Creating a Player26
Building a Team26
Creating your Own Plays26
Designing a Play27
Saving/Loading27
Credits28
1
INTRODUCTION
STARTING THE GAME
IntroductionStarting the Game
Thank you for purchasing Sega Sports NCAA College Football 2K2.
The power of the Dreamcast brings college football to life as never before. From the creators of incredible games like NFL 2K1 and NBA 2K1 comes the quintessential college
experience with NCAA 2K2.
In Season Mode, you will get to compete in the regular 2001 schedule all the way through
the bowl games and the National Championship, if your team is good enough. Plus, full
stats are compiled on every player so you won’t be able to take any games off if you expect
your star to win the Heisman Trophy.
With Legacy Mode, you will take over the responsibilities of coach and athletic director. Do
you have what it takes to build a powerhouse year after year? Here is your chance to prove it.
Then there is Exhibition Mode, where you can pit any two teams against each other for a
quick game. And Tutorial Mode – that’s where you can learn the ins and outs of the game
right on the screen. There’s even a Scrimmage mode where you can practice your plays
before the big game on Saturday rolls around.
Oh, and did we mention network play? NCAA 2K2 joins the impressive list of SEGA Sports
titles that offer what no other console game can match – multiple players over the Internet.
With up to four players per console, NCAA 2K2 is the first 8player network college football game in history.
This isn’t the same old college football you’re used to. This is
NCAA 2K2. Do you have what it takes to tame the game?
Can you go online and grind it out with real, live opponents?
The only way to tell is to get out of the locker room and onto
the field – that’s where heroes and legends are made.
NOTE: Sega Sports™ NCAA 2K2 is a one to four-player game. Before turning the
Dreamcast Power ON, connect the controller(s) or other peripheral equipment into the control ports of the Dreamcast. To return to the title
screen at any point during gameplay, simultaneously
press and hold the A, B, X, Y, and START buttons.
This will cause the Dreamcast to soft-reset the software and display the title screen.
Control Summary
NCAA 2K2 is designed with analog functionality in mind. The SEGA Dreamcast analog controls provide a fuller range of motion and add to the overall depth of the game. By going to
the Game Options -> Controller menu however, you can change the control scheme to use
the D-Pad instead. Either way is acceptable, it’s a matter of personal preference.
To highlight and select specific menu items, press the Analog Stick (or D-pad) in the direction of the menu item until it highlights. If you have questions when viewing most menus and
screens, press the Y button for Command help.
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3
CONTROL SUMMARY
CONTROL SUMMARY
Control SummaryMenu Controls
ButtonAction
Analog Pad (or D-Pad)Highlight menu options
ASelect / Scroll through the highlighted selections.
BCancel selection / return to previous.
XChange menu focus
YCommand Help Menu
Keyboard
Coach’s Corner: Getting Help
If at any time you need help navigating through the menus,
press Y and a help screen will help you find the way.
Virtual Memory Unit
Jump Pack
4
General Gameplay Controls
ButtonAction
Start (during gameplay)Pause Menu
Analog PadHighlight formations or play sets
D-Pad (at line of scrimmage)Change control of your player
5
CONTROL SUMMARY
ON OFFENSE
Calling PlaysOn Offense
ButtonAction
R/LToggle through formations
ASelect Formation or play
BView Previous formations or play sets
XFlip play or formation
NOTE: You can also call plays from your VMU (see Game Options
Menu on page 19.). With VMU Play Calling, controls for selecting plays are the same as if
you used the main screen. If you press the X Button (flip play formation) a two-way arrow
icon will appear on the main screen to indicate a successful play flip.
When you are playing a game with more than one person per team (e.g. two-on-two), either
player on the team can select a play. If you are on offense, the first player to enter a play
will be the quarterback. Be careful though, both players will be able to select the play at the
same time, so you will want to designate who the play-caller will be.
Coach’s Corner: Bluff Mode
To hide the play you’re calling, hold down
the A button and keep it held down. You can
then scroll through other pages of plays to
hide your play. When you release the A button, it will call the play you originally selected.
Coach’s Corner: Play Calling
Need a little help selecting a play? Then let either the offensive or
defensive coordinator make the call. During play calling, press the A
button once and NCAA 2K2 will select a play for you. Press the A button again to accept the selection.
