Games PC SIM SAFARI User Manual

Page 1
TM
Manual
Contents
So You’re a Beginner—SimSafari Basics . . . . . . . . . . .3
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
A Quick Look Around . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
The Main Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Moving Around . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Activating and Using the Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
The Ecologist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
The Business Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
The Village Elder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
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Hints and Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Attracting Happy Campers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Pleasing the Village . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Making Your Wildlife Park Howl . . . . . . . . . . . . . . . . . . . . . . . . . .23
Troubleshooting for the Troubled Ranger . . . . .24
My Warthogs are Dying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Where Have All the Campers Gone? . . . . . . . . . . . . . . . . . . . . . . .25
Becoming a Five-Star Ranger . . . . . . . . . . . . . . . . . . . .27
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
SimSafari on the Web . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment about the appropriateness of the rating, please contact the ESRB at 1-800-771-3772.
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So You’re a Beginner— SimSafari Basics
Roger, Ranger. Welcome to Africa. We’ve got a few things to tell you, then you’re on your own. Well, that’s not totally true. The advisors in SimSafari are eager to help you. But as the Safari Ranger, the people and wildlife of the savanna are depending on you!
So fill up your water bottle, stock up on sunscreen and put on your hat— it’s time for your walk in the wild!

GETTING STARTED

1. For help with installation, minimum system requirements and
starting the game, see the SimSafari Reference Card.
2. When you start SimSafari, the short intro will get you grooving in
the vibe of the African savanna. Click to skip it.
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3. Turn the tutorial on or off by
clicking the tutorial lantern. It’s a good idea to use the tutorial the first few times you play SimSafari. Don’t worry. You can turn it off mid-game if you want.
4. Pick a game type: Start a new
park, Play a saved park, or Play a mission. A mission is a
challenge like reviving an endangered species or bringing back a burned safari camp. If you choose to Play a saved park or Play a mission, skip to A Quick Look Around on page 6.
5. If you’ve chosen to start a new
park, you will be prompted to choose a park map. Clicking on Display a new map will show you maps with varying amounts of water. (You can add or take away water later in the game… at a price.) When you’re happy with the map that’s showing, click it to move on.
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6. Choose a difficulty level: Easy
or Hard. Easy gives you more money to start with, so you’ll have more room to make mistakes. Managing a safari is never THAT easy, so picking Easy is a pretty smart move, especially when you’re just getting started.
7. Decide whether you want to
start your park with or without plants and animals. Starting with some plants and animals is a little truer to life, and it gives you a head start. Starting with no plants and animals is more work, but it lets you control every plant and animal in your park. (You never have total control. Certain plants and animals will attract other species into your park.) When you click your selection, the game will start.
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A QUICK LOOK AROUND

Thr ee Main Ar eas: the Park, the Camp, and the V illage
As Safari Ranger, you’ll be building, maintaining, and watching over a
wildlife park, a tourist camp, and a local African village. They’re not in the same place, so click one of these buttons to go to whichever you’d like to visit.
The park. Manage your plant and animals species. Discover what animals eat and who eats them.
The camp. Set up accommodations for people on a safari vacation. If you manage it well, you’ll make money that will allow you to buy more plants and animals for your park.
The village. You don’t control the village like you control the camp and the park. (The villagers are quite capable of that themselves, thank you very much.) But you can see how your efforts effect the local population, and you can hire staff for your camp.
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The Main Screen

You’ll spend most of your time in the main screens of your park, camp and village. They have similar controls, so once you get the hang of the park screen, you’ll probably be able to get around the camp and the village pretty well.
Click one of these icons in the park view or camp view to get a row of picture “cards” at the bottom of your screen. Click it again to hide the row of cards.
Tells you how much money you have.
Tells you whether it’s rainy season or dry season.
Go to the village, park, or camp.
Your star rating shows you how well you’re doing as a Safari Ranger.
Hide/show the menu bar.
Click here to see more choices.
Click the card showing what you want to place. Click in your park to place the item.
Click to see a close-up and get more info about a plant or animal.
Click on the net and then on any animal species you’d like to remove.
Get rid of pesky burned buildings and other unwanted items with the bulldozer. Just click the bulldozer and then anything you’d like to get rid of. Some structures can’t be bulldozed.
Jump from here to there using the map. Find out more on page 8.
Click to consult the advisor. Find out more on page 13.
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Having tr ouble placing something? Are you putting it in its natural habitat? (Some species can only live in the water.) Do you have enough cash? Is the land clear of other things?

