Thank you for purchasing Crazy Taxi 2. Please note that this soft wa re is designed only for use with th e
D re a m c a st
CONTENTS
console. Be sure to read this inst ruction manual th o ro u g h ly
b e fo re you sta rt play i n g .
RECORDS
21
CONTROLS
02
STARTING UP
05
AROUND APPLE
06
/SMALL APPLE
Crazy Taxi 2 is a memory card (sold separately) compatible game. With this game,
20 blocks of memory are needed to save a game file.
Never turn OFF the Dreamcast power, remove the memory card or disconnect the
controller while the game data is being saved or loaded.
CRAZY PYRAMID
13
REPLAY
15
OPTIONS
20
SAVE & LOAD
22
INTERNET
23
CABBIES
25
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CONTROLS
Crazy Taxi 2 is a one player game. You may play this game with the Dreamcast
Controller or Rally Wheel (sold separately). Please connect the controller to
Control Port A of the Dreamcast console.
✻ All button assignments shown are default assignments.
DREAMCAST CONTROLLER
START BUTTON
D-PAD
Never touch the analog
parts (shown in gray boxes
on previous page) while
turning the Dreamcast
Power ON. Doing so may
disrupt the controller
initialization procedure
and result in malfunction.
JUMP PACK™
(SOLD SEPARATELY)
CONTROLS
To play this game with
the Jump Pack, always
insert it into Socket 2 of
the controller.
Note: You cannot
connect the Jump
Pack into the Rally
Wheel.
X B
RALLY WHEEL
Y
BUTTONS
A
TRIGGER RTRIGGER L
(SOLD SEPARATELY)
LEVER L
STEERING WHEEL
– BUTTON
B BUTTON
A BUTTON
START BUTTON
ANALOG THUMB PAD
+ BUTTON
LEVER R
DREAMCAST CONTROLLER
ANALOG THUMB PAD/D-PAD
ANALOG THUMB PAD/D-PAD
A BUTTON
B BUTTON
$^
START BUTTON
TRIGGER R
TRIGGER L
Y BUTTON
B BUTTON
A BUTTON
X BUTTON
To soft-reset the Dreamcast and
return to the title screen during
gameplay, simultaneously
press and hold the A, B, X,
Y and Start Buttons.
MENU CONTROLSRALLY WHEEL
MOVE CURSOR
ENTER
CANCEL/RETURN TO
PREVIOUS SCREEN
CHANGE SETTING
+/– BUTTONS
A BUTTON
B BUTTON
STEERING WHEEL
GAME CONTROLS
START/PAUSE GAME
STEERING
GAS PEDAL
BRAKE
CRAZY HOP
D GEAR (FORWARD)
R GEAR (REVERSE)
DESTINATION DISPLAY
START BUTTON
STEERING WHEEL
LEVER R
LEVER L
B BUTTON
+ BUTTON
– BUTTON
A BUTTON
To soft-reset the Dreamcast and
return to the title screen during
gameplay, simultaneously
press and hold A, B, + (or –)
and Start Buttons.
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CONTROLS
CRAZY HOP
COMMANDS
Here are some commands that can be
performed by combining steering,
accelerating, braking, D/R gears, and
using the Crazy Hop.
CRAZY DASH
Gain a sudden burst of
speed.
CRAZY BACK DRIFT
Drift 180 degrees.
MANEUVER
With both the
gas and brake
released, shift
into D and step
on the gas
simultaneously.
MANEUVER
Wile driving,
perform a 180
degree Crazy
Drift and
immediately
shift into R.
Make your taxi hop.
CRAZY DRIFT
Drift your cab.
CRAZY BACK DASH
Make a sudden acceleration backwards.
MANEUVER
Press Y while
driving or
while stopped.
The faster you
are driving,
the higher the
cab will hop.
MANEUVER
While driving,
shift into R,
immediately
shift back into
D and turn.
MANEUVER
Similar to the
Crazy Dash.
