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by
mimeo-
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&&+&TABLEOFCONTENTS
. .
Introduction
e
Quickstart
Tutorial
Playing Darklands
Initial Options
Creating Characters 13
Universal Controls and Menu Bar
Party Information
Character Information
Travel and Interaction
Battle 31
About Alchemy
About Religion
Goals and Rewards
Gothic
Introduction 51
Life in the Holy Roman Empire
Germanic Encounters 64
Medieval Battle
Medieval Alchemy
The Universal Church
Germany
Miscellany.
Abbreviations
Lexicon
Designer's
Bibliography
Credits 104
Index
Warranty
Notes
11
11
.
ii
27
41
45
48
51
53
72
81
86
93
.
94
96
100
Welcome to
plate armor rule from soaring, turreted castles; where an
ordinary journey becomes a
clerics can command miraculous powers while wizardly al-
chemists concoct awesome potions.
This realm is chaotic and violent. The roads and rivers
are unsafe. Justice is uncertain. Bribery and corruption are
commonplace. People's darkest fears are real: awful dragons
ravage thecountryside, strange creatures infest underground
mines, loathsome witches dispense crippling curses, and
satanic’cults seek to ensnare the unwary.
Darklands
Germany in the 15th Century. The strange, miraculous and
magical elements simply reflect popular beliefs, superstitions and myths. This is an era before logic or science, a time
when anything is possible. In short, if medieval Germans
believed something might be true, in
tually
be true.
Darklands,
is based on a
a fantastic land where knights in
dangerous adventure;
real
time
Darklands
and where
and
place: Greater
it
may
deeds--actions that people will remember long
pass. Someday your fame might rival that of Beowulf, Roland,
and other great medieval heroes whose stories are still remembered today.
We invite
ality is fantasy, and fantasy
quests and adventures...
ac-
you
to enter the
Darklands,
reality.
Begin
a place where re-
now
after you
a lifetime of
Darklands
band of heroes (your “party”) in search of immortal fame.
You can actually create the type of heroes
the character generation system,
ated characters.
You travel across the Holy Roman Empire, as the realm
was then called. The Emperor is weak, while the Princes
constantly war among themselves. You can visit more than 90
different cities, as
monasteries. You’ will find unique dangers and surprising
terrors.
There are many opportunities to perform heroic
is a fantasy
well as
role-playing game.
or
you can use pre-gener-
innumerable castles, hamlets and
You direct
you
desire, using
a
7$4@%*
This is a fast, casual overview
get you
playing quickly. For specific questions, details and
special options,
appropriate section in “Playing Darklands.” On the back
cover of this booklet is a quick summary of all keyboard com-
mands.
You may find it handy, especially if
or
step-by-step instructions, refer to the
W~Keyboard
MOUSE:
keyboard. With the mouse, you “left-click” (click the left
button)
down the left button) to “drag” items from one spot
another on the screen.
Most selectable options highlight as you move
Scrolling
Left-clicking on this bar moves the
The right button activates the hidden menu bar. Rightdown reveals the menu bar and allows you to select
To choose options,
to
the item desired, then
KEYBOARD:
equivalents. This allows you
keyboard commands in whatever way you feel is most
cient.
In general, the design concept is as implification of that
used in MicroSoft Windows and the Apple Macintosh.
Some options have a highlight, movable
tap the Return key
have a crimson
blind). Tap that character (on the
. Complex situations include both:
then
Darklands
to
select items, or occasionally “left-down” (hold
lists of
tap
the appropriate crimson 'letter.' In a few cases, the
can be operated with mouse and/or
items
have a “scroll bar” at the top and bottom;
move
the
All mouse selections
to
make your selection. Other options
letter
(the first capital letter, if you’re color-
of Darklands.
you
and
mouse (with the button
release
highlight
the
to
mix and
Mouse~w
button.
match
keyboard) for
move
the highlight-first,
It is designed to
lack a
mouse.
over
them.
up or down.
menu
items.
still down)
have
keyboard
mouse and/or
by
cursor keys;
that action.
options may not be on the screen (especially in Character
Information); here you must refer to the back manual cover
for appropriate “action” keys.
The cursor keys include not just the traditional arrow
keys, but also the numeric keypad. This
and 9 can be used for diagonal movement on the map or in battle.
menu
To use the
the cursor keys, then tap Return
leave the menu
again. Note that most menu bar actions
a keyboard shortcut.
to
r-o.Installation’,
See the accompanying "Installation & Supplement”
booklet for details on installing, configuring (setup) and
loading the game.
After you
the “Quickstart” option. This bypasses the character genera-
tion sequence
Characters," pp13, for details).
.-Party
Your goal
eff-
remembered. Accomplishing great tasks, rightingwrongs,
just participating in significant activities can improve your fame.
ation, tap F6 for party information.
is fame.
To see your current fame, ‘money,' and other inform-
,MCharact&
You may be curious about the characters in your party. To see
information about a character, left-click on the appropriate
bar, tap F10, move
to
bar
without making a selection, tap F10
Setup and Loading
load,
when the
(if you’re interested in that, see “Creating
animated
and
The more you get, the longer
Inforniatlon
means that 1, 3, 7
the highlight
make your selection. To
include the
opening ends, Select
names of
Goalsw,
you'll
p
with
w
be
or
.
7
character box (along the left side of she screen) or tap
through F5. Incidentally, these character boxes have bar
graphs
and DF (divine favor), with the numeric value beneath. In
Darklands
constant
You can left-click
tap Return) for more information. Equipment, Formulae,
and Saints open up scrolling lists.
light the item and tap “a.” To use a specific potion, tap "p."
To try to use a relic’s special powers, tap
item forever (i.e.,
item to another character, tap "1" through “5” to indicate the
character. If using a mouse; you can left-drag an item to
another character box, or onto the armament board
lists current weapons and armor). You must still use the
keyboard
showing
visibility.
This screen
To use a
the
character's
these three values fluctuate the most, hence their
presents
on
a board (or move the highlight box and
specific
for
discards.
weapon or
just get
current
full information about a character,
rid of it), tap “d.” To transfer an
endurance,
wear
specific armor, high-,
"r."
To discard an
F1
strength
(which
The formulae list is for
gives
you
information, nothing
The
saint
list not only describes what a saint can do, but
also allows you to pray for miraculous aid at that
course, the character’s divine favor (DF) will be-reduced.
Fortunately, elsewhere in
To
exit
character
function key that matches the highlighted character box (the
small box on the left side of rhc screen).
PARTY LEADERSHIP: Any of your characters can be the
party
leader and spokesperson.
by going to their Character Information and left-clicking on
“Not Leader.”
the Control (ctrl) key and tap a function key,
-From
AT
THE
back at the initial gathering of your
adventure. The options available here are
interactions throughout the game. Select “...spend some
time here...” to stay
Incidentally, on
can get hints and help
you
move the highlight over the options. The amount of help
depends on the difficulty level selected.
At the inn,
here) option. It allows you to
for each of your characters, including prayer (to regain divine
favor), regaining strength (to recover from wounds), study
and
training
(useful if there’s nothing better happening), and alchemy
work. To operate this
acter name, then left-click or tap the crimson letter to select
his or her activity. When you’re finished, pick one of the two
options at the bottom (“Spend a day...”
