The enclosed software program and this manual are copyrighted. All
rights reserved. This manual may not be copied, photographed,
reproduced, or reduced to any electronic medium or machine
readable form, in whole or in part, without prior written consent
from The 3DO Company. Portions of the program accompanying
this book may be copied, by the original purchaser only, as necessary
for use on the computer for which it was purchased.
George Ruof
Todd Hendrix
Bob Rakosky
Michael Sean Clement
Julia Ulano
Bonita Long-Hemsath
Joel Payne
Mike Winterbauer
Rob King
Paul Romero
Rob King
Paul Romero
Frank Simes
Paul Romero
Rob King
Rozita Tolouey
Deane Rettig
Bruce Schlickbernd
Bill Fawcett
William R. Forstchen
April Lee
Jon Van Caneghem
Christian Vanover
Clayton Retzer
Mark Palczynski
Peter Ryu
Bryan Farina
Douglas Rothman
Pavel Vesely
Walter Johnson
Scott White
Mark Caldwell
George Ruof
Scott McDaniel
Benjamin Bent
Deane Rettig
Clayton Retzer
Craig Konas
Mark Palczynski
Christian Vanover
HHeerrooeessooffMMiigghhtt
aannddMMaaggiicc
TTaabblleeooff
CCoonntteennttss
IInnttrroodduuccttiioonn
TTuuttoorriiaall
aaiinnMMeennuu
MM
New Game and Load Game21
Standard Game21
Campaign Game23
Multi-Player Game24
AAddvveennttuurriinngg
Adventure Window26
World Map26
Heroes and Town/Castle27
Hero Locators27
Town/Castle Locators27
Adventure/Action Buttons28
Status Window31
CCoonnttrroolllliinnggHHeerrooeess
Movement32
HHeerrooeess
Hero Window36
Hero Trading Window40
TToowwnnssaannddCCaassttlleess
Town/Castle Window42
Common Dwellings44
Creature Dwellings46
Heroes of Might & Magic is a fantasy strategy game
that pits the player against three diabolical warlords in a
struggle for territory and resources. Dangerous warlords and creatures roam the land and await any hero
who sets out to defeat them. Players hire heroes and use
them to gather men, creatures and material for the fight
against the other three warlords. Victory comes to the
player with the right combination of tactical skill and
strategic planning.
5
BBaassiiccOOppeerraattiioonnss
oouussee
MM
When the manual calls for you to “click” on something,
place the cursor over the desired item, press the left
mouse button (or the only mouse button for a Macintosh
computer) and release the button. “R-click” means click
with the right mouse button. Macintosh users need to
hold down the and click with the mouse button when
R-click is called for.
You can get information on most things in the game by
placing the cursor over a menu, hero, map detail - just
about anything - and R-clicking (-click for Mac). Hold
the button down while you read the information window.
Releasing the button will clear the display.
The mouse cursor will change during game play to give
you information or reflect the current command mode
you are in. A complete list of these symbols appears in
the Movement section of this manual.
FFiilleeSSeelleeccttoorr
When loading or saving games, you will be presented
with a standard File Selector window. To select a file,
click on the name to highlight it. The name will now
appear in the purple bar at the bottom of the list. Click
on OKAY. Alternately, you can click on the highlighted
name a second time or press the
Click on CANCEL to exit the menu without making a
selection, or press the
If the list is longer than the window can display, you can
scroll through the list in two ways. Along the right side
of the list is a slider bar and two arrow buttons. Click on
either arrow button to scroll in the direction the arrow
EESSCC
6
(escape) key.
EENNTTEERR/RREETTUURRNN
key.
indicates. To get to a selection fast on a really long list,
drag the slider bar in the direction you want. To drag the
slider bar, click on the slider button, and while still holding the mouse button down, drag the cursor in the
desired direction.
7
TTuuttoorriiaall
Hate to wade through rulebooks? Want to get familiar
with the basics of the game quickly and just go off and
explore? You’ve come to the right place. This tutorial
will walk you through a few turns of the Claw scenario.
Once you have installed Heroes of Might and Magic, load
the game and we’re off.
