Games SEGA DREAMCAST NBA 2K1 User Manual

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>>>TABLE OF CONTENTS
Introduction . . . . . . . . . . . . . . . . . . 2
Starting the Game . . . . . . . . . . . . . . 4
Control Summary . . . . . . . . . . . . . . 5
Analog / Menu Controls . . . . . . . . . . 6
Offensive Controls with the Ball . . . . . 7
Basic Offense . . . . . . . . . . . . . . . . . 8
Directional Passing . . . . . . . . . . 8
Icon Passing . . . . . . . . . . . . . . . 8
Shooting . . . . . . . . . . . . . . . . . 9
Layups and Dunks . . . . . . . . . . . 10
Turbo . . . . . . . . . . . . . . . . . . . 10
Advanced Offense . . . . . . . . . . . . . . .11
Backing Down . . . . . . . . . . . . . . 11
Alley -Oop. . . . . . . . . . . . . . . . . 12
Pivot Mode . . . . . . . . . . . . . . . .13
Pump Fakes . . . . . . . . . . . . . . . 13
Calling for a Pick. . . . . . . . . . . . 14
Playcalling . . . . . . . . . . . . . . . . 14
Touch Passing. . . . . . . . . . . . . . 15
Clearing Out . . . . . . . . . . . . . . . 15
Pass Out of Shot. . . . . . . . . . . . 15
Offensive Controls without the Ball. . . .15
Free Throws . . . . . . . . . . . . . . . . . .16
Basic Defense. . . . . . . . . . . . . . . . . 16
Advanced Defense. . . . . . . . . . . . . . .17
Pause Menu . . . . . . . . . . . . . . . . . .20
Options Menu. . . . . . . . . . . . . . . . . .20
Game Modes . . . . . . . . . . . . . . . . . 21
Exhibition . . . . . . . . . . . . . . . . . 21
Season . . . . . . . . . . . . . . . . . . 21
Practice . . . . . . . . . . . . . . . . . 21
Tourney . . . . . . . . . . . . . . . . . .21
Franchise . . . . . . . . . . . . . . . . 21
Street Courts . . . . . . . . . . . . . . . . . 22
Historic Players . . . . . . . . . . . . . . . . 22
Network Play . . . . . . . . . . . . . . . . . .23
Network Options . . . . . . . . . . . . . . .25
Customize . . . . . . . . . . . . . . . . . . . .25
Create a Player . . . . . . . . . . . . . 25
Build a Team . . . . . . . . . . . . . . 25
Coaching Moves . . . . . . . . . . . . . . . .26
All About Allen . . . . . . . . . . . . . . . . . 27
Game Credits . . . . . . . . . . . . . . . . . 28
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>>>SUBJECT
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10 seconds left on the clock, you have the ball and your team is down by one. Quickly you call a timeout, and while you’re trying to figure out what play you want to run, your opponent John is typing in a little message for you. Seems that someone thinks this game is in the bag.
No time to read his comments as they scroll by on the ticker, you need to concentrate. The timeout’s up and you’ve got to inbound the ball.
9...8...7... A quick look down low and your post-up player is double-teamed. The clock marches
down towards zero. Lose this game and you won’t be able to show your face tomorrow.
6...5...4... You quickly scan the floor. If the big man is doubled on
the blocks, somebody’s gotta be open. There he is, the shooting guard is all alone on the wing. A quick pass cross-court and the ball is in his hands. He squares up...the ball is in the air...
3...2...1... Swish! Nothing but net! You grab the keyboard and type frantically. “Only need-
ed a two but the trey works too. How’s it feel getting beat out of state?”
Thank you for purchasing
Sega Sports NBA 2K1.
You have in your hands the most detailed and realistic basketball simulation ever created.
The power of the Dreamcast brings the NBA to life as never before and chal­lenges all of your previous conceptions about sports video games. From the draft to the Championship, from fantasy tournaments to real NBA schedules, from play­er creation to dynasty domination, it’s all in NBA 2K1.
Oh, and have we mentioned online play yet? NBA 2K1 has full online support–mak­ing for some intense Dreamcast-to-Dreamcast action. With up to four players per console, NBA 2K1 is the first 8-player online basketball game in history.
Tired of trading players to get your rosters in the game to match the flurry of roster moves before the real-life trading deadline? The online function of NBA 2K1 has got you covered there too. Log on to SegaNet and download updated rosters so you can have the most accurate basketball experience possible.
