STEINBERG HALion Sonic Instruction Manual [fr]

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Heiko Bischoff, Masahiro Eto, Pierre Schaller Thanks to: Matthias Klag, Michael Ruf The information in this document is subject to change without notice and does not represent a commitment on the part
of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publica­tion may be copied, reproduced or otherwise transmitted or recorded, by Steinberg Media Technologies GmbH.
Release Date: June 4, 2010 © Steinberg Media Technologies GmbH, 2010. All rights reserved.
for any purpose, without prior written permission
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Table of contents
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5 Welcome 5 Key command conventions 6 How you can reach us 6 Installation 8 Getting ready to play 10 About multis, programs and layers 12 HALion Sonic interface 15 Plug-in functions section 17 Multi Program Rack 20 Mix page 20 MIDI page 21 Editing programs 23 Editing layers 24 Voice page 27 Pitch page 28 Oscillator page 30 Filter page 32 Amplifier page 34 Envelope pages 39 LFO pages 42 Step Modulator page 44 Mod Matrix page 46 Modulation Sources 47 Modulation Destinations 48 Modulation Modifiers 49 Inserts page 50 Instrument layer 53 Expression Maps 54 FlexPhraser 59 FlexPhraser Phrases 59 Drum and loop layers 67 Quick controls 71 Trigger pads 73 Global Effects 74 Effects reference 87 MediaBay 90 Options page 91 Multi Chain 95 MIDI controllers 98 Index
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Welcome

Congratulations and thank you for purchasing HALion So­nic by Steinberg.
HALion Sonic breaks new ground in terms of perfor­mance, versatility and ease of use: you can now work more productively than ever before. HALion Sonic offers over 12 GB of first class synths, hybrid and acoustic in­struments, covering almost any conceivable style. With the purchase mate VST workstation, which is actually a joint venture
roject on its own: thousands of lines of computer code
p has been generated in the Steinberg Headquarter in Hamburg, Germany to build an instrument capable of playing back over a thousand ready to play sounds. Cre­ated by the Yamaha sound design team behind Yamaha’s
egendary MOTIF synthesizers, this world-class library
l with up to 20 articulations per instrument covers an enor­mous range of styles, all the way from finest detailed
ustic instruments to legendary synthesizers, club
aco sounds and soundscapes, from ultra-realistic acoustic drum kits to the latest hip-hop loops. All included sounds with articulations feature real-time control and support for Steinberg’s VST Expression, delivering easy articulation editing in Cubase 5. The massive library also includes over 1,500 patterns for the FlexPhrase module that drives beats, arpeggios and complex tonal phrases, plus auto­matic articulation switching. HALion Sonic is your go-to
mposition and production instrument, offering the com-
co plete range of sound-shaping and creative editing fea­tures you expect from studio-grade instruments. Yet
ALion Sonic also shines when performing live: building
H keyboard or layer splits is absolutely effortless.
Whether you are a musician, producer or both - HALion Sonic is certainly your first choice when it comes to breathtaking authenticity, extraordinary dynamic response and tonal depth available exclusively in this premier work­station virtual instrument, conceived and designed by Steinb version allows you to use HALion Sonic without a host ap­plication – a great choice for performing live. It has two
ditional features: the quick-idea scratch pad, which lets
ad you instantly store spontaneous ideas, and the metro­nome.
of HALion Sonic you have chosen the ulti-
erg in collaboration with Yamaha. The standalone
Please don’t forget to register on MySteinberg in order to
access to online support offers and additional ex-
gain clusive services. And check out the HALion Sonic com­munity at our online forum, for tips and other useful
tion.
informa We wish you a lot of musical inspiration working with your
brand new workstation!

Key command conventions

Many of the default key commands in HALion Sonic use modifier keys, some of which are different depending on the operating system. For example, the default key com­mand for Undo is [Ctrl]-[Z] under Windows and [Com­mand]-[Z] under Mac OS X.
When key commands with modifier keys are described in this manual, they are key first, in the following way:
[Win modifier key]/[Mac modifier key]-[key] For example, [Ctrl]/[Command]-[Z] means “press [Ctrl]
under Windows or [Command] under Mac OS X, then press [Z]”.
Similarly, [Alt]/[Option]-[X] means “press [Alt] under Win­dows or [Option] under Mac OS X, then press [X]”.
Please note that this manual often refers to right-clicking, for examp with a single-button mouse, hold down [Ctrl] and click.
le, to open context menus. If you are using a Mac
shown with the Windows modifier
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How you can reach us

!
!
Clicking the Steinberg logo in the top right corner of HALion Sonic opens a pop-up menu where you find items for getting additional information and help:
On this menu, you can find links to various Steinberg web sites. Selecting one automatically launches your browser application and opens the page.
On the web sites you can find support and compatibility information, an­swers to frequently asked questions, links for downloading new drivers,
This requires that you have a browser application installed on your
etc. computer, and a working internet connection.
When you choose the Help item, an online version of the documentation opens.
You also find a menu item for the registration of your product.
For further information see “Register your software!” on page 7.

Installation

Please read the following section before installing HALion Sonic.

The USB-eLicenser

Many Steinberg products, including HALion Sonic, use the USB-eLicenser, a hardware copy protection device. HALion Sonic will not run without an eLicenser containing an activated license.
The USB-eLicenser is a USB device on which your Stein­berg software licenses are stored. All hardware-protected Steinberg products use
the same type of device, and you can store more than one license on one device. Also, li­censes can (within certain limits) be transferred between USB-eLicensers – which is
helpful, for example, if you
want to sell a piece of software. The product package of HALion Sonic contains an activa-
tion code, which is found on the Essential Product License Information card within the product package. To make un­limited use of your version of HALion Sonic, you must man­ually download a license to an USB-eLicenser connected
computer, and activate your permanent license us-
to your ing the activation code.
The eLicenser Control Center (which can be found on the
Start menu on Windows systems or in the Applications folder on a Mac after installation of HALion Sonic) is the
place where you can check the licenses installed on your USB-eLicenser, and activate new licenses.
To check the installed licenses, click the “Enter Activation Code” button i
n the eLicenser Control Center and follow
the instructions.
If you are using other copy-protected Steinberg prod­ucts, you may want
to transfer all licenses for your applica­tions to one USB-eLicenser, thus using up only one USB port of your computer.
Please refer to the eLicenser Control Center Help for information on how to transfer licenses between USB-eLicensers.
The USB-eLicenser is a separate product, and is not included in the product package of HALion Sonic.
The USB-eLicenser
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System requirements

!
To use HALion Sonic, your computer must meet the fol­lowing requirements:
Windows
• Windows Vista and Windows 7 (64-bit version natively sup­ports 64-bit versions of Vista and Windows 7)
• Pentium/Athlon 2.0 GHz dual core mobile or dual core 2.0 GHz processor
•2 GB RAM
• Approx. 12 GB of free hard disk space
0 pixels
• Display resolution 1280 x 80
• Windows DirectX compatible audio hardware (ASIO compati­ble audio hardware recommended for low-latency performance)
• DVD-ROM drive with dual-layer support
• USB component port for USB-eLicenser/Steinberg Key (li­cense management)
• USB-eLicenser/Steinberg Key is required (not included)
• Internet connection for license activation
• For using as plug-in, a VST2 or quired
Macintosh
• Mac OS X 10.5 and 10.6
• Intel Core Duo 2.0 GHz processor
•2 GB RAM
• Approx. 12 GB of free hard disk space
• Display resolution 1280 x 80
• CoreAudio compatible audio hardware
• DVD-ROM drive with dual-layer support
• USB component port for USB-eLicenser/Steinberg Key (li­cense management)
• USB-eLicenser/Steinberg Key is required (not included)
• Internet connection for license activation
• For using as plug-in, a VST2, VST3 or AU compatible host is
q
uired
re
recommended
VST3 compatible host is re-
0 pixels
recommended

Installing HALion Sonic

Since HALion Sonic provides a large amount of content, the porduct package contains two DVDs. Please have all DVDs ready,
because you will be asked to remove one
DVD and insert the next one during the installation.
The installer of HALion Sonic allows you to save the content files on a different hard drive than the pro­gram files.
Proceed as follows:
1. Insert the first DVD into your DVD drive.
An interactive start screen appears. If the interactive start screen is not opened automatically or if you have a Macintosh computer, you can man­ually open the interactive start screen by double-clicking the file
HALion_Sonic_Start_Center.exe” under Windows or “HALion Sonic
Start Center.app
on a Macintosh computer.
2. Follow the instructions on screen to start the installa­tion of HALion Sonic and browse through the additional
ons and information presented.
opti If you do not want to install HALion Sonic via the interac-
tive start screen, follow the instructions below:
Windows
1. Double-click the file called “Setup.exe”.
2. Follow the instructions on screen.
Macintosh
1. Double-click the file called “HALion Sonic.mpkg”.
2. Follow the instructions on screen.

Register your software!

We encourage you to register your software! By doing so
you are entitled to technical support and kept aware of
updates and other news regarding HALion Sonic. Proceed as follows:
Click the Steinberg logo in the top right corner of the
trol panel and select “Register HALion Sonic now!”
con from the pop-up menu.
This option is an internet link that opens the registration page of the Steinberg web site. To register, simply follow the instructions on screen.
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Getting ready to play

The following sections describe how to use HALion Sonic as a plug-in in different host applications, or as a stand­alone instrument.

Setting up HALion Sonic as a VST instrument in Cubase

Ö The following information refers to the use of HALion Sonic in Cubase. We assume that you have correctly set up Cubase as well as your MIDI and audio hardware, and that Cubase receives MIDI data from your external MIDI keyboard. If you want to use HALion Sonic in another VST host application, please refer to the documentation of the corresponding application.
Cubase provides two ways of working with VST instru­ments: the VST instruments window, or instrument tracks.
To access HALion Sonic via the VST instruments window,
roceed as follows:
p
1. Open the Devices menu in Cubase and select the VST
instruments option to open the VST instruments window.
2. Click on one of the empty slots to open the instrument
pop-up menu and select HALion Sonic.
3. You will be asked whether you want to create an asso-
ciated MIDI track connected to the VST instrument. Click Create.
HALion Sonic is loaded and activated, and its control panel opens. A MIDI track called HALion Sonic is added to the Track list. The output of this track is routed to HALion Sonic.
To access HALion Sonic via an instrument track, proceed
lows:
as fol
1. Open the Project menu, and select “Instrument” from
the Add Track submenu.
2. The Add Instrument Track dialog is opened. Select
HALion Sonic from the instrument pop-up menu.
3. Click OK to create the instrument track. Click the Edit
Instrument button in the Cubase Inspector to open the control panel of HALion Sonic.
HALion Sonic has now been set up as a VST instrument in Cubase. For more details about the handling of VST in­struments, see the Cubase Operation Manual.

Working with individual outs

HALion Sonic loads in a stereo output configuration by
default. However, you can use up to 15 additional
ual outs in Cubase. This allows you to route all 16 pro­gram slots to a dedicated Cubase Mixer channel.
To make these outputs available:
1. Open the
2. Click the
3. Activate the outputs you want to use.
Cubase automatically creates a MIDI track for each addi­tional output and adds a channel to its mixer. You can now route HALion Sonic programs, layers or drum instruments (Slices) to these outputs for further signal processing within Cubase.
Instrument window.
output button for HALion Sonic instrument.
individ-

Using HALion Sonic in an AU compatible application

You can use HALion Sonic in an AU host application (e. g. Logic). The AU version of HALion Sonic is installed in your AU plug-ins folder and lets HALion Sonic work in an AU environment without any performance loss or incompati­bilities.
For Logic Pro 8, proceed as follows:
1. Open the ment channel.
2. [Command]-click the I/O field, and select either Multi­Channel or Stereo from the pop-up menu that opens.
3. In the submenu that appears, select All instruments. Then select HALion Sonic. HALion Sonic is now loaded as an AU instrument.
Track Mixer and select the desired instru-
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HALion Sonic standalone

Click here to open the Preferences dialog.
HALion Sonic can be used as a standalone application, independently of any host application. In this case, you can connect HALion Sonic directly to your audio hard­ware.
To retain your HALion Sonic settings, you must save
them as a preset (cl the HALion Sonic logo).
The Preferences dialog
When running HALion Sonic as a standalone application, you can configure the application in the Preferences dia­log. To open the Preferences dialog, proceed as follows:
Click the Open Preferences button (the cogwheel sym-
bol) to the right of the audio output field.
Right-click in the topmost section of the control panel
and select “Preferences” on the context menu. The Preferences dialog has several pages in which you
can make the following settings:
On the MIDI Routing page, use the MIDI Input Port pop-
up menu to specify a MIDI input. Use the Channel Filter option to decide whether HALion Sonic should record MIDI events on all MIDI channels, or only on one specific channel. Use the “Filter 'All Notes Off' Controller” option to avoid unwanted “All Notes Off” messages.
Such messages are sent by some keyboards when the user releases the last key. This causes HALion Sonic to stop playback, even when the sus­tain pedal is still in use.
On the Audio Routing page, use the Audio Output Port
pop-up menus to assign different audio outputs.
HALion Sonic supports 32 channels: two Main channels (left and right) and 15 additional stereo channels (left and right). You can assign differ­ent audio outputs for each channel. Selecting an audio output on the
p-up menu maps the output to the corresponding channel.
po If you press [Shift] and select an audio ou are set to incrementing audio output ports – e.g. 1, 2, 3, 4 or 5, 6, 7, 8. If you press [Alt]/[Option]-[Shift] and select an audio output, the audio out­puts are assigned in pairs to the front and rear channels – e.g. 1, 2, 1, 2 or
,
6.
5, 6, 5
ick the disk symbol to the left below of
tput, the front and r
ear channels
On the Metronome page a number of settings can be made regarding the use of a metronome:
Option Description
Mode Here you can turn the metronome on and
Accent Activate this to accentuate the first beat of each bar. Level Use this fader to adjust the volume level of the metro-
Connections Here you can select a separate stereo output for the met-
Count In mode.
nome.
ronome.
off or set it to
On the General page, activate “Don’t prompt for confir­mation when quitting HALion Sonic” if you want HALion Sonic to close without prompting when quitting the pro­gram.
On the ASIO Driver page, select your audio hardware
from the ASIO Driver menu.
driver
If you plan to use several audio applications simultaneously, you may want to activate the option “Release Driver when Application is in Back­ground”. This will allow another application to play back via your audio
rdware even when HALion Sonic is running.
ha
The input and output latency values for your audio hardware are dis­played. “Latency” is the amount of time spond to any messages that are sent to it. High latency results in a
noticeable delay between when you press a key and when you hear the
sound. Below the latency values, the sample rate that is set for the con­nected audio hardware is displayed.
When you run HALion Sonic, there are several processes fighting for ac­cess to processor time in your computer. The parameter “Audio Priority” all
ows you to determine which processes have priority:
it takes for your system to re-
Once you have selected the driver, open the Advanced page to specify which inputs and outputs should be used and name these. Click the Control Panel button to open the control panel for the audio hardware and adjust the settings as recommended by the audio hardware manu­facturer.
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Missing content

There may be situations in which a content file becomes unavailable. The reason can be a closed encrypted parti­tion or a detached removable hard drive, for example. In these cases, you Sound Library cannot be informed.
To access the content again, proceed as follows:
1. Click Ignore.
HALion Sonic is loaded, containing the content that could be found.
2. Quit HALion Sonic.
3. Reattach the removable hard drive or reopen the en-
crypted partition.
4. Launch HALion Sonic.
If content files or models are missing for another reason (e. g. if you moved them onto another hard drive after in­stallation, or if you have added a hard drive, thereby “shift­ing” the partitions), proceed as follows:
1. In the window with the message regarding the missing
VST Sound Library, click Locate if you want to choose a different file location. A file dialog opens.
2. Browse
3. Select
found in this location become available.
Click Remove if you do not want HALion Sonic to
search for a particular file in the future.
can activate the “Do not ask again” option if you
Ö You want to ignore or remove all missing files at once.
will be prompted that a specific VST
the directory where the content is located.
the file and click Open. All content files that are

About multis, programs and layers

Multis

HALion Sonic is a 16 times multi-timbral plug-in, which means that you can load up to 16 sounds so-called pro­grams, to combine them. This combination is called multi. You can use them, for example, to layer several programs or to quickly create split sounds by setting multiple pro­grams to the same MIDI input channel. The most common usage, howe struments set to individual MIDI channels.

Programs

A HALion Sonic program can be understood as a complex instrument or sound which combines up to four so-called layers. Load a few programs and go to the Edit page to see how those programs are constructed. Often, a pro­gram contains a single layer which already comes with all necessary comp sert effects. This is because a layer already is a complete sound struc bility of combining different layers to build up even more complex sounds or to create combinations of sounds you want to load as a unit. A typical example would be a bass / piano split sound or a piano / string layer sound.
Because of the various layer types which come with HALio example, think of combining a pulsating synthesizer se­quence with a sliced loop completed by a bass on the
wer keys and so on. Finally add some effects on individ-
lo ual layers or on the whole program and you will get a
ue sound experience. You will find that the options are
uniq endless.
ver, is to create sound sets with different in-
onents such as the synthesis part or in-
ture on its own. The program adds the possi-
n Sonic, these combinations can do a lot more. For

Layers

Each of the four layers of a program can use one of the five different layer types that come with HALion Sonic. You can choose between synth, sample, instrument, drums and sliced loop layers. Each layer type is based on an individual sound architecture and provides an adapted editor.
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Synth and sample layers
For synth and sample layers, you will get access to a fully­fledged synthesizer editor with components such as a highly flexible filter section, powerful multi-stage enve­lopes, LFOs, a Step Modulator and a Modulation Matrix.
hese layer types differ in their basic sound source. While
T a synth layer provides an oscillator section with three main oscillators, namely a sub oscillator, a noise generator and a ring modulation stage, the sample layer loads a specific multi sample instead.
Drum layers
The drum layers load a multi-sampled drum set, where you can individually adjust the most important parameter per drum instrument. Each drum instrument can be set to a specific pan position or individual output, be filtered, re­versed, and so on.
Loop layers
Loop layers load a sliced loop, which is a combination of a loop specific MIDI phrase and the individual slices mapped out onto the keyboard. You can then either play the original loop, transposed version of it or trigger single slices manually. Each slice can be modified with the same parameters as the drum instruments.
Instrument layers
Instrument layers contain several multi samples of an in­strument that can either be sound parts or completely dif­ferent articulations. These sublayers are called Expression.
Every Expression can be modified individually by its most important parameters or simply be turned off, to speed up loading time for sound, where not all of the Expressions are needed.
HALion Sonic
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HALion Sonic interface

Performance controllers
Plug-in func­tions section
Standalone functions section
Multi Program Rack
Toolbars
Trigger Pads
Sphere
Edit Display
Quick Controls
The HALion Sonic interface follows a fixed size, single window concept and is subdivided into several main sec­tions. To save pixel space on the computer monitor it can
e collapsed to a smaller version which only shows one
b slot with the most important sections and hides the Multi Program Rack and Edit Display sections.
Collapsed View
HALion Sonic

Plug-in functions section

At the top of the HALion Sonic window you find the plug­in functions section. It contains important controls such as the main volume, tuning, indicators for disk activity and CPU load, as well as the number of voices currently played. Furthermore, it provides a duplicate of the cur­rently focused slot and the program loaded in this slot.
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Multi Program Rack

In the Multi Program Rack (located to the left of the Edit Display) you can load up to 16 programs into HALion So­nic. Slots can be muted or soloed. Programs can be se­lected to edit their parameters.
You can load programs into slots by drag&drop from the
ad page. You can also click the down arrow button to
Lo open the MediaBay.

Edit Display

Edit page
The Edit page allows you to edit all the parameters that ex­ist inside a program. This comprises the parameter of up to four layers as well as all parameters for the integrated FlexPhrasers and insert effects.
MIDI page
The MIDI page shows the MIDI parameters of all 16 pro­grams and allows you to adjust parameters such as MIDI
Channel, Low Key, High Key, Low Vel, High Vel and Po-
lyphony.
Mix page
The Mix page shows the main audio parameters of all 16 programs and allows you to adjust parameters such as level, pan, output, effect send levels for the four AUX ef­fects that can be commonly used. In addition, it also dis­plays a level meter for each slot.
Effects page
The Effects page gives you direct access to the four AUX busses used to realize global send effects as well as the main bus. Each bus can load up to four inserts in serial or­der to create further sophisticated multi effects.
Multi page
The Multi page allows you to manage and control the so­called Multi Chains. Multi Chains consists of a list of up to 128 multis. This gives you quick access to all multi pre­sets, for example, during a live performance situation.
The Edit Display is a multipurpose display that shows var­ious editor views depending on the selected page and slot. There are seven pages that can be chosen using the page switches above the editor views. These pages are the Load, Edit, MIDI, Mix, Effects, Multi and the Options page.
Load page
The Load page gives you access to the huge library that comes with HALion Sonic. It provides an interface to the integrated MediaBay which is used to categorize and rate multis, programs and layers. It allows you to quickly find the sounds you are looking for and of course it conve­niently manages all the sounds that you create as well.
HALion Sonic
Options page
The Options page provides you with all the parameters that can be set for the HALion Sonic plug-in.
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Toolbars

Quick controls
Above the Edit Display section you find two small toolbars with various useful global functions.
Global insert, AUX and FlexPhraser buttons
Use these buttons to switch off all insert effects, all AUX effects and all FlexPhrasers for the whole plug-in at once. For instance, you can use this feature to quickly compare sounds with and without effects or to use a preset without the FlexPhrasers that have been stored with the preset.
Undo/Redo
HALion Sonic features an undo/redo command stack that allows you to undo or redo the last 10 operations. With the aid of this function you can test new settings without having to worry about losing any of your previous settings.
You can either click the Undo/Redo buttons to undo or redo a single st
ep or:
1. Click on the small triangles to see Undo/Redo history.
2. Click on an entry in the history list to go back (or for-
ward) to that particular step.
Ö You cannot undo loading a multi (instance) preset.
MIDI Reset
The MIDI Reset button allows you to reset all playing MIDI notes and sounds with one single click.
Editor / Player
This button toggles between the two views available for HALion Sonic: the full-size editor view (e), and the smaller player view (p).
The HALion Sonic quick control section provides you with eight quick controls that can be used to directly adjust the most important parameters of a program. In addition, you can also switch to the four sets of layer quick controls.

Performance controllers

Wheels
The wheels on the left side represent the pitch and modu­lation wheels on a hardware controller keyboard and can be used in the same way.
Keyboard
The virtual 88-note keyboard of HALion Sonic can be used to trigger MIDI notes just like a real keyboard. By clicking the keys on different vertical positions you can control the note on velocity. Furthermore, the keyboard displays keys that are not used to trigger notes but act as key switches. The up/down switches on the left and right side of the keyboard shift the keyboard range by octaves. This allows you to display, for instance, key switches that are located on lower keys.
Sphere
Trigger Pad section
The pads section shows eight pads used for triggering complex chords, remote controlling key switches, etc.
The sphere control is a 2-dimensional-controller that acts as two quick controls, one for vertical and one for horizon­tal movements. This can be used, for example, to control the morphing
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HALion Sonic
filter.
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Standalone functions section

Using HALion Sonic as a standalone application adds the standalone functions section above the plug-in. Here you can set Audio and MIDI interface routings, adjust the main volume and get access to the integrated MIDI scratch pad that allows you to easily record your musical inspirations without having to start a MIDI sequencer application. It can also be used to play multi track arrangements that trigger the 16 different sounds inside HALion Sonic.

Plug-in functions section

Introduction

The plug-in functions section gives you access to general functions of the plug-in. It is divided into three sections: program slot, master section and performance displays. With Master Volume and Master Tune you can control the overall loudness and tuning of the plug-in. A large display shows you the name of the currently selected program along with its main parameters. With the performance dis­plays you can monitor the Polyphony and Mono Voices, or
mory, CPU and Disk usage of the plug-in.
the Me

Program slot

Loading programs into the slot
To load a program directly into the program slot:
1. Switch to the Load page and double-click the desired program.
2. Drag the program and drop it to the name field of the program slot.
Alternatively you can click the load program button on the right end of the program loader to open a MediaBay dia­log. You can then load the program from there. This method is especially useful when you are working with the smaller Player view that does not have direct access to the Load page.
Loading layers into the slot
You can also load a layer preset directly into the program slot. In this case, HALion Sonic creates a new program and drops the layer into the first of its four layer slots. To load a layer into the slot, use the Load page or the Media Bay Browser Window in the same way as for programs.
Ö Be sure to have the view filter for layers active. Other-
se you will see program presets only.
wi
Aborting the loading of layers
Programs containing lots of sample data may take some time to load. In this case, a progress bar is shown directly in the slot. In addition, the Load button changes to an “Abort” button (x) that allows you to stop the loading pro­cess and to reset the slot to the previous state.
The program slot shows the main program parameters for the program currently selected in the Multi Program Rack. You can adjust settings such as level, pan, output bus, MIDI channel and polyphony. Furthermore, you can use the program slot to load programs and to mute/solo them.
Slot selector
The slot number not only serves as a label but also allows you to select the slot you would like to have displayed.
To select the slot:
1. Open the context menu on the number.
2. Select the desired slot.
To make the slot selection easier, programs already lo
aded will be displayed with their name.
HALion Sonic
Removing programs from a slot
To remove a program from the slot:
1. Open the context menu on the program name.
2. Select “Remove Program”.
Saving a program
To save a modified program:
1. Open the context menu on the program name.
2. Select “Save Program”.
The program will be saved in your user folder.
MIDI activity indicator
The MIDI icon indicates incoming MIDI data by blinking.
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Solo
Enable the Solo button of a slot in order to hear only the respective program.
Mute
Enable the Mute button to turn off a program. The program remains loaded and can therefore be turned on again smoothly.
Loading programs into the program slot
To load a program into the slot you have two options:
Switch to
the Load page and double-click the desired
program.
Drag the program and drop it to the desired slot.
Level
Use the level fader to adjust the output level of the slot. The maximum value is +12dB (the default value is ±0dB).
Pan
Use the pan fader to adjust the position of the slot in the stereo panorama.
Output
Use the output selector to define the output destination of the slot signal. By default all signals are sent to the Main output.

Master section

Master Volume
Use the Main Volume knob to adjust the overall volume of HALion Sonic. The maximum value is +12dB (the default value is ±0dB).
Turn th
e control clockwise by clicking on it and drag-
ging upwards to raise the volume.
Turn the control counter-clockwise by clicking on it and dragging downwards to lower the volume.
Master Tune
You can set the Master Tune within a range from 415.3Hz to 466.2Hz, which equals -100 cents to +100 cents. The default value is 440Hz.

Performance displays

In the upper right of the plug-in panel, you find meters and text displays that indicate the system load of the plug-in.
Polyphony
This parameter allows you set the number of keys you can play simultaneously. Keep in mind that one key can trigger several layers. Check the Performance Meter to see how many voices are triggered by your playing.
Program Icon
The program icon on the left side shows to which Cate­gory of sounds the preset belongs. It cannot be assigned freely but depends on the Category and Sub Category tagged in the MediaBay. If no Category is set, a default icon will be shown.
HALion Sonic
CPU
This meter shows the processor load during playback of voices. The more voices you play, the higher the proces­sor load will be. If the red overload indicator lights up, re­duce the Max Voices setting on the Options page.
Disk
This meter shows the hard disk transfer load from stream­ing samples or loading presets. If the red overload indica­tor lights up, the hard disk is not supplying data fast
ugh to the computer. In such a case, adjust the Disk
eno vs. RAM slider on the Options page towards RAM. You can also decrease the Max Voices setting on the Options page.
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Polyphony (Mono Voices)
MIDI Reset
This display indicates the number of samples currently played back to help you trace performance problems. For example, if you have to reduce the Max Voices setting on the Options page, you can verify your settings by monitor­ing the Voices display.
Memory
MEM is an abbreviation for Memory. This display indicates the overall amount of RAM currently used by the plug-in and the loaded programs. The amount you see results from the streaming buffer and the preloaded samples. The MEM display helps you to trace performance problems. For example, if you need to free memory for other applica­tions, you can do so by adjusting the Disk vs. RAM slider
n the Options page towards Disk. You can verify your
o settings by monitoring the MEM display.

Reset MIDI

Sometimes notes can get stuck, due to reasons such as the plug-in losing MIDI connection, or the plug-in receiv­ing wrong MIDI controller data. In such a case, you can
emergency reset” the plug-in:
Click the Reset MIDI button (the lightning icon) located under the Steinberg logo to send an “All Sound Off” and “Reset All Controllers” message to the plug-in.
This is the same as sending the MIDI controllers 120 (All Sound Off) and 121 (Reset All). The plug-in stops play­back immediately and resets the controllers to their default values.

