Games SEGA DREAMCAST NCAA FOOTBALL 2K2 User Manual

TABLE OF CONTENTS
Introduction 2 Starting the Game 3 Control Summary 3
Menu Control 5 General Gameplay Controls 5 Calling Plays 6
Before the Snap 7 Running 8 Passing 8 Running the Option 9 Quarterback Scramble 9 Maximum Passing 10 Catching a Pass 10
On Defense 11
Before the Snap 11 After the Snap 11 Defensive Line 12
Special Teams 13
Kicking the Ball 13 Receiving Punts and Kickoffs 13
Replay Controls 14 Game Set Up 15
Main Menu 15 Options Menu 18 Game Options Menu 19
Drew Brees Bio 16 Exhibition Play 20
Choosing Teams 20 Controller Assignment Screen 20 Coin Toss 20 Selecting Your Plays 21
Pause Menu 21 Game Modes 22
Scrimmage 22 Tourney 23 Season 23 Legacy 24 Quick Start 24 Tutorial 24
Network Play 25 Network Settings 26 Customize 26
Creating a Player 26 Building a Team 26 Creating your Own Plays 26 Designing a Play 27 Saving/Loading 27
Credits 28
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INTRODUCTION
STARTING THE GAME
Introduction Starting the Game
Thank you for purchasing Sega Sports NCAA College Football 2K2.
The power of the Dreamcast brings college football to life as never before. From the cre­ators of incredible games like NFL 2K1 and NBA 2K1 comes the quintessential college experience with NCAA 2K2.
In Season Mode, you will get to compete in the regular 2001 schedule all the way through the bowl games and the National Championship, if your team is good enough. Plus, full stats are compiled on every player so you won’t be able to take any games off if you expect your star to win the Heisman Trophy.
With Legacy Mode, you will take over the responsibilities of coach and athletic director. Do you have what it takes to build a powerhouse year after year? Here is your chance to prove it.
Then there is Exhibition Mode, where you can pit any two teams against each other for a quick game. And Tutorial Mode – that’s where you can learn the ins and outs of the game right on the screen. There’s even a Scrimmage mode where you can practice your plays before the big game on Saturday rolls around.
Oh, and did we mention network play? NCAA 2K2 joins the impressive list of SEGA Sports titles that offer what no other console game can match – multiple players over the Internet. With up to four players per console, NCAA 2K2 is the first 8­player network college football game in history.
This isn’t the same old college football you’re used to. This is NCAA 2K2. Do you have what it takes to tame the game? Can you go online and grind it out with real, live opponents? The only way to tell is to get out of the locker room and onto the field – that’s where heroes and legends are made.
NOTE: Sega Sports™ NCAA 2K2 is a one to four-player game. Before turning the Dreamcast Power ON, connect the controller(s) or other peripheral equipment into the con­trol ports of the Dreamcast. To return to the title screen at any point during gameplay, simultaneously press and hold the A, B, X, Y, and START buttons. This will cause the Dreamcast to soft-reset the soft­ware and display the title screen.
Control Summary
NCAA 2K2 is designed with analog functionality in mind. The SEGA Dreamcast analog con­trols provide a fuller range of motion and add to the overall depth of the game. By going to the Game Options -> Controller menu however, you can change the control scheme to use the D-Pad instead. Either way is acceptable, it’s a matter of personal preference.
To highlight and select specific menu items, press the Analog Stick (or D-pad) in the direc­tion of the menu item until it highlights. If you have questions when viewing most menus and screens, press the Y button for Command help.
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CONTROL SUMMARY
CONTROL SUMMARY
Control Summary Menu Controls
Button Action
Analog Pad (or D-Pad) Highlight menu options A Select / Scroll through the highlighted selections. B Cancel selection / return to previous. X Change menu focus Y Command Help Menu
Keyboard
Coach’s Corner: Getting Help
If at any time you need help navigating through the menus, press Y and a help screen will help you find the way.
Virtual Memory Unit
Jump Pack
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General Gameplay Controls
Button Action
Start (during gameplay) Pause Menu Analog Pad Highlight formations or play sets D-Pad (at line of scrimmage) Change control of your player
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CONTROL SUMMARY
ON OFFENSE
Calling Plays On Offense
Button Action
R/L Toggle through formations A Select Formation or play B View Previous formations or play sets X Flip play or formation
NOTE: You can also call plays from your VMU (see Game Options Menu on page 19.). With VMU Play Calling, controls for selecting plays are the same as if you used the main screen. If you press the X Button (flip play formation) a two-way arrow icon will appear on the main screen to indicate a successful play flip.
