You have in your hands the most detailed and realistic football
simulation ever created.
The power of Sega Dreamcast brings the NFL to life as never before
and challenges all your previous conceptions about sports video games.
From draft to Super Bowl, from fantasy tournaments to real NFL
schedules, from play creation to player creation, it’s all in NFL 2K.
Now strap on your helmet and see if you can get past rookie mode.
You see, we also put in the smartest, hardest-hitting AI, over 1,600
motion-captured animations, and a sophisticated, skeletal-based, real
physics collision system.
This ain’t your daddy’s football game...this is the real NFL.
Are you strong enough?
STARTING THE GAME
Note: Sega Sports™ NFL 2K is a one- to four-player game.
Before turning the Dreamcast power ON, connect the controller(s) or other peripheral equipment into the control ports
of the Dreamcast. To return to the title screen at any point
during game play, simultaneously press and hold the A, B, X,
Y and Start Buttons. This will cause the Dreamcast to softreset the software and display the title screen.
Port A
Power ButtonOpen Button
When using a Visual Memory Unit (sold separately), insert it into Expansion Socket 1 of the Dreamcast
controller if you wish to use VMU Play Calling.
When using a Jump Pack™ (sold separately), insert it into Expansion Socket 2 of the Dreamcast
controller. When the Jump Pack is inserted into Expansion Socket 1 of the controller, the Jump Pack
does not lock into place and may fall out during game play or otherwise inhibit game operation.
Purchase additional controllers (sold separately) to play with two or more people.
The game controls are all set to their default settings. To change the control settings, see the
Game Options Menu on page 13.
Port B Port C Port D
Get out there and play! It’s game time!
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CONTROL SUMMARY
Analog
Thumb
Pad
Directional
Pad (D-Pad)
Expansion Socket 1
R/L Triggers
NOTE: Never touch the Analog Pad or R/L Triggers while turning the Dreamcast power ON. Doing so may disrupt the
controller initialization procedure and result in malfunction.
Visual Memory Unit (VMU)Jump Pack
Directional Pad
(D-Pad)
Expansion Socket 2
Cap
Connector
LCD Screen
Sleep Button
Mode Button
B Button
A Button
X Button
Y Button
B Button
A Button
Start Button
NFL 2K is a complex game with many different controls and menus. If you have questions while viewing most
menus or play screens, press the Y Button for Command Help.
To highlight and select specific menu items, press the Analog Pad (or D-pad) in the direction of the menu item
until it highlights.
Menu Controls
Analog Pad (or D-pad)Highlight menu options by pressing in desired direction.
ASelect/scroll through highlighted selection
BCancel selection/Return to previous screen
XScroll back through option selection
YCommand Help menu (Help menus
provide instant command summary for a
particular game screen and can be accessed
from most menu and play screens.)
General Gameplay Controls
Start (during gameplay)Pause Menu. Please see page 16 for details.
Analog Pad (in proper direction)Highlight formations or play sets
D-Pad ( p ress at line of scrimmage)D i rectional Swapping (quickly change control of your players)
Calling Plays
R/L TriggersCall Plays. Toggle through formations or play sets to select
ASelect formation or play
BView previous formations or play sets
XFlip play formation or direction
Note: You can also call plays from your VMU (see Game Options Menu on page 13). With VMU Play Calling, controls for
selecting plays are the same as if you used the main screen to select plays. If you press the X Button (Flip play formation), a
two-way arrow icon will appear on the main screen to indicate a successful play flip.
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If you are playing a game with more than one person per team (e.g. two-on-two), either player on a team can
select a play. If you are on offense, the first player to enter a play will be the quarterback. Both players can
cycle through the available plays at the same time so you may need to coordinate in order to avoid confusion.
If you have VMU Play Calling activated, both players can cycle through the plays on the VMU. However only the
player who is plugged into the priority controller port will be able to view the plays on his/her VMU (Port A has
priority over B, C, D; Port B has priority over C, D, etc).
If only one side has a VMU available, that side can select plays from the VMU; the other side will select from the
television screen.
Note: If VMU Play Calling is selected and only 1 player on a team has a VMU available, the other player(s) on the
team can still cycle through the that player’s VMU by manipulating their own controllers and can still select plays by
pressing the A Button. If seemingly random plays are being selected, make sure that only one player per team is
scrolling through and selecting plays.
SEGA SPORTS TIP: For play calling assistance, don’t select a play on the Play Calling screen. Instead,
let NFL 2K help you out. During play calling, press the A Button once and the Coach’s Pick will select a recommended formation. Press the A Button again and the Coach’s Pick will select a recommended play.
ON OFFENSE (Prior To Snap)
L/R TriggersView receivers’ button assignments, player names, and
fatigue levels
AHurry players to line of scrimmage
YCall up Audible Menu, press A, B, or X to select an
a l t e rnate play. Press Y again to cancel
NOTE: You can customize Audibles from the Pause Menu (see page 16 for details.)
Move Analog Pad Send player in motion. Players will only go in motion if
the formation allows (once team is at line of scrimmage,
prior to the ball being snapped)
XLower crowd noise (quarterback)
BFake snap signal
SEGA SPORTS TIP: “Special” plays are special teams plays such as kicking a field goal, kicking off or punting
(or fake plays). “Clock” plays are design to enable the quarterback to either stop the clock by spiking the ball, or
to eat up the play clock by dropping to one knee (a feature traditionally re s e rved for the end of the half or game).
SEGA SPORTS TIP: If time is running out, or if you want to catch your opponent off guard, try running a nohuddle offense. Press Y Button immediately after the completion of a play to quickly run the same play again.
Running The Ball
ASpeed Burst
L or R Trigger (left and right arm respectively)Stiff Arm
L + R TriggerShoulder Charge
XDive
YHurdle or high step
BSpin move
D-Pad Lateral the ball to the closest teammate behind you
Instant Energy (Power Moves)Press A while running to fill player arrow completely,
then press any special move button to perform a
more powerful move.
SEGA SPORTS TIP: Instant Energy lasts for only a short period. Use it sparingly, as overuse can increase the
likelihood of player fatigue.
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