Games PC CYCLONES User Manual

**** CyClones Notes: ****
This file contains any pertinent information about the game that was not able to make it into the regular documentation.
Version: 1.00
ITEMS
----­Activated Items: Items that can be activated in your inventory (that is, "turned on" for a continuing effect and later "turned off" to conserve power) did not make it into the final game. The only types of items available are instantaneous use items (such as bio­kits and mech-kits) which are used as soon as they are clicked on in your inventory, and readied items.
Readied Items: Items that can be readied in your inventory (that is, readied then used on a target in the world, such as a door) work slightly differently than described in the manual. When an item is readied (right clicked in the inventory), the frame around it turns red. At that point, right clicking in the world will use that item upon whatever is click on in the world. IN ORDER TO CLOSE THE INVENTORY OR USE ANOTHER ITEM, YOU MUST RIGHT-CLICK AGAIN ON THAT ITEM TO UNREADY IT.
CONTROLS
-------­Key remapping: Several of the keys described on page 15 of the manual are designated as "Changable" (remappable, using the Configure section of the options screen), when in fact they are not. The following keys are permanently placed on the keyboard, and no other function can remap to that key: I = Inventory: Brings up items, if any exist, that Havoc possesses. C = Weapons Cache: Brings up weapons that Havoc possesses. O = Options Screen: Accesses all off-line game functions. Also works well as a gameplay pause.
M = Automapper: Shows everything that Havoc has seen, in 3D. P = Detonate Demolition Packs: If any demo packs have been used, a "DP" button appears on the right of the screen. The 'P' key duplicates clicking on that icon, blowing them up. J = Toggle Jump-jet: If Havoc has the jump jet with any charges remaining, a "JJ" button stays on the left of the screen. The 'J' key duplicates clicking on that icon, which toggles the jumpjet on and off.
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