Zoom AR-48 Service Manual

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Aero RhythmTrak
A
Operation Manual
© 2017 ZOOM CORPORATION
Copying or reprinting this manual in part or in whole without permission is prohibited.
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Contents

Usage and Safety Precautions .......................3
Introduction ....................................................6
Explanation of terms ......................................8
Overview
Names of parts ...............................................9
Using the A ..........................................12
STEP key overview.......................................14
Instrument overview ..................................... 19
Preparations
Turning the power on and o ....................... 20
Loading SD cards ........................................22
Character input screen use ..........................23
PATTERN mode
PATTERN mode overview ............................24
Operation overview ......................................29
Real-time pattern input ................................31
Pattern step input ........................................32
Playing back patterns ..................................34
Clearing parts of patterns ............................35
Arpeggiator ..................................................36
Clearing patterns ..........................................38
Other settings ...............................................39
Making pattern settings ...............................41
Pattern management ...................................44
Editing sounds
Sound editing overview ................................48
Editing instruments ......................................50
REC/PLAY area
REC/PLAY area overview ............................. 70
Motion sequences ........................................72
Capturing audio ...........................................74
Automatic saving .........................................78
EFFECT area
EFFECT area overview .................................79
Selecting and setting eects ........................80
Changing parameters ...................................81
Ring Controller Performance
Controlling parameters with the
Ring Controller .............................................82
System settings
Changing various settings ............................84
Outputting MIDI messages from the Base
Station ..........................................................87
Backing up data ...........................................89
SD card management ..................................91
Ring Controller settings ................................95
Updating the rmware ................................102
Troubleshooting .......................................... 104
Product specications ...............................105
Appendix
Oscillator list ...............................................106
Instrument and parameter lists .................. 11 0
Eects lists ................................................. 11 7
Arpeggiator parameter lists ........................ 11 8
SONG mode
SONG mode overview .................................57
Operation overview ......................................60
Creating songs .............................................61
Song settings ...............................................65
Managing songs ...........................................67
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Usage and Safety Precautions

Safety Precautions
In this operation manual, symbols are used to high­light warnings and cautions that you must read to prevent accidents. The meanings of these symbols are as follows.
Something that could cause serious injury or death
Something that could cause injury or damage to the equipment
Other symbols used
An action that is mandatory
An action that is prohibited
Warning
Operation using an AC adapter
Never use any AC adapter other than a ZOOM AD-
14.
Do not do anything that could exceed the ratings
of outlets and other electrical wiring equipment.
Before using the equipment in a foreign country
or other region where the electrical voltage diers,
always consult with a shop that carries ZOOM products and use the appropriate AC adapter.
Operation with batteries
Use 2 commercially-available 1.5V AA batteries
(alkaline or nickel metal hydride).
Carefully study warning indications on batteries
before use.
Always keep the battery cover closed during use.
Alterations
Do not open the case or modify the product.
Caution
Product handling
Do not drop, bump or apply excessive force to the
unit.
Be careful not to allow foreign objects or liquids to
enter the unit.
Operating environment
Do not use in extremely high or low temperatures. Do not use near heaters, stoves and other heat
sources.
Do not use in very high humidity or where it could
be splashed by water. Do not use in places with frequent vibrations. Do not use in places with much dust or sand.
AC adapter handling
When disconnecting the power plug from an out-
let, always pull on the plug itself.
Disconnect the power plug from the outlet when
the unit will not be used for a long time and when­ever there is lightning.
Battery handling
Install batteries with the correct +/− orientations. Use the specied batteries.
Do not use new and old batteries together. Do not
use batteries of dierent brands or types together.
Remove the batteries when the unit will not be
used for a long time.
If a leak occurs, thoroughly wipe the battery case
and battery terminals to remove the leaked uid.
Connection cables and input/output jacks
Always turn the power OFF for all equipment be-
fore connecting any cables.
Always disconnect all connection cables and the
AC adapter before moving the unit.
Volume
Do not use at a loud volume for a long time.
Usage Precautions
Interference with other electrical equipment
In consideration of safety, the signed to minimize its emission of electromagnetic waves and to suppress interference from external electromagnetic waves. However, equipment that is very susceptible to interference or that emits power­ful electromagnetic waves could result in interference if placed nearby. If this occurs, place the the other device farther apart. With any type of electronic device that uses digital control, including the ference could cause malfunction, corrupt or destroy data and result in other unexpected trouble. Always use caution.
Cleaning
Use a soft cloth to clean the exterior of the unit if it becomes dirty. If necessary, use a damp cloth that has been wrung out well to wipe it. If the Ring Controller surface becomes dirty, wipe it
with a soft damp cloth that does not shed bers.
Never use abrasive cleansers, wax or solvents such as alcohol, benzene or paint thinner.
Breakdown and malfunction
If the unit becomes broken or malfunctions, imme­diately disconnect the AC adapter, turn the power off and disconnect other cables. Contact the store where you bought the unit or ZOOM service with the following information: product model, serial number
and specic symptoms of breakdown or malfunction,
along with your name, address and telephone num­ber.
A
A
, electromagnetic inter-
has been de-
A
and
Usage and Safety Precautions
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Usage and Safety Precautions (continued)
Copyrights
Windows
Usage and Safety Precautions
dows Microsoft
®
, Windows® 10, Windows® 8 and Win-
®
7 are trademarks or registered trademarks of
®
Corporation.
Mac, Mac OS, iPad and iOS are trademarks or reg­istered trademarks of Apple Inc.
Intel and Intel Core are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the US and other countries.
The SD, SDHC and SDXC logos are trademarks.
Bluetooth and the Bluetooth logo are registered
trademarks of Bluetooth SIG, Inc. and are used un­der license by Zoom Corporation.
MIDI is a registered trademark of the Association of Musical Electronics Industry (AMEI).
Ableton and Ableton Live are trademarks of Ableton AG.
Other product names, registered trademarks and company names in this document are the property of their respective companies.
Note: All trademarks and registered trademarks in this doc-
ument are for identification purposes only and are not intended to infringe on the copyrights of their respective owners.
Recording from copyrighted sources, including CDs, records, tapes, live performances, video works and broadcasts, without permission of the copyright holder for any purpose other than personal use is prohibited by law. Zoom Corporation will not assume any responsibility related to infringements of copyrights.
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FCC regulation warning (for U.S.A.)
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protec­tion against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not in­stalled and used in accordance with the instruc­tions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular in­stallation. If this equipment does cause harmful interference to radio or television reception, which
can be determined by turning the equipment o
and on, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equip-
ment and receiver.
Connect the equipment into an outlet on a circuit different from that to which the re­ceiver is connected.
Consult the dealer or an experienced radio/ TV technician for help.
For EU Countries
Declaration of Conformity
Usage and Safety Precautions
The contents of this document and the specications of
the product could be changed without notice.
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Introduction

Thank you very much for purchasing a ZOOM
Introduction
Aero RhythmTrak following features.
A
. The
A
● Ring Controller with 16 pads and LEDs
You can input instruments by assigning dier­ent sounds to these 16 pads like drums or as-
signing them dierent pitches like a keyboard.
In addition, the multicolor LEDs allow you to see instrument input status at a glance.
● 32 STEP keys on Base Station
The Base Station has 32 STEP keys especially for step input.
By using these keys, you can quickly input se­quences for the selected instrument.
● Ring Controller can be removed from
Base Station
The Ring Controller can be removed from the Base Station to perform with it in hand. You can now realize entertaining performances in ways that are not possible with conventional rhythm machines.
Accelerometer built into Ring Controller
You can control the arpeggiator timing, instru-
ments and eect parameters by tilting the Ring
Controller. Enjoy a new feeling of controlling sound with your body.
● Automatic detection of grip area
The grip area setting function can prevent misoperation when holding the Ring Controller during performances.
The position can be set easily when holding it in the most comfortable position.
● Ring Controller and Base Station
can be connected with Bluetooth LE
(using BTA-1 sold separately)
By using BTA-1 units (sold separately), the Ring Controller and the Base Station can be connected wirelessly with Bluetooth LE. Power consumption is low, so use for long periods of time is possible.
has the
● Use as a MIDI controller possible
The Ring Controller can be independently used as a multifunction MIDI controller when connected to a computer or other device by USB. When using a BTA-1 (sold separately), it can also be connected to a Mac or iOS device by Bluetooth LE.
The Base Station also has a MIDI OUT jack. By connecting it to a computer or synthesizer, MIDI messages can be output by using the
A
sequences and operating the keys and
knobs on the Base Station.
● Built-in sound sources can be edited in
various ways
The sounds included in the variety of adjustable parameters that increase their expressive ranges.
Each of the sound parameters can be set easily while checking them on the display.
In addition, each pattern can use the sounds of up to 16 instruments (16 simultaneous voices), allowing the creation of rich musical pieces.
A
have a
● Over 400 PCM sound sources and 70
synthesizer oscillator types built-in
From the rich selection of sound sources, you
will be able to nd sounds that t your image
of the music you want to make.
The sounds are organized by categories so
you can nd them quickly.
● Various creation modes
Performance patterns can be created in two ways. You can build patterns one step at a time using the STEP keys and you can record patterns by playing the 16 pads in real time. Furthermore, in SONG mode, you can com­bine patterns to create complete songs.
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Use up to two eects simultaneously
You can use an effect on individual instru-
ments, as well as a master eect at the same
time. This vastly increases sound design possibilities.
● Inputs for electronic instruments and
audio devices
You can perform while listening to the input from a connected device and capture input sounds to use as sound sources.
● Loading of audio les possible
You can use a computer to save WAV files on an SD card and load them for use as sound sources. (An SD card (not included) is required.)
● Headphone output independent from
other outputs
The second stereo output allows you to output a metronome just to the headphones, for example.
Introduction
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Explanation of terms

Pattern
Explanation of terms
This is a short musical part of several bars. Patterns are made of sequences (performance information) and oscillators (sounds). You can also save parameters controlled by the Ring Controller, quantization and other settings for each pattern separately.
A
The variety of musical genres.
has preset patterns that cover a
Song
This is a combination of multiple patterns that form a single musical piece.
Step
A step is the length of the shortest notes that can be input to a sequence.
Steps are usually one 16th of a bar, so you can set sounds to occur in 16th note intervals. This length can be changed in the settings.
Sequence
A sequence is performance data that records the timing when various sounds are played.
With the step at a time and record sequences by play­ing the pads in real time.
A
you can input sequences one
Instrument
These are the smallest elements of sounds. A variety of sound sources, including drum sets, percussion instruments, basses and synthesiz­ers, are already prepared for use.
You can also use WAV files saved on an SD card by a computer as instruments.
In addition to selecting sounds, various set­tings are available in each instrument. These include envelopes with attack and sustain
times, lters and eects.
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Overview

Names of parts

Overview
Base Station
■
Top
SOUND area
SCALE button
PAD button
Display
Sound parameter
knob 2
Sound parameter
Selection encoder
knob 1
NEW button
COPY button
Effect ON button
Effect type knob
Effect parameter
knob 1
Effect parameter
knob 2
EFFECT area
STEP button
BAR 1-2 button
BAR 3-4 button
LAST STEP button FUNCTION button
SEQUENCE area
PATTERN button
SONG button
Display
SWING knob
TEMPO knob
TAP button Selection encoder
POWER button
RENAME button
ERASE button
VOLUME knob
REC button PLAY/PAUSE button STOP button CLEAR button
AUTO SAVE button MOTION SEQUENCE button
AUDIO CAPTURE button
REC/PLAY area
Names of parts
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Names of parts (continued)
Overview Names of parts
■
Back
■
Front
Power
connector
BTA-1
connector
MIDI OUT
jack
SD card
slot
OUTPUT
jacks
Ring Controller
connection port
AUDIO INPUT
jack
Headphone
jack
USB
port
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Ring Controller
(Side) BTA-1 connector
GRIP button
POWER LED BATT LED
(Side) Power button
Touchpads
Overview
Names of parts
PAD/SCALE button
PLAY/PAUSE button
EFFECT
button
SOLO button
MUTE button
SPLIT button
ARPEGGIATOR button
(Side) USB port
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Using the A
Overview
The A consists of a Base Station and a Ring Controller.
Ring Controller
Using the
Base Station
A
With the Base Station, you can create and save patterns, songs and other musical pieces, as well as
edit tones, for example. Use the Ring Controller for input when creating music.
Since the Ring Controller can be detached from the Base Station, you can hold it in your hand and
play it like an instrument. You can also connect it by USB or Bluetooth LE to a Mac computer or iOS
device and use it as a MIDI controller. (→ P. 96)
NOTE
BTA-1 units (sold separately) are necessary to connect by Bluetooth LE.
The Ring Controller has 16 pads with multicolor LEDs. The Base Station also has 32 STEP keys, so
you can quickly create patterns and songs. Arranging the STEP keys in a ring, instead of the usual
straight lines, enables conrmation and operation of all steps in a compact form.
1 2 3
31
32
30
1
30 31 32
2
3
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The 4 Base Station areas