Steinberg logo and about box

If you click on the Steinberg logo in the upper right corner of the plug-in, a pop-up menu opens. You can open the manual in pdf format by selecting Help. Selecting one of the other options opens your default internet browser, di­recting you to the Steinberg web site. To check for soft­ware updates and to find information for trouble shooting, select the
corresponding link from the menu.
To open the manual in pdf format, a pdf reader applica­tion must be installed on your computer.
Your computer needs an active and working internet connection to access the Steinberg web site.
If you click on the plug-in logo in the upper left of the con­trol panel, the about box opens. It contains information re­garding the version and build number of the plug-in. With the plug-in version and software is up-to-date. Please visit www.steinberg.net regularly to check for updates. To close the about box, click on it or press [Esc] on your computer keyboard.
build number you can verify if your

Multi Program Rack

Introduction

The Multi Program Rack provides 16 slots, so you can load up to 16 programs simultaneously. To show which program is triggered, the slot number indicates incoming MIDI data by blinking. Also, each slot provides a Solo and a Mute button. The Multi Program Rack is linked to the various pages of the Edit Display: When the Edit page is open, you can click individual slots in the Multi Program Rack and see the settings for each loaded program. Addi­tional slot parameters such as level, pan, MIDI channel, etc. can be
Managing multis
Above the Multi Program Rack you find the multi preset controls which can be used to load, save and remove multi presets for the entire plug-in.
When using HALion Sonic as a plug-in in Cubase or Nuend Management pop-up menu of the host application.
When using HALion Sonic as a plug-in in a different host application, you can use either this host’s preset function­ality, or the multi preset features provided by HALion So­nic.
found on the MIDI and Mix pages.
o, you will find these presets listed in the Preset
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Loading multis
To load a multi preset you have two options:
Switch to the Load page in the Edit Display and double­click the desired multi preset or drag the multi preset and drop it onto the multi loader.
Click the Load button to open a MediaBay browser win­dow and load the multi program with a doube-click.
1. Switch to the Load page in the Edit Display and dou­ble-click the desired program.
2. Drag the program and drop it to the name field of the program slot.
Or you can click the Load program button on the right to open a MediaBay browser window and load the program from there. This method is especially useful when in the Player view, where the Load page is not available.
MediaBay
Saving multis
To save multi presets with HALion Sonic’s integrated multi preset management:
1. Click the disk icon button in the multi preset slot to open the save dialog.
2. Enter the name of the multi.
3. Assign any tags you require.
4. Click OK.
Ö If you choose an existing file name, you will be asked whether you want to “Overwrite” the file. If not, press “Cancel” to modify the name first or press “Make Unique Name” to add a number suffix (-01,-02, …) to the preset name.
Removing a multi
To remove all loaded programs, and to reset HALion So­nic to its default state, click the trash button.
Loading programs into slots
To load a program into a specific slot you have two op­tions. You can either:
Ö When
you reopen the MediaBay browser on a slot that already has a program loaded into it, the Category and Sub Category filters will automatically be set to those of the current program. Through this, it becomes very easy to exchange sounds with similar ones at a later stage, with­out having to readjust the search filter settings again. Of
rse, you can then modify your search or reset it com-
cou pletely to see all presets.
Ö Clicking an
empty slot automatically switches the edi-
tor to the Load page.
Loading layers into slots
You can also load a layer preset directly into a program slot. In this case, HALion Sonic creates a new program and drops the layer into the first of its four layer slots. To load a layer into a specific slot, use the Load page or the MediaBay browser window in the same way as for pro­grams.
e sure to have the view filter for layers active. Other-
Ö B wise you will see program presets only.
Aborting the loading of programs
Programs containing lots of sample data may take some time to load. In this case, a progress bar is shown directly in the multi and/or program slot. In addition, the Load but­ton changes to an “Abort” button (x) that allows you to stop the loading process and to
reset the slot/multi slot to
its previous state.
Removing programs from slots
To remove a program from a slot:
1. Open the context menu on the program name.
2. Sel
ect “Remove Program”.
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Saving program
To save a modified program:
1. Open the context menu on the program name.
2. Select “Save Program”
.
The program overwrites the original program on your sys­tem. Note that you cannot overwrite protected factory content. In this case, the save dialog appears.
Saving program as…
To save a modified or new program under another name:
1. Open the context menu on the program name.
2. Select “Save Program
As…”.
3. The save dialog appears.
4. Enter the new name and set the database attributes.
5. Click OK to save the program.
Reverting to last saved program
Use this option to reload the program as it was saved the last time. This allows you to step back to where you started in case you realize that your edits have gone into the wrong direction:
1. Ope
2. Select
n the context menu on the program name.
“Revert to last saved Program”.
Ö You do not need to save a program first to use this op­tion. Without a previous save action the program will sim­ply be reloaded in its original version.
Renaming a program
To edit the name of a program directly in the Multi Pro­gram Rack:
1. Double-click the program name.
2. Enter the new name.
3. Press Enter.
When you save the program, the “Save as” dialog sug­gests a file name.
Switching between slots
You can use the arrow up and down keys of your com­puter keyboard to select a slot. This allows you to move from one program’s settings to another quickly.
MIDI activity indicator
The slot number not only serves as a label but also indi­cates incoming MIDI data by blinking.
Solo slots
Enable the Solo button of a slot in order to hear only the respective program. You can also enable multiple slot Solo buttons. Note that several slots can be soloed at the same time.
Muting slots
Enable the Mute button to turn off a program. The program remains loaded and can therefore be turned on again smoothly.

Save dialog options

Adding folders within the save dialog
You can create subfolders inside your user preset folder to organize your presets. Normally, this is not necessary to retrieve presets - for this purpose you would rather use the tagging and search function of the MediaBay – but it allows you, for example, to copy presets to their own folder and move them to a different location.
Navigating through the folder hierarchy
You can move through your folder hierarchy using the three navigation buttons in the title bar. These allow you to:
Go to the previous Browse location.
Go to the next Browse location.
Browse the containing folder.
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Tagging with the save dialog
When you save a preset, the save dialog opens and shows the tagging editor section on the right side. Here you can easily edit your tags before saving the preset. To make it even simpler, you can first click an existing preset file in the file list on the left to copy its name and all its tags, then make changes the new preset requires, modify the preset name and save it.

Mix page

Pan
This parameter allows you to set the position in the stereo panorama.
Meter
The meter displays the slot output level.
FX1-4 Send Levels
Here you can specify the amount of signal sent to the four auxiliary busses which host up to four effects each.
Output
This parameter defines to which of the 16 plug-in outputs the slot is routed. All slots are routed to the Main output by default.

MIDI page

Introduction

The Mix page gives you access to the audio slot parame­ters of HALion Sonic. This comprises the level and pan settings, as well selector. To control the output levels, each slot also fea­tures a level meter.
On/Off
This switch allows you to turn the MIDI input of the slot on and off. In contrast to the Mute function that only mutes the audio output of the slot but keeps on processing the sound in the background, this switch interrupts the MIDI communication with the slot and prevents sounds from being processed.
Level
This parameter allows you to set the output level of the slot.
as the AUX effect sends and the output
HALion Sonic

Introduction

The MIDI page gives you access to the MIDI slot parame­ters of HALion Sonic. This comprises the MIDI channel, Key and Velocity ranges as well as Transpose and Polyph­ony settings.
Channel
Here you can specify on which MIDI channel a slot should “listen”. You can set multiple slots to the same MIDI chan­nel and trigger them simultaneously with the same note events.
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Poly (phony)
This setting is used to specify how many notes can be played at the same time. Since programs can contain up to four layers, the resulting number of voices (stereo sam­ples, synth voices etc.) can be much higher than the value
fied here.
speci
Transpose
Here you can shift the incoming MIDI notes by +/- 64 semitones before they are sent to the loaded program.
Key range (Low Key, High Key)
Each slot can be limited to a certain key range. You can set the range by using the text faders for Low and High Key or by dragging the keyboard range control at its ends. Dragging the keyboard in the middle moves both values at the same time. As an additional option, you can use the MIDI input to set the range. Simply click the desired text field and play the note.
Velocity range (Low Key, High Key)
Each slot can be limited to a velocity range. You can set the range by using the text faders for Low and High Vel, or by dragging the graphical velocity range control at its ends. Dragging the control in the middle moves both values at the same time. To switch between velocity and
range use the Key/Vel switches above the range con-
key trols.

Editing programs

A program contains up to four layers which can all be mapped to different velocity and key ranges. Each of the layers can use a dedicated FlexPhraser and can freely be routed to one of the 16 plug-in outputs. The program also provides four insert effects per layer and allows you to use up to four sends to feed the four auxiliary busses.
To edit a program:
1. Select gram Rack.
2. Click Edit to open the Edit page.
3. With the page buttons at the top of the Edit page,
select program, inserts or layer, depending on which parts of the program you want to edit.
the program you want to edit in the Multi Pro-

Program page

The Program page is divided into two sections. The upper section can be used to load and save layers, and to set up the mix parameters such as level, pan and FX sends. The lower section can display the layer ranges, the program FlexPhraser editor or the quick control assignments.

The upper section

On
The On switch can be used to turn on and off a layer. Lay­ers that are set to off are still loaded but do not use any
essing power.
proc
Mute
Enable the Mute button to turn off a layer. The program remains loaded and continues to be processed and can therefore be
Solo
Enable the Solo button in order to hear only the respective layer. You can also enable multiple Solo buttons.
FlexPhraser
Here you can activate the FlexPhraser of a layer. The Flex­Phraser editor itself can be found on the corresponding layer editor page.
turned on again smoothly.
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Level
Here you can you can adjust the loudness of the layer. The control range is from –oo dB to +12 dB.
Pan
Here you can set the position of the layer in the stereo panorama. The control range is from hard left (-100%) to hard right (+100%).
FX1-4 send levels
These four sliders adjust the send levels for the global AUX FX busses for each layer separately. The control range is from –oo dB to 0 dB.
Output
Here you can select the output for each layer separately. If you do not want the signal to be sent to the output that is specified for the program, you can select the Main or one of the 15 individual plug-in outputs instead.
Aborting the loading of layers
Some layer presets use large sample data and therefore need a certain amount of time to load completely. In this case, a progress bar is shown directly in the layer slot. In addition, the Load buttons change to “Abort” buttons (x) that allow you to stop the loading process and to reset the slot to its previous state.

Saving layers

To save a layer:
1. Right-click the layer name field to open the context menu.
2. Select “Save Layer” to open the Save Preset dialog.
3. Name the preset and set tags.
4. Click
Ö For more details on tagging please refer to the section
“MediaBay” on pa
OK to save the preset and close the dialog.
ge 87.

Loading layers

To load a layer:
1. Click the triangle button on the left side or right-click the layer name field, open the context menu and select “Load Layer” to open a MediaBay dialog.
2. Double-click the desired layer preset to load it.
3. Click OK to close the dialog and to confirm your
preset selection.
4. Click Cancel to abort the loading process and to revert to the original layer.
Ö You can use the MediaBay dialog in the same way as the MediaBay view on the Load page. For detailed infor­mation please refer to the section “MediaBay” on page
87.

Renaming layers

To change the name of layer:
1. Double-click the layer name field.
2. Enter
3. Press Enter or click somewhere outside the name
field.
Ö Unless you save the layer as a layer preset, the layer
name only remains an internal setting that helps you organizing multiple layers. Executing a save operation
suggests the name given in that field.
the desired name.

Clearing layers

To remove a layer:
1. Click the layer name field to open the context menu.
2. Sel
ect “Clear Layer”.

Copying and pasting layers

Complete layers can be copied from one layer slot to an­other. This can be done inside a program, from one pro­gram to another or even from one plug instance to another.
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To copy a layer:
1. Right-click the layer name field to open the context menu.
2. Select “Copy Layer”.
3. Right-click the layer name field where you want to in-
sert the copy.
4. Select “Paste Layer” in the context menu.

Layer ranges subpage

Velocity range (Low Key, High Key)
Each slot can be limited to a velocity range. You can set the range by using the text faders for Low and High Vel or by dragging the graphical velocity range control at its ends. Dragging the control in the middle moves both val­ues at the same time. To switch between velocity and key range use
the Key/Vel switches above the range controls.

Editing layers

Poly (phony)
This setting is used to specify how many notes can be played at the same time.
Ö Unlike page, the Polyphony setting is part of the layer settings and therefore restored when you load a layer.
When a layer is defined as monophonic sound, the setting will not have any influence.
Octave
You can shift the octave of a layer by +/- 4octaves.
Coarse (Tune)
You can shift a layer by +/- 12 semitones.
Fine (Tune)
You can detune a layer by +/- 100 cents.
Key range (Low Key, High Key)
Each slot can be limited to a certain key range. You can set the range by using the text faders for Low and High Key or by dragging the keyboard range control at its ends. Dragging the keyboard in the middle moves both values at the same time. As an additional option you can use the MIDI input to set the range. Click the desired text field and play the note.
all the rest of the parameters of the Program
A program contains up to four layers. Each layer can be edited separately.
Layer editor
To edit a layer:
1. I
n the Multi Program Rack, select the program that
contains the layer you want to edit.
2. Click Edit to open the Edit page.
3. With the page buttons at the top of the Edit page, se-
lect the layer you want to edit, i.e. Layer 1, Layer 2, Layer 3 or Layer 4.
Depending on the layer type, the respective editor (synth, sample, instrument, drum or loop editor) opens.
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Accessing the parameters of layers
The layer editor is divided into an upper and a lower part. The upper and lower parts display the different parame­ters of the layer.
To access the parameters of a layer:
1. Select the layer you want to edit.
2. In the upper or lower part, click the page button of the
section, such as Pitch, Filter, Amp, etc. that you wish to access.

Voice page

The Voice page of the synth and sample layers gives you access to voice settings of the layer which allows you to control the various Polyphony parameters, Trigger and Voice modes. You can furthermore configure the Unison feature and set the Glide. In addition, there is a Key On Delay to delay the notes you play as well.

Retrigger

This option allows the retriggering of a stolen note while Mono is active. When Mono and Retrigger are activated, a note that was stolen by another one will be retriggered if you still hold the stolen note while you release the new one. For example, with Mono and Retrigger activated, you can play trills by holding one note and pressing/releasing another note repeatedly very fast.

Polyphony

Use this parameter to set an upper limit for the number of notes you can play in “Poly” mode. You can set Polyphony between 2 and 128 notes.
f, for example, the program has a smaller value for po-
Ö I lyphony than the contained layers, the maximum number of
you can play will be limited by the setting of the pro-
notes gram.

Key Poly

Key Poly is short for Key Polyphony. With this parameter you can set an upper limit for the number of notes you can play per key. The last played notes have priority over the previously played notes of the same key. “Poly” mode needs to be active to make this parameter effective. The control range is from 1 to 32.
Voice page
To access the Voice page:
1. Go to the Edit page and select the synth or sample lay­er you want to adjust.
2. In the upper section of the editor, click the Voice page button.

Mono

Here you can switch between monophonic and poly­phonic playback:
Activate “Mono” to switch to monophonic playback. Usually, this allows a more natural sounding performance for solo instruments.
Deactiva ber of notes specified by the Polyphony setting.
te “Mono” to play polyphonically with the num-
HALion Sonic
Ö Key setting. The lower of the two settings will be given priority.
Polyphony works within the limits of the Polyphony

Low Amp

When notes are stolen due to a Key Poly limitation, the oldest note is removed first by default. By activating Low Amp the note with the lowest amplitude will be removed instead.

Trigger mode

To avoid discontinuities during playback of envelopes and samples, you can select one of three different characteris­tics for triggering notes:
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Normal
“Normal” triggers a new note when stealing the previous note, which includes the envelopes being triggered from the start. A sample of a sample zone will also be triggered from the start. To minimize discontinuities set the Voice Fade Out parameter of the zone accordingly.
Resume
“Resume” does not trigger a completely new note: If the new note stays within the same zone, the envelopes re­trigger but resume at the level of the stolen note and the pitch of the zone will be set to the new note. If the new note plays in a different zone, the new note will play from the start including any envelopes and samples.
Legato
“Legato” does not trigger a completely new note: If the new note plays within the same zone (sample), the enve­lopes keep running and the pitch of the zone will be set to the new
note. If the new note plays in a different zone, the new note will play from the start including any envelopes and samples.

Voice mode

The Voice mode specifies the conventions for stealing notes in playback and if new notes are being triggered when the Polyphony setting is exceeded. The stealing and triggering of notes depends on the selected Voice mode and your keyboard play. You can select one of the follow­ing Voice modes:
Last Note Priority
This mode guarantees the playback of the last played notes by stealing the first played notes (First In, First Out). New notes have priority over older notes.
If you exceed the maximum number of notes, the first played notes will be stolen in their chronological order to make space for the last played notes.
First Note Priority
This mode guarantees the playback of the first played notes. Older notes have priority over new notes.
If you exceed the maximum number of notes while the first played notes are still being held, no notes will be sto­len. New notes will not be triggered until a voice is free.
Low Note Priority
This mode guarantees the playback of low notes. Low notes have priority over high notes.
If you exceed the maximum number of notes by playing a higher note than the held ones, no note will be stolen and no new note will be triggered.
If you exceed the maximum number of notes by playing a lower note than the held ones, the highest note will be sto­len and the new note will be triggered.
High Note Priority
This mode guarantees the playback of high notes. High notes have priority over low notes.
If you exceed the maximum number of notes by playing a lower note than the held ones, no note will be stolen and no new note will be triggered.
you exceed the maximum number of notes by playing a
If higher note than the held ones, the lowest note will be sto­len and the new note will be triggered.
Stealing Lowest Amplitude
This mode guarantees the playback of the last played notes by stealing the notes with the lowest amplitudes. Notes with high amplitude have priority over notes with low amplitude.
you exceed the maximum number of notes, the note
If with the lowest amplitude will be stolen to make space for the last played note.
Stealing Released Notes
This mode steals notes that play in release first. Notes that are being held have priority over notes that play in release. If no note plays in release, the oldest note will be stolen in­stead.
If you exceed the maximum number of notes, the oldest note that plays in release will be stolen to make space for the last played note.
If no n
ote is playing in release and you exceed the maxi­mum number of notes, the first played notes will be stolen in their chronological order to make space for the last played notes.
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Key On Delay

With this feature you can delay the playback of the layer by an adjustable time or a note value.
Delay Time
When you play a note, the playback of the layer will be de­layed by the time or note value you set with this parameter. With Sync deactivated, the delay is specified in millisec­onds. The control range is from Sync activated, the delay is specified in fractions of beats. The control range is from 1/256 to 8/4.
0 ms to 5000 ms. With
Delay
With this parameter you can adjust a small random delay for each Unison voice. The control range is from 0% to 100%. With a value of 0% all unison voices will be trig­gered at the same time. Values from 1% to 100% add a
l random delay to each unison voice and the voices
smal will not be triggered at the same time anymore. The higher the value the more random the delay will be. This is espe­cially useful to avoid comb filter effects with two or more
tly detuned samples, which would occur if you play
sligh them back at exactly the same time.
Sync
To synchronize the delay time to the host tempo, activate this option.

Unison

Unison allows you to trigger multiple voices simultane­ously with each note you play.
Active
Use this option to turn the Unison feature on or off.
Voices
By default, Voices has a value of 2. Setting higher values increases the number of voices being triggered simultane­ously. For a richer sound, adjust the Detune, Pan and De­lay parameters accordingly. The control range is from 2 to 8 voices.
Detune
Use this to detune the pitch of each Unison voice by the amount specified in cents. The control range is from 0 to 100 cents. Detuning pitch of the voices results in a fatter sound.
Pan
Use this to spread the Unison voices across the stereo panorama. The control range is from 0% to 100%. The higher the value, the broader the stereo image will be.

Glide

You can use Glide to bend the pitch between notes that follow each other. This comes best into effect with Mono mode enabled. However, Glide also works polyphonically.
Glide Active
Use this option to turn the Glide feature on or off.
Glide Time
This specifies the time needed to bend the pitch from one note to the other. You can set a time between 1 ms and 5000 ms.
f you use Cutoff, Amplitude and Pan Key Follow, the
Ö I cutoff, amplitude and pan will change with the Glide effect as well.
Fingered
Activate Fingered to glide the pitch only between legato played notes.
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Pitch page

The Pitch page of synth and sample layers gives you ac­cess to the tuning of the layer.
To access the Pitch page:
1. Go to the Ed er you want to adjust.
2. In the upper section of the editor, click the Pitch page button.

Tune section

The Tune section gives you access to the tuning of the layer. With the Octave, Coarse and Fine parameters, you can adjust the tuning in steps of octaves, semitones and cents. In addition, you can adjust the amount of pitch modulation from the Pitch Envelope, the keyboard or ran­domly with each keystroke. Furthermore, you can set the
itch bend range for the up and down direction of the
p pitch bend wheel separately.
Octave
Here you can adjust the pitch in octave steps. The control range is from -5 to +5 octaves.
Coarse
Here you can adjust the pitch in semitone steps. The con­trol range is from -12 to +12 semitones.
Fine
This parameter tunes the pitch in hundredths of a semi­tone (cents). The control range cents.
it page and select the synth or sample lay-
is from -100 to +100
Env Amnt
Env Amnt is short for Envelope Amount. This parameter determines how much the pitch is affected by the Pitch Envelope. The control range is from -48.00 to +48.00 semitones.
Bypass Envelope
To play the layer without the modulation from the Pitch En­velope, click the envelope bypass button at the upper right
title bar of the section.
in the
Random
This parameter allows you to offset the pitch with each played note randomly. The amount of pitch randomization can be adjusted within a control range from 0% to 100%. Higher values cause stronger variations. At a setting of 100% the random offsets can vary from -6 to +6 semi­tones.
Key Follow
Here you can adjust the pitch modulation from MIDI note number. The control range is from -200% to +200%. Set this parameter to positive values in order to raise the pitch the higher you play. Use negative values to lower the pitch the higher you play. The pitch follows exactly the played note at a setting of +100%.
Center Key
This specifies the MIDI note around which the Pitch Key Follow pivots. The range extends from C-2 to G8.
Pitch Bend Up
Here you can set the range of the pitch modulation when moving the pitch bend wheel up. The control range is from
-48 to +24 semitones.
Pitch Bend Down
Here you can set the range of the pitch modulation when moving the pitch bend wheel down. The control range is from -48 to +24 semitones.
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Oscillator page

The Oscillator page of the synth layer offers six sound sources: Three main oscillators, the suboscillator, the ring modulation and the noise generator. To create interesting electronic spectra, you can mix any of these sound sources. The resulting signal is sent to the Filter and Am­plifier sections for further sound shaping.
To access the Oscillator page:
1. Go to the Edit page and select the synth layer yo to adjust.
2. In the upper section of the editor, click the Oscillator page button.

Oscillator 1/2/3

The three main oscillators, OSC 1, OSC 2 and OSC 3, offer different wave shapes and algorithms. Select the wave shape and algorithm with the oscillator type (see below).
OSC 1/2/3 Active
Use this to activate the oscillators 1, 2 and 3 respectively.
Ö Please make sure to switch off the oscillators when the function is not needed. When kept on, they use CPU cycles even if they are not heard, such as in a situation where the level set to 0%.
OSC 1/2/3 Type
This selects the basic sound character of the oscillator. The oscillator type first lists the wave shape (Sine, Trian­gle, Saw or Square), followed by the type of algorithm
WM, Sync, CM or XOR). Depending on the selected al-
(P gorithm, there is a waveform parameter that controls how the oscillator sounds.
u want
The waveform parameters of OSC1, OSC2 and OSC3 can be assigned as modulation destinations in the Modu­lation Matrix.
The following algorithms are available:
Algorithm Description
PWM PWM is short for pulse width modulation. P
Sync Sync is short for synchronization. This algorithm provides
CM CM is short for cross modulation.
XOR XOR is short for “exclusive or”. This algorithm compares
supported by the square wave shape. The waveform pa­rameter sets the ratio between the high and low of the
uare wave. A setting of 50% produces a pure square
sq wave. With settings below or above 50% the oscillator produces rectangular waves.
f
erent hard-sync oscillators where each is a combina-
dif tion of a master and slave oscillator. The wave shape of
ave oscillator (Sine, Triangle, Saw or Square) is re-
the sl set with each full wave cycle of the master oscillator. This means that a single sync-sound without utilizing other oscillators as slave or master. The waveform parameter adjusts the pitch of the slave oscillator producing the typical sync-sound.
a combination of two oscillators where a master oscillator is modulating the pitch of a slave oscillator (Sine, Trian­gle, Saw or Square) at audio ter adjusts the pitch ratio between slave and master
resulting in a sound close to frequency modula-
oscillator tion.
re waveforms with an XOR operation. Depend-
two squa ing on the outcome of the XOR op shape of a third oscillator (Sine, Triangle, Saw or Square) is reset. The waveform parameter adjusts the pitch ratio of the square oscillators resulting in a sound close to ring modulation of the third oscillator.
oscillator can already produce a rich
T
r
ate. The waveform parame-
WM is only
his algorithm provides
eration, the wave
Ö Except for PWM, all algorithms support the Sine, Tri­angle, Saw and Square wave shapes. PWM supports Square wave only.
To select an oscillator type:
1. In the section of OSC1, OSC2 or OSC3, click the icon that indicates the wave shape.
2. From the menu, select the oscillator type to set the wave shape and algorithm you want to use.
OSC 1/2/3 Waveform
The waveform parameter allows you to modify the sound of the oscillator algorithm. Its effect depends on the se­lected oscillator type (see above for details).
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OSC 1/2/3 Octave (Oct)
Here you can adjust the pitch in octave steps. The control range is from -4 to +4 octaves.

Ring Modulation

Ring Modulation (RM) produces the sums and the differ­ences between the frequencies of two signals.
OSC 1/2/3 Coarse (Crs)
Here you can adjust the pitch in semitone steps. The con­trol range is from -12 to +12 semitones.
OSC 1/2/3 Fine
This parameter tunes the pitch in hundredths of a semi­tone (cents). The control range cents.
OSC 1/2/3 Level
This adjusts the output level of the oscillator. The control range is from 0 to 100%.
Ö The can be modulated separately in the Modulation Matrix.
waveform, pitch and level of oscillator 1, 2, and 3
is from -100 to +100

Sub Oscillator

The pitch of the Sub Oscillator is always one octave lower than the overall pitch of the synth layer. If you modulate the Pitch of the synth layer, the pitch of the Sub Oscillator fol­lows.
Sub Active
Use this to activate the Sub Oscillator.
Ö Please make sure to switch off the Sub Oscillator when the function is not needed. When kept on, they use CPU cycles even if they are not heard, such as in a situa­tion where the level set to 0%.
Sub Oscillator Type
Here you can select the wave shape of the Sub Oscillator. You can choose between Sine, Triangle, Saw, Square, Pulse Wide and Pulse Narrow.
Sub Level
This adjusts the output level of the Sub Oscillator. The control range is from 0 to 100%.
RM Active
Use this to activate the Ring Modulation.
Ö Please make sure to switch off the Ring Modulation when the function is not needed. When kept on, it uses CPU cycles even if the Ring Modulation is not heard, such as in a situation where the level set to 0%.
RM Source 1/2
This allows you to select the sources that will be ring mod­ulated. You can select OSC1 or Sub as Source 1 and OSC2 or OSC3 as Source 2. Make sure the respective oscillators are activated when you select them. Otherwise, you will not hear any sound.
RM Level
This adjusts the output level of the Ring Modulation. The control range is from 0 to 100%.

Noise

Noise is used for non-pitched sounds. In addition to stan­dard white and pink noise, there are also band pass fil­tered (BPF) versions of white and pink noises.
Noise Active
Use this to activate the noise generator.
Ö Please make sure to switch off the noise generator when the function is not needed. When kept on, it uses CPU cycles even if the noise is not heard, such as in a sit­uation where the level set to 0%.
Noise Type
Here you can select the sound color of the noise. You can either select White, Pink, White BPF or Pink BPF.
Noise Level
This adjusts the output level of the noise generator. The control range is from 0 to 100%.
Ö The Sub Level, RM Level and Noise Level can be modulated separately in the Modulation Matrix.
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Filter page

The Filter page of synth and sample layers offers settings to adjust the tone color of the sound. Filters shape the harmonic content of a sound by removing or accenting frequencies in the spectrum. HALion Sonic’s filter section is extremely versatile and powerful. With filter type you can select the basic sound character of the filter, either with or without Distortion. This feature is also useful to scale the CPU consumption since filters without Distortion use less CPU cycles. With filter mode you can configure the filter section as a single filter, two filters in parallel or serial con­nection, or as a morphing filter that allow between up to four different filter shapes.
In general, filters are identified by their pass-band and amount of attenuation. The Cutoff frequency separates the pass-band from the stop-band. Frequencies in the pass-band stay unprocessed, while frequencies in the stop-band will be attenuated or removed. The amount of attenuation is specified in decibels per octave (dB/oct). For example, a 12dB/oct low-pass filter attenuates the high frequencies at 12dB for each octave above the Cut­off frequency. Other typical filter types are high-pass,
and-pass and band-reject. Another type of filter is called
b all-pass. As its name suggests, it does not attenuate fre­quencies. Instead, it shifts the phase of the signal. When
with the original signal, certain frequencies will be
mixed attenuated again. For example, the phase shifter would use this.
To access the Filter page:
1. Go to the Edit page and select the synth or sample lay­er you want to adjust.
2. In the upper section of the editor, click the Filter page button.
s you to blend

Filter type

By selecting the filter type you specify the basic sound character of the filter. HALion Sonic offers up to 23 filter shapes (for details on filter shapes, see below).
Filter type Description
Off The filter section is switched off. Use this when no filter is
Classic This filter type offers 23 filter shapes with Resonance. Tube Drive This filter type offers a lot of character by adding warm,
ed for your sound and/or when you want to save
need CPU cycles.
e
-like distortions. It comes with 23 filter shapes, ad-
tub justable Resonance and Distortion.

