Steinberg Cubase SX - 2.0 User Manual

Audio Effects and VST Instruments
Manual by Ludvig Carlson, Anders Nordmark, Roger Wiklander Quality Control: C. Bachmann, H. Bischoff, S. Pfeifer, C. Schomburg
The information in this document is subject to change without notice and does not rep­resent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows 2000 and Windows XP are trademarks of Microsoft Corporation. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered trademarks.
© Steinberg Media Technologies GmbH, 2003. All rights reserved.
Table of Contents
5 The included effect plug-ins
6 Introduction 7 Delay plug-ins 10 Distortion plug-ins 16 Dynamics plug-ins 37 Filter plug-ins 42 Modulation plug-ins 55 Other plug-ins 67 Reverb plug-ins 69 Surround plug-ins (Cubase SX only)
73 The included VST Instruments
74 A1 Synthesizer 85 VB-1 Bass Synth 87 LM-7 Drum Machine
91 VST plug-ins from previous Cubase versions
92 Introduction 93 Cubase 5 audio effect plug-ins 114 Earlier audio effect plug-ins 123 Cubase 5 VST Instruments
135 Index
CUBASE SX/SL
4 Table of Contents
1

The included effect plug-ins

Introduction

This chapter contains descriptions of the included plug-in effects and their parameters.
In Cubase SX/SL, the plug-in effects are arranged in a number of dif­ferent categories. This chapter is arranged in the same fashion, with the plug-ins listed in separate sections for each effect category.
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Delay plug-ins

This section contains descriptions of the plug-ins in the “Delay” category.

DoubleDelay

This effect provides two separate delays that can be either tempo based or use freely specified delay time settings. Cubase SX/SL auto­matically provides the plug-in with the tempo currently used in the project.
The parameters are as follows:
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If Double-
Delay is used as a send effect, this should be set to maximum (100%) as you can control the dry/effect balance with the send.
Tempo sync on/off
Delay Time 1 This is where you specify the base note value for the delay if tempo
Delay Time 2 As above.
Feedback This sets the number of repeats for both delays.
The buttons above the two Delay Time knobs are used to turn tempo sync on or off for the respective delay. If set to off (the buttons are gray) the delay time can be set freely with the Delay Time knobs, without sync to tempo.
sync is on (1/1 - 1/32, straight, triplet or dotted). If tempo sync is off, it sets the delay time in milliseconds.
Tempo Sync 1 The note value multiplier (x1 to x10) for the first delay unit.
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Parameter Description
Tempo Sync 2 As above, but for the second delay unit.
Pan1 This sets the stereo position for the first delay.
Pan2 This sets the stereo position for the second delay.
You can also change parameters in the graphic display window. This works as follows:
If tempo sync is on, you can set the Tempo Sync 1 parameter by drag­ging the light blue handle left and right.
When tempo sync is off, this sets the Delay Time 1 parameter.
You can set the Pan 1 parameter by dragging the light blue handle up and down.
The dark blue handle works in the same way but for the correspond­ing second delay parameters.
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ModDelay

This is a delay effect that can either be tempo-based or use freely spec­ified delay time settings. The delay repeats can also be modulated.
The parameters are as follows:
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If ModDelay
is used as a send effect, this should be set to maximum as you can con­trol the dry/effect balance with the send.
Tempo sync on/off
Feedback This sets the number of repeats for the delay.
Delay Time This is where you specify the base note value for the delay if tempo sync
Tempo Sync knob
DelayMod. This controls the pitch modulation rate for the delay effect.
The button above the Delay Time knob is used to turn tempo sync on or off. If set to off (gray button) the delay time can be set freely with the De­lay Time knob, without sync to tempo.
is on (1/1 - 1/32, straight, triplet or dotted). If tempo sync is off, it sets the delay time in milliseconds.
This is the note value multiplier (x1 to x10) for the delay when tempo sync is used.
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Distortion plug-ins

This section contains descriptions of the plug-ins in the “Distortion” category.

DaTube

This effect emulates the characteristic warm, lush sound of a tube amplifier.
The parameters are as follows:
Parameter Description
Drive Regulates the pre-gain of the “amplifier”. Use high values if you want an
overdriven sound just on the verge of distortion.
Balance This controls the balance between the signal processed by the Drive pa-
rameter and the dry input signal. For maximum drive effect, set this to its highest value.
Output Adjusts the post-gain, or output level, of the “amplifier”.
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Overdrive

Overdrive is a distortion-type effect, emulating the sound of a guitar amplifier. A selection of factory styles is available. Note that these are not stored parameter settings, but different basic overdrive algorithms, with the style names indicating the basic character of each algorithm.
The parameters are as follows:
Parameter Description
Input Sets the input level.
Output Sets the output level. As overdrive generates harmonics, it increases
the level of the processed signal. You can use the Output fader to com­pensate for the level increase.
Speaker simulation
Factory Styles Select one of six presets, which can be used as they are or as a basis
Bass Tone control for the low frequencies.
When this is activated, the effect simulates the sound of a speaker cabinet.
for further “tweaking”.
Mid Tone control for the mid frequencies.
Hi Tone control for the high frequencies.
Drive Governs the amount of overdrive. You can also adjust this by clicking
and dragging in the display.
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QuadraFuzz

QuadraFuzz is a high-quality distortion effect divided into four frequency bands allowing for control over the level both before and after distortion. This high level of control can create a very wide selection of distortion effects, ranging from subtle to extreme. The user interface consists of two windows.
The main window features four Filterbank controls, the master Gain and Output controls and a preset selector.
In the editor window (which is opened by clicking the “Edit” button in the lower right corner) the main feature is a frequency band display.
This is where you set the width of the frequency bands as well as their level before dis­tortion.
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How does QuadraFuzz work?
Here’s a short description of the three major factors that determine how QuadraFuzz sounds, and where you find the corresponding controls:
The signal volume control
You can use the Gain control on the left side of the QuadraFuzz main window to con­trol the overall input level of the signal that is fed into the distortion stage. The signal is split up into four frequency bands in the editor window, with adjustable width and level controls. These control the input level before distortion.
before
distortion.
The distortion type, based on a selectable distortion characteristic.
after
The signal volume control
The Output control on the right side of the QuadraFuzz main window controls the over­all output level. In addition, the Filterbank controls in the same window allow you to raise or lower the output volume of each separate frequency band that was defined in the editor window.
distortion.
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Editing in the frequency band display
The signal is divided into four frequency bands before being passed to the distortion stage, as explained earlier. You adjust the level and width of these bands in the frequency band display.
The frequency band display
Two value scales as well as a number of rhomb- and diamond-shaped handles are available.
The diamond-shaped handles at the bottom are used to define the corner fre­quencies of the different frequency bands.
By using the rhomb-shaped handles on top of each frequency band you deter­mine its relative level before distortion.
The horizontal value scale below the Frequency band display indicates fre­quency. The maximum value on this scale corresponds to half the sample rate of the audio file used (Nyquist theorem).
The vertical value scale to the right shows the approximate level of an edited frequency band.
If you click and hold on one of the handles, its current value is displayed. Depending on the handle type, corner frequency or level is shown.
The corner frequency handles can be moved by dragging horizontally. The level handles can be moved by dragging them up or down.
To reset a level handle to 0 dB, hold down the [Shift] key on your computer keyboard and click on the handle.
If you hold down the [Ctrl]/[Command] key and move a handle, the values will change in smaller steps.
The “Solo” button above the frequency band display allows you to monitor individual frequency bands.
If Solo is activated, one of the four bands is highlighted indicating the selected band. You select other bands by clicking on them.
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The parameters
The following tables list all parameters available in QuadraFuzz.
The parameters in the main window are as follows:
Parameter Description
Gain dial This dial can be found in the lower left corner of the QudraFuzz win-
dow. You can use it to control the level of the overall input signal be­fore distortion.
Filterbank dials: Low/Low Mid/ High Mid/High
Presets fader This is used to select one of the available presets. To select a new
Output dial This controls the overall output level.
Over LED When lit, this indicates that the total input signal level exceeds 0 dB.
Edit button By clicking on this button, located in the lower right corner of the
These dials are used to control the output level of the corresponding frequency band for each band.
preset, click on the fader handle and drag horizontally.
This LED does not refer to the output level but solely to the input level before distortion. Levels above 0 dB are subject to strict limiting and cause signal clip­ping. As this is sometimes what you want, QuadraFuzz also offers this option.
main window, you can open or close the editor window.
after
distortion. Values between +/- 12 dB can be set
The parameters in the editor window are as follows:
Parameter Description
Create If you click on this button, a dialog will open where you can add (and
name) a new preset to the preset set currently in memory. The pre­sets are stored with the project – to make a preset available in other projects you use the File pop-up menu as usual.
Delete This deletes the selected preset from the preset set currently in mem-
ory. If you click on the button, a dialog appears where you can confirm or cancel the action.
Solo This mutes all frequency bands except the selected band.
Shape buttons The available distortion characteristics (from bottom to top) create ef-
fects from a slight distortion up to a trashy hardcore sound.
Frequency band display
Here you control the level and bandwidth for the four bands, see above.
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Dynamics plug-ins

This section contains descriptions of the plug-ins in the “Dynamics” category.

SPL DeEsser (Cubase SX only)

A de-esser is used to reduce excessive sibilance, primarily for vocal recordings. Basically, it is a special type of compressor that is tuned to be sensitive to the frequencies produced by the "s" sound, hence the name de-esser. Close proximity microphone placement and equal­izing can lead to situations where the overall sound is just right, but there is a problem with sibilants. Conventional compression and/or equalizing will not easily solve this problem, but a de-esser can.
The SPL DeEsser has the following parameters:
Parameter Description
S-Reduction Controls the intensity of the de-essing effect. We recommend that
you start with a value between 4 and 7.
Level display Indicates the dB value by which the level of the sibilant or
s-frequency is reduced. The display shows values between 0 dB (no reduction) and minus 20 dB (the s-frequency level is lowered by 20 dB). Each segment in the display represents a level reduction of 2 dB.
Auto Threshold See separate description below.
Male/Female This sets the s-frequency and sibilant recognition to the characteristic
frequency ranges of the female or male voice. The center frequency of the bandwidth at which the SPL DeEsser operates is located in the 7 kHz range for the female voice and in the 6 kHz range for the male voice.
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About the Auto Threshold function
Conventional de-essing devices all have a threshold parameter. This is used to set a threshold for the incoming signal level, above which the device starts to process the signal. The SPL DeEsser however has been designed for utmost ease-of-use. With Auto Threshold on (the button is blue) it automatically and constantly readjusts the threshold to achieve an optimum result. If you still wish to determine for yourself at which signal level the SPL DeEsser should start to process the sig­nal, deactivate the Auto Threshold button. The SPL DeEsser will then use a fixed threshold.
When recording a voice, usually the de-esser's position in the signal chain is located after the microphone pre-amp and before a compres­sor/limiter. This is useful, as it keeps the compressor/limiter from un­necessarily limiting the overall signal dynamics by reacting to excessive sibilants and s-frequencies.
The Auto Threshold function keeps the processing on a constant level. The input threshold value is automatically and constantly adjusted to the audio input level. Even level differences of say 20 dB do not have a negative impact on the result of the processing. The input levels may vary, but processing remains constant.
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Dynamics