The “Alchemy work” option allows a character to create
specific potions. First you select a formula. Next you see your
chances of success and the ingredients required. If you have
sufficient ingredients and skill, you can make one or more
However,
Recreation to Travel
INN: When you leave character information, you’re
at
screens
select
(if you've found any teachers), earning money
reference. Selecting
more.
Darklands
information,
a faster way is simply to hold down
you can regain this.
left-click or press the
You
can assign a new leader
a formula
instant.
from Fl
Of
to F5.
CA--J
party,
planning your
typical
of many
the local inn.
with these menu options, you
by
holding down the
the “...take up residence...” (staying
select
different daily activities
screen,
move the highlight to a char-
shift
or
“Leave”).
key while
potions of that type.
work only
occurs
All
this is just planning - the actual
after you return to the original staying here
options and select “Spend a day...”
T
RAVEL: To leave the city, go from the inn to the main
street, and from there go to a main gate and just walk out. You
now see yourself on the travel map. To travel, either use
cursor keys
or
left-click on a destination.
Finally, to select a target
or destination, hold down the
left mouse button. Then
mouse pointer changes
shape. When you release the
button. the point of release
becomes the new target or
destination. When using the
mBattlecw
Just to learn more, let’s provoke a tight. The easiest way is to
return to the city you just left, go up to the main gate during
daylight, and attack the guards there.
Battles have, two states: an. "orders pause” and
time action.” During the orders pause you can give orders to
each character in your party. During real-time action, you
watch the battle occur.
You
can
stop
the action for more
orders as frequently as you wish.
Battle starts in “orders pause,” waiting for you to give
orders to characters.
selected,
is
a reminder that you are in orders pause.
In fact,
the party leader is already
To start up the battle and simply watch the action, tap
the Space
O
RDERS: In general, to issue orders, you (1) select aacter box bar graphs double up, showing endurance, strength
bar.
"real-
keyboard,
to
move the target symbol,
use the cursor keys
then tap Return.
Once orders to a
charac-
ter are finished, you can give
orders to another character,
or start real-time action.
Feel free to select vari-
ous orders. For a quick battle,
give each character orders to
attackadifferentguardsman.
REAL-TIME ACTION:
To start real-time action, tap the Space bar.
COMBAT: When a character targets an
enemy,
the char-
character, (2) select an order, and sometimes (3) select aand DF for both the character (on the left) and the opponent
target
or
destination.
To select ,a character,
characters,
or
tap a number key from “1” to “5” (Use the of endurance damage appears in red atop the target. When
either
left-click on one of your
(on the right).
When a character scores a hit on the enemy, the amount’
number keys across the top of the keyboard, not thethe enemy hits one of your characters, the endurance damage
numeric keypad). This immediately, puts the battle
appears in white over the character's head.
You'll also see
into “orders pause.”bar graphs change appropriately.
R
You can also tap the Space bar to create an orders pause,
‘then select a character (or simply give orders to the party
ESULTS: When endurance teaches zero, the character
collapses.
When strength reaches zero, the character is dead.
leader, who is automatically selected in this’case).Most characters and enemies collapse before they die, but it
To select an order, use the pull-down “Orders”
tack” menus. The
most
useful options are “Move toward,”
“Attack,” “Use Missile” (if the character has a missile weapon)LOOTING: If you are victorious, you can pick
and “Throw Potion” (if- the character carries potions). Ifbodies of the fallen,. When this occurs,
ordered, to attack, a character will move toward the enemy
until, within weapon range, then start attacking.
or
“At- is possible
especially weak character to die quickly.
Exchange Scrolls.” When using the keyboard, the right/left
cursor Keys shift between the scrolls; with the mouse an
for
bot h to happen simultaneously, or for an
over the
you see
the “Item
the
9
appropriate left-click does
the job. One of the actions
across the
top changes which
character’s items are shown
alongside the available loot.
Another moves items between the scrolls.
Actually, this type of
screen is used many places, including
tions about
actions.
For detailed
most business
using “Item
trans-
instruc-
Ex-
change Scrolls,” see page 28.
Well, now that you’ve thoroughly infuriated the govemment
at this city by trying to turn guardmen into dogmeat, it migh
it migh
be wise to travel elsewhere, or at least stick to the side streets
Darklands givesexplore, with
a wide variety
Although there
expect everything
mon
sense"
but don’t let your either!
you all of Greater Germany to
of potential encounters and rewards
are large plots afoot, as in real life, do
to be interrelated. Let “medieval
be your guide. Don’t be to be altruistic.
be your guide. Don’t be afraid to be altruistic.
tasks,
not
com-
down guard
Use the mouse or tap the appropriate letter key to select one
of the four options described below.
GG Quickstart
This immediately begins your adventures in Darklands with
four default characters:
EBHARD.
without spending the time to create new characters.
adventurers. They have no special
that make them a recommended choice, nor do they have
any special
random elements in
fore, secret locations and upcoming
each time
With
these
adventurers, you can begin
“Gretch” and her friends are a typical, balanced group of
weaknesses
Although the party is always the same in the “Quickstart,”
Darklands
you select this option.
(“q” key) w
G
RETCHEN
or disadvantages.
, G
UNTHER
abilities or possessions
are reset
each time.
events
will be different
,
H
ANS
Darklands
There-,
,
MZJ
Create a New World (“c” key) CH
This also begins
characters. Instead, you can create your own, new characters
to form the party of your choice. As in the “Quickstart” each
time this option is chosen the
and
and
reset. Characters created for other worlds are
able in this new world. This allows you
different games (each in its
neously, without one game “poaching” on another.
Many of the options can be used on any available character
to
(listed
character by left-clicking the mouse on
the cursor (“arrow”) keys to move the highlight. Then select
an action by left-clicking on the word with the
tapping that crimson letter on the keyboard,
the right on the screen). Therefore, first select a
Darklands,
but there is no default party of
Darklands world
own "world”)
a
is reorganized
to have
running simulta-
name, or by tapping
crimson letter,
not
&ail-
completely
or
CREATE A CHARACTER:
Here you can create a new
character, regardless of which
characters (if any) are cur-
rently in your party. See
“Creating Characters" for
more about this.
E XAMINE A
TER:
Here
you
can see infor-
mationaboutthe highlighted
character. See “Character In-
formation," pp22, for details.
ADD
TO
THE
This adds the highlighted
character to the party, and
marks the name on the list.
Note that your party can have
one to four characters, no more.
In some
party
the first character added to the party. Bear this in mind when
selecting the first character to join the party. For more
information, see pp31.
D
ELETE FROM THE PARTY: This removes the high-
lighted character from the party. The character is still
available for
SELECT CHARACTER
ages and colors for the highlighted
the entire image, or certain colors within
“Finished” when you are done:
You can only select images for characters in the party.’
Therefore, add the character
,
select an image!
use
in the future.
IMAGE:
Here you select new im-
character.
to
the party before you try to
battle situations,
leadership
You can
the
image. Select
defaults to
CHARAC-
PARTY:
“alive,”
change
KILL
A CHARACTER: This eliminates
character from the list of possible characters in the game. If
the character is in the party, it also eliminates the character
from the party.
