Games SEGA DREAMCAST NBA 2K User Manual

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Table of Contents
Table of Contents
Table of Contyents
Intro 2 Starting the Game 3 Control Summary 4 Offense with Ball 5 Basic Offense 6 Advanced Offense 8 Defense 13 Basic Defense 14 Advanced Defense 15 Offense Without Ball 17 Game Set Up 19 Coach 23 Time Outs 23 Pause Menu 25 Replay Controls 26
Credits 28
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Blood rushes to your headas you
get up from the final timeout.
The crowd is deafening, but you block it out,
because quite simply - it’s crunchtime, and you want the rock.
6 seconds left in the game,
and you’re down 1. You come off the pick and grab the inbound pass,
and immediately you’re double-teamed.
Fake left with a quick step, but spin right and sprint down the sideline.
You take a look at the clock and it’s down to 3.
There’s one man between you and the basket.
Like a ray of light, you notice the weight of his body shift ever so slightly to your
STARTING THE GAME
Power Button
Port A
Port B
When using a Visual Memory Unit (sold separately), insert it into Expansion Socket 1 of the Dreamcast controller if you wish to use VMU Play Calling.
Open Button
Port C
Port D
Note: Sega Sports™ NBA 2K is a one-to four-player game.
Purchase additional controllers (sold sepa­rately) to play with two or more people.
Before turning the Dreamcast power ON, connect the controller(s) or other peripheral equipment into the control ports of the Dreamcast. To return to the title screen at any point dur­ing game play, simultaneously press and hold the A, B, X, Y and Start Buttons.
This will cause the Dreamcast to soft-reset the software and display the title screen.
When using a Jump Pack™ (sold separate­ly), insert it into Expansion Socket 2 of the Dreamcast controller. When the Jump Pack is inserted into Expansion Socket 1 of the controller, the Jump Pack does not lock into place and may fall out during game play or otherwise inhibit game operation.
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right, it’s your only chance so you crossover leftleaving
him on his heels, pull up with 1 on the clock and launch the trey... it’s up at
the buzzer, and... IT’S GOOD, IT’S GOOD!!!
Are you the heir apparent?
VMU
Radial Menus
SEGA Sports NBA 2K uses “radial menus.” This new, innovative menu system will allow you quicker overall navigation. What used to be tedious is now effortless. Press and hold your analog stick in the direction of any option you want, then press A to select the highlighted option.
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CONTROL SUMMARY
NBA 2K is designed with analog functionality in mind. Analog not only gives you a much fuller range of motion, but also adds to the overall depth of the game due to the level of precision control it provides. Note that the controls and tips offered below refer to NBA 2K’s default controls, but alternate control schemes are available as well - in particular, one with D-Pad as the primary control for all you old-schoolers.
NOTE: Never touch the Analog Pad or R/L Triggers while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
Expansion Socket 1
Expansion Socket 2
L / R Triggers
Directional Pad (D-Pad)
Spend less time setting up the game and more time playing it.
If at any time you need help navigating through the menus, press Y and a Help Screen will help you find your way.
Analog Thumb Pad
X Button
TIPS
TIPS
Start Button
Y Button
B Button
A Button
Offense with Ball
Offense with Ball
Offense with Ball
Offense with Ball
A Pass B Crossover X Shoot/Rebound Y Pass Icons L Backdown R Turbo D-PAD Playcall/Shift D+ A , B, X , Y Call Play D+ L Call for Pick D+ R Alley Oop
NOTE: An alternate D-Pad scheme may be chosen off the Controller screen.
TIPS
TIPS
If you press B you will execute a crossover, however if you are pressing Turbo R at the same time, you will do a spin move.
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Basic Offense
Basic Offense
Basic Offense
Here are brief descriptions of all your fundamental offensive functions. Directional Passing A
You can pass to any of your teammates by pressing the analog stick in the direction of the intended player, and then pressing A .
Icon Passing L Use icon passing to guarantee that your pass goes to the intended receiver. If you hold down the L trigger, pass icons will appear above each of your teammates. When you’ve located the player you want to pass to, press the corresponding button.
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It’s worth noting that the following buttons will always pass to the following player positions:
NOTE: Memorizing each button/position assignment will help you get the ball to the player you are looking for, even if he is not immediately visible.
Crossover Dribbles B Some people use these simply for style points, while others who know how to use them can effectively “fake out” their defender, by faking one direction and going anoth­er. Crossovers also give the ball handler the opportunity to change the ball from one hand to the other as a protection technique.
