Steinberg Cubase SX - 1.0 Operation Manual

Operation Manual
Operation Manual by Ludvig Carlson, Anders Nordmark, Roger Wiklander VST System Link chapter by Rodney Orpheus Quality Control: C.Bachmann, H. Bischoff, S. Pfeifer, C. Schomburg
The information in this document is subject to change without notice and does not rep­resent a commitment on the part of Steinberg Media Technologies AG. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies AG.
All product and company names are ™ or ® trademarks of their respective owners. Windows 2000 and Windows XP are trademarks of Microsoft Corporation. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are regis­tered trademarks.
© Steinberg Media Technologies AG, 2002. All rights reserved.
Table of Contents
9 Playback and the
Transport panel
10 Background 13 Operations 15 Options and Settings
19 Recording
20 Background 21 Basic recording methods 25 Audio recording specifics 37 MIDI Recording Specifics 47 Options and Settings
51 The Project Window
52 Background 54 Window Overview 62 Operations 97 Options
101 Folder tracks
102 About folder tracks 103 Using folders
109 Using Markers
110 About markers 111 The Marker Window 114 Using the Marker track
121 Fades and Crossfades
122 Creating Fades 125 The Fade Dialogs 128 Creating Crossfades 130 The Crossfade Dialog 133 Auto Fades and Crossfades
135 The Mixer
136 About this chapter 137 Overview 146 The audio channel strips 148 The MIDI channel strips 149 The Common panel 150 The Master section 151 The VST Outputs window 152 Basic mixing procedures 156 Audio specific procedures 169 MIDI specific procedures 171 Utilities
177 Audio effects
178 Background 180 Using effects 196 The included effects 197 Installing and managing
effect plug-ins
205 VST Instruments
206 Introduction 207 Activating and using VST
instruments
211 A1 Synthesizer 225 VB-1 Bass Synth 227 LM-7 Drum Machine
231 Surround sound
(Cubase SX only)
232 Background 234 Window overview 237 Operations
CUBASE SX/SL
4 Table of Contents
249 Automation
351 The Audio Part Editor
250 Background 253 Automation subtrack
operations
258 Using Write/Read
automation
261 Working with automation
curves
268 Tips and common methods 269 Options and Settings
271 Remote Controlling
the Mixer
272 Background 272 Operations 276 Remote control device
specifics
293 Audio processing and
functions
294 Background 295 Audio processing 314 Applying plug-ins
(Cubase SX only)
317 The Offline Process History
dialog
320 Detect Silence 323 The Spectrum Analyzer
(Cubase SX only)
326 Statistics (Cubase SX only)
329 The Sample Editor
330 Background 330 Opening the Sample Editor 331 Window overview 336 Operations 348 Options and settings
352 Background 352 Opening the Audio Part
Editor
353 Window overview 356 Operations 358 Common methods 360 Options and Settings
361 Working with hitpoints
and slices
362 Background 363 Using Hitpoints 366 Editing hitpoints 375 Creating slices 376 Creating Groove Quantize
maps
377 Divide audio events 377 Using the Close Gaps func-
tion
379 The Pool
380 Background 382 Window Overview 386 Operations 405 Options and Settings
407 MIDI devices and
patches
408 About program change and
bank select
409 Opening the MIDI Device
Manager
410 Installing a MIDI Device 413 Selecting a patch for an
installed device
414 Renaming patches in a
device
Table of Contents 5
CUBASE SX/SL
415 Defining a new device 419 Exporting and importing
device setups
421 MIDI realtime param-
eters and effects
422 Introduction 423 The Inspector – General
handling
424 Basic track settings 426 Track parameters 430 MIDI effects 433 The available effects 460 Managing plug-ins 461 The Channel section 462 Merge MIDI in Loop
465 MIDI processing and
quantizing
466 Introduction 467 Quantizing 477 Other MIDI menu functions 483 Dissolve Part
485 The MIDI Editors
486 About editing MIDI 487 Opening a MIDI editor 488 The Key Editor – Overview 493 Key Editor operations 515 The Drum Editor – Overview 518 Drum Editor operations 521 Working with drum maps 530 Using drum name lists 532 The List Editor – Overview 534 List Editor operations 540 The Score Editor –
Overview (Cubase SL only)
543 Score Editor operations
(Cubase SL only)
559 Common MIDI editor op-
tions and settings
561 The Logical Editor,
Transformer and In­put Transformer
562 Introduction 564 Opening the Logical Editor 564 Window overview 565 Selecting a preset 566 Setting up filter conditions 577 Selecting a function 579 Specifying actions 583 Performing the Logical
editing
584 Working with presets 585 The Input Transformer
589 The Tempo Track
Editor
590 Background 590 Opening the Tempo Track
Editor
591 Window overview 594 Operations 599 Options and settings 600 The Beat Calculator
603 The Project Browser
604 Background 604 Opening the Project
Browser
604 Window Overview 605 Navigating in the Browser 607 Customizing the View 607 About the Sync Selection
option
608 Editing audio tracks 610 Editing MIDI tracks
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6 Table of Contents
613 Editing Automation tracks 614 Editing the Video track 615 Editing the Marker track 616 Editing the Tempo track 616 Editing Time Signatures
617 Working with System
Exclusive messages
618 Introduction 618 Bulk dumps 621 Recording System Exclusive
parameter changes
622 Editing System Exclusive
messages
625 Export Audio Mixdown
626 Background 627 Mixing down to an audio file 629 File Format Specifics
641 Synchronization
642 Background 649 Window Overview 650 Operations 658 Options
661 VST System Link
662 Introduction 663 Preparations 671 Activating VST System Link 678 Application examples
681 Video
682 Background 683 Operations 686 Options
687 ReWire
688 Introduction 689 Launching and quitting
690 Activating ReWire channels 691 Using the transport and
tempo controls
692 How ReWire channels are
handled in Cubase SX/SL
693 Routing MIDI via ReWire2 694 Considerations and limita-
tions
695 File Handling
696 File Operations 711 Options and Settings
715 Key Commands
716 Background 717 The Key Commands dialog 724 Setting up tool modifier keys
725 Troubleshooting/FAQ
726 Frequently Asked Questions
729 Menu reference
730 About this chapter 730 Cubase SX/SL menu
(Mac OS X only)
731 File menu 736 Edit menu 743 Project menu 745 Audio menu 750 MIDI menu 756 Scores menu
(Cubase SX only)
756 Pool menu 760 Transport menu 763 Devices menu 765 Window menu 766 Help menu
767 Index
CUBASE SX/SL
Table of Contents 7
CUBASE SX/SL
8 Table of Contents
1
Playback and the Transport
panel