Compressor
Routing selector
AutoGate
Limiter
Dynamics is an advanced dynamics processor. It combines three sep­arate processors: AutoGate, Compressor and Limiter, covering a vari­ety of dynamic processing functions. The window is divided into three sections, containing controls and meters for each processor.
Activating the individual processors
You activate the individual processors by clicking on their labels. Acti­vated processors have highlighted labels.
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The AutoGate section
Gating, or noise gating, is a method of dynamic processing that si­lences audio signals below a certain set threshold level. As soon as the signal level exceeds the set threshold, the gate opens to let the signal through. AutoGate offers all the features of a standard noise gate, plus some very useful additional features, such as auto-calibration of the threshold setting, a look-ahead predict function, and frequency selec­tive triggering.
The available parameters are as follows:
Parameter Values Description
Threshold -60 - 0dB This setting determines the level where AutoGate
is activated. Signal levels above the set threshold trigger the gate to open, and signal levels below the set threshold will close the gate.
Attack 0,1 -100 ms or
“Predict mode”
Hold 0 - 1000 ms This determines how long the gate stays open af-
Release 10 - 1000 ms or
“Auto”
This parameter sets the time it takes for the gate to open after being triggered. If the Predict but­ton is activated, it will ensure that the gate will al­ready be open when a signal above the threshold level is played back. AutoGate manages this by “looking ahead” in the audio material, checking for signals loud enough to pass the gate.
ter the signal drops below the threshold level.
This parameter sets the amount of time it takes for the gate to close (after the set hold time). If the “Auto” button is activated, AutoGate will find an optimal release setting, depending on the au­dio program material.
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Trigger Frequency Range
AutoGate has a feature that allows the gate to be triggered only by signals within a specified frequency range. This is a most useful fea­ture because it lets you filter out parts of the signal that might other­wise trigger the gate in places you don’t want it to, thus allowing more control over the gate function. The Trigger Frequency Range function is set using the control in the upper part of the AutoGate panel, and the buttons located below it.
The basic operation of the Trigger Frequency Range function is as follows:
1.
While playing back audio, click the “Listen” button.
You will now monitor the audio signal, and the gate will be bypassed.
2.
While listening, drag the two handles in the Trigger Frequency Range display to set the frequency range you want to use to trigger the gate.
You will hear the audio being filtered as you move the handles.
Dragging the left handle to the right will progressively cut frequencies starting from the low end of the frequency spectrum.
Dragging the right handle to the left will progressively cut frequencies starting from the high end of the frequency spectrum.
The frequency range between the two handles will be used to trigger the gate.
3.
After setting the frequency range, click the “On” button.
AutoGate will now use the selected frequency range as the trigger input.
4.
To disable the Trigger Frequency Range function, click the “Off” button.
AutoGate will now use the unfiltered audio signal as the trigger input.
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The Calibrate function
This function, activated by using the Calibrate button located below the Threshold knob, is used to automatically set the threshold level. It is especially useful for material with consistent inherent background noise, like tape hiss. This may most of the time be masked by the au­dio content, but becomes noticeable during silent passages.
Use it as follows:
1.
Find a part of the audio material, preferably not too short, where only the background noise is heard.
If you can only find a short background noise section, try looping it.
2.
Play it back, and click on the Calibrate button.
The button will blink for a few seconds, and then automatically set the threshold so that the noise will be silenced (gated) during passages where there is no other signal present.
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The Compressor section
Compressor reduces the dynamic range of the audio, making softer sounds louder or louder sounds softer, or both. Compressor functions like a standard compressor with separate controls for threshold, ratio, attack, release and make-up gain parameters. Compressor features a separate display that graphically illustrates the compressor curve shaped according to the Threshold, Ratio and MakeUp Gain parame­ter settings. Compressor also features a Gain Reduction meter that shows the amount of gain reduction in dB, and a program dependent Auto feature for the Release parameter.
The available parameters work as follows:
Parameter Values Description
Threshold -60 - 0dB This setting determines the level where Compressor
“kicks in”. Signal levels above the set threshold are af­fected, but signal levels below are not processed.
Ratio 1:1 - 8:1 Ratio determines the amount of gain reduction applied
to signals over the set threshold. A ratio of 3:1 means that for every 3 dB the input level increases, the output level will increase by only 1 dB.
Attack 0.1-100 ms This determines how fast Compressor will respond to
signals above the set threshold. If the attack time is long, more of the early part of the signal (attack) will pass through unprocessed.
Release 10-1000ms or
“Auto mode”
MakeUp Gain 0 - 24dB This parameter is used to compensate for output gain
Compressor Mode
RMS/Peak RMS mode operates using the average power of the
Sets the amount of time it takes for the gain to return to its original level when the signal drops below the Threshold level. If the “Auto” button is activated, Com­pressor will automatically find an optimal release set­ting that varies depending on the audio material.
loss, caused by compression.
audio signal as a basis, whereas Peak mode operates more on peak levels. As a general guideline, RMS mode works better on material with few transients such as vocals, and Peak mode better for percussive material, with a lot of transient peaks.
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The Limiter section
Limiter is designed to ensure that the output level never exceeds a certain set output level, to avoid clipping in following devices. Conven­tional limiters usually require very accurate setting up of the attack and release parameters, to totally avoid the possibility of the output level going beyond the set threshold level. Limiter adjusts and optimizes these parameters automatically, according to the audio material. You can also adjust the Release parameter manually.
The available parameters are the following:
Parameter Values Description
Threshold -12 - 0dB This setting determines the maximum output level.
Signal levels above the set threshold are affected, but signal levels below are left unaffected.
Release 10-1000ms or
“Auto mode”
This parameter sets the amount of time it takes for the gain to return to its original level when the sig­nal drops below the threshold level. If the “Auto” button is activated, Limiter will automatically find an optimal release setting that varies depending on the audio material.
The Routing section
In the Routing section you can set the signal flow order for the three processors. Changing the order of the processors can produce differ­ent results, and the available options allow you to quickly compare what works best for a given situation. Beside each processor label is a number. These numbers are used to represent the signal flow op­tions shown in the Routing section. There are three routing options:
1-2-3 (Compressor-Gate-Limit)
2-1-3 (Gate-Compressor-Limit)
1-3-2 (Compressor-Limit-Gate)
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Magneto

Magneto brings the positive qualities of analog recording to your digi­tal system, by providing the following capabilities:
Simulates “tape saturation” and “tape overdrive” in a very realistic manner.
Adds warmth, punch, and brilliance to a sound.
Allows you to emphasize the “small details” in the sound.
Works great on bass and guitar recordings as well as on drums, including in­dividual samples and drum loops.
Makes sampled drums and percussion sound much more “natural” and “warm”.
Removes the “hardness” otherwise associated with digital audio recording.
All this makes Magneto suitable for processing both single sounds and complete recordings. In other words; practically any recording that you want to make sound warmer or more “natural”.
The algorithm behind Magneto is based on extensive studies and measurements of analog tape recorders. Special care has been taken to transfer the results of these studies into the digital domain.
If your audio material has been recorded digitally with Emphasis, it contains a disproportionate amount of high frequencies. This will dis­turb the audio analysis in Magneto.
We recommend that you convert such material (removing Emphasis) before process­ing it with Magneto.
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About the Drive parameter and Magneto output levels
Magneto is different from analog tape recorders in one respect: On an analog tape machine, you will get a lower output level when overdriving the tape “too far”. This is known as the “saturation” effect. In Magneto, high Drive settings do not have this effect on the Output level.
Magneto needs headroom to perform its “magic”. For this reason you may note a decrease in Output level (compared to the Input level) when using very low Drive parameter settings (when the onTape meter shows levels below approxi­mately +10dB). Since low Drive settings is not a normal situation (since the plug-in then practically doesn’t have any audible effect), this is not something you would normally encounter. However, if for some application a low Drive set­ting is required, you can compensate for the loss in level with the Output Level parameter, see later in this text.
Metering Switch
Use the “Level” buttons to switch the meters between three modes:
Input
In this mode, the level of the input signal is shown. This should never exceed 0dB, as mentioned above and described in more detail below.
onTape
In this mode, the meters show an equivalent of the level recorded on the simulated “tape”. See the description of the Drive parameter for more details.
Output
This shows the output level for the entire plug-in. This should never exceed 0dB, see below.
Clip LEDs
The Input and Output Clip LEDs, located on the corresponding “Level” meter buttons, show if the signal is too “hot” (clipping occurs) at the input or output. The advantage of these is that they indicate clipping regardless of the mode the meters are switched to.
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Input Level
This is used to make sure the input signal is strong enough, without exceeding full level (so that clipping is avoided).
If your input is already normalized, or sufficiently hot, leave this knob at 0.0 dB.
If you need to adjust the input level, switch the Level metering to Input. Then adjust the knob until the signal peaks are as close as possible to 0dB without
ever
exceeding that level!
Output Level
Under normal conditions, the Output Level control should be left at 0.0dB. The DSP algorithm in Magneto includes an “auto-gain” function which tries to keep the output level as close as possible to 0dBfs, at high Drive settings.
At very low drive settings (if onTape metering indicates peak levels at 7dB or less – see the Drive parameter description for more info) you might need to am­plify the signal using the Output Level control. However, always do this with the Level metering Output button activated, so that you can check that clipping doesn’t occur.
At very high HF-Adjust settings, you might need to back off a bit on the Out­put level. Again, use Output metering to check.
If “digital clipping” occurs
If clipping occurs, (if the sound is heavily distorted), start by switching to input metering and check the input levels. If the input levels seem OK, switch to Output metering and adjust the Output Level as needed.
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The main parameters
You can change the Magneto parameters in realtime – i.e. while the audio material is played back – and the changes take effect more or less immediately (depending on your system). This allows you to ex­periment to get a feeling for how the settings interact.
Input level, Output Level, “Level” buttons and Meters
These are used to adjust the level throughout the signal chain as de­scribed on the previous pages.
Drive
This is the main parameter. It is used to set the simulated analog tape “recording level”. The value corresponds to how far above normal work­ing level (0dB) you want to “record” on the “analog tape”. For example, a setting of 7 means the “tape” is “overdriven” by 7dB.
The higher you set this, the more of the “tape saturation” effect you will get.
Please use the following guidelines:
Start out with a Drive setting of 10dB. Then adjust to taste.
The effect of this parameter varies drastically with the frequency content and other characteristics of the material. There is no “best setting” for all types of recordings.
If the material you are processing is already compressed or has been re­corded on analog tape, a high Drive setting is not recommended, since it will give the sound an unnatural character.
When processing complete mixes, you will have to be more careful with the Drive settings than when processing individual recordings. If all you want is to add some “warmth” or “punch” to a complete mix, adjust the Drive setting carefully.
Always use the onTape meter to check out the effect of the setting on the ma­terial. This meter has to go pretty far above the 0dB level for Magneto to have any audible effect on the sound. If the meter displays levels close to, or even below 0dB, you get no “overdrive” or tape saturation effect at all! If this oc­curs, you need to raise the Drive setting or adjust the input level.
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Characteristics
This affects the tonal characteristics of the “tape saturation” effect controlled by the Drive parameter, as described above.
Tape Speed
This switches the tape simulation between 15 and 30 ips (inches per second) tape speed. There are slight differences in the harmonic char­acter of the two. How much you will actually be able to hear of this dif­ference depends on the frequency content of the material.
HF-Adjust
Various types of tape, recording and playback equalizers and the gen­eral design of various tape machines has an overall impact on the char­acter of the sound. This control is used to adjust the High frequency content of the material to simulate those differences. It also has an ef­fect on the perceived “warmth” of the sound.
This parameter can be used to compensate for the loss in high fre­quency that the overdrive effect introduces. Unlike on a real tape re­corder it can also be used to boost the high frequency contents, com­pared to the original!
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MIDI Gate