This isn’t last year’s basketball game. This is NBA 2K1. Do you have what it takes to play tough against this AI? Can you go online and defend the paint against real, live opponents? The only way to tell is to get out of the locker room and onto the hardwood.
OPPONENTS ARE EVERYWHERE...
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>>>CONTROL SUMMARY
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>>>NOTE
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L/R Triggers
Expansion Socket 2
Expansion Socket 1
Y Button B Button
Start Button
A Button
X Button Analog Thumb Pad
Directional Pad (D-Pad)
NOTE: Never touch the analog stick, R, or L while turning the Dreamcast power on. Doing so may disrupt the controller initialization procedure and result in malfunction.
Unique shape.
Full keyboard functionality.
Key spacing, size and tactile feedback same as the finest keyboards.
Compatible with Dreamcast internet browser.
It’s easy to use. Simply plug into a Dreamcast controller port.
>>>STARTING THE GAME
Sega Sports™ NBA 2K1 is a one -to four-player game. Before turning the Dreamcast Power ON, connect the controller(s) or other peripheral equipment into the control ports of the Dreamcast. To return to the title screen at any point during gameplay, simultaneously press and hold the A, B, X, Y, and START buttons. This will cause the Dreamcast to soft-reset the software and display the title screen.
When using a Visual Memory Unit (sold separately), insert it into Expansion
Socket 1 of the Dreamcast controller if you wish to save your game data.
When using a Jump Pack™ (sold separately), insert it into
Expansion Socket 2 of the Dreamcast controller. When the Jump Pack is inserted into Expansion Socket 1 of the controller, the
Jump Pack does not lock into place and may fall out during
gameplay or otherwise inhibit operations.
The game controls are all set to their default settings (which are listed in
this manual). To change the control settings, see the Game Options
Menu (described on page 20).
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port A port B port C port D
power button
open button
Directional Pad (D-Pad)
Cap Connector
LCD Screen
Sleep Button Mode Button
B Button A Button
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>>>BUTTON ASSIGNMENT
>>>MENU CONTROLS
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NBA 2K1 is designed with analog functionality in mind. Analog
not only provides a much fuller range of motion, but also adds to
the overall depth of the game due to the level of precision
control it allows. But for you old-schoolers out there,
don’t worry. NBA 2K1 has got you covered as you
can use the D-Pad as well.
Note that the controls and tips offered on the fol-
lowing pages refer to NBA 2K1’s default con-
trols, but alternate control schemes are
available. To change the controller
schemes, go to the Game Options
>Controller Menu. There you can
choose from a selection of alternate control schemes.
To highlight and select specific menu
items, press the Analog Stick (or D-pad)
in the direction of the menu item until it
highlights. To select the highlighted item press
the A button. If you have questions when view-
ing most menus and screens, press the Y
button for information and tips on using
the game’s features.
>>>OFFENSIVE CONTROLS
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Button Action
Analog Stick (or D-Pad) Highlight menu options A
Select / Scroll forward thr ough the highlighted selections. B Cancel selection / return to previous. X Scroll Backwards through highlighted selections Y Command Help Menu
Button Action
A Pass B Crossover / Juke X Shoot / Rebound Y Pass Icons L Back Down R Turbo D-pad Playcall / Shift D+A,B,X,Y Call Play D+L Call for Pick D+R Alley-Oop
Note: Alternate control schemes may be chosen off of the Options >
Controller Menu.
>>>COACH’S FILE
If at any time you need help navigating through the menus, press Y and a help screen will help you find the way.
GETTING HELP
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>>>CROSSOVER / SPIN : B
>>>BASIC OFFENSE
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>>>DIRECTIONAL PASSING : A
>>>ICON PASSING : Y
Here is a brief description of all your fundamental offensive plays. Master the basics and youll be ready for advanced offense in a few pages.
You can pass to any of your teammates by pressing the analog stick in the direction of the intended player, and then pressing A. Before you make the pass, make sure you have a lane to get him the ball. You wouldnt want to commit a turnover and wind up back on defense without a score.
Use Icon Passing to guarantee that your pass goes to the right teammate. If you press the Y button, pass icons appear above each of your teammates. When youve located the player you want to pass to, press the corresponding button.
>>>COACH’S FILE
Icon Passing works great for getting the ball to the open man. Heres a table of which button corresponds to which teammate.