Shift into R and
step on the gas
simultaneously.
STARTING UP
MEMORY CARD SELECTION
Follow the directions shown on the
screen
to select the memory card to be
used. When selected, the game file will
be loaded (or created if this is the first
time playing).
MODE SELECTION SCREEN
Press the Start Button
during the Title Screen
to access the Mode
Select Screen. Use the
D-pad *@ to select the
menu item, and press
A to enter. To return to
the Title Screen, either
select "EXIT" or press B.
AROUND APPLE P.06
SMALL APPLEP.06
CRAZY PYRAMID
P.13
REPLAYP.15
OPTIONSP.20
RECORDSP.21
SAVE & LOAD P.22
SAVE GAME FILES
20
BLOCKS USED
20 blocks of free memory
spaces are required.
Main map.
Alternate map.
Play mini-games to hone your
driving skills.
Record gameplay and view
replay files.
Change various game settings.
View records of each mode.
Save or load records.
4
INTERNETP.23
Connect to the website to
upload scores and replays.
5
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AROUND APPLE/SMALL APPLE
The only difference between the two
modes is the use of different play
maps.
When either mode is selected, a Menu
Screen will be displayed. Use *@ to
select a menu item, and press A to
enter.
To return to the Mode Select Screen,
either select "EXIT" or press B.
You will be awarded a
PLAY
time bonus that is directly
related to how fast you
BY
NORMAL
reach your destinations.
RULES
WORK
Play for 5 minutes. Same
as PLAY BY NORMAL RULES
with no time bonus.
FOR
5
MINUTES
6
SMALL APPLE
Menu Screen
WORK
FOR
3
MINUTES
WORK
FOR
10
MINUTES
Play for 3 minutes. Same
as PLAY BY NORMAL RULES
with no time bonus.
Play for 10 minutes. Same
as PLAY BY NORMAL RULES
with no time bonus.
AROUND APPLE
Menu Screen
AROUND APPLE/SMALL APPLE
GAME FLOW
Repeat steps (
0 1to03
c a rry as many custo m e rs
to their destination with i n
the time limit.
Once the customer gets in the
cab, the "Destination and
Distance Counter", the "Direction
Arrow" and the "Customer Time
Limit" will be displayed. Use the arrow as
a
guide to take customers to their
destination
Limit" expires
before the "Customer Time
. The customer may pay you
a tip in appreciation
of "crazy" driving
(p.11).
DRIVE TO THE DESTINATION!
) to
0203
PICK UP A CUSTOMER!
Characters with
"$" or number
icons over their
heads indicate
potential
customers. When you stop your cab
within the stop zone (the circular outline
that appears around the customer), the
customer will get in the cab.
✻
While waiting for the customer to get into
the cab the game clock will continue to
01
(p.10). Please also note that when you
are carrying a group, you must take all
customers to their separate destinations
in order to receive the fare.
✻The game time stops
DROP OFF THE CUSTOMER!
run, but control of the cab is not possible.
The destination is rimmed by a
green wall. Stop the cab within
the area, and the customer will
exit the cab and pay their fare
while the customer is
getting out, and you will
not be able to control
the cabbie during this
time.
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AROUND APPLE/SMALL APPLE
TIME LIMIT
1
The game is over when your Time
Limit expires.
DIRECTION OF THE DESTINATION
2
(TOP) TOTAL FARE EARNED
3
Total of all fares earned.
(BOTTOM) FARE FOR THE
CURRENT CUSTOMER
Displayed when you are carrying
customers. The figure includes the
base fare plus the tip (p.11).
NAME OF TECHNIQUE AND
4
NUMBER OF COMBOS USED
✻ See p.11 for details.
8
9
9
8
When you reach the destination.
1
5
While driving with customer aboard.
DESTINATION & DISTANCE
5
Press X while you have a customer
to display.
CUSTOMER TIME LIMIT
6
If this time limit reaches zero, the
customer will jump out of the cab.