BEGIN
THE ADVENTURE: This endsparty selection
tivities and begins the game.
party before choosing
“world,” with random elements reset, secret locations selected, etc. To begin, the party is placed in a city somewhere in
Greater Germany, known then as
Important: To save the characters you have created,
you must “Add to
then save the game.
RETURN TO MAIN
initial options.
-The
This allows
LOAD
select a previously saved game and load it.
DELETE SAVED GAME:
delete any previously saved game. Warning: deletions cannot
be “undone.” Make sure you have no further use for that
saved game before selecting this option.
R
ETURN TO MAIN MENU: This menu returns you to the
initial options.
you to
SAVED GAME: Use
nonheroes
This allows
exploits of the most famous Darklands heroes are recorded.
You can either erase the
or
simply leave, returning to the initial options.
this option.
Story Continues
manage previously saved games.
of
you
to
Make sure you are happy with your
This actually creates the
the
Holy Roman Empire.
the
Party” one or more characters,
MENU: This menu returns
the
mouse
Use the mouse or cursor keys to
Darklands ("h"
view the
existing names
“Hall of Fame,” where the
the
highlighted
new
you
to the
("t"
key)
or cursor keys to
cxt
key) 4--’
in the Hall of Fame,
ac-
Darklands
raise
years of “normal” life
attributes and
.
end character creation and make the character an adventurer,
ready to join your party.
ginners are
in their
“Character Information"
various attribute and skill categories.
The recommended procedure is to select your gender, generate a name randomly, and then
name With manual entries. Then begin childhood.
character's gender between male and female. Not&that
gender slightly affects some starting attributes. :
a male
personal and family names used in this era. Nicknames are
generated automatically. Both appear on the metal information strip at the top.
full name for your character. Tap the Return key when done.
The
full name appears across the top.
type a short nickname
when done: The character should also have a full name. The
new nickname appears across the
acter creation
nickname before selecting this option.
character
allows you to create your
each
character from infancy. You
for
that character, acquiring various
skills. At any
Character creation has many sophisticated options. Be-
urged to
first
game, or at least skip forward and read the
WJnitial
MAKE
HIM/HER A-WOMAN/MAN: This toggles
SELECT
ENTER
C
BEGIN CHILDHOOD: This begins the next step of char-
RETURN To GAME
A
or
female name, as appropriate, from a list of actual
A
nickname
REATE A NEW NICKNAME: This option allows you
creation.
use the default “Quickstart” characters
NEW NAME:
NEW
NAME: This option allows you to type a
is enteredseparately (see below), The new
Be sure your character has both a name and
All
entries made on this screen are forgotten.
time duringthis period you
section (pp22),
Options csc,
Tis option randomly generates
for
your character. Tap the Return key
OPTIONS:
own
characters. You can
can
“live” 20 to 65
which explains the
adjust
it and/or the nick-
top.
This &mediately exits
WEJ
Family Background
When a character is “born,” you select one of six family
backgrounds,. tanging from the nobility
can
(i.e., a peasant). Different backgrounds adjust the character's
initial attributes
these backgrounds provide a large amount of childhood.
experience, points (EPs), which are used to increase the
initial attributes. Finally, family background affects the
tial occupations that are available to
-background has certain advantages and disadvantages. There
is no "best" or
As
you
character’s
results of each choice.
To choose an option, left-click with the mouse, or press
the appropriate keyboard letter.
the
to
and
skills in minor
"worst" choice.
move the highlight
attributes,
skills,
and
ways.
over
EPs change, showing the
e+
to a
rural commoner
More importantly,
the
character., Each
various
options,
ini-
the
Childhood
This represents
pending on the family selected, a character
the
first
15 years
Experience
of a character’s life. De-
(EPs)
has
varying
amounts of experience points (EPs). This experience is used
to increase
attributes.
Skills
cannot
be modified by
childhood experience.
To
INCREASE AN ATTRIBUTE
on that attribute. If using the keyboard, use the
highlight the attribute, then tap the
TO
UNDO
AN
ATTRIBUTE INCREASE
left-clickon the bar gauge showing the remaining
with EPs, simply left-click
cursor to
"+"
key.
with the mouse,
EPs.
Each
click "undoes" an increase to that attribute. To undo an
increase to
tribute, then
If using a keyboard, simply
attribute and tap the
some
other attribute, first
left-click
multiple times on the bar-gauge.
"-"
key.
cursor
left-click
the
highlight
on the at-
to the
Note: after a certain level, attribute increases cost more
than
limits
one EP per
to
human
point Also
attributes.
note
The
that
there
normal range
are
absolute
for human
attributes. is 10 to 40, with 25 the average.
.
DONE
CHANGING ATTR: When
attribute
“d” on the
increases,
keyboard.
an adult. Unlike the
left-click on the "Done" option or
This ends childhood arid begins
modern
world, in the Middle Ages
you are finished
with all
tap
life
as
most
people began adult pursuits in their middle teens.
Selecting an Occupation
Starting at age 15, every five years a character can select a new
occupation. There
tions,
but only a
Initially, family background determines the available
occupations. Thereafter
are the
main determining factors.
must follow a specific sequential “chain” of occupations
reach a certain
HIGHLIGHT:
occupations,
the skill increases and experience pbints
automatically change,
ters get bonus experience during their first two occupations:
P
OSSIBLE
SKILL INCREASES: Beside
numbers. The first number is the amount a skill automati-
cally increases
or decreases in that occupation.
number is the additional increase possible, should you de-
cide
to
use
experience points (EPs) there.
For example, the
that occupation automatically increases the skill by
points. In addition, you
to
four (4)
more
total increase would be six.
S
ELECTION: When you left-click the
are
over three dozen possible
few
are available at any
prior occupations
pinnacle of
As
success.
you move the highlight over
showing what is possible
number "2:04"
can spend EPs
points.
If you spent the requisite
occupa-
one
time.
and/or
attributes
In some cases a character
various
(EPs),
in each. Charac-
each skill are two
The second
beside a skill means
two (2)
to increase the skill up
EPs,
the
mouse or press
.
to
Occupation
.GCI
Experience (EPs)
For every five years spent in an occupation, a character
improves
rience points (EPs) can be used for a variety of additional skill
improvements.
either left-click on
to move
have available. Normally each skill increase
one EP. However,
EPs
adjusts the remaining
by the skill increase values. When you add to a skill, the right
number is reduced to show the amount of increase remaining.
left-click on
rhe highlight with the
have finished spending EPs. You do not accumulate unused
EPs.
selecting this option.
where you can choose an occupation for the next five years.
have consumed all your EPs.
turers”
you to the various “Create A New World” options.
all the
“delete” for experiments that turn out poorly.
in certain
IMPROVING
the
highlight to the skill
Skill improvement is limited by the number of EPs you
may be required. Each improvement automatically
You cannot
REVERSING
the EP bar-gauge (as in attributes), or position
Go T
O
Therefore,
This option returns you to “Selecting an Occupation”
B
EGIN
ADVENTURING: Again,
This
option
file,
for possible inclusion in the party. It then returns
KILL THE CHARACTER: This
work
skills. In addition, the character’s expe-
SKILLS: To improve a skill by one point,
the name
when skills reach a high level, two or more
increase
INCREASES: TO
NEXT OCCUPATION: Only
“spend” them
places the character in ‘the
spent on him or her. This is a convenient
of that skill, or use the cursor keys
and
EPs.
a skill beyond the amount allowed
“undo” an increase, either
cursor
keys and tap the
all on skill increases before
i
--
only select this when you
kills the character, erasing
&
then tap the
select this when
"+"
(of one) costs
"-"
available adven-
key.
key.
you
Occupations and Experience Points
Accumulated
-Knoyled&
As characters live through various occupations,’ they may
acquire alchemical and/or saintly knowledge. You can leftclickonthe “Formulae” or “Saints”
current
knowledge. Left-click again to close the
information. If
a scroll of this information; tap the same key again to close it.