A Point Guard B Shooting Guard X Small Forward Y Power Forward R Center
Icon Passing
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>>>SHOOTING : X
Some people think that the crossover dribble is all flash and no substance. Just hope that your friends think that way, because youll be burning them all day until they figure it out. You can also use the crossover to get the ball into your play­ers other hand and away from a pesky defender trying to make the steal. For maximum offense, hold turbo (R) and press the B button for an evasive spin move
The way to shoot is by pressing and holding the X button. Once you release the button, your player will release the ball. Try to release the ball at the top of your jump for the best chance of making it.
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>>>COACH’S FILE
The skills of the shooter you have will determine how critical nailing the timing down on your shot [release] will be. If youre controlling a sharpshooter, the timing will be a bit more forgiving. If youre controlling a bricklayer who rides the end of the pine, your timing will have to be perfect to have a good chance of sinking the shot.
Timing the Shot
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>>>BACKING DOWN : L
Here is a brief description of some of the advanced offensive plays. Master these and youll be unbeatable.
Do you have a size advantage over your defender? Do you have great post - up
moves? Well then, hold down the L button while moving your player to back
your man down. Of course, if theres no defender there, you cant exactly
post anyone up! Once youve worked in close enough to the basket, press
the Shoot button (X) to put up a classic low post hook. Oh, and dont for-
get the NBA post - up rule. You can only have your back to the basket for
five seconds.
>>>ADVANCED OFFENSE
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>>>LAYUPS AND DUNKS : X
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>>>TURBO : R
>>>COACH’S FILE
Some players can dunk better than others and you should know who they are. Head on out to the practice floor and take some shots. Knowing who can take it to the hole will be helpful when you need to penetrate the lane during a real game.
Learn your Players
A good rule of thumb is that if your player is standing still or is far away from the basket when you press X, you’re going to wind up taking a jump shot. But if you’re closer in and moving to the hoop when you press X, your player will try a layup or a dunk instead.
Turbo is just like it sounds, it makes you go faster. When the turbo button (R) is pressed, your player will pick up speed and his momentum will carry him forward. In addition, com­bining turbo with other actions can result in more powerful moves:
Button Action w/ Turbo
B Crossover / Juke Spin Move
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>>>COACH’S FILE
Another good scoring opportunity is the drop step shot. To execute this move, get in a post-up battle and press X while holding the analog stick left or right. Your player will take a step in that direction and take the shot. The post defender can attempt to counter this move by pressing X and holding the stick in the same direction.
Post - Up Moves
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>>>PIVOT MODE
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>>>ALLEY-OOP: D-pad + R
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Press the D-Pad then the right trigger button (R) to throw your teammate an alley-oop. Two things to keep in mind about alley-oops:
1. You will ALWAYS throw an alley-oop pass regardless of whether or not your teammate is in position to finish the play.
2. An alley-oop pass will ALWAYS be passed to your teammate that is closest to the basket – so check to see who it is, and if he has an open lane.
>>>COACH’S FILE
If you see a teammate cutting to the basket and hes waving his hand in the air, hes looking for an alley-oop pass. He doesnt have to wave his hand for the alley-oop to work, its just a good indicator that your man has a shot at the bucket. Slamming home an alley-oop pass is a great way to show up your friends online, but dont get cocky! If your teammate doesnt have a path to the basket, youre going to be looking at a turnover.
Alley-Oop
>>>PUMP FAKES
If you do not move your player upon receiving a pass, he will be in Pivot Mode. He will automati­cally attempt to protect the ball by shielding it with his body. Dont wait too long though, a pesky defender will be able to sneak in there over time.
To get an open shot, tap the Shoot Button (X) and pump fake the defender into the air. Your shot has a much better chance of going in if you have a clean look at the basket.
>>>COACH’S FILE
To perform a Show and Go, try doing a pump fake, then when your defender has gone for the fake, you can quickly drive around him to the basket. Of course, you cant perform a Show and Go if youve already picked up your dribble.
Show And Go
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>>>TOUCH PASSING
>>>CLEARING OUT
>>>PASS OUT OF SHOT
>>>OFFENSIVE CONTROLS
Press the A button to pass the ball to your teammate. Then, before he receives the ball, tap the pass button (A) again to execute a touch pass. Touch passing is a useful way to get the ball quickly around the floor to the open man.
After you grab a rebound, press the B button repeatedly BEFORE YOU LAND. This will cause your player to clear out the defenders around you and is a good way to keep defenders away from the ball as you land.
