Games SEGA DREAMCAST NBA 2K2 User Manual

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TABLE OF CONTENTS
Introduction . . . . . . . . . . . . . . . . . . .2
Starting the Game . . . . . . . . . . . . . .3
Control Summary . . . . . . . . . . . . . . .4
Menu Controls . . . . . . . . . . . . . . . . .6
Offensive Controls with the Ball . . . . .7
Directional Passing . . . . . . . . . . .8
Icon Passing . . . . . . . . . . . . . . . .8
Crossover Dribbles . . . . . . . . . . . .9
Shooting . . . . . . . . . . . . . . . . . .9
Turbo . . . . . . . . . . . . . . . . . . . .10
Advanced Offense . . . . . . . . . . . . . .10
Backing Down the Defender . . . . .10
Alley-Oop . . . . . . . . . . . . . . . . .11
Piviot Mode . . . . . . . . . . . . . . .11
Drop Step . . . . . . . . . . . . . . . .11
Pump Fakes . . . . . . . . . . . . . . .12
Calling for a Pick . . . . . . . . . . . .12
Playcalling . . . . . . . . . . . . . . . .12
Clearing Out . . . . . . . . . . . . . . .13
Passing Out of a Shot . . . . . . . . .13
Offensive Controls without the Ball . .14
Free Throws . . . . . . . . . . . . . . . . .14
Defensive Controls . . . . . . . . . . . . .15
All About Allen . . . . . . . . . . . . . . . .16
Basic Defense . . . . . . . . . . . . . . . .15
Swapping Players . . . . . . . . . . . .15
Stealing . . . . . . . . . . . . . . . . . .17
Shot Blocking . . . . . . . . . . . . . .17
Last Defender . . . . . . . . . . . . . .17
Advanced Defense . . . . . . . . . . . . .19
Facing Up . . . . . . . . . . . . . . . . .19
Defending Passes . . . . . . . . . . .19
Defensive Sets . . . . . . . . . . . . .19
Intentional Foul . . . . . . . . . . . . .20
Double-Teaming . . . . . . . . . . . . .20
Options Menu . . . . . . . . . . . . . . . .21
Pause Menu . . . . . . . . . . . . . . . . .22
In-Game Coaching Moves . . . . . . .22
Timeouts . . . . . . . . . . . . . . . . .22
Substitutions . . . . . . . . . . . . . .22
Stats . . . . . . . . . . . . . . . . . . . .22
Cameras . . . . . . . . . . . . . . . . .22
Replay Controls . . . . . . . . . . . . . . .23
Game Modes . . . . . . . . . . . . . . . . .24
Exhibition . . . . . . . . . . . . . . . . .24
Season . . . . . . . . . . . . . . . . . .24
Practice . . . . . . . . . . . . . . . . . .24
Tourney . . . . . . . . . . . . . . . . . .24
Playoffs . . . . . . . . . . . . . . . . . .24
Franchise . . . . . . . . . . . . . . . . .25
Fantasy . . . . . . . . . . . . . . . . . .25
Street Courts . . . . . . . . . . . . . .25
Team Selection . . . . . . . . . . . . . . . .26
Network Play . . . . . . . . . . . . . . . . .26
Network Settings . . . . . . . . . . . . . .28
Customize . . . . . . . . . . . . . . . . . . .28
Player Create . . . . . . . . . . . . . .28
Pre-set Players . . . . . . . . . . . . .28
Team Create . . . . . . . . . . . . . . .29
In-Game Coaching moves . . . . . . .29
Game Credits . . . . . . . . . . . . . . . .30
TABLE OF CONTENTS
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INTRODUCTION
You got game?
Now's the time to find out. Building on the success of NBA 2K and NBA 2K1, Sega has taken this year’s version of its award­winning basketball series to a whole new level.
What about the defensive AI? It's been improved this year, as the defenders are now smarter than ever. They’ll rotate into passing lanes to cut off your angles, and slide into the lane to prevent you from getting the easy bucket. You'll have to be at the top of your game to tame the CPU this year.
And the gameplay? Rock solid. Now you can perform drop-steps to school those would-be defenders. Back in on your opponent, perform the drop step and leave him reaching at sky as the ball goes swish through the net.