Characters also acquire wealth and equipment through-
out their life. Equipment
using
&
Equipment
box to view the character's
scrolls
of
a keyboard, tap the f or s key to open
is only
visible if you examine the
characrer after creation. Money is included
initial members of a party pool their funds at the start of the
game. Characters who join the party later do not bring any
additional money with them.
only
when the
1-s3 Saving Your
When you have finished creating the
(you may create more than four!), you must organize an initial
party (of one to four characters), select “Begin the
ture” from the screen options, and then select “Save Game”
from the “Game” options on the menu bar
right mouse button, or tap F10, to see this menubar). Doing
this saves not only
characters
you created for this
the
characters of the party, but also any other
Characters
characters
“world.”
.&
you desire
(hold
down the
Adven-
-Mice
Darklands
equivalents for all operations, for those who lack
prefer using keys.
standard button is the left button for clicking
your mouse
show the menu bar; keep it down to select
menus.
occurs and the menu bar disappears.
is designed for use with a
When using a mouse with two or more buttons, the
also has a right button, hold
When
you release the right button, the selection
-Keyboard
The
arrow
(cursor) keys are almost always enabled in
Darklands. You
pointer, instead of the mouse.
In addition to the left, tight, up and down arrow keys on
most keyboards,
from the numeric keypad. The advantage here is that not
only do
but 1, 3, 7 and 9 correspond to the various diagonal directions,
which is very useful in movement.
can use them to move the highlight or target
2, 4, 6
and 8 correspond to down, left, right and up,
in Darklands
Cursors in
Darklands
also supports cursor movement
0~
mouse. It
has keyboard
a
mouse or
and
dragging. If
down
that button to
options from
Darklandsw
the
Character Access &
,wInforination
In
Darklands
for any character, at any
explanation of the character information.
CHARACTER
five boxes. In the
Below,
she appears in battle, and beneath that a single
ing the current combat orders or attack, if
The remainder of the box has three bar graphs, with
numbers beneath. The left
character’s current endurance (End). The center bar is the
character’s current strength (Str). The right bar is the
you can examine
BOXES: The left side of the screen shows
top
of each is the character’s nickname.’
on the left, is An illustration of the character as he
Controk+w,
the
“Character information”
time. See
bar
pp22
and number represents the
for
a detailed
letter indicat-
any.
character’s current divine favor (DF). The bar
the current value as a percentage of the maximum; the
numbers
endurance or strength above the normal maximum, a small
“+” appears above the appropriate bar graph.
character box.
anywhere within the character's box. To leave the information and return to play, left-click again
the five
for information.
or
below
show the current absolute value.
If potions or saintly miracles raise a character’s current
The party leader is denoted by special colored text in the
MOUSE: To see information about a character, left-click
in the
K
EYBOARD:
possible
Character
-
Character Box
Nickname
Functions
characters in your party. Tap the key once
Fl
Boxes and Universal Controls
keys Fl through F5 select one of
selects the topmost character, F2 the
graphs show
box.
next character down, etc. F5 Selects the character at the the desired game and either
bottom. To leave character information and return to theleft-click or press Return.
game, tap the same function key again.
-The-Universal
Once you begin Darklands, a hidden
is always available
menu bar, either hold down
To “pull down” a menu from the various options on this
bar, simply move the mouse (with the right button still down) checkmark showing which
or
move the highlight (with the left/right cursor keys). currently operating.
In either case, the appropriate pull-down
.
under that title.
To select an item from
mouse
to that item (with the right button still down) and
release
light with the
Return key.
special key combinations for shortcuts. These are listed after
the menu item. A menu bar shortcut is used instead, of
highlighting the menu
on the back of the
used on the menu bar include:
the right
MENU B
alt: Hold down the ALT key while tapping
the letter.
spc:
Tap the Space bar.
Rtn:
Esc:
-The
SAVEGAME (alt s): This allows you to save the current game.
You can type a short remark about the game. In addition, for
general
pends the date and general location. At some points saving
is piohibited. In
and unavailable.
previously
identification purposes the saved game always
L
OAD SAVED GAME
saved game. Simply move the highlight to selectand messages.
across
button. With a keyboard,
cursor
keys to the desired option and tap the
AR SHORTCUTS: Some menu options have
option.
manual.
Tap the
Tap the Escape key.
“Game”
Return key.
these
situations “Save
(alt
Menu
the top of the screen. To see this
the right
Standard shortcut abbreviations
mouse button or tap F10.
the pull-down
These shortcuts are also listed
Pull-down Menu
1): This allows you to reload
Bar,-
"Universal
Menu
menu
menu, move the provement and fame rewards are
move
Bar"
appears
the high-
w
ap-
game”
is faded
a
IFFICULTY: There are
D
three levels of difficulty,
which control many aspects
of the game, including the
of
amount
The three levels are shown
bv a
Basic provides
est
help, but character im-
recommended if Darklands is your first fantasy role-playing game.
Standard provides modest help, with average character
improvement and fame
are familiar with fantasy role-playing
Expert provides almost no help, but your character im-
provement and fame rewards are larger than normal. This is
recommended if you want greater challenges,
best characters and highest
See "Help and Difficulty Levels,” below, for a more
detailed discussion of these options.
S
about temporary skill and attribute changes caused by
chemical potions or prayersto
and all changes appear. However, a few saints can cause so
many changes that you may wish to turn if off temporarily.
Permanent changes are always shown (sycg as skill
increases caused by experience), regardless of this setting.
MUSIC: This option toggle: background
off. If you see a check mark, then the music is currently on.
SOUND Fx: This option toggles sound effects on and
you see
VISUALS: There are three levels of visual presentation,
with the current selection shown by a check mark. This
choice affects the way pictures are shown with various menus
help available.
sub-menu. Nith a
the great-
rewards.
HOW CHANCES
a check
(alt c):
mark, then the sound effects are currently on.
is
somewhat
This is recommended if you
fame,
regardless of risk or
This turns on and off messages
saints.
smaller. This is’
games.
or
seek the
cost.
al-
By default this is “on,”
music
on and
off,
If
j
c-oThe
“Party” Pull-down Menu
cw
Full
visuals are the default selection and strongly
commended.
helps you
Quick visuals instantly fade into the background, without
requiring a left-click or
convenience for impatient “high-speed” players.
None means that the pictures are suppressed. This option is intended
Suppressing the pictures significantly increases game speed,
but also damages the game's appeal and
PAUSE
any and all action. This is only useful in battle. Tap any key
to resume.