MOVING AROUND

Scr olling
When you move the cursor to any edge of your screen, it will
become an arrow with a zebra pattern. Click to scroll in that direction. Or click and hold to keep scrolling. You can move up, down, sideways, and diagonally.
Using the Map
If you want to jump to a certain spot (or if you want to figure out
where all your people or animals are), click the map icon. It will
bring up an overview of the whole area.
Click anywhere to
center the rectangle
on the spot you’d
like to go to.
Use the map key to
figure out what the
dots represent.
Click here to close when you’re in the right spot.
Go to the camp.
Go to the village.
Go to the park.
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Binoculars
Even on a real safari, it’s a good idea to keep your distance from
the animals. Try the safer and less intrusive approach: click the
binoculars and then click the species you’d like to see up close.
Click to repeat an
animal’s action.
Refresh your memory of the field guide text
by clicking on
Species
Information
.
Close the window.
ACTIVATING AND USING THE MENU
To activate the menu, click the arrow at the upper left-hand corner of the screen. Click it again to hide the menu. The appearance of the menu will be slightly different on Macintosh, but the functions are the same except when noted otherwise.
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Safari
Select to minimize the game in Windows 95. Start a new game. Open an existing game. Select Save… to name your SimSafari file and save it
where you want. Select Page Setup… to select a printer and adjust its settings. Select Print… to get the Print dialog box. From here you
can print some or all of your park, village or camp. Select Exit to leave SimSafari, or select Quit on your Macintosh.
WHEN TWO ELEPHANTS FIGHT, IT IS THE
GRASS THAT SUFFERS
AFRICAN PROVERB, UGANDA
.
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Print Dialog Box
Click here if you
want your printed
park, with all
pages assembled,
to be roughly 8.5
x 4.5 feet (you
could almost
wallpaper your
room with that!).
Be prepared:
printing your
entire park will tie
up your printer
for a while.
Click here to
print your park
approximately one-
third to one-half the
size of the “larger”
size, depending on
your printer.
Click here to select all the
pages to print.
Pages with diagonal lines through them will not print. Click on any page to select or deselect it for printing.
Click here if your printout is too dark. (This sometimes happens with black and white printers.)
Click here to deselect all the pages. This is useful when you only want to print a few pages. Then click again on the specific pages you want to print.
Click here once you’ve made all your printing decisions.
Click here if you don’t want to print at this time.
Click here if you want to get the Page Setup… dialog where you can select a printer and adjust its settings.
This shows you the number of pages that are selected to print.
Click here if you want the page numbers to show on your printout.
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Disasters
In SimSafari, disasters happen when you least expect them.
If you want a disaster and you want it now, unleash the disaster of your choice by selecting it.
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If you don’t want any uninvited disasters, select
.
Disasters
No
Options
Select
Pause Simulation
be able to build, but the park won’t grow, and you won’t earn any money.)
Select
Sound Off
animal or people sounds. Select
Background Sounds Off
Select
Hide Interface
the world go by without buttons blocking your view. If there is a checkmark next to
like to turn it on, select it to remove the checkmark.
to stop the simulation. (You’ll still
if you’d rather build your park without
to turn off sounds like music.
if you’d like to kick back and watch
Tutorial Off
, it is off. If you’d
About
Select
About SimSafari…
the Apple menu of your Macintosh) if your cousin helped design this game and you want to see her name, or if you’re just curious about the fascinating folks who put SimSafari together.
(or select
About SimSafari
in
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The Advisors