From the Main Menu, click on LOAD GAME. Then click
on STANDARD GAME from the next menu. That menu
will be replaced by the File Selector. Click on the file
name Tutorial, to highlight it. The name of the file will
also appear in the purple bar just above the two buttons
at the bottom of the File Selector. Click on OKAY.
Lots of stuff to look
at. The big window
on the left is the
Adventure Map.
That’s your castle in
the middle with your
starting hero sitting
astride a horse at
its entrance. On the
right are a variety
of controls and indicators. Let’s explore
these for a moment.
In the upper right is
the World Map.
There’s a pink box
around the area of
the map that is dis-
played in the
Adventure Map window. You start off only seeing a
short distance beyond your own castle. As you move
8
your heroes about, more of the map will become visible.
You can scroll the Adventure Map in a number of ways.
Move the cursor to the extreme edge of the screen and
the Adventure Map
will scroll in that
direction. Give it a
try. If you scroll too
far and can no
longer tell where
you are, look up in
the World Map.
Place the cursor
over the colored
blob that is the territory your hero has
charted and click.
The castle and the
surrounding environs
are displayed again
in the Adventure
Map window.
Below the World Map is a display showing your heroes
and castles. This is the hero and castle selector. The
handsome blue fellow is the hero you happened to start
with. There is a red outline around his box, indicating he is
the “active” hero. Place the cursor over his picture and Rclick and hold the button down. A window will come up
displaying his name, statistics, and the type and number
of troops that are accompanying him. Release the mouse
button and the display disappears (you can R-click on
many things in the game to get this kind of quick information). The blank boxes below Yog (your hero) and your
castle are for future heroes and castles.
Beneath the hero and castle selectors are six buttons
that will aid in playing the game. We’ll discuss these as
we go through the tutorial.
9
The bottom display is the Status Window. It currently
shows the active hero and his army. Place the cursor
over this window and click. It now shows the amount of
resources, towns, and castles you control. It will automatically return to the army display after a few seconds.
Click on it again a couple of times. It will now show you
the month, week, and day. New recruits become available
each week, so it’s wise to keep track of the time. This
tutorial begins a few days into the week so that several
buildings could be added to your castle to get you into
the thick of things faster.
Place the cursor over the castle next to your hero’s icon
in the castle selector and click (but not on the monochromatic castle in the group of six buttons). The castle
now has the red box around it, indicating it is active. The
Status Window also changes to display your resources,
since your hero is no longer active. Click on the castle a
second time to bring up the castle display.
Along the top of the castle window are the dwelling
places of your potential recruits and the exterior of the
castle. Place the cursor
over any of the four
dwellings and R-click
(holding the button
down) to see the type of
troop, number available,
and cost per troop. You
will notice that nobody
seems to be home at the
moment (we already
hired them into your
army).
10
Along the bottom of the
display is your hero’s
portrait, indicating he is
in the castle. His accom-
panying troops are displayed in the row of boxes to his
right. You can have up to five different troop types in any
hero’s army. Note that there is one space available in
Yog’s army, indicated by the wood-grained horse’s head.
Let’s fill that up.
Click on the castle near the top of the screen. The upper
half of the display now shows the various dwellings that
can be purchased. You already have the Hut, Stick Hut,
Den and Adobe dwellings (marked by the yellow check).
The Shipyard and Pyramid both have prerequisites you
don’t currently have and are marked with a red XX. You
can only have one hero in a castle at a time, so Recruit
Hero is also marked with an XX. You can R-click on any of
the buildings to get more information about them. For
now, place the cursor over the Bridge and click.
A window comes up that tells you that the Bridge produces Trolls. It also requires that the Adobe dwelling
was built in a previous turn (which we did for you already).
It will take
20 ore and 4000 gold to build. A quick glance
at the resources you have (displayed on the lower right
of the screen) reveals you have the necessities. Click on
OKAY.
The display shows the castle exterior again, and the
Bridge is added on the far left. Let’s recruit some trolls
11
to fill out our army. Click on the Bridge and a window
entitled Recruit Troll comes up. There are three available at
600 gold each. You are down to 1480 gold, and
can only afford two. You can click on the up and down
arrows to select the number of troops you want to
recruit, but in this case, it is easier to just click on the
MAX button. That
will automatically
choose the maximum
that you can afford,
up to the limits of
how many are available. Click on MAX if
you haven’t already
done so, and then
click on OKAY.
