My desire to create video games dates back to the arrival of 3D real time.
I remember how many possibilities suddenly opened up because of this
new technology. I saw it as a new means of expression where the world
could be pushed to its limits. It was my way of exploring new horizons. I
felt like a pioneer filmmaker at the start of the 20th Century: grappling
with basic technology, but also being aware that there is everything left to
invent - in particular a new language that is both narrative and visual.
To be honest, the ten years that followed didn’t satisfy my hunger. I was
under the impression that video games were only exploiting a tiny part of
their amazing creative potential, because they concentrated on “Action”
and totally neglected a fundamental element of all human experience –
emotion. The technology, meanwhile, was moving much faster.
Indigo Prophecy is my contribution to the transformation of video games
into a true form of expression that conveys emotion. The solutions I offer
are not the only ones, but
questions and offers concrete answers. It shows how it’s possible to create an interactive experience that is more than just killing monsters in corridors and shooting crates to find ammunition. It shows that it’s possible
to create experiences that are richer and deeper. It shows that it’s also
possible to tell a story and play a game without sacrificing either the interactivity or the narrative. I hope you, as skilled or occasional players, will
enjoy the experience that we have tried to create here. If you hold prejudices against video games, I hope that
reconsider your judgment. I also hope that more people will be tempted
to explore this new creative path, injecting their own inspiration, talent
and ambitions. Interactivity is still in its infancy. There is still everything
left to invent.
Indigo Prophecy has been a huge part of our lives these last two years
and has proved to be a vast human and intellectual adventure for the
whole Quantic Dream team, one that has forced us to question many of
the principles that we previously took as read. I will consider myself fortunate if, like the books, films, and songs that have made lasting impressions on you,
Indigo Prophecy could leave some small trace too.
David Cage
Indigo Prophecy's huge merit is that it asks real
Indigo Prophecy will help you
SETUP AND INSTALLATION
The ReadMe File
The Indigo Prophecy™CD-ROM game has a ReadMe file where you can
view both the License Agreement and updated information about the
game. We strongly encourage you to read this file in order to benefit from
changes made after this manual went to print.
To view this file, double-click on it in the Indigo Prophecy directory found
on your hard drive (usually C:\Program Files\Atari\Indigo Prophecy). You
can also view the ReadMe file by first clicking on the Start button on your
Windows
Prophecy, and then on the ReadMe file.
System Requirements
Operating System:Windows®98SE/Me/2000/XP
Processor:Pentium
Memory:256 MB RAM (TBD MB recommended)
Hard Disk Space:2.5 GB free
CD-ROM Drive:8x speed or faster
Video:32 MB Hardware T&L-compatible video card*
Sound:Windows
DirectX
*32 MB video cards that do not support Hardware T&L, such as the
Nvidia Riva TNT or any Intel integrated video card, are not supported.
Installation
You must be logged in as a user with Administrative privileges to install
Indigo Prophecy. However, once installed, you do not need administrator
privileges to play the game, provided you installed the game for all users.
1Start Windows
2Insert the
3If AutoPlay is enabled, a title screen should appear. If AutoPlay is
4Follow the remainder of the on-screen instructions to finish installing
5Once installation is complete, click on the Start button on the
Note: You must have the Indigo Prophecy game disc in your CD-ROM
drive to play.
®
taskbar, then on Programs, then on Atari, then on Indigo
®
III 800 MHz or faster
®
98SE/Me/2000/XP-compatible
sound card
®
:DirectX®version 9.0c (included) or higher
®
98SE/Me/2000/XP.
Indigo Prophecy CD-ROM into your CD-ROM drive.
not enabled, or the installation does not start automatically, click on
the Start button on your Windows
D:\Setup and click on OK.
®
taskbar, then on Run. Type
Note: If your CD-ROM drive is assigned
to a letter other than D, substitute that letter.
Indigo Prophecy CD-ROM game.
the
®
Windows
taskbar and choose Programs/Atari/Indigo Prophecy/
Indigo Prophecy to start the game.
2
3
Installation of DirectX
The Indigo Prophecy CD-ROM requires DirectX®9.0c or higher in order to
run. If you do not have DirectX
click “Yes” when asked if you would like to install it.
®
®
9.0c or higher installed on your computer,
SAVING AND LOADING
Your progress through the game — including unlocked story chapters and
bonus points — will be automatically saved each time you see a red icon
in the upper right corner of the screen (providing you have not disabled
the AutoSave feature in the Options Menu). When you select Continue
from the Main Menu, the game will load at the last save point of the
current Log In.
To load a new Profile, select Options at the Main Menu and then select
Change Login. You will be prompted to select a Profile or create a new
one.
THE STORY
Indigo Prophecy begins as you witness an unspeakable crime. However,
unlike most murder mysteries, the criminal’s identity is no secret. In fact,
you should quickly figure out how to cover your tracks and get away even
though ample evidence points directly to you as the murder suspect.
You know that you are not
consciously guilty, but you
also know you were holding the murder weapon as
you came out of your murderous trance. Now you
must somehow discover
the truth before the cops
find you, or you simply
succumb to the gravity of
the situation you are in and
lose your mind.
Stories are always better when told from more than one perspective. In
Indigo Prophecy, you also play as two NYC detective partners assigned
to the murder. It looks like a psycho killer went off and left lots of evidence behind in the process. But it’s clear that something isn’t right. Can
you figure out what it is and stop the serial killings?