Gating, in its fundamental form, silences audio signals below a certain set threshold level. I.e. when a signal rises above the set level, the Gate opens to let the signal through while signals below the set level are cut off. MIDI Gate however, is a Gate effect that is not triggered by threshold levels, but instead by MIDI notes. Hence it needs both audio and MIDI data to function.
Setting up
MIDI Gate requires both an audio signal and a MIDI input to function.
To set it up, proceed as follows:
1. Select the audio to be affected by the MIDI Gate.
This can be audio material from any audio track, or even a live audio input (provided you have a low latency audio card).
2. Select the MIDI Gate as an insert effect for the audio track.
The MIDI Gate control panel opens.
3. Select a MIDI track to control the MIDI Gate.
This can be an empty MIDI track, or a MIDI track containing data, it doesn’t matter. How­ever, if you wish to play the MIDI Gate in real-time – as opposed to having a recorded part playing it – the track has to be selected for the effect to receive the MIDI output.
4. Open the Output (“out:”) pop-up menu for the MIDI track and select the MIDI Gate option.
The MIDI Output from the track is now routed to the MIDI Gate.
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What to do next depends on whether you are using live or recorded audio and whether you are using real-time or recorded MIDI. We will assume for the purposes of this manual that you are using recorded audio, and play the MIDI in real-time.
Make sure the MIDI track is selected and start playback.
5. Now play a few notes on your MIDI keyboard.
As you can hear, the audio track material is affected by what you play on your MIDI key­board.
The following MIDI Gate parameters are available:
Parameter Description
Attack This is used for determining how long it should take for the Gate to open
after receiving a signal that triggers it.
Hold Regulates how long the Gate remains open after a Note On or Note Off
message (see Hold Mode below).
Release This determines how long it takes for the Gate to close (in addition to the
value set with the Hold parameter).
Note To Attack
Note To Release
Velocity To VCA
Hold Mode Use this switch to set the Hold Mode. In Note-On mode, the Gate will
The value you specify here determines to which extent the velocity values of the MIDI notes should affect the Attack. The higher the value, the more the Attack time will increase with high note velocities. Negative values will give shorter Attack times with high velocities. If you do not wish to use this parameter, set it to the 0 position.
The value you specify here determines to which extent the velocity values of the MIDI notes should affect the Release. The higher the value, the more the Release time will increase. If you do not wish to use this param­eter, set it to the 0 position.
This controls to which extent the velocity values of the MIDI notes deter­mine the output volume. A value of 127 means that the volume is con­trolled entirely by the velocity values, while a value of 0 means that velocities will have no effect on the volume.
only remain open for the time set with the Hold and Release parameters, regardless of the length of the MIDI note that triggered the Gate. In Note­Off mode on the other hand, the Gate will remain open for as long as the MIDI note plays, and then apply the Hold and Release parameters.
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MultibandCompressor (Cubase SX only)

The MultibandCompressor allows a signal to be split in up to five fre­quency bands, each with its own freely adjustable compressor char­acteristic. The signal is processed on the basis of the settings that you have made in the Frequency Band and Characteristics editors. You can specify the level, bandwidth and compressor characteristics for each band by using the various controls.
The Frequency Band editor
The Frequency Band editor is where you set the width of the frequency bands as well as their level before compression. Two value scales and a number of diamond-shaped handles are available. The vertical value scale to the right gives you a clue to the approximate input gain level of each frequency band.
The diamond-shaped handles provided in the Frequency Band editor can be dragged with the mouse. You use them to set the corner fre­quencies and the input gain levels for up to five frequency bands. The width of each frequency band can be adjusted by dragging horizontally.
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The Level handles can be moved by dragging them up or down. If you click and hold on a handle, its current value is displayed. Depending on the handle type, corner frequency or level is shown.
The diamond-shaped handles at the bottom are used to define the corner fre­quencies of the different frequency bands.
By using the diamond-shaped handles on top of each frequency band you can cut or boost the input gain by +/- 12dB before compression.
To reset a Level handle to 0 dB, hold down the [Shift] key on your computer keyboard and click on the handle.
If you hold down the [Shift] key and click on the corner frequency handles, they will be set to the same bandwidth (in octaves). The exact bandwidth they will be set to is dependent on the number of bands currently used.
If you hold down [Ctrl] (Win) or [Command] (Mac) and move a handle, the values will change in smaller steps.
Adding and removing frequency bands
To add a frequency band, drag the leftmost or rightmost corner fre­quency handle towards the middle of the window, and a new band will automatically appear (given that you have less than the maximum num­ber of five bands active). To remove a frequency band, drag the sec- ond leftmost or second rightmost handle out of the left or right edge of the window respectively.
About the Frequency scale
The horizontal value scale below the Frequency band display indicates frequency. The maximum value on this scale corresponds to half the sample rate of the audio file used. Hence, if a 44.1 kHz soundfile is used, the highest frequency will be 22 kHz.
In the digital domain, only frequencies of up to half the sample rate used can be reproduced (Nyquist theorem). The values available in the Fre­quency band display do therefore depend on the sample rate of the au­dio material used.
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The Solo button
The Solo button in the lower right part of the MultibandCompressor panel can be used to separately monitor each of the frequency bands. This function is useful both when editing bandwidth settings and com­pressor characteristics.
To select another band while solo is active, click somewhere in the
(dark) area of the frequency band that you wish to monitor.
Using the Characteristics editor
By adding breakpoints and drawing curves you set the compressor characteristic. Before you start using the Characteristics editor, you have to select the frequency band you want to process. This is done in the Frequency Band editor by clicking in the area inside the fre­quency band.
A selected band is highlighted for editing both in the Frequency Band
and the Characteristics editors.
If you select another frequency band, the previously edited band characteristic is still shown in the Characteristics window, but it is no longer highlighted or editable until you select it again.
About breakpoints
Clicking anywhere on the line will add a breakpoint.
To remove a breakpoint, hold down [Shift] and click on it.
The first breakpoint from which the line deviates from the straight diagonal will be the threshold point.
Creating a curve in the area below the diagonal input/output line will cause compression. Compression decreases the output level in relation to the input level.
Creating a curve in the area above the diagonal input/output line will cause ex- pansion. Expansion increases the output level in relation to the input level.
About the Compressor type (MODE)
Classic mode works like a standard compressor with fixed attack and release parameters.
Complex mode features a new compression approach with a program adap­tive circuit. The program adaptive compression automatically optimizes pa­rameters according to the audio material.
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The Output dial
The Output dial controls the total output level that the MultibandCom­pressor passes on to Cubase SX/SL. The range available is +/- 12 dB. If the SoftClip function (see below) is active, the Output dial instead controls the amount of soft clipping.
The SoftClip function
The SoftClip function is positioned at the very last stage of the internal signal path, right after the Output dial. When active, it will ensure that the total output to Cubase SX/SL never exceeds 0 dB. It works by clipping the signal gently, generating harmonics which add a warm, tube-like characteristic to the signal.
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VST Dynamics

The VST Dynamics plug-in is similar to the Dynamics plug-in (see
page 18), but with the following differences:
VST Dynamics has two additional modules: Auto Level and Soft Clip.
The signal flow is fixed, in the order AutoGate-AutoLevel-Compressor­SoftClip-Limiter.
Activating the individual processors
You activate the individual processors by clicking on their labels. Acti­vated processors have highlighted labels. You can activate as many processors as you want, but remember that not all processors are de­signed to work together. For example, “Limit” and “SoftClip” are both designed to ensure that the output never exceeds 0dB, but achieves this in different ways. To have both of them activated would be unnec­essary.
To turn off all activated VST Dynamics processors, click the lit On but­ton to the right in the panel.
Clicking the button again activates the same configuration of processors.
Auto Gate section
This is exactly the same section as the AutoGate in the Dynamics plug-in. See page 19 for details.
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Auto Level section
Auto Level reduces signal level differences in audio material. It can be used to process recordings where the level unintentionally varies. It will boost low levels and attenuate high level audio signals. Only levels above the set threshold will be processed, so low level noise or rumble will not be boosted. If the input level is greater than 0dB, Auto Level will react very fast, because it “looks ahead” in the audio material for strong signal levels and can attenuate levels before they occur, thus reducing the risk of signal clipping. Auto Level has the following parameters:
Parameter Description
Threshold Only levels stronger than the set threshold will be processed.
Reaction time buttons (Slow, Mid, Fast)
Here you can set the amount of time it takes for Auto Level to adjust the gain. Set this according to whether the program level changes suddenly or over a length of time.
Compressor section
This is exactly the same section as the Compressor section in the Dynamics plug-in. See page 22 for details.
Soft Clip section
Soft Clip is designed to ensure that the output level never exceeds 0dB, like a limiter. Soft Clip, however, acts differently compared to a conven­tional limiter. When the signal level exceeds -6dB, SoftClip starts limiting (or clipping) the signal “softly”, at the same time generating harmonics which add a warm, tubelike characteristic to the audio material. Soft Clip is simplicity itself to use as it has no control parameters. The meter indi­cates the input signal level, and thus the amount of “softclipping”. Levels in the green area (weaker than -6dB) are unaffected, while levels in the yellow-orange-red area indicate the degree of “softclipping”. The deep red meter area to the right indicates input levels higher than 0dB.
Avoid feeding Soft Clip with excessively high signal levels as audible distortion may occur, although the output level will never exceed 0dB.
Limiter section
This is exactly the same section as the Limiter in the Dynamics plug-in. See page 23 for details.
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Filter plug-ins

This section contains descriptions of the plug-ins in the “Filter” category.

Q (Cubase SX only)

Q is a high-quality 4-band parametric stereo equalizer with two fully parametric midrange bands. The low and high bands can act as either standard shelving filters or fixed-gain high/low-cut filters.
Making settings
1. Click the corresponding On button below the EQ curve display to ac-
tivate any or all of the Low, Mid 1, Mid 2 or High equalizer bands.
When a band is activated, a corresponding eq point appears in the EQ curve display.
2. Set the parameters for an activated EQ band.
This can be done in several ways:
By using the knobs.
By clicking a value field and entering values numerically.
By using the mouse to drag points in the EQ curve display window.
By using this method, you control both the Gain and Frequency parameters simulta­neously. The knobs turn accordingly when you drag points. In addition, if the Mid 1 and Mid 2 bands (M1 and M2) are activated there will be two points on each side of the Gain/Frequency point that control the width (Q) parameter. If you press [Shift] while dragging, values can be set in finer increments.
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Parameters
Parameter Description
Low Freq (20-2000Hz) This sets the frequency of the Low band.
Low Gain (-20 to +20 dB) This sets the amount of cut/boost for the Low band.
Low Cut If this button is activated for the Low band, it will act as a
Low Cut filter. The Gain parameter will be fixed.
Mid 1 Freq (20-20000Hz) This sets the center frequency of the Mid 1 band.
Mid 1 Gain (+/- 20dB) This sets the amount of cut/boost for the Mid 1 band.
Mid 1 Width (0.05-5.00 Octaves)
Mid 2 Freq (20-20000Hz) This sets the center frequency of the Mid 2 band.
Mid 2 Gain (-20 to +20 dB) This sets the amount of cut/boost for the Mid 2 band.
Mid 2 Width (0.05-5.00 Octaves)
High Freq (200-20000Hz) This sets the frequency of the High band.
High Gain (-20 to +20 dB) This sets the amount of cut/boost for the High band.
High Cut If this button is activated for the High band, it will act as a
Output (-20 to +20 dB) This parameter allows you to adjust the overall output
Left/Stereo/Right/Mono Modes
This sets the width of the Mid 1 band, in octaves. The lower this value, the “narrower” the bandwidth.
This sets the width of the Mid 2 band, in octaves. The lower this value, the “narrower” the bandwidth.
High Cut filter. The Gain parameter will be fixed.
level.
For stereo signals you can set independent curves for the left and right channels by clicking the corresponding but­ton. If the Stereo mode is activated, the curve will be ap­plied to both channels. When channel independent curves have been set, the left/right channel curves will be colored green and red, re­spectively. The currently non-selected channel is shown with a dotted curve. If you activate Stereo mode after in­dependent curves have been set, the currently active curve will be applied to both channels. Mono mode is automatically activated for mono signals and is otherwise unavailable.
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StepFilter