The Base Station is divided into four areas according to use.
Overview
SOUND
area
EFFECT
area
SOUND area: Use to control the parameters of instruments assigned to pads. Parameters related to
the instrument are shown on the display.
SEQUENCE area: Use to set the tempo and other sequence parameters. The display shows pattern
and song names.
REC/PLAY area: Use to control sequences, including playback and recording.
EFFECT area: Use to control eects applied to output.
SEQUENCE
area
REC/PLAY
area
The 4 Base Station areas
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STEP key overview

Overview STEP key overview
The Base Station has 32 STEP keys that can be used to input sequences, for example.
You can input instruments one step at a time to create patterns.
Sequence steps
1
2 3
30 31 32
30
31
32
1
2
3
Playback position
During playback of a pattern or song, for example, the STEP key LEDs light green at the step currently
playing.
Playback position
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Ring Controller overview

The A Ring Controller surface has 16 pressure-sensitive touchpads.
Using these pads, you can input and edit patterns and songs and perform in real-time, for example.
Overview
Pressure-sensitive touchpads with multicolor LED indicators
Assignment of functions
Various functions are assigned to the Ring Con-
troller pads according to the operation status
and mode.
Example: In PATTERN mode and PAD layout,
you can play the instruments assigned to pads
in real-time by tapping them.
Instrument
Touchpad locations
16
15
14
13
12
11
10
1
2
3
4
5
6
7
8
9
Example: In SONG mode, dierent patterns can
be assigned to each pad, allowing you to tap the
pads to change and play back patterns
Pattern
Ring Controller overview
Example: In PATTERN mode and SCALE layout,
you can play the Ring Controller like a keyboard
with each pad having a dierent pitch.
Scale
HINT
Since input procedures dier for each mode,
see the explanation pages for each operation
for details.
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Ring Controller overview (continued)
Overview Ring Controller overview
Grip area
Accelerometer
You can set a grip area that does not respond
to touch in order to prevent pads from being
pressed unintentionally when using the Ring
Controller separately from the Base Station. You
can set the grip area range as you like.
For details about how to set this, see "Grip area
setting" (→ P. 98).
Using the accelerometer built into the Ring Con-
troller, you can control arpeggiator timing, instru-
ments and eect parameters by tilting it.
See “Controlling parameters with the Ring Con-
troller” for details (→ P. 82).
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Connecting other devices

Mixer, audio system or
Audio source
for capture
AUDIO INPUT MIDI OUT
other playback device
OUTPUT
Overview
Connecting other devices
Sound module,
synthesizer or other
MIDI device
DC IN
AC adapter
Headphones
A
Computer
(USB connection)
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Switching modes

Overview Switching modes
With the A, you can create patterns and
combine multiple patterns to create songs.
The A has two main modes for creating
music . By switching between these modes, you
can alternate between creating patterns and
creating songs.
Use PATTERN mode to create patterns.
The two ways to input patterns are real-time
input and step input.
· Real-time input: Record a performance as a
pattern by playing the pads in real-time.
· Step input: Record instrument sounds one
step at a time to create patterns.
Use SONG mode to create songs.
· In SONG mode, create songs by playing and
changing patterns in real-time and recording
the results.
PATTERN mode
Create and record patterns
Realtime input
Play in real time and record patterns
Combine created patterns into songs
Step input
Input step by step to create patterns
SONG mode
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layout

Instrument overview

The A can use up to 16 sound sources in a single pattern. Each of these is called an instrument
and produces sound from waveform data, such as a drum hit, from a WAV le loaded from an SD
card, or from the built-in synthesizer. In addition to its sound (oscillator), each instrument has various
settings. These include envelopes with attack and sustain times, lters, eects and pad colors.
Instruments are assigned numbers from 1 to 16. In PATTERN mode, you can edit the sound and
sequence for the instrument selected by number.
Overview
Changing the Ring Controller layout
The A Ring Controller has the two following layouts. Press W and X to switch between them. Up to 16 sounds can be generated simultaneously in either layout.
Various instruments can be assigned to the 16 pads and used to perform.
PAD layout
SCALE layout
15
14
13
Instrument No.
12
11
10
This layout is especially useful for playing drum sets, but other instruments can
also be assigned in the same way.
The note (pitch) that sounds when a pad is played in PAD layout is C4.
Play one instrument with a musical scale, using the pads like a keyboard.
The pads become like a keyboard in a musical scale order. The Ring Controller
LEDs light with a pale color for white keyboard keys and a dark color for black
keyboard keys. The scale can also be set to major or minor, for example.
This is useful for playing instruments that produce scaled pitches, but it can also
be used to play snares and other percussion instruments.
PAD layout
16
Selected
instrument
9
1
2
3
4
5
W
6
7
8
X
Switch
C#
C
B
A#
SCALE layout
D#
D
Note
A
G#
C
C#
F#
G
C1
D
C2
D#
E
C3
F
Selected instrument
Instrument overview
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Preparations Turning the power on and o

Preparations

Turning the power on and o
Base Station power
1. Connect the included AC adapter
to the Base Station.
2. Press and hold p on the
Base Station.
The Base Station software version
appears on the screen.
3. Press and hold p to turn the
power OFF.
HINT
When the Ring Controller is connected to the
Base Station by USB, turning the Base Station
power ON/OFF will also turn the Ring Control-
ler ON/OFF.
Ring Controller power
■
When connected by USB
When the Ring Controller is connected to the
Base Station or a computer by USB, it will
automatically turn on and operate on USB bus
power.
When operating on USB bus power, the Ring Controller POWER LED will light red, and W
will be disabled.
■
When using a BTA-1 and connected
by Bluetooth LE
If BTA-1 (sold separately) units have been
installed in the Base Station and Ring Controller
and they are connected by Bluetooth LE, the
Ring Controller will be powered by AA batteries.
In this case, the Ring Controller BATT LED will light and W will be enabled.
HINT
Press W to show the Ring Controller
remaining battery charge on the SOUND
display.
Even if a BTA-1 is installed, it will operate
on USB bus power if connected by a USB
cable.
NOTE
Use the AC adapter to power the
when it is connected to a computer or other
device by USB.
A even
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Turning the power on and o (continued)
■
Turning the Ring Controller on
1. Press W for at least 2
seconds.
This turns on the Ring Controller.
Preparations
Ring Controller underside
Remove
■
Turning the Ring Controller o
1. Press W for at least 2
seconds.
HINT
When connected to the Base Station by
Bluetooth LE, turning o the Ring Controller
will also turn o the Base Station.
When operating on AA batteries, the BATT
LED will blink when the remaining battery
charge is less than 10%.
■
Changing the Ring Controller
batteries
The Ring Controller can be powered by two AA
batteries.
1. Turn the Ring Controller o.
2. Unlock and remove the battery
Unlock
Turning the power on and o
3. Install the batteries.
Be sure to orient the batteries correctly.
4. Replace and lock the battery
compartment covers.
NOTE
Always replace both batteries at the same time
with new batteries.
compartment covers.
The Ring Controller has battery compart-
ment covers in two places.
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Preparations Loading SD cards

Loading SD cards

■
Loading and removing SD cards
1. Turn the power o.
2. Open the SD card slot cover on the
Base Station.
3. Insert the SD card into the slot.
To eject an SD card:
Push the card further into the slot and
then pull it out.
NOTE
If no SD card is loaded in the
tured data cannot be saved and patterns and
songs that are created cannot be backed up.
When inserting an SD card, be sure to insert
the correct end with the top side up as
shown.
Before using SD cards that have just been
purchased or that have been formatted on
a computer, they must be formatted by the
A.
SD card formatting instructions (→ P. 91)
A, cap-
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Character input screen use

■
Changing characters
Preparations
4. To end editing, turn H to select
1. Turn H to underline the charac-
ter to change.
2. Press h to conrm the character
to change.
3. Turn H to change the character,
and press
HINT
Select "INS" to insert a space at that position
and move that character and all those follow-
ing one to the right. This cannot be used if
there are already 16 characters
Select "DEL" to delete that character and
move all those following one to the left.
h to conrm it.
OK, and press
HINT
The following characters can be used.
(space) ! # & ' ( ) + , - 0 1 2 3 4 5 6 7 8 9 ; =
@ A B C D E F G H I J K L M N O P Q R S T
U V W X Y Z [ ] ^ _ ` a b c d e f g h i j k l m n
o p q r s t u v w x y z { } ~
Some characters might not be usable
depending on the item being input.
h.
Character input screen use
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PATTERN mode PATTERN mode overview

PATTERN mode

PATTERN mode overview

Use PATTERN mode to create patterns.
You can input patterns in two ways: real-time input and step input.
Real-time input
You can tap pads to perform as you like. You can also record performances in real-time to create
patterns.
With this input method, each pad on the Ring Controller corresponds to a single instrument (PAD
layout) or note (SCALE layout). (→ P. 19)
PAD layout SCALE layout
16
15
14
13
12
11
10
1
2
3
4
5
6
7
8
9
D#
D
C#
C
B
A#
A
G#
HINT
In PAD layout, the note (pitch) C4 is output when a pad is played.
C
C#
G
C1
D
C2
D#
E
C3
F
F#
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PATTERN mode overview (continued)
Creating patterns in PAD layout
After starting real-time input, tap pads for an instrument to input it.
The pattern will start loop playback, and you can overdub as many times as you like.
PATTERN mode
Bar 1 Bar 2
Instrument 1
16
15
1
Instrument 2 Instrument 3
Instrument 16
Realtime input (loop playback)
Creating patterns in SCALE layout
After selecting an instrument, start real-time input and tap pads to input their notes.
The pattern will start loop playback. When set to polyphonic, you can also input chords.
Scales can be used to input every instrument numbered 1–16.
Bar 1 Bar 2
B
C
C#
D
D#
E
F
G
F#
Realtime input (loop playback)
Instruments
2
3
Notes
C
C#
D
PATTERN mode overview
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PATTERN mode PATTERN mode overview
PATTERN mode overview (continued)
Step input
With STEP input, you can create patterns by inputting them one step at a time.
Using this input method, each 0 step key on the Base Station corresponds to one step.
31
32
30
29
Step
Bar 1 Bar 2
Instrument
1 2 3 …
30 31 32
Since the Base Station is divided into 32 steps, you can input two musical bars at a time (when the
smallest step is a 16th note).
Bar 2
Bar 1
Bar 2
Step
1
2
3
4
Instrument
Bar 1 Bar 2
Bar 1
If the pattern is longer than two bars, the Base Station display will switch every two bars (when the
smallest step is a 16th note).
Instrument
Bar 1 Bar 2
Bar 3 Bar 4
Press a Ring Controller pad, to show the sequence for that instrument on the 0 step keys.
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Press a 0 to brightly light the pads on the Ring Controller for the instruments recorded at that step
and play those instrument sounds.
Press a 0 during playback to start the sequence from that position.
Creating patterns in PAD layout
The Ring Controller pads correspond to dierent instruments. While pressing a pad that corresponds
to an instrument, use the Base Station 0 keys to input the sequence for that instrument.
This method allows you to quickly switch between and input multiple instruments.
16
15
1
2
3
While pressing a pad for an instrument… …set its steps
Creating patterns in SCALE layout
The pads on the Ring Controller correspond to notes in a scale. While pressing 0 for the step to
input, tap pads to input notes.
This method allows you to easily input cords.
PATTERN mode
PATTERN mode overview
Press and hold
27
G
F#
C
C#
D
…set the pitchWhile pressing the key for the step to input…
Page 28
PATTERN mode PATTERN mode overview
PATTERN mode overview (continued)
Screen overview
SOUND display SEQUENCE display
Number of currently selected instrument
Name of currently selected instrument
Parameter 1
Pattern number
Currently playing bar
Parameter 2 Pattern name
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Operation overview