Repeat ten times: “Listening to advisors is the smart thing to do.” Really, one of the best ways to improve your gameplay is to get lots of advice. And, hey, it’s free. There’s an advisor in each of the three areas: an ecologist in the park, a business manager in the camp, and an elder (a wise person) in the village.
THE ECOLOGIST
Consult the ecologist by clicking the advisor button in the
park view.
Advice
Safari Smarts Game
Population Graph
Park Census
Field Guide
Click to close
Click to close.
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Field Guide
Go to the field guide to learn about your favorite plants and animals. Find out how they got their names. Listen to animal sounds.
Back to ecologist
Click one of these
categories to see a
list of related species
Click on the specific
plant or animal you want
to learn more about
Print
Next species
Animal sound Previous species
Back to field guide index
Species name
Latin name Description
Gameplay information
Print
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Park Census
Visit the park census to see how many of each species there are in your park. Select a species and click the food web button to see which species it eats and which species eat it.
Species name
Number of this
species in your park
This species is
getting eaten up
This species
needs more food
Print
Show the food web for the
selected species
Back to ecologist
Back to census
Food Web
Shows the animals
that eat this species
and the number of
each in your park
Shows what your
species will eat
and the number of
each in your park
Print
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Population Graph
Back to ecologist.
Click to select species to
graph. You can graph up to
five species at once.
Print.
Click on the number that
shows the number of years
you want to graph.
Graphing can be particularly helpful if you want to see how different species affect each other. Pick a species to investigate and then plot it along with its food sources and predators to see how they interact. Or if you suspect that two species are competing with each other for food, plot them together to confirm.
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Safari Smarts
Need something to do while you’re waiting for your camp to make money? Safari Smarts is a good place to hang out while you test your knowledge of African species.
Back to ecologist.
Try to get
the high score.
Play a game of
20 questions.
Race the clock.
Time remaining or
question number.
Back to start.
Score.
Click here for a
hint, but you’ll
give up one point.
Pick an answer.
Get it right and you’ll
get two points. No
points if you’re wrong.
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THE BUSINESS MANAGER
You find the business
manager by clicking the
advisor button in the camp view.
Exit to the camp.
Your advisor will give you
whatever advice she thinks is
most critical, but if you’re wondering
about something specific, click the
Detailed Business Advice button.
Click the accounting button to
find out how much money
you’ve burned through this year.
Detailed Business Advice
Back to the
business manager.
Click accommodations,
wildlife, or employees
to get advice about a
specific area.
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Accounting
Back to the
business manager.
Click here to get
more or less detail.
ONE SHOULD NEVER RUB BOTTOMS
WITH A PORCUPINE
AFRICAN PROVERB, AKAN
.
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THE VILLAGE ELDER
You consult with the
village elder by clicking the advisor button in the village view.
Hir e or Lay Off Staf f
Click to hire or lay off
staff for your camp.
Exit to the village.
Back to elder.
Shows how many
cooks you have
working for you now.
Tells you how many
more cooks you need
to hire to run your
current camp facilities.
Type in the number of
cooks you’d like to hire.
Type in the number of
cooks you’d like to lay off.
Shows how much money
you’re spending on cooks’
salaries each month.
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Hints and Tips

Your overall star rating is based on how well you’re doing in all three of the safari areas: the park, the village, and the camp.

ATTRACTING HAPPY CAMPERS

• Some accommodations require staff to run them. Hire staff in the village.
• You need to take care of all of people’s basic needs before they’ll come. (This includes eating, sleeping, bathroom, and transportation.)
• For each kind of “need” there are three different ways to fulfill it: a simple way, an improved way, and a luxury way. People are happier (and you can charge more) with more luxurious accommodations.
• People care about seeing five species, sometimes referred to as “The Big Five”: lions, buffalo, elephants, rhinos, and leopards. Try to have a decent number of each so that people have a good chance of seeing them during their visits.
• People care about seeing a variety of species. The greater the variety, the happier they are.
• People in the camp can't drive through the park unless you build roads that go to the edge of the camp and the edge of the park.
• If there are no paths to accommodations, people won’t use them.
W ant more? Get more obvious hints on page 25.
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PLEASING THE VILLAGE