GEAR INDICATOR
7
Shows the gear, drive or reverse,
currently selected.
RANKING
8
Shows your current ranking.
(TOP) TIME BONUS/(BOTTOM) RATING
9
Time Bonus is displayed only while
playing "PLAY BY NORMAL RULES"
mode.
AROUND APPLE/SMALL APPLE
2
3
4
6
7
DRIVER SELECTION
Use $^ to select the driver, and press A to enter.
RESULTS SCREEN
When the game time expires, the
Results Screen will be displayed. If
you earn a Class (S) license, the
ending sequence will play.
CUSTOMERS
TOTAL EARNED
CLASS
RANKING
Number of Customers
taken to their destinations.
Total Fare Earned.
Evaluation of your perform-
ance.
Starting from the
highest: S ➞ A ➞ B ➞ C ➞
D ➞ E ➞ NO LICENSE
Displays the rank of your
score. If your score is not
among the highest, a
message "OUT OF RANKING"
will be displayed.
✻ Ranking is displayed only in “PLAY
BY NORMAL RULES”.
SAVE SCREEN
Save the results of your game.
The game will be saved automatically to the memory card
selected on the Memory Card Select Screen (p.5).
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AROUND APPLE/SMALL APPLE
CUSTOMERS’ MARKS
CUSTOMERS WITH A “$” MARK
wide
Size
of
Stop
Zone
narrow
close
$
$
Dist-
$
ance
The color of the
mark indicates the
distance to the
destination and the
size of the stop zone.
$
$
far
The number indicates the actual
number of customers in the
group. Deliver each customer to
their destination within the
Customer Time Limit (see below)
to earn big money.
If you fail to deliver
all customers, the
fare will not be
paid.
FARES
CUSTOMER TIME LIMITS AND FARES
When you pick up a customer, a
Customer Time Limit will be displayed
at the center of the screen. If you
successfully deliver the customer
before this time runs out, the amount
of fare will be added to your total
earned fare. If time expires, the
customer will jump out of the cab
without paying.
10
Deliver the customer
within the time limit
to rake in the cash!!
CUSTOMERS WITH A NUMERAL
If you fail to deliver
within the time limit,
the customer will
jump out of the cab
without paying.
AROUND APPLE/SMALL APPLE
FARES AND TIPS
The three types of
fares that can be
earned are as
follows:
TIPS AND RADICAL MANEUVERS
While carrying a customer, if you make a radical maneuver to the delight of the
customer, a tip will be added to the fare. The following are ways to "please" a
customer.
✻
For group customers, the amount of tip added is multiplied by the number of customers aboard.
BASE FARE
The base fare is
calculated
according to
the distance of
the destination.
It appears
when you pick
up a customer.
Use jump ramps
or crazy hops to
get airborne for
a given amount
of time.
Weave through
traffic or jump
over other cars.
TIPS (SEE BELOW)
Added to the fare
whenever you
make a radical
maneuver to the
delight of the
customer.
If you earn tips in
succession without hitting
other cars, they will be counted as a
combo. The tip rate increases with
each trick. Once you hit an object
or car the combo counter will be
reset to zero.
TIME BONUS FARE
Awarded for
time remaining
on the Customer
Time Limit.
Drift your cab
for a given
amount of time.
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AROUND APPLE/SMALL APPLE
TIME BONUS
When you reach the destination, you will be awarded bonus time according
to the amount of the
Customer Time Limit
remaining. The quicker you
reach your destination, the
more time bonus you will
receive.
SPEEDY
Bonus: +5 sec.
NORMAL
Bonus: +2 sec.
SLOWBAD
No Time Bonus
When you fail
ta ke the
to the
c u sto m e r
destination.
PAUSE MENU
While playing either "AROUND APPLE", "SMALL APPLE", "CRAZY PYRAMID" or
"REPLAY", press the Start Button to display the Pause Menu.
Use *@ to select the menu item, and press A to enter.
EXIT
RETRY
MENU
VIBRATION
Continue the game.