You can make a pass in the middle of a jump shot, layup, or rebound. To make the pass, first press the X button to start the shot or rebound, then press the A button to pass. You must roll your finger from the shoot button over to the pass button to execute this move. If you release your finger from the shoot button before pressing pass, the shot will be released or you will come down with the rebound before you can get rid of the ball.
WITHOUT THE BALL
Button Action
A Change Player B Set Pick X Rebound Y Call for pass L Call for Shot R Turbo D-Pad Playcall Menu (A,B,X,Y to call play)
>>>CALLING FOR A PICK
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Try having a teammate set a pick for you to slip that pesky defender. To do this, press the D-Pad, and then the L trig­ger button – your nearest teammate will create a wall for you to go around.
Each team has 26 plays in their playbook. You can select from four plays via the in game playcall menu, which is brought up by pressing the D-Pad. From there, call the play you want by pressing the corre­sponding button. If you want to assign different plays to the playcall menu, you can do so in the Coach–>Playbook menu.
>>>PLAYCALLING
>>>COACH’S FILE
You can create a mismatch by calling for a pick. If you do a good job of rubbing the defender off on the pick, the loose defender will pick you up. You can use this to get a fast guard matched up with a slow forward or get your center matched up with a guard that he can punish in the paint
Call a Pick
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>>>DEFENSIVE PLAYS
>>>SWAPPING : A
>>>STEALING : B
>>>BLOCKING : X
>>>LAST DEFENDER : Y
Here is a brief description of all your fundamental defensive plays. Master the basics and youll be ready for advanced defense in a couple of pages.
Swapping allows you to switch to the player closest to the ball- handler. The purpose of swapping is to always give you a chance at making the defensive play by selecting the player with the best chance of stopping the offense.
Press the B button to attempt a steal. You must get your hand on the ball to knock it away or else youll be called for a reach-in foul. Once youve gotten the ball away from the offense, push the ball up the court.
For the best chance at getting a steal, try facing up the ball - handler by pressing
the L Trigger and then the Steal button (B).
A good way to stop the offense is by blocking the shot (X). For your best chance at blocking a shot, press and release “X” at the same time as the offensive player. Having a shot-blocking cen­ter like Shaq or a dominant power forward like Tim Duncan can be a big plus. Holding turbo (R) while pressing “X” will cause your player to attempt a swat block, further increasing your chances of blocking the shot but also your chance of committing a foul.
This will give you the player closest to the basket. This is a particularly useful button when you need to defend against a breakaway rush. It is also helpful when you want to gain control of one of your low post defenders
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>>>FREE THROWS
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>>>DEFENSIVE CONTROLS
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>>>COACH’S FILE
Home Advantage
If youve got the home court advantage, you can rattle your opponents when theyre at the line. Just tap the X button to get your crowd pumped up, and watch the power of dis­traction go to work.
NBA 2K1 uses the innovative Free Throw system that NBA 2K developed last year. The trick to successful Free Throw shooting is to press both the L and R triggers simultaneously and also at the same level for each. When you have managed to line the arrows together over the basket, press Shoot (X) to release your shot.
If you need a little help from the charity stripe, head on over to Practice Mode and toggle the Practice option to Free Throw. Then step up to the line and polish up so you can punish rival teams for fouling your players.
Button Action
A Swap B Steal X Block / Rebound Y Last Defender L Face Up R Turbo D-PAD Defensive Set / Shift D+A,B,X,Y Call Set D+L Call for Double Team D+R Call for Intentional Foul
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>>>INTENTIONAL FOUL
>>>FACING UP : L
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>>>DOUBLE TEAMING
With the default control scheme you must call for an intentional foul. This is done by pressing D -pad then the R Trigger. This does two things. First,it toggles the steal button to an intentional foul button (for one play only). Second, it instructs all your computer - controlled teammates to intentionally foul the ball- handler.
NOTE: there are alternate control schemes available that have intention­al foul on a primary button
You can call for a double team at any time by pressing the D-pad and then the L trigger. The nearest teammate will switch from his man over to yours and help tighten the defense on the ball- handler.
>>>DEFENDING PASSES
>>>DEFENSIVE SETS
This is the best position you can be in to stop a player from driving past you. It essentially makes you a bigger object to get around. The disadvantage is that you have slower movement in this lateral position. Pressing Turbo (R) will help compensate.