Filter mode

This parameter allows you determine the overall filter structure. The filter types Classic and Tube Drive provide the following options:
Filter mode Description
Single This mode uses one filter with one selectable filter shape.
Dual Serial This mode uses two separate filters connected in series.
Dual Parallel This mode uses two separate filters connected in parallel.
Morph 2 This mode morphs between filter shape A and B. You
Morph 4 This mode morphs sequentially from filter shape A to D.
Morph XY This mode morphs freely between the filter shapes A, B,
You c
an select any of the 23 filter shapes.
Yo
u can select any of the 23 filter shapes for each filter independently. The parameters Cutoff and Resonance control both filters simultaneously. However, you can off­set the cutoff and resonance of the second filter with the
a
rameters CF Offset and Res Offset.
p
o
u can select any of the 23 filter shapes for each filter
Y independently. The parameters Cutoff and Resonance control both filters simultaneously. However, you can off­set the cutoff and resonance of the second filter with the
rameters CF Offset and Res Offset.
a
p
a
n select any of the 23 filter shapes for filter shape A
c and B independently. Adjust the morphing with the Morph Y parameter.
can select any of the 23 filter shapes for filter shape
u
Yo A, B, C and D independently. Adjust the morphing with the Morph Y parameter.
In other words, the morphing can be any mix
C and D. between the four filter shapes. You can select any of the 23 filter shapes for filter shape A, B, C and D indepen­dently. Adjust the morphing with the Morph X and Morph
p
arameters.
Y
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Filter shape

Each filter type offers 23 different filter shapes. By select­ing the filter shape you determine which frequencies will be affected. The letters and numbers indicate the filter shape: For example, LP12 is short for low-pass 12dB/oct. Depending on the chosen filter mode, you can either se­lect one, two or four shapes.
Filter shapes
The filter types Classic and Tube Drive offer the following filter shapes:
Filter shape Description
LP24 Low-pass filter with 24 dB/oct. Frequencies above the
LP18 Low-pass filter with 18 dB/oct. Frequencies above the
LP12 Low-pass filter with 12 dB/oct. Frequencies above the
LP6 Low-pass filter with 6 dB/oct. Frequencies above the
BP12 Band-pass filter with 12 dB/oct. Frequencies below and
BP24 Band-pass filter with 24 dB/oct. Frequencies below and
HP6+LP18 High-pass filter with 6 dB/oct. plus
HP6+LP12 High-pass filter with 6 dB/oct. plus
HP12+LP6 High-pass filter with 12 dB/oct. plu
HP18+LP6 High-pass filter with 18 dB/oct. plu
HP24 High-pass filter with 24 dB/oct. Frequencies below the
HP18 High-pass filter with 18 dB/oct. Frequencies below the
HP12 High-pass filter with 12 dB/oct. Frequencies below the
HP6 High-pass filter with 6 dB/oct. Frequencies below the
BR12 Band-reject filter with 12 dB/oct. Frequencies around the
Cutoff will
Cutoff wi
Cutoff wi
Cutoff wi
above
above
18 dB/oct. (asymmetric band-pass filter). Frequencies below and above the Cutoff will be attenuated. The fre­quencies above will fall off stronger.
12 dB/oct. (asymmetric band-pass filter). Frequencies below and above the Cutoff will be attenuated. The fre­quencies above will fall off stronger.
6 dB/oct. (asymmetric band-pass filter). Frequencies be­low and above the Cutoff will be attenuated. The fre­quencies below will fall off stronger.
6 dB/oct. (asymmetric band-pass filter). Frequencies be­low and above the Cutoff will be attenuated. The fre­quencies below will fall off stronger.
Cutoff wi
Cutoff will
Cutoff will
Cutoff will
Cutoff will
be attenuated.
ll
be attenuated.
ll
be attenuated.
ll
be attenuated.
the Cutoff will be attenuated.
the Cutoff will be attenuated.
ll
be attenuated.
be attenuated.
be attenuated.
be attenuated.
be attenuated.
low-pass filter with
low-pass filter with
low-pass filter with
s
low-pass filter with
s
Filter shape Description
BR24 Band-reject filter with 24 dB/oct. Frequencies around the
BR12+LP6 Band-reject filter with 12 dB/oct. plus low-pass filter with
BR12+LP12 Band-reject filter with 12 dB/oct. plus low-pass filter with
BP12+BR12 Band-pass filter with 12 dB/oct. plus band-reject filter
HP6+BR12 High-pass filter with 6 dB/oct. plus band-reject filter with
HP12+BR12 High-pass filter with 12 dB/oct. plus band-reject filter
AP All-pass filter with 18 dB/oct. Frequencies around the
AP+LP6 All-pass filter with 18 dB/oct. pl
HP6+AP High-pass filter with 6 dB/oct plus all-pass filter with 18
Cutoff wi
ll be attenuated.
6 dB/oc
t. Frequencies around and above the Cutoff will
be attenuated.
dB/oct. Frequencies around and above the Cutoff will
12 be attenuated.
Frequencies below, above and around
B/oct.
with 12 d the Cutoff will be attenuated.
B/oct. Frequencies below and around the Cutoff will
12 d be attenuated.
th
12 dB/oct. Frequencies below and around the Cut-
wi off will be attenuated.
ll be attenuated.
toff wi
Cu
us dB/oct. Frequencies around and above the Cutoff will be attenuated.
/oct. Frequencies around the Cutoff will be attenu-
dB ated.
low-pass filter with 6

Cutoff

Here you can adjust the Cutoff frequency of the filter. The control range is from 20 Hz to 22.000 Hz. The effect de­pends on the filter type you have selected.

Resonance

This parameter emphasizes the frequencies around the cutoff. The control range is from 0% to 100%. For an electronic sound, increase the Resonance. At higher set­tings of Resonance the filter will self-oscillate, which deliv­ers a ringing tone.
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X/Y control
The X/Y control allows you to adjust two parameters si­multaneously. This is especially useful with the morphing filters where the X/Y control adjusts the blend between the filter shapes. For the other filter modes, the X/Y control adjusts Cutoff and Resonance. Depending on the se­lected filter type, the X/Y control adjusts different parame­ters:
Selected filter Description
Single, Dual Serial & Dual Parall
el
Morph 2 and 4 The X/Y control adjusts the morphing between the filter
Morph XY The X/Y control adjusts the morphing between the filter
The X/Y control adjusts the Cutoff frequency on the hori­zontal and the Resonance on the vertical axis.
shap
es on the vertical (Morph Y) axis. The horizontal axis
adjusts the Cutoff frequency.
es AD and BC on the horizontal (Morph X) and AB
ap
sh and DC on the vertical axis (Morph Y).

Res Offset

Res is short for resonance. For the dual filters, this param­eter allows you to offset the resonance of the second filter (filter shape B). The control range is from -100% to 100%.

Key Follow

Here you can adjust the Cutoff modulation from note num­ber. The range is from -200% to +200%. Set this param­eter to positive values to raise the Cutoff with notes above the Center Key. U
se negative values to lower the Cutoff with notes above the Center Key. At +100% the Cutoff follows exactly the played pitch.

Center Key

This parameter sets the note around where the Key Follow pivots. It ranges from C-2 to G8.

Env Amnt

Env Amnt is short for Envelope Amount. Use this parame­ter to adjust the Cutoff modulation from the Filter Enve­lope. The control range is from -100% to +100%. Setting negative values inverts the direction of the modulation from the Filter Envelope.

Velocity

This parameter adjusts the Cutoff modulation from veloc­ity. It ranges from -100% to +100%. Set this parameter to
sitive values to increase the Cutoff with higher veloci-
po ties. Use negative values to decrease the Cutoff with higher velocities.

Distortion

This parameter adds a warm, tube-like filter distortion to the signal. The control range is from 0% to 100%. At higher settings, it allows a very intense distortion effect.
Ö This parameter is only available for the Tube Drive filter type.

CF Offset

CF is short for cutoff frequency. For the dual filters, this parameter allows you to offset the cutoff frequency of the second filter (filter shape B). The control range is from ­100% to 100%.

Amplifier page

The Amplifier page of synth and sample layers gives you access to the level and pan settings of the layer. With level you adjust the loudness of the layer. With pan you specify the position of the layer in the stereo panorama. Both level and pan can be modulated from MIDI note number. In ad­dition, the pan position can be modulated with each key­stroke randomly or left-right/right-left in alternation.
To access the Amplifier page:
1. Go to the Edit page and select the synth or sample lay er you want to adjust.
2. In the upper section of the editor, click the Amplifier page button.
-
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Level
Here you can you can adjust the loudness of the layer. The control range is from –oo dB to +12 dB.
Key Follow
Here you can scale the loudness across the MIDI key­board. The control range is from -200% to +200%. Set this parameter to positive values to raise the loudness the higher you play. Use negative values to lower the volume the higher notes you play.
Center Key
This specifies the MIDI note around where the Key Follow pivots. The range extends from C-2 to G8.
Pan
Here you can set the position of a sound in the stereo panorama. The control range is from hard left (-100%) to hard right (+100%).
Mode
With this option you can specify how the loudness changes across the stereo panorama. You can select be­tween the four modes 0 dB, -3 dB, -6 dB and Off:
0dB option works like a balance control: Setting
The the pan control towards the left fades out the right channel and vice versa. At the center position, the loudness is not cut.
The -3dB option uses the cosine/sine pan law: The loudness is cut by -3dB at the center position, but the en­ergy is preserved when moving the source signal across the stereo p
anorama. The -3dB option sounds more natu­ral. The transition from hard left to hard right sounds much smoother
than with the 0dB or the -6dB setting.
The -6dB option uses the linear pan law: The loudness is cut by -6dB at the center position, and the energy is not preserved when moving the source signal across the ste­reo panorama. The -6dB option sounds more synthetic.
he transition from hard left to hard right sounds more
T abrupt than with the -3dB setting.
When set to “Off” no loudness correction is applied when a signal is panned across the stereo panorama.
Random
This parameter allows you to offset the pan position with each played note randomly. The strength of the random­ization can be adjusted within a range from 0% to 100%.
gher values cause stronger variations. At a setting of
Hi 100% the random offsets can vary from fully left to fully right.
Alternate
This parameter allows you to alternate the pan position each time you play a note. For example, a value of +100% means the first note plays hard right, the second note hard left, and so on. You can specify the pan position for the first time when you hit a note with the algebraic sign: For negative values the initial pan position will be left and for positive values it will be right. With the value in percent you determine the deviation across the stereo panorama. The control range is from -100% to +100%.
Reset
The initial pan position is set once after HALion Sonic is loaded. Then, HALion Sonic counts each note you played to determine the next pan position. To reset this counter, click the Reset button next to the Alternate control.
Key Follow
Here you can adjust the pan modulation from MIDI note number. The control range is from -200% to +200%. Set this parameter to positive values to offset the pan position towards the right for notes above and towards the left for notes below the Center Key. Use negative values to offset the pan position towards the left for notes above and to­wards the right for notes below the Center Key. At the maximum
setting of +200% the pan position moves from hard left to hard right within two octaves: Fully left is reached one octave below and fully right is reached one octave above the center key.
Center Key
This specifies the MIDI note around where the Pitch Key Follow pivots. The range extends from C-2 to G8.
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Envelope pages

The envelope pages of the synth and sample layers give you access to the four envelopes of the layer, i.e., Pitch (P), Filter (F), Amp (A) and User (U) envelope. Each of these is a multi-segment envelope with up to 128 nodes. The nodes specify the overall shape of the envelope with their Time, Level and Curve parameters. The times and levels of the envelope can be modulated from velocity. The Key Follow parameters modulates the times via MIDI note number. Curve allows you to adjust the curvature between two nodes from linear to logarithmic or exponential behav­ior. The Sync option allows you to synchronize the enve­lope times to the tempo of your host application and you can setup select a second envelope that is displayed in the back­ground of the edited envelope, serving you as an optical or snap referenc
The envelopes Amp, Filter and Pitch are pre-assigned to Amplitude, Filter Cutoff Frequency and Pitch of the layer. You can adjust the pre-assigned modulations in the ac­cording section of the layer. The purpose of the User En­velope is freely definable. You can select the User Envel you can also use the envelopes Amp, Filter and Pitch as sources in the Modulation Matrix as well.
To access the envelopes:
1. Go to the Ed er you want to adjust.
2. In the lower section of the editor, click the page button of the respective envelope.
A: Click “A” to display the parameters of the amplifier envelope. The amplifier envelope shapes the volume over time.
a loop between two definable nodes. You can
e.
ope as a source in the Modulation Matrix. However,
it page and select the synth or sample lay-
F: Click “F” to display the parameters of the filter enve­lope. The filter envelope controls the Cutoff Frequency of the Filter
P: Click “P” to display the parameters of the pitch enve­lope. The pitch envelope modulates the pitch over time. The pitch envelope is bipolar, which means it allows for negative and positive values to bend the pitch up and down.
U: Click “U” to display the parameters of this free as­signable user envelope. It is bipolar, which means it allows for negative and positive values, for instance, to modulate the pan from left to right.
to shape the harmonic content over time.

Presets

Presets for different envelopes can be loaded and saved in the upper right of the lower section of the layer editor.
To load a preset, click on the preset loader and select the desired preset from the menu that pops up.
To delete a preset from your system, click the trash bin button. Then, you will be asked to confirm the deletion.
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To save a new preset, click the floppy disk button. A file dialog opens where you can name and save your preset file.

Navigating in the graphical envelope editor

The vertical axis of the graphical envelope editor displays level. The horizontal axis displays time. For fine editing the times of the envelope, use the scroll bar below the graph­ical editor to zoom in on the horizontal axis:
To save the tor, hold [Shift] and click one of the numbered buttons to the right
To load a previously saved envelope zoom snapshot, click on the according numbered button. The button changes its color to green indicating the snapshot is ac­tive. Zooming or scrolling with the graphical envelope edi­tor deactivates the Envelope Zoom Snapshot. The button
icates this by turning grey.
ind
current state of the graphical envelope edi-
of the scroll bar.
Zooming
To zoom in, click the “+” button to the right of the scroll bar.
To zoom out, click the “-“ button to the right of the scroll bar.
Drag the time line up or down to zoom in or out at the position that you clicked.
To zoom to a certain region, hold [Alt] and drag the mouse over the region.
Scrolling
Drag the scroll bar to the left or right to scroll the enve­lope editor to the desired position.
Click on an empty space next to the scroll bar to jump to the according position in the envelope editor.
Click on the triangles left and right of the scroll bar to scroll the envelope stepwise.

Envelope zoom snapshots

Envelope zoom snapshots save the current state of the graphical envelope editor. For example, by saving two en­velope zoom snapshots, one for the beginning and one for the end of tween editing the attack and release of the envelope.
Saving and loading envelope zoom snapshots
To the right of the scroll bar you find three numbered but­tons which allow you to save and load envelope zoom snapshots for the current envelope editor (Amp, Filter, Pitch, or User). When saving an envelope zoom snapshot, it remembers the zoom factor and scroll position of the graphical envelope editor. The zoom factor and scroll po­sition will be restored when loading the envelope zoom snapshot.
the envelope, you can conveniently switch be-

Editing the envelope

Each multi-segment envelope has up to 128 nodes with the Time, Level and Curve parameters. The nodes and their parameters specify the overall shape of the envelope. You can edit one or multiple nodes by using the graphical envelope editor or by typing in values from keyboard. Be­fore you can edit nodes, you must select them:
Selecting nodes
Select a node by clicking the node in the graphical edi­tor. Selected nodes turn light blue in color. The focused node is indicated by an orange frame color. The focused node displays its parameters in the text fields to the left of the graphical envelope editor.
multiple nodes selected, use the Node pop-up
With menu above the text fields to set the focus on a different node without losing the current selection.
Hold [Shift] and click on a node to add it to the selec­tion. Selected nodes will be edited together.
In addition, you can select multiple nodes by drawing a rectangle with the mouse around the desired nodes.
With a single node selected, use the left or right arrow key to select the next or previous node. In a multi-selec­tion, the focused node will change instead and the previ­ous or next node within the multi-selection will be focused.
ick on an empty space in the background of the enve-
Cl lope to cancel the current selection.
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Adjusting Time
Time specifies the duration between two nodes. The change in level from the selected to the following node will be carried out in the duration set by Time (0 ms – 30.000 s). Depending on the Sync mode, the parameter Time is displayed in milliseconds and seconds, or fractions of beats (when Sync is activated).
Adjusting the Time parameter with the graphical envelope
itor:
ed
In the graphical envelope editor, select the node(s) you want to edit and drag them left or right. Drag the node(s) left to decrease and right to increase the time(s).
r a higher resolution, hold [Shift] while moving the
Fo node(s).
Hold [Ctrl] (Win) / [Command] (Mac) while dragging to limit the movement to the time-axis (horizontal positioning only).
Setting the Time parameter by entering values from key­board:
In the graphical envelope editor, select the node(s) you want to edit. Use the Env Node pop-up menu to change the focus if necessary. Enter a value into the Time text field located to the left of the graphical envelope editor. Then, hit [Return].
Adjusting level
Level specifies the amplitude of the envelope at the posi­tion set by Time. The Amp and Filter envelopes are unipo­lar. Therefore, the values for level range from 0% to +100% (positive
values only). The Pitch and User enve­lopes are bipolar, the values for level range from -100% to +100% (negative and positive values) for these enve­lopes.
can change the polarity of the envelopes in the
Ö You Modulation Matrix, for instance, to map the range of the Amplifier Envelope (unipolar) to Pan (bipolar). However, the envelopes always display their values with their default polarity.
Adjusting the level parameter with the graphical envelope
itor:
ed
In the
graphical envelope editor, select the node(s) you want to edit and drag them up or down. Drag the node(s) down to decrease and up to increase the level(s).
d [Alt] while dragging to limit the movement to the
Hol level-axis (vertical positioning only).
For a higher resolution, hold [Shift] while moving the node(s).
Setting the level parameter by entering values from key­board:
In the graphical envelope editor, select the node(s) you want to edit. Use the Env Node pop-up menu to change the focus if necessary. Enter a value into the level text field located to the left of the graphical envelope editor. Then, hit [Return].
Adjusting Curve
Curve allows you to adjust the curvature between two nodes from linear to logarithmic or exponential behavior. The range is from -10 to +10.
Adjusting the Curve parameter with the graphical enve­lope editor:
In the graphical envelope editor, drag the curvature of the desired envelope segment up or down. Dragging up adjusts the curvature towards logarithmic, dragging down towards exponential behavior.
[Ctrl]-c
lick (Win) or [Command]-click (Mac) a curvature
to reset it to linear behavior. Setting the Curve parameter by entering values from key-
board:
In the graphical envelope editor, select the node(s) you want to edit. Use the Node pop-up menu to change the focus if necessary. Enter a value into the Curve text field located to the left of the graphical envelope editor. Then, hit [Return].
ve values of Curve change the curvature towards
Positi logarithmic and negative values towards exponential be­havior.
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Adding and removing nodes
The envelopes Amp, Filter, Pitch, and User can have up to 128 nodes. All nodes added after the sustain node always affect the release stage of the envelope, i.e. after the key is released.
add a node, double-click at the position where you
To want to add the node.
To remove a node, double-click the node you want to remove.
[Delete] or [Backspace] removes multiple selected nodes.
Ö You cannot remove the first, last or the sustain node.
Adding nodes using the Fill function
The Fill function allows you to add multiple envelope nodes after the currently selected node(s):
1. From the pop-up menu located to the right of the Fill button, select the number of nodes you wish to add.
2. In the graphical envelope editor, select the node from where you want to add nodes. The new nodes will be in­serted after the selected node. If several nodes are se­lected, the new nodes will be inserted after all selected
des.
no
3. If the Fixed function is deactivated, the added nodes are placed with the time interval specified by the Time pa­rameter of the currently selected node. If multiple nodes are selected, the interval is specified by the focused node.
By activating Sync, you can specify the interval with the Sync note value. For example, if 1/4 is selected, new nodes will be added at exact quarter note intervals.
4. If the Fixed function is activated, the added nodes fill the space between the last selected node and the follow­ing one.
5. Click
the “Fill” button and the nodes will be added.
Positioning nodes using the Fixed function
When Fixed is activated, only the selected node(s) will be moved on the time-axis. With Fixed deactivated, nodes that follow the currently edited node(s) will be moved also on the time-axis.
“Fixed” to activate or deactivate the function. Fixed
Click is active when the button is highlighted.
Positioning nodes using the Snap function
You can select a second envelope that is displayed in the background of the edited envelope serving you as an opti­cal or snap reference. Nodes you position with Snap acti­vated will snap to the nodes of the envelope that is shown
background.
in the
From the pop-up menu located to the right of the Snap button, select the envelope to be displayed in the back­ground.
Click “Snap” to activate or deactivate the function. Snap is active when the button is highlighted.
Using Sync
You can synchronize the envelopes to the tempo of your host application. This allows you to set envelope times that relate to musical time intervals (for example 1 bar), re­gardless of tempo changes made later on.
1. Click “
Sync” to activate the envelope’s synchronization mode. Sync is active when the button is highlighted. A grid spaced in fraction of beats appears in the graphical enve­lope editor.
rom the pop-up menu located to the right of the Sync
2. F button, select a note value. This sets the resolution of the grid, i.e. the minimum note value the nodes will snap to when moved.
For example, if you specify a 1/4 note value, the nodes will snap to 1/4 note steps. If the “T” button is activated, the note values correspond to triplet values.
The Time text field of a node displays times in fractions of beats. The fraction will always be reduced to the small­est possible value. For instance, “2/16” displays as “1/8”.
Envelop
e nodes that do not exactly match a note value display the note value which they are closest to.
Nodes that exactly match a note value are indicated by a red dot inside the handle of the node. This can be useful, for example, when you switch the grid between triplets and normal note values: The triplet nodes still indicate that they match a note value, even if the grid shows normal note values.
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You can also enter times by entering note values as frac­tions of beats:
1. Select the node(s) you want to edit.
2. Enter a note value as fractions of beats such as “1/4”.
Type the letter “T” behind the note value to enter triplet note values such as “1/8T”.
3. Hit [Return].
The selected node(s) will be set to the entered note value.
Envelope mode
You can select one of four Envelope modes to specify how the envelope is played back each time you hit a note.
Sustain: The envelope plays from the first node to its Sustain. The Sustain level is held as long as you play the note. When you release the note, the envelope continues with the stages behind the Sustain. This mode is ideal for looped samples.
p: The envelope starts playback from the first node
Loo to the loop nodes. The loop will be repeated as long as the key is held. The envelope plays the stages behind the Sustain when you release the note. This mode is ideal for adding motion to the Sustain (which would be steady in Normal mode).
One Sho
t: The envelope will be played from the first to the last node, even if you release the note. The envelope has no Sustain stage. This mode is ideal for drum sam­ples.
Samp
le Loop: This mode allows you to preserve the natural attack of the sample. The decay of the envelope does not start until the sample has reached the sample loop start. Set the second node to the maximum level. Then, use any of the following nodes to shape the decay during the loop phase of the sample. This way, the enve­lope only affects the level during the loop phase of the sample. The attack
of the envelope is still executed.
Ö The mode Sample Loop is only available for sample layers.
Setting up the loop
The envelope repeats its playback between the nodes you select.
1. Set the Envelope mode to “Loop”.
2. Adjust the loop with the graphical envelope editor:
The loop
is indicated by the green region in the graphi-
cal envelope editor. You can specify the loop start and
by dragging the borders of the region.
end
Drag the left border to the node where the loop should start.
Drag the right border to the node where the loop should end.
Ö The loop region can only be setup in the Decay of the envelope, i.e. after the first and before the sustain node.
Level Velocity
Use this parameter to adjust the velocity affecting the level of the envelope. The level of the envelope depends on the setting of this parameter and how hard you hit a note: Positive values increase and negative values decrease the level of the envelope the harder you hit a note. The control range is from -200% to +200%.
Level Velocity Curve
You can select one of eight curves to specify how the in­coming velocity translates to the level of the envelope. The characteristic of each curve is displayed by a small icon.
The menu offers the following mathematical functions for velocity:
1 = Linear
2 = Squared
3 = Squared Inverse
4 = 2 Po
les Squared
5 = 2 Poles Squared Inverse
6 = Cubic
7 = Quadric
8 = dB
9 = Logarithmic
1
0 = Constant (127)
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Velocity to Time
Use this parameter to adjust the influence of velocity on the times of the envelope. Positive values decrease the times for higher velocity values. Negative values increase the times for higher velocity values. The amount ranges from -100% to +100%. In addition, with Segments you can also select which stages of the envelope will be af­fected by this parameter.
Segments
From the pop-menu, you can select which stages of the envelope will be affected by the Velocity to Time parame­ter.
The velocity affects the attack time only.
A:
A + D: The velocity affects all times until the sustain.
D: T
he velocity affects all times until the sustain but
without the attack.
A + R: The velocity affects the attack and the release times.
All: The velocity affects all times.
Key Follow and KeyF Rel
With Key Follow and KeyF Rel you can scale the envelope times across the keyboard. KeyF Rel is short for Key Fol­low Release. Key Follow scales all times before the Sus­tain node. KeyF Rel scales all times after the Sustain node
which equals the Release of the envelope). You can set a
( Center Key around where the Key Follow and KeyF Rel pivot. The envelope times depend on the position where you play the keyboard and on the according Key Follow setting: Positive values decrease the times for notes above and increase the times for notes below the Center Key; the envelope becomes faster the higher you play. Negative values increase the times for notes above and decrease the times for notes below the Center Key; the envelope becomes slower the higher you play. The control range is from -200% to +200%.

LFO pages

LFO is short for low frequency oscillator. The synth and sample layers offer four LFOs: LFO1 and LFO2 are poly­phonic, LFO3 and LFO4 are monophonic. Polyphonic means the dependent modulations with each triggered note. You can use this to create a richer sound, for example, with an in­dependent pitch modulation per note. Monophonic means the modulation will be sent to all voices simultaneously. Mono­phonic LFOs are often used for modulations such as trem­olo and vibrato. LFO1 to LFO4 can be assigned freely in the M
For each LFO you can select from eight different wave­forms with an additional shape parameter. Frequency ad­justs the speed of the modulation and Phase sets the
tial start of the waveform when the LFO is retriggered. In
ini addition, you can synchronize the LFO Frequency to the tempo of the host application. Finally, you can define how the LFO is retriggered playing your keyboard. The poly­phonic LFOs have an additional envelope with Fade In, Hold tion intensity over time. Furthermore, the start of the mod­ulation can be delayed.
To access the LFOs:
1. Go to the Edit page and select the synth or sample lay­er you want to adjust.
2. In the lower section of the editor, click the respective page button.
To select one of the polyphonic LFOs, click P1 or P2. This refers to LFO1 and LFO2 in the Modulation Matrix. P is short for polyphonic.
LFOs are calculated per voice allowing for in-
LFOs are calculated only once per layer. The same
odulation Matrix.
and Fade Out that allows you to shape the modula-
Center Key
Specifies the note number around where the Key Follow and KeyF Rel pivot. The range extends from C-2 to G8.
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Polyphonic LFO page
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To select one of the monophonic LFOs, click M3 or M4. This refers to LFO3 and LFO4 in the Modulation Matrix. M is short for monophonic.
Frequency
This controls the frequency of the modulation, i.e. the “speed” of the LFO. The control range is from 0 Hz to 30 Hz. When Sync is activated, the frequency is set in frac­tions of beats.
Phase
This sets the initial phase of the waveform when the LFO is retriggered. The control range is from 0° to 360°.
Monophonic LFO page

LFO parameters

LFO waveform and shape
Waveform selects the basic type of waveform. Shape changes the characteristic of the waveform. The control range of shape is from 0% to 100%.
Option Description
Sine This produces smooth modulation, su
Triangle This is similar in character to Sine.
Saw
Pulse This produces stepped modulation, where the modula-
Ramp This is similar to the Saw wavefor
Log Shape continuously changes the logarithmic curvature
S & H 1 This produces random stepped modulation, where each
S & H 2 This is similar to S & H 1. The steps alternate between
tremolo. Shape adds additional harmonics to the wave­form.
ically ramps up and down. Shape continuously changes the tri
angle waveform to a trapezoid.
This produces a changes the waveform from ramp down to triangle to ramp up.
tion switches abruptly between two values. Shape con­tinuously changes the ratio between state of the waveform. Set shape to 50% to produce a square wave.
puts silence before the sawtooth ramps up.
from negati
step
is different. Shape puts ramps between the steps and changes the S&H into a smooth random signal when fully turned right.
ndom high and low values. Shape puts ramps between
a
r the steps and changes the S & H into a smooth random signal when fully turned right.
ramp cycle. Shape continuously
ve to positive.
itable for vibrato or
The waveform period-
the high and low
m. Shape increasingly
Rnd
Rnd is short for Random. When activated, each note starts with a randomized start phase. The Phase control is automatically disabled.
Sync mode
You can sync the LFO to the tempo of the host applica­tion. The behavior of the Frequency parameter changes with the
Option Description
Off Select this to adjust the speed of the modu Tempo + Retrig Select this to adjust the speed of the modulation in
Tempo + Beat Select this to adjust the speed of the modulation in
option you select:
tions of beats, for example, 1/4, 1/8 set dotted and triplet note values. The restart behavior of the LFO depends on the Retrigger setting.
tions of beats, for example, 1/4, 1/8 set dotted and triplet note values. The LFO restarts with the transport of the host and lines up to the beats of the song. The Retrigger setting does not come into effect.
, etc. You can also
, etc. You can also
lation in Hertz.
frac-
frac-
Retrigger mode
This defines whether or not the LFO is restarted when a note is triggered. The waveform restarts at the position you set with the Phase parameter. The polyphonic and monophonic LFOs offer different Retrigger settings.
The polyphonic LFOs can only switch between Retrigger
d Off:
On an
Option Description
Off The LFO runs freely. On The LFO restarts with each note that is
triggered.
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The monophonic LFOs offer the following modes:
Option Description
Off The LFO runs freely. First Note The LFO restarts when a note i
notes are held.
Each Note The LFO restarts each time a note is triggered.
s triggered and no other

LFO Envelopes

The following parameters are only available for the poly­phonic LFOs, i.e. LFO1 and LFO2.
Delay
Delay determines the delay time between the moment you play a note and the moment the LFO comes into effect. The control range is from 0 ms to 5000 ms.
Fade In
Fade In determines the amount of time for the LFO to fade in after the note has been triggered and the delay time has elapsed. The control range is from 0 ms to 5000 ms.
Hold
Hold determines the amount of time the LFO is running before the Fade Out is carried out. The control range is from 0 ms to 5000 ms.
Ö Use the Env modes “One Shot” or “Hold + Fade Out” to activate the Hol Hold time is omitted and acts as Sustain.
Fade Out
Fade Out determines the amount of time for the LFO to fade out after the hold time has elapsed or a note has been released. The control range is from 0 ms to 5000 ms.
Ö Use the Env mode “One Shot + Sustain” or “Sustain”
deactivate the Fade Out. This avoids changes of the
to modulation when the note has been released.
d time. With all other Env modes, the
The second node adjusts the Fade In time. Drag the nod
e to the left to decrease and to the right to increase
the time.
The third node adjusts the Hold time. Drag the node to the left to
decrease and to the right to increase the time.
The fourth node adjusts the Fade Out time. Drag the node to the left to decrease and to the right to increase the time.
Env Invert
When activated, the behavior of the LFO envelope is in­verted: The LFO modulation starts at its maximum level and decreases to zero in the time specified by Fade In. Af­ter the Hold time has elapsed, or when releasing a key, the modulation increases to its max
imum level in the time
specified by Fade Out.
Env mode
Here you can select how the LFO envelope reacts to your playing on the keyboard: The One Shot modes do not re­act to note off events. In addition, you can select whether the Hold and Fade Out segm
Option Description
One Shot Select this mode to play the envelope from start to end in
One Shot +
t
ain
Sus
Hold + Fade OutWhen you play a note, the Delay and Fade In are carried
Sustain + Fade Out
Sustain When you play a note, the Delay and Fade In are carried
me specified by Delay, Fade In, Hold, and Fade Out.
the ti This mode is similar to One Shot: The Delay and Fade In
are always carried out when you play a note. The Hold and Fade Out are omitted. Instead, they act as sustain.
out. The envelope Hold or when releasing the note. Releasing the note dur­ing the Fade In starts the Fade
When you play a note, the Delay and Fade In are carried out. The Hold when releasing the note. Releasing the note during the Fade In starts the Fade Out from the current level.
the Hold
out. Both, ing a note during the Fade In s This avoids a change in modulation when the note has been released.
ents act as sustain or not.
fades out after the time specified by
Out from the current level.
acts as sustain. The Fade Out is carried out
and Fade Out act as sustain. Releas-
u
stains the current level.
Graphical envelope editing
You can adjust the times of the envelope with the graphi­cal editor:
The first node adjusts the delay time. Drag the node to the left to decrease and to the right to increase the delay.
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Step Modulator page

Synth and sample layers feature a polyphonic Step Modu­lator for creating rhythmic control sequences. The Step Modulator can be freely assigned in the Modulation Matrix. The sequence can have up to 32 steps. By selecting a note value, the steps can be synchronized to the tempo of the host application or you can specify a frequency at which the sequence repeats. The Retrigger mode allows you to restart the sequence either with the First Note or Each Note. The sequence continues when this parameter is set to Off. You can define a slope for rising, falling or both edges of the steps. This way, you can use the Step Modulator as an LFO with freely definable shape.
To access the Step Modulator:
1. Go to the Edit page and select the synth or sample lay­er you want to adjust.
2. In the upper section of the editor, click the StepMod page button.