• You can get a good idea of how your village is doing by looking at it. If the village has been able to build things like schools and wells, it’s probably doing pretty well.
• If you have a thriving camp, the village will make money from land rent and profit sharing that will allow them to expand.
• If villagers lose their jobs too many times (because you run out of money or lay them off), they won’t want to work for you any more.
• If you have a lot of big animals in your park, they may destroy the villagers’ crops. If so, you’ll need to make sure that you have plenty of jobs for villagers in your camp.
• If there is a drought, crops may be destroyed.
• If the village is not thriving, villagers may poach your park’s animals to make money.
THE DISOBEDIENT FOWL OBEYS IN A POT
OF SOUP
AFRICAN PROVERB, BENIN-NIGERIA
.
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MAKING YOUR WILDLIFE PARK HOWL
• Species will appear in your park even if you didn’t place them there. That’s because you have placed something that attracted them.
• Consult the food web to find out who eats what. When you place an animal, make sure there’s food for it.
• Watch your populations closely. If a species is spreading too quickly, you may have to place more of its predators.
• There are two main seasons in Africa: rainy season and dry season. Many plant species turn brown during dry season. But if a plant, shrub or tree stays brown through the wet season, it’s probably dead.
• Some animals eat insects, but you can’t place insects in your park. Insects come with grasses, shrubs and trees.
• You don’t have to watch your park go up in flames. Keep a fire under wraps by bulldozing or placing water around it.
• Ground devastated by a locust invasion can be cleared up with the bulldozer.
• Some animals like to herd. If there aren't enough of its species around to herd with, they'll be less happy.
• Animals need to be able to find food nearby.
• If there are too many animals in a small area, they will be competing for the same food.
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Troubleshooting for the Troubled Ranger
M
Y WARTHOGS ARE DYING
So you’re having trouble keeping a species alive? (Let’s say it’s the warthogs.) Reach in to your bag of tricks to figure out the problem.
1. Maybe it’s a finicky eater. Go to the food web to find out what it eats.
Select your species in the census, and click the food web button to see more. (Warthogs think that grass is scrumptious.)
2. What’s eating you, warthog? While you’re in the food web, find out
what other animals eat this species. (Wild dogs are one of a warthog’s predators.)
3. Dinner: I want it now and I want plenty of it. Note how much food
is available. (Most species aren’t too picky. They’ll eat anything on their list, even if they had it the night before!)
4. Yikes! Don’t let them get me! Also note how many of the species’
predators are in your park. It’s okay to have a few predators. But if your wild dog population outnumbers your warthogs, it spells big trouble for warthogs.
5. Fix it. Go back to your park and change whatever you think will
make a difference. Figure out how to support species that warthogs eat. Remove wild dogs with the net or try to find predators that will eat wild dogs but not warthogs.
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6. Watch a while to see how your changes affect the wildlife balance of
your park. Get the play-by-play update in the census or the graph.
7. Hey! She took my food! If your warthogs still aren’t doing well, it’s
possible that they’re competing for food with another species that eats the same thing. This is where the detective work gets a little trickier. Go to the census and try to discover which species might be hogging all the food. Check their food webs to see whether they eat the same things as warthogs.
UNTIL LIONS HAVE THEIR OWN
HISTORIANS
SHALL ALWAYS GLORIFY THE HUNTER
AFRICAN PROVERB, IGBO, NIGERIA
, TALES OF THE HUNT
.
WHERE HAV E ALL THE CAMPERS GONE?
If you build it, they will come. But sometimes they don’t. And that’s just plain frustrating. If you’re having trouble getting people to come to your camp, read the Attracting Happy Campers section on page 21. Some people think that part of the fun of a simulation is trying to guess what all the rules are. If you’re not one of these people, read on.
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CAMP CHEATS
B
ASIC IMPROVED LUXURY
LIVING tent cottage lodge
serves up to 2 4 30
staffing needs 0 1 attendant 10 attendants
EATING picnic table dining hall luxury dining hall
serves up to 8 20 30
staffing needs 0 2 cooks 5 cooks
BATHROOM outhouse shower (included in lodge)
serves up to 10 8 -
staffing needs 0 0 -
TRANSPORTATION 2-door 4-door van
serves up to 8 8 5
staffing needs 1 driver 1 driver 1 driver
EXTRA STAFF
Scout 1 for each 8 tourists 1 for each 6 tourists 1 for each 4 tourists
Naturalist 1 for each 24 tourists 1 for each 12 tourists 1 for each 6 tourists
EXTRA ITEMS
Pool 1 attendant 1 attendant 1 attendant
Hot Tub 1 attendant 1 attendant 1 attendant
Amphitheater 1 attendant 1 attendant 1 attendant
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Becoming a Five-Star Ranger
So you've created a park that's bursting with hippos and can't figure out why you only have one star? Read on to find out what matters in the star rating. If you'd like to try to figure out how to get five stars yourself, skip it. Or if you want to do your own thing and ignore the stars completely, more power to you.
STAR BY STAR: WHAT THE RATINGS REQUIRE
R
ATING REQUIREMENTS
15 or more different species
★★ 15 or more different species
★★★ TO ★★★★★ one extra star for each advisor who is happy
What Makes the Advisors Happy
• The ecologist likes your park to have high biodiversity, five of each of the Big Five species, and low poaching.
• The business manager likes your camp to have low vacancies, a good number of visitors, and adequate staff. And she likes for you to make more money than you spend.
• The village elder likes the village to have health and public services for people and likes the villagers to be employed.
or some tourists in the camp
and some tourists in the camp
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Credits