Enter PATTERN mode
Press Y to enter PATTERN mode.
PATTERN mode
Select a pattern
Turn H in the SEQUENCE area to select the pattern number.
Conrm the instruments
Tap the pads on the Ring Controller if you want to listen to
the sounds of the input instruments.
When a pad is tapped, its instrument becomes "selected"
and it lights white. The name and parameters of the instru-
ment are shown on the SOUND display.
Press
X to change the Ring Controller to SCALE layout.
HINT
By pressing
Y as you tap a pad, you can select its instrument without playing its sound.
1 Start real-time input
Press R to enter standby, and press P
to start real-time input.
In PAD layout, tap the pads of instruments
to input them in time with the pattern that
is playing back in a loop.
In SCALE layout, tap the pads of notes to
input them in time with the pattern that is
playing back in a loop.
Instruments
16
15
1
2
3
Notes
G
F#
C
C#
D
While pressing a pad that corresponds
to the instrument to input, press the 0
keys to edit the sequence for that instru-
ment.
In addition, you can tap pads while press-
ing a
0 key to input instruments (in PAD
layout) or notes (in SCALE layout) to input
them at that step.
Instruments
16
15
2 Start step input
30
29
1
2
3
Steps
31
32
Operation overview
1
2
3
4
End real-time input
Press S to end real-time input.
29
Page 30
PATTERN mode Operation overview
Operation overview (continued)
Preparations
■
Enter the mode
1. Press Y.
■
Select a pattern
Select a pattern to use for input.
1. Turn H in the SEQUENCE area
to select the pattern.
The name of the selected pattern
appears on the SEQUENCE display.
HINT
If a pattern is in the middle of playing back,
the pattern will change after the current pat-
tern plays back. The name of the pattern will
blink until it changes.
Press
y to create a new empty pat-
tern. (→ P. 47)
■
Select an instrument
Use the Ring Controller pads to select
instruments.
1.
CONTROLLER
instrument to be input.
Tap the pad for the
2. Press h in the SOUND area,
and turn
H to select the instru-
3. Use ! and " to adjust sound
parameters.
HINT
Editing sounds (→ P. 48)
One pattern can use up to 16 instruments.
■
Set the tempo
1. Turn
HINT
You can also press
desired tempo to set it (in quarter notes).
■
Set the pattern length
You can change the pattern length. This can be
set between 1 and 4 bars.
When making a pattern longer, you can also
copy the sequence you have already input to the
lengthened part.
When a pattern is shortened, the already input
sequence will not be cleared.
T
.
The tempo can be set from 40.0–250.0
BPM in 0.1BPM increments.
a repeatedly at the
1. While pressing F, press
0-9 (LEN:1) – 0-12 (LEN:4).
The length in bars is set according to the
0 pressed.
Press
0-9 (LEN:1) to set it to 1 bar.
Press 0-12 (LEN:4) to set it to 4 bars.
ment sound parameter that you
want to edit.
30
Page 31
Notes
SCALE layout
C
C#
D
D#
E
F
F#
G
G#
A
A#
B
C
C#
D
D#

Real-time pattern input

PATTERN mode
Input a pattern
1. Press R.
R lights, showing that recording
standby has started.
2. Press P.
This starts the precount. After the
precount completes, you can input
instruments.
HINT
Setting the precount (→ P.39)
You can press
to start input. In this case, there will be no
precount.
3.
In PAD layout, tap the pad for the
instrument you want to input.
In SCALE layout, tap the pad for
the note you want to input.
Play along with the metronome.
R during pattern playback
CONTROLLER
Notes
C
C#
C
B
A#
D#
D
SCALE layout
A
G#
C#
D
D#
E
F
F#
G
HINT
By setting quantization, input can automati-
cally be corrected if it varies from the rhythm.
(→ P.41)
Changing the metronome settings (→ P. 39)
The velocity that a pad is tapped is also
recorded.
4. Press S to end input.
This ends recording.
HINT
P to pause recording.
Press
Press
R to stop recording but continue play-
back. You can tap pads at this point to check
the sounds without recording the performance.
Real-time pattern input
14
13
12
11
Instruments
16
15
PAD layout
10
9
1
2
3
4
5
6
7
8
31
Page 32
PATTERN mode Pattern step input

Pattern step input

Pattern input
■
Select an instrument and input a
pattern
1. Press B or b to select
the bars to input.
2.
CONTROLLER
the instrument to be input.
The SEQUENCE display will appear as
shown below. The velocity that the pad is
tapped will be recorded in the step.
Press the pad for
3. To change the length of the sound
input, turn
H in the SEQUENCE
5. To clear an input step, tap that
0 again.
The step will be cleared and the LED will
become unlit.
NOTE
This method can be used when playing back
and when stopped.
area.
4. While pressing the pad from step
2, press
The LED for the tapped key will light red.
15
0 for the step to input.
16
1
2
3
32
Page 33
PATTERN mode
■
Select steps and input a pattern
1. Press B or b to select
the bars to input.
2. Press 0 for the step to be input.
The pressed 0 lights green, and the
SEQUENCE display will appear as shown
below.
3. To change the length of the sound
input, turn
area.
H in the SEQUENCE
4. While pressing 0 from step 2,
5. To clear an input instrument, tap
the pad again.
The tapped pad will light dimly.
NOTE
This method can only be used when playback
is stopped.
Pattern step input
HINT
If QUANTIZE is set to 1/32 or 1/16T, the ring of
0 keys will show one bar. In this case, press B to switch between bars 1 and 2. In the
same manner, press b to switch between
bars 3 and 4.
tap the pad to input.
The tapped pad will light brightly. The
tapping velocity is also recorded in the
step.
16
15
1
2
3
33
Page 34
PATTERN mode Playing back patterns

Playing back patterns

1. Press P.
Playback starts and P lights.
2. Press P again to pause.
Playback pauses and P blinks.
3. Press S to stop playback.
P becomes unlit when playback stops.
HINT
When a pattern has 3 or more bars,
and b will automatically switch during
playback.
Press a 0 to start playback of the
sequence from that step.
B
34
Page 35

Clearing parts of patterns

1. Press P.
The pattern plays back.
2. Press and hold C.
C lights, and the SEQUENCE display
will appear as shown below.
PATTERN mode
Clearing parts of patterns
3.
4.
CONTROLLER
want to clear is playing back:
In PAD layout, press and hold the
pad for the instrument you want to
clear.
In SCALE layout, press and hold
the pad for the note you want to
delete.
The sequence (performance data) will be
deleted while the pad is being pressed.
CONTROLLER
pad when playback of the part you
want to clear has stopped.
While the part you
Stop pressing the
5. Release C to stop clearing.
35
Page 36
PATTERN mode Arpeggiator

Arpeggiator

This function can be used to make an instru-
ment play automatically when triggered by a
pad. Pressing multiple pads will trigger multiple
instruments in order.
By pressing chord tones in SCALE layout, the
notes in the chord can be played back one at a
time.
■
Operation procedures
1.
2. Use
CONTROLLER
The arpeggiator setting screen opens on
the SEQUENCE display.
G
This enables the arpeggiator.
When ON is selected, sound will be
output automatically while pads are being
pressed.
When LATCH is selected, sounds will
automatically start output when pads are
pressed and stop when their pads are
pressed again.
Press A.
to select ON or LATCH.
3. Turn T to change the arpeggiator
style.
The STYLE can be set to REPEAT,
SEQUENCE, UP, DOWN, UP&DOWN, or
RANDOM.
Depending on the selected STYLE, per-
formance types and other detailed set-
tings can be made.
4. If the selected STYLE has parame-
ters 2 and 3, turn
SEQUENCE area.
Use G and T to make the settings
shown on the next page.
H in the
HINT
Automatic output in LATCH mode can also be
stopped by pressing
S.
36
Page 37
Arpeggiator parameter list
Style Eect
Parameter 2
G to set)
(use
PATTERN mode
Parameter 3
(use T to set)
Repeat Pressed pads will sound repeatedly.
If multiple pads are pressed, they will all sound at the same time repeatedly.
Sequence If the pressed pad has a recorded
sequence, the instrument will play with that sequence. If the pad does not have a recorded sequence, it will sound just once without repeating. If multiple pads are pressed at the same time, they will sound at the same time repeat­edly.
Up If multiple pads are pressed at the
same time, they will sound in order from the lowest instrument number.
Down If multiple pads are pressed at the
same time, they will sound in order from the highest instrument num­ber.
Up & Down If multiple pads are pressed at the
same time, they will sound in order from the lowest to the highest instrument number. Then, they will sound from the highest to the lowest.
Random If multiple pads are pressed at
the same time, they will sound in random order.
Pattern
This sets the timing of the arpeggiator. In addition to simply repeating
the sounds at xed intervals
(1/32, 1/16Tri, 1/16, 1/8Tri, 1/8, 1/4, 1/2 or 1/1), you can also select preset sequences (Seq 1–32). (Arpeggiator parameter lists
P. 119)
Pattern
This sets the timing of the arpeggiator. In addition to simply repeating
the sounds at xed intervals
(1/32, 1/16Tri, 1/16, 1/8Tri, 1/8, 1/4, 1/2 or 1/1), you can also select preset sequences (Seq 1–32). (Arpeggiator parameter lists → P.119)
Number of note
In addition to the note of the pad, a number of intervals can also be set to sound. When set to 1, only the pad sounds. Higher numbers add
fths and octaves above. If the
number is set to 2 or higher, you can select Up, Down, UpDown or Random as the order they make sound. (Arpeggiator parameter lists
P. 118)
Octave
This can be set from 1 to 4. If Octave is set to 1, only the pads pressed will sound. If it is set to 2, notes one octave above will sound in addition to the pad notes. In the same manner, if sets to 3 or 4, notes 2–3 octaves above will also sound.
Arpeggiator
37
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PATTERN mode Clearing patterns

Clearing patterns

Clearing entire sequences
1. Press S to stop sequence
playback.
2. Press C.
This opens the CLEAR SEQUENCE
screen on the SEQUENCE display.
Press
C again to cancel.
HINT
z if you want to erase all pattern
Press
data, including instruments and pattern names,
along with sequences. (→ P. 45)
3. Use H in the SEQUENCE area to
select the sequence you want to
HINT
Select "All Instruments" to clear the entire
sequence.
In SCALE layout, notes will be cleared. Select
"All Notes" to clear the entire SCALE layout
sequence.
If an instrument is cleared in PAD layout,
notes input in SCALE layout will also all be
cleared.
clear, and press
This opens a confirmation screen.
Use H in the SEQUENCE area to select YES, and press h to clear the
sequence.
h.
38
Page 39