Restart the game from the beginning.
“AROUND/SMALL APPLE: Return to the Mode Select Screen.
“CRAZY PYRAMID”: Return to the Pyramid Menu Screen.
“CRAZY DRIVIN’”: Return to the Drivin’ Menu Screen.
Toggles the Jump Pack setting (ON/OFF).
✻ Can only be selected if the Jump Pack is connected.
Time Bonus
can only be
awarded while
playing in
"PLAY BY
to
NORMAL
RULES".
CRAZY PYRAMID
A variety of mini-games to perfect your driving skills. When the Pyramid Menu is
displayed, use *@$^ to select, and press A to enter. To return to the Mode Select
Screen, either select "EXIT" or press B.
CABBIE
Use $^ to select the driver to use.
MINI-GAMES
Use *@$^ to select the Mini-Game
to play. The rules to the selected MiniGame and its record will be displayed on the right side of the
screen. Press the Start Button to view
advice for the selected Mini-Game.
Press A to start the game.
Complete 2 games
at the bottom...
At first, you can only choose from 5 minigames. If you clear 2 mini-games (next
to each other), a new game can be
selected.
If you achieve a new record, you
can save the gameplay data to view
later on. For contents and controls
regarding saving, please refer to
“SAVING GAMEPLAY” on p.17.
...and you will have a
new selection above.
12
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CRAZY PYRAMID
Here are introductions
to the 5 Mini-Games
you can select from
the beginning.
CRAZY JUMP 2
RULES
Jump over
250 meters!
5–1
REPLAY
Record your gameplay or view replay files. Use *@ to select,
and press A to enter. To return to the Mode Select Screen,
either select "EXIT" or press B.
CRAZY GOLF
RULES
Attack the ball
and make it fly
at least
100 yards!
CRAZY 3-JUMP
RULES
Hop, step, and
jump over
200 meters!
14
5–2
5–4
CRAZY HURDLE
RULES
Reach the goal
within the time
limit!
CRAZY BALLOON 2
RULES
Pop all
the balloons
within the time
limit!
5–3
5–5
CRAZY
DRIVIN’
(P.16)
PLAY
(P.19)
DELETE
(P.19)
Record your gameplay for
80 seconds. Perform various
tricks to record your best
driving.
✻ Recording time will not be
counted while the game is
paused.
Load and view the selected
replay file.
Delete the selected replay
file.
Besides the
System Data,
additional
blocks of
memory are
required.
With PLAY and
DELETE, you
cannot select
a memory card
that does not
contain a replay
file on the Memory
Card Select Screen.
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REPLAY
CRAZY DRIVIN’ MENU SCREEN
When "CRAZY DRIVIN'" is selected, the Crazy Drivin’ Menu
Screen will be displayed. Use *@ to select the menu item,
and $^ to change settings. To return to the Mode Select
Screen, either select "EXIT" or press B.
START POINT
CABBIE
MUSIC
REC
Select the starting point. Choose from 5 starting points in both
“AROUND APPLE” and “SMALL APPLE.”
Select the cabbie to be used with $^.
Select the music to be played for the session with $^ . Press A
to listen to the selected music.
When all settings are completed, select REC and press A to
start recording your gameplay.
SAVING GAMEPLAY
After recording is completed, a menu (shown to the right) will
be displayed. Use *@ to select menu items, and press A to
enter.
SAVE
WATCH REPLAY
RETURN TO MENU
Save the replay data to a memory
card. When you select a memory
card, a replay file list will be
displayed. Select a place to save.
When there are not enough blocks
available, “DELETE” will appear.
Select a file to be deleted, and you
will be asked to confirm your action.
Select “YES” to delete the file, and
start the process over from the
Memory Card Select Screen.
View a replay you just recorded
(see p.18 for controls).
Return to Crazy Drivin’ Replay Menu Screen without saving
the replay.
REPLAY
16
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REPLAY
WATCH REPLAY
You can view the replay of
the game you just played.