Online play is improved as well. Like the other games in the 2K2 series, NBA 2K2 now
saves your profile online. We're keeping track of your wins and losses so
we can rank all the players nationwide, leaving no question about who
is the best of the best.
Street courts are back too, and this time there’s a new addition - the
legendary Mosswood Park in Oakland, California.
Plus, you’ll find all the latest offseason roster moves (time to start getting
used to Hakeem in a Raptors uniform and Kidd in a Nets uniform), new floors
and logos in Dallas and Seattle, new rookies such as #1 pick Kwame Brown,
and new NBA rules like zone defenses and the eight-second backcourt rule.
So then, you got game? You’d better find out, because we've got The Answer…
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STARTING THE GAME
NOTE: Sega Sports™ NBA 2K2 is a one- to four-player game. Before
turning the Dreamcast power ON, connect the controller(s) or other
peripheral equipment into the control ports of
the Dreamcast. To return to the title screen at
any point during gameplay, simultaneously press
and hold the A, B, X, Y, and START buttons.
This will cause the Dreamcast to soft reset the
software and display the title screen.
When using a Visual Memory Unit (sold separate-
ly), insert it into Expansion Socket 1 of the
Dreamcast controller.
When using a Jump Pack™ (sold separately), inser t it into Expansion Socket 2 of
the Dreamcast controller. When the Jump Pack is inserted into Expansion Socket
1 of the controller, it does not lock into place and may fall out during gameplay or
otherwise inhibit operations.
power button
port A por t B port C port D
open button
Introduction Starting The Game
STARTING THE GAMEINTRODUCTION
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NBA 2K2 is designed with analog functionality in mind. The SEGA Dreamcast analog controls provide a fuller
range of motion and add to the overall depth of the game.
However, by accessing the Options -> Controller Menu in game-
play, you can change the control scheme to use the D-Pad instead.
Note that the controls and tips offered in the following pages
refer to NBA 2K2’s default controls, but alternate control set-
tings and button assignments are available. To choose from a
variety of alternate settings and assignments, again go to the
Options -> Controller Menu.
To highlight and select specific menu items, press the Analog
Stick in the direction of the menu item until it highlights and press the A button. If you have questions when viewing most menus and screens, press the Y but­ton to access an on-screen help menu.
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CONTROL SUMMARY
L/R Triggers
Expansion Socket 2
Expansion Socket 1
Y Button
B Button
Start Button
A Button
X Button Analog Thumb Pad
Directional Pad (D-Pad)
Unique shape.
Full keyboard functionality.
Key spacing, size and tactile feedback same as the finest keyboards.
Compatible with Dreamcast internet browser.
It’s easy to use. Simply plug into a Dreamcast controller port.
Cap
Connector
LCD Screen
Sleep Button
Mode Button B Button A Button
Directional Pad (D-Pad)
Keyboard
Visual Memory Unit
Jump Pack
Control Summary
CONTROL SUMMARY
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OFFENSIVE CONTROLS WITH THE BALL
Button Action
A Pass
B Crossover Dribble
X Shoot/Rebound
Y Pass Icons
L Back Down Defender
R Turbo
D-Pad Playcall/Shift
D+A,B,X,Y Call Play
D+L Call for Pick
Note: Alternate control schemes may be chosen from the Options -> Controller Menu.
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MENU CONTROLS
Button Action
Analog Stick (or D-Pad) Highlight menu options
A Select/Scroll through highlighted selections
B Cancel selection/return to previous
X Change menu focus
Y Access Help menu
Coach’s Corner: Getting Help
If at any time you need help navigating through the menus, press Y and a help screen will help you find the way.
Offensive Controls With The BallMenu Controls
Coach’s Corner: Spin Moves
To perform a spin move, press and hold the Right trig­ger to activate your turbo, then press the B button to spin around your defender. Once by your man, look to take it to the hole, or rotate it to the open man if another defender collapses on you.
OFFENSIVE CONTROLS WITH THE BALL
MENU CONTROLS
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CROSSOVER DRIBBLES: B button
Players like Tim Hardaway and Stephon Marbury have made a career out of faking one way with the dribble then breaking their defender’s back by crossing over in the other direction. If you catch a defender flat-footed as you dribble towards him, press the B button to cross over and blow past him.