StepFilter is a pattern-controlled multimode filter that can create rhyth­mic, pulsating filter effects.
General operation
StepFilter can produce two simultaneous 16-step patterns for the fil­ter cutoff and resonance parameters, synchronized to the sequencer tempo.
Setting step values
Setting step values is done by clicking in the pattern grid windows.
Individual step entries can be freely dragged up or down the vertical
axis, or directly set by clicking in an empty grid box. By click-dragging left or right consecutive step entries will be set to the pointer position.
Setting filter cutoff values in the grid window.
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The horizontal axis shows the pattern steps 1-16 from left to right, and the vertical axis determines the (relative) filter cutoff frequency and resonance setting.
The higher up on the vertical axis a step value is entered, the higher the relative filter cutoff frequency or filter resonance setting.
By starting playback and editing the patterns for the cutoff and reso­nance parameters, you can hear how your filter patterns affect the sound source connected to StepFilter directly.
Selecting new patterns
Created patterns are saved with the project, and up to 8 different cut­off and resonance patterns can be saved internally.
Both the cutoff and resonance patterns are saved together in the 8 Pattern memories.
To select new patterns you use the pattern selector.
New patterns are all set to the same step value by default.
Pattern Selector
Using pattern copy and paste to create variations
You can use the Copy and Paste buttons below the pattern selector to copy a pattern to another pattern memory location, which is useful for creating variations on a pattern.
Click the Copy button with the pattern you wish to copy selected, se­lect another pattern memory location, and click Paste.
The pattern is copied to the new location, and can now be edited to create variations using the original pattern as a starting point.
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StepFilter parameters
Parameter/Value Description
Base Cutoff This sets the base filter cutoff frequency. Cutoff values set in the
Cutoff grid window are values relative to the Base Cutoff value.
Base Resonance This sets the base filter resonance. Resonance values set in the
Resonance grid window are values relative to the Base Reso­nance value. Note that very high Base Resonance settings can produce loud ringing effects at certain frequencies.
Glide This will apply glide between the pattern step values, causing val-
ues to change more smoothly.
Filter Mode This slider selects between lowpass (LP), bandpass (BP) or
highpass (HP) filter modes (from left to right respectively).
Sync 1/1-1/32 (Straight, Triplet or Dotted)
Mix Adjusts the mix between dry and processed signal.
Output Sets the overall volume.
This sets the pattern beat resolution, i.e. what note values the pattern will play in relation to the tempo.
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Modulation plug-ins

This section contains descriptions of the plug-ins in the “Modulation” category.

Chorus

The Chorus plug-in adds short delays to the signal, and pitch modu­lates the delayed signals to produce a “doubling” effect.
The parameters are as follows:
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If Chorus
is used as a send effect, this should be set to maximum as you can control the dry/effect balance with the send.
Shapes This sets the modulation waveform. Triangle produces smooth modu-
lation, saw produces ramp shaped modulation and pulse waveform produces stepped modulation.
Frequency This sets the modulation rate.
Delay This controls the depth of the Chorus effect.
Stages This adds one to three more delay taps, producing a thicker, multi-lay-
ered chorus effect.
Note that clicking and dragging in the display allows you to adjust the Frequency and Delay parameters at the same time!
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Flanger

Flanger is a classic flanger effect with stereo enhancement.
The parameters are as follows:
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If the
Flanger is used as a send effect, this should be set to maximum as you can control the dry/effect balance with the send.
Output Sets the overall volume.
Tempo sync on/off
Rate If tempo sync is on, this is where you specify the base note value for
Tempo Sync knob
Shape Sync knob
Feedback This determines the character of the flanger effect. Higher settings pro-
Depth This sets the depth of the modulation sweep.
Delay This parameter affects the frequency range of the modulation sweep, by
Stereo Basis This sets the stereo width of the effect. 0% is mono, 50% original ste-
The button above the Rate knob is used to switch tempo sync on or off. The button is yellow when tempo sync is on, and gray when it is off.
tempo syncing the flanger sweep (1/1 - 1/32, straight, triplet or dotted). If tempo sync is off, the sweep rate can be set freely with the Rate knob, without sync to tempo.
This is the note value multiplier (x1 to x10) for the flanger sweep when tempo sync is used.
This changes the shape of the modulating waveform, altering the char­acter of the flanger sweep.
duce a more “metallic” sounding sweep.
adjusting the initial delay time.
reo, and 100% maximum stereo enhancement.
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You can also change parameters in the graphic display. This works as follows:
If tempo sync is on, you can set the base note value by clicking the waveform and dragging left and right.
When tempo sync is off, this sets the Rate parameter.
You can set the Depth parameter by clicking the waveform and drag­ging up and down.
This means you can freely adjust Rate and Depth at the same time by clicking and dragging.
By click-dragging the green/blue line in the display left or right you can change the Stereo Basis parameter.
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Metalizer

The Metalizer feeds the audio signal through a variable frequency filter, with tempo sync or time modulation and feedback control.
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If Metalizer
Output Sets the overall volume.
Tempo sync on/off
Speed If tempo sync is on, this is where you specify the base note value for
On button Turns filter modulation on and off. When turned off, the Metalizer will
Mono button When this is on, the output of the Metalizer will be in mono.
Sharpness Governs the character of the filter effect. The higher the value, the nar-
Tone Governs the feedback frequency. The effect of this will be more notice-
Feedback The higher the value, the more “metallic” the sound.
is used as a send effect, this should be set to maximum as you can con­trol the dry/effect balance with the send.
The button above the Speed knob is used to switch tempo sync on or off. The button is yellow when tempo sync is on, and gray when it is off.
tempo-syncing the effect (1/1 - 1/32, straight, triplet or dotted). Note that there is no note value modifier for this effect. If tempo sync is off, the modulation speed can be set freely with the Speed knob, without sync to tempo.
work as a static filter.
rower the affected frequency area, producing sharper sound and a more pronounced effect.
able with high Feedback settings.
Note that clicking and dragging in the display allows you to adjust the Sharpness and Tone parameters at the same time!
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Phaser

The Phaser plug-in produces the classic “swooshing” sound that characterizes phasing. It works by shifting the phase of the signal and adding it back to the original signal, causing partial cancellation of the frequency spectrum.
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If the
Phaser is used as a send effect, this should be set to maximum as you can control the dry/effect balance with the send.
Output Sets the overall volume.
Tempo sync on/off
Rate If tempo sync is on, this is where you specify the base note value for
Feedback This sets the amount of feedback. A higher value produces a more pro-
Tempo Sync knob
Stereo Basis This sets the stereo width of the effect. 0% is mono, 50% original ste-
The button above the Rate knob is used to switch tempo sync on or off. The button is yellow when tempo sync is on, and gray when it is off.
tempo syncing the Phaser sweep (1/1 - 1/32, straight, triplet or dot­ted). If tempo sync is off, the sweep rate can be set freely with the Rate knob, without sync to tempo.
nounced effect.
This is the note value multiplier (x1 to x10) for the Phaser sweep when tempo sync is used.
reo, and 100% maximum stereo enhancement.
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You can also change parameters in the graphic display. This works as follows:
If tempo sync is on, you can set the base note value by clicking the waveform and dragging left and right.
When tempo sync is off, this sets the Rate parameter.
You can set the Feedback parameter by clicking the waveform and dragging up and down.
This means you can freely adjust the Rate and Feedback at the same time by clicking and dragging.
By click-dragging the blue/green line in the display left or right you can change the Stereo Basis parameter.
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Ringmodulator

The Ringmodulator can produce complex, bell-like enharmonic sounds. Ring modulators work by multiplying two audio signals. The ring modu­lated output contains added frequencies generated by the sum of, and the difference between, the frequencies of the two signals.
The Ringmodulator has a built-in oscillator that is multiplied with the input signal to produce the effect.
Parameter Description
Oscillator LFO Amount
Oscillator Env. Amount
Oscillator Wave Selects the oscillator waveform; square, sine, saw or triangle.
Oscillator Range Determines the frequency range of the oscillator in Hz.
Oscillator Frequency Sets the oscillator frequency +/- 2 octaves within the selected
Roll-Off Cuts high frequencies in the oscillator waveform, to soften the
LFO Waveform Selects the LFO waveform; square, sine, saw or triangle.
LFO Amount controls how much the oscillator frequency is af­fected by the LFO.
Env. Amount controls how much the oscillator frequency is af­fected by the envelope (which is triggered by the input signal). Positive and negative values can be set, with center position rep­resenting no modulation. Left of center, a loud input signal will decrease the oscillator pitch, whereas right of center the oscilla­tor pitch will increase when fed a loud input.
range.
overall sound. This is best used when harmonically rich wave­forms are selected (e.g. square or saw).
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Parameter Description
LFO Speed Sets the LFO Speed.
LFO Env. Amount Controls how much the input signal level – via the envelope gen-
erator – affects the LFO speed. Positive and negative values can be set, with center position representing no modulation. Left of center, a loud input signal will slow down the LFO, whereas right of center a loud input signal will speed it up.
Invert Stereo This inverts the LFO waveform for the right channel of the oscilla-
tor, which produces a wider stereo perspective for the modulation.
Envelope Generator (Attack and Decay dials)
Lock L<R When this button is enabled, the L and R input signals are
Mix Adjusts the mix between dry and processed signal.
Output Sets the overall volume.
The Envelope Generator section controls how the input signal is converted to envelope data, which can then be used to control oscillator pitch and LFO speed. It has two main controls: Attack sets how fast the envelope output level rises in response to a rising input signal. Decay controls how fast the envelope output level falls in re­sponse to a falling input signal.
merged, and produce the same envelope output level for both oscillator channels. When disabled, each channel has its own envelope, which affects the two channels of the oscillator inde­pendently.
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Rotary

The Rotary plug-in simulates the classic effect of a rotary speaker. A rotary speaker cabinet features variable speed rotating speakers to produce a swirling chorus effect, commonly used with organs. Rotary features all the parameters associated with the real thing. The included presets provide good starting points for further tweaking of the numer­ous parameters.
The parameters are as follows:
Parameter Description
Speed This controls the speed of the Rotary in three steps: Stop/Slow/Fast.
MIDI Ctrl Selects the MIDI continuous controller for the Speed parameter. See
page 51.
Mode Selects whether the Slow/Fast speed setting is a switch (left button
is lit), or a variable control (right button lit). When switch mode is se­lected and Pitch Bend is the controller, the speed will switch with an up or down flick of the bender. Other controllers switch at 64.
Overdrive Applies a soft overdrive or distortion.
Crossover Freq. Sets the crossover frequency (200-3000Hz) between the low and
high frequency loudspeakers.
Mic Angle Sets the simulated microphone angle. 0 = mono, 180 = one mic on
each side.
Mic Distance Sets the simulated microphone distance from the speaker in inches.
Low Rotor Amp Mod.
Adjusts amplitude modulation depth.
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Parameter Description
Low Rotor Mix Level
Hi Rotor Amp Mod.
Hi Rotor Freq. Mod.
Phasing Adjusts the amount of phasing in the sound of the high rotor.
Hi Slow Fine adjustment of the high rotor Slow speed.
Hi Rate Fine adjustment of the high rotor acceleration time.
Hi Fast Fine adjustment of the high rotor Fast speed.
Lo Slow Fine adjustment of the low rotor Slow speed.
Lo Rate Fine adjustment of the low rotor acceleration time.
Lo Fast Fine adjustment of the low rotor Fast speed.
Output Adjusts the overall output level.
Mix Adjusts the mix between dry and processed signal.
Adjusts overall bass level.
High rotor amplitude modulation.
High rotor frequency modulation.
Directing MIDI to the Rotary
For real-time MIDI control of the Speed parameter, MIDI must be directed to the Rotary.
Whenever the Rotary has been added as an insert effect (for an audio track or an FX channel), it will be available on the output (“out:”) pop­up menu for MIDI tracks.
If Rotary is selected on the “out:” menu, MIDI will be directed to the plug-in from the selected track.
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Symphonic