Change the view with the
A, B, X and Y buttons.
You can view from various
angles you won’t see
during gameplay.
REPLAY PAUSE MENU
While viewing the
replay, press the Start
Button to display the
menu shown to the
right. Use *@ to select
the menu item, and
press A to enter.
EXIT
RESTART REPLAY
SAVE
MENU
By pressing the
buttons indicated,
you can view the
replay from
different angles.
Continue replay.
View replay over from the
beginning.
Save the replay. See “SAVE”
on p.17.
Return to the Crazy Drivin’
Menu Screen without saving.
PLAYDELETE
Load the replay data and view. When
a memory card is selected, a replay
file list will be displayed. Use *@ to
select the replay file to view, and press
A to enter. To return to the Crazy Drivin’
Menu Screen, either select "EXIT" or
press B. The controls and the Pause
Menu during replay are the same as
“WATCH REPLAY” (p.18).
✻ Notes on the Pause Menu. “SAVE” cannot
be selected. “MENU” will return the game
to the Replay File List Screen.
Displays the amount of blocks left in the
2
1
REPLAY FILE
LIST SCREEN
1
memory card.
Information on Replay File selected.
2
File No.CabbieNo. of Blocks
AA AROUND APPLE
SA SMALL APPLE
CP CRAZY PYRAMID
✻ The number indicates the starting
Delete a replay file. When a memory
card is selected, a replay file list will be
displayed. Use *@ to select the replay
file to delete, and press A to enter. You
will be asked to confirm your action.
Select "YES" to delete. To return to the
Crazy Drivin’ Menu Screen, either select
"EXIT" or press B.
point.
REPLAY
Date
18
19
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OPTIONS
Adjust various game settings. Use *@ to select a menu item,
and $^ to change the setting. To return to the Mode Select
Screen, either select "EXIT" or press B.
AUDIO
MUSIC VOLUME
SE VOLUME
CONTROLLER SETTING
VIBRATION
20
Adjust the sound settings.
Adjust the sound level of the background music.
Adjust the sound level of sound effects.
Change the button assignment from preselected config-
urations (for both Dreamcast Controller and Rally Wheel).
Toggles the Jump Pack setting (On/Off).
(Can only be selected if the Jump Pack is connected.)
RECORDS
View the top records in each mode. Use *@ to select the mode to view, and $^ to
change the page. To return to the Mode Select Screen, either select "EXIT" or press B.
A A
Records for "AROUND APPLE".
S A
Records for "SMALL APPLE".
C P
Records for "CRAZY PYRAMID".
DISPLAYED ITEMS
license
earned
ranking
score
cabbie
date
Class you earned for the record
[displayed only when AA/SA is
selected].
Total fare earned [displayed
when AA/SA is selected].
Your rank [displayed only when
CP is selected].
Mini-Game score [displayed only
when CP is selected].
Cabbie used.
Date of the record.
only
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SAVE & LOAD
Save or load game records. Use *@ to select the mode, and press A to enter. To
return to the Mode Select Screen, either select "EXIT" or press B.
Note: Save and Load cannot be selected if no memory card is connected.
SAVE
LOAD
A memory card cannot be selected if:
SAVE: There is not enough blocks available in the memory card.
LOAD:There is no Crazy Taxi System Data.
22
Select a memory card, and
save all game records.
Select a memory card, and
load all game records.
INTERNET
Connect to the Internet, and view the official “Crazy Taxi 2” web page.
✻Please note that the contents of the web page are updated periodically. The actu-
al screens may differ from the screenshots in this instruction manual.
Enter your ISP (Internet service provider) information using the Planet Web Browser,
included with the Dreamcast unit, to access the web page.
Inquiries:SEGA Customer Service Department
Internet:www.sega.com
Telephone:1-800-USA-SEGA
While on the Mode Select Screen, select “INTERNET,” and the local home page will
be displayed. Move the pointer and make your selection.
You can view various information
regarding Crazy Taxi 2.