Two trolls have been
added to your castle
garrison. The garri-
son occupies the five
boxes above the hero’s army. They will defend your castle if a hero and his army aren’t around, but aren’t
involved if a hero is there. To transfer the Trolls from
the garrison to your army, first click on the trolls. This
highlights them with a red outline. Now place the cursor
over the empty space of the hero’s army at the lower
right and click. The trolls are now part of Yog’s army.
You can transfer troops from box to box by clicking on
one troop, and then clicking on the troop that you want
them to exchange places with. You may also do partial
troop transfers if the need should arise.
There are no more troops available for now, and you are
almost broke – it’s time for Yog to go adventuring. Click
on the EXIT button on the lower right.
We are back to the Adventure Window. Note that your
hero Yog has the red border around his box indicating he
12
is the active hero. Move the cursor around a bit in the
Adventure Map. The cursor will change depending on
what it is over. Move the cursor over the treasure chest
that is sparkling just below and slightly to the left of
the castle entrance. As you move the cursor it will
change to a rearing horse as it is placed over the chest.
The rearing horse indicates that there is an event there
that the hero can interact with. Once the horse is in the
rearing position, click. A
green path of arrows is
now displayed. This indicates the path the hero
will take. He’ll avoid all
events, encounters and
obstacles to get to the
destination you clicked on,
now marked by a green XX.
Your hero can reach anywhere along the path
where it is green. When
the path or destination
turns red, the hero won’t
reach there until subsequent turns. Once the path
is set, click on the destination a second time and the
hero will move along the
path towards the destination. Do that now.
You found some gold! You
can either keep the gold or
distribute it to the peasants for experience. At the
start of each turn, you
accumulate
each castle you own,
for each town, and 1000 for
each gold mine. Building up
1000 gold for
250
13
your castle and army is an expensive
proposition, so the gold is needed there.
At the same time, if you take the experience, your hero’s statistics will eventually improve, making him better in combat
or spellcasting. Decisions, decisions. For
the purposes of this tutorial, click on
Yes, but learning when to choose one or
the other is something your own experience and style will dictate.
Look next to your hero’s portrait and
you’ll see a yellow bar indicating the
amount of movement he has left this
turn. Be aware that it doesn’t start at
the very top of the bar – there are items
that can improve his movement beyond
the normal. Yog still has some movement left, so let’s
set a new destination. Click on the gray obelisk above
and slightly to the left of your castle, making sure you
have the rearing horse symbol. Note the numeral
2 on
the right of the horse. That means it will take all of
Yog’s movement this turn, and at least part of his movement next turn to reach there. Click to set the path. The
destination is marked with a red XXthis time, indicating
you can’t reach there this turn. Move the cursor over to
the button with the horse icon near the right side of the
screen and click. This is the Move button, an alternate
command that tells your hero to move along the path
once it is set.
That’s all for this turn. Click on the hourglass button.
The Status Window will show the computer players
thinking and the cursor will become a sundial. Once the
cursor changes back and the Status Window reverts to
Yog’s army, you can continue.
The red XXis now green. Click on the Move button and
Yog continues along the path you set last turn. Read
14
the text about the obelisk and click on OKAY. The
Adventure Map is replaced by a puzzle, with a few of the
pieces missing so that you can see part of a map beneath
it. This map reveals the location of the Ultimate Artifact.
As you find more obelisks, more and more of the map will
be revealed. If you think you are near the center of the
puzzle when you are looking at the Adventure Map, you
can dig for it.( See Adventure/Action Buttons) – for now,
we’re going to push on. Click on EXIT in the upper right
where the World Map is normally displayed.
We have returned to the Adventure Map. There is a little
house with a red roof just to the right of the obelisk.
Click on that and move there. A troop of peasants would
like to join us. Click on YES. Whoops! We filled all five
slots available to our army, so the peasants can’t join us.