The Symphonic plug-in combines a stereo enhancer, an auto-panner synchronized to tempo and a chorus-type effect. For best results, ap­ply the Symphonic effect to stereo signals.
The parameters are as follows:
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If Sym-
phonic is used as a send effect, this should be set to maximum as you can control the dry/effect balance with the send.
Tempo sync on/off
Tempo Sync pop-up
Tempo Sync knob
Delay This determines the delay time and thus the character of the chorus
Depth This controls the depth of the chorus effect.
Rate This sets the modulation rate for the chorus effect, if activated.
The button below the Temp sync knob is used to switch tempo sync on or off. The button is yellow when tempo sync is on, and gray when it is off.
If tempo sync is on, this is where you specify the base note value for tempo syncing the auto-panning (1/1 - 1/32, straight, triplet or dot­ted).
This is the note value multiplier (x1 to x10), determining the timing of the auto-panning.
effect, if activated.
If you only want to use Symphonic as an auto-panner or a stereo en­hancer, set this to 0%.
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Parameter Description
Stereo Basis When the Auto-panner is activated, this sets the stereo width of the
panning. When the Auto-panner is deactivated (Tempo sync off), this deter­mines the depth of the stereo enhancer effect. 0% is mono, 50% orig­inal stereo, and 100% maximum stereo enhancement.
Output Adjusts the output level of the effect.
You can also change parameters in the graphic display. This works as follows:
You can set the Rate parameter by clicking the waveform and dragging left and right.
You can set the Depth parameter by clicking the waveform and dragging up and down.
This means you can freely adjust Rate and Depth at the same time by clicking and dragging.
By click-dragging the green/blue line in the display left or right you can change the Stereo Basis parameter.
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Tranceformer

Tranceformer is a ring modulator effect, in which the incoming audio is ring modulated by an internal, variable frequency oscillator, producing new harmonics. A second oscillator can be used to modulate the fre­quency of the first oscillator, in sync with the Song tempo if needed.
Parameter Description
Mix Sets the level balance between the dry signal and the effect.
Output Adjusts the output level of the effect.
Tone Sets the frequency (pitch) of the modulating oscillator (1 to 5000 Hz).
Tempo sync on/off
Speed If tempo sync is on, this is where you specify the base note value for
On button Turns modulation of the pitch parameter on or off.
Mono button Governs whether the output will be stereo or mono.
Depth Governs the depth of the pitch modulation.
Waveform buttons
The button above the Speed knob is used to switch tempo sync on or off. The button is yellow when tempo sync is on, and gray when it is off.
tempo-syncing the effect (1/1 - 1/32, straight, triplet or dotted). Note that there is no note value modifier for this effect. If tempo sync is off, the modulation speed can be set freely with the Speed knob, without sync to tempo.
Sets the pitch modulation waveform.
Note that clicking and dragging in the display allows you to adjust the Tone and Depth parameters at the same time!
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Other plug-ins

This section contains descriptions of the plug-ins in the “Other” category.

Bitcrusher

If you’re into lo-fi sound, Bitcrusher is the effect for you. It offers the possibility of decimating and truncating the input audio signal by bit reduction, to get a noisy, distorted sound. You can for example make a 24 bit audio signal sound like an 8 or 4 bit signal, or even render it completely garbled and unrecognizable. The parameters are:
Parameter Description
Mode Select one of four operating modes for the Bitcrusher. Each mode will
produce a different sounding result. Modes I and III are nastier and nois­ier, while modes II and IV are more subtle.
Depth Use this to set the desired bit resolution. A setting of 24 gives the high-
est audio quality, while a setting of 1 will create mostly noise.
Sample Divider
Mix This slider regulates the balance between the output from the Bitcrusher
Output Governs the output level from the Bitcrusher. Drag the slider upwards to
This sets the amount by which the audio samples are decimated. At the highest setting (65), nearly all of the information describing the original audio signal will be eliminated, turning the signal into unrecognizable noise.
and the original audio signal. Drag the slider upwards for a more domi­nant effect, and drag it downwards if you want the original signal to be more prominent.
increase the level.
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Chopper

Chopper is a combined tremolo and autopan effect. It can use different waveforms to modulate the level (tremolo) or left-right stereo position (pan), either using tempo sync or manual modulation speed settings. The parameters are as follows:
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If Chopper
is used as a send effect, this should be set to maximum.
Tempo sync on/off
Speed If tempo sync is on, this is where you specify the base note value for
Stereo/Mono button
Waveform buttons
Depth Sets the depth of the Chopper effect. This can also be set by clicking in
The button above the Speed knob is used to switch tempo sync on (yel­low button) or off (gray button).
tempo-syncing the effect (1/1 - 1/32, straight, triplet or dotted). Note that there is no note value modifier for this effect. If tempo sync is off, the tremolo/auto-pan speed can be set freely with the Speed knob, without sync to tempo.
Determines whether the Chopper will work as an auto-panner (button set to “Stereo”) or a tremolo effect (button set to “Mono”).
Sets the modulation waveform.
the graphic display.
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Grungelizer

The Grungelizer adds noise and static to your recordings – kind of like listening to a radio with bad reception, or a worn and scratched vinyl record. The available parameters are as follows:
Parameter Description
Crackle This adds crackle to create that old vinyl record sound. The farther to the
right you turn the dial, the more crackle is added.
RPM switch When emulating the sound of a vinyl record, this switch lets you set the
RPM (revolutions per minute) speed of the record (33/45/78 RPM).
Noise This dial regulates the amount of static noise added.
Distort Use this dial to add distortion.
EQ Turn this dial to the right to cut off the low frequencies, and create a
more hollow, lo-fi sound.
AC This emulates a constant, low hum of AC current.
Frequency switch
Timeline This dial regulates the amount of overall effect. The farther to the right
This sets the frequency of the AC current (50 or 60Hz), and thus the pitch of the AC hum.
(1900) you turn this dial, the more noticeable the effect.
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Apogee UV 22 HR (Cubase SX only)

The UV22 HR is a dithering plug-in, based on an advanced algorithm developed by Apogee (for an introduction to the concept of dithering, please refer to the chapter “Audio Effects” in the Operation Manual). You can use the UV22 HR plug-in for all dithering situations, except when working with surround audio. This is because the UV22 HR is a standard “stereo in” – “stereo out” plug-in (as opposed to the Sur­roundDither plug-in, see page 70).
The following options can be set in the UV 22 HR control panel:
Option Description
Normal Try this first, it is the most “all-round” setting.
Low This applies a lower level of dither noise.
Autoblack When this is activated, the dither noise is gated (muted) during silent
passages in the material.
Bit Resolution The UV22 HR supports dithering to multiple resolutions: 8, 16, 20 or
24 bits. You select the desired resolution by clicking the correspond­ing button.
Dither should always be applied post output bus fader.
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Apogee UV22

The UV22 is a stereo in-stereo out dithering plug-in, based on an ad­vanced algorithm developed by Apogee (for an introduction to the concept of dithering, please refer to the chapter “Audio Effects” in the Operation Manual). The UV22 plug-in always dithers to 16 bit resolu­tion, which means you should only use it when exporting to 16 bit au­dio format.
The following options can be set in the control panel:
Option Description
Normal Try this first, it is the most “all-round” setting.
Low This applies a lower level of dither noise.
Autoblack When this is activated, the dither noise is gated (muted) during silent
passages in the material.
Dither should always be applied post output bus fader.
The included effect plug-ins 1 – 59
CUBASE SX/SL