Follow the directions on the
screen, and enjoy the web page.
Go to the
CRAZY TAXI 2
web page.
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INTERNET
BROWSER CONTROLS
While viewing web pages, you can move the cursor with the D-Pad. To press the
onscreen button, press A. Additional commands can be given through L Menu and
R Menu.
L MENU
Press L to open/close.
HOMEReturn to the default home page.
MAILReceive mail.
OPTIONChange browser settings.
CONNECT/DISCONNECT Connect to or disconnect from the ISP.
GOTO GAME HPJump to the game’s web site.
EXIT TO GAMEQuit the browser and return to the game.
R MENU
Press R to open/close.
BACKGo back to the previous page.
FORWARDGo forward to the next page.
RELOADRefresh the data on the page you are currently reading.
CANCELStop the loading of a web page.
ZOOM
FILEOpens a File Utility menu.
24
Enlarge the page (press again to return to the normal size).
SLASH
SLASH
AGE: . . . . . . . . . . . . . . . . . . . .25
SEX: . . . . . . . . . . . . . . . . . .MALE
HEIGHT: . . . . . . . . . . . . . . . .5’9”
WEIGHT: . . . . . . . . . . . . . 152.3lb
BLOOD TYPE: . . . . . . . . . . . . .AB
Nihilistic, cool, and a tad bit insane, “Slash”
is a hip guy in cool threads. Some say he’s
irresponsible, but ask anyone and they’ll
say Slash takes care of his bros. One might
think Slash would always be surrounded by
friends, but once you get to know him you’ll
soon learn that most people shy away.
Why? Because Slash is a man with two
faces. He can lose his temper over even the
smallest matters. And once he does, there’s
absolutely no one that can stop him.
Everyone around him becomes an enemy.
Anyone who approaches him when he is
angry must either be a brave soul or a
complete idiot. Luckily, everyone knows that
as long as you don’t get on his nerves,
Slash will do his job well. In fact, Slash’s first
class driving skills have garnered him a very
loyal following. Why did he become a
cabbie? No one dares ask. But if you were
to ask around, everyone would say it was
probably just a whim.
CABBIES
25
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CABBIES
ICEMAN
ICEMAN
AGE: . . . . . . . . . . . . . . . . . . . .28
SEX: . . . . . . . . . . . . . . . . . .MALE
HEIGHT: . . . . . . . . . . . . . . . .6’1”
WEIGHT: . . . . . . . . . . . . . 183.2lb
BLOOD TYPE: . . . . . . . . . . . . . . B
Cool looks and a hint of madness, “Iceman” is a
cabbie with an attitude!
He does eve ry thing his own way, and never pays
a compliment to anyone, even at wo rk.
W h e n ever a customer compliments him, you can
expect a bru s que re p ly. For him, success is th e
o n ly option and it isn’t open for debate. If anyo n e
c riticizes him for his mista kes, he will sta re at th e m
and say, “You got a problem with what I’m doin’ ? ”
Nothing is impossible for Iceman. Even when he
m a kes a mista ke, he considers it a sponta n e o u s
h a p p e n i n g .
Pe rhaps it was his dest i ny to become a cabbie.
Wi th his pers o n a l i t y, th e re’s bound to be pro b l e m s ,
and because of this, no job has lasted long. But
one day, while driving his car, he saw an old man
h i t chhiking. He let the old man aboard, and in his
usual high speed, delive red him to his dest i n a t i o n .
The old man was so gra teful, he gave him a huge
tip. The next day, he painted his car ye l l ow and
the re st is histo ry. Iceman dri ves his taxi just to ge t
by, and spends peaceful days with his belove d
dog, a boxer named “BB.”