Had there been an available slot they would have joined
us. Also, if one of our troop types was peasants, they
would have been added to the peasants we already had
(troops of the same type always occupy the same slot
and cannot be split within an army). Click on OKAY.
Click on the pile of wood neatly stacked to the right of
your castle and move your hero there. A message will
appear briefly in the Status Window saying that you
have found a small amount of wood.
As you moved towards the woodpile, more of the
Adventure Map was revealed to you. The hero unveils
the map a set distance away as he moves about. Just
above where the woodpile used to be is a wooden structure. R-click on it and you can see that it is a sawmill.
The sawmill produces two units of wood each turn as
long as you own it. Place the cursor over the front of the
sawmill (be sure you have the rearing horse cursor icon)
and click. You shouldn’t have any movement left, so just
click on the hourglass again.
Click on the Move button. Read the text, then click on
15
OKAY. Note that there is now a blue flag flying over the
sawmill, indicating that you own it. It will continue to add
two units of wood to your resources at the start of each
turn until an opponent hero captures it.
Below the sawmill there’s a gray circular item. Move to
that. Text comes up telling you that it is an artifact.
Unfortunately, this particular artifact was guarded by a
pack of rogues. Click on OKAY to enter combat.
On the left side of the screen is the moving player’s
troops (the Attacker), and on the right are the encountered troops (the Defender). Thus, your troops will be
lined up on the left in any combat during your turn, and
on the right in any combat during another player’s turn.
Your troops are lined up from top to bottom in the same
order that they were lined up from left to right in your
hero’s display back at the castle.
Combat is fought in a series of rounds, with each unit
getting to move and possibly attack once each round.
The faster the unit’s Speed, the sooner it moves in the
combat round. The computer will determine which unit
gets to move first. Your wolves are your fastest unit
and will have a glowing yellow outline when they are
ready to be moved. R-click on them to see their statistics. Now move the cursor around the field. You can
move the wolves to any position on the field where you
see the yellow Running Man icon. All you need to do is
click on the spot you want them to move to. A red
XX
with a circle behind it indicates a spot they can’t move
to. Some terrain may be impassable (usually marked by a
tree, pit, bush, the odd flow of lava, etc.). Don’t move
just yet.
On the extreme left is your hero’s tent. Place the cursor
over the tent – when the cursor changes to a yellow
helmet, click. A window will pop up with Yog’s lovely visage, his statistics, and a group of four buttons. These are
16
the Hero’s Combat Options. Starting on the left is the
Cast Spell button (the crystal ball). Yog doesn’t have
any spells. For now, the Cast Spell button is darkened
and can’t be selected. The next button to the right
is the Retreat button (the running knight).
Retreating loses all of your hero’s troops, but he’ll
make his way back to any of your castles with his
experience and artifacts intact and can be recruited
again. The next button is the Surrender option (the
white flag). This is similar to the Retreat option,
except you must pay a penalty to the opposing hero.
However, all your troops stay with your hero. The
more troops, the bigger the payment. To surrender,
there must be an opposing player’s hero to surrender
to, and these rogues don’t have one. Click on the last
button (four arrows) to exit the Hero’s Combat Options.
Your wolves are still waiting patiently for orders. Click
on the SKIP button in the lower right. All of the rogues
will come charging forward, but won’t be able to reach
you. Time to soften them up a bit. When the goblins
come up, just click on SKIP again. Your big purple troll
should be glowing now. That big rock he is holding can be
thrown. Place the cursor over the nearest rogue. The
cursor becomes an arrow, indicating you can fire at the
troop without moving. Go ahead and click. The rock is
thrown (R-click on the troll to see how many shots he
has left) and the rogue troop is greatly diminished or
wiped out. Do the same with the orcs. Your ogre troop is
the slowest, and can’t get close enough to attack. Have
him lumber forward a bit.
All the units have moved and a new round starts. Some
of the rogues may have moved before your wolves.
That’s okay. There will probably be one within range of
your wolves’ movement in any case. Place the cursor
near the closest rogue pack. It should change to a sword.