There are many ways that the
The decisions you make as the characters you play will steer the story
through one of these paths. We encourage you to experiment with different responses, actions and outcomes.
Indigo Prophecy story can be told and end.
CHARACTERS
Lucas Kane
There is no reasonable explanation for why Lucas brutally
murdered a stranger in a latenight diner. But Lucas knows
he wasn’t controlling his
own body while the crime
took place. Lucas has one option – uncover
the truth and somehow find a way to clear
himself.
Carla Valenti
As an NYPD detective,
Carla knows all about
the bizarre. The gruesome scene in Doc’s
Diner seems like the
work of a psychotic
mind, but Carla suspects that this case
involves a force more sinister than madness.
Tyler Miles
Tyler knows he has been working too
much. He can see it in the way that
he and his girlfriend Samantha are
getting along. Unfortunately, nights
aren’t getting any shorter now
that he and Carla have picked up
the Doc’s Diner case.
Markus Kane
It has been two years since
Markus last spoke to his brother
Lucas. And now this terrible
confession… What will Markus
do with the knowledge that his
brother is a murderer?
4
5
CONTROLS
KEYBOARD CONTROLS
arrowsWalk
shift + arrowsRun
keypadSwing camera
num 3Display Mental Health
enterCharacter switch
num 1Reset camera in the back of the
character (only in outside sets).
escPause Menu
num lockDisplay PDA
MOUSE CONTROLS
left + right click (hold)Walk
left click (hold)Move camera
right click Change camera POV
right click (hold)Swing camera
wheel click (hold) orFirst-person camera
spacebar + left click (hold)
Indigo Prophecy allows you to re-bind keyboard, mouse and gamepad
layout to your specific liking. From the Main Menu, go to the OptionsControls section and select “Control Settings”. Once at the Control
Settings screen, simply highlight the key you want to change and press
the new new key you want bound.
INTERACTING WITH ITEMS
When you move your
character in front of an
object or person, an
action icon will sometimes appear at the top
of the screen. The white
line and moving red dot
indicate the direction to
move the
order to perform an
action.
arrow keys in
INTERACTING WITH PEOPLE
If you choose to talk to
another character, dialog
options are presented at
the top of the screen.
Move the
the direction indicated
by the white line and
moving red dot to select
a dialog choice. The blue
meter below the dialog
choices represents the
amount of time you have
to choose your response. If you don’t say something before the blue bar
disappears, the game will make a default choice for you. If there is a red
symbol, you will exit the dialog.
Dialog is structured in a way to give a strong feeling of natural pacing and
emulate the continuity of a real dialog. Key words appear as ideas cross
your mind. You won’t be able to ask all of them as the dialog progresses,
so you should think about what you want to ask.
Don’t worry — you will never get stuck because you did not ask the right
question or missed something in a dialog. The game always checks that
you have the minimum amount of information you need to understand the
story and continue. But if you don’t play dialogs, you may miss some side
information or even some scenes.
It is generally better not to let the game make a default choice for you, as
it is generally not the most interesting or revealing choice that will be
made.
NOTE
If you are not interested in a dialog and want to make it
as short as possible, just don’t make any choice when
the red symbol is displayed on the left of the time bar
and the dialog will quickly end.
arrow keys in
Note
If you slowly move the arrow keys, you will also be able
to unfold the animation or move back and forth. Do it
slowly to really feel that you have control of the
motion.
6
7
ACTION CONTROLS
During an action sequence, two
colored rings appear in the middle of the screen, corresponding
to the directions of the
and the number pad. Make the
corresponding moves as quickly
as directions are turned on, in
order to successfully complete
the sequence.
MAIN MENU
arrows
When you see this on screen,
number pad in the directions indicated.
The white dots at the top of the screen indicate the number of lives you
have left. When you run out of lives, the story ends.
This symbol appears on screen each time
strength or stamina is involved. When you
see this on screen, alternately push the
and the right arrow as quickly and
arrow
steadily as you can. The quicker you are, the
faster the animation will be played.
In some places in the game, slight variations
of this interface may occur, where your task
will be to keep the dot in the middle by balancing the
You will be informed by an alert on screen before this type of variations
occurs.
NOTE
You can modify the difficulty level of the action
sequences by selecting the Option Menu, then Controls,
and then changing the “Difficulty Level” setting to
EASY, NORMAL or HARD.
left arrow and the right arrow.
push the
left
arrows and/or the
Press the arrows to highlight an option (listed below), and press the
Enter to select it.
New Movie
Load the Tutorial or play Indigo Prophecy
from the opening scene.
Continue
Continue the game from the last save
point for the current Profile.
Chapters
As you complete chapters in Indigo Prophecy,
they are unlocked and available for replay here. Select a
chapter and press
option of not saving your progress, loading a new profile, or overwriting your saved progress for the current
profile. Press the
left arrow to page back.
the
Enter to replay it. You will have the
right arrow to page ahead; press
Options
Modify game options (see “Options Menu” on next
page).
Bonus
As you play the game, you will discover Tarot Cards
that earn you Bonus Points. Spend your Bonus
Points here to unlock concept art, movies, Making Of
material, exclusive scenes and more.
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