A good way to steal the ball is by closing the passing lanes. Jump in front of passes to deflect them away from their target and into your possession – however, you need to be quick to pick up the loose ball.
Press the D-Pad to bring up the menu and then press A, B, X, or Y to select the corresponding defensive set:
A Full Court Press: Defenders pick up their man after the inbound pass B Half Court Press: Defenders pick up their man at the half court line X Half Court Trap: Defenders try to trap the ball handler at the half court line Y Half Court Set: Instructs players on your team to set up in a basic defense
>>>COACH’S FILE
So whats the difference between a charge and a block? NBA rules say you have to have your feet set. So how do you set your feet? By making sure the analog stick is dead center at the moment of contact. If youre moving the stick youll get called for blocking, If youre set and the stick is in the middle, the offense will get called for a charge.
Charging / Blocking
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>>>COACH’S FILE
When you are being posted up, watch for the player to make his move. When you see him start to spin left or right, push your stick in the same direction and press the block button. If you time it right you can block or at least affect the shooters shot.
Defending the Post
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>>>GAME MODES
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From the Main Menu, you’ve got a ton of choices. Here is a quick description of all of the different game modes that NBA 2K1 has to offer.
EXHIBITION
Choose two teams and head out to the courts. You can choose from any of the teams or leave the choice up to NBA 2K1. To play a game between random opponents, press and hold "L," "R," and "A" while over the team select icon. To experience the stuff of legends, dont forget to try out the new teams from the 50s, 60s, 70s, and 80s.
SEASON
Select Season on the Main Menu to go to the Season / Playoffs menu. Here you can start a 14, 28, 56, or 82 game regular season. You can also jump straight into the playoffs by simulating a season or setting up your own custom playoff tree.
Once in the Season Menu, you can jump in feet-first and start the days games or take a moment to customize your plays, players, and teams.
PRACTICE
Practice makes perfect. Head on over to the practice court to get familiar with the players of your favorite team. The Shot Rater will help you perfect your form and timing.
TOURNEY
Choose to either play in a new tournament or load a previously saved one. Select your teams and deter­mine human or CPU control for each of the 4, 8, or 16 teams that are participating in your tournament.
FRANCHISE
New in NBA 2K1 is franchise mode. Guide your team through season after season in your quest to build a dynasty. Pick your team, choose your roster (standard or fantasy draft), whether you want to play a pre­season and whether there will be trades.
>>>PAUSE MENU
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>>>OPTIONS
Stats Current game stats for both teams, as well as an updated
injury report can be accessed here.
Cameras There are many different camera angles to choose from.
Replay Controls A Play at real time speed
B Zoom Out X Zoom In Y Replay Panel ON /OFF L Rewind (analog) R Fast forward (analog) D-Pad Moves aim indicator Analog Stick Controls the camera angle
Note: While moving the aim indicator, you can also lock on to any player to
follow them throughout the entire replay. To do so, simply move the aim indicator directly on top of whatever target you wish to track. You can preview each of them before picking the one you want.
Customize the way you play NBA 2K1 prior to the opening tip-off with this menu. Press A to cycle forward through an option, press X to cycle backward.
NBA Rules Every rule in the game is adjustable, or is able to be turned
OFF - so check them out.
Gameplay
Simulation or Arcade Mode. Simulation will try to emulate the real thing as accurately as possible while Arcade Mode turns
off most NBA rules and will appeal more to the casual hoop fan.
Presentation Adjust sound effects, commentary, music, overlays and more. Controller Check out the different control schemes. Codes FREE SECRETS! There, that should get your attention.
Once youve found a code, enter it in from this menu.
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>>>NETWORK PLAY
>>>STREET COURTS
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NBA 2K1 has something youve never experienced before in a console basketball game: Head- to­Head online action. Use the built- in modem on your Dreamcast to go online and play with either the person down the street or someone from across the country.
Starting a Network Game
1. Select Network on the Main Menu and press the A button.
2. Then Select YES to sign up for 50 FREE HOURS trial on SegaNet. If you plan to use your own ISP, press the A button to select NO when prompted for 50 FREE HOURS trial.