The direction the sword is pointing from indicates where
the wolves will be when they attack. There are definite
17
tactical considerations, but for the purposes of this
demo, it doesn’t matter which direction. Choose one and
click. Your wolves will leap to the attack. Any rogues
that survive will then strike back. That is normally the
end of that particular combat , but wolves have a special
ability that allows them to attack a second time. They’ll
do this automatically if any rogues from the attacked
troop are still standing after the first attack.
With the basics of combat under your belt, this tutorial
now abandons you to your fate (don’t whimper, you
should be able to dust those rogues with Yog’s army).
Feel free to continue on with the scenario, referring to
the manual as questions arise. In two more turns, new
recruits will be available at your castle. It might be wise
to recruit a second hero, build up his army (while staying
put to guard the castle), while Yog explores the countryside. Happy adventuring!
18
MM
aaiinn
MM
eennuu
NNeewwGGaammee::
start a new game. See the next section for more details
on beginning a new game.
LLooaaddGGaammee::
open one of your previously saved games. You will then
have a choice of Standard, Campaign, or Multi-Player
saved games. Click on the appropriate button. From the
File Selector, click on the name of the saved game you
want to load. Then click on OKAY. You can also click on
the saved game a second time or press
ENTER/RETURN to load the selected saved game.
VViieewwHHiigghhSSccoorreess::
key) to display the highest scores that have been
achieved so far playing Heroes of Might & Magic. Click
on the lower left button to switch between standard
scenarios and campaign high scores. Click on EXIT to
return to the Main Menu.
Click on this option (or press the NNkey) to
Click on this option (or press the L key) to
Click on this option (or press the H
VViieewwCCrreeddiittss::
display a list of the people who brought you Heroes of
Might & Magic. Click anywhere to return to the Main
Menu.
uuiitt::
Q
game and return to your operating system.
Click on
Click on this option (or press the C key) to
QUIT (or press the Q key) to Exit the
20
NOTE: If you start a new game or load a previously
saved game, be sure to save your current game first.
NNeewwGGaammeeaannddLLooaaddGGaammee
After clicking on NEW GAME or LOAD GAME, you
will be presented with three types of games to play.
SSttaannddaarrddGGaammee
Choose from any of the scenarios. A single game is
played. To win, you must take all of the opposing warlord’s castles and towns, and defeat all their heroes.
SSttaarrttiinnggRReessoouurrcceess
CChhoooosseeGGaammeeDDiiffffiiccuullttyy
culty you wish to play. The level will affect the difficulty of the game overall. The settings are Easy,
Normal, Hard and Expert. Default is set at Normal.
NOTE: You receive more initial resources for playing
an easy level game, and receive less initial resources
for playing a hard level game.
CCuussttoommiizzeeOOppppoonneennttss::
opponents in a game under Customize Opponents.
You can also select the intelligence level of your
opponent(s). Smarter computer opponents think
longer about their moves and play better. You may
choose up to three opponents, but must choose at
least one. The settings are Dumb, Average, Smart,
Ingenious and None. The default setting is three
Average opponents. To change the default settings,
click on each of the opponent buttons in turn.
CChhoooosseeCCoolloorr::
ed by choosing one of the four colors presented.
Your choices are Blue, Green, Red and Yellow. Click
on the colored jewel to cycle through the color
options.
A kingdom flag color must be select-
: Click on the level of diffi-
You may select the number of
EEaassyy::
10,000
30
10
NNoorrmmaall::
7,500
20
5
HHaarrdd::
5,000
10
EExxppeerrtt::
21
KKiinnggoofftthheeHHiillll::
Click in the box to turn this option on
or off. When this option is checked, all of the computer opponents will ally against you.
CChhoooosseeSScceennaarriioo::
Various scenarios are available to choose from. Each adventure will provide challenges and the player will encounter
diverse enemies and creatures. Click anywhere
on the colored bar to change the currently
selected scenario. The File Selector window is
now displayed. Click on the scenario you want to
play. Displayed at the bottom of the window will
be the map size (Small, Medium or Large), difficulty (Easy, Normal or Tough), and a brief
description of the scenario.
DDiiffffiiccuullttyyRRaattiinngg::
This number rates the difficulty of the game based on the player’s level of difficulty, the opponent’s level of difficulty and the
scenario. The Difficulty Rating will be utilized in
calculating the player’s score.
