Games PC DEATH KNIGHTS OF KRYNN User Manual

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BATM LORD AW
he peace in Ansalon has
T
been shattered . Unspeakable forces have again risen from the very ashes of defeat to challenge
the Champions of Krynn! This time, the massed forces of evil are ready for you
needed
.
Help is here!
KNIGHTS OF KRYIYr' CLUE
the edge you need to defeat overwhelming forces!
This valuable player's guide
provides
Detailed maps
entire game, including
locations of all major events in the adventure
*,'s
Combat tips
you to defeat even the toughest opponents
Locations and
descriptions
magical treasures
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:
*
Checklists
encounters and treasures
-
you won't miss any part of the adventure or loot!
-
help is
The
DEAm
BOON
is
:
for the
.
that allow
.
of all major
.
of
Y
-e
J1
a
COMPUTER PRODUCT
DEATH K157GLflS OF KRYNN
RULE BOOK
r
4
TO ORDER
& Canada) to charge on VISA or MasterCard complete product catalog, send $1
:
Visit your retailer or call
Strategic Simulations, Inc 675 Almanor Ave Sunnyvale, CA 94086
.
., Suite 201
.u
: 1-800-245-4525 (U
. To receive SSI's
.00 to
:
.S.A.
STRATEGIC SIMULATIONS, INC
ADVAnceD
DU-1011 1
DRAOONLANCC, and the TSR logo are
*ss,mo-
trademarks owned by and used under
TSR, Inc
license horn
Stategk Simulations, Inc
. 11991 TSR
:
. Inc
. All rights
: DRAoons,
. 01991
reserved
.
LIMITED WARRANTY
Strategic Simulations, Inc.("SSI") will be free from defects in materials and workmanship for a period of 30 days from the date of purchase within 30 days of purchase the diskette(s) prove defective in any way, you may return the diskette(s) to
Strategic Simulations, Inc the diskette(s) free of charge
return the diskette(s) to SSI and SSI will replace the diskette(s) for a charge of $10
$3
.00 for shipping and handling
warrants that the diskette(s) on which the enclosed program is recorded
. If
., 675 Almanor Avenue, Suite 201, Sunnyvale, CA 94086-2901 and SSI will replace
. In addition, if the diskette(s) prove defective at any time after the first 30 days,
.00 (each disk) plus
. California residents, add applicable sales tax
.
Introduction
Your Game Box Should Contain Transferring Characters from
SSI MAKES NO WARRANTIES EITHER EXPRESS OR IMPLIED WITH RESPECT TO THE SOFTWARE PRO-
GRAM RECORDED ON THE DISKETTE OR THE GAME DESCRIBED IN THIS RULE BOOK AND ADVENTUR-
ER'S JOURNAL, THEIR QUALITY, PERFORMANCE, MERCHANTABILITY OR FITNESS FOR ANY PARTICU-
LAR PURPOSE
AND PERFORMANCE IS WITH THEBUYER
INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE PROGRAM OR
GAME EVEN IF SSI HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES
NOT ALLOW THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES OR LIABILITY FOR INCIDENTAL
OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU
The enclosed software program, this Rule Book and the Adventurer's Journal are copyrighted
reserved
lated or reduced to any electrical medium or machine readable form, in whole or in part, without prior writ-
ten consent from SSI
by the original purchaser only, as necessary for use on the computer for which it was purchased
ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGONLANCE and the TSR logo are trademarks owned by
and used under license from TSR, Inc ., Lake Geneva, WI, USA
€1991 Strategic Simulations, Inc
. THE PROGRAM AND GAME ARE SOLD "AS IS
. INNO EVENT WILL SSI BE LIABLE FOR DIRECT, INDIRECT,
. This Rule Book and Adventurer's Journal may not be copied, photographed, reproduced, or trans-
. The program accompanying this Rule Book and Adventurer's Journal may be copied,
. All rights reserved
." THE ENTIRE RISK AS TO THEIR QUALITY
. (SOME STATES DO
.
. €1991 TSR, Inc
. All rights reserved
.)