3. Press the A Button to select OK when the ISP warning screen appears.
4. Network Login Basic Details a. Use the D-Pad or Analog stick to highlight User Name and press the A button to
go to the keyboard entry screen. Use a Dreamcast keyboard or controller to enter
your User Name/Login. The D-Pad or Analog stick will move the cursor on the
keyboard while the A button will select a key. The Enter Key or Start Button
will advance from the keyboard entry screen once the user name has
been entered.
b. Use the D-Pad or Analog stick to highlight Password and
press the A button. Follow the same steps for entering your
password as in step 4a.
c. Use the D-Pad or Analog stick to highlight
Phone and press the A button. Follow the same
steps from step 4a to enter your Internet Service
Provider primary dial-up number.
5. Optional: Press the X button to toggle from Basic Detail section to the Extra Details section.
Use the D-Pad or Analog stick to highlight
Backup Phone 1 (Optional), Backup Phone
2 (Optional), Call Waiting Prefix, Outside
Dial Prefix, or Your Area Code? and
press the A button. Follow the same steps for entering information in these fields as in step 4a.
a. Press the Start Button to dial up to the
Internet.
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>>>HISTORIC PLAYERS
In NBA 2K1, not only can you play in all of the 3D - rendered stadiums of the NBA, but you can also ball on a few of the most famous street courts in the country. After selecting Street Courts from the Main Menu, you will be brought to the Street Courts Menu. From there, you can pick the court you wish to play on and the type of gameplay: from 2-on-2 to 5-on-5.
The Street Courts you can pick from are:
Rucker Park (New York City) The Cage (New York City) Goat Park (New York City) Franklin Park (Chicago)
Suit up and hit the court with the masters of the game. In NBA 2K1, you can play with legends from the 1950s, 60s, 70s and 80s, including Magic Johnson, Larry Bird, Dr. J, Wilt Chamberlain and Oscar Robertson. All of the stars wear their classic team uniforms and play just like they did in their heyday!
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>>>NETWORK OPTIONS
>>>NETWORK PLAY
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>>>NETWORK SETTINGS
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6. Entering a Screen Name a. When prompted with Do you have an existing Screen Name?, use the D-Pad or Analog stick
and press the A button to select NO if you do not have one. If you have an NFL2K1 Screen Name, feel free to use it here.
b. Use the D-Pad or Analog stick to highlight Screen Name and press the A button to go to
the keyboard entry screen. Your Screen Name must be at least 6 characters long with a maximum of 15.
c. Use the D-Pad or Analog stick to highlight Screen Name Password and press the A button
to go to the keyboard entry screen. Your password must be at least 6 characters long with a maximum of 15.
d. Use the D-Pad or Analog Stick to highlight Re--enter Password and press the A Button to go
to the keyboard entry screen. Your re-entered password must be identical to your Screen Name Password.
e. Optional: Use the D-Pad or Analog stick to highlight City (Optional) and press the A button to
go to the keyboard entry screen. Enter the name of the city in which you are located.
f. Optional: Use the D-Pad or Analog stick to highlight State (Optional) and press the A button
to go to the keyboard entry screen. Enter the name of the state in which you are located.
g. Press Start to advance
7. Entering the lobby and starting a game a. Choose your preferred region by using the D-Pad or Analog stick to highlight your choice and
press the A button to continue.
b. Choose a lobby by by using the D-Pad or Analog to highlight the lobby of your choice and
then press the A button to enter.
c. Once in the lobby, use the D-Pad or Analog stick to highlight another player in the lobby and
then press the A button to issue a challenge. If challenged, choose YES and press the A button to accept.
Setting Function
User Name Your ISP Login name for dialing up to the internet Password Your ISP account password Phone Number Your ISP dial- up phone number Screen Name/ Handle A nickname for while youre online Server IP The IP (Internet Protocol) address for the server youre logging into Server Port The Port number of the server youre dialing into
>>>CUSTOMIZE
The Network Options Menu allows you to adjust three filters: a rate filter, a keyboard filter, and a game mode filter. The rate filter allows you to auto-decline challenges from opponents that have a rate that falls below your accepted threshold. The keyboard filter lets you auto-decline based on whether or not the opponent has a keyboard plugged in. The game mode filter lets you auto­decline based on the game type to which you are challenged.
NOTE: WHATS MY RATE??? The rate bar describes the connection speed between you and your opponent(s). Therefore, you have no individual rate. Instead, you have a unique rate between you and each opponent.
CREATE PLAYER
Whether you want to create a 7-foot, shot-blocking, slam-dunking mon­ster-in-the-middle or just re-create a hot college prospect, you can do it here. Scale each individual body part, shape the face any way you want, and distribute the attribute points to find the perfect fit for your team. To make things easier for you, there are three groups of pre-set attrib­utes to asist you in the player create process.