Step Modulator presets

To the upper right of the lower section of the layer editor, you can load and save presets for the Step Modulator.
To load a preset click on the preset loader and select the desired preset from the menu that pops up.
To delete a preset from your system, click the trash bin button. Then you will be asked to confirm the deletion.
To save a new preset, click the floppy disk button. A file dialog opens where you can name and save your preset file.

Editing steps

You can adjust the steps by using the mouse:
To set the level of a step, click at the desired position in the graphical editor.
To set the exact value you wish, drag the step up and down like a fader.
To reset a step to a level of 0%, [Ctrl]-click the step.
To reset all step
editor.
To adjust all steps at once, [Shift]-drag a step.
To draw a ramp with steps, [Alt]-click and draw a line.
To draw symmetric ramps, [Shift]+[Alt]-click and draw a
line. You can adjust the steps by using the computer keyboard:
Use the Step text field, to select a certain step.
To set the level of
value in the level text field.
To increment or decrement the selected step, use the up and down arrow keys respectively.
By default, the increment or decrement is in steps of 1%. Hold [Shift] to increment or decrement the selected step in steps of 1/10th %.
While the graphical editor has the keyboard focus, you can use the left and right arrow keys to select the previous or next step.
s, [Shift]+[Ctrl]-click in the graphical
the selected step, enter the desired

Steps

Here you set the number of steps the sequence plays. The control range is from 2 to 32 steps.
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Sync mode

By setting a note value, you can synchronize the steps to the tempo of the host application. Alternatively, you can specify a frequency at which the sequence repeats. If you can set a note value or a frequency depends on the option you select here:
Option Description
Off Select this to adjust the speed at which the sequence re-
Tempo + Retrig Select this to adjust the length of the steps in
Tempo + Beat Select this to adjust the length of the steps i
peats in Hertz. Whether the sequence restarts or not
en you
play a note depends on the selected Retrigger
wh mode.
beats, i.e. 1/4, 1/8, etc. The speed of the modulation de­pend on the number of steps, the note value and the
you set in your host application. By activating the T
tempo button, the note values become triplet note values. Whether the sequence restarts or not when you play a note depends on the selected Retrigger mode.
beats, i.e. 1/4, 1/8, etc. The speed of the modulation de­pend on the number of steps, the note value and the
you set in your host application. By activating the T
tempo button the note values become triplet note values. The sequence restarts with the transport of the host and lines up to the beats of the song. The Retrigger setting does not come into effect.
fractions of
fractions of
n

Frequency

When Sync mode is set to “Off”, this controls the speed at which the sequence repeats. The control range is from
0.01 Hz to 30 Hz.

Note

When Sync mode is set to one of the tempo settings, this adjusts the length of the steps in fractions of beats. The following note values can be set: 1/256, 1/256T, 1/128, 1/128T, 1/64, 1/64T, 1/32, 1/32T, 1/16, 1/16T, 1/8, 1/8T, 1/4, 1/4T, 1/2, 1/2T and 1.

Triplets

By activating the T button, the note values you set with Note become triplets.

Retrigger mode

Here you can determine whether the sequence restarts or not when you play a note. The Retrigger mode is only available when Sync mode is set to “Off” or “Tempo + Re­trig”.
Option Description
Off The sequence is not restarted. Instead, it resumes play-
First Note The sequence restarts when a note is triggered and no
Each Note The sequence restarts each time a note is triggered.
back at the last position when you released the key.
other notes ar
e already held.

Slope

Depending on the setting you select here, the Step Mod­ulator jumps from step to step or ramps between the steps. You
can define a slope for rising, falling or all edges of the steps. The setting “None” produces hard steps. Use Slope Amount to set the time it takes to ramp from one step to the other.
Option Description
None Hard Steps. Rising Only rising edges are ramped. Falling Only falling edges are ramped. All All edges are ramped.

Slope Amount

When Slope is set to “Rising”, “Falling” or “All”, this de-
termines the time it takes to ramp from
one step to the other. The control range is from 0% to 100%. The higher the setting, the smoother the transitions between steps.

Step

Use this to select a certain step. The control range is from step 1 to 32. The level text field updates accordingly.

Level

This shows the level of the currently selected step. The control range is from -100% to +100%.
To adjust the level in quantized steps of 1/12th, activate Snap.
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Snap

When Snap is activated, the level of each step can only be adjusted in quantized steps of 1/12th. The control range is from -12/12 to 12/12. This feature, for example, can be used to produce modulations in steps of semitones.

Producing modulations in steps of semitones

To produce modulations in steps of semitones:
1. Activate Snap on the Step Modulator.
2. In the Modulation Matrix, assign the Step Modulator to
Pitch.
3. Set Depth to +12.
Now, the levels of the steps represent intervals in semitones.
4. Finally, go back to the Step Modulator and adjust each step to the desired interval.

Mod Matrix page

The Mod Matrix page of synth and sample layers gives you access to additional modulations of the layer. The concept of controlling one parameter by another is called modula­tion. HALion Sonic offers many fixed assigned modula­tions such as the amplitude and filter envelopes, or pitch key follow
To assign additional modulations, use the Modulation Ma­trix. Assigning modulations means to interconnect modu­lation sources such as LFOs and envelopes, with modul The Modulation Matrix offers you up to 32 freely assign­able modulations, each with a source, a modifier and a
estination with adjustable depth. All modulation sources
d and destinations can be assigned multiple times. The po­larity of each source can be switched between unipolar and finable curves and ranges give you further control over the modul
.
ation destinations like Pitch, Cutoff, Amplitude, etc.
bipolar behavior. A selectable modifier and user-de-
ation.
To access the Modulation Matrix:
1. Go to the Edit page and select the synth or sample lay­er you want to adjust.
2. In the lower section of the editor, click the Matrix page button.
The Modulation Matrix is divided into two sections sepa­rated by the vertical scroll bar. The section to the left dis­plays the Modulation Rows. Here, you can assign modulation sources lation depth. In the section to the right, you find settings for the Curve and Range editor to make further adjust­ments for the currently selected modulation source.
to destinations and adjust the modu-

Using the Modulation Rows

The Modulation Rows allow you to interconnect modula­tion sources with modulation destinations and to adjust the modulation depth.
The parameters for setting up a modulation can be ac­cessed via 32 rows. Each row identifies by a number which is displayed to the left of the row. Use the scroll bar in the middle to access rows that are currently not visible.
You can sele drop-down menu at the upper left of each row.
The Modifier drop-down menu to the lower left of each row allows you to select a second modulation source that controls the intensity of the first source or a modifier that alters the modulation signal of the first source.
To switch the polarity of a source between unipolar and bipolar behavior, click the button to the right of the re­spective source. Modifiers do not have a polarity. There­fore, the polarity option is hidden when you select a modifier.
Additional parameters played in the section to the right. Use the controls to ad­just the modifier. To adjust the settings of a different modifier, want to edit.
To select the modulation destination, use the drop­down menu to the right of a row.
ct modulation sources by using the Source
of the selected modifier are dis-
click the button to the left of the modifier you
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Use the horizontal fader below the destination to adjust the modulation depth. Usually, the modulation depth ad­justs in percent (-100% to +100%). I
f you select Pitch as modulation destination, the modulation depth adjusts in semitones (-60 to +60 semitones).
Click the bypass button in front of the depth control to switch the modulation temporarily off.

Unipolar vs. bipolar sources

The polarity of a modulation source specifies the value range it produces.
Unipolar sources produce positive values only. The sources modulate between 0 and +1.
Bipolar sources produce negative and positive values. The sources modulate between -1 and +1.
By default, some sources are unipolar and others are bi­polar. However, you can change the polarity of a modula­tion source any time you want.
change the polarity of a source, click the button to
To the right of the respective source.

Using the Curve and Range editor

You can set up a curve and range per modulation source.
The Curve and Range editor displays the settings of the currently selected source marked by an orange frame in the according Modulation Row. To adjust the settings of a different source, click the button to the left of the source you want to edit.
The Cu tic of a modulation. The displayed curve is superimposed on the modulation source.
This way, you can change the modulation, for example, from linear to ex­ponential or logarithmic behavior.
By setting the minimum and maximum values, the mod­ulation stays within the specified range only. In addition, you can specify an Offset and a Range for the modulation.
For example, with an Offset and Range of +50% only the second half of the displayed curve will be superimposed on the modulation.
The Curve editor offers different presets which you can select from the drop-down menu above the curve. To setup your own curve, select the Custom preset from the drop-down menu.
rve editor allows you to change the characteris-
You can ed
it the curve graphically with the mouse when the Custom preset is selected: Double-click in the editor to insert a new node. Double-click on a node to delete it. Drag the nodes to the desired positions to adjust the ba­sic shape of the curve. Drag the lines between the nodes up or down to
change the curvature.

Setting up a modulation

To set up a modulation:
1. Select the synth or sample layer you want to adjust.
2. Go to the Modulation Matrix.
3. I
n one of the Modulation Rows, select a modulation source and destination, such as LFO1 as source and Pitch as destination.
se the horizontal fader below the destination to ad-
4. U just the modulation depth.
5. Play a few notes to hear the modulation.
6. You can select a modifier or change the polarity of the
source.
For example, from the modifier drop-down menu, select Pitch Bend as the second source and set its polarity to unipolar.
7. Play a few notes to hear the modulation and use the Pitch Bend wheel from the example.
8. Finally, use the Curve and Range editor to limit the modulation range or to adjust the characteristic of the modulation.
45
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Modulation Sources

The modulation sources are available from the Source and Modifier drop-down menus. HALion Sonic offers you the following modulation sources:
Option Description
LFO1 The first LFO of the layer which produces cyclic modula-
LFO2 The second LFO of the layer which produces cyclic mod-
Amp Env The Amp Envelope of the
Filter Env The Filter Envelope of the la
Pitch Env The Pitch Envelope of
User Env The User Envelope of the layer. The shape of the enve-
Step Mod The Step Modulator of the lay
Glide The Glide signal of the source. Glide is unipolar. Key Exp This produces an exponential modulation signal derived
Key Lin This produces a linear modulation signal derived from the
Note On Vel Note on velocity (how fast you hit a key) can be used as a
Note On Vel Squared
Note Off Vel Note off velocity (how fast you released a key) can be
Pitch Bend The position of the pitch bend wheel can be used as a
Mod Wheel The position of the modulation wheel can be used as a
tion signals. LFO1 is bipolar.
ulation signals. LFO2 is bipolar.
l lope equals the modulation signal. The Amp Env is unipo­lar.
lope equals the modulation signal. The Filter Env is unipo­lar.
lope equals the modulation signal. The Pitch Env is bipo­lar.
lope equals the modulation signal. The User Env is bipo­lar.
rhythmically stepped modulation signals. The Step Mod­ulator is bipolar.
r
om the MIDI note number. Exponential means this
f source works with destinations such as Pitch or Cutoff. Key Exp is bipolar.
DI note number. Linear means a certain value will be
I
M added per octave, for example, 1000 Hz/Oct. Key Lin is unipolar.
ation signal. Note On Vel is unipolar.
ul
mod The squared version of the Note O
you need to press the key harder to produce higher mod­ulation values.
as a modulation signal. Note Off Vel is unipolar.
ed
us While most of the MIDI keyboards cannot send note off velocity messages, your sequencer software will in most cases be able to produce such messages.
nal. Pitch Bend is bipolar.
on sig
modulati
ul
ation signal. Mod Wheel is unipolar.
mod
ayer. The shape of the enve-
yer. The shape of the enve-
the
layer. The shape of the enve-
This produces cyclic,
er.
n
Vel. Squared means
Option Description
Aftertouch Aftertouch (how hard you press a key down after you hit
MIDI Ctrl Any of the 120 available MIDI controllers can be used as
Quick Ctrl One of the quick controls of the Program or l
Mod Module Select this to assign monophonic modulation sources
Noise Produces a random modulation signal. Noise is bipolar. Output The audio output of the layer can be used as a modula-
Bus 1-16 Modulations that have been sent to one of the sixteen
t
) can be used as a modulation signal. Aftertouch is uni-
i polar. Some MIDI keyboards cannot send aftertouch
ssages. However, your sequencer software will in
me most cases be able to produce such messages.
ation signal. You can select the desired MIDI
a modul controller from the respective submenu.
a the Program contains can be used as a modulation sig­nal. You can select the quick control from the respective
ubm
enu. Depending on the complexity of your Program,
s such as how much layers it has, the submenu lists more or less quick controls you can select.
IDI Modules of the Program or layers. You can se-
M
from lect the monophonic modulation source from the respec­tive submenu. Depending on the complexity of your
r
ogram, the submenu lists more or less MIDI Modules
P you can select. If the Program contains no MIDI Modules at all, the submenu will be empty.
tion signal. Output is bipolar.
u
sses can be used as sources again. This way, you can
b combine several modulations to produce more complex signals. Select the according modulation bus to assign it as source.
yers that
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Modulation Destinations

Depending on the selected type of layer, the available modulation destinations varies. HALion Sonic offers you the following modulation destinations:
Option Description
Pitch Modulates the pitch of the layer. For example, assign one
Cutoff Modulates the filter cutoff of the layer. For example, as-
Resonance Modulates the filter resonance of the layer. Resonance
Pan Modulates the position of the layer in the panorama. For
Level This modulation adds to the level
Gain 1 Gain 1 modulates the volume of the laye
Gain 2 Basically the same as Gain 1. Gain 1 and 2 are multiplied
LFO1 Freq Modulates the speed of LFO1. For ex
LFO1 Shape Modulates the waveform of LFO1. For example, assign
LFO2 Freq Same as LFO1 Freq, but for LFO2. LFO2 Shape Same as LFO1 Shape, but for LFO2. Step Mod Freq Modulates the speed of the Step Modulator. For exam-
Step Mod Slope Modulates the shape of the edges of the Step M
Amp Env Attack Modulates the time of the Amplitude Envelope Attack
Amp Env Decay Modulates the time of the Amp
the LFOs to create a vibrato effect. When Pitch is se-
of lected, the modulation depth adjusts in semitones (-60 to +60).
sign the Step Modulator to create rhythmic patterns in the spectral timbre.
anges the character of the filter. For example, assign
ch velocity to resonance to accent the filter the harder you hit a note.
le, assign the User Envelope to move the layer
examp freely around.
ideal for effects such as tremolo.
ulation multiplies with the volume of the layer. It is ideal
r cross-fades between layers.
fo
wi
th each other. This way, you can build more complex modulations. For example, use Gain 1 for cross-fading between layers and Gain 2 for fading them in or out.
touch to control the speed of a vibrato effect while you
ay.
pl
Ke
y Exp to vary the waveform with the playing position on
the keyboard.
ple, assign an LFO to increase or decrease the speed cy­clically.
(the Slope parameter has to be active). For example, as­sign the modulation wheel to edges.
segment of the envelope). The attack time can-
(the first not be modulated continuously. The time updates only
en the segment starts.
wh
segments after the Attack and before the Sustain). The decay time cannot be modulated continuously. The time updates only when the segment starts.
setting of the layer. It is
r. The gain mod-
ample, assign After-
odulator
blend from hard to smooth
litude Envelope Decay (all
Option Description
Amp Env SustainModulates the level of the Amplitude Envelope Sustain.
Amp Env Release
Filter Env Attack Modulates the time of the Filter
Filter Env Decay Modulates the time of the Filte
Filter Env Sustain
Filter Env Release
Pitch Env Attack Modulates the time of the Pitch
Pitch Env Decay Modulates the time of the Pitch Envelope Decay (all seg-
Pitch Env Sus­tain
Pitch Env Release
User Env Attack Modulates the time of the User Envelope Attack (the first
User Env Decay Modulates the time of the User Envelope Decay (all seg-
User Env SustainModulates the level of the User En
The sustain level cannot be modulated continuously. The level updates only when the segment starts.
Modulates the time of the Amplitude Envelope Release
all segments after the Sustain). The release time cannot
( be modulated continuously. The time updates only when the segment starts.
segment of the envelope). The attack time cannot be modulated continuously. The time updates only when the segment starts.
ments after the Attack and before the Sustain). The de­cay time cannot be modulated continuously. The time
dates only when the segment starts.
up Modulates the level of the Filter Envelope Sustain. The
ustain level cannot be modulated continuously. The level
s updates only when the segment starts.
Modulates the time of the Filter Envelope Release (all
egments after the Sustain). The release time cannot be
s modulated continuously. The time updates only when the segment starts.
segment of the envelope). The attack time cannot be modulated continuously. The time updates only when the segment starts.
ments after the Attack and before the Sustain). The de­cay time cannot be modulated continuously. The time
dates only when the segment starts.
up Modulates the level of the Pitc
sustain level cannot be modulated continuously. The level updates only when the segment starts.
Modulates the time of the Pitch Envelope Release (all
egments after the Sustain). The release time cannot be
s modulated continuously. The time updates only when the segment starts.
egment of the envelope). The attack time cannot be
s modulated continuously. The time updates only when the segment starts.
ments after the Attack and before the Sustain). The de­cay time cannot be modulated continuously. The time
dates only when the segment starts.
up
sustain level cannot be modulated continuously. The level updates only when the segment starts.
Envelope Attack (the first
r Envelope Decay (all seg-
Envelope Attack (the first
h Envelope Sustain. The
velope Sustain. The
47
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Option Description
User Env Release
Bus 1-16 You can send any modulation to one of the sixteen bus-
Modulates the time of the User Envelope Release (all segments after the Sustain). The release time cannot be modulated continuously. The time updates only when the segment starts.
ses, for example, to produce more complex modulation
nals. Select the bus you want to send the signals to as
g
si a destination. To use the modulation that was sent to a bus, assign the according bus as a modulation source.
The following destinations are only available for synth lay­ers:
Option Description
Osc1 Pitch Modulates the pitch of oscillator 1. For example, assign
Osc1 Waveform Modulates the shape and character of oscil
Osc1 Level Modulates the volume of oscillator 1.
Osc2 Pitch Same as Osc1 Pitch, but for oscillator 2. Osc2 Waveform Same as Osc1 Waveform, but for oscillator 2. Osc2 Level Same as Osc1 Level, but for oscillator 2. Osc3 Pitch Same as Osc1 Pitch, but for oscillator 3. Osc3 Waveform Same as Osc1 Waveform, but for oscillator 3. Osc3 Level Same as Osc1 Level, but for oscillator 3. Sub Osc Level Modulates the volume of the sub oscillator. For example,
Ring Mod Level Modulates the volume of the ring modulation effect. For
Noise Gen Level Modulates the volume of the noise generator. For exam-
one of the LFO
example, assign one of the envelopes to change the character of the oscillator over time.
the modulation wheel to fade the oscillator in and out while you play.
g
assi while you play.
exampl modulation while you play.
ple, assign the modulation wheel to fade-in the noise
rator while you play.
ene
g
s to detune the oscillator cyclically.
lator 1. For
For ex
ample, assign
n the modulation wheel to fade-in the oscillator
e, assign the modulation wheel to fade-in the ring

Modulation Modifiers

The modulation modifiers are available from the Modifier drop-down menu. The additional parameters of modifiers are displayed in the section to the right. HALion Sonic of­fers you the following modifiers:
Sample & Hold
The Sample & Hold modifier takes a sample of the modu­lation source whenever it receives a trigger signal. It holds the sampled value until it gets a new trigger. Thi can quantize a continuous modulation signal. The Sample & Hold offers different options you can select from the submenu:
Option Description
Trigger on Note-On
Trigger on LFO1 Select this for periodic triggering of the Sample & Hold:
Trigger on LFO2 Select this for periodic triggering of the Sample & Hold:
Trigger on Mod­ulation Wheel
Trigger on Sustain
Select this to trigger the Sample & Hold manually: Each time
you hit a note, the Sample & Hold takes a sample.
The S
ample & Hold takes a sample each time the wave­form of LFO1 exceeds the zero crossing in upward direc­tion.
ample & Hold takes a sample each time the wave-
e S
Th form of LFO2 exceeds the zero crossing in upward direc­tion.
Select this to trigger the Sample & Hold manually: The
mple & Hold takes a sample each time the modulation
a
S wheel crosses the mid.
Select this to trigger the Sample & Hold manually: Each
you press the Sustain Pedal, the Sample & Hold
me
ti takes a sample.

Mod Matrix presets

To the upper right, you can load and save presets for the Mod Matrix.
To load a preset, click on the preset loader and select the desired preset from the menu that pops up.
To delete a preset from your system, click the trash bin button. You will be asked to confirm the deletion.
To save a new preset, click the floppy disk button. A file dialog opens where you can name and save your preset file.
s way, you
48
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Inserts page

HALion Sonic offers you up to four insert effects for each of the four layers and for the program itself. The insert ef­fects you assign to a layer affect only that effects you assign to the program affect all four layers to­gether. Typically, you assign effects like EQ or Distortion to the separate layers, but effects like Delay or Reverb to the whole program.
To access the Inserts page:
1. Go to the Edit page.
2. In the upper section of the
page button.
editor, click the Inserts

Using the insert slots

Each layer and the program has four slots for assigning in­sert effects. The handling is the same for all slots:
To assign an insert effect, click the slot and select the desired effect from the menu.
To remove an insert effect, click the slot and select “No Effect” from the menu. The effect with its current settings will be removed.
The on/off button above the slot deactivates the effect without removing it. This way, you can switch the effect off without losing its settings. The effect is active, when the button is lit.
The button next passes the effect. The bypass is active when the button is lit.
To edit an insert effect, click the “e” button of the slot that holds the effect you want to edit. You can edit only one effect at a time. The “e” button stays lit to indicate which effect you edit. The parameters of the respective in­sert effect will be displayed in the lower section.
to the on/off button above the slot by-
layer. The insert
he Mix parameter of an effect inserted into an AUX
Ö T bus is set to 50% by default.
Moving effects
To move effects from one slot to another on one bus, or from one bus to another:
1. Drag the effect by its label (FX1, FX2, FX3, FX4) and move it over to the desired slot.
2. An orange rectangle indicates where the effect will be inserted.
3. Drop it to insert the effect and replace the currently loaded effect.
Effects can also be moved in between two effect slots to either insert them or to change their order:
1. Drag the effect by its label (FX1, FX2, FX3, FX4) and move it close to the border of the two effects.
2. An orange line indicates where the effect will be in­serted.
3. Drop it to place the effect in between the two adjacent effects.
Copying effects from one slot to another
To copy an effect from one slot to another:
1. [Alt]-Drag the effect by its label (FX1, FX2, FX3, FX4) over the insert slot you want to copy it to.
2. An orange rectangle indicates the slot where the ef­fect will be inserted.
3. Drop it to replace the current effect with a copy of the new effect.
Effect can also be moved in between two other effects:
1. [Alt]-Drag the effect close to the border of the two effects.
2. An orange line indicates where the effect will be in­serted.
3. Drop it to place a copy of the effect in between the two adjacent effects.
by its label (FX1, FX2, FX3, FX4)
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Adjusting the levels

To the right of the insert slots you find faders for adjusting the output levels of the program and layers.
To adjust the output level:
Drag the fader of the program or layer you wish to ad­just.
Alternatively, enter a value in the text field below the fader.
Ö By changing the levels here, levels in the respective parameters on the Program page will be reflected as well.

Instrument layer

For easy editing, instrument layers have fewer controls. In the list to the top left, you will see the Expressions the in­strument layer contains. Typically, an Expression is a cer­tain playing style of the instrument. In some cases, it can also be a part of the sound that can be turned instance, to add realism or to maximize the performance. To the right and below, you will find the Pitch, Filter and Amplifier settings of the currently selected Expression.
on or off, for
To edit an Expression:
ect the Expression you want to edit in the list to the
1. Sel left.
2. To the right and below, adjust the parameters as de­sired. Only the selected Expression will be modified.
To mute an Expression:
Click the Mute button in the list to the left. The Expres­sion will not play back while this is active.
Click the button again to make the Expression audible again.
Ö You can activate “Select Expression via MIDI” in the Expression list if you want the editor to follow incoming MIDI key switches or MIDI controller values.