Q
you to the operating system. The game is not saved. Be sure
to select "Save
It provides the full flavor of the game, and
envision medieval reality.
return.
This option is provided as a
for
extremely slow computers or hard disks.
"flavor."
(alt
p): This instantly pauses the game, stopping
UIT (alt q): This option exits
game"
before you quit.
Darklands,
and returns
entire party.
the
See “Party Information," pp20, for
S
ET AMBUSH
bush. When an ambush is set, your party will wait in ambush
for an enemy. See “Travel and
CAMP (F8):
through the countryside. It allows your
permanent camp. See
-Help
re-
Darklands difficulty level controls the amount of help
available. The easier the game, the more help that is avail-
able. However, as ,a reward for selecting
levels, character improvement occurs somewhat faster, and
fame rewards are larger. Of course, with less help, your risks
grow
larger
Frequent changes in help level are ignored
Advancement and rewards are based on the easiest level se-
lected
over
varies, depending on how fast your party achieves certain
goals).
izes you for the entire period.
When you hold down the Shift key, appropriate help information appears. See "Travel and
Menus,” pp27, for details.
Just
The “help” provided
Tap any key or left-click the mouse to leave.
additional
(F7):
This option sets or removes an am-
Interaction,"
This option is available only when traveling
party
"Travel
and Interaction,” pp27, for details.
and
too.
the past few days or weeks (the exact time period
a b&f “peek” at an easier difficulty level penal-
Difficulty
mainly occurs during interaction.
Interaction,
details.
pp27, for details.
to make a semi-
Levels-
then
more difficult
in Darklands.
I&action
-The
This menu is only used in battle, to give orders to individuals
the
party as a whole. See “Battle” for more information.
aThe
This menu is only used in battle, to tell specific characters
about which fighting tactic they should use. See "battle" for
more information.
“Orders”
Pull-down Menu-
“Attack” Pull-down Menu
w
.
or
lLi3%.-
.q
‘cLi.3
19
Party information is available on the “Party” menu of
menu bar (hold down the right
the F6 key. It displays general
mouse
button), or by tapping
information
about your party.
the
Party information is not available during battle..
To leave Party information, tap any key or left-click
the mouse.
F
AME
: This displays your party’s fame in Greater Ger-
many
(the Holy Roman
scale starting at 0. Every important
increases your fame. Your
Empire). Fame is an open-ended
success
goal
is to achieve the highest
in
Darklands
possible fame.
TIME AND
DATE:
This
displays the
current hour,
day
and month. The year is sometime in the 15th Century (1400-
1499).
See “Medieval Timekeeping” below for information
abbot medieval “hours” and calendar.
Party Information .
Reputation
at
Current
Location
.
OCATION:
L
party, and is a general aid
Local
This
indicates the nearest major city to
for
finding your location on the map
you
REPUTATION: This indicates your reputation
the neatest city. Local reputation influences the attitude
in
people
the city, and to a lesser degree those living in
surrounding countryside.
WEALTH:
This
indicates
the amount of cash carried by
your party. The amount shown does not include money stored
elsewhere in Germany,
nor
does it
include
the
value
of you
Letter of Credit. See "Medieval Money” below for information about florins,
NO
TES: If you
medieval “bank note,”
Money
carried
normally
you
exchange it for “real”
The
“PStone”
the philosopher’s stone carried by
groschen
carry a
and pfenniges.
letter of
this indicates the value of
as a
Letter
of
Credit
can’t use it until
money.
notation
indicates
credit
(Ltr Credit), a
then
letter.
is
easily
concealed, but
you reach
a banker and
the current quality of
the
party. See “Alchemy”
(pp 41) for details.
MAP
INFORMATION:
many
highlights
With a mouse,
your current location with a white
you can
The small
move
the pointer around the map
map
of
Greater
Ger-
circle.
information. With the keyboard, tap the Tab key to cycle
through all the cities.
in
of
the
for
.-Party
One character is always the leader of the
Legdershipti,
party.
The leader
acts as spokesperson for the group. Charisma and Speaking
ability are frequently important to the leader. Other skills
or
attributes may be important in specific situations. For example, alchemical knowledge might
to
an alchemist, while
Latin
could be useful when
religious training
talking
be useful when
and knowledge of
to priests,
talking
monks or nuns.
The party leader is indicated by different-colored text in his
or
her
character box. In
the character information,
“Leader” or
"Not Leader" is noted after each character's name (see Character
Information, Character Information Boards," pp22, for details).
HOW TO CHANGE LEADERS: To change party leadership
quickly,
left-click on the appropriate character box or tap the appro-
priate function key (ctrl
box, ctrl F2
character box and
to a non-existent
tion
clickingon "Not Leader." This changes that character to the
leader (see “Character Information," the
Control (ctrl)
battlefield.
enters “group” mode leadership automatically switches
to the first (top left character box) character.
simply hold down the
for the second, etc.;
character). You cannot transfer leadership
character.
You can
alsochange leadership
screen
by left-clicking on a character box, then left-
In battle
you
can change leadership by holding down
and clicking
Also
note that in battle, whenever the party
Control
F1
for the first or top-left character
on the
(ctrl) key and
to ctrl
F5 for the bottom
in the
character informa-
next
section).
animating character on the
either
The year is always sometime during the 15th Century
(which
never ends).
wzMedieva;j
Money is counted in three
groschen, and silver pfenniges. Because distribution of wealth
and wages were so different, comparisons to modern cur-
rency
are impossible. In general, florins are very valuable,
but are used only in large transactions;
valuable and are in daily use; pfenniges are “small
important only to the very poor.
Conversion between denominations, follows the classic
medieval pattern of “a dozen and a gross,!’ namely:
12 pfenniges (pf
20 groschen (gr) = 1 florin (fl)
240
pfenniges (pf) = 1 florin (fl)
Money
denominations: gold
) = 1 groschen
cx,
florins,
groschen
(gr)
silver
are fairly
change,"
w&fedi&val
HOURS:
based
eight of these
addition, the system of 24 hours was beginning to become
common as craftsmen
various
three “modern” hours to each monastic
ing this era.
modern Gregorian calendar, although due to
accounting, the Julian was slightly inaccurate. For simplicity,
all
year, and there are no leap years.
The standard "clock" used
on
the routine of prayers in monasteries. There were
“hours,”
public buildings, For simplicity, Darklands
Matins:Midnight
Vespers: 6PM
C
ALENDAR: The old
This
festivals
and holidays always fall on the
Timekeeping
in the
or
"offices,"
built
large mechanical clocks into
Latins: 3 AM
Prime:6AM
Terce: 9 AM
Sexts:
Nones: 3PM
Compline:9 PM
Julian calendar was in
used
the
same days
during the day. In
Noon
w
Middle Ages was
assigns
"hours,"
as
follows:
effect dur-.
and months as the
poor
leap year
same
day every
SEEING
mation on any of your characters at any time in
game is
the left. side of the screen, or
CHARACTER
INFORMATION:
automatically paused while you
To do
this, left-click on
the appropriate
tap F1
You
can
view infor-
the game.
view
the information
character box on
through F5
(for the
appropriate character).