Background

This chapter describes the various methods available for controlling Playback and Transport functions in Cubase SX/SL.
The Transport panel
Below you can find a brief description of each item on the Transport panel.
Right locator: punch out point and end of Cycle
Activates Auto Quantize
Position display
Nudge position right
Nudge position left
Position slider
Go to project start
Metronome click on/off
Tempo follows Tempo track on/off
Left locator: record start point, punch in point and beginning of Cycle
Cycle on/off
Fast forwardRewind Stop
Go to project end
Preroll setting
Postroll setting
Activates punch outActivates punch in
Display format pop-up
Record
Play
Synchronization on/off
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1 – 10 Playback and the Transport panel
The tempo and time signature display
The main Transport functions (Play/Stop/Cycle/Record) are also
available on the toolbar.
In addition, various play options are available on the Transport menu.
Hiding and showing
The Transport panel is shown by default when you launch a new project. To hide or show it, select the “Transport Panel” item from the Transport menu (or use the corresponding key command, by default [F2]).
About Preroll and Postroll
These items are described in the Recording chapter – see page 48.
Resizing
You can change the size of the Transport panel by deciding which parts of it you wish to be visible. If you right-click (Win) or [Ctrl]-click (Mac) anywhere within the Transport panel area, a pop-up menu will appear. On this menu, you can check or uncheck elements of the Transport panel as desired.
CUBASE SX/SL
Playback and the Transport panel 1 – 11
The numeric keypad
In the default Key Command settings, the numeric keypad on the computer keyboard is assigned various Transport panel operations The keypads are slightly different on PC and Macintosh computers:
PC:
Cycle On/Off
Go to Marker number 3-9
Go to right locator
Go to left locator
Stop
Mac:
Cycle On/Off
Go to Marker number 3-9
Num Lock
x
7 8 9
4 5 6+
1 2 3
0
num lock
,
= / *
Enter
7 8 9
Record
Rewind On/Off
Fast Forward On/Off
Play
Return to Zero
Record
Rewind On/Off
Fast Forward On/Off
4 5 6 +
Go to right locator
Go to left locator
Stop
CUBASE SX/SL
1 – 12 Playback and the Transport panel
1 2 3
0
Play
enter
,
Return to Zero