26
CINNAMON
CINNAMON
AGE: . . . . . . . . . . . . . . . . . . . . 18
SEX: . . . . . . . . . . . . . . . .FEMALE
HEIGHT: . . . . . . . . . . . . . . . .5’5”
WEIGHT: . . . . . . . . . . . . . 114.8lb
BLOOD TYPE: . . . . . . . . . . . . . . O
Charming looks and incredibly cheerful,
“Cinnamon” is a spunky girl with some
serious driving skills. Think positively, that’s
her policy. The problem is that she often
has trouble distinguishing between what is
right and what is wrong. When trouble arises,
she often forgets mistakes and lessons from
the past. She is very forgetful, but with her
earnest and caring attitude, and cheerful
disposition, there is no one in this town who
dislikes her. Everyone always wonders why
she never learns; they end up giving her the
same advice time and time again.
She loves life whenever she is being
praised. Having the chance to meet and
please so many people every day is the
reason Cinnamon chose this career. Her
driving skills and maneuvers always delight
her passengers, but occasionally she
pushes it a bit too far.
CABBIES
27
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CABBIES
CABBIES
HOT-D
HOT-D
AGE: . . . . . . . . . . . . . . . . . . . .78
SEX: . . . . . . . . . . . . . . . . . .MALE
HEIGHT: . . . . . . . . . . . . . . . .5’3”
WEIGHT: . . . . . . . . . . . . . 106.0lb
BLOOD TYPE: . . . . . . . . . . . . . . B
“Hot-D” is an old man who manages to be incredibly
cheerful and physically youthful. He’s a thrill-seeking
cabbie who loves making money! At one time
a wild and crazy stunt driver, Hot-D always
wondered how he could make more green.
Then, one day, while visiting the West Coast to
film stunts for a big action movie, Hot-D was driving
downtown when he saw a yellow blur streak past him on
the road. It was a cabbie driving his taxi with skills that
would impress even the best professional stunt driver. With
superior driving skills, Hot-D caught up with the cab to get
a closer look. That is when it dawned on him that he could
take his driving skills back East and make a ton of money.
He immediately headed home, painted his favorite car,
and concentrated on improving his social talents. He
knew that delighting customers was the way to earn the
big bucks. Hot-D is well known for his superior service, and
his customers are always impressed with his “driving-while-
talking” skills. Occasionally, this talent gets him into a bit
of trouble when he becomes so engulfed in conversation
that he forgets to drop his customers off. Luckily, one of
his greatest skills is calming down angry customers. Hot-D’s
theory is, if they’re angry, they won’t leave a tip—and as
you know: it’s all about the green.
28
CREDITS
The following credits list the staff responsible for the localization, marketing and
manual development for the U.S. version of Crazy Taxi 2. Credits for the original
development staff of the game are listed in the credits of the game itself.
"Americana"
performed by the Offspring
courtesy of Columbia Records
by arrangement with Sony Music New Media
Licensing
www.offspring.com
"No Brakes"
performed by the Offspring
courtesy of Columbia Records
by arrangement with Sony Music New Media
Licensing
www.offspring.com
"Walla Walla"
performed by the Offspring
courtesy of Columbia Records
by arrangement with Sony Music New Media
Licensing
www.offspring.com
"Come out Swinging"
performed by the Offspring
courtesy of Columbia Records
by arrangement with Sony Music New Media
Licensing
www.offspring.com
"One Fine Day"
performed by the Offspring
courtesy of Columbia Records
by arrangement with Sony Music New Media
Licensing
www.offspring.com
NOTES
31
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CT20422U_B.qxp 4/25/01 8:18 AM Page 32
NOTES
NetFront and JV-Lite (JV-Lite is compliant with Java specification) by Access Co., Ltd. is adopted
for the Internet Function of this product. NetFront and JV-Lite are registered trademarks of
Access Co., Ltd. in Japan. Java and all Java-based trademarks and logos are trademarks or
registered trademarks of Sun Microsystems, Inc. in the U.S. and other countries. All brands and
product names are trademarks or registered trademarks of their respective companies. This
software includes the font(s) licensed by NEC Office Systems, Ltd. This software is based in part
on the work of the Independent JPEG Group.
32
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