Other settings

Metronome settings
■
Changing the metronome volume
PATTERN mode
Make settings related to the metronome that
plays back as a guide during recording.
■
Turning METRONOME OUTPUT
on/o
1. While pressing F,
press
0-17.
When the metronome is set to playback,
0-17 lights red.
■
Turning METRONOME headphone
output on/o
1. While pressing F,
press
0-18.
When the metronome is set to playback,
0-18 lights red.
1. To lower the volume, while press-
ing
F, press 0-19.
To raise the volume, while pressing
F, press 0-20.
This can be set from 0 to 10.
■
Turning precount on/o
1. While pressing F,
press
0-21.
When the precount is on, use H in the
SEQUENCE area to set the count to 1–8
or SPECIAL.
Other settings
HINT
When Special is selected, the count will sound
as follows.
39
Page 40
PATTERN mode Other settings
Other settings (continued)
Setting the pad splits
When PAD layout is selected, you can change
the number of instruments assigned to the Ring
Controller.
By default, you can play 16 instruments with the
Ring Controller. You can, however, also reduce
the number of instruments to make it easier to
play when performing with it in hand.
1.
CONTROLLER
L lights, and the number of
instruments assigned to the Ring Con-
troller decreases. While pressing L, use
the SEQUENCE area to set the number
of assigned instruments to 8, 4, 2 or 1.
Press L.
H in
2. To cancel this split setting, press
L again.
When L is unlit, the number of
instruments assigned to the Ring Con-
troller in PAD layout reverts to 16.
HINT
When the split setting is enabled, the instru-
ments will be assigned to pads in order starting
with instrument number 1.
For example, when set to 4, instruments num-
bered 1–4 will be assigned to pads.
40
Page 41

Making pattern settings

PATTERN mode
Pattern settings include Auto Save, Quantize,
Bar length, and Swing, as well as Ring Controller
Accelerometer parameters.
These settings are saved separately for each
pattern.
Changing the last step position
You can change the last step in the STEP key
cycle on the Base Station.
For example, you can create patterns in triple
time by setting the cycle to 24 steps.
1. While pressing L, press the
0 that corresponds to the
number you want to set as the nal
step.
This can be set between 1 and 32.
NOTE
If the Last Step is less than 32, sequence
data up to that step will not be cleared.
If the QUANTIZE setting is 1/32 or 1/16T, one
step will be 1/32nd of a bar. If the Step set-
ting is 1/16 or 1/8T, one step will be 1/32nd
of 2 bars. So, the timing change when setting
the Last Step will be dierent.
When inputting steps, instruments and notes
can not be input after the last step.
Quantization setting
This sets the shortest note length that can be
input into the sequence.
This sets timing correction during real-time input
and when input can occur during step input.
1. Press F
2. Press 0-1 to 0-8 to set the
quantization value.
This can be set to OFF, 1/32, 1/16T (16th
note triplet), 1/16, 1/8T (8th note triplet),
1/8, 1/4 or 1 BAR.
Making pattern settings
41
Page 42
1 cycle = 1 bar
1 cycle = 2 bars
PATTERN mode Making pattern settings
Making pattern settings (continued)
1 bar 2 bars
Quantize set to 1/32
8 steps = 1 beat
1 cycle = 1 bar
1 bar 2 bars
Quantize set to 1/16T
6 steps = 1 beat
HINT
When QUANTIZE is set to OFF, 1/8, 1/4 or 1
BAR, the Base Station
same as when QUANTIZE is set to 1/16.
When QUANTIZE is set to 1/16T or 1/8T,
instruments and notes cannot be input at
steps 4, 8, 12, 16, 20, 24, 28 or 32.
0 keys function the
Quantize set to 1/16
4 steps = 1 beat
1 cycle = 2 bars
Quantize set to 1/8T
3 steps = 1 beat
Swing setting
The amount of swing (rhythmic groove) can be
set.
1. Turn
G
in the SEQUENCE area to
set the amount of swing.
The swing range is ±50%.
42
Page 43
PATTERN mode
Soloing
You can solo the playback of just the selected
instrument.
1.
CONTROLLER
tap the pad for the instrument to
be soloed.
Only the tapped pad lights, and other
instruments stop making sounds. S stays lit while the solo function is
activated.
While pressing S,
Muting
You can mute just the selected instrument.
1.
NOTE
The solo and mute functions can only be used
in PATTERN mode with PAD layout.
CONTROLLER
tap the pad for the instrument to
be muted.
The tapped pad becomes unlit and stops
making sound. M stays lit while the mute function is
activated.
While pressing M,
Making pattern settings
43
Page 44
PATTERN mode Pattern management

Pattern management

Copying and swapping instruments
1.
CONTROLLER
instrument to be copied or
swapped.
Tap the pad for the
2. Press w.
The destination for copying/swapping
the instrument appears on the SOUND
display.
3. Use H in the SOUND area to
select the copy/swap destination
instrument, and press
This opens copy/swap destination selec-
tion on the SOUND display.
h.
Copying/swapping patterns
1. Turn H in the SEQUENCE area
to select the pattern to copy/swap.
2. Press w.
The destination for copying/swapping
the pattern appears on the SEQUENCE
display.
3. Use H in the SEQUENCE area to
select the copy/swap destination
pattern, and press
This opens copy/swap destination selec-
tion on the SEQUENCE display.
h.
HINT
You can also tap a pad to select the copy
destination.
4. Use H in the SOUND area to
select COPY or SWAP, and
press
h.
Press w to cancel and return to the
previous screen.
4. Use H in the SEQUENCE area to
select COPY or SWAP, and
press
h.
Press w to cancel and return to the
Home Screen.
44
Page 45
PATTERN mode
Erasing instruments
1.
CONTROLLER
instrument to erase.
Tap the pad for the
2. Press z.
The instrument to erase appears on the
SOUND display.
HINT
You can tap a dierent pad to select a dierent
instrument to erase.
3. Use H in the SOUND area to
select Yes, and press
This erases the selection, turning the
oscillator off and restoring the other
parameters to their defaults.
h.
Erasing patterns
1. Turn H in the SEQUENCE area
to select the pattern to erase.
2. Press z.
The pattern to erase appears on the
SEQUENCE display.
3. Use H in the SEQUENCE area to
select Yes, and press
This erases the pattern, including
sequences and pattern names.
h.
Pattern management
45
Page 46
PATTERN mode Pattern management
Pattern management (continued)
Changing instrument names
1.
CONTROLLER
instrument with the name to
change.
Tap the pad for the
2. Press x.
The instrument with the name to change
appears on the SOUND display.
3. Use H in the SOUND area to
select the character to change,
and press
Press x to cancel editing and
return to the Home Screen.
h.
Changing pattern names
1. Turn H in the SEQUENCE area
to select the pattern with the name
to change.
2. Press x.
The pattern with the name to change
appears on the SEQUENCE display.
3. Use H in the SEQUENCE area
to select the character to change,
and press
Press x to cancel editing and
return to the Home Screen.
h.
4. Use H in the SOUND area
to change the character, and
press
h.
5. Use H in the SOUND area
to select OK, and press
to conrm the name change.
h
4. Use H in the SEQUENCE area
to change the character, and
press
h.
5. Use H in the SEQUENCE area
to select OK, and press
conrm the name change.
46
h to
Page 47
Creating new patterns
1. Press y.
The name of a new pattern appears
on the SEQUENCE display and can be
edited.
2. To change the name, use H
in the SEQUENCE area to select
the character to change, and
press
h.
Press y to cancel and return to the
Home Screen.
PATTERN mode
Pattern management
3. Use H in the SEQUENCE area
to change the character, and
press
h.
4. Use H in the SEQUENCE area to
select OK, and press
A new pattern will be created.
NOTE
A new pattern cannot be created if no empty
patterns are available.
h.
47
Page 48
Editing sounds Sound editing overview

Editing sounds

Sound editing overview

Use H, ! and " in the SOUND area to edit instruments and change their sounds.
The instruments are made of the following blocks, which can each be specically set.
Oscillator
SCALE layout
settings
Set the scale and how sound is made when in SCALE layout.
This sets the basic instrument sound. You can select from built-in sound sources, captured recordings and
WAV les loaded
from the SD card. For information about these sound parameters, see the Oscillator list (→ P. 106).
Oscillator pitch
modulation
The oscillator pitch can be altered with an envelope or LFO.
Noise
Noise can be added to the sound.
Noise level
modulation
The noise level can be altered with an envelope or LFO.
Insert
Eect
Sounds can be
altered with eects.
Eect parame­ter modulation
Insert eect param­eters can be altered with an envelope or LFO. This cannot be used with some
eects.
Filter
Sounds can be
altered with lters.
Filter frequency
modulation
The lter frequency
can be altered with an envelope or LFO.
48
Page 49
Sound editing overview (continued)
Editing sounds
Volume
envelope Output mixer
This sets how quickly sound starts when a pad is tapped, the sound level while it is being pressed, and how quickly it becomes silent after the pad is released.
Volume
modulation
The volume can be altered with an envelope or LFO.
This sets the panning (stereo position) and level.
Pan modulation
The panning can be altered with an envelope or LFO.
Eect
send amount
These set the amounts sent to
the master eect.
LED settings MIDI settings
This sets the pad color and lighting style.
NOTE
Modulation blocks will not be shown if their modulation destinations are o.
Use this to set the MIDI channel used for playing instru­ment sounds by USB MIDI and for outputting playing sequences from the MIDI OUT.
Sound editing overview
49
Page 50
Editing sounds Editing instruments

