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Cabri Geometry Application User Guide
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Cabri Geometry Application
User Guide
Preview of Geometry................................................................................. 2
Learning the Basics.................................................................................... 3
This document describes the Cabri Geometry application for the
TI-89 / TI-92 Plus / Voyage™ 200 PLT. It provides descriptions,
procedures, illustrations, and examples for using the TI-89 / TI-92
Plus / Voyage 200 PLT to perform analytic, transformational, and
Euclidean geometric functions .
This section describes the basic operations that you need to
know, such as selecting items from the various menus,
navigating with the cursor pad, and starting a construction.
Starting Geometry
Important:
requires 25 Kbytes
minimum of free memory
Note:
can be up to eight
characters.
Cabri Geometry
The variable name
To start a new geometry session:
Press ´.
1.
Press
2.
3. Type a variable name in the
twice. The Cabri Geometry application window opens as shown
below.
O
and select
Cabri
, then
dialog box and press
New
3:New
¸
Selecting a
Tool/Command
You construct objects in the active drawing window. The
TI-89
drawing window is 158 pixels horizontally and 76 pixels vertically.
The
TI-92 Plus /
Voyage 200 PLT drawing window is 239 pixels
horizontally and 103 pixels vertically.
The toolbar is comprised of eight separate menus that are selected
when you press the function keys. Each menu in the toolbar contains
an icon that graphically illustrates a geometry tool or command. The
active menu is framed as shown by the first menu item in the
previous figure. The table on the next page lists the menu function
keys
To select tools or commands in a menu, press the number that
corresponds to the menu item or use the cursor pad to move up and
down through the menu and press
to select the highlighted
¸
menu item.
For most menu items, once a menu item is selected, it remains in
effect until another menu item is selected. The exceptions default to
the
Pointer
toolbar menu and all
tool; they are the
toolbar menu items.
File
Define Macro
tool in the
Construct
To move the current active cursor in one of eight directions, press
the cursor pad: up, down, left, right, and the four corresponding
diagonals on the
TI-92 Plus
. On the
/ Voyage 200 PLT, hold down
TI-89
any two adjacent cursor keys to move diagonally. The cursor moves
one pixel for each keypress. When used in combination with the
TI.89:
j
or
TI.92 Plus / Voyage 200 PLT:
key, the cursor moves
‚
one pixel for each keypress and five pixels in repeat mode (cursor
pad is held down).
All objects are constructed using one or more points. You create or
select points when a tool is active. The order of operation is:
1.
2.
To create a point, select the
create points anywhere in the plane when the construction pencil (#)
is active. For example, to construct the two points in the plane
below:
1.
2.
3.
(continued)
Select a construction tool.
Create or select the required points that define the object.
Press „ and select
1:Point
tool and press
Point
.
¸
. You can
Move the (#) cursor to the
desired location and press
to create the first point.
¸
To create the second point,
press the right side of the
cursor pad (B) until the
first point second point
cursor is at the desired
location then press
¸
.
Creating a Simple
Triangle
All other objects require multiple points to complete their
construction. For example, to construct a triangle, you create three
points as shown below:
To select objects, point to the object and press
marquee (dotted) rectangle around the objects. To deselect selected
objects, move the cursor to an unoccupied location in the plane and
press
Selecting one object.
1.
The selected object appears as a
Method #1: Selecting multiple objects.
1.
2.
All selected objects appear as a
(continued)
.
¸
Move the cursor using the
Pointer
tool until the object’s name appears
and press
¸
.
marquee outline.
Move the cursor using the
Pointer
tool until the object’s name appears,
then hold ¤ and press
¸
.
Repeat step 1 for other objects that
you want to select (the circle and
triangle in this example).
marquee outline.
or draw a
¸
Select an object.
Select the objects.
The Pointer must
Note:
begin in an unoccupied
location in the plane.
Method #2: Selecting multiple objects.
Press and hold
1.
j
TI-89:
‚
›
:
TI-92 Plus / Voyage™ 200 PLT:
‚
and press the cursor pad to draw a
marquee rectangle around the
objects that you want to select.
Release
2.
j
TI-89:
TI-92 Plus / Voyage 200 PLT:
‚
(The circle, triangle, and their points
are selected in this example.)
segment connecting the two
points, and a label “b”
appear.
: The completed
Note
triangle appears as well as
the label “c” beside the last
point created.
