMIZE
NFL 2K offers unprecedented power to customize the game to your own personal desires. You can design your
own plays, players, and teams. Keep tally of your personal in-game records. Even review the records of other
human players:
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Creating A Player
Build your own pro, from his face mask style to his quickness on the field.
Building A Team
Here you can create your own team, from the logo style to team colors,
create your own free agent pool, trade players, sign free agents, and
rearrange your depth chart.
Customizing Plays
This feature allows you to edit an existing play or create a brand new
offensive or defensive play. Use the following sequence for best results:
First, Import a previously saved play or create a new one.
Next, name the new play and decide if it is for Offense or Defense.
Select the formation and play type (eg. pass, pitch, hand off).
When you reach the Play Create screen, you’ll find three options:
Position – Select the player you’d like to edit.
Assignment – Cycle through dozens of route variations and assignments.
Modifier –- Modify the player’s route to take him exactly where you’d like him to go.
Press the A Button to toggle between the many variations.
Note: If you’ve inserted a VMU with empty blocks, your play will be saved.
SEGA SPORTS TIP: Memorize your favorite customized plays and use them at opportune times to surprise
your opponent. Delete plays that don’t work well during game time.
Fantasy
Build your own fantasy tournament or full fantasy league. All available players will be dropped into a giant free
agent pool. You will draft to build your own customized team. Once your team is built, you can take part in a
Fantasy Tournament (4-, 8-, 16-, or 31-team single elimination tournament) or play a full Fantasy League with
an entire simulated season. Draft players, build your team and go!
Note: You can either draft manually or press the Start Button to have the CPU automatically complete the draft order.
SAVING/LOADING
The game automatically saves data for you after you exit a mode (Season, Playoffs, Fantasy, etc.)
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Credits
VISUAL CONCEPTS CREDITS
Lead Engineer
Tim Walter
Lead AI Engineer
Matthew Hamre
Lead Library Engineer
Chuck Batson
Audio Director
Brian Luzietti
Lead Tools Engineer
Audrey Seymour
Engineers
Chris Larson
Mark Horsley
Gary Arnold
Shawn Lee
Nick Jones
Scott Patterson
Art Director
Alvin Cardona
Artists
Fred Wong
David Lee
Steve Paris
Leandro Penaloza
Nelson Wang
Quinn Kaneko
Joel Flory
Matt Crysdale
Joyce Rietveld
Avril Harrison
Sound Designer
Larry Peacock
Tools Engineers
Josh Lee
Brian Hughes
Nick Verne
Executive Producer
Greg Thomas
Project Manager
Jeff Thomas
Assistant Project Manager
Rustin Lee
Quality Assurance
Rick Andraschko
Special Thanks
Wayne Herman
Alice Crysdale
Richard Yee
Kaj Swift
Brian Grenier
Rockne Tarkington
Carl M.
Solano College Players
20
SEGA CREDITS
Senior Producer
Marcus Matthews
Producer
David Perkinson
Assistant Producers
Lorne Asuncion
Matt Underwood
Sega Sports Team
Derrick Aynaga
Kirby Fong
Tracy Johnson
Marketing
Martha Hill
Andrew Stein
Stacey Kerr
Special Consultants
Willie Shaw - Oakland Raiders
Marty Mornhinweg - San Francisco
49ers
Motion Capture Talent
Junior Bryant
Derrick Deese
Marquez Pope
Ahman Green
Jim Schwantz
Shawn McWashington
Chris Keldorf
Tommy Thompson
Ward Farris
Tony Patch
Gerard Williams
Larry Williams
Alan Rice
Phil Shores
Ken Shelton
Tyrone Peace
Dave Paniagua
Nikko DeLozada
Motion Capture
House of MovesJarrod Phillips
Tom Tolles
James Scanlon
Performance Capture StudiosGary Roberts
Mark Greenberg
Francois Laroche
Percy Sagun
Goal Line Productions
Paul Levine
Cheryl Levine
Script Writing
Rob Thomas
Voice Over
Terry McGovern as “Dan Stevens”
Jay Styne as “Peter O’Keefe”
Mark VanGelder as “Chris Dishman”
Marcia Perry as “Michelle Westphal”
Doug Dull as the PA Announcer
Tim White as the referee
Recording Studio
Conscious Sound StudiosBenjamin Grant DePauw
Playbook Design
The Coach’s EdgeCraig Jonas
Ryan Audus
Mary Swayne
Player Rating and Stat
Database
Matt Underwood
Lorne Asuncion
Additional Statistical Support
Stats Inc.Scott Enslen
Jim Capuano
Lead Tester
Todd Slepian
Assistant Leads
Ed Brady
Howard Gipson
Matt Lucich
Abe Navarro
21
Testers
Richard Allard
Bobby Amirkhan
Gabrielle Brown
Sean Doidge
Joey Edwards
BJ Enriquez
Paulita Escalona
Scott Etkin
Roger Faso
David Fischer
Jason Hill
Jason Nolen
Dave Paniagua
Pedro Ponce
Jonas Robledo
Jakob Slipak
Joshua Tapley
Pat Walsh
Willie Wareham
Dan Windrem
David Wood
Joe Gora
Benjie Galvez
Rick Ribble
Amy Albertson
Jeff Sideno
Patrick Pendergast
Chris Meyer
Ryan Roettele
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Jason Carbajal
Kandis Etzler
Roddy McNevin
Jason Mercer
Special Thanks - Sega of
America
Bernie Stolar
Lynne Poirier
Peter Moore
Undyne Stafford
Shinobu Toyoda
Jane Thompson
Karen Kress
Charlie Bellfield
Dave Karraker
Jennifer Walker
Karen Schachter
Teri Higgins
Fred Huey
John Cheng
Cindy Jenney
Sandy Castagnola
Sheri Hockaday
John Amirkhan
Joanne Eastman
Sean Doidge
Mike McCollum
Mitzi Reagan
Roxana Hui
Eric Hammond
Scott Hartin
Gary Lake
Judy Jette
Tom Miley
Toshi Morita
Alex Villagran
Jim Yamashita
Curtis Clarkson