A Point Guard (1 spot) B Shooting Guard (2 spot)
X Small Forward (3 spot) Y Power Forward (4 spot) R Center (5 spot)
Basic Offense
Shooting X The way to shoot is to press and hold the X button. When you have reached the top of your jump, release the button to release your shot.
NOTE: If you do not let go of the shoot button, you will land with the ball and receive a traveling violation.
For maximum shot percentage, hold down the X button and
TIP
TIP
Layups and Dunks X Both layups and dunks are also on the “shoot button”, and it takes a little practice getting used to knowing what kind of shot will be triggered when pressing X . The basic rule is that if you are moving to the basket you will dunk or layup. If you are standing, you will perform a jumpshot. The exception is if you find yourself directly under the basket. In this case, players who are able to jump right up and dunk the ball, will do so. Others will put in a layup off the glass. Each NBA player has unique dunk and layup skills. Therefore different players will be able to perform different driving moves (dunks/layups) depending on where on the court they are. Also, the better dunkers will be able to dunk from farther away than other players. In NBA2K, players DUNK first and LAYUP later. Meaning, if they CAN dunk from a particular spot on the floor they will. Otherwise they’ll drive in for the layup.
TIP
Turbo R Turbo is just like it sounds - it makes you go faster. When the turbo button R is pressed, your player will pick up the speed and his momentum will carry an effect into select, sub­sequent moves.
release it at the peak of your jump – the better the shooter you’re controlling, the more forgiving the timing.
Experiment with your favorite players in Practice Mode to find
TIP
out just exactly what they are made of.
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Advanced Offense
Advanced Offense
Advanced Offense
Backing Down L Are you a fan of the post up game? Well NBA2K will let you bang it in just like the pros. To muscle your way into the paint, hold down the L button, while you move your player toward the basket. Of course, there needs to be a defender there, or you won’t have anyone to post up with. When in a post up battle your players physical size, strength and post up skill, versus the defenders, will determine whether you’ll get the defender moving backwards or if you’ll find yourself banging against a brick wall. Once you work your way close enough to the basket, press the Shoot button to put up a classic low post hook.
TIP
TIP
turbo also works for the post defender. To keep the poster out of the paint, pump the Turbo button when the poster “throws” his weight at you.
Don’t forget the new NBA post up rule. You can only have your back to the basket for 5 seconds. Bang it in quick and get the shot off or the ref will blow the whistle.
Spin out of Backdown Mode When in Backdown Mode, release the L button and press the analog toward the basket to perform a spin out of backdown move.
NOTE: The success of your spin move will be based on how favorably the ballhandler’s speed compares to the defensive player’s.
Advanced Offense
For an extra advantage while backing down your player L , try pumping the Turbo button R each time your player lunges back - this will give you extra effectiveness. Pumping
Alley-Oops D-Pad + R Press D-Pad then the right trigger button R to throw your teammate an alley-oop.
Two things are certain with alley-oops:
1. You will ALWAYS throw an alley-oop pass regardless of whether or not your player is in position to finish the play.
2. An alley-oop pass will always be passed to your teammate that is closest to the basket – so check to see who it is and if he has an open lane.
If your player wants you to throw an alley-oop pass, you will
TIP
TIP
However, it is not necessary for him to wave his hand for you to complete the play.
Pivot Mode
If you do not move your player upon receiving a pass, he will be in Pivot Mode. He will
automatically attempt to protect the ball, by shielding it with his body while your stick is in
neutral. Don’t wait too long however, because he won’t be able to shield them off all day!
see him wave his hand while running toward the basket.
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Pump Fakes To get an open shot, tap the Shoot button X and pump fake the defender into the air. An “uncontested” shot has a much higher probability of going in, so if you wait until your defender is on his way back down before you initiate your shot, your odds of making the shot will greatly improve.
To perform a “Show and Go”, try doing a pump fake, then
TIP
TIP
drive around him to the basket.
NOTE: A show and go is only possible, if you have not already used your dribble.
Calling for Pick Try having a teammate set a pick for you to get that pesky defender off. To do this, hit the D-Pad , and then the L trigger button – your nearest teammate will create a wall for you to go around to shed your defender.
when your defender has gone for the fake, you can quickly
Playcalling Each team has 16 plays in their playbook. You can select from (4) plays via the in-game playcall menu, which is brought up by pressing the D-Pad . From there you call the play you want with the corresponding button. If you want to assign different plays to the playcall menu, you do so in the coach/playbook menu. While in the game press D-Pad and then A , B, X or Y to activate a particular play.
If you have memorized which plays are on which button, it is
TIP
corresponding button immediately afterwards, before the menu comes up.
TIP
not necessary to even view the menu. Hit the D-pad and the
Y
X
B
A
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