Having made your selections, you can now head out for
adventure, fame and glory. In your travels, your hero will
engage in fierce battles, encounter hideous monsters and
find breathtaking treasures. As the game begins, the
player starts with one hero and can have up to eight
heroes at any one time.
Each hero will have different attributes and skills.
Heroes will start with a small number of creatures in
their army and the following statistics:
A barbarian suffers no movement penalties for moving
over rough terrain.
SSoorrcceerreessss
0 Attack, 0 Defense,
A sorceress can move at double speed on water and
starts with a spell book.
2 Spell Power, 3 Knowledge.
WWaarrlloocckk
0 Attack, 0 Defense, 3 Spell Power, 2 Knowledge.
A warlock has a larger visibility radius in the Adventure
Window and starts with a spell book.
During your explorations your hero will encounter many
towns and creatures. Encounters, while often filled with
danger, are necessary if your hero is to accumulate experience points and gain levels. As heroes go up in levels,
so do their attributes (Attack, Defense, Spell Power,
Knowledge). As you encounter different types of creatures, you will become more familiar with their different
powers and capabilities.
CCaammppaaiiggnnGGaammee
The campaign game is a series of eight scenarios that
differ in size, complexity, objectives, and difficulty. The
starting information for your computer opponents is all
preset – your only choice is the character you wish to
play. Lord Ironfist starts with a Knight’s castle, Lord
Slayer starts with a Barbarian’s castle, Queen Lamanda
starts with a Sorceress’ castle, and Lord Alamar starts
with a Warlock’s castle. You’ll play that character
throughout the campaign. Click on one of these to start
the campaign.
The campaign scenario introduction window will give you
23
the background and victory conditions for that particular
scenario. The victory conditions change from scenario to
scenario, so be sure to read the text! Don’t panic if you
forget the victory conditions – you can display them at
any time by clicking on the Game Options button and
then the INFO button (or press the IIkey).
Each scenario must be won to proceed to the next, and
begins on the following day. For example, if you completed the first scenario on day
begin on day
the final scenario. This rating is based on the total time
taken to complete these scenarios.
7. You will receive a rating upon completing
6, the second scenario will
MMuullttii--PPllaayyeerrGGaammee
If you want to play with human opponents, click on this.
After making your selection, you will be given some more
options to choose from.
HHoottSSeeaatt::
issues orders. You can have any mix of human and computer players, up to four total.
NNeettwwoorrkk::
ble network or on a Macintosh via a LocalTalk compatible network with another human opponent. One player
must click on Host, and the other must click on GUEST.
The Host player sets up the game.
MMooddeemm::
calls the other player, who must be the Guest. You will
need to select the appropriate port that your modem is
connected to. You will then be asked to enter the telephone number of the Guest player. Type in the numbers
as you would dial it normally – you don’t need to include
dashes or parentheses. Click on OKAY when ready. The
Guest player must have already selected the Guest
option and the correct port for his modem before the
Each player takes turns at one computer and
You can play on a PC over a Net Bios compati-
The Host player sets up the game options and
24
Host clicks on OKAY! Once connected, the Host will
select the scenario options.
DDiirreeccttCCoonnnneecctt::
above except there is no need to type in a telephone
number.
This is the same as the Modem option
CCaanncceell
Oops! Click on this to get back to the main menu.
During a Multi-Player game, with the exception of Hot
11
Seat, you may press the
allowing you to communicate with your human opponent.
FF
key to bring up a chat window,
25
AAddvveennttuurriinngg
AAddvveennttuurreeWWiinnddooww
The Adventure Window is where all of the game action
takes place. Here you can view the surrounding countryside, items, artifacts, towns, and enemy armies. As your
hero travels, he will gain experience points as he faces
numerous foes, performs tasks and overcomes other perils.
When your hero accumulates enough experience, he will
gain new levels. The Adventure Window consists of five
separate sections: Adventure Map, World Map, Locators,
Adventure/Action Buttons, and Information Box.
WWoorrllddMMaapp
The topmost section to the right contains a window
showing the map for the scenario. You map the uncharted world as your hero travels through it. The map is an
overview of the region your hero is currently exploring.