Pitch

This section gives you access to the tuning of the Expres­sion. With the Octave, Coarse and Fine parameters, you can adjust cents. In addition, you can also set the amount of pitch bend.
Octave
Here you can adjust the pitch in octave steps. The control range is from -5 to +5 octaves.
the tuning in steps of octaves, semitones and
To load an Expression:
Click the “On” switch to load an Expression. This option allows you to reduce the amount of RAM usage by turning off Expressions that are not need. You cannot switch to an Expression that has not been loaded before.
HALion Sonic
Coarse
Here you can adjust the pitch in semitone steps. The con­trol range is from -12 to +12 semitones.
Fine
This parameter tunes the pitch in hundredths of a semi­tone (cents). The control range is from -100 to +100 cents.
Pitch Bend Up
Here you can set the range of the pitch modulation when moving the pitch bend wheel up. The control range is from
-48 to +24 semitones.
Pitch Bend Down
Here you can set the range of the pitch modulation when moving the pitch bend wheel down. The control range is from -48 to +24 semitones.
50
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Filter

The filter section offers settings to adjust the tone color of the Expression.
Filter On
Use this to activate the filter. Expressions without filter use less CPU cycles. Therefore, you should only activate this if your sound really needs a filter. The controls of the section turn dark when deactivated.
Filter shape
You can select from 23 different filter shapes. By select­ing the filter shape you determine which frequencies will be affected. The letters and numbers indicate the filter shape: For example, LP12 is short for low-pass 12dB/oct.
You can select from the following filter shapes:
Filter shape Description
LP24 Low-pass filter with 24 dB/oct. Frequencies above the
LP18 Low-pass filter with 18 dB/oct. Frequencies above the
LP12 Low-pass filter with 12 dB/oct. Frequencies above the
LP6 Low-pass filter with 6 dB/oct. Frequencies above the
BP12 Band-pass filter with 12 dB/oct. Frequencies below and
BP24 Band-pass filter with 24 dB/oct. Frequencies below and
HP6+LP18 High-pass filter with 6 dB/oct. plus
HP6+LP12 High-pass filter with 6 dB/oct. plus
HP12+LP6 High-pass filter with 12 dB/oct. plu
HP18+LP6 High-pass filter with 18 dB/oct. plu
HP24 High-pass filter with 24 dB/oct. Frequencies below the
HP18 High-pass filter with 18 dB/oct. Frequencies below the
Cutoff will
Cutoff wi
Cutoff wi
Cutoff wi
above
above
18 dB/oct. (asymmetric band-pass filter). Frequencies below and above the Cutoff will be attenuated. The fre­quencies above will fall off stronger.
12 dB/oct. (asymmetric band-pass filter). Frequencies below and above the Cutoff will be attenuated. The fre­quencies above will fall off stronger.
6 dB/oct. (asymmetric band-pass filter). Frequencies be­low and above the Cutoff will be attenuated. The fre­quencies below will fall off stronger.
6 dB/oct. (asymmetric band-pass filter). Frequencies be­low and above the Cutoff will be attenuated. The fre­quencies below will fall off stronger.
Cutoff wi
Cutoff wi
be attenuated.
ll
be attenuated.
ll
be attenuated.
ll
be attenuated.
the Cutoff will be attenuated.
the Cutoff will be attenuated.
be attenuated.
ll
ll
be attenuated.
low-pass filter with
low-pass filter with
s
low-pass filter with
low-pass filter with
s
Filter shape Description
HP12 High-pass filter with 12 dB/oct. Frequencies below the
HP6 High-pass filter with 6 dB/oct. Frequencies below the
BR12 Band-reject filter with 12 dB/oct. Frequencies around the
BR24 Band-reject filter with 24 dB/oct. Frequencies around the
BR12+LP6 Band-reject filter with 12 dB/oct. plus low-pass filter with
BR12+LP12 Band-reject filter with 12 dB/oct. plus low-pass filter with
BP12+BR12 Band-pass filter with 12 dB/oct. plus band-reject filter
HP6+BR12 High-pass filter with 6 dB/oct. plus band-reject filter with
HP12+BR12 High-pass filter with 12 dB/oct. plus band-reject filter
AP All-pass filter with 18 dB/oct. Frequencies around the
AP+LP6 All-pass filter with 18 dB/oct. pl
HP6+AP High-pass filter with 6 dB/oct plus all-pass filter with 18
toff wi
ll be attenuated.
Cu
Cutoff wi
ll be attenuated.
Cutoff wi
ll be attenuated.
Cutoff wi
ll be attenuated.
6 dB/oc
t. Frequencies around and above the Cutoff will
be attenuated.
dB/oct. Frequencies around and above the Cutoff will
12 be attenuated.
Frequencies below, above and around
B/oct.
with 12 d the Cutoff will be attenuated.
B/oct. Frequencies below and around the Cutoff will
12 d be attenuated.
th
12 dB/oct. Frequencies below and around the Cut-
wi off will be attenuated.
ll be attenuated.
toff wi
Cu
us dB/oct. Frequencies around and above the Cutoff will be attenuated.
/oct. Frequencies around the Cutoff will be attenu-
dB ated.
low-pass filter with 6
Cutoff
Here you can adjust the Cutoff frequency of the filter. The control range is from 20 Hz to 22.000 Hz. The effect de­pends on the filter type you have selected.

Resonance

This parameter emphasizes the frequencies around the cutoff. The control range is from 0% to 100%. For an electronic sound, increase the Resonance. At higher set­tings of Resonance the filter will self-oscillate, which deliv­ers a ringing tone.
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Filter Env Modifiers

This section offers parameters to modify the filter enve­lope of the Expression. You can offset the Attack, Decay, Sustain and Release of the filter envelope. In addition, you can also adjust the level velocity of the filter envelope.

Amplifier

The Amplifier section gives you access to the level and pan settings of the Expression. With level you adjust the loudness of the Expression. With pan you specify the po­sition of the Expression in the stereo panorama.
Env Amnt
Env Amnt is short for Envelope Amount. Use this parame­ter to adjust the Cutoff modulation from the Filter Enve­lope. The control range is from negative values inverts the direction of the modulation from the Filter Envelope.
Velocity
Use this parameter to adjust how velocity affects the level of the filter envelope. The level of the envelope depends on the setting of this parameter and how hard you hit a note: Positive values increase and negative values de­crease the level of the envelope the harder you hit a note.
he control range is from -200% to +200%.
T
Attack
Use this to offset the Attack time of the filter envelope. The control range is from -100% to +100%. Positive values decrease and negative values increase the Attack time.
Decay
Use this to offset the Decay time of the filter envelope. The control range is from -100% to +100%. Positive values decrease and negative values increase the Decay time.
Sustain
Use this to offset the Sustain level of the filter envelope. The control range is from -100% to +100%. Positive val­ues increase and negative values decrease the Sustain
vel.
le
Release
Use this to offset the Release time of the filter envelope. The control range is from -100% to +100%. Positive val­ues decrease and negative values increase the Release time.
-100% to +100%. Setting
Level
Here you can you can adjust the loudness of the layer. The control range is from –oo dB to +12 dB.
Pan
Here you can set the position of a sound in the stereo panorama. The control range is from hard left (-100%) to hard right (+100%).

Amplifier Env Modifiers

This section offers parameters to modify the amplifier en­velope of the Expression. You can offset the Attack, De­cay, Sustain and Release of the amplifier envelope. In
ition, you can also adjust the level velocity of the ampli-
add fier envelope.
Velocity
Use this parameter to adjust how velocity affects the level of the amplifier envelope. The level of the envelope de­pends on the setting of this parameter and how hard you
a note: Positive values increase and negative values
hit decrease the level of the envelope the harder you hit a note. The control range is from -200% to +200%.
Attack
Use this to offset the Attack time of the amplifier envelope. The control range is from -100% to +100%. Positive val­ues decrease and negative values increase the Attack time.
Decay
Use this to offset the Decay time of the amplifier envelope. The control range is from -100% to +100%. Positive val­ues decrease and negative values increase the Decay time.
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Sustain
Use this to offset the Sustain level of the amplifier enve­lope. The control range is from -100% to +100%. Positive values increase and negative values decrease the Sustain level.
Release
Use this to offset the Release time of the amplifier enve­lope. The control range is from -100% to +100%. Positive values decrease and negative
values increase the Release
time.

Expression Maps

Using Expression Maps

For more realistic performances, many instrument layers use key switches to switch between different Expressions, i.e. different articulations and playing styles of the same in­strument. These key switches are set to rather low keys to maximize th internally to ensure that performances played by Flex­Phrasers always sound the same - FlexPhrasers expect the key switches o note.
However, in some cases, you need to shift the key switches into the playable keyboard range to get access to them. In other cases, you might want to select the Ex­pression using a MIDI controller. In both cases, you can use so-called setting for your own needs.

Selecting the Expressions

You can select which of the listed Expressions you want to use in your Expression Map. Expressions you do not ac­tivate will not be included in your Expression Map.
To activate or deactivate an Expression:
Click the button to the left of the name of the Expres­sion.
Deactivated Expressions turn dark.
e playable range and they cannot be changed
f certain Expressions on a specific MIDI
Expression Maps to customize the internal
Ö Some instruments layers consist of
multiple Expres­sions that are not switchable via a key switch. For exam­ple, instrument noises typically d
o not have a key switch assigned. In this case, you can still select the individual Expressions and edit them, however, you cannot apply any key switch functionality. The key switch option menu is therefore disabled.

Setting the mode

To define whether you want to use only the internal key switches, to remap them to other keys or to use a MIDI controller instead, open the options menu on the Expres­sion list:
1. Go to the Edit page and select the layer you want to adjust.
2. Click the menu triangle on top of the Expression list.
3. Select the desired mode
Mode Description
Key Switch Only the internal key switches
Remapped The original key switches can be remapped to different
M
IDI Controller A MIDI controller can be used to remotely switch be-
an Expression.
keys.
tween the internal key switches.
Ö No matter which condition you select, the internal key switch assignments sti portant for FlexPhrases that make use of the key switches. The last key switch that is received always has priority.
Key Switch mode
The Key Switch mode uses the internal key switch assign­ments. The key switches are displayed in the list.
Remapped mode
The Remapped mode allows you to transpose the fixed, internal key switch assignments into the playable range of your MIDI keyboard. Each Expression displays the MIDI note of the internal key switch and a MIDI note for re-as­signing the key switch next to its name. The MIDI note of the internal key switch is edited.
.
can be used to switch to
ll work in parallel. This is mostly im-
for indication only and cannot be
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To transpose the internal key switches:
1. Set the mode to Key Switch.
2. Enter the MIDI note you want the expression to be re-
assigned to.
Ö The MIDI notes you use for key switches do not trigger samples anymore. They trigger the internal key switch in­stead. Therefore, you cannot use them for anymore.
MIDI Controller mode
The MIDI Controller mode allows you to define a MIDI controller that remotely switches between the internal key switches. The defined MIDI controller switches only be­tween the active expressions.
To assign a MIDI controller:
the mode to MIDI Controller.
1. Set
2. Open the menu again and select “Lear CC”.
3. Turn on the
desired Hardware controller.
normal playing

FlexPhraser

Each program features up to five arpeggio and phrase players so-called FlexPhrasers. There is one FlexPhraser for each layer and one for the program. While the program FlexPhrasers always work with phrases, the layer Flex­Phrasers functionality changes w
For synth, sample, instrument or drum layers, a Flex­Phraser can playback anything from basic synth arpeggios over dynamic drum phrases to realistic accompaniment phrases for guitar, bass, piano, etc. You can select from over 1400 phrases that suit a wide range of musical in­struments and styles. Depending on the selected phrase,
exPhraser uses your live playing to modify the phrase
the Fl in real-time. This allows you, for instance, to increase the complexity of a drum pattern by playing one to four keys, or to re-harmonize phrases by playing different chords.
the case of loop layers, the FlexPhraser triggers the
In slices of the loop with their original timing and order. You can trigger a transposed version of the loop, playing higher or lower in pitch. In addition, you can vary the order with a random function and export the slice sequence to your host sequencer via drag and drop.
ith the layer type.
Ö When slices and the entire loop. For this purpose the key range is divided into two halves. The lower half triggers the loop; the upper half can be used to play single slices. This dif­ferent functionality is indicated by keys shaded in green for the loop Slices. Keys that do not trigger anything appear in grey.
FlexPhraser page
To edit the program FlexPhraser:
1. Go to the Edit page.
2. F
3. Go to the lower section of the Edit page and click the
FlexP button.
4. Depending on the type of layer, the look and parame­ter set of the FlexPhraser varies slightly.
To edit a layer FlexPhraser:
1. Go to the Edit page.
2. F
layer (L1, L2, L3 or L4).
3. Go to the lower section of the Edit page and click the FlexP button.
4. Depending on the type of layer, instrument or loop, the look and parameter set of the FlexPhraser varies slightly.
working with loops you can play the individual
keys and normal black/white keys for the
rom the upper of the Edit page, select program.
rom the upper of the Edit page, select the desired

FlexPhraser presets

To the upper right, you can load and save presets for the FlexPhraser. In addition to the selected phrase, these pre­sets also contain the performance settings of the Flex­Phraser, such as Tempo, Tempo Scale, Loop, Swing, etc.
To load a the desired preset from the menu that pops up.
To delete a preset from your system, click the trash bin button. You will be asked to confirm the deletion.
preset, click on the preset loader and select
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To save a new preset, click the floppy disk button. A file dialog opens where you can name and save your preset file.
Ö Presets can
only be saved and loaded for phrases not
for sliced loops.

FlexPhraser with phrases

Programs as well as synth, sample, instrument or drum layers provide a FlexPhraser that comes with the following features:
Active
Click the Active button at the upper left to switch the phrase on and off.
Loading FlexPhrases
The FlexPhrases are sorted by the type of instrument in several subfolders. Each instrument subfolder contains phrases of different musical styles.
To load a phrase:
1. Go to the top of the FlexPhraser and click the Phrase drop-down menu.
2. Go to the submenu of the desired instrument.
3. Select the FlexPhrase you w
In general, you can apply any phrase to any type of instru­ment. However, please keep in mind that a FlexPhrase for guitar might not sound as good when used with a piano and vice versa.
Ö Some FlexPhrases
make extensive use of key switches to switch between multiple playing styles of an instrument while playing. These phrases work best with the corre­sponding instrument layers. They can be found in the
xpression” subfolder of the phrases menu.
“E
Loop
This option defines whether the phrase is played once or continuously in a loop. When activated, the phrase plays in a loop.
ish to load.
Hold
With Hold you can prevent the phrase to stop or change when the keys are released. In addition, the Gated mode plays silently in the background when you release the keys, and resumes playback at the current position when you press the keys again.
You can select one of the following options:
Option Description
Off The phrase changes immediately when releasing a key.
On The phrase plays to end even when the keys are re-
Gated The phrase starts playback with the first key being
The p
hrase stops immediately when releasing all keys.
leased. When the Loop option is a plays continuously in a cycle.
l
ayed. It plays silently in the background even when the
p keys are released, and resume playback at the current position when you press any of the keys again. This way, you can gate the playback of the phrase.
ctivated, the phrase
Trigger mode
The Trigger mode defines when the FlexPhraser scans for new keys you play on the keyboard.
You can select one of the following options:
Option Description
Immediately The FlexPhraser scans for new keys all the time. The
Next Beat The FlexPhraser scans for new keys upon new beats. The
Next Measure The FlexPhraser scans for new keys upon new measures.
rase changes accordingly to your playing immediately.
ph
h
rase changes accordingly to your playing on each new
p beat.
es accordingly to your playing on each
se chang
The phra new measure.
Restart mode
Depending on the selected Restart mode and your play­ing, you can restart the playback from the beginning of the phrase.
You can select one of the following options:
Option Description
Off The phrase runs continuously and will not restart upon
New Chord Select this to restart the phr
chord or note cha
ever, the phrase will not restart upon lega for example, if you play additional notes to a chord you are holding already.
nges.
a
se on new chords. How-
to played notes,
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HALion Sonic
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Option Description
New Note Select this to restart the phrase with each new note you
Sync to Host Select this to align the phras
play. Here, the phrase will restart also upon legato played notes.
e
sures of your host application. The phrase aligns to the
ats and measures each time you start the transport.
be
with the beats and mea-
Key mode
This option defines if the order of the notes, as you played them chronically on the keyboard, affects the playback of the phrase.
You can select one of the following options:
Option Description
Sort The notes play in the order of th
As Played The notes play in the chronological order as you played
Direct The phrase itself does not output any note events.
chronological order does not have an influence.
them on the keyboa
ste
ad, it outputs controller events only. You hear the
you play plus any controller events of the phrase,
notes such as pitch bend, volume, pan, etc. Not all phrases contain controller data. Please consult the documenta­tion of the phrase to s
rd
e selected pattern. The
.
e
e if it does.
In-
Vel mode
This option specifies if the velocity of the notes you play affects the notes of the phrase or not.
You can select one of the following options:
Option Description
Original The notes of the phrase p
As Played The notes of the phrase p
Original + As Playe
d
fied by the original sequence data
playing on the keyboard. The velocity of the sequence data of the phrase is scaled
by the velocity you are playing on the keyboard.
lay with the velocity as speci-
of the phrase.
lay with the velocity you are
Sync
To synchronize the phrase to the tempo of your host appli­cation, activate Sync. The Tempo control is disabled when Sync is
activated.
Ö In addition, you can set the Restart mode to “Sync to Host” (see below for details). This aligns the phrase with the beats and measures of your host application.
Tempo
When Sync is deactivated, use the Tempo control to set the internal playback speed of the FlexPhraser. The play­back speed of the phrase is specified in Beats per Minute (BPM). In addition,
Tempo Scale gives you further control over the playback speed. The Tempo control is inactive when Sync is activated.
Tempo Scale
This parameter defines the rate at which notes will be triggered, in other words, the speed at which the phrase is running. A value of 1/16 corresponds to the original
speed as specified under Tempo. Setting the value, for ex­ample, to 1/8 cuts the speed to half. Setting it to 1/32 doubles it.
Other values increase or decrease the speed
accordingly. The control range is 1/64, 1/32, 1/32D , 1/16, 1/16T,
1/16D, 1/8, 1/8T, 1/8D, 1/4, 1/4T, 1/4D, 1/2, 1/2T, 1/2D, 1/1T, 3/4 and 4/4.
Swing
Use this parameter to shift the timing of notes on even numbered beats. This way, the phrase gets a swing feel­ing. The control range is from -100% to +100%. Negative values shift the timing
backward, and the notes will be played earlier. Positive values shift the timing forward, and the notes will be played later.
Gate Scale
This parameter allows you to shorten or lengthen the notes of the phrase. At a value of 100% the notes play with their original gate length.
Vel Scale
This parameter allows you to raise or lower the note on ve­locities of the phrase. At a value of 100% the notes will be played with their original velocity.
Octaves
This setting extends the phrase playback to higher or lower octaves. The control range is from -3 to +3 octaves. Positive settings extend the playback to higher and nega­tive settings to lower octaves. For exampl
e, a value of +1 first plays the phrase in the octave range you originally played. Then, it repeats the phrase one octave higher.
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Play Range
You can use the Play Range parameters to determine which keys and velocities trigger the phrase playback.
Low Key
This defines the lowest key on which the phrase is trig­gered. The range extends from C-2 to G8.
High Key
This defines the highest key on which the phrase is trig­gered. The range extends from C-2 to G8.
Low Vel
This defines the lowest velocity on which the phrase is triggered. The range extends from 0 to 127.
High Vel
This defines the highest velocity on which the phrase is triggered. The range extends from 0 to 127.

FlexPhraser for loop layers

When using loop layers, the FlexPhraser offers the follow­ing features:
Loop
This option defines whether the loop sequence is played once or continuously in cycles. When activated, the loop sequence plays in cycles.
Hold
With Hold you can prevent the loop to stop or change when the keys are released. In addition, the Gated mode plays silently in the background when you release the keys, and resumes playback at the current position when you press the keys again.
You can select one of the following options:
Option Description
Off The loop stops immediately when releasing a key. On The loop plays to end even when the keys are released.
Gated The loop starts playback with the fi
When the uously in cycles.
plays silently in the background even when the keys are released, and resume playback at the current position when you press any of the keys again. This way, you can gate the playback of the loop.
Loop option is activated, the loop plays contin-
rst key being p
layed. It
Trigger mode
The Trigger mode defines when the FlexPhraser scans for new keys you play on the keyboard.
You can select one of the following options:
Option Description
Immediately The FlexPhraser scans for new keys all the time. The loop
Next Beat The FlexPhraser scans for new keys upon new beats. The
Next Measure The FlexPhraser scans for new keys upon new measures.
es accordingly to your playing immediately.
chang
oop ch
anges accordingly to your play on each new beat.
l
e l
oop changes accordingly to your play on each new
Th measure.
Restart mode
Depending on the selected Restart mode and your play, you can restart the playback from the beginning of the loop.
You can select one of the following options:
Option Description
Off The loop runs continuously and will
First Note The loop restarts when a n
Each Note The loop restarts each time a note is Sync to Host Select this to align the loop with
changes.
notes are already held.
of your host application. The loop aligns to the beats and measures each time you start the transport.
not restart upon note
ote is triggered and no other
triggered.
the beats and measures
Sync
To synchronize the loop to the tempo of your host applica­tion, activate Sync. The Tempo control is disabled when Sync is acti
57
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vated.
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Ö In addition, you can set the Restart mode to “Sync to Host” (see below for details). This aligns the loop with the beats and measures of your host application.
Tempo
When Sync is deactivated, use the Tempo control to set the internal playback speed of the loop. The playback speed of the loop is specified in Beats per Minute (BPM). In addition, Tempo Scale gives you further control over the playback speed. The Tempo control is inactive when Sync is activated.
Tempo Scale
This parameter defines the rate at which notes will be trig­gered, in other words, the speed at which the loop is run­ning. A value of 1/16 corresponds to the original speed as
fied under Tempo. Setting the value, for example, to
speci 1/8 cuts the speed to half. Setting it to 1/32 doubles it. Other values increase or decrease the speed accordingly. The control range is 1/64, 1/32, 1/32T, 1/16T, 1/16,1/8T, 1/16D, 1/8, 1/4T, 1/4, 1/2T, 1/4D, 1/2, 1/1T, 1/2D, 3/4 and 4/4.
Swing
Use this parameter to shift the timing of notes on even numbered beats. This way, the loop gets a swing feeling. The control range is from -100% to +100%. Negative val­ues shift the timing backward and the notes will be played
er. Positive values shift the timing forward and the
earli notes will be played later.
Quantize Note Value
This allows you to setup a quantization grid. You can force the timing of the slices to playback only at the note value you select here. You can set the note value to 1/64, 1/32, 1/32 T, 1/16 T, 1/16, 1/8 T, 1/16 D, 1/8, 1/4 T, 1/4, 1/2T, 1/4 D, 1/2, 1/1 T, 1/2 D, 1/1.
Quantize Amount
This parameter defines how much of the quantization grid is applied. A value of 100% means the slices playback only at the Quantize Note Value you specified. Smaller val­ues move the notes only partially towards the next Quan­tize Note Value. With a value of 0% no quantization is
lied at all.
app
Key Follow
Here you can adjust the pitch modulation from note num­ber. The range is from -200% to +200%. Set this param­eter to positive values to raise the pitch with notes above
Center Key. Use negative values to lower the pitch
the with notes above the Center Key. At +100% the pitch fol­lows exactly the played note.
he Key Follow is limited to the keys that trigger the
Ö T entire loop. It does not affect the keys that play the single slices.
Center Key
This parameter sets the note around where the Key Follow pivots. It ranges from C-2 to G8.
Start
This allows you to shift the start of the loop in steps of 1/4 notes. The length of the loop is shortened accordingly.
Length
This parameter allows you to shorten the length of the loop in steps of 1/4 notes.
Ö The
control range of Start and Length varies with the
original length of the loop.
Gate Scale
This parameter allows you to shorten the notes that play­back the slices. The control range is
from 0% to 100%. At a value of 100% the slices play with their original gate length.
HALion Sonic
Random
To shuffle the playing order of the slices randomly, acti­vate the Random button. To play the slices with their orig­inal order, deactivate the Random button.
he overall timing does not vary through this. Only the
Ö T playing order of the slices varies through this, for example, slice 3 plays instead of slice 1, etc.
Depth
Here you adjust how much the playing order of the slices will be shuffled. Lower this value to keep the playing order of slices on the main beats. Raise this value to vary the playing order of slices on the main beats as well.
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Trigger
Click this to shuffle the playing order again. Please note that the Pattern number changes with this.
Pattern
To predictably recall a certain random pattern, you can en­ter the Pattern number. If you recall a loop with a certain Depth and Pattern, it always sounds the same.
Exporting the loop sequence
The FlexPhraser of loop layers allows you to export the loop sequence as a MIDI part for your host sequencer.
To export the loop sequence:
1. Drag the icon that l
ooks like a MIDI socket to the proj-
ect window of you host sequencer.
2. Drop the MIDI part on an existing MIDI Track or on an empty space, which create
s a new MIDI Track.
3. Assign the MIDI Track to the respective slot in HALion Sonic.
These phrases use one of the following playback types.
Option Description
Playback of a drum pa
Playback only of the played
Playback of a
ogr
ammed se-
pr quence accord­ing to the played
d
chor
Pressing any note(s) triggers the same rhythm pattern.
ttern
The phrase is played back using only the played note and
notes
its octave notes. P
ressing only one note, the phrase is played back using
rogrammed sequence — which means that notes
the p other than the ones you play are triggered. Adding notes to those already held, changes the sequence accordingly — for example, the phrase plays back according to the chord you play.

Drum and loop layers

Drum and loop layers share the same set of controls. In the Key Map to the lower of the editor, you see the drum instruments or loop slices the layer contains, and how they map across the keyboard. In the upper section, you find the Pitch, Filter, Amplifier and Output settings of the cur­rently selected drum instrument or loop slice. The lower
g
section also monophonic LFO and the layer quick control editor.
ives you access to the FlexPhraser, the

FlexPhraser Phrases

Phrase playback types

HALion Sonic features a huge amount of phrase types or­ganized in categorized folders such as Classic Arp, Synth Seq, Chord Seq, Bass and so on. Each folder can contain several category subfolders representing functional de­scriptions or musical styles.
The “Expression” folder contains phrases especially made for HALion Sonic’s instrument layers. T key switches to switch between different playing styles to increase the realism of your performance.
The phrases that can be found in the various other cate­gories use a number of different playback types to allow
se specific user interaction while playing.
phra
hese phrases use
HALion Sonic

Using the Key Map

The Key Map indicates how the drum instruments or loop slices map across the keyboard.
To access the Key Map:
1. Go to the Edit page and select the drum or loop layer you want to a
2. Go to the lower of the drum or loop editor and click the Key Map page button.
When using the Key Map, the following applies:
Keys with a drum instrument or loop slice assigned dis­play in normal white and black.
The names of the drum instruments or loop slices dis­play vertically above the keys.
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djust.
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Keys with nothing assigned are disabled and are dis­played in grey.
In case of a loop layer, the pitched part of the keyboard is displayed in orange.
Hidden parts of the keyboard can be accessed with the scroll bar to the lower of the keyboard.
Clicking a key plays and selects the respective drum in­strument or loop slice.
Ö The
Key Map is used for indication and selection only. The mapping of the drum instruments and loop slices can­not be changed.
Press Shift + Ctrl and then drag the mouse over the de­sired keys to add additional keys per lasso selection to the current sele
ction.
As soon as you start selecting multiple slices or drum in­struments, changes may occur on certain settings. In such cases, the changes are indicated on the respective con­trols. Combo boxes get a red tinted background, value fields display their
values in red, switches turn red (or half red if the focused Slice/instrument is set to off) and knobs show a red corona indicating the range in which values are set. Changing a parameter sets all selected loop slices or drum instruments to the same value and the red indication for that control disappears.

Editing drum instruments or loop slices

To edit a drum instrument or loop slice, you must select it first. You can select drum instruments or loop slices with the Key Map or your MIDI keyboard.
Selecting with the Key Map
To select a drum instrument or loop slice with the Key Map:
1. Go to the Edit page and select the drum or loop layer you want to adjust.
2. Go to the lower of the drum or loop editor and open the Key Map.
3. On the keyboard to the lower of the Key Map, click the key of the drum instrument or loop slice you want to ad­just.
4. The drum instrument or loop slice is selected and the parameters at the upper will be updated respectively.
Multi selection editing
To edit multiple drum instruments or slices at the same time, you can use the multi selection functionality of the Key Map:
Select one Key, press [Shift] and then select a second key to select all keys in between.
Press [Ctrl] and then click keys to add or remove them from the current selection.
Press [Ctrl] and start dragging the mouse over the de­sired keys to do a lasso selection.
Selecting with the MIDI keyboard
To select a drum instrument or loop slice with your MIDI keyboard:
1. Go to the Edit page and select the drum or loop layer you want to adjust.
2. In the title bar of the upper section, click the button to the right to activate “Select via MIDI”. The function is acti­vated when the button is lit.
3. On your MIDI keyboard,
press the key that plays the
drum instrument or loop slice you want to adjust.
4. The drum instrument or loop slice is selected and the parameters at the upper will be updated accordingly.
Ö By default all parameter changes are only applied to the currently selected drum instrument or loop slice. Click the “Sel” button in the upper title bar to switch to the “All” mode if you want to apply changes to all drum instruments or loop slices. You can also play multiple keys at a time to create a multi selection.
Accessing Pitch, Filter and Amp parameters
To access the Pitch, Filter and Amp parameters of a drum instrument or loop slice:
1. Go to the Edit page and select the drum or loop layer you want to adjust.
2. Go to the lower section, open the Key Map and select the drum instrument or loop slice you want to edit. Alter­natively, use your MIDI keyboard
to select the drum instru-
ment or loop slice.
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3. Go to the upper section, select Pitch, Filter or Amp and adjust the parameters as desired.
y the currently selected drum instrument or loop
Ö Onl slice will be edited.

Pitch

This section gives you access to the tuning of the drum in­strument or loop slice. With the parameters Octave, Coarse and Fine, you can adjust the tuning in steps of oc­taves, semitones and cents. In addition, you can adjust the amount randomly with each keystroke. Furthermore, you can set the pitch bend range for the up and down direction of the pitch bend wheel separately.
of pitch modulation from the Pitch envelope or
Env Amnt
Env Amnt is short for Envelope Amount. This parameter determines how much the pitch is affected by the Pitch envelope. The control range is from -48.00 to +48.00 semitones.
Random
This parameter allows you to offset the pitch with each played note randomly. The strength of the randomization can be adjusted within a range from 0% to 100%. Higher values cause stronger variations. At a setting of 100% the random offsets can vary from -6 to +6 semitones.
Pitch Bend Up
Here you can set the range of the pitch modulation when moving the pitch bend wheel up. The control range is from
-48 to +24 semitones.
Pitch Bend Down
Here you can set the range of the pitch modulation when moving the pitch bend wheel down. The control range is from -48 to +24 semitones.
Pitch Envelope
(See “Envelope pages” on page 34.)