. All rights are
.
.
Before You Play Getting Started Quickly
Beginning to Play
Modifying Characters and Parties Character Summary Screen
Non-Player Characters (NPCs)
Viewing Characters
Character Status
Adventuring
Display Screens and Points of View Adventuring Options
Encamp
WHAT TO DO IF YOU HAVE A DEFECTIVE DISK
Magic
Each of our games undergoes extensive playtesting prior to its release
uncover and correct any errors in programming some program errors may go undetected until after publication are occasionally problems with the disk itself 5% failure rate of duplicated disks drive
. Up to 95% of the disks returned to us as defective will run fine on our computer systems
problem is with a disk drive that needs servicing for alignment, speed, or cleaning
. Before assuming that a disk is defective, make sure to check your disk
. However, due to the complex nature of our simulations,
. We experience the industry standard of approximately a 3 to
. Through this process we hope to
. In addition to errors in the program, there
. Often the
.
Civilization Encounters
Combat
After Combat
TABLE OF CONTENTS
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CHAMPIONS OF KRYNN
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1 1
1
1 1
2 3
4 5
5 5
6 6 7 7 8
9 10 11
12
Should you have a defective disk, please return the disk only (keep all other parts of the game) to our Customer Support Department, along with a note describing the problem you have encountered ment disk will be provided upon our receipt of the defective disk
Should you uncover an error in the program, return both your game disk and any "save game" disks to our Customer Support Department
error occurred
Always make sure to include your name, address, and daytime telephone number with any correspondence We will do our best to see that any problems are corrected as soon as possible
. Upon correction of the program error, we will return an updated disk to you
. Please enclose a description of what was taking place in the game when the
.
.
. A replace-
.
Our main business number is
Technical Support Staff at
holidays e
.
you need hints, call our Hint Line at week Almanor Avenue, Suite 201,
QUESTIONS OR PROBLEMS?
(408) 737-6800.If you encounter disk or system related problems you can call
xcluded
. If you don't hear the information you need, please write to
(408) 737-6850 between 11 a
. NOGAME PLAYING HINTS WILL BE GIVEN THROUGH
(408) 737-6810.Recorded hints are available
Sunnyvale, CA
.m
. and 5 p.m.,
94086
(include a stamped self-addressed envelope for reply)
Pacific Time, Monday through Friday,
us at Hints, Strategic Simulations, Inc
THIS NUMBER
24
hours a day,
. If
7 days a
.,
675
.
our
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Using
INTRODUCTION
Welcome to the official
DUNGEONS DEATH KNIGHTS OF KRYNN,aDRAC0NLANCET"
DRAGONS'
&
fantasy role-playing epic
ADVANCED
computer product,
. This game is based
on the rules and background created by TSR,
Inc
. and a story line created especially for this
.
game
DEATH KNIGHTS OF KRYNN
begins a year
after the defeat of Takhisis' minions in
CHAMPIONS OF KRYNN
.
The Solamnic com-
mander of Gargath Outpost has asked your
characters back to celebrate the victory -to share memories and feasting with old com-
rades
. Your adventuring party looks forward to
a peaceful and uneventful celebration
. . .
Your Game Box Should Contain
Disks
Adventurer's Journal€Data Card
Rule Book
This rule book is designed to explain all
your options and guide you through playing
the game
ADVANCED DUNGEONS
. If you are not familiar with the
DRAGONS'
&
game sys-
tem, you will find helpful information about how things work in the Adventurer's Journal
The Adventurer's Journal contains a variety
of information including details about character classes, magic, combat and an
introduction to the adventure story
. The
Journal also includes the maps, information,
rumors and stories that you will need to play the game
. As you play the game you will discover for yourself which of the tales you hear are fact and which are fiction
.
The Data Card explains how to start the
game and select items and menu options with your specific computer
. It tells you how to
transfer characters to
KRYNN
from the fantasy role-playing game,
CHAMPIONS OF KRYNN
get right into the game without having to read through the rules
Transferring Characters from
CHAMPIONS OF KRYNN
DEATH KNIGHTS OF KRYNN
characters which were created and played in
CHAMPIONS OF KRYNN
get characters from
KNIGHTS
.