To delete objects, select them using the procedures described on the
previous page and press 0 (backspace key) or
TI-92 Plus / Voyage™ 200 PLT:
in the
You can label points and objects in the following two ways:
¦
¦
Labeling objects as they are created is intended for quick access and
is limited to five alphanumeric characters. Label editing is not
available; however, after constructing the object, you can edit a label
with the
1.
2.
3.
4.
(continued)
Š then select
toolbar menu).
File
As you create them (see below).
With the
Label
Press … and select
Label
tool.
tool in the
3:Triangle
Display
.
menu (see page 60).
Move the (#) cursor to the desired
location and press
¸
to create the
first point. Press
j
TI.89:
TI-92 Plus / Voyage 200 PLT:
Move the cursor and press
A
A
¸
to
create the second point then press
j
TI.89:
TI-92 Plus / Voyage 200 PLT:
Move the cursor and press
B
B
to
¸
create the third point then press
j
TI.89:
TI-92 Plus / Voyage 200 PLT:
C
C
2Š
TI-89:
7:Delete
Define and label the first
point.
Define and label the second
point.
Define and label the third
point.
(delete option
Dependent and
Independent
Objects
You create all objects using one or more points. The manner in
which you create an object determines whether or not it is
dependent or independent of the object. This distinction becomes
important with respect to dragging objects.
A point constructed by itself is called a
points, select the
Voyage 200 PLT:
Pointer
‚ once. All basic points will flash and can be
tool and press
basic point
TI-89:
. To identify basic
j
TI-92 Plus /
dragged.
An
independent object
is an object created using only basic points.
Independent objects can be moved (dragged) but cannot be modified
directly. By moving the basic points used for their construction, you
can modify them indirectly.
object (or another dependent object). Dependent objects cannot be
moved (dragged) or modified directly. You can move or modify them
indirectly by moving the basic points or independent objects
responsible for their existence.
Dragging Objects
To lock the cursor
Hint:
in drag mode, press:
[
a-lock
]
2 ‚
2
TI-89:
TI-92 Plus /
Voyage™ 200 PLT:
You can move constructed objects that you define with the
tool anywhere in the plane. For example, to reposition a constructed
object:
1.
2.
3.
The message “
4.
(continued)
is an object constructed using an independent
Construct a triangle as previously
described on page 5.
Press ƒ and select
1:Pointer
.
Position the (+) cursor until it
changes to the (å) cursor.
THIS TRIANGLE”
appears.
Press and hold
j
TI-89:
TI-92 Plus / Voyage 200 PLT:
‚
to use the dragging hand then press
and hold B to move the triangle to
the right.
Pointer
Positioning a
Construction
Multi-Step
Constructions
To scroll the drawing window to anywhere within the virtual
working area (see page 58), press 2 and the cursor pad at the same
time. The default position of the active drawing window is at the
center of the virtual working area.
Construct several geometric
1.
objects as shown.
Press ƒ and select
2.
Press and hold 2 then press
3.
1:Pointer
.
the cursor pad to scroll all
objects in the active drawing
window.
open hand
scroll cursor
You perform multi-step constructions by repeating the construction
of individual points described in this section. Lines require one point
and a direction, line segments require two points, triangles and arcs
require three points, and polygons require n points where n is
greater than two.
The
that let you open, close, and save geometry constructions.
toolbar menu contains file-management commands
Opening a
Construction or
Macro
Pressing
Note:
selecting
selecting the
command lets you open and
use a previously saved
macro.
2:Macro
B
Open
and
after
Saving a
Construction as
Another Name
The
command opens a dialog box for opening an existing
Open
geometry figure or macro.
Press
1.
TI-89:
TI-92 Plus / Voyage™ 200 PLT:
and select
Select the type of variable that you
2.
want to open,
Press the cursor pad to highlight the
3.
variable name that you want to open
and press
2Š
1:Open.
¸
Figure
or
twice.
Macro
Š
.
To preserve memory, the TI-89 / TI-92 Plus / Voyage 200 PLT uses an
“edit-in-place” method while you are constructing objects. This
means the variable that you named when you first opened the
geometry session is constantly updated during your constructions.
The
Save Copy As
command opens a dialog box that lets you save
the current construction to a variable name that you specify.
command that
opens a dialog box to specify application preferences, such as
angles in degrees or radians and the display precision of
calculations.
The
Format
command opens the
Geometry Format
dialog where you
specify application preferences. The default formats are shown
below.