Editing instruments

Common operations
1.
CONTROLLER
Tap the pad for the
instrument to be edited.
The selected parameters are shown on
the SOUND display.
Selected parameters
2. Press h in the SOUND area,
and turn
to edit.
Use ! and " to adjust the parameters
shown.
HINT
See "Instrument parameter lists" in the appen-
dix for details about each block. (→ P. 110)
H to select parameters
Making SCALE layout settings
You can set, for example, the octave, scale
and whether only a single sound (monophonic)
or multiple sounds (polyphonic) can be output
when the Ring Controller is in SCALE layout.
■
Octave setting (Octave)
You can change the note range that can be
played on the Ring Controller. The octave shown
will start on pad 1.
■
Changing the scale (Scale)
The layout of notes on the Ring Controller
changes according to the scale set.
This allows you to assign only notes from the
desired scale to the Ring Controller.
Select from the following scales.
CHROMATC (Chromatic), MAJOR (Ionian),
MINOR 1 (Harmonic Minor), MINOR 2 (Melodic
Minor), MINOR 3 (Dorian), PHRYGIAN, LYDIAN,
MIXOLYDN (Mixolydian), AEOLIAN, LOCRIAN,
S-LOCRN (Super Locrian), MajBLUES (Major
Blues), MinBLUES (Minor Blues), DIMINISH
(Diminished), COM DIM, MajPENTA (Major Pen-
tatonic), MinPENTA (Minor Pentatonic), RAGA 1
(Bhairav), RAGA 2, RAGA 3, ARABIC, SPANISH,
GYPSY, MinGYPSY (Minor Gypsy), EGYPTIAN,
HAWAIIAN, PELOG, HIROJOSI, IN-SEN, IWATO,
KUMOI, MIYAKO, RYUKYU, CHINESE, WHOLE
(Whole tone), WHOLE1/2 (Whole half), 5th
■
Polyphony setting (Mono/Poly)
This sets whether only a single sound (mono-
phonic) or multiple sounds (polyphonic) are
output when multiple pads are pressed at the
same time.
Select Mono or Poly.
50
Page 51
■
Setting the glide (Glide)
When a dierent note is triggered, the pitch can
change instantly or gradually over time accord-
ing to this setting.
This can be set from 0 to 100.
The higher this value is set, the more gradual the
change will be.
Oscillator
This sets the basic instrument sound.
Press
h in the SOUND area, and use H
to move to the oscillator block.
Editing sounds
HINT
Glide is only enabled when the polyphony
mode is Mono.
■
Changing the key (Key)
You can change the key when the scale is set to
anything other than Chromatic.
You can select from C, C#, D, D#, E, F, F#, G,
G#, A, A# and B.
NOTE
The Ring Controller layout also changes
according to the key setting.
Press h.
Use
! in the SOUND area to select the
oscillator category.
Use H in the SOUND area to select the
oscillator.
■
Selecting captured audio and WAV
les
WAV les saved in the “Capture” subfolder in the
"AR-48" folder on the SD card can be added as
oscillators.
Select FILE as the oscillator category.
Use
audio le on the SD card, and press h.
NOTE
When an audio le is selected as an oscillator,
the lter and other parameters will be reset to
default values.
in the SOUND area to select the
H
Editing instruments
51
Page 52
Editing sounds Editing instruments
Editing instruments (continued)
HINT
Files that meet the following conditions can
be used as oscillators.
– WAV format les that have been recorded
as 16/24-bit PCM audio with 44.1kHz
sampling frequency
– Playback time is 6 minutes (12 minutes if
mono) or less
File name uses only English letters and
numbers
The total length of audio files that can be
added as instruments on the
minutes (or 12 minutes if mono). For exam-
ple, if a one-minute stereo audio le has been
added, the total length of additional audio
files that can be added as instruments is 5
minutes (or 10 minutes if mono).
If an audio file is used in multiple patterns,
this will not change the remaining time for
assigning additional les.
■
Playing audio les
The playback method for audio les can be set.
One Shot: The audio file plays once and
stops.
Toggle: Tapping the pad alternately starts
and stops playback of the audio
le.
Gate: The audio le plays back in a loop
while the pad is being pressed.
Playback stops when it is released.
A is 6
Noise
Noise can be added to the sound.
■
Type of noise (Type)
You can change the type of noise.
Select O, White or Pink.
■
Noise level (Level)
You can change the noise volume.
This can be set from 0 to 100.
52
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Insert eects
Sounds can be altered with eects.
■
Compressor (COMP)
The compressor reduces volume variation.
■
Pumper (PUMPER)
This eect adds a pulsing feeling to the sound.
■
Sub Bass (SUB BASS)
This emphasizes low frequencies.
■
Talk Filter (TALK)
This eect creates a sound like a human voice.
■
3Band Equalizer (3BAND EQ)
This is a three-band equalizer.
■
Ring Modulator (RING MOD)
This eect creates a metallic sound.
■
Lo-Fi (LO-FI)
This eect intentionally lowers the delity of the
sound.
HINT
See "Instrument parameter lists" in the
appendix for details about each insert eect.
(→ P. 112)
Editing sounds
Editing instruments
■
Flanger (FLANGER)
This eect adds movement and a strong swell-
ing to the sound.
■
Phaser (PHASER)
This effect adds a bubbly undulation to the
sound.
■
Chorus (CHORUS)
This mixes the original sound with the effect
sound, which has fluctuating pitch, to add
movement and thickness.
■
Distortion (DIST)
This eect distorts the sound.
53
Page 54
Editing sounds Editing instruments
Editing instruments (continued)
Filter
The frequency and other parameters can be set
for the lter.
■
Type (TYPE)
You can change the lter type.
Peaking Filter (Peaking)
This lter emphasizes a specic range.
High-pass lter (HPF)
This lter cuts low frequencies and allows high
frequencies to pass through.
Low-pass lter (LPF)
This lter cuts high frequencies and allows low
frequencies to pass through.
Band-pass lter (BPF)
This filter only allows a specific range to pass
through.
■
Frequency (FREQ)
This changes the lter frequency.
Volume envelope (ADSR)
This sets how quickly the sound starts and how
quickly it becomes silent, for example.
■
Attack (Attack)
This changes how fast the sound starts.
This can be set from 0 to 100.
■
Decay (Decay)
This changes how long it takes from the attack
to reach the sustain level.
This can be set from 0 to 100.
■
Sustain (Sustain)
This changes the sound level while the pad is
being pressed.
This can be set from 0 to 100.
■
Release (Release)
This sets how long it takes for the sound to stop
after the pad is released.
This can be set from 0 to 100.
■
Resonance (RESO)
This changes the amount of resonance.
■
Level (LEVEL)
This sets the level after passing through the lter.
54
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Editing sounds
Output mixer (OUTPUT)
This sets the panning (stereo position) and level.
■
Panning (Pan)
The left and right output level balance can be
changed.
This can be set from R100 to L100.
■
Level (Level)
The output volume can be changed.
This can be set from 0 to 100.
Eect send amount
The amount of sound sent to the master eect
can be changed.
■
Send amount (Amount)
The volume sent to the eect can be changed.
This can be set from 0 to 100.
When set to 0, the master effect will not be
used.
Editing instruments
55
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Editing sounds Editing instruments
Editing instruments (continued)
LED settings
You can set the color used by the Ring Control-
ler LEDs, as well as how pads light when a pad
is tapped.
■
Color (Color)
You can select from 32 colors. When set to OFF,
LEDs will not light.
■
Animation (Animation)
You can select the animation used when pads
are played.
The animation can be set to O, Moire, Firework,
Cross, Circulation or Rainbow.
MIDI settings
Use this to set the MIDI channel for playing
instrument sounds by USB MIDI and for output-
ting playing sequences from the MIDI OUT.
■
Channel (Channel)
If the unit receives a MIDI message on this chan-
nel by USB, the instrument assigned to the pad
will play at the pitch that corresponds to the note
number.
In addition, if a sequence is recorded for the
selected pad, note numbers will be output on
the set MIDI channel during pattern playback.
This can be set to OFF or from 1 to 16.
The A can output sounds for note numbers
0–108.
NOTE
The
A cannot record MIDI messages
received by USB as a sequence.
56
Page 57

SONG mode

SONG mode overview

In SONG mode, you can combine multiple patterns that you have created into one complete song.
Song
Pattern A Pattern B Pattern C
You can create songs in two ways: real-time input and step input.
■
Real-time input
The pads on the Ring Controller are assigned 16 patterns. You can change the patterns assigned to
each pad.
Tapping a pad starts playback of its assigned pattern.
After completing preparation, start real-time input and tap pads with assigned patterns to add them to
the song.
Playback order
SONG mode
SONG mode overview
Song sequence
Pattern 1
Realtime input
57
16
Patterns
15
1
2
3
Page 58
SONG mode SONG mode overview
SONG mode overview (continued)
■
Step input
With step input, you can set which patterns to play and how long to play them in order.
Use Base Station 0 to add patterns for playback in order starting with 0-1.
Add the first pattern for playback
Pattern 1 will play for 4 bars
Add the next pattern for playback
Pattern 2 will play for 4 bars
STEP key
Song sequence
Pattern 1
STEP key
Song sequence
Pattern 1
Pattern 2
HINT
During playback of a completed song, you can use the Ring Controller to perform with the instru-
ments assigned to the playing patterns. You can also switch between PAD and SCALE layouts at
this time.
58
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Screen overview
When song stopped
Song name
Name of pattern assigned to currently selected pad
Number of currently selected pad
Song number Tempo
SOUND display
When song stopped
When song playing
SEQUENCE display
Parameter 2Parameter 1
■
When song playback stopped
SONG mode
SOUND display
Number of currently selected pad
Name of pattern
HINT
Tempo appears on the SEQUENCE display only when SONG TEMPO is ON. (→ P. 65)
■
When song playing back
SOUND display SEQUENCE display
assigned to currently selected pad
Parameter 2Parameter 1
Number of currently selected instrument
Name of currently selected instrument
SEQUENCE display
Song number Tempo
Number of next pattern
SONG mode overview
Song name
Playback tempo
Parameter 2Parameter 1
Number of currently
playing pattern
Name of currently
playing pattern
59
Page 60
SONG mode Operation overview

Operation overview

Press Z to enter SONG mode.
Turn H in the SEQUENCE area to select a song.
Tap the pad on the Ring Controller for the pattern to play
back, and check it.
HINT
If the pattern you want to play back has not been assigned
to a pad, use
assign to the pad (→ P. 65).
Enter SONG mode
Select a song
Select a pattern to play back
! in the SOUND area to select the pattern to
1 Start real-time input
Press R to start
real-time input.
Creating songs
Tap pads for patterns
to play them and add
them to the song in
real time.
End real-time input
S to end real-time input.
Press
Patterns
2 Start step input
Press the blinking 0 to add a new pat-
tern at that step.
Press a lit
the pattern at that position on the SE-
QUENCE display. You can edit pattern in-
formation, insert a new pattern, or delete
this step, for example.
60
0 to see information about
Page 61

Creating songs

Preparations
■
Enter the mode
1. Press Z.
■
Selecting songs
Select a song to input.
1. Turn H in the SEQUENCE area
to select a song.
Press y to create a new song
immediately.
Assigning patterns to pads
1.
HINT
Tap a pad while pressing
pad without playing the pattern.
CONTROLLER
it for pattern assignment.
The pattern assigned to the selected pad
is shown on the display and starts play-
ing back.
Tap a pad to select
Z to select a
Real-time input
1. Press R.
This starts the count.
2.
HINT
If no animation has been set, the tapped pad
will blink.
If even a single animation has been set, the
tapped pad will show the animation, and it
will light with the pattern color.
3.
HINT
The timing of pattern changes depends on
the quantize setting (→ P. 66).
A maximum of 64 pattern changes can be
recorded. Pattern changes over this amount
will not be recorded.
CONTROLLER
a pattern to play.
The tapped pad will light according to the
pattern animation type setting (→ P. 66).
CONTROLLER
switch patterns.
Tap a pad to select
Play other pads to
SONG mode
Creating songs
2. In the SOUND area, press h,
turn
H to open the pattern
selection screen, and turn
change the pattern.
This assigns that pattern to the pad.
! to
4. Press S when done playing all
patterns.
This ends song creation.
61
Page 62
SONG mode Creating songs
Creating songs (continued)
Step input
In SONG mode, the timing of pattern changes is handled in step intervals.
For example, if patterns 1–4 are added in order, the song sequence will have four steps, and the pat-
terns will be assigned to 0-1, 2, 3 and 4.
Pattern 1
4 bars playback
Playback order
Pattern 2
16 bars playback
Pattern 3
16 bars playback
Pattern 1
2 bars playback
Blinking
Press the blinking 0 to add a new pattern at that step. Press a lit 0 to see information about the pattern at that position on the SEQUENCE display. You
can edit pattern information, insert a new pattern, or delete this step, for example.
1. Press the 0 that is blinking red.
The SOUND and SEQUENCE displays
will appear as follows.
SOUND display
2. While pressing 0, use H, !
and
" in the SOUND area to set
the pattern number and playback
length to use.
This screen has two pages.
SEQUENCE display
!: Select the pattern number
Page 1
Page 1
": Set the playback length in
bars
62
Page 63
Page 2 !: Set the playback length in
beats (BEAT)
Page 2
": Set the playback length in
ticks (smallest sequence time
unit, equal to 1/96 beat)
Page 2 !: Set the playback length in
beats (BEAT)
Page 2
": Set the playback length in
ticks (smallest sequence time
unit, equal to 1/96 beat)
SONG mode
3. To add a pattern, press h in
the SEQUENCE area while
pressing
The pattern will be added with the play-
back length set in the SOUND area.
0.
4. Press a 0 that is lit red to edit
an already added pattern.
The SOUND and SEQUENCE displays
will appear as follows.
SOUND display
SEQUENCE display
5. While pressing 0, use H, !
and
" in the SOUND area to set
the pattern number and playback
length to use.
This screen has two pages.
Page 1
!: Select the pattern number
6. To insert a new pattern, while
pressing
SEQUENCE area to select
PATTERN INSERT, and press
The pattern at the current step will be
moved to the following step, and a new
pattern will be inserted with the playback
length set in the SOUND area.
0, use H in the
h.
PATTERN INSERT
Pattern 4
Pattern 1 Pattern 2 Pattern 3
Selected step
7. To delete the selected step, while
pressing
SEQUENCE area to select DELETE
STEP, and press
The pattern added at the current step will
be deleted, and patterns after it will be
moved forward.
0, use H in the
h.
DELETE STEP
Pattern 1 Pattern 2 Pattern 3
Selected step
Creating songs
Page 1
": Set the playback length in
bars
63
Page 64
SONG mode Creating songs
Creating songs (continued)
Playing back songs
Clearing song sequences
1. Press P.
This starts song playback.
The
0 that corresponds to the playing
pattern will light green.
2. Press P to pause.
P will blink.
Press
P again to resume playback.
3. Press S to stop playback.
Playback stops, and the playback posi-
tion returns to the beginning.
HINT
Sound parameters changed during playback
are not recorded to patterns.
The
0 that have patterns assigned will
light red. During song playback, pressing a
red 0 will cause the song to play back
from that position.
The song will stop after patterns have played
to the end.
As in PATTERN mode, 16 instruments are
assigned to the pads. During song playback,
you can use the Ring Controller to perform
with the instruments assigned to the playing
patterns. You can also switch between PAD
and SCALE layouts.
1. Press S to stop sequence
playback.
2. Press C.
A conrmation message appears on the
display and C lights.
3. Use H in the SEQUENCE area to
select Yes, and press
This clears the song sequence that has
the order for pattern playback.
h.
64
Page 65

