**** CyClones Notes: ****
This file contains any pertinent information about the game that
was
not able to make it into the regular documentation.
Version: 1.00
CD ERRORS
--------If the game has trouble with the CD:
Some CD-ROM drives on some specific machines may have trouble
reading from the CD on the first try. The game may show symptoms
such as being unable to play the music off of the CD during the
game introduction, or displaying a error such as "Cannot read from
Drive D" (or your CD drive letter) during the video sequences. If
the game appears to be having such trouble, try simply getting a
directory of your CD at the DOS prompt (by typing "DIR D:" (or E:
or whatever your CD drive happens to be) before running the game.
This can clear up any problems your computer may have.
ITEMS
----Activated Items:
Items that can be activated in your inventory (that is,
"turned on" for a continuing effect and later "turned off" to
conserve power) did not make it into the final game. The only
types of items available are instantaneous use items (such as biokits and mech-kits) which are used as soon as they are clicked on
in your inventory, and readied items.
Readied Items:
Items that can be readied in your inventory (that is, readied
then used on a target in the world, such as a door) work slightly
differently than described in the manual. When an item is readied
(right clicked in the inventory), the frame around it turns red.
At that point, right clicking in the world will use that item upon
whatever is click on in the world.
IN ORDER TO CLOSE THE INVENTORY OR USE ANOTHER ITEM, YOU MUST
RIGHT-CLICK AGAIN ON THAT ITEM TO UNREADY IT.
CONTROLS
-------Key remapping: Several of the keys described on page 15 of the
manual are designated as "Changable" (remappable, using the
Configure section of the options screen), when in fact they are
not. The following keys are permanently placed on the keyboard,
and no other function can remap to that key:
I = Inventory: Brings up items, if any exist, that Havoc
possesses.
C = Weapons Cache: Brings up weapons that Havoc possesses.
O = Options Screen: Accesses all off-line game functions.
Also works well as a gameplay pause.
M = Automapper: Shows everything that Havoc has seen, in
3D.
P = Detonate Demolition Packs: If any demo packs have been
used, a "DP" button appears on the right of the screen. The
'P' key duplicates clicking on that icon, blowing them up.
J = Toggle Jump-jet: If Havoc has the jump jet with any
charges remaining, a "JJ" button stays on the left of the
screen. The 'J' key duplicates clicking on that icon, which
toggles the jumpjet on and off.