Operations

Setting the Project cursor position
There are several methods you can use to move the project cursor po­sition:
By using Fast Forward and Rewind.
By dragging the project cursor.
By clicking in the ruler.
Double clicking in the ruler will start or stop playback, moving the cursor at the same time.
If the option “Locate When Clicked in Empty Space” is activated in the Pref­erences (Transport page) you can click anywhere in an empty section of the Project window to move the cursor position.
By changing the value in the position display.
By using the position slider.
The range of the slider relates to the Length setting in the Project Setup dialog. Hence, moving the slider all the way to the right will take you to the end of the project.
By using the nudge position buttons (see page 14).
By using markers (see page 110).
By using playback options (see page 16).
By using functions on the Transport menu.
The following functions are available:
Function Description
Locate Selection Moves the project cursor to the beginning of the current se-
lection. For this to be available, you must have selected one or more events or parts, or made a selection range.
Locate Next/Previous Marker
Locate Next/Previous Event
This moves the project cursor to the closest marker to the right or left (see page 110).
This moves the project cursor forwards or backwards respec­tively, to the closest beginning or end of any event on the se­lected track(s).
If Snap is activated when dragging the project cursor, the Snap value is taken into account. This can be helpful for finding exact positions quickly.
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Playback and the Transport panel 1 – 13
About the Transport panel display format
The time unit shown in the ruler can be independent from the time unit shown in the Transport panel. This means that you can display time­code in the transport position display and bars and beats in the ruler, for example. The following rules apply:
If you change the display format from the Transport panel, this will ap-
ply “globally” in the project.
This is the same as changing the display format in the Project Setup. Thus, to have dif­ferent display formats in the ruler and the Transport panel, you should change the for­mat in the ruler.
The Transport panel display format is set on the pop-up menu to the
right in the position display.
The setting here also determines the time format displayed for the left
and right locators.
Using the nudge position buttons
The + and – buttons to the left of the Position slider allows you to nudge the project cursor position to the right or left, respectively. The increments depend on the display format selected on the Transport panel:
If the Seconds format is selected, the position will be nudged by whole sec­onds.
If any frame-based format is selected, the position will be nudged by frames.
If Bars+Beats is selected, the position will be nudged by ticks. There are 480 ticks per beat.
If the Samples format is selected, the position will be nudged by samples.
CUBASE SX/SL
1 – 14 Playback and the Transport panel

Options and Settings

The “Return to Start Position on Stop” preference
You have the option to set the behavior of the project cursor when you press Stop. This is done in the Preferences dialog on the Transport page:
1. Open the Preferences dialog from the File menu (on the Mac, the
Preferences are located on the Cubase SX/SL menu) and select the Transport page.
2. Activate or deactivate the “Return to Start Position on Stop” item.
If activated (ticked), the project cursor will automatically return to the
position where recording or playback last was activated from, when you press Stop.
If deactivated, the project cursor will remain at the position where you
hit Stop.
Pressing Stop again will return the project cursor to the position where recording or playback last was activated from.
3. Click OK to close the Preferences dialog and apply the changes.
About track disable/enable
For audio tracks, the track context menu contains an item named “Dis­able Track”. This shuts down all disk activity for the track, as opposed to using Mute, which merely turns down the output volume for a track. If you often record “alternative takes”, you can easily build up a large number of takes that are actually still “playing back” from the hard disk during playback, although the tracks may be muted. This puts an un­necessary load on your disk system, so using “Disable Track” is rec­ommended for such situations.
Select “Disable Track” when you have recorded many alternative
takes of a performance on separate tracks, that you want to keep for later evaluation and/or editing.
Select “Enable Track” from the track context menu to re-enable disabled tracks.
CUBASE SX/SL
Playback and the Transport panel 1 – 15
Playback functions
Apart from the standard transport controls on the Transport panel, you can also find a number of functions that can be used to control play­back on the Transport menu. The items have the following functionality:
Option Description
Play from Selection Start This activates playback from the beginning of the currently
selected range.
Play from Selection End This activates playback from the end of the currently se-
lected range.
Play until Selection Start This activates playback two seconds before the start of the
currently selected range and stops at the selection start.
Play until Selection End This activates playback two seconds before the end of the
selected range and stops at the selection end.
Play until Next Marker This activates playback from the project cursor and stops at
the next marker.
Play Selection Range This activates playback from the start of the selected range
and stops at the selection end.
Loop Selection This activates playback from the start of the selected range
and continuously starts over again upon reaching the selec­tion end.
The functions listed above (except “Play to Next Marker”) are only avail­able if you have selected one or more events or made a selection range.
CUBASE SX/SL
1 – 16 Playback and the Transport panel
About Chase
Chase is basically a function that makes sure your MIDI instruments sound as they should when you locate to a new position and start playback. This is accomplished by having the program transmitting a number of MIDI messages to your instruments each time you move to a new position in the project, making sure all MIDI devices are set up correctly with regard to Program Change, controller messages (such as MIDI Volume) etc.
For example, let’s say you have a MIDI track with a Program Change event inserted at the beginning. This event makes a synth switch to a piano sound.
In the beginning of the first chorus you have another Program Change event which makes the same synth switch to a string sound.
You now play back the song. It begins with the piano sound and then switches to the string sound. In the middle of the chorus you stop and rewind to some point between the beginning and the second Program Change. The synth will now still play the string sound although in this section it really should be a piano!
The Chase function takes care of that. If Program Change events are set to be chased, Cubase SX/SL will track the music back to the be­ginning, find the first Program Change and send this out, so that the synth is set to the right sound.
The same thing can apply to other event types as well. The Chase Events Filter settings in the Preferences dialog (MIDI-Chase Events Filter page) determine which event types will be chased when you lo­cate to a new position and start playback.
Event types for which the checkbox is activated in this dialog will not be chased.
CUBASE SX/SL
Playback and the Transport panel 1 – 17
CUBASE SX/SL
1 – 18 Playback and the Transport panel
2