Designed by: Roxana Wolosenko
Design Assistance: Claire Curtin, Debra Larson, Kana Ryan
Produced by: Kana Ryan
Production Assistance: Roxana Wolosenko, Claire Curtin, Chris Trottier, Marc Meyer
Lead Programmer: Vasyl Tsvirkunov
Programming: Cisco Lopez-Fresquet, Mick Foley, Arlene Waller, Jon Wolfe, Ed Nanale
Programming Assistance: Jeff Feil, Nolan Erck
Art Design: Bonnie Borucki, Alpha Omega Productions
Lead Artist: Bonnie Borucki
Computer Artists and Animators: Serdar “Quicksilver” Copur; Alpha Omega Productions:
Arlette Heule, Duncan Pond, Shawn McCulley, Marian O'Neal, Mike Badillo, Kerry Smith, Kim Payne, Tom Speers
Composer and Lead Sound Designer: Jerry Martin
Sound Design: Robi Kauker, Louise Land, Andrew Edlen, Kent Jolly
African Percussion: Richard DeGraffenreid
Onscreen Writing and Documentation: Debra Larson, Roxana Wolosenko, Claire Curtin,
Chris Trottier, Kana Ryan
Research: Alissa Levenberg, Darren Levenberg
Lead Tester: Shannon "The Polar Bear" Gray
Testers: Zir-Paul "BULLDOG" Macaraeg, Keith “It’s a Croc” Meyer, Sean “Goofy” Blair,
Myka "The Porcupine" Macaraeg, Owen "The Moose" Nelson, Marc "The Dolphin" Meyer, John Ylinen, Liam "The Bear" Patterson, Michael Lawson, Russell Johnson, Daniela Castillo, Rob Ivey
Testing Manager: Frank "The Puma" Vigil
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Kid Testers: Mikolka Morrill, Ben Guthrie, Alex Hoff, Laura Huppert, Corey Howe, Douglas Howe, Elizabeth Howe, Ryan Harper, Alex Cole, Olivia Cole, Erica Everett, Amanda Everett, Jeff Kaetzel, Megan Kaetzel, Sara Adams, Dani Thole, Courtney Rascano, Carla Lerner, Jaren Lerner, Tyler Derber
Supervising Producer: Laura Murray
Executive in Charge of Production: Rob Martyn
General Manager: Luc Barthelet
Marketing Director: Lorraine Woodruff
Product Marketing Manager: Lisa Laverty
Packaging Design Manager: Rhea Yost
Packaging Design: Lisa Motzkin
Packaging Illustration: Amy Ning
Documentation Layout: Cherylonda Fitzgerald
Many thanks: Robin Harper, Ila Kriplani, Patrick Buechner, Michael Perry,
Kevin O’Hare, Sharon Barr, Steve Goldin, Corey Keller, Mimi Macaraeg, Shrox, Variny Yim, Corinne Finegan, Nancy Stuart, Larry Lee, Aimee Howe, Lisa Kindred; Oakland Zoo; San Jose Zoo; Wisdom Foundation
Quality Assurance: Anatol Somerville, Benjamin Crick, Etienne Grunenwald, Daniel Hiatt, Bobby Joe, Michael Jung
THE FROG DOES NOT JUMP IN THE
DAYTIME WITHOUT REASON
AFRICAN PROVERB, NIGERIA
.
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SimSafari on the Web
HTTP://WWW.MAXIS.COM/GAMES/SIMSAFARI/
Activities
Games
Off computer activities
More ways to find out about the African savanna
PARENTS AND TEACHERS!
Download the Teacher’s Guide for more activities to try with your kids.
THE FAMILY IS LIKE THE FOREST: IFYOU
ARE OUTSIDE IT IS DENSE INSIDE YOU SEE THAT EACH TREE HAS ITS OWN POSITION
.
AFRICAN PROVERB, AKAN
, IF YOU ARE
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LIMITED WARRANTY
Maxis warrants to the original purchaser of the computer software product, for a period of ninety (90) days from the date of original purchase (the “Warranty Period”), that under normal use, the media and the user documentation are free from defects in materials and workmanship.
WARRANTY CLAIMS
