Forge Of Virtue
A GUIDE TO THE ISLE OF FIRE
Greetings, gentle scholar. I have yet to believe my senses fully, for it seems but yesterday
that I was within the Lycaeum walls investigating the rumors of this strange and wondrous
isle. And now I sit here in my new home, surrounded by history itself.
Indeed, consider what significant history it is! The very isle from which the fearsome Exodus
began its assault upon Britannia. The very isle that later housed the Three Principle Shrines
of Virtue. The very isle that sank beneath the waves several centuries ago...
It is upon that island, the Isle of Fire, that I compose this document. Here, at the very floor of
the sea, encased in a time-tested breathing enchantment of a mage I have never met, I am
privy to all that was spawned by the Age of Darkness. I write this now as completely as I am
able, for I know full well that, following much more exploration, I will be too engrossed in the
many archaic splendors to keep detailed records. Read on, fellow student of life, and be
amazed.
— Erethian
HISTORY OF THE ISLE OF FIRE
My readers will forgive the sparse and vague details of my retelling, for all this is simply
memories gleaned form weeks, nay months, spent buried in the depths of the Lycaeum:
Shortly after Exodus' fall at the hands of the Stranger (who would later become known as the
Avatar), Lord British created the eight Shrines of the Virtues. In addition, he established three
shrines dedicated to the Principles of Truth, Love and Courage, which he had placed on
Exodus' home island, known as the Isle of Fire. While all of these shrines were crafted to
benefit every citizen of Britannia, Lord British's primary concern was to locate a protector, an
Avatar, to assist Britannia in times of need. Indeed, Lord British was planning the successor
to the Age of Darkness — the Age of Enlightenment.
In this dawn of the new era, Lord British began his plans not only to locate the Avatar, but to
insure his agent could protect the Virtues as well as exemplify them. Thus, he chose to guard
the three Shrines of the Principles with creatures and traps, for only the Avatar should be
able to benefit directly from their powers. Commissioning a slew of mages and engineers,
Lord British oversaw the implementation of these foils, along with the construction of the
actual Shrines. In addition, he instilled within the Shrines the ability to adapt to the dynamic
nature of the environment, thus insuring the tests would survive the trials of time. Many
months later, the island was ready. The call for the Avatar was sent out.
However, while the search was still in its infancy, the island disappeared. Well, sank really,
but for reasons that are still mysterious. (Actually, I suspect there is a correlation between this
event and the Gargoyles's use of Exodus as a physical manifestation for Diligence.) When
word of the island's misfortune reached Lord British, he thought both the isle and the Shrines
lost forever.
That is all I know, save for the location of the island. However, lest thou consider the legends
false, consider first that thou art reading a document written from within the walls of the
ancient Castle of Fire!
TRAVELER'S GUIDE
At the moment, there is little hope of another ever laying eyes upon this watery land.
Although one could survive here, thanks to the envelope of air that Astelleron created to
permit breathing, it is doubtful someone else could travel here without possessing my vast
knowledge in summoning and controlling giant sea creatures. Doubtful that is, until I find the
way to make this island rise again. When it is in its proper place, atop the sea, then wilt thou
share mine opportunity.
Calling the Isle of Fire an island is a partial misnomer, for, thou dost see, there are actually
three such islands. The main land, upon which sits the Castle of Fire, is by far the largest of
the three. The castle is surrounded by mountains that contain several tunnels. Judging by
what I have seen, these dungeons were excavated to hold the various tests designed to
challenge the Avatar, for all three of them can be reached from within the castle walls. In
addition to these entrances, the castle houses the Shrine of Principles, in which can be
found the actual three Shrines of Truth, Love, and Courage.
The smallest island hold nothing of interest, but the middle seems to possess as much of
historical importance as its larger sister. The eastern side is almost devoid of plant life, and
the sand and rocks indicate this was once a small quarry. Perhaps this is where Astelleron
fabricated the legendary stone guardians of the Shrines. Nearby is his shack, also preserved
by the air bubble. My exploration has been cursory thus far, but the books I saw in the house
indicate an educated individual. More confirmation for my hypothesis? There are two caves
in the area, as well as a Moongate leading to and from the main island. The east cave exits
into the open air; but this area is enchanted, and teleports me to a tunnel leading to a
secluded glade. I cannot yet place the recollection, but I am sure the grouping of stones with
the tree taking root in the center one, is familiar to me. Perhaps when I have seen more
detail I will record my observations, but for now, this sums up my knowledge of the
geographical aspects of the island.
THE BESTIARY
There is little remarkably different about most of the animals on the Isle of Fire. I have seen
the rodents and the deer and a few members of the avian species. And, in fact, the castle
walls are scorched in places – the aftermath of a dragon's assault upon the castle. The
dragon has taken up residence here in one of the tunnels of the main cave. During her raid,
she stole from me the Ether Gem, a possession of reasonable importance. As soon as I can
find a way to retrieve it, her head shall be mine.
However, I digress. By far the most intriguing creatures I have come across are the stone
golems. I had heard nothing more than mere rumors prior to my arrival here, but seeing the
mobile masses of rock have convinced me of their existence. Astelleron was quite a master,
indeed, for his workmanship is beautiful. I know nothing of their sentience, for they have
never spoken to me. To be honest, I am not even sure they are aware of my intrusion, for I
have yet to venture near one of the Shrines. I hope soon to journey back to what I have
assumed is Astelleron's hovel and learn more about their creation, but that will come after my
other research. Regardless of how the golems were constructed, I am confident more than
an ordinary sword would be necessary to stop them.
HELPFUL OBSERVATIONS
I have had a bit more time to view the island now. There is too much to see and record, but I
will put down what I can before something else reclaims my fancy. Having noticed that the
silent stone guardians had left the Shrine room unattended after the dragon's attack, I
decided to inspect the three statues.
I first spoke with the haggard old man, presuming he, or rather it, would represent Truth. I
was not disappointed. I was, however, surprised, for upon initiating conversation (after all,
what else should one do with a Shrine of the Principles?), I found myself magically teleported
inside one of the dungeons. I chose not to explore, for I hastily remembered a tome to which
I was in a hurry to get back. However, I was reminded of an ancient piece of wisdom: never
trust the obvious; always look for that which is not there. Afterwards I stepped back into a
Moongate and returned to the Shrine room.
I learned little from the Shrine of Love, so I set out through one of the Moongates south of
the Shrine room, found behind a secret door. I arrived back on the smaller isle. Entering the
western cave, I passed by several barrels and some supplies, obviously left over from
Astelleron's days there. Passing his shack, I noticed a golem standing near the quarry
remains. He was staring at one of “his” fellows, who had taken a very bad fall, it seemed. I
stole by them and entered the other cave. Passing into a small outside opening, I was
teleported into the passage leading to the little glade I had seen earlier.