Vocoder

The Vocoder can apply sound/voice characteristics taken from one signal source, called the “modulator” and apply this to another source, called the “carrier”. A typical application of a vocoder is to use a voice as a modulator and an instrument as a carrier, making the instrument “talk”. A vocoder works by dividing the source signal (modulator) into a number of frequency bands. The audio attributes of these frequency bands can then be used to modulate the carrier.
The Vocoder has a built-in carrier (basically a simple polyphonic syn­thesizer) but you can also use an external carrier, see page 61.
Setting up – using MIDI
In this mode, the Vocoder is set up slightly differently than other plug­in effects. This is because this setup requires both an audio signal (as the modulator source) and a MIDI input (to play the carrier) to func­tion. To set up for using an external carrier, see page 61.
To set up for use, proceed as follows:
1. Select a source for the modulator.
The modulator source can be audio material from any audio track, or even a live audio input routed to an audio track (provided you have a low latency audio card).
Good modulator source material are talking or singing voices or per­cussive sounds, e.g. drum loops.
Static pads or soft ambient material are generally less appropriate for use as modula­tors, but there are no absolute rules as to what could be used as a modulator source.
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2. Select the Vocoder as an insert effect for the audio channel with the
modulator signal.
3. Make sure that the Vocoder Mode is set to “MIDI”.
4. Select a MIDI track.
This can be an empty MIDI track, or a MIDI track containing data, it doesn’t matter. However, if you wish to play the Vocoder in real-time – as opposed to having a re­corded part playing it – the track has to have monitoring activated (or be record en­abled) for the Vocoder to receive the MIDI output.
5. Select “Vocoder” from the MIDI “out:” pop-up menu for the MIDI track.
The MIDI Output from the track is now routed to the Vocoder. There is an indicator on the Vocoder panel below the Mode switches that blinks when receiving MIDI.
That concludes setting up – you are now ready to start vocoding!
What you do next depends on whether you are using live or recorded audio as the modulator source and whether you are using real-time or recorded MIDI as the carrier input. We will assume for the purposes of this manual that you are using recorded audio as the modulator, and play the carrier in real-time.
6. Make sure the MIDI track is record enabled and start playback.
7. Now play a few notes on your MIDI keyboard.
As you can hear, the audio track material, or rather its formant characteristics, is now applied to the Vocoder’s built-in sound source!
Setting up – using an external carrier
There are two modes for using an external carrier:
“Ext” mode is when the carrier and the modulator can be any two audio sources.
The synth section is disabled and grayed out when this mode is selected. MIDI input and the Gap Thru Vocoder parameter are also disabled.
“MIDI+Ext” mode mixes the audio carrier with the Vocoder’s synth sound.
This is described on page 62.
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To use an external carrier instead of the built-in synth (“Ext mode”), you set up as follows:
1. Create a Group channel from the Add Track submenu on the Project menu.
2. Open an audio file you wish to use as the carrier source and place it on an empty audio track.
3. Pan the audio channel full right in the Mixer or in the Inspector.
4. Route the output of the audio channel to the group.
5. Open an audio file you wish to use as the modulator source and place
it on another empty audio track.
Events on the two audio tracks (carrier and modulator) have to play back simulta­neously for the Vocoder to work.
6. Pan the modulator audio channel full left in the Mixer or in the Inspector.
7. Route the output of the modulator audio channel to the group.
8. Select the Vocoder as an insert effect for the group channel.
9. Open the Vocoder panel and activate the “Ext.” Mode button.
10.If you now start playback, the carrier channel will be modulated by the
modulator channel!
Note that the synth section on the left half of the Vocoder panel and the “Gap Thru” parameter are now disabled.
Setting up – using an external carrier plus MIDI
Setting up is the same as for using an external carrier, except that a MIDI track with its output routed to the Vocoder should also be present. The MIDI track can either play the Vocoder synth in real time or from prerecorded parts. Make sure that monitoring (or record enable) is acti­vated for the track so that the Vocoder synth will receive MIDI played in real time.
Set up as described, and activate “MIDI+Ext.” mode on the Vocoder panel.
Any incoming MIDI now triggers the Vocoder synth, and the synths output is mixed with the audio carrier signal.
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Vocoder parameters
The Vocoder parameters govern the general sound quality of the vocoded sound.
Parameter Description
Number of Bands
Bandwidth This sets the bandwidth for the frequency bands, which affects the
Min./Max. Freq. These parameters set the minimum and maximum frequency limits for
log/lin Log/Lin controls how the frequency bands are spaced between the
Env.Speed This determines the attack and release times of the Vocoder enve-
High Thru This lets through high frequencies around the “S” frequency from the
Talk Thru Adjusts the level of the original input signal passed to the Vocoder
Gap Thru Gap Thru (only available in MIDI mode) sets the level of the original in-
Output This controls the output level of the Vocoder.
Emphasis This is a highpass filter, gradually cutting lower frequencies while let-
This governs how many frequency bands the modulator signal is di­vided into (2-24). Fewer bands will provide a thinner more resonant sound, whereas using more bands will make the sound fuller and more intelligible.
overall timbre. Very narrow bandwidth settings will produce a thin, whistle-like sound.
the Vocoder, respectively.
minimum and maximum frequencies. Log = equal spacing in octaves, Lin = equal spacing in Hz. This affects the basic timbre of the Vo­coder.
lope. Fast settings will cause the modulator signal to trigger the Vo­coder instantly, longer settings will gradually increase the attack/ release times, providing a more subtle Vocoder effect. If set to “HOLD” the modulator is “frozen”, and doesn’t affect the carrier synth at all.
original input signal while notes are played.
output while notes are played.
put signal that is passed to the Vocoder output when no MIDI notes are being played. This lets you apply the Vocoder to a vocal track adding vocoded parts just where you want them.
ting high frequencies pass.
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Vocoder synth parameters
If the built-in synthesizer is the carrier, it is the sound of this instrument that the modulator source is applied to. The synth is polyphonic with up to 8 voices and features 2 oscillators per voice. The synth has the following parameters:
Parameter Description
Voices This sets the number of voices for the synth (1-8).
Fine Tune Tunes the oscillators ± a semitone, in cents (100th of a semitone)
steps.
Pitch Bend Sets the up/down range of the Pitch Bend in semitone steps (1-12).
Noise Adds white noise to the sound.
NoiseMod This makes the oscillators modulate the noise level. This gives the
noise a rasping sound, turning “sss” into “zzz”.
P.Drift Adds random pitch variation to the oscillators.
P.Glide This makes the pitch glide between notes played. The parameter con-
trols the time it takes for the pitch to glide from one note to the next.
P.Bright This is a lowpass filter that can be used to soften the tone of the oscil-
lators. It does not affect the white noise generator.
P.Detune Allows you to detune one of the oscillators in cent steps.
LFO Rate Controls the LFO rate (for vibrato).
Vibrato Adds vibrato to the oscillators. This can also be controlled by using
the Mod Wheel.
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SMPTE Generator (Cubase SX only)

This plug-in is not an effect device. It sends out SMPTE time code to an audio output, allowing you to synchronize other equipment to Cu­base SX (provided that the equipment can sync directly to SMPTE time code). This can be very useful if you don’t have access to a MIDI­to-time code converter.
The following items and parameters are available:
Generate Button
Activate this to make the device generate SMPTE time code.
Link Button
This synchronizes the time code output to the Transport time positions. When Link is activated, the time code output will exactly match the play position in Cubase SX. Activating the Generate button makes the device send the SMPTE time code in “free run” mode, meaning that it will output continuous time code, independently from the transport status in Cubase SX. If you wish to “stripe” a tape with SMPTE, you should use this mode.
Start Time
This sets the time at which the SMPTE Generator starts, when activated in “free run” mode (Link button off). To change the Start time, click on a digit and move the mouse up or down.
Current Time
When Link is on this shows the current position in Cubase SX. If Link is off it shows the current time of the SMPTE Generator in “free run” mode. This cannot be set manually.
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Framerate
This defaults to the frame rate set in the Project Setup dialog. If you wish to generate time code in another frame rate than the Project is currently set to (for example to stripe a tape), you can select another format on the Framerate pop-up (provided that “Link” is off). Note, however, that for the other device to synchronize correctly with Cubase SX, the framerate has to be the same in the Project Setup dialog, the SMPTE Generator and in the receiving device.
Example - Synchronizing a device to Cubase SX
Proceed as follows:
1. Connect the SMPTE Generator as an insert effect on an audio chan­nel, and route the output of that channel to a separate output.
Make sure that no other insert or send effects are used on the time code channel. You should also disable EQ, if this is active.
2. Connect the corresponding output on the audio hardware to the time code input on the device you wish to synchronize to Cubase SX.
Make all necessary settings in the other device, so that it is set to synchronize to in­coming timecode.
3. Adjust the level of the time code if needed, either in Cubase SX or in the receiving device.
Activate Generate button (make the device send the SMPTE time code in “free run” mode) to test the level.
4. Make sure that the frame rate in the receiving device matches the frame rate set in the SMPTE Generator.
5. Activate the Link button.
The SMPTE Generator will now output time code that matches the position of the Cubase SX Transport panel.
Press Play on the Cubase SX Transport panel.
The other device is now synchronized and will follow any position changes set with the Cubase SX transport controls.
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Reverb plug-ins

This section contains descriptions of the plug-ins in the “Reverb” cat­egory.

Reverb A

Reverb A is a reverb plug-in which provides smooth, dense reverb effects. Reverb A has the following parameters:
Parameter Description
Mix Sets the level balance between the dry signal and the effect (wet). If
Reverb A is used as a send effect, this should be set to maximum wet, as you can control the dry/wet balance with the send.
Room Size This setting determines the “size” of the simulated room environment.
Predelay This parameter sets a delay between the direct sound and the reverb
effect output. A short predelay before the reverb reduces reverb “clut­ter” which blurs the sound, and makes the reverb effect more natural­sounding.
Reverb Time This parameter sets the length of the reverb time.
Filter HighCut This filters out high frequencies for the reverb, which can make the re-
verb sound softer.
Filter LowCut This filters out the lower frequencies for the reverb. It can be used to
reduce low frequency “rumble”.
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Reverb B

The Reverb B provides reverb with low processor demands. It has the following parameters:
Parameter Description
Mix Sets the level balance between the dry signal and the effect. If Reverb
B is used as a send effect, this should be set to maximum as you can control the dry/effect balance with the send.
Room Size Governs the “size” of the simulated room environment.
Predelay This parameter sets a delay between the direct sound and the reverb
effect output. A short predelay before the reverb reduces reverb “clut­ter” which blurs the sound, and makes the reverb effect more natural­sounding.
Reverb Time This parameter sets the length of the reverb effect.
Damp This parameter “dampens” the higher frequencies, producing a rounder
and smoother sounding reverb.
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Surround plug-ins (Cubase SX only)

This section describes the plug-ins in the “Surround” category.

Mix6To2 (Cubase SX only)

The Mix6To2 effect allows you to control the levels of up to six sur­round channels, and to mix these down to a stereo output. The pop-up menu contains a number of speaker arrangement presets that corre­spond to some default surround formats. The Mix6To2 lets you quickly mix down your surround mix format to stereo, and to include parts of the surround channels in the resulting mix.
Note that Mix6To2 does not simulate a surround mix or add any psy-
cho-acoustical artifacts to the resulting output – it is simply a mixer. Also note that the Mix6To 2 should be placed in one of the post fader insert effect slots for the output bus.
Each of the surround channels has the following parameters:
Two volume faders that govern the levels of the surround bus to the left and right side of the (master) bus.
A Link button that links the two volume faders.
Two Invert buttons allow you to invert the phase of the left and right side of the surround bus.
The Master bus has the following parameters:
A Link button that links the two Master faders.
A Normalize button. If activated, the mixed output will be normalized, i.e. the output level will automatically be adjusted so that the loudest signal is as loud as possible without clipping.
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SurroundDither (Cubase SX only)

SurroundDither is not an “effect” as such. Dithering is a method for controlling the noise produced by quantization errors in digital record­ings. The theory behind this is that during low level passages, only a few bits are used to represent the signal, which leads to quantization errors and hence distortion. For example, when “truncating bits”, as a result of moving from 24- to 16-bit resolution, quantization errors are added to an otherwise immaculate recording. By adding a special kind of noise at an extremely low level, the effect of these errors is min­imized. The added noise could be perceived as a very low-level hiss under exacting listening conditions. However, this is hardly noticeable and much preferred to the distortion that otherwise occurs.
When should I use SurroundDither?
Basically anytime you mix down to a lower resolution, either in real-
time (playback) or with the Export Audio Mixdown function, you should consider dithering.
Since SurroundDither is capable of dithering up to six channels at the
same time, it is recommended if you’re using surround channels.
If not, you may want to use the UV22 HR instead, see page 58.
The following options can be set in the SurroundDither control panel:
Dithering Type
There are no hard and fast rules for the following options, it all de­pends on the type of material you are processing. We recommend that you experiment and let your ears be the final judge:
Option Description
Off No dithering is applied.
Type 1 Try this first, it is the most “all-round” type.
Type 2 This method emphasizes higher frequencies more than Type 1.
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Noise Shaping Options (Off, Type 1 - 3)
This parameter alters the character of the noise added when dither­ing. Again, there are no fixed general rules, but you may notice that the higher the number selected here, the more the noise is moved out of the ear’s most sensitive range, the mid-range.
Ditherbits
This is used to specify the intended bit resolution for the final result.
The section has six buttons, one for each channel.
Above each button there are six corresponding value fields that dis-
play the bit resolution the files will be converted to.
Clicking a button several times cycles through the available bit resolution values.
An Example
Say you have set up a project to record 24-bit files. After completion, you want to create a digital 16-bit master for CD burning. Proceed as follows:
1. Add SurroundDither to a post fader insert effect slot for the output bus.
I.e. in one of the last two slots.
2. Open the control panel for SurroundDither, and select the Dithering and Noise Shaping Type.
3. Set the Ditherbit destination to “16” for all the master mix outputs cur­rently used, as defined in the VST Connections dialog.
If you are not using Surround channels, this will be Channel 1 and 2.
4. When you now play back the Project, the digital outputs of your audio hardware will output the mix with 16-bit resolution, with dithering ap­plied.
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SurroundPan (Cubase SX only)

The SurroundPan plug-in provides a graphical overview representing the speaker arrangement and the sound source, allowing you to dy­namically position the audio in the surround field.
This plug-in is described in detail in the Operation Manual chapter “Surround Sound”.
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2