BEFORE THE SNAP
ButtonAction
Analog Pad L/RSend eligible receiver in motion
L/RView receiver’s button assignments, player numbers
and fatigue levels.
AHurry players to the line of scrimmage / snap ball
YCall up the Audible Menu, press A, B, or X to select
an alternate play. Press Y again to cancel.
XLower crowd noise (quarterback)
BFake snap signal
Coach’s Corner: No Huddle Offense
Time running out? Need to score quick? Want to try catching
the defense off guard? Then try running the no-huddle offense.
Press the Y button immediately after completion of the play to
quickly run the same play again.
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7
ON OFFENSE
ON OFFENSE
8
RUNNING
ButtonAction
ASpeed Burst (hold A button)
Power Move (tap A button)
L or RStiff Arm Left or Stiff Arm Right
L+RJuke Move
XDive
YHurdle or High Step
BSpin Move
D-PadLateral the ball to the closest teammate behind you.
Instant EnergyPress and hold A while running to fill the player
arrow completely, then press any special move but-
ton to perform a more powerful move.
Coach’s File: Power Moves
Instant Energy only lasts for a short period of time. Use it
sparingly, as overuse can increase the likelihood of a fumble.
PASSING
ButtonAction
Any ButtonPass to that receiver (double tap to fake)
D-PadThrow the ball away
RUNNING THE OPTION
Option plays are indicated by the color yellow in your playbook
(if your team can run the option, that is). On an option play,
the QB will fake a handoff to the Running back and then take
off left or right (depending on the play). Press the A button to
pitch the ball to the option running back. Hold the A button
after the snap to give the ball to the up-back.
ButtonAction
APitch
QUARTERBACK SCRAMBLE
Even the best offensive line is going to let a defender through from time to time. So when
you feel the pressure coming, get the quarterback away with a scramble. Hold down the R
Trigger and the QB becomes a runner. (Don’t forget to let go of the R Trigger if you want to
make a pass.) Once you cross the line of scrimmage, you can no longer make a pass, so
you can let go of the R Trigger and control the QB as if you were a running back on a
running play.
If you want total control over your offensive results, turn on
Maximum Passing by pressing the A Button on the Controller
Assignment Screen (see page 20). With Maximum Passing
Activated, you can lead your receivers to thread the ball in
front of, behind and around the defenders. To use Maximum
Passing, press the Analog Stick in the direction in which you
want to adjust the throw. Press a little for a small adjustment; press harder for a bigger
adjustment. For example, to lead the receiver, press Up on the Analog Stick. To throw
behind and to the left of a receiver, press Down and Left
Coach’s Corner: Passing
There are actually three levels of passing strength in NCAA 2K2. Tapping the pass
button lobs the ball to the receiver – that’s good for letting a receiver run underneath
it, but gives time for the defenders to close on the ball. Holding the pass button down
longer (making sure to release it before the ball leaves the quart e r b a c k ’s hand) will
result in a normal throw. Finally, holding down the button past the ball’s release will
result in a bullet-pass – great for when you have to get it to the receiver quickly.
CATCHING A PASS
ButtonAction
BSelect receiver nearest the ball
XDive for pass
YJump for pass
Note: When catching a pass, it is not necessary to press an action button, but doing so
will increase your chances of successfully catching the ball.
10
BEFORE THE SNAP
ButtonAction
B or D-padSelect a defender
Analog StickReposition defender
L or R View players (with defensive
L or RShift defensive line (with
AHurry players to line of scrimmage
X (at line of scrimmage)Pump up the crowd
YCall audible. From the Audible Menu, press A, B, or X to
backs or linebackers selected)
defensive lineman selected)
select alternate play. Press Y again to cancel audible.
AFTER THE SNAP
ButtonAction
BTake control of the defender nearest to the ball.
ASpeed Burst
XDive / Tackle
YJump to knock down or intercept a pass
L or R Defensive Line Special Move
D-PadSwap control of your players
Instant EnergyPress A while running to fill the player arrow com-
pletely. Then press any special move button to perform a more powerful move.
On Defense
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+ 11 hidden pages
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