Song settings

Setting tempo synchronization
Set whether each pattern uses its own tempo
setting or all patterns use the same tempo when
playing a song.
1. Press F
Making settings for patterns assigned to pads
■
Assigning patterns to pads
1.
CONTROLLER
Tap a pad.
2. Press h in the SOUND area,
SONG mode
Song settings
2. Press 0-13.
LED lit (SONG TEMPO ON): Patterns
in the song will play back at the same
tempo. The current tempo will be shown
in the SEQUENCE area. You can use a
and T to set the tempo.
LED unlit (SONG TEMPO OFF): Patterns
in the song will play back at their own
tempos. With this setting, the tempo
cannot be set in SONG mode.
and turn
number selection screen.
H to open the pattern
3. Turn ! in the SOUND area to
change the pattern.
65
Page 66
SONG mode Song settings
Song settings (continued)
■
Setting the pattern switching timing
1.
CONTROLLER
Tap a pad.
2. Press h in the SOUND area,
and turn
selection screen.
H to open the quantize
3. Turn " in the SOUND area to
change the timing.
Select OFF, 1/32, 1/16T, 1/16, 1/8T, 1/8,
1/4, 1/2, 1 BAR or 2 BAR.
If OFF is selected, the pattern will switch
as soon as the pad is tapped.
If any other value is selected, the pattern
will switch according to that timing.
■
Setting the pattern LED animation
type
1.
CONTROLLER
Tap a pad.
2. Press h in the SOUND area,
and turn
ANIMATION parameter selection
screen.
H to open the LED
3. Turn " in the SOUND area to
change the LED animation.
■
Setting pattern pad colors
1.
CONTROLLER
Tap a pad.
2. Press h in the SOUND area,
and turn
COLOR selection screen.
H to open the LED
3. Turn ! in the SOUND area to
change the pad color.
66
Page 67

Managing songs

Copying/swapping patterns assigned to pads
SONG mode
Copying/swapping song sequences
1.
CONTROLLER
the pattern to be copied/swapped.
Tap the pad with
2. Press w.
The destination for copying/swapping the
pattern appears on the SOUND display.
3. Use H in the SOUND area to
select the copy/swap destination
pad, and press
This opens copy/swap destination
selection on the SOUND display.
h.
1. Turn H in the SEQUENCE area
to select the song to copy/swap.
2. Press w.
The destination for copying/swapping
the song appears on the SEQUENCE
display.
3. Use H in the SEQUENCE area to
select the copy/swap destination
song, and press
This opens copy/swap destination
selection on the SEQUENCE display.
h.
Managing songs
4. Use H in the SOUND area
to select COPY or SWAP, and
press
h.
Press w to cancel and return to the
previous screen.
HINT
You can also tap a pad to select the copy
destination.
4. Use H in the SEQUENCE area
to select COPY or SWAP, and
press
h.
Press w to cancel and return to the
Home Screen.
67
Page 68
SONG mode Managing songs
Managing songs (continued)
Erasing songs
Changing song names
1. Turn H in the SEQUENCE area
to select the song to erase.
2. Press z.
The song to erase appears on the
SEQUENCE display.
3. Use H in the SEQUENCE area to
select Yes, and press
Press z to cancel and return to the
Home Screen.
h.
1. Turn H in the SEQUENCE area
to select the name to change.
2. Press x.
The song with the name to change
appears on the SEQUENCE display.
3. Use H in the SEQUENCE area to
select the character to change,
and press
Press x to cancel and return to the
Home Screen.
h.
4. Use H in the SEQUENCE area
to change the character, and
press
h.
5. Use H in the SEQUENCE area
to select OK, and press
conrm the name change.
68
h to
Page 69
Creating new songs
1. Press y.
The name of a new song appears on the
SEQUENCE display and can be edited.
2. To change the name, use H
in the SEQUENCE area to select
the character to change, and
press
h.
3. Use H in the SEQUENCE area
to change the character, and
press
h.
Press y to cancel and return to the
Home Screen.
SONG mode
Managing songs
4. Use H in the SEQUENCE area to
select OK, and press
A new song will be created with that
name.
NOTE
A new song cannot be created if no empty
songs are available.
h.
69
Page 70
REC/PLAY area REC/PLAY area overview

REC/PLAY area

REC/PLAY area overview

Use the REC/PLAY area to control sequences, including playback and recording.
The following are the main operations that can be made here.
REC/PLAY area
Clearing
Use C to clear sequence data, for example.
HINT
The function of this button depends on the
selected mode and the statuses of other but-
tons. For details, see the explanation pages for
each operation.
Motion sequences
You can adjust the parameters of instruments
and eects while playing back a created pattern
and record these changes in real time.
These recorded changes will be saved as a part
of the pattern and re-created during playback.
See "Motion Sequences" for detailed information
about this function (→ P. 72).
70
Page 71
REC/PLAY area overview (continued)
REC/PLAY area
Capturing audio
The A can capture (record) as audio data
the sound of patterns and songs it plays back as
well as sounds input through the AUDIO INPUT
jack.
Captured audio data can be used as an
instrument.
For details about this function, see "Capturing
audio" (→ P. 74).
Automatic saving
Use v to change the automatic saving setting.
When AUTO SAVE is ON, changes to patterns
are automatically saved.
Turning this function ON can be useful when
creating patterns.
On the other hand, turn this OFF when per-
forming with already completed patterns so that
changes are not recorded.
For details about this function, see "Automatic
saving" (→ P. 78).
Volume
Use V to adjust the OUTPUT and headphone
volume.
NOTE
The OUTPUT and headphone volumes are
both adjusted together.
REC/PLAY area overview
71
Page 72
REC/PLAY area Motion sequences

Motion sequences

You can adjust the parameters of instruments
and effects and record these changes in
sequences.
You can record changes in real time while a
pattern is playing as well as record parameter
setting values step-by-step.
These recorded changes will be saved as a part
of the pattern and re-created during playback.
NOTE
Motion sequences cannot be recorded in
SONG mode.
Recording motion sequences in real time
1. Select the pattern for which you
want to record a motion sequence.
2. Press s.
s blinks, showing that standby has
started.
3. Press P.
P lights and pattern playback starts.
4. Adjust the parameters of instru-
ments and eects.
These changes will be recorded as a
motion sequence.
· Editing sounds (→ P. 48)
HINT
Recording starts from the moment that a
parameter is operated.
If a parameter that has already been recorded
is operated again, the new data will overwrite
the old.
5. Press s or S when done
recording.
72
Page 73
REC/PLAY area
Recording motion sequences step by step
1. Stop or pause pattern playback.
2. Press s.
3. Press the 0 for the position
where you will change parameters.
4. While pressing 0, adjust the
parameters of instruments and
eects.
These operations are recorded at the
corresponding 0position.
Clearing motion sequences
1. Press S to stop pattern
playback.
2. Press C.
The sequence clearing screen appears
on the SEQUENCE display.
Press
C again to cancel this operation.
3. Use H in the SEQUENCE area to
select the sequence you want to
clear, and press
This opens a conrmation screen.
h.
Motion sequences
4. Use H in the SEQUENCE area to
select YES, and press
This clears the sequence.
73
h.
Page 74
REC/PLAY area Capturing audio

Capturing audio

Capturing overview
The A can capture (record) audio it is
playing back and audio input through its AUDIO
INPUT jack in every mode.
Captured audio can be used for instruments.
NOTE
Captured audio data is saved on the SD
card. Be aware that you will not be able to
use the captured recordings if you remove
the SD card or replace it with a dierent SD
card.
The maximum length of captured record-
ings and audio files that can be added
as instruments on the
minutes (or 12 minutes if mono).
For example, when a one-minute stereo
audio file has been assigned, the remaining
length of audio that can be assigned is 5
minutes if stereo or 10 minutes if mono.
If a captured recording or an audio file is
used in multiple patterns, this will not change
the remaining time for assigning les.
A is 6
Setting the auto stop function
You can set capturing to automatically stop a set
time after starting.
1. While pressing F,
press
0-14.
2. Turn ! in the SOUND area to
change the AUTO STOP value.
Select O or 1–32 quarter notes.
SOUND display
74
Page 75
REC/PLAY area
Switching between stereo and mono
Captured audio can be saved as stereo or
mono.
Audio capture is possible for up to 6 minutes in
stereo or 12 minutes in mono.
1. While pressing F,
press
0-14.
2. Use " in the SOUND area to
switch between stereo and mono.
Capturing audio recordings
1. Play the pattern, song or other
sound that you want to capture, or
connect the instrument or other
audio device that you want to use
to capture recordings to the Base
Station AUDIO INPUT jack.
2. Press c.
Capturing starts, and the SOUND display
shows the remaining capture time.
HINT
REMAIN (remaining time) shows the following
information.
When AUTO STOP is ON: the time until cap-
turing stops
When AUTO STOP is OFF: the maximum
amount of remaining capture time
Up to 6 minutes stereo or 12 minutes mono
can be captured.
When capturing, press
to stop capturing.
If the input level is too high, c will flash
rapidly. Lower the volume of the connected
device or the input level. (→ P. 84)
Turning effects ON/OFF, changing parame-
ters, playing pads, and changing patterns, for
example, will be recorded while capturing.
If precount is ON, a click sound will play
before capturing starts. (→ P.39)
If the metronome is ON, its sound will play
during the capture.
C when you want
Capturing audio
75
Page 76
REC/PLAY area Capturing audio
Capturing audio (continued)
3. After the audio has been captured,
press
c.
You can adjust the captured recording
and save it on the Capture Setting screen
that opens. (→ P. 76)
If automatic stopping is on, capturing will
stop automatically and the capture set-
ting screen will open.
Adjusting and saving captured audio
After capturing audio completes, the CAPTURE
settings screen opens, and the captured record-
ing begins loop playback.
The captured audio can be edited on the screen.
SOUND display
SEQUENCE display
HINT
P to pause and resume playback.
Press
Press
S to stop playback and reset the
playback position to the beginning of the
loop.
The entire ring of 0 on the Base Station
corresponds to the length between start and
end points. During playback, press a 0 to start loop playback from that position. Press a 0 when stopped to play only the interval
assigned to that position.
The 0 that corresponds to the current position lights green, and the other 0 light
red.
1. Use ! and " in the SOUND area
to set the range of the captured
audio assigned to the pad.
!: Start point
Change starting point of captured audio.
": End point
Change ending point of captured audio.
When setting start and end points, the
waveforms around those points are
shown magnied.
HINT
Start and end points can be set after the rst
500 ms and before the last 500 ms of the captured recording.
Pressing
editing of the captured recording and reopen the original screen.
Z , Y or C will cancel
2. Use H in the SEQUENCE area
to select "Assign to PAD", and
press
h.
A screen opens where you can select the
pad for audio assignment.
SOUND display
SEQUENCE display
76
Page 77
REC/PLAY area
HINT
You cannot assign captured audio if it exceeds the length that can be used as an instrument. If you try to do so a message will appear. To make more time available, remove already assigned captured recordings and other audio files, or shorten intervals between start and end points. At this time, it is still possible to just save to the SD card (Only SAVE to SD).
3. Turn H in the SOUND area to
select the pattern for assignment.
4.
CONTROLLER
it for assignment, turn
Tap a pad to select
H in the
SEQUENCE area to select YES,
and press
This assigns the captured audio to the
selected pad.
h.
6. If you want to change the name of
the captured audio, turn
SEQUENCE area to select
RENAME, and press
HINT
The captured audio will be saved inside the
“Capture” subfolder in the “AR-48” folder on the SD card.
The capture name will be used unchanged
as the le name.
Captured audio that has been assigned to
a pad can have envelopes, lters and other
parameters set in the same way as the built-in instruments.
H in the
h.
Capturing audio
5. To save the captured audio to the
SD card without assigning it to a
pad, use
area to select "Only SAVE to SD",
and press
This will save the captured audio as a
WAV le to the SD card.
HINT
Captured audio data is also saved on the SD card when it is assigned to a pad.
H in the SEQUENCE
h.
77
Page 78
REC/PLAY area Automatic saving