When you are playing a game with more than one person per team (e.g. two-on-two), either player on the team can select a play. If you are on offense, the first player to enter a play will be the quarterback. Be careful though, both players will be able to select the play at the same time, so you will want to designate who the play-caller will be.
Coach’s Corner: Bluff Mode
To hide the play you’re calling, hold down the A button and keep it held down. You can then scroll through other pages of plays to hide your play. When you release the A but­ton, it will call the play you originally selected.
Coach’s Corner: Play Calling
Need a little help selecting a play? Then let either the offensive or defensive coordinator make the call. During play calling, press the A button once and NCAA 2K2 will select a play for you. Press the A but­ton again to accept the selection.
BEFORE THE SNAP
Button Action
Analog Pad L/R Send eligible receiver in motion L/R View receiver’s button assignments, player numbers
and fatigue levels. A Hurry players to the line of scrimmage / snap ball Y Call up the Audible Menu, press A, B, or X to select
an alternate play. Press Y again to cancel. X Lower crowd noise (quarterback) B Fake snap signal
Coach’s Corner: No Huddle Offense
Time running out? Need to score quick? Want to try catching the defense off guard? Then try running the no-huddle offense. Press the Y button immediately after completion of the play to quickly run the same play again.
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ON OFFENSE
ON OFFENSE
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RUNNING
Button Action
A Speed Burst (hold A button)
Power Move (tap A button) L or R Stiff Arm Left or Stiff Arm Right L+R Juke Move X Dive Y Hurdle or High Step B Spin Move D-Pad Lateral the ball to the closest teammate behind you. Instant Energy Press and hold A while running to fill the player
arrow completely, then press any special move but-
ton to perform a more powerful move.
Coach’s File: Power Moves
Instant Energy only lasts for a short period of time. Use it sparingly, as overuse can increase the likelihood of a fumble.
PASSING
Button Action
Any Button Pass to that receiver (double tap to fake) D-Pad Throw the ball away
RUNNING THE OPTION
Option plays are indicated by the color yellow in your playbook (if your team can run the option, that is). On an option play, the QB will fake a handoff to the Running back and then take off left or right (depending on the play). Press the A button to pitch the ball to the option running back. Hold the A button after the snap to give the ball to the up-back.
Button Action
A Pitch
QUARTERBACK SCRAMBLE
Even the best offensive line is going to let a defender through from time to time. So when you feel the pressure coming, get the quarterback away with a scramble. Hold down the R Trigger and the QB becomes a runner. (Don’t forget to let go of the R Trigger if you want to make a pass.) Once you cross the line of scrimmage, you can no longer make a pass, so you can let go of the R Trigger and control the QB as if you were a running back on a running play.
Button Action
R+L Juke Move R+A Speed Burst / Power Move R+B Spin Move R+X Slide / Dive R+Y Hurdle
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ON OFFENSE
ON DEFENSE
MAXIMUM PASSING
If you want total control over your offensive results, turn on Maximum Passing by pressing the A Button on the Controller Assignment Screen (see page 20). With Maximum Passing Activated, you can lead your receivers to thread the ball in front of, behind and around the defenders. To use Maximum Passing, press the Analog Stick in the direction in which you want to adjust the throw. Press a little for a small adjustment; press harder for a bigger adjustment. For example, to lead the receiver, press Up on the Analog Stick. To throw behind and to the left of a receiver, press Down and Left
Coach’s Corner: Passing
There are actually three levels of passing strength in NCAA 2K2. Tapping the pass button lobs the ball to the receiver – that’s good for letting a receiver run underneath it, but gives time for the defenders to close on the ball. Holding the pass button down longer (making sure to release it before the ball leaves the quart e r b a c k ’s hand) will result in a normal throw. Finally, holding down the button past the ball’s release will result in a bullet-pass – great for when you have to get it to the receiver quickly.
CATCHING A PASS
Button Action
B Select receiver nearest the ball X Dive for pass Y Jump for pass
Note: When catching a pass, it is not necessary to press an action button, but doing so will increase your chances of successfully catching the ball.
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BEFORE THE SNAP
Button Action
B or D-pad Select a defender Analog Stick Reposition defender L or R View players (with defensive
L or R Shift defensive line (with
A Hurry players to line of scrimmage X (at line of scrimmage) Pump up the crowd Y Call audible. From the Audible Menu, press A, B, or X to
backs or linebackers selected)
defensive lineman selected)
select alternate play. Press Y again to cancel audible.
AFTER THE SNAP
Button Action
B Take control of the defender nearest to the ball. A Speed Burst X Dive / Tackle Y Jump to knock down or intercept a pass L or R Defensive Line Special Move D-Pad Swap control of your players Instant Energy Press A while running to fill the player arrow com-
pletely. Then press any special move button to per­form a more powerful move.
On Defense
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