Takeoff
Before you get ready to takeoff, see how the model
handles on the ground by doing a few practice runs
at low speeds on the runway. If necessary, adjust
the nose wheel so the model will roll straight down
the runway. If you need to calm your nerves before
the maiden flight, shut the engines down and bring
the model back into the pits.If you have been running
the engines for any extended period of time prior to
takeoff, top off the fuel, and then check all fasteners
and control linkages for peace of mind.
If you are taking off from an asphalt runway there is no
need to use flaps for takeoff. If you are taking off from
grass you will not need to use flaps as long as you
allow the plane to gain adequate ground speed.If you
have a short grass field, if it has particularly thick grass
or rough conditions you might consider applying 1/2"
[13mm] to 3/4" [19mm] of flap.When the plane breaks
ground be sure to maintain a shallow climb out and
retract the flaps as the plane begins to pick up speed.
When you’re ready, remember to takeoff into the wind
and point the model straight down the runway. As the
model gains speed begin adding elevator to achieve a
smooth take-off.Gain as much speed as your runway
and flying site will practically allow before gently
applying up elevator, lifting the model into the air. At
this moment it is likely that you will need to apply more
right rudder to counteract engine torque. Be smooth
on the elevator stic k, allowing the model to establish a
gentle climb to a safe altitude before turning into the
traffic pattern.
Flight
For reassurance and to keep an eye on other traffic,
it is a good idea to have an assistant on the flight line
with you.Tell him to remind you to throttle back once
the plane gets to a comfortable altitude. While full
throttle is usually desirable for takeoff, this model
flies more smoothly at reduced speeds.
Take it easy for the first few flights, gradually getting
acquainted with it as you gain confidence.Adjust the
trims to maintain straight and level flight. After flying
around for a while, and while still at a safe altitude
with plenty of fuel, practice slow flight and execute
practice landing approaches utilizing the flaps. You
will find that the plane may balloon slightly when the
flaps are deployed.A small amount of down elevator
will minimize this and as the plane slows the
ballooning will stop. You may wish to mix in 1 to 2
degrees of down elevator to the flaps but it is best to
work on the amount of mix after the first flight.
Continue to fly around, ex ecuting various maneuvers
and making mental notes (or having your assistant
write them down) of what trim or C.G. changes may
be required to fine tune the model so it flies the way
you like. Mind your fuel level, use this first flight to
become familiar with your model before landing.
Landing
To initiate a landing approach, lower the throttle while
on the downwind leg and lower the flaps.When the
flaps are deployed you will find that the plane may
balloon slightly. A small amount of down elevator will
minimize this and as the plane slows the ballooning
will stop. You may wish to mix in 1 to 2 degrees of
down elev ator to the flaps but it is best to w ork on the
amount of mix after the first flight. Allow the nose of
the model to pitch downward to gradually bleed off
altitude. Continue to lose altitude, but maintain
airspeed by keeping the nose down as you turn onto
the crosswind leg. Make your final turn toward the
runway (into the wind) keeping the nose down to
maintain airspeed and control. Level the attitude
when the model reaches the runway threshold,
modulating the throttle as necessary to maintain your
glide path and airspeed. If you are going to
overshoot, smoothly advance the throttle (always
ready on the right rudder to counteract torque) and
climb out to make another attempt. When you’re
ready to make your landing flare and the model is a
foot or so off the deck, smoothly increase up ele vator
until it gently touches down.
Engine Out Procedure
One of the primary concerns everybody has when
thinking about flying a twin-engine airplane is “what if
an engine quits?” While this is never a desirable
situation, through our previous flying experience with
other twin-engine models and our flight testing and
development with this Cessna 310, we have
developed a model that will not suddenly react
unexpectedly if an engine quits and can be controlled
well enough to get her safely back to the ground.
Thankfully, during straight-and-level flight, if an
engine does quit the plane will not do anything
sudden or unexpected.The first thing you must do is
recognize that an engine has quit and then
determine which engine it is. When an engine does
quit the plane will gradually yaw towards the dead
engine and will soon begin to lose altitude. At this
point you must decide if you are going to try and land
on one engine or kill the other engine and attempt a
dead-stick landing.We have flown left and right hand
turns on a single engine, turning into both the dead
engine as well as the engine that is running. Both
situations will require the use of the ailerons and the
rudder. The key to making the turns on a single
engine is to steer the plane with the rudder and use
the ailerons to keep the wings level.Turning with just
the ailerons can result in a stall or a spin depending
on which engine you turn into.
Turning towards the running engine will result in a tight
turn so it is important to tr y and make a flat, gradual
turn, making the turn with rudder input and keeping
the wings level using the ailerons. When turning into
the running engine the rudder and ailerons will be very
responsive so gradually input the controls.
When making a turn into the dead engine the turn
will be much wider. Begin the turn with the rudders
and use the ailerons to make any needed correction
to keep the wings level.
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