Only areas you have explored are visible on the map, the
rest is blacked out until you explore that area. The pink
rectangle within this map shows the current section of
the entire map. Clicking within this rectangle and dragging the mouse with the button held down will cause the
map window to scroll to a new area, following the movement of the mouse.
Clicking the cursor outside the pink rectangle, but within
the map area, will cause the map window to display the
section of the map indicated. You can also automatically
scroll the screen by moving the cursor to any side of the
Adventure Map.
26
HHeerrooeessaannddTToowwnn//CCaassttllee
Four hero locator buttons and four town/castle locator
buttons with scroll bars are located here. The left column of the locators is reserved for the heroes you
recruit. The right column of the locators is for the towns
and castles you own.
HHeerrooLLooccaattoorrss
Portraits of your heroes are located in the left column.
Alongside each hero portrait is a yellow bar, indicating
how much movement the hero has remaining this turn.
The ++symbol(s) represent a bonus to the hero’s standard
movement. Clicking on the hero’s portrait will make that
hero the “active” hero, and the pink rectangle will jump to
his location.
The active hero is highlighted by a red border around its
portrait box. By R-clicking on the hero’s box or icon in the
Adventure Map, you can receive quick information on that
hero. By clicking on the active hero or pressing the
EENNTTEERR/RREETTUURRNN
statistical information on that hero (See Hero Window).
You can also scroll through the hero locators by pressing theHHkey.
key, you will receive more in-depth
TToowwnn//CCaassttlleeLLooccaattoorrss
The right column of the locators is for the towns and
castles you own. The activated town/castle is highlighted by a red border. Clicking on a town/castle locator
button will jump to that town/castle. By R-clicking a
town/castle you receive quick information on that
town/castle. By clicking on the highlighted box or pressing the
Town/Castle Window (See Town/Castle Window). You
can only scroll through the town/castle locators by
pressing the TTkey.
EENNTTEERR/RREETTUURRNN
key, you enter that
27
AAddvveennttuurree//AAccttiioonnBBuuttttoonnss
NNeexxttHHeerroo::
will activate the next hero in your lineup (with movement
points left) centering on his location.
MMoovvee::
automatically continue on the path by pressing this button or by pressing MMon your keyboard.
KKiinnggddoommOOvveerrvviieeww::
board to display the Kingdom Overview Window. This
window lists everything you own and summarizes your
Heroes, Castles, Towns, Mines, Treasury, and gold per
day. Click on EXIT or press the
the Adventure Window.
Clicking this option or pressing the
A hero who is displaying a movement path can
Click on this or press KKon your key-
EESSCC
key to return to
TTAABB
key
EEnnddTTuurrnn::
board to end your turn. Play will proceed to the next
player.
AAddvveennttuurreeOOppttiioonnss::
form in the Adventure Window.
Click on this option or press EEon your key-
Brings up a menu of actions to per-
28
You can use hot-keys to go directly to any of the following: VV- View World, PP- View Puzzle, CC- Cast Spell, DDDig/Search.
VViieewwWWoorrlldd::
Displays a detailed view of the
world map, the area your hero is currently
exploring. Only explored areas are visible. The
view shows a miniature position of towns, castles, mines, etc. The blinking dot indicates your
active hero’s position.
VViieewwPPuuzzzzllee::
Displays the puzzle map that
leads your hero to the Ultimate Artifact. As pieces of
the puzzle are replaced by the actual map sections,
the location of the Ultimate Artifact will eventually
be marked by an XXnear the center of the puzzle. To
uncover pieces of the puzzle you must seek out the
various obelisks across the region that will expose
pieces of the map and the location of the Ultimate
Artifact. Click on EXIT in the World Map Window
or press the
EESSCC
key to return to the Adventure
Window.
CCaassttSSppeellll::
Brings up the spell book, displaying only
adventure spells for the current hero. Leaf through
the pages by clicking the upper-left or upper-right
corners of the spell book. Select a spell by clicking on
its picture. Click on the EXIT bookmark or press the
EESSCC
key to close the spell book.
DDiigg//SSeeaarrcchh::
This command is used when you wish to
search the current hero’s location for the Ultimate
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