Combat
Once an encounter has taken place you have the option to attempt to
(A)dvance (if the monster(s) are farther than 10 feet away), (R)un Away, or
(M)elee with the monsters (if they are within 10 feet).
If you Advance, you will move ahead 10 feet.
If you Run Away, your party leader will be checked, and if he passes, the
combat will be terminated.
If you decide to Melee, you have the following options:
(A)ttack - First four party members only use equipped hand weapons or
bare hands
(P)arty attack - Attack a member in the party
(D)efend - Defend from monster’s attacks at improved rating
(C)ast Spell - Magic-users can attempt to cast a spell
(U)se Item - Use an item from inventory
(B)ard Song - Bards only can sing a bard song
(H)ide in shadows - thieves only can attempt to hide from combat and
possibly achieve a critical hit.
During combat:
v - volume (sound on/off toggle)
? — print current time
HOME - pause the game
keys 1-7 will initiate viewmode on that character
Bard Songs
1. Safety Song - protection from attacks from random monsters
— in combat, relieves insanity and possession
2. Sanctuary Score
— does a trap zap
— in combat, lowers armor class for that round (level/2, max 18)
3. Bringaround Ballad
— Rejuvenates bard’s hit points
— in combat, rejuvenates everyone’s hit points in the party (from 1 to 5 *
level of bard points)
4. Rhyme of Duotime
— Regenerates mages’ spell points
— in combat, gives the party an extra attack
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The Bard’s Tale Construction Set
Review Board
At the Review Board, you can have each party member reviewed to see if
advancement is appropriate. You will first be asked to see who wants to be
reviewed. After selecting a character, you have the following choices:
(A)dvancement - if the character has gained enough experience points, he
will be raised a level.
(S)pell Acquiring - Magic-Users can check to see if they are able to advance
to the next magic level, and, if allowed, can pay a large sum of gold to gain
that level.
(C)lass Change - Magic-Users can change classes. However, once you leave
a magic-user type, you will not be allowed to return to that type.
Outside
Outside of the Guild, you can move around with the arrow keys or the mouse.
To move…
up arrow - go forward
down arrow - turn around
left arrow - turn counter-clockwise
right arrow-turn clockwise
Other commands outside of the Guild are as follows:
(B)ard Song - Have a bard play a bard song
(C)ast Spell - Have a magic-user cast a spell
(N)ew Party Order-Rearrange the party’s marching order
(P)arty attack - Initiate intra-party combat
(Q)uit - Leave the game without saving at a guild
(U)se item - Have any party use an item from inventory
(V)olume on/off-Toggle to turn the music on and off
(?) - Print current time
HOME - Pause the game
Keys 1-7 will initiate view-mode on that character
During viewmode:
d - drop item (not available during combat)
e - equip item/unequip item
p - pool gold (not available during combat)
n - new order (not available during combat)
t - trade item (not available during combat)
<space bar> or <esc> — will quit viewmode
The Bard’s Tale Construction Set
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The Bard’s Tale Construction Set