The contents of the
Geometry Format
dialog box are included in your
saved construction files. Consequently, when you open a saved
construction, the application returns to the same configuration that
was used when you developed the construction.
Press
1.
TI-89:
TI-92 Plus / Voyage™ 200 PLT:
and select
2Š
9:Format
Š
To display all options, press D until the cursor is on the same
2.
line as the item that you want to change and press B.
Select the desired option. (Press the appropriate digit or highlight
3.
the option and press
To save your changes and close the dialog box, press
The following table describes each option in the
dialog box. (Default settings are in boldface.)
Displays the rectangular or polar axes.
The default distance for the tick marks is approximately 5 mm
each. To change this scale, select any tick mark on the
horizontal axis and drag it to a location that approximates the
desired scale. All the tick marks in the horizontal and vertical
axes will change accordingly.
To change the scale for only the y axis, drag any tick mark on
the vertical axis. The scale of constructed objects is not affected
when you change the coordinate scale.
To rotate the axes 360 degrees to redefine the major axes, drag
the x axis in a circular direction. You can also rotate the y axis
independently to create an oblique coordinate system.
Constructed objects do not change.
Grid
1:OFF
2:ON
Displays a grid that is composed of a dot at each coordinate.
The example below shows the rectangular coordinate axes with
grid marks turned
The
geometry pointer features. These features let you select
objects and perform freehand transformations.
toolbar menu contains the tools associated with
Selecting and
Moving Objects
Using the Pointer
Tool
To select multiple
Tip:
objects, press
selecting an object.
¤
while
The
Pointer
tool lets you select, move, or modify objects. Pressing
the cursor pad lets you move the
The primary functions of the
Pointer
scrolling.
To return to the
To see how the
Construct a triangle as previously
1.
Pointer
Pointer
at any time, press N.
tool works:
described.
Press ƒ and select
2.
3. Selecting:
to it and press
To select an object, point
1:Pointer
when the cursor
¸
message appears for that object.
To deselect an object, point to an
unoccupied location and press
Pointer
in one of eight directions.
are selection, dragging, and
.
Point to the object.
.
¸
Select the object.
N
: Sometimes multiple
ote
objects cannot be moved
concurrently. Dependent
objects cannot be moved
directly. If a selected object
cannot be moved directly,
the cursor reverts to the
cross hair
of dragging hand cursor.
cursor instead
(+)
4. Moving:
To move an object, drag it to
a new location. (Only the last object
is actually displayed.)
To show all the points that can be
moved, position the cursor to an
unoccupied location and press
toolbar menu contains tools for creating
and constructing points in geometry. The three point tools let
you create points anywhere in the plane, on objects, or at the
intersection of two objects.
Creating Points in
Free Space and on
Objects
The
tool creates points that can be placed anywhere in the
Point
plane, on existing objects, or at the intersection of any two objects.
If the point created is on an object, it will remain on the object
¦
throughout any changes made to the point or to the object.
If the point is at the intersection of two objects, the point will
¦
remain at the intersection when changes are made to the object
or objects.
If the objects are changed such that they no longer intersect, the
¦
intersection point disappears. The intersection point reappears
when the objects again intersect.
To create points:
Press „ and select
1.
2. Creating points in free space:
.
1:Point
Create points in free space.
Move the cursor to any location in
the plane where you want a point and
press
3.
Creating points on objects:
to create the point.
¸
Create points on objects.
Move the cursor to the location on an
object where you want a point. When
the cursor message appears, press
to create the point.
¸
before after
You can attach a
Note:
label to the point by entering
text (five-character
maximum) from the
keyboard immediately after
creating a point.
4.
Creating points with labels:
Create a point as defined in step 2 or
3 then press an appropriate
alphabetic character key to create a
label for the point.
tool creates points on any existing object. The
point is placed at the location of the cursor. It remains permanently
attached to the object—you can drag the point to move it, but it will
always remain on the object.
Create any object, such as the
1.
triangle shown in this example.
Press „ and select
2.
Move the cursor toward the object
3.
2:Point on Object
.
Point to the object.
until a cursor message appears for
the object.
4.
Press
to create the point.
¸
Create the point.
The
Intersection Point
tool creates a point at the intersection (or
intersections) of any two defined objects. If the objects are changed
so that they no longer intersect, the intersection point disappears.
The intersection point reappears when the objects again intersect.
Create any two intersecting objects,
1.
such as the circle and line shown in
this example. (If necessary, see pages
21 and 24.)