Filter

Octave
Here you can adjust the pitch in octave steps. The control range is from -5 to +5 octaves.
Coarse
Here you can adjust the pitch in semitone steps. The con­trol range is from -12 to +12 semitones.
Fine
This parameter tunes the pitch in hundredths of a semi­tone (cents). The control range
is from -100 to +100
cents.
HALion Sonic
The filter section offers settings to adjust the tone color of the drum instrument or loop slice.
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Filter type
By selecting the filter type you specify the basic sound character of the filter. HALion Sonic offers up to 23 filter shapes (for details on filter shapes, see below).
Filter shape
Filter type Description
Off The filter section is switched off. Use this when no filter is
Classic This filter type offers 23 filter shapes with Resonance. Tube Drive This filter type offers a lot of character by adding warm,
ed for your sound and/or when you want to save
need CPU cycles.
e di
tube-lik justable Resonance and Distortion.
stortions. It comes with 23 filter shapes, ad-
You can select from 23 different filter shapes. By select­ing the filter shape you determine which frequencies will be affected.
The letters and numbers indicate the filter
shape: For example, LP12 is short for low-pass 12dB/oct. You can select from the following filter shapes:
Filter shape Description
LP24 Low-pass filter with 24 dB/oct. Frequencies above the
LP18 Low-pass filter with 18 dB/oct. Frequencies above the
LP12 Low-pass filter with 12 dB/oct. Frequencies above the
LP6 Low-pass filter with 6 dB/oct. Frequencies above the
BP12 Band-pass filter with 12 dB/oct. Frequencies below and
BP24 Band-pass filter with 24 dB/oct. Frequencies below and
HP6+LP18 High-pass filter with 6 dB/oct. plus
HP6+LP12 High-pass filter with 6 dB/oct. plus
HP12+LP6 High-pass filter with 12 dB/oct. plu
HP18+LP6 High-pass filter with 18 dB/oct. plu
Cutoff will
Cutoff wi
Cutoff wi
Cutoff wi
above
above
18 dB/oct. (asymmetric band-pass filter). Frequencies below and above the Cutoff will be attenuated. The fre­quencies above will fall off stronger.
12 dB/oct. (asymmetric band-pass filter). Frequencies below and above the Cutoff will be attenuated. The fre­quencies above will fall off stronger.
6 dB/oct. (asymmetric band-pass filter). Frequencies be­low and above the Cutoff will be attenuated. The fre­quencies below will fall off stronger.
6 dB/oct. (asymmetric band-pass filter). Frequencies be­low and above the Cutoff will be attenuated. The fre­quencies below will fall off stronger.
be attenuated.
ll
be attenuated.
ll
be attenuated.
ll
be attenuated.
the Cutoff will be attenuated.
the Cutoff will be attenuated.
low-pass filter with
low-pass filter with
s
low-pass filter with
low-pass filter with
s
Filter shape Description
HP24 High-pass filter with 24 dB/oct. Frequencies below the
HP18 High-pass filter with 18 dB/oct. Frequencies below the
HP12 High-pass filter with 12 dB/oct. Frequencies below the
HP6 High-pass filter with 6 dB/oct. Frequencies below the
BR12 Band-reject filter with 12 dB/oct. Frequencies around the
BR24 Band-reject filter with 24 dB/oct. Frequencies around the
BR12+LP6 Band-reject filter with 12 dB/oct. plus low-pass filter with
BR12+LP12 Band-reject filter with 12 dB/oct. plus low-pass filter with
BP12+BR12 Band-pass filter with 12 dB/oct. plus band-reject filter
HP6+BR12 High-pass filter with 6 dB/oct. plus band-reject filter with
HP12+BR12 High-pass filter with 12 dB/oct. plus band-reject filter
AP All-pass filter with 18 dB/oct. Frequencies around the
AP+LP6 All-pass filter with 18 dB/oct. pl
HP6+AP High-pass filter with 6 dB/oct plus all-pass filter with 18
toff wi
ll be attenuated.
Cu
Cutoff wi
ll be attenuated.
Cutoff wi
ll be attenuated.
Cutoff wi
ll be attenuated.
Cutoff wi
ll be attenuated.
Cutoff wi
ll be attenuated.
6 dB/oc
t. Frequencies around and above the Cutoff will
be attenuated.
dB/oct. Frequencies around and above the Cutoff will
12 be attenuated.
Frequencies below, above and around
B/oct.
with 12 d the Cutoff will be attenuated.
B/oct. Frequencies below and around the Cutoff will
12 d be attenuated.
th
12 dB/oct. Frequencies below and around the Cut-
wi off will be attenuated.
ll be attenuated.
toff wi
Cu
us dB/oct. Frequencies around and above the Cutoff will be attenuated.
/oct. Frequencies around the Cutoff will be attenu-
dB ated.
low-pass filter with 6
Cutoff
Here you can adjust the Cutoff frequency of the filter. The control range is from 20 Hz to 22.000 Hz. The effect de­pends on the filter type you have selected.
Resonance
This parameter emphasizes the frequencies around the cutoff. The control range is from 0% to 100%. For an electronic sound, increase the Resonance. At higher set­tings of Resonance the filter will self-oscillate, which deliv­ers a ringing tone.
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Env Amnt
Env Amnt is short for Envelope Amount. Use this parame­ter to adjust the Cutoff modulation from the Filter Enve­lope. The control range is from
-100% to +100%. Setting negative values inverts the direction of the modulation from the Filter Envelope.
Velocity
This parameter adjusts the Cutoff modulation from veloc­ity. It ranges from -100% to +100%. Set this parameter to positive values to increase the Cutoff with higher veloci­ties. Use negative values to decrease the Cutoff with
gher velocities.
hi
Distortion
This parameter adds a warm, tube-like filter distortion to the signal. The control range is from 0% to 100%. At higher settings, it allows a very intense distortion effect.
Ö This parameter is only available for the Tube Drive filter type.
Filter Envelope
(See “Envelope pages” on page 34.)

Amplifier

In addition, the pan position can be modulated with each keystroke randomly or left-right/right-left in alternation. Fi­nally, you can select the output for
each drum instrument
or loop slice separately.
One Shot
Activate this to ignore any MIDI Note Off messages. The release segments of the envelopes will not be played while this is active. Instead, the envelopes play until the Sustain is reached and remain on that level as long as the sample plays back. Any loop settings of the sample will be ignored. For normal playback without ignoring MIDI Note Off messages, deactivate this. The release segments of the envelopes and any loop settings the sample might contain will be played back again. One Shot is active when the button is lit.
Reverse
Activate this to play the sample in reverse (from end to start). Any loop settings the sample may contain will be ignored while this is activated. For normal playback (from start to end), deactivate this. Reverse is active when the button is lit.
Level
Here you can you can adjust the loudness of the drum instrument or loop slice. The control range is from –oo dB to +12 dB.
The Amplifier gives you access to the level and pan set­tings of the drum instrument or loop slice. In addition, you can activate One Shot
and Reverse playback. With level you adjust the loudness of the sound. With pan you spec­ify the position of the sound in the stereo panorama.
HALion Sonic
Pan
Here you can set the position of a sound in the stereo panorama. The control range is from hard left (-100%) to hard right (+100%).
Mode
With this option you can specify how the loudness changes across the stereo panorama. You can select be­tween the four modes 0 dB, -3 dB, -6 dB and Off:
The 0dB option works like a balance control: Setting the pan control towards the left fades out the right channel and vice versa. At the center position, the loudness is not cut.
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The -3dB option uses the cosine/sine pan law: The loudness is cut by -3dB at the center position, but the en­ergy is preserved when moving the source signal across the stereo p
anorama. The -3dB option sounds more natu­ral. The transition from hard left to hard right sounds much smoother
than with the 0dB or the -6dB setting.
The -6dB option uses the linear pan law: The loudness is cut by -6dB at the center position, and the energy is not preserved when moving the source signal across the ste­reo panorama. The -6dB option sounds more synthetic.
he transition from hard left to hard right sounds more
T abrupt than with the -3dB setting.
When set to “Off” no loudness correction is applied when a signal is panned across the stereo panorama.
Output
Here you can select the output for each drum instrument or loop slice separately. If you do not want the signal to be sent to the output that is specified for the layer, you can select the Main or one of the 16 individual plug-in outputs instead.
Random
This parameter allows you to offset the pan position with each played note randomly. The strength of the random­ization can be adjusted within a range from 0% to 100%. Higher values cause stronger variations. At a setting of 100% the random offsets can vary from fully left to fully right.
Alternate
This parameter allows you to alternate the pan position each time you play a note. For example, a value of +100% means the first note plays hard right, the second note hard left, and so on. You can specify the pan position for the first time you hit a note with the algebraic sign: For nega­tive values the initial pan position will be left and for posi­tive values it will be right. With the value in percent you
etermine the deviation across the stereo panorama. The
d control range is from -100% to +100%.
Amp Envelope
(See “Envelope pages” on page 34.)
AUX
Each drum instrument and loop slice has individual send levels that feed the four global AUX FX busses. This al­lows you, for instance, to add more reverb to the snare drum and less effect to the bass drum.
AUX FX1 – 4
This adjusts the send levels for the four global AUX FX busses for each drum instrument or loop slice separately. The control range is from –oo dB to 0 dB.

Envelopes

Each of the Pitch, Filter and Amp sections features a multi-segment envelope of its own. Each envelope has up to 128 nodes with the Time, Curve and Level parameters. The nodes and their parameters specify the overall shape of the envelope. You can edit one or multiple nodes by using the graphical envelope editor or by typing in values from keyboard. For a complete description on how to edit the envelope graphically please refer to the section “Enve-
lope pages” on page 34.
Reset
The initial pan position is set once after HALion Sonic is loaded. Then HALion Sonic counts each note you played to determine the next pan position. To reset this counter, click the Reset button next to the Alternate control.
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Level Velocity
Use this parameter to adjust how velocity affects the level of the envelope. The level of the envelope depends on the setting of this parameter and how hard you hit a note: Positive values increase and negative values decrease the level of the envelope the harder you hit a note. The control range is from -200% to +200%.
Level Velocity Curve
You can select one of eight curves to specify how the in­coming velocity translates to the level of the envelope. The characteristic of each curve is displayed by a small icon.
The menu offers the following mathematical functions for velocity:
1 = Linear
2 = Squared
3 = Squared Inverse
4 = 2 Poles Squared
5 = 2
Poles Squared Inverse
6 = Cubic
7 = Quadric
8 = d
B
9 = Logarithmic
10 = Constant (127)
Velocity to Time
Use this parameter to adjust the influence of velocity on the times of the envelope. Positive values decrease the times for higher velocity values. Negative values increase the times for higher velocity values. The amount ranges from -100% to +100%. In addition, with Segments you can select which stages of the envelope will be affected by this parameter.
Segments
From the pop-menu you can select which stages of the envelope will be affected by the Velocity to Time parame­ter.
The velocity affects the attack time only.
A:
A + D: The velo
city affects all times until the sustain.
The velocity affects all times until the sustain but
D: without the attack.
A + R: The velocity affects the attack and the release times.
All: The velocity affects all times.

Using the LFO of loop layers

In addition to the parameters described above, loop layers offer a monophonic LFO with adjustable Depth for Pitch, Cutoff and Pan.
To access the LFO of loop layers:
1. Go to the Edit page and select the loop layer you want to adjust.
2. Go to the lower of the loop editor and click the LFO page button.
When using the LFO of loop layers, the following applies:
The modulation of Pitch, Cutoff and Pan goes to all slices simultaneously. The modulation depth cannot be set separately per slice.
The filter must be activated to hear the modulation of the Cutoff.
With a Resonance of 100% you might hear clicks be­cause the slice ends abruptly, but the filter still produces a sound from self-oscillation. In such a case, go to the re­spective FlexPhraser and reduce the Gate Scale until the
cks are gone. In addition, you can adjust the amplifier
cli envelope of the slices, for example, to increase the release of the envelopes.
LFO waveform and shape
Waveform selects the basic type of waveform and shape changes the characteristic of the waveform. The control range of shape is from 0% to 100%.
Option Description
Sine This produces a smooth modulat
Triangle This is similar in character to
Saw
or tremolo. Shape adds additional harmonics to the waveform.
ically ramps up and down. Shape continuously changes the
triangle waveform to a trapezoid.
This produces a changes the waveform from ramp down to triangle to ramp up.
ramp cycle. Shape continuously
ion, suitable for vibrato
Sine. The waveform period-
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Option Description
Pulse This produces stepped modulation, where the modula-
Ramp This is similar to the Saw wavefor
Log Shape continuously changes the logarithmic curvature
S & H 1 This produces random stepped modulation, where each
S & H 2 This is similar to S & H 1. The steps are alternating be-
tion switches abruptly between two values. Shape con­tinuously changes the ratio between state of the waveform. Set shape to 50% to produce a square wave.
puts silence before the sawtooth ramps up.
from negati
step and changes the S&H into a smooth random signal when fully turned right.
tween random high and low values. Shape puts ramps between the steps and cha random signal when fully turned right.
ve to positive.
is different. Shape puts ramps between the steps
the high and low
m. Shape increasingly
ges the S & H into a smooth
n
Frequency
This controls the frequency of the modulation, i.e. the “speed” of the LFO. The control range is from 0 Hz to 30 Hz. When Sync is activated, the frequency is set in frac­tions of beats.
Phase
This sets the initial phase of the waveform when the LFO is retriggered. The control range is from 0° to 360°.
Retrigger
This defines whether or not the LFO is restarted when a note is triggered. The waveform restarts at the position you set with the Phase parameter.
Option Description
Off The LFO runs freely. First Note The LFO restarts when a note is triggered and no other
Each Note The LFO restarts each time
otes
are already held.
n
a n
ote is triggered.
Pitch
This adjusts how much the LFO affects the Pitch of the slices. The control range is from -100% to +100%.
Cutoff
This adjusts how much the LFO affects the Cutoff of the slices. The control range is from -100% to +100%.
Pan
This adjusts how much the LFO affects the pan of the slices. The control range is from -100% to +100%.
Rnd
Rnd is short for Random. When activated, each note starts with a randomized start phase. The Phase control gets automatically disabled.
Sync
You can sync the LFO to the tempo of the host applica­tion. The behavior of the Frequency parameter changes
the option you select:
with
Option Description
Off Select this to adjust the speed of the mo Tempo + Retrig Select this to adjust the speed of the mod
Tempo + Beat Select this to adjust the speed of the mod
tions of beats, i.e. 1/4, 1/8, etc. You can also set dotted
let note values. The restart behavior of the LFO
and trip depends on the Retrigger setting.
tions of beats, i.e. 1/4, 1/8, etc. You can also set dotted and trip
let note values. The LFO restarts with the trans-
port of the host and lines up to the beats of the song. The
tri
gger setting does not come into effect.
Re
dulation in Hertz.
ulation in frac-
ulation in frac-
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Quick controls

The eight potentiometer controls, the horizontal and verti­cal axis of the sphere, and the modulation wheel located at the bottom of the plug-in surface can be assigned as quick controls. Quick controls allow you to remote control any parameter inside the program. Typically, they give you easy access to the most important sound parameters. There is a set of quick controls for the program. In addi­tion, each layer has its own set of quick controls. The
uick controls of the program allow you to control sound
q parameters across the four layers. The quick controls of the layers allow you to control sound parameters for each layer separately. You can switch between the quick con­trols of the program and the layers with the buttons at the
eft of the eight potentiometer controls.
l You can assign the same quick control multiple times to
different parameters. This allows you to do complex sound changes with a single control. To give you more control, each parameter assignment can be adjusted to a minimum and maximum range. In addition, you can select whether the quick control assignment behaves as either a continu­ous control or as a switch. A quick control remote controls a parameter either mode changes the values of the assigned parameters without losing their relative settings. Absolute mode changes the assigned parameters by overwriting them with the value the quick control currently has. Mode selec­tion can be made per assignment.
in Relative or Absolute mode. Relative

Sphere H and Sphere V

The Sphere is the orange, lucent ball to the lower right of the plug-in surface. The Sphere is a two-dimensional con­trol, which means you can adjust two quick controls simul­taneously by dragging the mouse ho vertically within the lucent ball. The quick control on the horizontal axis is called Sphere H. The quick control on the vertical axis is called Sphere V. Typically, the Sphere has two parameters assigned that belong together. For in­stance, Cutoff is assigned to Sphere H and Resonance to Sphere V.
Center Horizontal/Center Vertical
You can setup the Sphere to return to its center position automatically. You can define the behavior for each axis separately.
To activate or deactivate Center Horizontal or Center Ver­tical:
1. Right-click (Win) or [Ctrl]-click (Mac) the Sphere.
2. In the menu, check or uncheck the options Center
Horizontal or Center Vertical respectively.
rizontally and

Mod wheel

Quick controls 1-8

These are the eight potentiometer controls to the lower of the plug-in surface. Typically, the eight most important sound parameters will be assigned to them.
HALion Sonic
The modulation wheel is the wheel left to the preview key­board of the plug-in. It is hardwired to MIDI controller #1 which is normally used as a source in the Modulation Ma­trix, but can be used as a quick control as well. Typically,
ssign the Modulation Wheel to a parameter of an in-
you a sert effect, such as the speed of the Rotary.
he fixed assignment of MIDI controller #1 cannot be
Ö T changed. Therefore, the Modulation Wheel offers no “Learn CC” function.
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Accessing quick controls

To access the quick controls of the program or one of its layers:
1. Select the program you wish to edit in the Multi Pro­gram Rack.
2. Go to the left of the quick controls and click the pro­gram button (“P”) or one of the layer buttons (“L1” to “L4”).
3. The quick controls change to the settings of the pro­gram or the selected layer respectively.
Ö The Sphere d selected program or layer accordingly.
isplays P, L1, L2, L3 or L4 to indicate the

Assigning quick controls

When you assign quick controls in HALion Sonic, the fol­lowing applies:
The parameters of layers can only be assigned to the quick controls of the respective layer itself. For example, if the parameter belongs to layer 1, it can only be assigned to a quick control of layer 1. This includes the parameters in the program editor, the layer editor and the effect in­serts of the respective layer.
arameters of layers cannot be assigned directly to
The p quick controls of the program. First, you need to assign the parameter to a quick control of the layer. Then you can assign the quick control of the layer to a quick control of the program.
The parameters signed directly to quick controls of the program.
To assign a quick control to a parameter:
1. In the program or layer editor or the editor of an effect insert, right-click (Win) or [Ctrl]+click (Mac) the parameter you want to remote.
2. From the menu, select the quick control you wish to assign, for example, quick control 1-8, sphere H & V, or mod wheel.
3. The assignment is created.
Ö The quick control range is automatically adapted de­pending on the current parameter value. This is to assure
the quick control provides optimal control range.
that
of program effect inserts can be as-
e parameters Polyphony, Low Key, High Key, Low
Ö Th Velocity, High Velocity and the Output cannot be as­signed to quick controls.
Ö You can sets of the envelopes by using the context menu on the graphical envelope controls.
To assign a quick control of a layer to the quick controls of the program:
1. Select the respective layer from the left of the quick controls.
2. Right-click (Win) or [Ctrl]+click (Mac) the quick con­trol you want to remote.
3. From the menu, select the program’s quick control you wish to assign.
4. T cally adjusted to guarantees that the whole layer quick control range can be covered.
Ö Since the Modulation Wheel always listens to MIDI controller #1, you do not have to assign the mod wheel quick controls of the layers to the mod wheel quick control of the program. This works by default since all mod wheel quick controls listen to MIDI controller #1 as well.
also assign quick controls to the ADSR off-
he range of the program quick controls is automati-

Managing quick controls

The quick control page of the program and layer editor al­lows you to manage and edit quick controls after you as­signed them. The quick controls of the selected program or layer are rently selected quick control are listed to the right. Each assignment is listed in a row of its own with parameters to adjust the behavior of the quick control assignment.
Ö I ments, the list to the right will be empty.
To access the assignments of a quick control:
1. Right-click (Win) or [Ctrl]+click (Mac) the quick con­trol you wish to edit.
2. Select “Edit Quick Control” from the menu.
3. T
layer opens.
listed to the left. The assignments of the cur-
f the currently selected quick control has no assign-
he quick control page of the respective program or
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Naming quick controls

Each quick control can have a name that will be displayed as the title of the quick control. By giving the quick control an explanatory name, you will know what it does at a glance. Quick controls with nothing assigned yet do not display a name. By default, a quick control is given the name of the parameter you assigned first. After this, any further assignments will not change the name. However, you can rename the quick control at any time.
To rename a quick control:
1. Go to the quick or layer.
2. In the section to the left, select the quick control you want to rename.
3. In the name column of the quick control you have just selected, click and enter the desired name.
4. Press Return to set the title. Press Esc to cancel with­out setting the title.
Alternatively, you can enter a title on the quick control it­self:
1. Above the quick control, double-click its title.
2. Enter the name you wish to enter.
3. Press Return to
out setting the title.
control page of the respective program
set the title. Press Esc to cancel with-

Unassigning quick controls

To unassign a quick control on the control itself:
1. Right-click (Win) or [Ctrl]+click (Mac) the control you want to unassign.
2. From the menu, select “Forget Quick Control”. To unassign a quick control on the quick control page:
1. Go to the quick or layer.
2. To the left of the section, select the quick control you want to edit.
3. Right-click (Win) or [Ctrl]+click (Mac) the quick con­trol assignment you wish to unassign.
4. Select “Remove” from the menu.
control page of the respective program

Changing the order of quick control assignments

To change the order of the existing quick control assign­ments in the list:
Drag an assignment in between two other quick con­trols to insert it there. The order of the list changes ac­cordingly.
Drag an place it. The order of the list does not change.
assignment onto another quick control to re-

Setting the behavior of quick control assignments

A quick control behaves either as a continuous control or as a switch. In addition, you can choose to change param­eter values either in Relative or Absolute mode.
In Relative mode the values of the parameter and the quick control add to each other. If you touch a parameter that has a quick control assigned in Relative mode, parameter changes can still be heard.
In Absolute mode the values of the parameter will be over­written by the values sent by the quick control. If you touch
parameter that has a quick control assigned in Absolute
a mode, parameter changes cannot be heard.
When set to Switch Relative or Switch Absolute, the re­mote controlled parameter switches between the mini­mum and maximum value when you turn the quick control. With Switch heard.
With Switch Absolute, parameter changes will be over­written and cannot be heard. You can select which mode
ll be used per assignment.
wi To set the behavior on the control itself:
1. Right-click (Win) or [Ctrl]+click (Mac) the control on which you want to set the behavior.
2. Select the behavior you wish to use from the menu. To set the behavior on the quick control page:
1. Go to or layer.
2. To the left of the section, select the quick control you want to edit.
Relative, parameter changes can still be
the quick control page of the respective program
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3. On the respective assignment, click the menu to the lower left and select the desired behavior.
Option Description
Absolute This remote controls the parameter values continuously.
Relative This remote controls the parameter values continuously.
Switch Absolute This will switch between the minimum and maximum
Switch Relative This will switch between the minimum and maximum
meter changes will be overwritten.
Para
a
rameter changes can still be heard.
P
e
. Parameter changes will be overwritten.
valu
e
. Parameter changes can still be heard.
valu
Quick controls in Absol
ute mode have a control range
from 0% to +100%.
Quick controls in Relative mode have an extended con­trol range from -100% to +100%. This is needed
to cover the full range of bipolar controls. For example, you can re­motely turn the pan parameter from fully left to fully right by setting the range from 0% to +100%. A setting of 0% to + 50% would end at the Center position in this example.
To achieve a unipol
ar behavior of quick control in Rela-
tive mode, set the range from 0% to +100% (or -100%).

Setting the minimum/maximum range

You can set the minimum and maximum range for each as­signment separately. This way, you have much better con­trol over the parameter change.
To set the minimum range on the control itself:
1. Set the parameter to the desired minimum value.
2. Right-click (Win) or [Ctrl]+click (Mac) the control.
3. Select Set Minimum from the menu.
To set the maximum range on the control itself:
1. Set the parameter to the desired maximum value.
2. Right-click
3. Select Set Minimum from
To set the minimum/maximum range on the quick control page:
1. Go to the quick control page of the respective program or layer.
2. To the left of the section, select the quick control you want to edit.
3. To the right of the section, use the outer left and right text controls to the lower of each assignment to set the minimum and maximum range. Alternatively, you can use the blue handles on the curve display to the right to edit the minimum and maximum range graphically.
When setting the minimum/maximum range, the following applies:
To invert the quick control, for example, so the quick
ntrol opens instead of closing, set the minimum above
co the maximum value.
(Win) or [Ctrl]+click (Mac) the control.
the menu.

Trimming the range

The Trim Range function allows you to optimize the quick control range depending on the current parameter value.
To trim the range on the quick control page:
1. Go to the quick control page of the respective program or layer.
2. Right-click (Win) or [Ctrl]+click (Mac) the assignment entry.
3. Select “Trim Range”.
4. The minimum and maximum is set automatically.
Ö As soon as you change the original parameter in the editor section again, the Trim Range function has to be re­applied to guarantee the best control range.

Adjusting the curvature

You can adjust the curvature of each assignment sepa­rately. The curvature describes the characteristic how the assigned parameters are changed. The characteristic can be anything between logarithmic, linear and exponential.
Ö The curvature can only be adjusted on the quick con­trol page.
adjust the curvature of an assignment:
To
1. Go to the quick control page of the respective program or layer.
2. To the left of the section, select the quick control you want to edit.
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3. To the right of the section, use the text control in the middle to the lower of each assignment to set the Curve parameter. Positive values of curve change the curvature towards logarithmic and negative values towards expo­nential behavior. Alternatively, you can edit the Curve pa­rameter graphically in the curve display to the right by
ragging the curvature up and down. Dragging up adjusts
d the curvature towards logarithmic, dragging down to­wards exponential behavior.

Bypassing quick controls

To hear a sound without quick control assignments, you can bypass them temporarily. You can bypass all quick control assignments belonging to the same program or layer, all assignments on one quick control, or just a single quick control assignment.
To bypass the quick control assignments of a program or
yer:
la
1. Go to the left of the quick controls, select the program or layer on which you want to bypass the quick control as­signments.
2. Go to the right of the quick controls, click the Bypass button to turn the quick control assignments of the se­lected program or layer temporarily off.
3. Click the Bypass button again to turn the quick control assignments back on.
To bypass all assignment on one quick control:
1. Go to the quick control page of the respective program or layer.
2. Go to the left of the section, select the quick control you want to bypass.
3. Go to the upper right of the section and click the By­pass button to turn the quick control assignments of the selected quick control temporarily off.
4. Click the Bypass button again to turn the quick control assignments back on.
To bypass a single quick control assignment:
1. Go to or layer.
2. Go to the left of the section, select the quick control that contains the assignment you want to bypass.
3. Go to the lower left of the respective assignment, click the Bypass button to turn the quick control assignment temporarily off.
4. Click the Bypass button again to turn the quick control assignments back on.
the quick control page of the respective program

Assigning quick controls in the Modulation Matrix

In addition to assigning the quick controls directly to con­trols, you can also assign a quick control as Source or Modifier in bine the quick control with other modulation sources.
To assign a quick control as Source or Modifier in the Modulation Matrix:
1. Open the respective layer editor and go to the Modu­lation Matrix.
2. From the drop-down menu of the Source or Modifier column, open the quick control submenu.
3. The submenu lists the quick controls of the layer.
4. Select the desired quick control from the submenu.
the Modulation Matrix. This way, you can com-

Trigger pads

Introduction

The trigger pads in HALion Sonic can be used for two dif­ferent functions. They can either trigger single notes to re­mote key switches, or trigger complex chords. To control the pads pad can be assigned to a MIDI note.
from a hardware controller or keyboard, each
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Assigning a MIDI note to a pad
A pad can be triggered by any MIDI note. To define the desired note:
1. Ope
n the context menu on the pad.
2. Select “Assign Trigger Note”.
3. Select the octave and note.
or
1. Ope
n the context menu on the pad.
2. Select “Learn Trigger Note”.
3. Play the
note on the remote keyboard.
As soon as the trigger note has been assigned, the corre­sponding key on the GUI keyboard will be shaded in blue.
his key no longer plays any sounds but triggers other
T notes.
Removing the assignment of a pad
To remove the assigned note or MIDI controller:
1. Ope
n the context menu on the pad.
2. Select “Forget Trigger Note”.
Naming a pad
To indicate the functionality of a pad, you can enter a name. To edit the name:
1. Right-click the “…” on the pad.
2. Enter the desired name.
(e.g. KeySw1, KeySw2, …, Amin7, Gmaj, …, Flex1, Flex2)
3. Press
[Enter] on your computer keyboard to confirm
the name.
Triggering chords / notes
To trigger chords with a pad, you first need to define the chord:
1. Open the context menu on the pad.
2. Select “Snapshot Chord” and The pad starts blinking.
3. Play
the MIDI notes (or press the corresponding keys
on the GUI keyboard) from the chord.
4. The display keyboard keys will be shaded in blue.
5. Click the pad again to accept the chord.
6. The pad now glows slightly to show that a chord has
been assigned. Triggering the pad now plays the chord.
Ö As long as you are still in Learn mode, you can remove notes by playing them a second time.
This feature can be very useful in combination with the FlexPhraser since you can feed it with complex chords that otherwise would be impossible to play by hand.
Also, you are able to define chords containing notes that work as key switches. In this case, you can trigger the chord with a specific instrument expression.
f you add keys to a chord that works as trigger notes
Ö I as well, they trigger their notes too.
Triggering key switches
To use a pad as a key switch, you simply need to assign the corresponding MIDI note to it as described above. However, if you want to remap the incoming MIDI note to another note, you can do so using the chord functionality set to a single note:
1. Open
the context menu on the pad.
2. Select “Snapshot Chord” and the pad starts blinking.
3. Play
the MIDI note that shall be triggered by the pad.
Triggering the pad now sends this note even though an­other key is played on the keyboard.
Bypassing the pads section
To deactivate the pad functionality you can bypass them. In Bypass, only the original notes are played and no chords are triggered. To deactivate the pads section, press the Bypass switch to the right of the pads section.
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Global Effects

Introduction

HALion Sonic features four AUX busses that can be used to realize classical send effects. All slots and layers, and in the case of drum or loop layers, even single instruments can send signal portions to the busses. Each bus hosts up to four insert effects which allows you to setup complex multi effects. The busses are then routed to either the main plug-in output or to one of the individual outs. The Effects page also provides access to the main output bus which also features four inserts. These can, for example, be used to add a global EQ or compressor to the signal chain.

