Games SEGA DREAMCAST ECCO THE DOLPHIN-DEFENDER OF THE FUTURE User Manual

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Thank you for purchasing Ecco the Dolphin! Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Ecco the Dolphin.
TABLE OF CONTENTS
Starting Up.................................3
The Game Screen.......................4
C o n t ro l s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
M a n e u v e r i n g . . . . . . . . . . . . . . . . . . . . . . . . 8
The Sonar.............................9
The Camera.......................10
Pausing the Game..............11
O p t i o n s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
The Save System.......................12
E n e m i e s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3
The Songs..................................14
The Gifts...................................15
Vitalit Crystals..........................16
Gift Crystals.............................16
Information Shards..................16
Walkthrough o f
Aquamarine Bay.......................17
Ti p s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 0
The Authors..............................21
N o t e s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3
Ecco the Dolphin is a memory card compatible game [Visual Memory Unit (VMU) sold separately]. In order to save game files, the VMU to be used must have at least 8 memory blocks of free space available.
Saving and loading to and from your memory card occurs automatically. Make sure to insert the memory card into Expansion Slot 1 of the Dreamcast Controller that is connected to Control Port A. Do not remove the memory card or controller during loading and saving.
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PROLOGUE
At the dawn of the 30th century, after five hundred years of unity and fellowship, dolphin and man set out from the Earth to explore the great unknowns of space.
But where man and dolphin founded a civilization of peace, others based theirs on strength, conquest, and domination. And, even as man and dolphin went out from the Earth, a sinister Foe cast envious eyes upon it. For the Earth was a prize beyond measure, a pristine world to be cherished or exploited.
But the Earth was not defenseless. The mighty Guardian -- the greatest creation of dolphin kind -- shielded it with its power.
Undeterred, the Foe persisted, probing for a moment of weakness they were certain must come.
It was in this time that a dolphin named Ecco arrived to the Isle of the Guardian, seeking to learn from the scholars of peace, but destined to be the only hope and champion of the Earth.
STARTING UP
Title Screen
Once the Title Screen appears, press the Start Button and the SELECTVMU SCREEN will appear.
Select the VMU you wish to use to save your game(s).
Save Files
Ecco the Dolphin is a memory card compatible game [Visual Memory Unit sold separately]. You must have at least 8 blocks of space to save.
After selecting a VMU with the appropriate space, you will be taken to the SELECT AGAME screen. Here you can select a new game by inputting your initials. Once you’ve entered your initials and selected [END], you will be taken to the MAIN MENU.
Main Menu
START GAME* Start the game LOAD GAME Allows you to select a level that you’ve
OPTIONS Change controller setting, language, or VMU MENU Select VMU and Ecco file or delete an
*If a file is selected, or once a game has been started, CONTINUE GAME will appear instead of START GAME. CONTINUE GAME allows you to start at the level that you last left off at.
If none of the controllers plugged in has a VMU, a warning message Uwill alert you. If you do not plug a VMU into the controller, you will still be able to play, but your progress will not be saved.
The VMU MENU allows you to come back to this option and thus indicate at any moment on which VMU the game in progress should be saved.
already accessed. audio parameters. existing Ecco file.
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THE GAME SCREEN
This is what you’ll see when playing Ecco the Dolphin. In the upper left corner of the screen are two bars. The top bar represents Ecco’s health; the one below represents Ecco’s air supply.
Health
When Ecco is attacked or touches a harmful object, Ecco loses some of his health.
To replenish your health, you can charge into a school of fish to have a yummy feast. But beware, not all fish are edible and some may cause undesired effects. Be observant and remember what you learned from your experiences. Knowing your food well could be vital information in perilous situations.
Besides losing health to enemy creatures and harmful objects, if Ecco is on land for an extended amount of time, Ecco will gradually lose health.
Air
Ecco is a dolphin, and, like all mammals, he needs air to breathe. To get air you can rise above the water surface. If you can’t find a water surface nearby, look for alternative sources of air. Some sources are plainly visible but some are hidden and not so obvi­ous. Observe your surroundings and remember to keep track of your Air meter.
When your Air meter is at half, 1/4 and 1/8 levels left, Ecco will make a squeak noise as a warning to the player. If Ecco has no air, Ecco starts to lose health.
CONTROLS
Connect the Dreamcast Controllers to Control Port A.
Dreamcast Controller
Analog Thumb
D-Pad
Start
To return to the Title Screen at any point during the game, simultaneously press and hold the
A, B, X, Y and the Start Buttons.
Do not touch the Analog Thumb Pad, or the Triggers while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
X Button
Trigger
L
Trigger
Y
B
A
R
4
5
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CONTROLS
The configuration displayed is the default configuration. In the Options menu, you can choose between two types of controller configurations.
BASIC SWIMMING CONTROL
Analog Thumb Pad andBehavior
Dive Climb Turn Left Turn Right Look Left (camera) Look Right (camera) Accelerate Charge Use Sonar Special Maneuver Button
Never touch the Analog Thumb Pad or Triggers L/R while turning the Dreamcast power ON. Doing so may interrupt the controller initialization process and result in malfunction.
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UP DOWN LEFT RIGHT Trigger L Trigger R A B X Y
SPECIALMANEUVERS
Super Roll Slow Down/Reverse 180 degree turn left 180 degree turn right Roll Left Roll Right
ACROBATIC CONTROLS OUTOF WATER
Roll Forward Roll Backward Spin Left Spin Right Roll Left Roll Right Slower Rotation Faster Rotation Chirp and Smile Stop Rotation
CONTROLS
Analog Thumb Pad andBehavior
Y + UP(While Ecco is in motion) Y+ DOWN Y+ LEFT Y+ RIGHT Y+Trigger L Y+Trigger R
Analog Thumb Pad andBehavior
UP DOWN LEFT RIGHT Trigger L Trigger R A B X Y
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