CREATE TEAM
You can create up to two created teams and store them on your VMU. Pick a logo, give your team a name, a home city and pick a playbook. Then assign players to your created teams roster.
>>>COACH’S FILE
One of the other benefits to going online with NBA 2K1 is pick­ing up the latest rosters. Dont worry about any last minute trades in the NBA. Just go online and download the most cur­rent roster to instantly update your game.
Updated Rosters
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>>>COACHING OPTIONS
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COACHING MOVES
From this menu, you can take control of your team. You can assign defensive pressure, assign your defenders to guard cer­tain people, or call for the double team. Its your team, so you make the call.
TIMEOUTS
When you see the momentum begin to shift on you (ie. the other team is scoring unanswered points) call a timeout (START button) to get your team back into the swing of things.
SUBSTITUTIONS
Keep your lineup fresh and out of foul trouble. Substitute in any of your bench players. You can make single- player moves, change a couple of players, or swap the whole team. Press L and R to scroll through the avail­able lineups.
Allen Iverson has made his mark on the spor t by consistently match­ing impressive shooting with an unprecedented intensity. Hailing from Hampton, Virginia, Allen began playing organized basketball at the age of nine, earning the nickname the Answer due to his knack for solving disputes on the court. Allen became Philadelphia’s Answer when he signed with the 76ers in 1996. Entering the league with the same explosive power as his 40-inch ver­tical leap, Allen quickly established himself as a premier NBA backcourt threat and was named Schick Rookie of the Year. Last year, Allen continued to excel, leading his team to the second round of the Playoffs for the second year in a row. Now, at the start of the 2000- 01 NBA season, Allen is back 100% and poised to lead his team to the Playoffs once again.
All About Allen
Position: Guard Height: 6’ Weight: 165 lbs. College: Georgetown Born: 6.7.75 Hometown: Hampton, Virginia
Allen earned the Big East Rookie of the Year Award as well as consecutive Big East Defensive Player of the Year Awards while at Georgetown
Allens height is 72, his vertical leap is 40, can you jump more than half your height?
During his first year with the 76ers, Allen was named Schick Rookie of the Year
Allen hosted the first annual Allen Iverson Celebrity Classic in 1998 to benefit the Boys & Girls Club of his hometown
In his spare time, Allen enjoys drawing
>>>COACH’S FILE
Getting abused in the paint? Send in your Big lineup. Can’t get an easy basket? Send in the Small lineup and use speed to get around the defenders. Need a quick 3? Then get your long range bombers out onto the court.
Lineups
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>>>CREDITS
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Executive Producer
Greg Thomas
Project Manager
Asif Chaudhri
Assistant Project Manager
Kyle Lai-Fatt
Game Design
Derrick Aynaga Trevor Stricker
Quality Assurance
Jeremy Tiner Joe Gora Donell Williams Abe Navarro
Special Thanks
Jenn Baker Wayne Herman Jeff Thomas Richard Yee Solano College Players Jerry Miller - Coach Elvis Assemian Columbus Bender Mike Dial Ricky Franklin Marshaun Jourdan Lukas Kennedy Kevin Lucia Patrick McCoy
Maurice McLemore Wes Miller John Ojo Gabriel Rench Omar Sanchez Damon Smith Kris Thomas Marin Elite Gymnastics Art Richardson Jennifer Horwich John Williams
Motion Capture Talent
Sadiki Fuller Roy Byrd Tim Young Charles Bo Outlaw Sean Lewis Marcus Smith Rick Lambert Brian Grant
Player Rating and Stat Database
Kyle Lai-Fatt Jeremy Tiner Matt Underwood
Script Writer
Rob Thomas
Voice Over
Bob Fitzgerald as Bob Steel Rod Brooks as Rod West Dick Callahan as The PA Announcer