The included VST Instruments

A1 Synthesizer

The A1 is a dual oscillator software synthesizer with the following main features:
The A1 is polyphonic with up to 16 voices.
Multimode filter.
Lowpass, bandpass, highpass and notch filter types are available.
PWM (Pulse Width Modulation).
FM (Frequency Modulation).
Ring Modulator.
Built-in stereo chorus/flanger effect.
The A1 receives MIDI in Omni mode (on all MIDI channels).
You don’t need to select a MIDI channel to direct MIDI to the A1.
The A1 responds to MIDI Controller messages.
See page 84.
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A1 Parameters
Oscillator 1 and 2 section
This section contains parameters affecting the oscillators.
Parameter Description
Octave Clicking on the outer ring of the dial allows you to tune the oscillator in
octave steps.
Semitone Clicking on the inner ring of the dial allows you to tune the oscillator in
semitone steps.
Detune Tunes the oscillator in cent (100th of a semitone) steps.
Shape This sets the waveform for the oscillator (sine, triangle, sawtooth or
pulse).
PW Sets the width of the waveform when a Pulse waveform is selected.
Turning the dial clockwise gradually produces a narrower pulse wave­form. Note that a PW setting of 100% will lead to complete cancella­tion of the waveform (i.e. silence), if no modulation (see PW Mod) is applied.
PW Mod This parameter determines the amount of Pulse Width Modulation
(PWM) by the LFO. Positive and negative values can be set. A Pulse waveform must be selected for PW Mod to function.
Pitch Mod This parameter determines the amount of oscillator 1 pitch modulation
(or vibrato) by the LFO. Positive and negative values can be set.
FM (Oscillator 1 only)
Governs the amount of frequency modulation. See page 84.
FM Env (Osc 1 only)
This governs how much the Filter Envelope parameters affects the FM amount. Positive and negative values can be set. See page 84.
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LFO section
This section contains the LFO (Low Frequency Oscillator) parameters. LFOs are used to modulate parameters like pitch (vibrato) or the filter cutoff.
Parameter Description
LFO Wave This sets the LFO waveform for modulating parameters:
Sine and triangle waves have a smooth waveform, suitable for nor­mal vibrato. Saw produces a ramp up or down cycle. S&H produces stepped random modulation. Square waves produce cycles that abruptly change between two values. Random produces smooth random modulation.
LFO Sync If this is activated, the LFO rate will be synchronized to the se-
quencer tempo in various bar/beat divisions that can be set with the LFO Speed parameter.
LFO Speed Governs the modulation rate of the LFO.
LFO Speed (tempo sync on)
If the “LFO Sync” parameter is activated, the LFO rate will be syn­chronized to the sequencer tempo, according to the different beat divisions that can be specified here.
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Filter section
This section contains the filter parameters:
Parameter Description
Filter type Sets the filter type to either lowpass, highpass, bandpass or notch. The
filter types are described on page 83.
Cutoff Controls the filter frequency or “cutoff”. If a lowpass filter is used, it
could be said to control the opening and closing of the filter, produc­ing the classic “sweeping” synthesizer sound. How this parameter op­erates is governed by the filter mode (see page 83).
Resonance The Resonance control for the filter. Raise this for a more pronounced
filter sweep effect.
Drive This parameter can overdrive the filter to produce distortion effects.
Filter Envelope Controls how much the filter cutoff should be affected by the Filter
Envelope. Negative values will invert the filter envelope settings.
Filter Velocity Determines how the filter cutoff will be affected by velocity, i.e. how
hard or soft you strike a key. Positive values will increase the cutoff fre­quency the harder you strike a key. Negative values will invert this rela­tionship.
Filter Envelope Attack/Decay/ Sustain/ Release
Cutoff Mod This controls how much the filter cutoff is modulated by the LFO (low
Keytrack If this parameter is set to values over 0, the filter cutoff frequency will
The Filter Envelope Attack, Decay, Sustain and Release parameters. Use these parameters to determine how the filter cutoff should open and close with time, when a note is played. Values can be changed using the dials or by dragging the breakpoints in the graphic display.
frequency oscillator).
increase the further up on the keyboard you play. Negative values in­vert this relationship.
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Amplifier section
This section contains the Amplifier parameters:
Parameter Description
Amplifier Attack/ Decay/Sustain/ Release
Velocity This determines how much the Amplifier Envelope should be af-
Mono When this is activated, the A1 will be monophonic, i.e. only play
The Amplifier Attack, Decay, Sustain and Release parameters. Use these parameters to determine how the volume should change with time, when a note is played. Values can be changed using the dials or by dragging the breakpoints in the graphic display.
fected by velocity, i.e. by how hard or soft you strike a note on the keyboard.
one voice at a time.
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The Chorus/Flanger section
Adding chorus will introduce a wide stereo effect and generally “fatten” sounds. With higher Feedback settings, more metallic sounding flanging effects are produced. The section contains the following parameters.
Parameter Description
Speed Controls the modulation rate of the effect.
Feedback Increasing the Feedback parameter value results in a more pro-
nounced sweeping metallic sound. Positive and negative feedback values can be set.
Depth Controls the depth of the modulation.
Quad Adds more delay taps, producing richer chorus/flanger effects.
On This turns the chorus/flanger effect on or off.
The Glide section
This section contains the glide parameters.
Parameter Description
On If set to “On” the pitch will glide up or down between notes played.
Speed Controls the time it takes for the pitch to glide from one note to the
next when using Glide.
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The Mixer section
This section controls the relative levels of Oscillator 1 and 2. Here you also set the levels of the Ring Modulator and Noise Generator outputs.
Parameter Description
Osc 1 Sets the volume of oscillator 1.
Ring Mod Controls the level of the ring modulator. See page 83.
Osc 2 Sets the volume of oscillator 2.
Noise Noise is commonly used to create wind and percussion type
sounds. To hear the noise generator output on its own, turn down the osc 1 and 2 output in the Mixer.
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Mod Wheel section
This section controls how the modulation wheel affects certain parame­ters. Positive and negative values can be set. For example, this can be used to set up so that moving the mod wheel gradually removes Filter Cutoff LFO modulation and instead introduces vibrato.
Parameter Description
Pitch Mod Governs the amount of LFO modulation of the oscillator frequency
(vibrato) using the mod wheel.
Cutoff Mod Governs the amount of LFO modulation of the Filter Cutoff para-
meter using the mod wheel.
Cutoff Governs how much the mod wheel affects the Filter Cutoff fre-
quency. Positive values raise the cutoff frequency when moving the mod wheel forward. Negative values invert this relationship.
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The Parameter display
The Parameter display is located in the middle of the A1 panel. The Parameter display shows information about any A1 parameter control when you point at it with the mouse. The information is presented in the following way (from left to right):
“Section” shows what A1 section the parameter belongs to.
“Parameter” shows the name of the parameter.
“Value” shows the current value of the parameter.
“Ctrl” shows the MIDI Controller number assigned to the parameter, see page
84.
Setting the number of voices
A1 can have up to 16 voices, but you can freely set the number of voices for each program by changing the value in the “Voices” field.
Keyboard section
The keyboard shows incoming MIDI note data as played by “invisible hands”. The keyboard can be “played” by clicking on it with mouse. Note that the velocity produced will be fixed and that you cannot record anything by clicking the keyboard.
“Bend Range” is the only parameter that can be set in this section.
A value of “1” equals a semitone bend range, “2” equals a range of two semitones etc.
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About the Filter types
The A1 features a multimode filter. The various filter modes are se­lected with the Filter Type buttons, and are as follows:
Lowpass
Lowpass filters let low frequencies pass and cuts out the high frequencies. This is the most commonly used filter type in analog synthesizers.
Bandpass
A bandpass filter cuts frequencies above and below the cutoff frequency, allowing a specific range of frequencies to pass while attenuating all others.
Highpass
A highpass filter is the opposite of a lowpass filter, cutting out the lower frequencies and letting the high frequencies pass.
Notch
A notch filter cuts out frequencies in a narrow midrange band, letting the frequencies below and above through.
Filter Slope
You can also select between 12 or 24 dB filter slopes for all filter types. A 12 dB Lowpass filter leaves more of the harmonics in the fil­tered sound compared to a 24 dB Lowpass filter.
Ring Modulator
Ring modulators basically multiply two audio signals together. In the A1, Oscillator 1 is multiplied with Oscillator 2 to produce sum and dif­ference frequencies. Ring modulation can be used to create complex, bell-like sounds.
To hear the output of Ring Modulator on its own, turn down the osc 1 and 2 output in the Mixer.
If the oscillators are tuned to the same frequency, and no modulation is applied to either the oscillator 1 or 2 frequency, the ring modulated output will sound fairly similar to the “normal” sound of the oscillators. It is when the frequencies of osc 1 and osc 2 differ, that you get the more complex timbres associated with ring modulation.
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About FM
Frequency Modulation, or FM, is when the frequency of one oscillator (called the “carrier”) is modulated by the frequency of another oscilla­tor (called the “modulator”). Using FM can produce a wide range of harmonic and non-harmonic timbres.
In the A1, Oscillator 1 is the carrier and Oscillator 2 the modulator.
When using FM, you should turn the master volume for Oscillator 2 down to zero in the Mixer to hear the “pure” sound of FM. The output of oscillator 2 is internally routed to oscillator 1 anyway when using FM.
Changing the frequency of Oscillator 2 also changes the timbre of the
FM sound.
The waveform selected for both oscillators also affects the timbre.
MIDI Controller Messages
The A1 responds to MIDI Controller Messages. All A1 parameters are assigned controller numbers. To find out what controller number is as­signed to a parameter, simply point at the parameter and you can see the associated controller number assigned to it in the Parameter dis­play (see page 82).
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VB-1 Bass Synth

The VB-1 is a virtual bass instrument built on real-time physical model­ling principles. It has the following properties:
VB-1 is polyphonic with up to 4 voices.
VB-1 receives MIDI In Omni mode (on all MIDI channels).
You don’t need to select a MIDI channel to direct MIDI to the VB-1.
VB-1 responds to the following MIDI messages:
MIDI Note On/Off (velocity governs volume), Volume and Pan.
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VB-1 Parameters
Parameter Description
Pick-up To change the Pick-up position, click and drag the lower end of the Pick-
up. Positioning the pick-up position towards the left produces a hollow sound that emphasizes the upper harmonics of the plucked string. When placed towards the right position, the tone is fuller and warmer.
Pick This determines where along the length of the string the initial pluck is
made. This controls the “roundness” of the tone, just like on a real bass. Click-drag the Pick to change position.
Shape This knob selects the basic waveform used to drive the plucked string
model. This parameter can drastically change the sound character. The control smoothly morphs through the waves. It is possible to cre­ate sounds that have no relation to a bass guitar with this control.
Volume This knob regulates the VB-1 volume.
Damper This parameter controls the length of time the string vibrates after be-
ing plucked.
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LM-7 Drum Machine