Once
you
are viewing character
information, you
jump, from one, character to another with appropriate
left-clicks or function keys.
LEAVING CHARACTER
acter
information, you must left-click on the highlighted
character
box
(on the left side of the screen), or tap the
I
NFORMATION
: To leave char-
function, key that matches the currently highlighted box.
Doing this returns to you to the
game.
c-oCharac,ter Information BcqIds’c&
The
Character
with scrolls attached. To see more detail
its scroll),
information is given on a
left-click
the
mouse
on it, or use
series
of
on a
board (or reveal
the
cursor keys to
move the, highlight box, and press Return.
can
NAME BOARD: This shows
ter.
“Leader” indicates the
the full
name of the charac-
character is the
party, “Not Leader” indicates the character is not the leader.
ACE
AND
GENDER BOARD: This shows the current
age of the character in years,
(M)
or
female (F).
ATTRIBUTES
mum attributes of the
shows the
abbreviations, but selecting this board expands it
BOARD
character.
: This
and his
shows
or her gender: male
the
current
Normally the board just
to show the full names. See below for a detailed explanation
of each attribute.
SKILLS
BOARDS: These
three boards
list the various
skills of the character. As with attributes, selecting a board
expands it to show the full names. See below for a
explanations of
IN-USE
BOARD: This board shows the weapons and
each skill.
armor the character is ready to use in battle. It includes both
hand-to-hand and missile
above,
selecting this
board
weapons
expands
wwhere appropriate. As
it to
show full
rather than abbreviations.
“V:” indicates
armor
for the character's vitals (head
and torso): .
“L:” indicates armor for the character’s limbs (arms
and
legs).
This board also shows if any potions or saintly aid are
affecting the character and/or equipment.
“Enhc” (Enhanced)
indicates that one or mote potions
are currently improving either the character, the equipment,
or both.
“Bless” (Blessed) indicates
saints is currently
improving either the character,
that aid from
ment, or both.
boards;
some
leader of the
and maxi-
detailed
names,
one or more
the equip-
22
“None” normally means nothing However, a character
without weapons is assumed to have a small knife.
EQUIPMENT , FORMULAE AND
lecting these boards opens a scroll that lists the equipment
currently carried.
Left-clicking on the top or bottom of the scroll moves
the highlight up and down to scroll the list. Similarly, the updown cursor keys move the highlight up or down.
Left-clicking on the board closes the list. When using
the
keyboard, move
the right-arrow key) and press Return.
For mote details about information contained on the
various scrolls, see the appropriate section below.
ENCUMBRANCE
weight of items “in
ter’s
performance:
Light
characters carry 50% or less of theircapacity.
Normal characters carry 51 - 100% of their capacity. Nor-
mally laden
Laden characters
suffer a large agility loss, and
Overloaded charactershave over 150% of their capacity.
They have virtually no agility, and in combat both
endurance
Additional items carried, but
toward encumbrance.
ARMAMENT
armor
worn
armor worn.
the
are shown to
characters
quickly and
and
weapons
on top of the armor are
This means the picture may not correspond
character's
the highlight back to the board (using
BOARD:
use,"
suffer a moderate agility loss.
carry 101 - 150%
ILLUSTRATION: This picture
currently in use. Any outer garments
appearance in battle
help distinguish one
This shows the current
and their effect on the
lose endurance faster in combat.
have much reduced weapons skill.
c-o’C,h$nging Leadership
If the character is currently “Not Leader,” you can make this
character
The label changes
the
for
the party lender by left-clicking
to
"Leader" and
appropriate
Also
see
other methods.
character boxes to the left.
"Party Information,
SAINTS
oftheircapacity. They
not
removed,
(where
character
SCROLLS : Se-
.
in use, do not count
to help clarify the
outer garments
from another).,
c+
on "Not Leader."
the text
Patty Leadership,”
colors change
charac-
shows
the
pp20,
All attributes use a 0 to 99 scale. However, adult human
norms run from 10 to 40, with the, average being
attrjbutes
that character.
character
endurance is reduced faster than any orher attribute. When
endurance teaches zero
ters regain endurance very quickly (within a few days, or less).
is
important when using weapons in battle. It alsorepresents
physical damage and wounds. As wounds heal a character
slowly regains lost strength.
ness of the character. It is important for many activities,
includingclimbingand avoiding missiles. Agility is adjusted
downward
ness; his or her ability to sense
the current situation. It is an
instinct that helps charac-
lose
ters anticipate danger
surprise, as well as
stand other people on an
intuitive level.
INTELLIGENCE
This represents the
abilities of
to
very important to alchemists,
dealing with intellectuals or
intellectual situations.
represents the
and physical “presence” of
in
the
useful when
people, especially when
-About
show the current value and the maximum value for
ENDURANCE (End): This represents how quickly
is exhausted. It is very important in battle, since
STRENGTH (Str):
AGILITY
PERCEPTION (Per):
CHARISMA
character.
(Agl):
if the
character is more
a character.
(Chr): This
appearance
It
is extremely
interacting
Attributes
(0)
the character collapses.
This represents physical strength.
This
represents
than lightly loaded.
This
represents a character’s alert-
or
under-
(Int):
mental
It is
with
try-
cw
the speed and quick-
25.
All
Charac-
a
It
ing to convince them of something, Therefore charisma
very useful for a party leader.
DIVINEFAVOR (DF): This represents the
amount
“credit” the character has when praying for saintly-miracles.
It is lost in such prayers., but can be regained. See “About
pp46,
Religion, Divine Favor,”
for more information.
is
FLAIL
WEAPONS (wF11):
This represents a character’s
ability to handle flailing weapons in hand-to-hand combat.
of
These are weapons whose damage-producing “head”
attached
character’s ability to handle spears, pikes,
to a handle by a chain or pivots.
POLEARM
WEAPONS (wPoI): This represents
halberds,
and
staffs in hand-to-hand combat.
-About
All skills
range,
Most ordinary people achieve
use a
0 to 99
from
0 (totally-incompetent) to 99 (nobody better).
Skills
scale.
Adult humans use the entire
35-60
cw
in important skills, less
T
HROWN WEAPONS (wThr): This represents
character’s
ability to throw axes, javelins, darts
at the enemy in combat.
Bow W
EAPONS (wBow): This represents a
or
knives
character's
in Secondary skills. Recognized masters or experts achieve skill at firing drawn bows in combat, including regular "short"
65-90 in their chosen field.
EDGED WEAPONS
character’s, ability to handle
(wEdg): This represents
swords,
‘hand-to-hand (melee) combat.
I MPACT
WEAPONS (wImp):
daggers and axes in
This represents
bows,
longbows, and Asiatic composite bow.
a
MISSILE
DEVICE WEAPONS (wMsD): This repre-
sents a character’s
guns in combat.
ALCHEMY
skill at
firing crossbows
(Alch): This represents
and
hand-
a character’s
knowI-
character’s ability to handle clubs, hammers, mauls and edge of, alchemy, including various experimental methods
maces in hand-to-hand (melee) combat,
and techniques. It is general knowledge,-independent of
knowing
RELIGIOUS T
specific formulas.
