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So You’re a Beginner—
SimSafari Basics
Roger, Ranger. Welcome to Africa. We’ve got a few things to tell you,
then you’re on your own. Well, that’s not totally true. The advisors in
SimSafari are eager to help you. But as the Safari Ranger, the people and
wildlife of the savanna are depending on you!
So fill up your water bottle, stock up on sunscreen and put on your hat—
it’s time for your walk in the wild!
GETTING STARTED
1. For help with installation, minimum system requirements and
starting the game, see the SimSafari Reference Card.
2. When you start SimSafari, the short intro will get you grooving in
the vibe of the African savanna. Click to skip it.
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3. Turn the tutorial on or off by
clicking the tutorial lantern.
It’s a good idea to use the
tutorial the first few times you
play SimSafari. Don’t worry.
You can turn it off mid-game if
you want.
4. Pick a game type: Start a new
park, Play a saved park, or Play
a mission. A mission is a
challenge like reviving an
endangered species or bringing
back a burned safari camp. If
you choose to Play a saved park
or Play a mission, skip to AQuick Look Around on page 6.
5. If you’ve chosen to start a new
park, you will be prompted to
choose a park map. Clicking on
Display a new map will show
you maps with varying amounts
of water. (You can add or take
away water later in the game…
at a price.) When you’re happy
with the map that’s showing,
click it to move on.
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6. Choose a difficulty level: Easy
or Hard. Easy gives you more
money to start with, so you’ll
have more room to make
mistakes. Managing a safari is
never THAT easy, so picking
Easy is a pretty smart move,
especially when you’re just
getting started.
7. Decide whether you want to
start your park with or without
plants and animals. Starting
with some plants and animals is
a little truer to life, and it gives
you a head start. Starting with
no plants and animals is more
work, but it lets you control
every plant and animal in your
park. (You never have total
control. Certain plants and
animals will attract other
species into your park.) When
you click your selection, the
game will start.
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A QUICK LOOK AROUND
Thr ee Main Ar eas: the Park, the Camp, and the V illage
As Safari Ranger, you’ll be building, maintaining, and watching over a
wildlife park, a tourist camp, and a local African
village. They’re not in the same place, so click one of
these buttons to go to whichever you’d like to visit.
The park. Manage your plant and
animals species. Discover what animals
eat and who eats them.
The camp. Set up accommodations for
people on a safari vacation. If you
manage it well, you’ll make money that
will allow you to buy more plants and
animals for your park.
The village. You don’t control the
village like you control the camp and
the park. (The villagers are quite
capable of that themselves, thank you
very much.) But you can see how your
efforts effect the local population, and
you can hire staff for your camp.
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The Main Screen
You’ll spend most of your time in the main screens of your park, camp
and village. They have similar controls, so once you get the hang of the
park screen, you’ll probably be able to get around the camp and the
village pretty well.
Click one of these icons in the
park view or camp view to get
a row of picture “cards” at the
bottom of your screen. Click it
again to hide the row of cards.
Tells you how
much money
you have.
Tells you whether it’s rainy
season or dry season.
Go to the
village, park,
or camp.
Your star rating shows you how well
you’re doing as a Safari Ranger.
Hide/show
the menu bar.
Click here to see
more choices.
Click the card showing what you want to
place. Click in your park to place the item.
Click to see a close-up
and get more info about a
plant or animal.
Click on the net and then
on any animal species
you’d like to remove.
Get rid of pesky burned
buildings and other
unwanted items with the
bulldozer. Just click the
bulldozer and then
anything you’d like to get
rid of. Some structures
can’t be bulldozed.
Jump from here to there
using the map. Find out
more on page 8.
Click to consult the
advisor. Find out more
on page 13.
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Having tr ouble placing something? Are you putting it in its
natural habitat? (Some species can only live in the water.) Do you
have enough cash? Is the land clear of other things?
MOVING AROUND
Scr olling
When you move the cursor to any edge of your screen, it will
become an arrow with a zebra pattern. Click to scroll in that
direction. Or click and hold to keep scrolling. You can move up, down,
sideways, and diagonally.
Using the Map
If you want to jump to a certain spot (or if you want to figure out
where all your people or animals are), click the map icon. It will
bring up an overview of the whole area.
Click anywhere to
center the rectangle
on the spot you’d
like to go to.
Use the map key to
figure out what the
dots represent.
Click here to close
when you’re in the
right spot.
Go to the camp.
Go to the village.
Go to the park.
Binoculars
Even on a real safari, it’s a good idea to keep your distance from
the animals. Try the safer and less intrusive approach: click the
binoculars and then click the species you’d like to see up close.
Click to repeat an
animal’s action.
Refresh your
memory of the
field guide text
by clicking on
Species
Information
.
Close the
window.
ACTIVATING AND USING THE MENU
To activate the menu, click the arrow at the upper left-hand corner of the
screen. Click it again to hide the menu. The appearance of the menu will
be slightly different on Macintosh, but the functions are the same except
when noted otherwise.
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Safari
Select to minimize the game in Windows 95.
Start a new game.
Open an existing game.
Select Save… to name your SimSafari file and save it
where you want.
Select Page Setup… to select a printer and adjust its settings.
Select Print… to get the Print dialog box. From here you
can print some or all of your park, village or camp.
Select Exit to leave SimSafari, or select Quit on your Macintosh.
WHEN TWO ELEPHANTS FIGHT, IT IS THE
GRASS THAT SUFFERS
—AFRICAN PROVERB, UGANDA
.
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+ 22 hidden pages
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