Automatic saving

You can set whether or not changes made to
instruments and eects are saved automatically
to patterns.
When AUTO SAVE is set to OFF, the results
of changes to instruments and effects will not
be saved to patterns. Changes made will be
discarded when you switch to SONG mode or
select a dierent pattern. Moreover, you will not
be able to save sequences.
1. Press v.
v lights and AUTO SAVE is turned ON.
2. Press v again to turn automatic
saving o.
v becomes unlit and AUTO SAVE is
turned OFF.
NOTE
The automatic saving function cannot be
changed when in SONG mode. Setting
changes are all saved even when the song is
changed.
When you switch the AUTO SAVE setting
from OFF to ON, a screen will appear to
conrm whether or not you want to save the
current status. If you select "NO", the current
settings will not be saved, but future changes
will be saved.
SEQUENCE display
78
Page 79

EFFECT area

EFFECT area overview

In the EFFECT area, a master eect can be applied to the overall output during the playback of pat-
terns and songs.
EFFECT area
EFFECT area
EFFECT area overview
79
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EFFECT area Selecting and setting eects
Selecting and setting eects
A variety of types of master eects are available.
Turning the eect ON/OFF
Changing the eect type
1. Use t to change the eect
type.
The LED for the selected eect will light.
NOTE
The eect type cannot be recorded to motion
sequences.
In SONG mode, effect operations are only
possible during song sequence playback,
The eect operations during song sequence
playback, however, are not recorded to
patterns.
1. Press o.
o lights when the eect is ON.
The effect stays ON even after
released.
HINT
The Ring Controller E is linked to
the Base Station
LOOPER FX and RELEASE are enabled only
while o is being pressed.
o.
o is
2. Press o again to turn the eect
OFF.
80
Page 81

Changing parameters

The eect parameters can be adjusted.
The parameters that can be set depend on the
type of eect.
HINT
See the "Eect list" appendix for details about
eect parameters. (→ P. 117)
EFFECT area
1. Turn 1 and 2 to adjust the
desired parameters.
The current setting values are shown on
the SOUND display.
If the the knob position does not match
the parameter value, turn the knob to the
current value once to enable adjustment.
Changing parameters
81
Page 82
Ring Controller Performance Controlling parameters with the Ring Controller

Ring Controller Performance

Controlling parameters with the Ring Controller

Using the Ring Controller accelerometer, you can
control arpeggiator timing and the parameters
of instruments and effects. Parameters can be
changed by the movement and tilt of the Ring
Controller.
X axis
Y axis
NOTE
This can be used when the Ring Controller
grip area has been set. (→ P. 98)
The directions of the X and Y axes are auto-
matically set based on the grip area position.
Do not hit the Ring Controller with excessive
force.
■
Assigning parameters
1. While pressing F, press
0-24.
This opens a screen where X and Y axis
parameters can be assigned.
SOUND display
SEQUENCE display
2. Turn H in the SEQUENCE area
to select the assignment for the
parameter.
Up to three parameters each can be
assigned to the movement of the X and
Y axes.
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Page 83
Controlling parameters with the Ring Controller (continued)
Ring Controller Performance
3. Turn H in the SOUND area to
select the parameter.
You can select from the following
parameters.
Parameter Explanation
None No parameter assigned
EFFECT Knob1 Parameter 1 of the selected eect
EFFECT Knob2 Parameter 2 of the selected eect
01 SOUND Knob1
01 SOUND Knob2
02 SOUND Knob1
02 SOUND Knob2
16 SOUND Knob1
16 SOUND Knob2
ARPEGGIATOR
Rate
ARPEGGIATOR
Note
Parameter 1 shown on the SOUND display for instrument 01
Parameter 2 shown on the SOUND display for instrument 01
Parameter 1 shown on the SOUND display for instrument 02
Parameter 2 shown on the SOUND display for instrument 02
Parameter 1 shown on the SOUND display for instrument 16
Parameter 2 shown on the SOUND display for instrument 16
The speed of the arpeggiator output will change in response to the tilt of the Ring Controller. This is enabled only if the arpeggiator Style is not “Sequence” and the “Pattern” is set to 1/1–1/32.
The notes output by the arpeggiator will change in response to the tilt of the Ring Controller. The notes will change according to the scales set in the SCALE layout of each instrument. (→ P. 116)
4. Remove the Ring Controller from
the Base Station.
If the eect or arpeggiator has a parame-
ter assigned, enable that function.
5. Set the Ring Controller grip area.
Setting the grip area (→ P. 98)
6. Tilt the Ring Controller to control
the assigned parameters.
Controlling parameters with the Ring Controller
83
Page 84
System settings Changing various settings

System settings

Changing various settings

Setting the audio input and
eect send levels
When a signal is being input through the AUDIO
INPUT jack, set the input level and the amount
sent to the master eect.
1. While pressing F,
press
0-16.
This opens the input setting screen.
2. Turn ! in the SOUND area to
change the input level.
This can be set from 0 to 100.
3. Turn " in the SOUND area to
change the send level.
This can be set from 0 to 100.
Setting the clock mode
Set whether the internal clock or an external
clock is used when connected to other MIDI
devices by USB.
1. While pressing F,
press
0-30.
External clock is selected when 0-30
is lit.
NOTE
When external clock is selected, songs
cannot be recorded.
When the CLOCK MODE is set to INTER-
NAL, it will function in the following ways.
- The
A will constantly output MIDI
clock from its USB port.
- The A will send a start message when
playback starts and a stop message when it
stops.
- It will send a continue message when play-
back resumes from a paused state.
- Start, stop and continue messages will not
be output, however, when the A does
not play back because, for example, it does
not have a song sequence.
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Page 85
Changing various settings (continued)
System settings
Setting the display contrast
The display contrast can be adjusted.
1. While pressing F,
press
0-32.
The SOUND and SEQUENCE displays
show their own contrast settings.
2. Turn H in the same area as the
display to adjust its contrast.
The display contrast can be set from
1 to 13.
Checking the software version
The Base Station software version is shown on
the display when the A starts up.
NOTE
The Ring Controller software version can only
be checked on the Ring Controller update
screen. (→ P. 102)
Changing various settings
85
Page 86
System settings Changing various settings
Changing various settings (continued)
Restoring default settings
■
Ring Controller
The Base Station and the Ring Controller can be
restored to their factory default settings.
■
Base Station
NOTE
Restoring settings to their defaults will erase
everything you have created including pat-
terns and songs. Save them to an SD card in
advance if you do not want to lose them.
Backing up data (→ P. 89)
1. While pressing F, press C.
A conrmation message appears.
2. Use H to select Yes,
and press
This will restore the factory default
settings.
h.
1. While pressing F,
press
0-22.
A conrmation message appears on the
SEQUENCE display.
2. Use H in the SEQUENCE area to
select YES, and press
This resets the Ring Controller to its fac-
tory default settings.
h.
86
Page 87

Outputting MIDI messages from the Base Station

System settings
The Base Station can send MIDI messages from
the USB port and MIDI OUT jack when the Ring
Controller pads and Base Station knobs and
buttons are used. You can set the MIDI mes-
sages output.
The A will output the set MIDI messages
without change even if the mode is switched.
These MIDI messages can be used to control
DAW software, for example.
1. While pressing F,
press
0-31.
This opens the setting screen.
SOUND display
SEQUENCE display
2. Turn H in the SEQUENCE area
to select the assignment for the
parameter.
The Ring Controller pads, Base Station
buttons and knobs, and accelerometer X
and Y axes can be selected.
3. Turn H in the SOUND area to
select the message.
The following parameters can be
selected
■
PAD 1-16
MIDI Ch Message Type Number
O
Note 0-127
CC (control change) 0-127
Prg Chg (program change) 0-127
1-16
Ch Press (output the same value of aftertouch only on entire MIDI channel)
PolyPress (output aftertouch only on each pad)
HINT
If the Message Type is set to CC, the CC number set by “Number” is sent with the strength (velocity) that the pad is tapped. “0” is sent when the pad is released
NOTE
Sequences recorded on the independently of the MIDI messages sent when pads are pressed. (→ P. 56)
■
Buttons
MIDI Ch Message Type Number
O
Note 0-127
1-16
CC (control change) 0-127
Prg Chg (program change) 0-127
HINT
When Message Type is set to Note, pressing a button will send the note set by “Number” at a velocity of 127. Releasing the button will send it at a velocity of 0. If the Ring Controller is connected to a computer, when the computer sends a message with a velocity other than 0, the corresponding pad will light. The corre­sponding pad will become unlit when it sends a
velocity 0 or a note o message.
When Message Type is set to CC, pressing a button will send the CC number set by “Number” at a value of 127. Releasing the button will send it at a value of 0. If the Ring Controller is connected to a computer, when the computer sends a message other than 0, the correspond­ing pad will light. The corresponding pad will become unlit when it sends a 0 message.
A are output
0-127 (Note
Number)
Outputting MIDI messages from the Base Station
87
Page 88
System settings Outputting MIDI messages from the Base Station
Outputting MIDI messages from the Base Station (continued)
■
Knobs (selection encoders, sound parameters, SWING, TEMPO, eect type)
MIDI Ch Type CC Number Minimum/Dec Number Maximum/Inc Number
O
Absolute (send the knob rotation position as an absolute value)
1-16
Relative (when the knob is turned, send the counterclockwise (Dec) or
clockwise (Inc) value dierence)
0-127
0-127 (Minimum) 0-127 (Maximum)
0-127 (Dec Number) 0-127 (Inc Number)
HINT
When Type is set to Absolute, the value of the current knob rotation position is output if it is within
the range between Minimum and Maximum. If turned counterclockwise from the Minimum value or
turned clockwise from the Maximum value, no message will be output. Beware that even though
this can be used with many DAW applications, dierences could occur with the values sent by the
A if the controlled parameters are changed in the DAW.
When Type is set to Relative, the value set by Dec Number is sent when the knob is turned coun-
terclockwise, and the value set by Inc Number is sent when the knob is turned clockwise.
Even if parameters have been changed in the DAW, values can be increased or decreased rela-
tively. However, correctly setting the Dec Number and Inc Number might be necessary depending
on the DAW.
■
Knobs (eect parameters, volume)
MIDI Ch CC Number Min Value
1-16
OFF
0-127 0-127
HINT
Sent values are limited to the range from the set Min Value to 127.
■
Accelerometer X and Y axes
MIDI Ch CC Number Min Value
1-16
OFF
0-127 0-127
HINT
Sent values are limited to the range from the set Min Value to 127.
88
Page 89