RAINING (Relg): This represents a
character’s knowledge of the Church, its institutions, organi-
zation,
and
procedures.
ledge of
knowledge,
various
independent
IRTUE (Virt): This represents the acceptability of a
V
character’s actions, based on the
general
skill in
strictures
SPEAK C
OMMON
speaking, including
one, as well as
It also indicates a growing know-
prayers and observances This is general
of any specific saint.
norms
of the age and
the
of the Church.
(SpkC):
This represents a character’s
the ability to “fast-talk” some-
the
ability
to say
things diplomatically. For
simplicity, characters are assumed to know the local, everyday
language
(in Darklands this is
SPEAK
LATIN (SpkL): This represents a
usually
German).
character’s
knowledge of Church Latin; the universal European language for both religious
READ AND
WRITE (R&W): This represents a
character’s ability to
she speaks. Literacy
and intellectual activity.
read and write whatever languages he
was
a separate and not altogether
or
common skill in this era.
is
a
a
HEALING (Heal): This represents a character’s skill at
treating and dressing wounds. This is everyday, practical
knowledge,
characters regain strength while resting depends on the
single highest healing skill in the party.
A
standing of tine devices, including the ability to assemble,
disassemble and manipulate them. Such fine devices include locks, trap mechanisms, etc.
STEALTH(Stlh): This represents a character’s ability to
movequicklyand almost invisibly, taking advantage of every
shadow while avoiding actions that make loud noises.
STREETWISE
miliarity with city life, and’the expectations of city
citizens. It makes interaction easier and
with city residents.
R
riding a mount,
combined yield
one (or some thing).
miliarity with country life, woodlore, the habits of wildlife,
and the ability to “read”. the ground for tracks or danger.
Equipment is lited by its name, quality (“q”) and how
many
less. Normal, everyday quality is 25. Quality over 40 to 50 is
so
special religious or magical powers. Such quality is extremely
rare
depending on the sophistication of the formula used.
a bulk factor. By changing which items are “in
observing the encumbrance effect, if any, you-can decide
which items to use.
is open,
not a
“magical” healing power. The rate at which
RTIFICE (Artf): This represents a character’s under-
(StrW): This represents a character’s fa-
more
effective
IDING (Ride): This represents
usually a horse. Riding skill and horse quality
j
a character’s ability to catch or escape some-
WOODWISE (WdWs): This represents a character’s fa-
w
About Equipment
are carried.
Quality is rated
outstanding that
and valuable. All
Equipment also has a weight (not shown) that includes
USING EQUIPMENT (a key): When the equipment scroll
you
on
a 1 to 100 scale, with 0 being worth-
most people would feel an item had
potions
are
can take an item and put it on the in-use
a character's
C=W
rated
quality 25, 35 or 45,
skill
use”
board,
and
replacing whatever is there. This is how you select (or
“ready”) different arms and armor.
To do this with a mouse, left-drag the item from the
scroll to the in-use board. (That is, move the pointer to the
item desired, hold down the left button, drag the mouse with
the button still down
button.) The item now appears on the in-use board, replacing whatever item was there.
To do this with the keyboard, move the highlight
item desired, then rap the “a” key.
UN-ARMING (u
from the in-use board. With the mouse, left-drag the item
from the board back to the equipment scroll (which must be
visible). With the keyboard the procedure is different: just
highlight the item on the scroll and
A character without any weapons is assumed to have a
small knife.
at
USING
POTIONS(p key): You can use some alchcmical
potions to improve your own equipment
this, highlight the potion in your equipment list, then leftclick with the mouse
priate change will
depending on the potion, and “Enhd" (Enhanced) appears
‘on the in-use board. Typically this change lasts for one day.
RELICS:
always receive the advantages automatically. The advantages usually apply to the person carrying the relic. Without
their
quality weapons. For more about relics, see “About Religion,” pp45.
Some relics have special attributes, but you
special
advantages, some relics are still
TRANSFERRING
be transferred from one character to another. However,
temporary additions
wise
transfer their equipment to one of your characters.
Equipment cannot
the character box is empty, you cannot
To
transfer
from the scroll
side of the screen) and release. The item disappears from the
to
the
in-use
board, then release the
.
key): You can remove weapons or armor
tap
the
“u”
key.
or
attributes. To do
or
tap
“p”
on the keyboard. An
occur
in
your
character or equipment,
useful as
E.QUIPMENT
to
your party will not “lend” or other-
be transferred to a non-existent character: if
an item with the mouse, left-drag the item
to
the appropriate character box (on the left
(l-5
KEYS): An item can
transfer
anything to it
to
the
appro-
high
. .
equipment
character information for that
other character, you’ll see the
item at the bottom of his
her equipment list.
the keyboard. move the
highlight
then press the appropriate
number key ("1"
acter in the top left box,
for
the character in the box
next from
for the character in the bottom box. Use the
the top
always abandon any item of equipment. To do this, either
left-click on the item
tap the “d” key;
Therefore, be careful before you throw away
stead, you may wish
items for you.
this service.
Alchemical formula names provide the original inventor and
a general title relating
slightly different version of the formula.
up/down
description of
to
of the the formula’s ingredients and mystic number. Mystic
numbers
bers indicate
of the
keyboard, not those on the
D
ISCARDING
Items discarded
wAlcbemica1
Left-click the
cursor keys and tap. Return) to see a detailed
return to the information boards.
FORMULA DESCRIPTION: This is a detailed description
range approximately from 75
EQUIPMENT (d key):
or
move the highlight to the item, then
in this fashion
to
find a
City or
village innkeepers frequently perform
reliable person
Formulas
to
its effect. Each inventor has a
mouse
on a formula name (or select
that
formula.
more
difficult formulas.
Left-click
list. If you check
To
transfer an item with
to
the item desired,
for
the char-
the
top, etc. to “5”
number keys
numeric
Your character
can never
be recovered.
who can
across
keypad.
an
item. In-
can
store
C--J
with
or press Return
to 200;
higher num-
again
or
"2"
Formulas
scription
Characters cannot actually create alchemical pot
this time. They
first, then spend one or more days mixing
“About Alchemy,”
When the “Saints” scroll is open, you see all the saints k
by that character. As with alchemical formulas, to
detailed description, left-click the
or
select with
PRAYING TO SAINTS: The detailed description of a
includes the miraculous benefits
alchemy, you can attempt to pray to a sain
The “DF Remaining” value shows ho
would have,
saint reduces your DF (divine
ability
to
Left-click the
select which option you prefer:
More divine
DF (divine favor) the
Less divine favor is
DF the character
Pray now...:
immediately
results
Don't pray
mation
See
to saints. See “The Universal Church,
pp88 for
are used to
includes
pray further. Fortunately, DF can be
occur
boards:
“About Saints,”
a summary
must camp or
csz
Saints and Prayer,
up/down cursor
if you
more
pray now. As
mouse or use cursor
favor
“spends”
The character begins praying. The
reduced
quickly.
right
information about specific saints.
create
potions. The formul
of
that
take up residence
pp41, for more
is
spent:
character “spends”
spent: This decreases
while praying.
to the appropriate
now:
This returns you ‘to, the
pp45, for more
information.
mouse on
keys and tap Return.
you coul
this indicates,
favor),
which may limit
This increases the
potion’s effects;
w
a saint’s
keys and
while praying.
amount. Prayer
details about praying
Darklands
some
potion
prayi
recovered.
the
amount of
n
Return
amount of
DF
infor
Saints,
Some options have sub-menus. When these appear, you
must move horizontally (straight across the screen) until the
mouse is within the area before you can select and
Using the keyboard, the right/left cursor keys move the
highlight into or out of the sub-menu. The up/down cursors
move the highlight within the sub-menu. As before, to select
an option tap Return.