Volume and Tune faders (for each drum sound).
Pad (one for each drum sound). Press to audition the drum sound assigned to the Pad, or to select a sound for adjusting pan.
This adjusts the Pan (the position in the stereo image) for the individual drums. The setting is applied to the currently selected drum, indicated by a lit yellow LED over the Pad button.
This sets the glo­bal velocity sen­sitivity for LM-7.
Master Volume
The LM-7 is a 24-bit drum machine. It has the following properties:
LM-7 is polyphonic with up to 12 voices.
LM-7 receives MIDI in Omni mode (on all MIDI channels).
You don’t need to select a MIDI channel to direct MIDI to LM-7.
LM-7 responds to the following MIDI messages:
MIDI Note On/Off (velocity governs volume).
The included VST Instruments 2 – 87
CUBASE SX/SL
LM-7 Parameters
Parameter Description
Velocity This sets the global velocity sensitivity for LM-7. The higher
the value, the more sensitive LM-7 will be to incoming velocity data. If set to “0”, the sounds will play back with a fixed veloc­ity value.
Volume sliders The volume sliders are used to adjust the volume for each in-
dividual drum sound.
Tune sliders The tune sliders are used to tune each individual drum sound,
up or down 1 octave.
Pad The Pads are used for two things: To audition the individual
drum sounds, and to select a sound for adjusting pan.
Panorama This is used to position an individual sound in the stereo im-
age. The setting applies to the currently selected sound, indi­cated by a lit yellow LED over the Pad button.
Drum sounds
LM-7 comes with six sets of drum sounds. “Compressor”, “909” and “Percussion” are loaded as the default sets when launching LM-7. “Modulation”, “Fusion” and “DrumNbass” can be loaded by selecting “Load Bank” from the File menu and opening the lm7_second_set.fxb file (which is located in the Vstplugins/Drums subfolder).
You switch between the three loaded sets by using the pop-up menu
(just like you switch between effect programs).
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MIDI note mapping
The table below shows how the drum sounds are assigned to note values on your MIDI keyboard. The mapping is GM compatible:
Drum sound Note Comment
Bd C1
Rim C#1 Compressor only.
Snare D1
Clap D#1 909 only.
Hi-Hat F#1
O-Hi-Hat A#1
Tom 1 A1
Tom 2 B2
Tom 3 D2
Crash C#2
Ride D#2 Compressor only.
Tambourine F#2 Percussion only.
Cowbell G#2 Percussion only.
Hi Bongo C3 Percussion only.
Lo Bongo C3# Percussion only.
Conga Mute D3 Percussion only.
Conga Open D#3 Percussion only.
Conga Lo E3 Percussion only.
Timbale Lo G3 Percussion only.
Timbale Hi G#3 Percussion only.
Cabasa A3 Percussion only.
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CUBASE SX/SL
2 – 90 The included VST Instruments
3
VST plug-ins from previous
Cubase versions

Introduction

This chapter describes the VST effects in the “Cubase 5 Plugins” and “Earlier Plugins” subfolders on the effect pop-up menu, and the VST Instruments in the “Cubase 5 Instruments” subfolder on the instru­ments pop-up menu. These are plug-ins from old versions of Cubase VST, included for reasons of compatibility.
CUBASE SX/SL
3 – 92 VST plug-ins from previous Cubase versions

Cubase 5 audio effect plug-ins

Autopole
The Autopole is a filter effect containing two separate filters capable of operating in four different modes, an Envelope Generator and an LFO with four different waveforms. It also lets you choose between three different Signal Routing modes to control how an incoming sig­nal should be sent through the filters.
The Autopole should be used as an insert effect. If you wish to apply it on several channels at once, you can use it as an insert effect on a group channel and then route the desired channels to the group chan­nel.
The parameters for the different “sections” of the Autopole are the fol­lowing:
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The Filters
Parameter Description
Filter Mode buttons (LP, BP, HP, Notch)
Cutoff This is used for setting the Cutoff frequency, i.e. the threshold at
Resonance This affects the resonance of the filter. Increasing the resonance
LFO Mod These sliders govern how the filter cut-off frequencies are af-
EG Mod These sliders work in conjunction with the Envelope Generator
These buttons let you decide in which mode the Filter should operate: LP: This is a Low-Pass Filter that “filters out” the high frequency content of the incoming signal, according to a certain set thresh­old level. Only signals below the threshold will pass through. BP: This is a Band-Pass filter that only lets signals around the set frequency through, filtering out all other content. HP: This is a High-Pass Filter that “filters out” the low frequency content of the incoming signal, according to a certain set thresh­old level. Only signals above the threshold will pass through. Notch: This is a filter that cuts off the signals around the set fre­quency, leaving all other content unaffected.
which the filter should “kick in”. The farther to the right you drag the sliders, the higher the frequency.
gives a more pronounced, lively filter sound. Be wary of ex­tremely high levels of resonance since they might induce un­pleasant distortion.
fected by the LFO (see below). The sliders are “zero-centered”, meaning that in the middle position (zero) no LFO modulation will be applied. By dragging the sliders to the left or right, you cause an increasing amount of modulation to the cut-off fre­quency. The difference is that if you drag the sliders to the left, the waveform of the LFO is inverted, creating a different effect.
settings (see below). They control to which extent the cut-off fre­quencies of the filters should be affected by the Envelope Gen­erator. Drag the sliders to the right if you want to raise the cut-off frequencies and if you want to lower the frequencies, drag the sliders to the left. Leave the sliders in the middle position if you don’t want Envelope data to affect the cut-off frequencies.
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Signal Routing
By clicking one of the three buttons, you choose how an input stereo signal will pass though the filters. The signal flow chart to the left of the buttons indicates the path:
Option # 1 will have the signal from each channel pass through both of the filters in series (one after the other).
With option # 2, the signal from each channel will pass through both of the filters in parallel, and then be mixed at the output.
Finally, option # 3 causes the signals from both channels to each pass through a separate filter. I.e. the left signal only passes through Filter A, and the right signal only passes through Filter B.
When using the Autopole with mono material, options 1 and 2 are the best choices (sending the signal through the filters in series or in paral
lel,
respectively).
Envelope Generator
This section controls how the input signal is converted into Envelope data. This, in its turn, affects the EG Mod sliders in the Filter sections and the Modulation slider in the LFO section:
Parameter Description
Attack This regulates how fast the Envelope Generator will respond to an input
signal as it rises in sound level. The farther to the left you drag the slider, the faster the response will be.
Release This governs how fast the Envelope Generator will respond to an input
signal as it drops in sound level. The farther to the left you drag the slider, the faster the response will be.
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LFO
These are the controls for the Low Frequency Oscillator, used for adding continuous filter movement, wah-wah effects, etc:
Parameter Description
Frequency This slider controls the speed of the LFO. The farther to the right you
drag the slider, the faster the oscillation will be.
Modulation Use this slider to control how the speed of the LFO should be modu-
lated by the Envelope Generator (and thus by the level of the input sig­nal). If you drag the slider to the left, a loud input signal will cause the LFO to slow down and if you drag to the right, the LFO will speed up. In the middle position, the speed of the LFO is unaffected.
Waveform But­tons
These buttons are used for choosing a waveform for the LFO. You can choose between Square, Sine, Saw and Triangle.
Output Controls
Parameter Description
Mix This controls the balance between the output from the Autopole and the
input signal. In the middle position, both signals are equally mixed. The higher you drag the slider, the more dominant the effect will be. Con­versely, with lower settings the unaffected original signal will be more pro­nounced.
Gain This slider regulates the output level from the Autopole. The higher you
drag the slider, the higher the level.
Sync When this is activated, the LFO will restart in intervals according to the
current Song tempo, which is useful for tempo sync and special effects. Click the button to activate sync, and then click in the small display to the right to select at which note values the LFO should be restarted: 1/1, 1/ 2, 1/4, 1/8 or 1/16. For example, setting this to 1/4 will make the LFO restart on each beat (quarter note) according to the current tempo.
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Chopper2
Chopper2 is an earlier version of the Chopper plug-in, included for reasons of compatibility. It has the same parameters as Chopper (see
page 56) with the addition of independent input and output level set-
tings.
Distortion
The Distortion effect plug-in is capable of producing anything from a soft “crunch” to all-out distortion.
The parameters are as follows:
Parameter Values Description
Input -24dB to 0dB Sets the Input level.
Output -24dB to 0dB Sets the Output level. As distortion generates
harmonics, it increases the level of the processed signal. You can use the Output fader to compen­sate for the level increase.
Shapes Linear,
Non-linear 1, Non-linear 2
Contour 0-100% This is a selective low pass filter, altering the
Drive 0-100% Governs the amount of distortion.
Factory Presets Soft, Crunchy, Dirty,
Wracky, Evil
Determines how much the input signal is affected by the distortion effect. the strongest distortion.
tonal quality of the distortion.
Select one of five presets, which can be used as they are, or as a basis for further “tweaking”. Note that these presets are not stored parameter set­tings, but different basic distortion algorithms.
Non-linear 2 will produce
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Karlette
The Karlette is a four-channel delay that emulates a “tape-loop” echo. The four “tape-heads” can be set to a certain note value or a certain time, depending on whether Tempo Sync is activated or not.
For each of the four “tape-heads”, you can set the following parameters:
Parameter Description
Delay With the sync button activated, the delay can be set to a note value
synchronized to the Cubase SX/SL tempo. If the sync button is deactivated, the delay can be freely set to a time value.
Volume The amplitude of the delay. With the knob turned all the way to the left,
the delay is muted.
Damp The higher the value, the more the delay is dampened (the high fre-
quencies are attenuated) to produce a more subtle effect.
Pan Sets the stereo position for the delay.
Feedback Sets the number of delay repeats.
In addition, the following global parameters are available:
Parameter Description
Dry/Wet Sets the level balance between the dry signal and the effect. If Karlette
is used as a send effect, this should be set to maximum as you can in­stead control the dry/effect balance with the send.
Sync Turns Tempo Sync on or off.
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Metalizer2
The Metalizer2 is an older version of the Metalizer plug-in, included for reasons of compatibility. For parameter descriptions, see page 45.
MIDIComb
This is a comb filter, which can be described as one or several very short delays with high feedback, causing resonating peaks at certain frequencies. To operate, the MIDI Comb needs both audio and MIDI input. While the MIDI Comb is used as an insert effect on an audio channel, the signals that actually trigger it are the ones sent from a MIDI track.
Setting Up
The MIDI Comb requires both an audio signal and a MIDI input to function.
To set it up, proceed as follows:
1. Select the audio to be affected by the MIDI Comb.
This can be audio material from any Audio Track, or even a live audio input routed to a Audio Track (provided you have a low latency audio card). If a live audio input is used, monitoring must be set to input (the “In” buttons in the Inspector must be lit).
2. Select the MIDI Comb as an Insert effect for the Audio channel.
Click the Edit button to open the MIDI Comb panel.
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3. Select a MIDI Track.
This can be an empty MIDI Track, or a MIDI Track containing data, it doesn’t matter. However, if you wish to play the MIDI Comb in real-time - as opposed to having a re­corded Part playing it - the Track has to be selected for the effect to receive the MIDI output.
4. Click in the Output column for the MIDI Track.
The Output pop-up menu appears, with the MIDI Comb as one of the items.
5. Select the MIDI Comb from the Output pop-up menu.
The MIDI Output from the Track is now routed to the MIDI Comb.
What to do next depends on whether you are using live or recorded audio and whether you are using real-time or recorded MIDI. We will assume for the purposes of this manual that you are using recorded audio, and play the MIDI in real-time.
Make sure the MIDI Track is selected and start playback.
6. Now play a few notes on your MIDI keyboard.
As you can hear, the audio track material is affected by what you play on your MIDI key­board.
The MIDI Comb is polyphonic with up to 8 voices, i.e. you can play up to 8 MIDI notes at once and each tone will produce a separate resonating tone.
You can now make settings for the MIDI Gate using the following pa­rameters:
Amp e.g.
Parameter Description
Atk Use this slider to set the attack time of the resonant tones cre-
ated by the comb filter - i.e how soon they will start to resonate af­ter being triggered by MIDI notes. The farther down you drag the slider, the slower the attack.
Rel This controls the release time of the resonant tones created by
the comb filter - i.e. how soon the sound will be cut off. The far­ther up you drag the slider, the longer the sound will resonate.
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