The first, and preferred way, is to
load a saved game and select the
LOAD FROM
remove the characters from their party, copy them to your
disk or directory and add them to a new party See your Data Card for more details
Note
: If you transfer characters to
KNIGHTS
CHAMPIONS
items
before they have completed the
.
Before You Play
There isnocopy protection on your
KNIGHTS OF KRYNN
.
backup copies and put the originals away for safekeeping . When you start the game, you
will be asked to answer a verification question from this rule book or the Adventurer's Journal before you can play
cated for either this rule book or the Adven­turer's Journal, find the indicated word, type it
in and press the <Return> or <Enter> key Getting Started Quickly
DEATH KNIGHTS OF KRYNN
ready-made party in a saved game that allows
you to begin adventuring immediately
the instructions on the Data Card to load the saved game and begin playing
book to answer any questions during play
DEATH KNIGHTS OF
.
It also shows how to
.
will accept
.
There are two ways to
CHAMPIONS
option
. The second is to
into
DEATH
CHAMPIONS on
CHAMPIONS
DEATH KNIGHTS
save
.
.
DEATH
adventure, they may lose some
DEATH
disks, so please make
. Turn to the page as indi-
.
comes with a
. Use
. Use this rule
.
Menus
All commands are menu based, and the
concept of the active character is central to the game
. During combat the active character is
chosen automatically according to a character's initiative and random factors
select the active character
. Other times you
.
If a command affects the whole party, just
select the command
. If the command affects one character, make that character active and then choose the command
Example
: To look at a character's items,
select that character, choose the and then choose the
ITEMS
.
VIEW
command
command,
. The
computer displays a list of that character's items and their readied status
.
Menus are displayed either vertically or
horizontally
Vertical menus select the character, item,
or spell to be acted upon
. If there are more
choices than will fit on the screen at one time, use the
NEXT
and
PREV
commands to view the
additional selections
Example
.
: When purchasing items, selec-
tions are made from a vertical menu list of equipment
.
Horizontal menus list what the active
character can do, or what can be done to him
In the rules, menus are shown with all of their
options, although in some cases, options will not be available every time a menu appears
Example
:
Treasure Menu
VIEW TAKE POOL SHARE DETECT EXIT
The options
appear if there is treasure to take
option
TAKE
and
SHARE
will only
. The
DETECT
will only appear if there is
treasure and the active character has a Detect Magic spell available
.
The rule book only lists the general game
menus
. Special menus appear with many
encounters that indicate available options
.
BEGINNING TO PLAY
You must load a saved game or generate
characters and band them together into a party
. This first menu is displayed at the start
of a game
CREATE NEW CHARACTER
ADD CHARACTER TO PARTY
LOAD SAVED GAME INITIALIZE MOUSE/JOYSTICK (Some computer systems) EXIT TO DOS (Some computer systems)
character
:
CREATE NEW CHARACTER
is used to build a
. Detailed information about
characters, races, classes and so on is available in the Journal under Characters and Parties
beginning on page 2
the following menus to define the character
PICK RACE
choose for a player-character
PICK GENDER
be
. Gender affects the character's maximum
strength
.
PICK CLASS
character is qualified for based on race
PICK DEITY
gods a cleric character can choose to worship
. This command displays
.
lists the seven races you can
.
lists the sex the character can
lists the class or classes the
.
(clerics only) lists all of the
.
Each deity confers unique powers to its clerics and determines which alignments a character
.
can be
. See the Deities section in the Journal
for more details
.
PICK ALIGNMENT
ments for the character based on character class
.
lists all the possible align-
.
The computer randomly generates the
character's ability scores after you choose alignment
character's scores you may roll them again Remember that you can use the
CHARACTER
. If you are not happy with the
.
MODIFY
command on the Party
Creation/Hall Menu to change the character's ability scores and hit points (HP)
after the character has been generated
.
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