H
ELP: When interaction options exist and “Difficulty”
(in the “Games” menu of the menu bar) is set to "Basic" or
“Standard,” holding down either shift key displays helpfulparty Will work together in
remarks about the immediate results of that option.
pert” difficulty gives no hints.
Basic displays the exact probability of
you must still judge the likely effects of this success or failure.,
Standard displays general comments about your chance of
success. Again, it only applies
Interaction Menus
Help information
(hold down “shift” key)
to the
success.
immediate action, not the
left-click.
Of
course,
“Ex-
based on an average of
Expert displays no
You make your own deci-
sions,
based purely on your
judgement of the situation.
Help messages are posi-
tioned on the
will lead or interact. If the
message is
all
five characters, the entire
this task, and success is
their abilities.
SAINTS AND POTIONS: During interactions, some menu
options permit
saints. In order to correctly apply the potion
situation,
interaction (not in character information).
You can still go to any character information screen and
use
potions or pray to saints normally (see "Character Information" for details), but this only provides general aid. To.
apply saintly aid to a specific situation,
from the interaction sub-menu, not character information.
As with saints, some interactionsallow the use
for special effects. Again, to get the benefit, you must select
the appropriate
INTERACTION
sible. In
times you may move on to another interaction. You may also
see specific results messages, or become involved in a battle.
character
positioned
use
you
must select the appropriate option here in
some cases you may return to the map, while at other
hints.
whb
across
of potions, while others assume prayer to
interaction
RESULTS: A variety of
sub-menu.
or
saint to the
you
must select it
of potions
results
are
pos-
-Item
This special display appears whenever you attempt to buy or
sell goods,
storage. It also appears if your party finds items after a battle,
either on a
which scroll to use. The upper scroll is thelistofitems found,
stored, or for sale. The lower scroll is the list of items
currently carried by the character.
28
or
defeated enemy,
First use a
Exchange Scrolls’b
if your party stores items or
or inside chests and treasure troves.
left-click
or the left-right
recovers
cursor
them from
keys to select
Next, move through the scrolling list to find the specific
item to buy, sell, or move. Left-click
the scroll to move the highlight, or use the up-down cursor keys.
Finally, select one of the actions beginning with a crim-
son
letter, either with a left-click, or by tapping that letter on
the keyboard.
PURCHASE
available when the upper scroll is active (i.e., an item in that
scroll is highlighted). It causes the character to gain that item,
paying any appropriate cost.
em Exchange Scrolls
AN ITEM / GET
at
the top or bottom of
AN
ITEM;.. : This is only
when the
highlighted). It causes the character to transfer the item
the upper scroll, or give it to the owner of that scroll. The
party gains any appropriate selling price.
this option. They insist on keeping their personal possessions! The only way to get rid of items carried by such
characters is to discard them (see “Character Information,
Character Information Boards,”
PERSON’S ITEMS / DISTRIBUTE LOOT TO
This allows you to change which character’s items are dis-
played on the lower scroll. You can buy, sell, or transfer items
with the character of your choice-except, of course, characters who are just temporary members of your party.
When
above),
place, you see the “Staying Here” options. These options are
selected and resolved one day
name, then left-click on the activity desired for that charac-
ter.
for the day. Continue selecting options and characters until
you are satisfied. Some options may be available
characters,
to move the highlight and the appropriate letter key to select
the activity.
you to recover from Hny exhaustion.
ters.
related to the character with the best healing skill in the
entire party.
SELL AN ITEM /PUT AN
lower
scroll is active (i.e., an item in that scroll is
Characters who temporarily join your party cannot use
BARTER
LEAVE: This ends the exchange
To select options with a mouse, left-click on a character
The text changes to describe what the
To select options with the keyboard; use the
JUST
R
EGAINSTRENGTH, is only allowed to wounded
It represents a full day
FOR
ANOTHER PERSON / CACHE ANOTHER
w
Staying Here
your
party camps in the countryside (see “Camping”
or
rakes up residence at an inn or similar resting
while prohibited to others.
RELAX
is a default “do nothing” option that allows
ITEM... : This is only available
pp22).
ANOTHER
session.
PERSON:
cw
at
a time.
of rest.
character
The rate of
to
cursor
charac-
recovery
will
some.
keys
to
do
is
29
PRAY FOR DIVINE FAVOR
is allowed
to anyone who:
DF (divine favor) is below maximum. Prayer helps resto
divine favor.
ALCHEMY WORK allows the character to mix new p
tions.
See “About Alchemy,”
EARN A LITTLE
short-term job,
job the character
Jobs can
ance
daily.
GUARD
to
be exhausting. Work may
THE CAMP only applies when camping in
MONEY
earn a little money. You will see the be
can
find in the city, with the pay per da
pp00,
allows the character to find
cost a character some endu
for details.
countryside; It helps you to conceal and protect your pre
ence,
decreasing the chance that some unpleasant person
thing will find you.
TRAIN AND STUDY allows the character to work to
prove a certain skill. Selecting this option produces a list
the possible skills the character
could
attempt to improve
t
in
Camping
Leave without
a day doing assignments.
(“Staying
Here")
Left-click on character (in the
then
left-click an right column option.
spendingOne day passes, with party doing
the assigned options, as shown above
left
column),
This option exists only if the parry has already found
someone willing to train or tutor certain people in certain
skills. In other words,
first
you search for instructors,
then
you return to the inn and “take up residence” to accomplish
the training.
When you see the list of skills available for training,
select one by left-clicking with a. mouse, or by using the
cursor and Return keys.
S
PEND A DAY,
all the selections made. One day passes, and each
DOING
THE ABOVE: This option activates
character
does his or her appointed tasks. You must select this option
to actually perform the activities.
L
EAVE: Selecting this option means you’ve decided
against spending a whole day on these tasks. You return to
the other available options.
gureon the
pping the number key for that character of the. party (1
through 5). The character in the top left character box is
number 1, the next down is number
keys across the top of the keyboard, not those on the
numeric keypad.
BAITLEFIELD VIEW: Normally the battlefield view tries
How
field view using the mouse or keyboard.
If using a mouse, move the cursor near the edge of the
battlefield. The pointer will turn into an arrow. Now tap the
Shift key. Each tap scrolls the battlefield a small amount. If you
in the “Orders” pull-hold down the Shift key, the battlefield scrolls
If using the keyboard, just hold down the Shift and tap
is, both sides move and fightthe appropriate cursor key.
Giving
battlefield.
the party leader. However, you can scroll the entire
Orders in
You can also select a character by
Battle
2,
etc. Use the number
a
large amount
-Basic
have two states: "orders pause" and
Battle Controls-
reate an “orders pause” at any
“real-time ac-
le.” If the battle
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