Backing up data

System settings
The data for patterns and songs created can be
backed up to SD cards.
Moreover, when saving and loading data, you
can manage all the data at once or choose only
some data.
Backing up data
1. While pressing F,
press
0-25.
The backup type selection appears on
the SOUND display, and a confirmation
message appears on the SEQUENCE
display.
SOUND display
SEQUENCE display
4. Input the backup le name.
HINT
Character input operations (→ P. 23)
5. Use H in the SEQUENCE area to
select OK, and press
This backs up the data with the le name
set in step 4.
h.
Backing up data
2. Turn H in the SOUND area to
select the type of data to back up.
ALL DATA: This backs up all data.
PATTERN: This only backs up the cur-
rently selected pattern.
3. Use H in the SEQUENCE area to
select YES, and press
This opens a screen to input the backup
le name.
h.
89
Page 90
System settings Backing up data
Backing up data (continued)
Loading data
1. While pressing F,
press
0-26.
The backup type to load appears on
the SOUND display, and a confirmation
message appears on the SEQUENCE
display.
SOUND display
SEQUENCE display
2. Turn H in the SOUND area to
select the type of data to load.
ALL DATA: This loads all data.
PATTERN: This only loads a pattern.
ALL SONG SEQUENCE: This loads all
song data.
3. Use H in the SEQUENCE area to
select YES, and press
This opens a screen to select the backup
le.
h.
4. Turn H in the SOUND area to
select the backup data to load.
SOUND display
SEQUENCE display
5. Use H in the SEQUENCE area to
select Yes, and press
The data will be loaded.
HINT
If the type of backup to be loaded is a pattern,
a screen where you can select the pattern to
be loaded to the
Turn H in the SOUND area to select the pat­tern to load, turn H in the SEQUENCE area to select YES, and press h.
NOTE
When you load data, the contents on the
A are overwritten.
If the loaded pattern uses audio files as
instrument oscillators, those audio les must
be saved in the “Capture” subfolder in the
"AR-48" folder on the SD card.
When loading song data, pattern data used
by song sequences will not be loaded. If the
current pattern data is dierent from the data
at the time of backup, also load the pattern
data used by the sequence.
In order to load song data later, you must
select ALL DATA when backing up.
A opens.
h.
90
Page 91

SD card management

System settings
Managing SD card open space
1. While pressing F,
press
0-27.
The SD card space used is shown on the
SOUND display.
Formatting SD cards
1. While pressing F,
press
0-27.
A conrmation message appears on the
SEQUENCE display.
2. Use H in the SEQUENCE area to
select Yes, and press
This formats the SD card.
NOTE
Before using SD cards that have just been
purchased or that have been formatted on
a computer, they must be formatted by the
A.
Be aware that all data previously saved
on the SD card will be deleted when it is
formatted.
h.
SD card management
91
Page 92
System settings SD card management
SD card management (continued)
Testing SD card performance
■
Full testing
You can test whether an SD card can be used
with the A. A basic test can be done
quickly, while a full test examines the entire SD
card.
1. While pressing F,
press
0-28.
A test method selection message
appears on the SOUND display.
QUICK: This conducts a quick test.
FULL: This conducts a full test.
HINT
When FULL is selected, the estimated execu-
tion time will appear on the SOUND display.
■
Quick testing
Turn H in the SOUND area to select
QUICK.
Use
H in the SEQUENCE area to select
YES, and press h.
This will start the quick SD card test.
The result of the test will be shown when it
completes.
Turn H in the SOUND area to select
FULL.
Use
H in the SEQUENCE area to select
YES, and press h.
This will start the full SD card test.
The result of the test will be shown when it
completes.
SOUND display
SEQUENCE display
HINT
You can press
is being executed.
NOTE
Even if a performance test result is "OK",
there is no guarantee that writing errors will
not occur. This information is just to provide
guidance.
F to cancel a test while it
92
Page 93
Exchanging data with computers
By connecting the A with a computer, you
can check and copy data on the SD card loaded
in it.
■
Connecting
1. While pressing F,
press
0-29.
This puts the A into card reader
mode.
■
Disconnecting
1. Disconnect on the computer.
Windows:
Select
A from "Safely Remove
Hardware".
Mac OS:
Drag the
drop it.
NOTE
Always conduct computer disconnection pro-
cedures before removing the USB cable.
A icon to the Trash and
2. Disconnect the USB cable from the
System settings
SD card management
2. Use a USB cable to connect the
A and the computer.
NOTE
The supported operating systems are as
follows.
Windows: Windows 7 or later Mac: OS X 10.8 or later and macOS
The
A cannot operate on USB bus
power. Use the AC adapter to supply power.
computer and the
press
F.
A, and
93
Page 94
System settings SD card management
SD card management (continued)
SD card folder structure
AR-48_SD
AR-48
Capture
Data
PCM file
UserPCM_001.WAV
UserPCM_002.WAV
DATA0001.ARD
DATA0002.ARD
[pattern name]1.PAT
Captured audio files and files used as instrument oscillators
Backup files (all data for patterns and songs)
Backup files (data for single patterns)
[pattern name]2.PAT
94
Page 95

Ring Controller settings

System settings
Ring Controller and Base Station connection and disconnection
■
Connection methods
The Base Station and a Ring Controller use a
USB connection to communicate.
If BTA-1 (sold separately) units have been
installed in the Base Station and Ring Controller,
wireless transmission using Bluetooth LE is also
possible.
NOTE
If a Ring Controller and Base Station are con-
nected by USB, they will communicate via the
USB cable even if they both have BTA-1 units
installed.
Likewise, USB will be used for communication
if a Ring Controller with a BTA-1 installed is
connected to a computer by USB.
■
Connecting by USB
1. Use a USB cable to connect the
Base Station and Ring Controller.
This automatically turns the Ring Control-
ler on.
■
Connecting by Bluetooth LE
Pairing beforehand is necessary to connect
using Bluetooth LE.
1. Turn o both the Base Station and
2. Install 2 AA batteries in the Ring
Controller (→ P. 21), and turn on
both the Base Station and Ring
Controller.
After the Ring Controller starts up, an
LED animation will appear and it will be in
connection standby mode.
A list of devices that can be con-
nected will appear on the Base Station
SEQUENCE display.
Press F to return to the original
screen.
You can press
show this screen again.
F and 0-23 to
3. Turn H in the Base Station
SEQUENCE area to select the Ring
Controller you want to connect,
and press
The selected Ring Controller will be con-
nected to the Base Station, and all its
pads will ash blue.
A check mark will appear next to the
connected Ring Controller.
h.
Ring Controller settings
the Ring Controller, and Install
BTA-1 units (sold separately) into
both of them.
NOTE
After doing this once, connection will be
automatic in the future.
Connecting a Base Station and Ring Control-
ler that have BTA-1 units installed by USB will
automatically pair them.
95
Page 96
System settings Ring Controller settings
Ring Controller settings (continued)
■
Disconnecting a Ring Controller
and Base Station
Connecting a Ring Controller to a computer by USB.
1. Press F
2. Press 0-23.
This opens a list of devices that can be
connected on the SOUND display.
A check mark will appear next to the cur-
rently connected Ring Controller.
3. Use H in the SOUND area to
select the Ring Controller to dis-
connect, and press
This disconnects it.
h.
The Ring Controller can be used as a MIDI
controller.
■
Connecting to a computer by USB
1. Use a USB cable to connect the
Ring Controller to a computer.
This automatically turns the Ring Control-
ler on.
NOTE
The Ring Controller will operate on USB bus
power from the computer.
MIDI messages output when the Ring Con-
troller is connected to a computer or other
device (→ P. 87)
When the Ring Controller is connected to
a computer, the pads will light white. When
pressed, they will light blue. You can changed
the colors that the pads light by sending MIDI
messages from the computer. (→ P. 120)
96
Page 97
System settings
Connecting the Ring Controller to a Mac or iOS device using Bluetooth LE
You can connect the Ring Controller directly to
a Mac or iOS device by Bluetooth LE using a
BTA-1 (sold separately), and use it as a MIDI
controller.
HINT
When waiting to be connected, the Ring Con-
troller pad LEDs show an animation, and the
BTA-1 BLE LED blinks.
NOTE
Install the BTA-1 before turning the Ring
Controller on.
The supported computers and operating
systems are as follows.
MacBook, iMac and Mac Pro computers
that support Bluetooth LE and run Mac OS X
10.10.5 or later or macOS
iOS device running iOS 8.0 or later
The BLE LED will light when connected.
If a Ring Controller and computer are con-
nected by USB, they will communicate
via the USB cable even if a BTA-1 unit is
installed.
3. Open the Audio MIDI Setup appli-
cation on the Mac
4. Select "Window" in the menu bar,
and then "Show MIDI Window".
This opens the MIDI Studio window.
5. Double-click the Bluetooth icon.
This opens the Bluetooth Configuration
screen.
6. Click "Connect" for the Ring
Controller shown in the list.
When connection succeeds, all of
the pads will blink blue on the Ring
Controller.
NOTE
If connection fails, open the System Prefer-
ences and click the × next to the Ring Control-
ler in the list of Bluetooth devices before trying
again.
Ring Controller settings
■
Connecting to a Mac using
Bluetooth LE
1. Install 2 AA batteries in the Ring
Controller. (→ P. 21)
2. Turn the Ring Controller on.
This puts the Ring Controller into con-
nection standby.
97
Page 98
System settings Ring Controller settings
Ring Controller settings (continued)
■
Connecting to an iOS device using
Bluetooth LE
1. Install 2 AA batteries in the Ring
Controller. (→ P. 21)
2. Turn the Ring Controller on.
This puts the Ring Controller into con-
nection standby.
Grip area
You can set a grip area that does not respond
to touch in order to prevent pads from being
pressed unintentionally when using the Ring
Controller separately from the Base Station.
■
Setting the grip area
1.
CONTROLLER
All the Ring Controller pads will light blue.
Press G.
3. Launch an app that supports MIDI
over Bluetooth LE on the iOS
device.
4. On the app Settings screen, con-
duct Bluetooth connection.
When connection succeeds, all of
the pads will blink blue on the Ring
Controller.
HINT
For app setting procedures, see the manual
for that app.
MIDI messages output when the Ring Con-
troller is connected to a computer or other
device (→ P. 87)
When the Ring Controller is connected to a
computer or other device, the pads will light
white. When pressed, they will light blue.
You can changed the colors that the pads
light by sending MIDI messages from the
computer. (→ P. 120)
2.
HINT
If a grip is not detected for 30 seconds, detec-
tion will automatically be canceled.
CONTROLLER
set as the grip area.
The pads in the grasped range light white
and the grip area is set.
Pads outside the grip area can be used
as normal.
Grasp the area to
98
Page 99
After the grip area is set, the LED lighting
of the Ring Controller returns to its pre-
vious state, except the LEDs in the grip
area become unlit showing that they will
not respond to use.
HINT
If a grip is detected and 1 second passes, it
will be set automatically.
When the grip area is set, the G LED will
light.
■
Disabling the grip area setting
System settings
Ring Controller settings
1.
2.
CONTROLLER
All the Ring Controller pads will light blue.
CONTROLLER
This disables the grip area setting,
making all pads usable again.
Press G.
Press G.
99
Page 100
System settings Ring Controller settings
Ring Controller settings (continued)
Ring Controller function settings
1. While pressing F, press
0-22.
This opens the Ring Controller Setting
screen.
SOUND display
SEQUENCE display
2. Turn H in the SOUND area to
select items to set, and use
" to change the parameters.
■
Velocity
This sets the pad sensitivity.
Setting Function
MAX Velocity is always maximum regardless
HIGH High sensitivity (playing strength great-
MID Standard
LOW Low sensitivity (playing strength aects
■
LED
This sets the brightness of pads when they light.
Setting Function
BRIGHT Pads will light brightly
DARK
of playing strength
ly aects velocity)
velocity little)
Pads will light dimly (reduces power consumption)
! and
■
Aftertouch
This aftertouch sensitivity of pads when they are
pressed.
Setting Function
ON (HIGH)
ON (MID) Standard
ON (LOW)
OFF Disables the aftertouch function
■
Accelerometer sensitivity
High sensitivity (reacts easily to chang­es in pad pressure)
Low sensitivity (does not react easily to changes in pad pressure)
(X/Y AXIS SENS)
This sets the sensitivity of the Ring Controller
accelerometer.
Setting Function
HIGH
MID Standard
LOW Low sensitivity (less response to tilting)
■
Battery type (BATTERY)
This sets the type of batteries used.
Setting Function
ALKALINE Alkaline batteries (default)
Ni-MH Nickel-metal hydride batteries
NOTE
Use alkaline batteries or rechargeable NiMH
batteries.
This setting cannot be changed during
recording or playback.
■
Automatic powering o
High sensitivity (responds even to slight tilting)
(AUTO OFF)
You can set the Ring Controller to turn off
automatically.
Setting Function
2min When using batteries, automatically
OFF Do not turn o automatically
turn o when not operated for 2 min­utes
100
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