Using the insert effect slots

Global Effects page
Each bus and the Main bus provides four slots for insert effects. The handling is the same for all slots:
assign an insert effect, click the slot and select the
To desired effect from the menu.
To remove an insert effect, click the slot and select “No Effect” from the menu. The effect with its current settings will be removed.
The on/off button above the slot deactivates the effect without removing it. This way, you can switch the effect off without losing its settings. The effect is active, when the button is lit.
The button passes the effect. The bypass is active when the button is
t.
li
To edit an insert effect, click the “e” button of the slot that holds the effect you want to edit. You can edit only one effect at a time. The “e” button stays lit to indicate which effect you are editing. The parameters of the re­spective insert effect will be low.
Ö The Mix parameter of an effect inserted into an AUX bus is set to 50% by default.
Moving effects
To change the position of an effect on one bus, or even to move an effect from one bus to another:
1. Drag the effect by its Label (FX1, FX2, FX3, FX4) and move it to the desired position.
2. Drop it onto a slot to insert it. Existing effects will be replaced.
3. Drop it between two slots to insert it in between exist­ing slots.
Copying effects from one slot to another
To copy an effect from one slot to another:
1. [Alt]-Drag the effect by its Label (FX1, FX2, FX3, FX4) over the insert slot you want to move it to.
2. Drop it.
3. T
he effect and all its settings will be copied.
next to the on/off button above the slot by-
displayed in the section be-

Changing the output assignments

Above the insert slots, you find menus for assigning the outputs of the AUX busses.
To change the output assignment:
1. Click
2. Select the desired output from the menu.
the Output menu of the AUX bus.
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Adjusting the levels

To adjust the output level, use the fader below the level meter:
Move the fader of the AUX bus.
Alternatively, enter a value in the text field below the
fader.

The master effect bus

The main bus works similar to the AUX busses. The only difference you will find is that the main bus has no bus output selector since it is “hard-wired” to the main plug-in output (1/2).
Reverse
Activate this to reverse the impulse response.
Predelay
This determines the amount of time between the dry signal and the onset of the reverb. The control range is from 0 ms to 500 ms. Longer predelays are usually associated with larger spaces.
Time Scaling
This scales the reverb time. The control range is from 10% to 150%. At a setting of 100% the impulse response is applied with its original length.
Ö The Mix parameter of
an effect inserted into the main
bus is set to 50% by default.

Effects reference

HALion Sonic comes with a collection of high-quality stu­dio effects. Each of the effects are described in detail be­low.

REVerence

By recording an impulse in a room, you get the fingerprint of it. Convolution superimposes this fingerprint to the sound. The result is a very natural sounding reverb. This effect comes with a collection of high-quality reverb im­pulse responses.
Impulse
Here you select the impulse response. By selecting an im­pulse response you determine the basic sound character of the reverb.
Auto Gain
When this is activated, the impulse response is normal­ized automatically.
Size
Use this to scale the size of the room. The control range is from 10% to 150%. At a setting of 100% the impulse re­sponse is applied with its original size.
Level
Here you can adjust the level of the impulse response. The control range is from -24.0 dB to +24.0 dB.
Equalizer
You can adjust the tone color of the impulse response with a three band equalizer.
Control Description
Low Gain Use this to set the amount of cut or b
Low Freq This sets the frequency that i
Mid Gain Use this to set the amount of cut or b
Mid Freq This sets the frequency that is cut or b
Hi Gain Use this to set the amount of cut or b
Hi Freq This sets the frequency that is cut or b
band. The control range is from -24 dB to +24 dB.
Gain. The control range is from 20 Hz to 500 Hz.
band. The control range is -12 dB to +12 dB.
Gain. The control range is from 100 Hz to 10000 Hz.
band. The control range is -24 dB to +24 dB.
Gain. The control range is from 5000 Hz to 20000 Hz.
oost for the low
s
cut or boosted by the Low
oost for the mid
oosted by the Mid
oost for the high
oosted by the Mid
ER Tail Split
This sets the split point between the early reflections and the reverb tail. The control range is from 2 ms to 100 ms.
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ER Tail Mix
This sets the balance between early reflections and reverb tail. The control range is from 0% to 100%. At a setting of 50% the early reflections and tail are equally loud. Set­tings below 50% raise the early reflections and lower the
in which the sound source moves towards the front of
tail, the room. Settings above 50% raise the tail and lower the early reflections, in which the sound source moves to­wards the back of the room.
ER Tail Mix
This sets the balance between early reflections and reverb tail. The control range is from 0% to 100%. At a setting of 50% the early reflections and tail are equally loud. Set­tings below 50% raise the early reflections and lower the
in which the sound source moves towards the front of
tail, the room. Settings above 50% raise the tail and lower the early reflections, in which the sound source moves to­wards the back of the room.

Reverb

This effect is a high-quality algorithmic reverb with early reflections and reverb tail. The early reflections are re­sponsible for the spatial impression in the first millisec­onds of the reverb. For modeli choose from different early reflections patterns and adjust their size. The reverb tail, or late reverberation, offers pa­rameters for controlling the room size and the reverb time.
can adjust the reverb time individually in three fre-
You quency bands.
Tail Delay
This delays the onset of the reverb tail. The control range is from 0 ms to 500 ms.
Predelay
This determines the amount of time between the dry signal and the onset of the reverb. The control range is from 0 ms to 500 ms. Longer predelays are usually associated with larger spaces.
Early Reflections
This selects the pattern of the early reflections. The early reflections pattern contains the most important delays that deliver the key information for the spatial impression of the room. The patterns are based on measurements of real rooms.
ng different rooms you can
ER Size
This adjusts the length of the early reflections pattern. The control range is from 0% to 100%. At a setting of 100% the pattern has its original length and the room sounds the most natural. At settings smaller than 100% the early re­flections pattern is compressed and the room is perceived
aller.
sm
ER Low Cut
This attenuates the low frequencies of the early reflec­tions. The control range is from 20 Hz to 1000 Hz. The higher this value will be, the less low frequencies the early reflections will have.
ER High Cut
This attenuates the high frequencies of the early reflec­tions. The control range is from 1000 Hz to 20000 Hz.
lower this value will be, the less high frequencies the
The early reflections will have.
Tail Room Size
This parameter controls the dimensions of the room. The control range is from 0% to 100%. At a setting of 100% the dimensions equal a cathedral or large concert hall. At a setting of 50% the dimensions equal a medium sized room or studio. At settings below 50% the dimensions equal small rooms or a booth.
Tail Main Time
This controls the overall reverb time of the tail. The control range is from 0% to 100%. The higher you set this value, the longer the reverb tail will decay. At a setting of 100% the reverb time is infinitely long. The Tail Main Time param­eter also represents the mid band of the reverb tail.
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Tail Shape
This controls the attack of the reverb tail. The control range is from 0% to 100%. At a setting of 0% the attack is more immediate, this is good for drums. The higher this value will be, the less immediate the attack will be.
Output Width
This adjusts the output of the reverb signal between mono and stereo. The control range is from 0% to 100%. At a setting of 0% the output of the reverb is mono. At a setting of 100% the output is stereo.
Tail Density
Here you can adjust the echo density of the reverb tail. The control range is from 0% to 100%. At a setting of 100% single reflections from walls cannot be heard. The lower this value the more single reflections can be heard.
Tail High Cut
This attenuates the high frequencies of the reverb tail. The control range is from 20 Hz to 20000 Hz. The lower this value will be, the less high frequencies the reverb tail will have.
Tail High Time
This controls the reverb time for the high frequencies of the reverb tail. The control range is from -100% to +100%. For positive values, high frequencies decay lon­ger and vice versa. Frequencies will be affected depend­ing on the Tail High Freq parameter.
Tail Low Time
This controls the reverb time for the low frequencies of the reverb tail. The control range is from -100% to +100%. For positive values, low frequencies decay longer and vice versa. Frequencies will be affected depending on the Tail Low Freq parameter.
Tail High Freq
This sets the cross-over frequency between the mid and the high band of the reverb tail. The control range is from 2000 Hz to 20000 Hz. The reverb time for frequencies above this value can be offset from the main reverb time with the Tail High Time parameter.
Tail Low Freq
This sets the cross-over frequency between the low and the mid band of the reverb tail. The control range is from 20 Hz to 2000 Hz. The reverb time for frequencies below this value can be offset from the main reverb time with the Tail Low Time parameter.
Mix
This sets the ratio between the dry and wet signal. The control range is from 0% to 100%. At a setting of 100% the output signal is fully wet.

Multi Delay

This effect delivers echoes, so-called delays, with adjust­able time, feedback and filters. With Delay mode you can setup this effect as Stereo, Cross or Ping-Pong Delay. Depending on the selected mode, the echoes repeat in varying patterns across the stereo panorama. With Delay Time you set the overall time for the left and right delay. In addition, you can activate Sync to set the delay time in fractions of beats synchronized to the host tempo. The pa­rameter Delay L/R allows you to offset the time of the left
delay. Feedback and Feedback L/R set and offset
or right the amount of feedback of the left and right delay respec­tively. Finally, there is a Low and a High Filter to adjust the tone color of
Delay Time
This sets the overall time for the left and right delay in mil­liseconds. The control range is from 0 ms to 5000 ms. Use Delay L/R to shorten the time for the left or right de­lay. Activate Sync to set the
the echoes.
delay time as note length.
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Delay Mode
The Delay offers three different modes:
Mode Description
Stereo This mode has two delays in parallel, one for the left and
Cross This mode has two delays w
Ping-Pong This mode mixes the left and right input and sends it to
one for
the right audio channel, each with a feedback
path of its own.
i feedback means that the delay of the left channel is fed back into the right delay and vice versa.
-panned left and right delays. This way, the echoes
d
har bounce like a ping-pong ball between left and right in the stereo panorama. Hence, the name Ping-Pong Delay.
th cross feedback. Cross
Sync
Sync is short for synchronization. Activate this to synchro­nize the delay time to the host tempo. When activated, the time is s
et as note length with the following settings: 1/64, 1/32, 1/16T, 1/16, 1/8T, 1/16D, 1/8, 1/4T, 1/8D, 1/4, 1/ 2T, 1/4D, 1/2, 1/1T, 1/2D, 4/4, 5/4, 6/4, 7/4 and 8/4.
Ö If the time of the note length exceeds the maximum de-
ay time of 5000 ms, for example, because your song
l tempo is very slow, the note length will be halved internally to not exceed the maximum possible delay time.
Delay L/R
Here you can offset the time of the left or right delay from the overall delay time. The offset adjusts with a factor. A factor of 1 means the delay equals the overall delay time. A factor of 0.5 means the time is half as long as the overall delay time. To offset the left delay time, turn the control left. To offset the right delay time, turn the control right. The letter before the factor changes accordingly to “L” or “R”, indicating the delay you adjust. The control range is from L x 0.0 to L x 1.0 and R x 1.0 to R x 0.0. The mid po­sition of the control sets a factor of 1.0, which is the neu­tral setting.
Feedback
This sets the overall amount of feedback for the left and right delay. Feedback means the output of the delay is fed back to its input. Depending on the amount you set, the echoes repeat more or less. The control range is from 0% to 100%. At a setting of 0% you hear only one echo. At a setting of 100% the echoes repeat endlessly.
Feedback L/R
This parameter is only available for the Stereo Delay. Use this to offset the amount of feedback of the left or right de­lay from the overall Feedback. The offset adjusts with a factor. A factor of 1 means the amount of feedback equals the overal
l Feedback. A factor of 0.5 means the amount is half the overall Feedback. To offset the left feedback, turn the control left. To offset the right feedback, turn the con­trol right. The letter before the factor changes accordingly to “L” or “
R”, indicating the delay you adjust. The control range is from L x 0.0 to L x 1.0 and R x 1.0 to R x 0.0. The mid position of the control sets a factor of 1.0, which is the neutral setting.
Filter Low
This allows you to attenuate the low frequencies of the de­lays. The control range is fr
om 10 Hz to 1000 Hz.
Filter High
This allows you to attenuate the high frequencies of the delays. The control range is from 1000 Hz to 20000 Hz.
Mix
This sets the ratio between the dry and wet signal. The control range is from 0% to 100%. At a setting of 100% the output signal is fully wet.

Studio EQ

This is a high-quality 4-band parametric equalizer. With the four frequency bands, 1 Low, 2 Mid, 3 Mid and 4 High, you can shape the tone color, for example, to create a brighter or darker sound. The two midrange bands act as peak filters, while the low and high bands act as shelving filters. All bands are fully parametric with adjustable Gain, Frequency and Q factor.
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Each frequency band offers the following controls:
p
Control Description
Gain Use this to set the amount of cut
Freq This sets the frequency that is cut or boosted by the
Q Q is short for quality factor. Use this
ing band. The control range is -12 dB to +12 dB.
in.
The control range is 20 Hz to 20000 Hz.
Ga
width of the midrange peak filters from wide to narrow.
asing the Q on the low and high shelving filters
By incre you can add a dip to their shape. The control range is from 0.5 to 10.0.
or boost for the accord-
to ad
just the band-
To adjust the settings of the equalizer:
Use the equali
zer controls, Gain, Freq, and Q and adjust
them as desired.
To adjust Gain and Freq simultaneously, drag the points in the EQ graph in the display to the left.

Graphic EQ

This equalizer has ten frequency bands that can be cut or boosted by up to 12dB. Each frequency band is repre­sented by a fader. In addition, there are general controls for setting the
To cut or boost the frequency bands:
To cut a frequency band, drag the fader of the desired band down.
To boost a frequency band, drag the fader of the de­sired band up.
Output
This controls the overall output level of the equalizer. The control range is from -15 dB to +15 dB.
Range
This adjusts the maximum cut or boost in dB for all fre­quency bands together. The control range is from 0.0 to
12.0.
overall range and output of the equalizer.
Invert
Activate this to invert the EQ curve. The frequency bands that are boosted will be cut and vice versa.
Flatten
Click this button to reset all frequency bands to 0 dB.

Amplifier

This effect emulates the sound of an amplifier with speak­ers. There are different amplifiers and speaker models you can combine.
Amp Model
Here you can select the type of amplifier. The sound char­acter of the overdrive changes with the amplifier you se­lect. To bypass the amplifier, select “No Amp”.
Speaker Model
Here you select the type of Speaker model. Each model colors the sound uniquely. To bypass the model, select “No Speaker”.
Drive
This adjusts the amount of overdrive. The control range is from 0.0 to 10.0.
Bass
Use this to adjust the tone color of the low frequencies. The control range is from 0.0 to 10.0.
Middle
Use this to adjust the tone color of the mid frequencies. The control range is from 0.0 to 10.0.
Treble
Use this to adjust the tone color of the high frequencies. The control range is from 0.0 to 10.0.
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Presence
Use this to add brightness. The control range is from 0.0 to 10.0.
Depth
This sets the intensity of the pitch modulation. The control range is from 0% to 100%.
Low Damp
Use this to attenuate low frequencies of the speakers. The control range is from 0% to 100%.
High Damp
Use this to attenuate high frequencies of the speakers. The control range is from 0% to 100%.
Channel Mode
Here you can define which output channels of the ampli­fier delivers a distorted signal. You can set it to L (Left), R (Right) or L/R (Both). When set to L or R, the other chan­nel provides a clean signal.
Output
This controls the output level of the amplifier. The control range is from 0.0 to 20.0.

Chorus

The Chorus thickens and broadens the sound by means of pitch modulation.
Rate
Use this to specify the frequency of the pitch modulation in Hertz (Hz). The control range is from 0.01 Hz to 10.0 Hz.
Sync
Sync is short for synchronization. Activate this to set the
Rate in fractions of beats with the following values: 1/1,
1/2, 1/4, 1/8, 1/16, 1/32, 1/1T, 1/2T, 1/4T, 1/8T, 1/16T, 1/32T, 1/1D, 1/2D, 1/4D, 1/8D, 1/16D and 1/32D.
Phase
This widens the sound image of the effect from mono to stereo. The control range is from 0° to 180°.
Shape
This adjusts the characteristic of the modulation. The con­trol range is from 0% to 100%. At a setting of 0% the
tch changes continuously, producing a steady modula-
pi tion. At a setting of 100% the pitch does not change all the time, producing a less steady modulation.
Mix
This controls the mix between the dry and the wet signal. The control range is from 0% to 100%. At 100% you hear the wet signal only.

Flanger

A Flanger thickens and broadens the sound by means of pitch modulation. With Feedback you can add resonances allowing for jet-like sweeps of the sound.
Rate
Use this to specify the frequency of the pitch modulation in Hertz (Hz). The control range is from 0.01 Hz to 10.0 Hz.
Sync
Sync is short for synchronization. Activate this to set the
Rate in fractions of beats with the following values: 1/1,
1/2, 1/4, 1/8, 1/16, 1/32, 1/1T, 1/2T, 1/4T, 1/8T, 1/16T, 1/32T, 1/1D, 1/2D, 1/4D, 1/8D, 1/16D and 1/32D.
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Depth
This sets the intensity of the pitch modulation. The control range is from 0% to 100%.
Phase
This widens the sound image of the effect from mono to stereo. The control range is from 0° to 180°. Phase also changes the characteristic of the Cross Feedback.

Phaser

Shape
This adjusts the characteristic of the modulation. The con­trol range is from 0% to 100%. You hear this best with Feedback turned on. At a setting of 0% the sound sweeps linearly up and down. At setting of 100% the sound sweeps exponentially up and down.
Mix
This controls the mix between the dry and the wet signal. The control range is from 0% to 100%. At 100% you hear the wet signal only.
Feedback
This adds resonances to the effect. The control range is from -100% to +100%.
Cross FB
This mixes the feedback of the left channel to the right channel and vice versa. To bring this parameter into effect, Feedback must be set to a value above 0%. The effect varies with the setting of the Phase parameter. The control range is from 0% to 100%.
Tone
This adjusts the tone color of the feedback. The control range is from 0% to 100%. The Feedback will be less bright the lower you set this parameter.
A Phaser thickens and broadens the sound by means of phase modulation. With Feedback you can add reso­nances to sweep the sound.
Rate
Use this to specify the frequency of the phase modulation in Hertz (Hz). The control range is from 0.01 Hz to 10.0 Hz.
Sync
Sync is short for synchronization. Activate this to set the
Rate in fractions of beats with the following values: 1/1,
1/2, 1/4, 1/8, 1/16, 1/32, 1/1T, 1/2T, 1/4T, 1/8T, 1/16T, 1/32T, 1/1D, 1/2D, 1/4D, 1/8D, 1/16D and 1/32D.
Depth
This sets the intensity of the phase modulation. The con­trol range is from 0% to 100%.
Shift
This shifts the phase modulation upwards to higher fre­quencies of the spectrum. The control range is from 0% to 100%.
Phase
This widens the sound image of the effect from mono to stereo. The control range is from 0° to 180°.
Low Cut
Use this to attenuate low frequencies. The control range is from 10 Hz to 1000 Hz.
High Cut
Use this to attenuate high frequencies. The control range is from 1200 Hz to 20000 Hz.
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Mix
This controls the mix between the dry and the wet signal. The control range is from 0% to 100%. At 100% you hear the wet signal only.

Tremolo

This effect produces amplitude modulation, i.e. cyclic modulation of the level of the sound.
Rate
Use this to specify the frequency of the amplitude modula­tion in Hertz (Hz). The control range is from 0.01 Hz to
10.0 Hz.
Sync
Sync is short for synchronization. Activate this to set the
Rate in fractions of beats with the following values: 1/1,
1/2, 1/4, 1/8, 1/16, 1/32, 1/1T, 1/2T, 1/4T, 1/8T, 1/16T, 1/32T, 1/1D, 1/2D, 1/4D, 1/8D, 1/16D and 1/32D.
Depth
This sets the intensity of the amplitude modulation. The control range is from 0% to 100%.
Phase
This widens the sound image of the effect from mono to stereo. The control range is from 0° to 180°.
Output
Use this to set the output level of the Tremolo. The control range is from 0 dB to +12 dB.

Rotary

This emulates the sound of a vintage rotary speaker com­pletely with amplifier, horn, drum and cabinet. By emitting the sound produces a Doppler effect that thickens the sound. The horn and drum rotate at variable speed producing different amounts of Doppler effect. The amplifier of the rotary speaker adds a warm sounding distortion and the horn, drum and cabinet color the sound uniquely. The horn and drum are recorded via (virtual) microphones that can be set to different angles to broaden the sound image. Typi­cally, rotary speakers are used with electric organs.
Rotation Speed
Use this to switch the rotation speed of the horn and drum between Slow, Fast and Stop. At the Fast setting the Doppler effect is stronger than at the Slow setting. At the Stop setting there is no Doppler effect because the drum and horn do not rotate. Since the horn and drum acceler­ate and decelerate at different speeds the transition from Slow
Distance
Here you set the distance of the microphones from the horn and drum. The control range is from 0% to 100%. The amplitude modulation of the sound decreases with the distance of the microphones. Set this to higher values for less amplitude modulation.
Cabinet
The horn and drum sound different when recorded through the louvers of the cabinet. Use this to color the horn and drum with the sound of the cabinet. The control range is from 0% to 100%. At a setting of 100% you get the full sound of the cabinet.
via a rotating horn and drum the rotary speaker
to Fast and vice versa sounds the most interesting.
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Balance
Here you adjust the balance between the horn and drum microphones. The control range is from 0% to 100%. At a setting of 0% you hear only the drum. At a setting of 100% you hear only the horn. The unity setting is at 50%.
Slow Speed
This adjusts the slow speed of the horn and drum to­gether. The control range is from -100% to +100%. At a setting of -
100% the speed is two times slower than at 0%. At a setting of +100% the speed is two times faster than at 0%.
Fast Speed
This adjusts the fast speed of the horn and drum together. The control range is from -100% to +100%. At a setting of -100% the speed is two times slower than at 0%. At a setting of +100% the speed is two times faster than at 0%.
Accel
Accel is short for acceleration. Use this to adjust the ac­celeration time for raising and lowering the rotation speed of the horn and drum. The control range is from -100% to + 100%. At a setting of -100% the time is four times faster. At a setting of +100% the time is four times slower.
Horn Mic Angle
This adjusts the stereo spread of the horn microphones. The control range is from 0° to 180°. At a setting of 0° the sound image is monophonic. At a setting of 180° the sound image is fully stereo.
Drum Mic Angle
This adjusts the stereo spread of the drum microphones. The control range is from 0° to 180°. At a setting of 0° the sound image is monophonic. At a setting of 180° the sound image is fully stereo.
Treble
Use this to adjust the tone color of the high frequencies. The control range is from -12 dB to +12 dB.
Drive
Here you can adjust the distortion of the amplifier. The control range is from 0% to 100%. At a setting of 100% you get maximum distortion.
Bass
Use this to adjust the tone color of the low frequencies. The control range is from -12 dB to +12 dB.
Gain
Use this to set the output level of the Rotary Speaker. The control range is from -12 dB to +12 dB.

Vibrato

This effect emulates the chorus and vibrato effects of vin­tage organs. The Vibrato thickens the sound by means of pitch modulation. The effect gives direct access to the classic chorus and vibrato settings C1, C2 and C3 and V1, V2 and V3. In addition, there is a Custom mode that allows you to adjust the amount of chorus or vibrato freely.
Type
Here you can select the classic chorus and vibrato set­tings C1, C2 and C3 and V1, V2 and V3. The control is only available when Custom mode is switched off.
Custom Mode
Activate this to adjust the chorus and vibrato settings freely with the Rate, Depth and Mix controls.
Rate
Use this to specify the frequency of the pitch modulation in Hertz (Hz). The control range is from 0.01 Hz to 10.0 Hz.
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Depth
This sets the intensity of the pitch modulation. The control range is from 0% to 100%.
Vibr/Chor
This controls the mix between the vibrato and the chorus signal. The control range is from 0% to 100%. At 100% you hear the chorus effect only.

Compressor

Ratio
This adjusts the amount of gain reduction for sounds that are louder than the Threshold. The control range is from
1.0 to 8.0, always to 1. The higher the ratio the more the output will be lowered. For example, if the ratio is set to 2:1 and the amplitude of the sound is 4 dB above the Threshold, the output will be lowered by 2 dB. If the ampli­tude is 8 dB above the Threshold, the output will be low­ered by 4 dB. The same example with a ratio of 4:1 would
wer the output by 3 dB and 6 dB respectively.
lo
Soft Knee
Activate this to change the characteristic of the compres­sion curve from Hard to Soft Knee. Hard and Soft Knee describes if the angle around the Threshold has a hard edge or soft curvature. With Soft Knee activated, the compression kicks in less suddenly.
Compressors reduce the dynamic range of a sound. This way, the sound gains headroom. You can use this extra headroom to make the overall sound louder again. The graphical control to the left indicates the compression curve. You can edit the Threshold and Ratio graphically with the handles of this control. The input and output VU meters indicate the level before and after the compres­sion. The Gain Reduction meter indicates the current at­tenuation of the level.
To edit the Compressor graphically:
the graphical control, drag the handles up and down
In to edit the Threshold and Ratio respectively.
Drag the Threshold handle up to raise it. Drag the han­dle down to lower the Threshold.
Drag the Ratio handle up to decrease it. Drag the han­dle down to increase the Ratio.
Threshold
Use this to set the Threshold in dB. The control range is from -60.0 dB to 0.0 dB. Sounds that are louder than the Threshold will be reduced in gain. Sounds below the Threshold stay untreated.
Make-Up
Depending on the set Threshold and Ratio, the sound loses gain (indicated by the Gain Reduction meter).You can use the Make-up Gain to make the overall sound louder again. The control range is from 0.0 dB to 24.0 dB.
Auto Make-Up Gain
This calculates the gain loss from the Threshold and Ratio settings and sets the Make-up Gain automatically. The Make-up potentiometer becomes dark while Auto Make­up Gain is active.
Attack
This determines how fast the Compressor reacts to sounds that exceed the set Threshold. The control range is from 0.1 ms to 100.0 ms. The longer the time, the lon­ger the period will be for reducing the gain to the set Ra­tio. In other words, with longer times the onset of sounds exceeding
the Threshold pass through unprocessed.
Hold
This sets a guaranteed time over which the compression will be applied after the sound exceeded the set Thresh­old. The control range is from 0 ms to 2000 ms.
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Release
This determines how fast the Compressor reacts to sounds that fall below the set Threshold. The control range is from 10 ms to 1000 ms. The longer the time, the longer the period will be for returning back to the original level.
Auto Release
Activate this to set the Release time automatically. The Compressor analyzes the input sound continuously to find the optimal Release time for you. The Release potentiom­eter becomes dark while Auto Release is active.
Peak – RMS
Here you can adjust the loudness sensing of the Com­pressor freely between Peak and RMS.
The control range is from 0% to 100%. At a setting of 0% the Compressor uses Peak sensing only and at 100% RMS sensing only. Peak means that the Compressor senses directly the peak level of the sound. RMS is short for root mean square, a statistical measure for the amplitude of sounds. RMS means that the Compressor senses the average power of the sound. Peak sensing responds faster than RMS sens­ing. Typically, Peak sensing is used for transient and RMS sensing
for sustained sounds.
Output
This sets the maximum output level of the sound. The con­trol range is from -24 dB to +6 dB.
Release
This sets the time the gain needs for returning to its origi­nal level. The control range is from 0.1 ms to 1000.0 ms. The longer the time, the longer the period will be for re­turning back to the original level.
Auto Release
Activate this to set the Release time automatically. The Li­miter analyzes the input sound continuously to find the op­timal Release time for you. The Release potentiometer
omes dark while Auto Release is active.
bec

Expander

Limiter

The Limiter prevents the sound from exceeding the set output level, for example, to avoid clipping in following ef­fects. The input and output VU meters indicate the level
efore and after the Limiter. The Gain Reduction meter in
b the middle indicates the current attenuation of the level.
Input
This adjusts the input level of the sound. The control range is from -24 dB to + 24 dB. By increasing the input level you can drive the sound more and more into limiting.
HALion Sonic
Expanders reduce the output level in relation to the input level for signals below the set Threshold. This is useful, when you want to enhance the dynamic range or reduce the noise in quiet passages. The graphical control to the left indicates the expansion curve. You can edit the Threshold and Ratio graphically with the handles of this control. The input and output VU meters indicate the level before and after the expansion. The Gain Reduction meter indicates the current attenuation of the level.
To edit the Expander graphically:
the graphical control, drag the handles up and down
In or left and right to edit the Threshold and Ratio respec­tively.
Drag the Threshold handle up to raise it. Drag the han­dle down to lower the Threshold.
Drag the Ratio handle left to decrease it. Drag the han­dle right to increase the Ratio.
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Threshold
Use this to set the Threshold in dB. The control range is from -60.0 dB to 0.0 dB. Sounds that are softer than the Threshold will be reduced in gain. Sounds above the Threshold stay untreated.
Ratio
This adjusts the amount of gain reduction for sounds that are softer than the Threshold. The control range is from
1.0 to 8.0. The higher the ratio the more the output will be lowered. For example, if the ratio is set to 2:1 and the am­plitude of the sound is 4 dB below the Threshold, the out­put will be lowered by 2 dB. If the amplitude is 8 dB below the Threshold,
the output will be lowered by 4 dB. The same example with a ratio of 4:1 would lower the output by 3 dB and 6 dB respectively.
Soft Knee
Activate this to change the characteristic of the expansion curve from Hard to Soft Knee. Hard and Soft Knee de­scribes if the angle around the Threshold has a hard edge or soft curvature. With Soft Knee activated, the expansion kicks in less suddenly.
Attack
This determines how fast the Expander reduces the gain when the sound falls below the set Threshold. The control range is from 0.1 ms to 500.0 ms. The longer the time, the longer the period will be for reducing the gain.
Hold
This sets a guaranteed time over which the expansion will be applied after the sound falls below the set Threshold. The control range is from 0 ms to 2000 ms.
Peak – RMS
Here you can adjust the loudness sensing of the Expander freely between Peak and RMS. The control range is from 0% to 100%. At a setting of 0% the Expander uses Peak sensing only and at 100% RMS sensing only. Peak means that the Expander senses directly the peak level of the sound. RMS is short for root mean square, a statistical measure for the amplitude of sounds. RMS means that the Expander senses the average power of the sound. Peak sensing responds faster than RMS sensing. Typically, Peak sensing is used for transient and RMS sensing for sustained sounds.