SHOOTING: X button
Press and hold the X button to shoot. Once you release the button your player will release the ball. Try to release the ball at the top of your jump for the best chance of making it.
LAY-UPS AND DUNKS: X button
For the most par t, if your player is standing still or is outside of
the key when you press the X button, he’s going to take a jump
shot. However, if he’s underneath the bucket or driving through the lane when you press the X button, he’ll likely attempt a lay-up or dunk instead.
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BASIC OFFENSE
Here's a brief description of the fundamental offensive controls. Master the basics and you’ll be ready for advanced offense in a couple of pages.
DIRECTIONAL PASSING: A button
Good ball movement is important in setting up open looks at the basket. While controlling the ball, press the Analog Stick in the direction of the player you wish to pass to, and press the A button to deliver the pass. Make sure you have an open lane to the intended recipi­ent, though. Throwing into a crowd, trying to thread the needle a bit too closely, or heaving crosscourt passes will often lead to turnovers.
ICON PASSING: Y button
Use icon passing to guarantee that your pass goes to the right teammate. While controlling the ball, press the Y button to call up button icons over the heads of your teammates. Then, simply press the corresponding but­ton to send the pass to a specific teammate.
Basic Offense
Coach’s Corner: Icon Passing
Want to get the ball into the hands of your point guard to run a play? Need to get it down to your power forward to take advantage of a mismatch? The following buttons correspond to the following positions:
A Point Guard
B Shooting Guard
X Small Forward
Y Power Forward
R Center
BASIC OFFENSE
Coach’s Corner: Timing the Shot
Timing is everything. If you release the X button exactly at the top of your jump, you'll have the best chance at making the basket. If your man shoots at a high percentage in real life, you'll have a little more leeway with regards to releasing the ball at the exact pinnacle of your jump. However, if the player is a bricklayer who rides the end of the pine, your timing will need to be almost perfect to have a reasonable chance of making the shot.
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ALLEY-OOP
Alley-oops work a little bit differently this year. Pass the ball to a player calling for the rock as he slashes to the hole and you'll per form an acrobatic alley­oop. With these simpler controls, you'll be making the highlight reel on a more regular basis.
PIVOT MODE
If you allow your player to remain stationar y after he receives a pass, he will automatically attempt to protect the ball by shielding it with his body. You'll need to make a quick decision on whether to begin dribbling or to pass it along and continue to work the offense. If you hold the ball too long, the defense will collapse on you and attempt to knock it away.
DROP STEP
Press and hold the Left trigger to back down a defender. Then, release the trigger and press left or right on the Analog Stick to perform a drop step. You can create separation between you and your opponent if he's not ready for this all-new move.
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ADVANCED OFFENSE
TURBO: Right trigger
Turbo works just like it sounds - it makes you go faster. When you press the Right trigger to kick your player into overdrive, his speed and energy will pick up a notch. Be careful not to overuse turbo, however, as your player will tire too easily if he’s continually sprinting up and down the court.
BACKING DOWN THE DEFENDER: Left Trigger
Do you have a size advantage over your defender? If so, press the Left trigger to drive him back into the paint, then release the trigger and press the Analog Stick in any direction to create space for the shot. If you press left or right, your player will attempt to spin around the defender and get to the hole. If you pull back on the stick, he’ll attempt a classic fadeaway a la Hakeem Olajuwon on Juwan Howard. If he’s underneath the basket, simply press for ward and press the X button to slam it on your defender’s head. Don’t forget about the Three-in­the Key rule or the newer Five Second Back-to-the-Basket rule.
Advanced Offense
Coach’s Corner: Posting Up
When in a post-up battle, both players’ physical size, strength and post-up skill will deter­mine whether you back your man down or bang against a brick wall. If you find yourself squaring off against an equal opponent, try pumping the Right trigger each time your player lunges back to turbo at your defender. Keep in mind that the defender can also press the Right trigger to prevent you from getting in close to the bucket.
Coach’s Corner: Alley-Oop
Slamming home an alley-oop pass is a great way to show up your friends online, but don’t get cocky! If your teammate doesn’t have a clear path to the basket, you’ll likely wind up throwing the ball away.
ADVANCED OFFENSE
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