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>>>CREDITS
VISUAL CONCEPTS CREDITS
Lead Engineer
Andrew Marrinson
Director of Technology
Tim Walter
Art Director
Matthew Crysdale
Library Engineers
Chuck Batson Ivar Olsen
Audio Director
Brian Luzietti
Programming
Trevor Stricker Wolff Dobson Johnnie Yang Chris Larson Matthew Hamre Alex Lee
Additional Programming
Gary Arnold Mark Horsley Nick Jones Tim Meekins Scott Patterson
Artists
David Dame Eric Apel Michael Stribling Kaj Swift Ray Wong Desha Chanhdara Collin Fogel Joyce Rietveld
Additional Art
Roy Tse Nelson Wang David Northcutt Chris Voy Hsing-Wen Hsu Daniel Dawson Fred Wong
Motion Capture
Matthew Karnes Luc Lagarde Richard Nelson
Sound Designer
Larry Peacock
Dialog Editor
J. Mateo Baker
Tools Engineers
Joshua Lee Nick Verne
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SEGA CREDITS
Director of Sport Marketing
Martha Hill
Sports Marketing Coordinator
Cheryl Williams
Product Manager
Stacey Kerr
Associate Product Manager
Cord Smith
Manual Design
Simon A. McIlroy
Lead Tester:
Ed Brady
Assistant Lead Testers:
Jay Baldo Brent Fillmore Fred Acebo
Testers:
Richard Allard Joseph Amper Steven Campbell Daniel Chang Curtis Chiu Joey Edwards BJ Enriquez
Kurt Ermshar Jerome Fernandez Tom Fong Benjie Galvez Daniel Goh Mark Gonzalez Maurice Hill Stephen Hsu Nick Jaochico Michael Jones Shaheed Khan William Kus Chester Lee Joe Mora Robert Reich Kenny Quick Robinson Mike Schmidt Jeff Sideno Todd Slepian John Starks (yes, thats his name) David Talag JR Villatuya Roy Woodard
Special Thanks
John Golden Bob Schonfish Angela Santos Rob Lightner Kathleen Joyce Heather Kashner Heather Hawkins Mike Strecker
>>>CREDITS
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Coach Voice
Jerry Miller
Recording Studio
Conscious Sound Studios Benjamin Grant DePauw
Arena Music
Scorpio Sound
Tracks composed and produced by:
Mike Reagan Gregory J. Hainer
Additional Arena Music
Directed and Supervised by CouchLife Ltd., London, UK
Tracks composed and produced by:
Matt Hales HSP (Tom Hills)
Sega.com CREDITS
Associate Producer
Art Datangel
Assistant Producer
Josh Simpson
Game Integration Analyst Manager
Lance Nelson
Lead Game Integration Analyst
Nic Azizian
Game Integration Analysts
Darren Nagtalon Malakai Rida Paco Youngel Ryan Sindledecker Samir Gupta
Server System Engineers
Eugene Archibald Aiyu Li Steve Willers
SegaNet Marketing
Bee Yinn Low Julia Miller
Sega.Net and Sega.Com Online Support
Chris Olson Marc Cellucci David Cahill Fred Borchedt Tina Mendez
Special Thanks
Sirr Less Damien Edwards Kevin Kwan Britt Morris Jason Nolen Joey Berrios Jerry Markota Jeff HAL9000 Hedges Ryan Hurth Tom Bortels
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>>>CREDITS
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ADDITIONAL MUSIC
DA GOODNESS (featuring Busta Rhymes) Performed by Redman Courtesy of Def Jam Music Group under license from Universal Music Enterprises. p) 1998 The Island Def Jam Music Group. (Trevor Smith, Reggie Noble, Duke Ellington, Irving Mills, Juan Tizol)
©1998 WARNER-TAMERLANE PUBLISHING CORP. (BMI), TZIAHS MUSIC (BMI), FUNKY NOBLE PRODUCTIONS/FAMOUS MUSIC CORPORATION (ASCAP), EMI MILLS MUSIC, INC. (ASCAP)
ALL RIGHTS ON BEHALF OF TZIAHS MUSIC (BMI) ADMINISTERED BY WARNER-TAMERLANE PUBLISHING CORP. (BMI) ALL RIGHTS RESERVED. USED BY PERMISSION.
CONTAINS SAMPLES FROM CARAVAN BY DUKE ELLINGTON, JUAN TIZOL, IRVING MILLS. FAMOUS MUSIC CORP. (ASCAP) (U.S. ONLY - 33 1/3%) EMI MILLS MUSIC, INC. (ASCAP)
Redmans new album in stores December 12, 2000 www.defjam.com
The names and logos of all stadiums/arenas are trademarks of their respective owners and are used by permission.
Sega would like to thank Chris Rucker, Dexter Gordon, Rey Madhere and the Rucker Family, and the memory of Mr. Holcombe Rucker.
Special thanks to Greg Lassen at NBA Entertainment, Inc.
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