Gate

The Gate passes sound only to its output if the input sound exceeds the set Threshold. Sounds below the Threshold will be silenced. An internal side chain filter al­lows you to analyze a filtered version of the input sound in­stead. This way, the Gate senses only certain frequencies of the input sound.
Threshold
Use this to set the Threshold in dB. The control range is from -60.0 dB to 0.0 dB. Sounds that are louder than the Threshold will be reduced in gain. Sounds below the Threshold stay untreated.
Release
This determines how fast the Expander raises the gain af­ter the sound exceeds the set Threshold. The control range is from 0.1 ms to 1000 ms. The longer the time, the longer the period will be for raising the gain again.
Auto Release
Activate this to set the Release time automatically. The Ex­pander analyzes the input sound continuously to find the optimal Release time for you. The Release potentiometer becomes dark while Auto Release is active.
HALion Sonic
Side Chain
This activates the internal side chain filter. When acti­vated, the input sound is filtered before it is analyzed. The Gate opens only if the filtered sound exceeds the set Threshold. The filter controls turn dark when it is inactive.
Filter Type
Here you select the filter type for the side chain filter. Se­lect high-pass (HP) to sense high, band-pass (BP) to sense mid, and low-pass (LP) to sense low frequencies only.
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Monitor
Activate this to listen to the sound of the side chain filter. The Gate will be inactive while the Monitor is activated.
Frequency (LP, BP, HP)
Here you can activate one of three cutoff frequencies of the side chain filter.
Q-Factor
Activate this to adjust the bandwidth of the band-pass fil­ter from wide to narrow. The control range is from 0.001 to 10.0.
Attack
This determines how fast the Gate opens when the sound exceeded the set Threshold. The control range is from 0.1 ms to 1000.0 ms. The longer the time, the longer the pe­riod will be for the sound to fade in.
Hold
This sets a guaranteed time over which the Gate stays open after the sound exceeded the set Threshold. The control range is from 0 ms to 2000 ms.
Release
This determines how fast the Gate closes after the sound falls below the set Threshold. The control range is from 10 ms to 1000 ms. The longer the time, the longer the period will be for the sound to fade out.
Auto Release
Activate this to set the Release time automatically. The Gate analyzes the input sound continuously to find the op­timal Release time for you. The Release potentiometer be­comes dark while Auto Release is active.
Pan
This effect allows you to set the stereo position and width of the signal.
Input Swap
Activate the Input Swap option if you want to swap the stereo channels.
Pan
Here you can set the pan position of the signal. The pan­ning works for mono and stereo input signals.
Width
This parameter allows you to adjust the stereo width of the signal from stereo down to mono.
Peak – RMS
Here you can adjust the loudness sensing of the Gate freely between Peak and RMS. The control range is from 0% to 100%. At a setting of 0% the Gate uses Peak sensing only and at 100% RMS sensing only. Peak means the Gate senses directly the peak level of the sound. RMS is short for root mean square, a statistical measure for the amplitude of sounds. RMS means the Gate senses the av­erage power of the sound. Peak sensi
ng responds faster than RMS sensing. Typically, Peak sensing is used for transient and RMS sensing for sustained sounds.
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MediaBay

Load page – MediaBay

The integrated MediaBay browser view gives you a quick and comfortable access to all HALion Sonic presets such as multis, program and the various layer presets. It is di­vided into two sections. In the upper section you can de­fine which kind of sounds you want to look for. The lower section presents the drag the upper limit of the result list to adjust the size rela­tion between the two sections.
corresponding result list. You can
Load the quencer host) plug-in header using the integrated preset
ading methods.
lo
Ö When working with other host applications, you can use their preset mechanisms to save and load plug-in pre­sets. However, there are no factory presets for the various
ug-in formats. Use the built-in MediaBay browser to get
pl access to all the factory multi presets.
multi from the Cubase/Nuendo (or other se-

Loading layers

HALion Sonic allows you to load layers directly into a pro­gram slot. This is done exactly the way you load programs. By doing so, HALion Sonic creates a new program and loads the layer to the first layer of the new program.
To load a layer as a part of a program, you need to go to the Prog the four layer slots.
1. Click on the triangle button in the layer slot to directly open MediaBay dialog.
2. Double-click the layer to load it.
3. By default, the dialog closes and the layer is loaded. If
you want to keep the dialog open to try several layer pre­sets, check the corresponding option in the bottom of the dialog.
ram page of the Edit section where you can see

Loading programs

To load a program into one of the 16 slots, you have three possibilities:
Select the slot into which you want to load the program. Then double-click the program in the result list to load it.
Drag the desired program from the result list and drop it onto the slot in which you want to have it loaded.
Right-click the presets and select “Load Preset into se­lected slot” from the menu.

Loading multis

There are three ways to load multi presets:
Double-click the multi in the result list to load it.
Drag the multi from the result list and drop it onto the
multi slot above the Multi Program Rack.
HALion Sonic

Deleting presets

To delete a preset:
1. Select the desired preset.
2. Ri
ght-click it to open a context menu.
3. Select “Delete”.

Importing presets

You can import existing program presets from any file lo­cation using the Explorer (Win) or Finder (Mac). To import presets:
ect the desired preset in the Explorer/Finder.
1. Sel
2. D
rag it to the Load page and drop it.
3. The imported presets will be copied to your user folder.
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Category search

Multi Program
Layer
You can comfortably search for presets that match up to four search criteria by using the configurable search col­umns.
The easiest way is to begin by using the standard columns Category, Sub Category, Style and Character. By clicking on specific tag values in the tag columns, you define the search filter. Only the files that match the selected tag val­ues will be displayed in the result list. Select more tag val­ues from other columns to further refine your search.
Ö By default,
the first two tag columns are set to “Cate­gory” and “Sub Category”. These tags are directly linked to each other: for each Category value, there are a number of Sub Category values. Changing to a different Category value in the first tag column allows for different values in the Sub Category column. You will find the same depen­dency for Style and Sub Style attributes.
If you want to search for different criteria, click on the col­umn header to select the desired tag first. Then select the search values.

Result list

Columns
The columns of the result list show all the meta data infor­mation for the presets that matches the query, specified in the Category search section above.
You can define which columns to show and adapt the col­umn order inside the result list by dragging the table header to the desired position. Furthermore, you can use the column headers to change the sorting order of the list entries. The triangle icon inside the column header shows which column is currently controlling the sorting and in which direction. You can sort the entries either in ascend­ing or in descending order.
Setup result columns
Click on the “Setup Result Columns” button in the toolbar of the result list to open a menu. Here you can select which meta data columns shall be displayed. Selecting a column adds to the end of the list. You can then position the new column by dragging it to the desired position.
Preset types
There are three types of presets:
Type Description
Multi All settings of the complete plug-in. Program All settings of a program consisting of up Layer One single layer (synth, sample, instrument, drum or loop
layer).
to four layers.
To distinguish between the different preset types, each type comes with its specific icon.
View filters
The toolbar of the result list features three filter buttons that allow you to define which type of presets shall be dis­played. There is a filter button for each type of multi, pro­gram and layer. Depending on what type of preset you want to load,
you can activate one of them. By default the
filter is set to program.
Rating filter
You can limit the search result to presets that have a cer­tain rating level. The rating filter slider allows you to define the minimum
rating level.
Text search filter
The text search field in the result list toolbar allows you to quickly enter a name fragment to find all presets that con­tain that specific fragment. The result list updates immedi­ately, and the Category search section above shows all categories that contain pr
esets with what matches the text
search.
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Reset the search filter
If you want to remove the text from the search field simply click the Reset button on the left side of the text field.
Factory / User filter
These two filter buttons allow you to define whether you want to see all presets, only the Factory, or only your user presets.
The result counter
The number of presets that matches the specified search criteria is displayed in the text field in the right corner of the result list toolbar.

Tagging presets

Each preset can be described by using a predefined set of attributes (also called “tags”). These tags can be set in the tagging section of the save dialog or can directly be set in the result list.
1. Click on the value field you want to set to open a menu
dialog).
(
2. Select the desired value.
Ö The tag values are directly written into the correspond­ing preset files. However, this is not possible for write pro­tected factory content. In this case, the meta data will be saved with
Tags
The following attributes can be set directly in the result list or save dialog:
Tag: Editing method: Media
HALion Sonic’s MediaBay database.
Name Display only. Rating Drag to set the rating.
Comment Click to select, double-click to edit. Content Summary Click to select, double-click to edit. Write Protection Display only, use context menu to
Library Name Click to select, double-click to edit. Library Manufacturer Click to select, double-click to edit. Author Click to select, double-click to edit.
Musical
Category Click to select. Sub Category Click to select. Style Click to select. Sub Style Click to select. Character Click to open an editor dialog. Tempo Click to select, double-click to edit. Bars & Beats Click to select, double-click to edit. Signature Click to select, double-click to edit. Key Click to select. GM Sound Click to select.
set p
r
otection.
Setting the character tags
Unlike the other tags which can be set by using a menu or by typing in the desired word, the character tags can be set through a dedicated editor. This editor provides a list of opposites which allows you to describe the character of a sound.
To set a character turn on the desired attributes: The pre­view line in the lower section of the dialog shows you how the chara
cters appear later on in the result list.
Tagging with the save dialog
When you save a preset, the save dialog opens and shows the tagging editor section on the right side. Here you can easily edit your tags before saving the preset. To make it even simpler, you can first click an existing preset file in the file list on the left to copy its name and all its tags, then make the changes the new preset requires, modify the preset name and save it.
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Options page

The settings on the Options page

Disk Streaming

Some of the programs come with up to 1 GB of samples, such as the acoustic piano. That is a large amount of data and your computer cannot load all samples completely into the RAM, especially if you are using all of the 16 slots. Instead, HALion Sonic loads only the first milliseconds of each sample into the RAM and constantly loads more manageable portions from hard disk while you play. Be­cause the hard disk has to work harder for every additional
e you play, it is a good idea to load as much material as
not possible into the RAM beforehand. This, of course, leaves less RAM for other applications. For an optimum perfor­mance of your system, you can balance the RAM versus the hard
Balancing Disk vs. RAM
With this slider, you can balance the hard disk versus the RAM usage.
If you need more RAM for other applications, drag the slider to the left towards the Disk setting.
If your hard disk is not supplying data fast enough, drag the slider to the right towards the RAM setting.
The memory display will be updated accordingly.
Ö If you experience no problems with the system perfor­mance, leave this setting as it is.
disk usage of HALion Sonic.
Ö T
he Disk vs. RAM always applies to all plug-in in-
stances. It will not be saved with the project. You need to
up only once for your computer system.
set this

Performance

Here you find settings to optimize the overall CPU perfor­mance of HALion Sonic.
Max Voices
This allows you to specify a total number of voices that a plug-in instance of HALion Sonic can playback. As soon as this limit is reached, HALion Sonic starts stealing voices. The control range is from 1 to 512 voices.
Max CPU
To avoid clicks from CPU overloads, you can specify a maximum limit for the CPU load of the plug-in instance. HALion Sonic steals voices automatically when this limit is exceeded. The control range is from 10% to 100%. A set­ting of 100% means that the
Ö Because HALion Sonic needs some time to react, you can get CPU peaks that exceed the limit you set, which can lead to artifacts such as audio drop-outs. If you set the Max CPU a bit lower than actually needed, you are safe again.
Voice Fade Out
Here you adjust the time to fade out voices that need to be stolen because the Max Voices setting or the Max CPU of the plug-in instance has been reached. The control range is from 5 ms to 100 ms.
Osc ECO mode
Activate this to run the oscillators of synth layers in ECO mode. The oscillators use less CPU at the cost of produc­ing more aliasing at higher pitches. When activated, you are able to play
more voices with synth layers.
Max CPU is switched off.

Global

Here you find common settings of HALion Sonic.
Show Tooltips
When you move the mouse over a control, a small help text will be shown. Deactivate Show Tooltips to avoid this.
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Ö Show Tooltips will not be saved with the project. You need to set this up only once for your system.

MIDI controller

You can save your customized MIDI controller assign­ments as default or restore the factory MIDI controller as­signments.
Resetting to factory
To restore the factory MIDI controller assignments:
1. Click the “Reset to Factory” button.
2. Click “Ye
Saving as default
To save the current MIDI controller assignments as de­fault:
Click the “Save as Default” button. Now, each time you load a new instance of the plug-in,
your customized MIDI controller mapping will be loaded as default.
Ö “Save as Default” does not include any of the MIDI controller assignments of the AUX FX.
Ö The current MIDI with each project. This way, you can transfer your settings to other systems. The project includes the MIDI controller assignments of the AUX FX as well.
s” to restore the mapping or “No” to cancel.
controller mapping will also be saved

Multi Chain

Introduction

HALion Sonic comes with a special Multi Chain feature which allows you to set up a list of 128 multis which you can either step through manually or load by program change. This feature is particularly useful when performing live on stage. It allows you, for example, to setup up a list of sounds that follows the order of their appearance dur­ing your performance.
To use the Multi Chain mode:
itch to the Multi page.
1. Sw
2. L
oad an existing Chain using the preset controls in the
title bar.
Setting up a Multi Chain
1. Switch to the Multi page.
2. Click on the triangle button of the desired list entry to
open the MediaBay dialog.
3. Select a multi and click “OK”.
4. Repeat
part of the list.
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the same procedure for all multis that shall be
Page 92
You can now step through the list by clicking the left (Pre-
Click here…
…to open the Key Commands dialog.
vious) and right (Next) arrow switches, or select a particu­lar list entry with the mouse. The corresponding multi will
e loaded. You can also assign arbitrary MIDI controllers
b to remote the switches with a hardware controller by right­clicking a switch and selecting the desired controller.
If you are using a knob, slider or the mod wheel, any tran­sition from the lower to the upper half switches to the next multi. Co
ntrols such as foot pedal or switch step forward as well. When both buttons (Previous/Next) are assigned to the same slider, knob or mod wheel control, HALion Sonic transforms a transition from the middle to the top quarter into a next-command, a transition from the middle to the lower quarter into a previous-command.
Changing the order of the chain
You can reorder the list entries by dragging them to a new list position. The insert position will be indicated.
Clearing the chain
To remove all entries from the list:
1. Click the options triangle in the Name display.
2. Select “Clear Multi Chain”.
Removing a multi from the Chain
To remove the single multi from the list:
1. Click the options triangle in the Name display.
2. Select “Remove
Selected Multi”.

Additional controls when using HALion Sonic as a standalone instrument

At the top of the program window you find some addi­tional controls for using HALion Sonic as a standalone in­strument.
For information on how to set up HALion Sonic as a standalone instrument see the section “HALion Sonic
standalone” on page 9.
The Key Commands dialog
You can assign key commands to most operations that can be performed via the standalone panel of HALion So­nic. The Key Commands dialog lists all available com­mands and any key commands assigned to them. The command similar to the Windows Explorer and Mac OS Finder. When you open a category folder by clicking the plus sign beside it, the items and functions are displayed with any currently assigned key commands.
To set up a key command, proceed as follows:
1. I the button to the right of the MIDI input pop-up menu.
The Key Commands dialog opens.
s are arranged in a hierarchical folder structure,
n the top left corner of the standalone panel, click on
Assigning MIDI controllers to the Previous/Next buttons
To switch through the multi list you can also use MIDI con­trollers. This can be, for example, a footswitch, a knob, fader or the mod wheel. To enable this function, you have to assign the desired controller first.
1. Right-Click on one of the arrow keys to open the con­text menu.
2. Select “Learn CC”.
3. Change your hardware controller.
To remove the MIDI controller, open the context menu and select “Remove CC”.
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2. In the Commands list to the left, select a Category.
Play
Stop Record Loop
Load MIDI file
Save MIDI file Select record
Metronome
setting
Song position fader
Tempo track Tempo
value
Adjust Tempo
Time signature
Info icon
Song position display
Time formatMIDI channel filter
3. Click the plus sign to open the Category folder and display the items it contains.
Note that you can also click the “global” plus and minus signs in the top left corner to open and close all Category folders at once.
4. In the list, select the item to which you want to assign a key command.
Already assigned key commands are shown in the Keys column as well as in the Keys section in the top right corner. You can also search for a specific function by entering its name in the
earch field at the top of the dialog and clicking the search button (the
s magnifying glass button).
5. When you have found and selected the desired item, click in the “Type in Key” field and enter a new key com­mand.
You can choose any single key or a combination of one or several modi­fier keys ([Alt]/[Option], [Ctrl]/[Com
mand], [Shift]) plus any key.
6. Click the Assign button above the field to assign the key command to the function.
The new key command is displayed in the Keys list.
7. Click OK to close the dialog.
If a key command is already used for another function, a
message is displayed allowing you to reassign the key command or cancel the operation.
You can set up several key commands for the same function.
To delete a key command, select the corresponding command, select the key command in the Keys list and click the Delete button (the trash icon).
The orange MIDI Activity LED in the upper left corner of
lug-in indicates incoming MIDI messages via the cur-
the p rently selected MIDI input. The LED lights up on note-on and controller messages. This
way, you can check if the plug-in and your MIDI keyboard are connected to the same MIDI device input.
The Audio output pop-up menu lists all outputs of
the se-
lected ASIO Device.
Open the Audio output pop-up menu to select an audio output for the main stereo channel of the plug-in.
If you select an audio output, the front and rear channels are set to incre­menting audio output ports – e. g. 1, 2, 3, 4 or 5, 6, 7, 8. Pressing [Alt]/[Option]-[Shift] and selecting an audio output assigns the
dio outputs in pairs to the front and rear channels – e. g. 1, 2, 1, 2 or 5,
au 6,
5, 6.
Ö Use the Preferences dialog to select the ASIO device and other audio outputs. For information on the Preferen­ces dialog, see “The Preferences dialog” on page 9.
Scratch pad
Selecting the MIDI input and the audio outputs
In the upper left corner of the plug-in panel in standalone mode, you find two pop-up menus for selecting the MIDI input and the main audio output of the plug-in.
The MIDI input pop-up menu lists all MIDI devices that are installed on your system.
Open the MIDI input pop-up menu to select the MIDI device you want to use.
The scratch pad allows you to record and play back MIDI files in standard MIDI file format (file name extension .mid). You can load existing MIDI files and you can record your own files and save them. The transport section provides buttons for play, stop, record and loop. The display shows the song position, the tempo and the time signature of the MIDI file. In addition, there is a metronome which you can use for recording and practicing.
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Ö The scratch pad is able to play back multi track MIDI files sending notes on all 16 MIDI channels. It also sends MIDI program change when a MIDI file is loaded.
Using the transport controls
Click the Play button to start playback of the MIDI file.
Playback always starts at the song position.
Click the Stop button to pause the MIDI file at the cur­rent position.
Click the Stop button twice to reset the song position to the start.
Click the Record button to start recording.
Click the Loop button to play the whole MIDI file in a loop.
Loading a MIDI file
To load a standard MIDI file (.mid), proceed as follows:
1. Click the Load F
ile button below the transport buttons.
2. In the file dialog that appears, select the desired file.
3. Click Open to load the MIDI file.
Saving a MIDI file
To save the performance you recorded as a MIDI file, pro­ceed as follows:
1. Click the Save File button (the disk icon) below the transport buttons.
2. In the file dialog that appears, specify a location and a file name.
3. Click Save to store the MIDI file.
The info icon
To check which MIDI file is currently loaded, point with the mouse at the info icon in the upper left corner of the song position display. A tooltip appears, showing the name of the MIDI file.
Song position
The song position fader indicates the position of the trans­port. Above the song position fader, the position is dis­played numerically.
Ö After loading a
MIDI file, the display shows the full length of the file and the song position fader is positioned at the end. However, playback starts from the beginning when you click Play.
To move the transport to a different song position, drag the song position fader to the desired position.
To change the format, click the time format symbol in the top right corner of the display to switch between the time formats. When “Time” format is selected, a clock is displayed. In “Bars” format a note is displayed.
Tempo and Time Signature
Below the song position display, you find the Tempo and Time Signature fields which provide the plug-in with tempo and time signature information. In standalone mode, such information is not available via a host application. In this case, the settings are used by the scratch pad and the metronome.
Option Description
Tempo Track/ Fixed
Tempo Value Determines the tempo of the MIDI
Adjust Tempo When the Tempo Track option is selected, an additional
Si
gn. (time
signature)
Set thi MIDI file. Set this to “Fixed” to specify a tempo manually.
is from 1.000 BPM to 300.000 BPM.
con relatively to the original tempo of the MIDI file. The control range is from 0.5x (-50 %) to 2x (+100 %) of the original temp
Determines the time signature of the plug-in. You can en­ter the desired signature etc.
Track to follow the original tempo of the
s to
file. The control range
t
rol is displayed that allows you to scale the playback
o.
a fraction, e. g. 3/4, 6/8, 4/4,
as
Using the MIDI channel filter
When a multi-track MIDI file is loaded, you can decide whether “all” or only the events of a specific MIDI channel are played back. The control can be found to the right of the info icon in the song position display.
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Recording your performance
1. Click on the record symbol below the Record button to select the desired record mode from the pop-up menu:
Option Description
Direct The recording starts immediately when you click the re-
MIDI The recording starts with the first MIDI note. Count In 1 The recording starts after a count-in of one bar. Count In 2 The recording starts after a count-i
cord button.
of two bars.
n
2. Click the Record button to start the recording.
3. When you are done recording, press the stop button.
Now you can save your performance as a MIDI file, see
“Sa
ving a MIDI file” on page 94.
Ö To indicate that the recording
is running, the song po­sition fader is being animated (a small bar moves from left to right).
Activating the metronome
To select the playback mode of the metronome, click the Metronome button. You can select one of the following modes from the pop-up menu:
Option Description
Off The metronome is switched off. Count In The metronome plays only
On The metronome is always switche
cording.
during the count-in of a re-
d o
n.
The volume control next to the metronome icon allows you to set the volume of the metronome. The Preferences dia­log also provides metronome settings.
Volume
Use this control to set the overall volume of the outputs of the standalone plug-in. This includes the volume of the main outputs, the rear outputs and the output of the met­ronome.

MIDI controllers

Using MIDI controllers

You can assign the parameters volume, pan, mute, solo, send FX 1 – 4 and the quick controls of each slot to a MIDI controller. In addition to the slot parameters, you can also assign the parameters of the AUX FX. By default, vol­ume, pan, send FX 1 – 4 and the program quick controls are already assigned. controller mapping by assigning your own MIDI controllers with a convenient learn function. This way, you can adapt the mapping to your MIDI keyboard or controller. To pro­vide much better control, you can set the minimum and maximum range

Assigning MIDI controllers

To assign a MIDI controller to a parameter:
1. Right-click (Win) or [Ctrl]+click (Mac) the control you want t
o remote.
2. Select “Learn CC” from the menu.
3. On your MIDI keyboard or controller, use the potenti-
ometer, fader, or button.
Ö The next time you right-click (Win) or [Ctrl]+click (Mac) the control, the menu shows the assigned MIDI controller.
Ö You can assign the times to different parameters. However, you cannot assign different MIDI controllers to the same parameter.

Unassigning MIDI controllers

To unassign a MIDI controller assignment:
1. Right-click (Win) or [Ctrl]+click (Mac) the control you want to unassign.
2. Select “Forget CC” from the menu.

Setting the minimum/maximum range

You can set the minimum and maximum range of the pa­rameter for each assignment separately. This way, you have much better control over the parameter, for example, when you are performing on stage.
You can customize this factory MIDI
for each
assignment separately.
same MIDI controller multiple
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To set the minimum range of the parameter:
1. Set the parameter to the desired minimum value.
2. Right-click (Win) or [Ctrl]+click (Mac) the control.
3. Select “Set
Minimum” from the menu.
To set the maximum range of the parameter:
1. Set the parameter to the desired maximum value.
2. Right-clic
k (Win) or [Ctrl]+click (Mac) the control.
3. Select “Set Maximum” from the menu.

Assigning MIDI controllers to AUX FX

You can assign the parameters of the AUX FX to MIDI controllers as well. Unlike the slots, the AUX FX do not have a MIDI Port and Channel of their own. Instead, they listen to any incoming MIDI controller message regardless of the MIDI channel (Omni mode). Therefore, if you assign a parameter to a MIDI controller, you should use a control­ler number which is not already in use by any of the as­signments you made on the slots.
assign a MIDI controller, load the effect, right-click
To the parameter and assign the controller you wish as de­scribed above.
If you unload the effect or replace the effect by another one, the MIDI controller assignment of this effect will be lost.

Saving a MIDI controller mapping as default

After you customized the factory MIDI controller assign­ments, you can save them as default.
To save the current MIDI controller mapping as default:
1. Go to the Options page.
2. Click “Save as Default”
Now, each time you load a new instance of the plug-in, your customized MIDI controller mapping will be available as default.
Ö “Save as Default” controller assignments of the AUX FX.
in the MIDI controller section.
does not include any of the MIDI
he current MIDI controller mapping will also be saved
Ö T with each project. This way, you can transfer your settings to other systems. The project also includes the MIDI con­troller assignments of the AUX FX.

Restoring the factory MIDI controller assignment

To restore the factory MIDI controller assignments:
1. Go to Options page.
2. I
n the MIDI controller section, click “Reset to Factory”.
3. Click “Yes” to restore the mapping or “No” to cancel.

Automation and factory MIDI controller assignments

The following parameters on the plug-in surface are avail­able for automation from your host software and can be assigned to an external MIDI controller. The controller numbers and names refer to the default Factory MIDI con­troller assignment of these parameters:
he assigned MIDI controller numbers are the same
Ö T for all 16 slots. However, the MIDI controllers listen only to the MIDI channel of the respective slot.
Slot 1 – 16:
Parameter: Controller: Number: Name:
Volume #07 Volume Pan #10 Pan Mute - ­Solo - -
Send FX 1 #91 Effect 1 Depth Send FX 2 #92 Effect 2 Depth Send FX 3 #93 Effect 3 Depth Send FX 4 #94 Effect 4 Depth
Program QC 1
Program QC 2
Program QC 3
#74 Brightness
#71 Harmonic Content
#73 Attack Time
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Program QC 4
Program QC 5
Program QC 6
Program QC 7
Program QC 8
Layer 1 QC 1 - ­Layer 1 QC 2 - ­Layer 1 QC 3 - ­Layer 1 QC 4 - ­Layer 1 QC 5 - ­Layer 1 QC 6 - ­Layer 1 QC 7 - ­Layer 1 QC 8 - -
Layer 2 QC 1 - ­Layer 2 QC 2 - ­Layer 2 QC 3 - ­Layer 2 QC 4 - ­Layer 2 QC 5 - ­Layer 2 QC 6 - ­Layer 2 QC 7 - ­Layer 2 QC 8 - -
#72 Release Time
#75 Sound Controller #6
#76 Sound Controller #7
#77 Sound Controller #8
#78 Sound Controller #9
Layer 4 QC 5 - ­Layer 4 QC 6 - ­Layer 4 QC 7 - ­Layer 4 QC 8 - -
Ö You can remote control any other parameter by as­signing the parameter first to a quick control and then to a MIDI controller.
Ö You can
use MIDI controllers inside the Modulation Matrix of a synth or sample layer, for example, to control the Cutoff.

CC 121 support

HALion Sonic can be controlled with the ai-Knob of Stein­berg’s CC121 MIDI controller unit. To change a parame­ter value:
1. Move the mouse pointer over the control you want to change.
2. Turn the ai-knob to set the desired value.
Ö Please note that the ai-knob only works on parameters that are automatable. This means, for example, that you cannot use the ai-knob to change the parameters of the Options page.
Layer 3 QC 1 - ­Layer 3 QC 2 - ­Layer 3 QC 3 - ­Layer 3 QC 4 - ­Layer 3 QC 5 - ­Layer 3 QC 6 - ­Layer 3 QC 7 - ­Layer 3 QC 8 - -
Layer 4 QC 1 - ­Layer 4 QC 2 - ­Layer 4 QC 3 - ­Layer 4 QC 4 - -
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Index

Page 99
A
activation code 6 Amplifier page 32
C
CC 121 Support 97
D
Drum and loop layers 59
E
Edit Display 13 Envelope pages 34 Expression Maps 53
F
Filter page 30 FlexPhraser 54
G
Global Effects 73
H
Host application
AU 8 Cubase 8
I
Inserts page 49 Installation 6 Instrument layer 50
K
Key command 5 Keyboard 14
L
Layers 10 LFO pages 39
M
Master section 16 MediaBay 87 MIDI controller 95 MIDI page 20 Mix page 20 Mod Matrix page 44 Modulation Destinations 47
Modulation Modifiers 48 Modulation Sources 46 Multi Chain 91 Multis 10
O
Options page 90 Oscillator page 28
P
Performance controllers 14 Performance displays 16 Pitch page 27 Program page 21 Program slot 15 Programs 10
Q
Quick controls 67
R
Reset MIDI 17
S
Scratch pad 93 Slot Rack 17 Sphere 14 Step Modulator page 42 System requirements 7
T
Toolbars 14 Trigger pads 71
U
USB-eLicenser 6
V
Voice page 24
W
Wheels 14
99
Index
Page 100
Benutzerhandbuch
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