To make a warranty claim under this limited warranty, please return the product to the point of purchase, accompanied by proof of purchase (i.e., purchase receipt), your name, your return address, and a statement of the defect. OR send the compact disc(s) to us at the address below within 90 days of purchase. Include a copy of the dated purchase receipt, your name, your return address, and a statement of the defect. Maxis or its authorized dealer will replace the product and return it to you (postage prepaid) or issue you with a credit equal to the purchase price.
RETURNS WITHIN 90 DAY WARRANTY PERIOD—To replace defective media within the 90-day warranty period, send the defective media, a copy of the original sales receipt, a return address, and a small note describing the difficulties you are experiencing to the address below. If the software media was damaged through misuse or accident, you will need to follow the returns after warranty policy detailed below.
RETURNS AFTER WARRANTY—To replace defective media after the 90-day warranty period has expired, send the original disc(s) to the address below. Enclose a statement of the defect, your name, your return address, and a check or money order for $7.50 per replacement compact disc. The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty with respect to the software product.
Electronic Arts Customer Warranty
P.O. Box 9025 Redwood City, California 94063-9025
IF YOU HAVE WARRANTY QUESTIONS, you can also contact Customer Warranty via e-mail at cswarranty@ea.com or by phone at (650) 628-1900.
LIMITATIONS
This warranty is in lieu of all other warranties and no other representations or claims of any nature shall be binding on or obligate Maxis. Any implied warranties applicable to this software product, including warranties of merchantability and fitness for a particular purpose, are limited to the ninety (90) day period described above. In no event will Maxis be liable for any special, incidental, or consequential damages resulting from possession, use, or malfunction of this Maxis software product.
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Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights that vary from state to state.
NOTICE
Maxis reserves the right to make improvements in the product described in this manual at any time and without notice.
This manual and the software described in this manual are copyrighted. All rights are reserved. No part of this manual or the described software may be copied, reproduced, translated, or reduced to any electronic medium or machine-readable form without the prior written consent of Electronic Arts, P.O. Box 9025,Redwood City, California 94063-9025, Attn: Customer Support.
Maxis, the Maxis logo, Maxis Kids and SimSafari are trademarks or registered trademarks of Maxis, Inc. in the U.S. and/or other countries.
Windows and DirectX are trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries.
Uses Smacker Video Technology. © 1994-1998 by RAD Game Tools, Inc.
Runtime SmartHeap. Portions copyright 1991-1997 Compuware Corporation
The characters in SimSafari are fictional. Any similarity between characters or their names and any
real individuals is unintended and purely coincidental.
Software and documentation © 1998 Maxis. All rights reserved.
ISBN 0-7845-1345-7
SPOTS AND STRIPES FOREVER!
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