Recording

Background

This chapter describes the various recording methods that you can use in Cubase SX/SL. As it is possible to record both audio and MIDI tracks in Cubase SX/SL, both of these recording methods are cov­ered in this chapter.
Before you start
This chapter assumes that you are reasonably familiar with certain ba­sic recording concepts, and that the following initial preparations have
been made:
You have properly set up, connected and calibrated your audio hard-
ware.
This is described in the Getting Started book.
You have opened a project and set the project setup parameters to
your specifications.
Project Setup parameters determine the record format, sample rate, project length etc. that affect the resulting audio recordings you make during the course of the project. See page 62.
If you plan to record MIDI, your MIDI equipment should be set up and
connected correctly.
See the Getting Started book.
CUBASE SX/SL
2 – 20 Recording

Basic recording methods

This section describes the general methods used for recording. How­ever, there are additional preparations and procedures that are specific to audio and MIDI recording respectively. Make sure to read these sec­tions before you start recording (see page 25 and page 37).
Record enabling a track
Cubase SX/SL can record on a single track or on several tracks (au­dio and/or MIDI) simultaneously. To make a track ready for recording, click the Record Enable button for the track in the Track list, in the In­spector or in the Mixer. When activated, the button(s) turn red, indi­cating record ready mode.
Record Enable in the Inspector, Track list and Mixer.
If the option “Enable Record on Selected Track” is activated in the Pref­erences dialog (Editing page), tracks are automatically record enabled when you select them in the Track list.
The exact number of audio tracks you can record simultaneously de­pends on your computer CPU and hard disk performance.
Furthermore, it would be pointless to record more audio tracks than you have audio in­puts, since this would only result in duplicate tracks and audio files (see page 25).
CUBASE SX/SL
Recording 2 – 21
Manually activating recording
You activate recording by clicking the Record button on the Transport panel or toolbar, or by using the corresponding key command (by de­fault [*] on the numeric keypad).
Recording can be activated from Stop mode (from the current cursor position or from the left locator) or during playback:
If you activate recording from Stop mode, and the option “Start Record at Left Locator” is activated on the Transport menu, recording will start from the left locator.
The preroll setting or the metronome count-in will be applied (see page 48).
If you activate recording from Stop mode, and the “Start Record at Left Loca­tor” is deactivated, recording will start from the current project cursor position.
If you activate recording during playback, Cubase SX/SL will immediately en­ter Record mode and start recording at the current project cursor position.
This is known as “manual punch in”.
Automatically activating recording
Cubase SX/SL can automatically switch from playback to recording at a given position. This is known as “automatic punch in”. A typical use for this would be if you need to replace a section of a recording, and want to listen to the previously recorded audio up to the record­ing start position.
1. Set the left locator to the position at which you want recording to start.
2. Activate the Punch In button on the Transport panel.
Punch In activated.
3. Activate playback from some position before the left locator.
When the project cursor reaches the left locator, recording is auto­matically activated.
CUBASE SX/SL
2 – 22 Recording
Stopping recording
Again, this can be done automatically or manually:
If you click the Stop button on the Transport panel (or use the corre-
sponding key command, by default [0] on the numeric keypad), record­ing is deactivated and Cubase SX/SL goes to Stop mode.
If you click the Record button or use the key command for recording,
by default [*], recording is deactivated but playback continues.
This is known as “manual punch out”.
If the Punch Out button is activated on the Transport panel, recording
will be deactivated when the project cursor reaches the right locator.
This is known as “automatic punch out”. By combining this with automatic punch in, you can set up a specific section to record – again very useful if you want to replace a certain part of a recording. See also page 47.
Punch In and Out activated.
CUBASE SX/SL
Recording 2 – 23
Cycle recording
Cubase SX/SL can record and play back in a cycle – a loop. You specify where the cycle starts and ends by setting the left and right lo­cators. When cycle is active, the selected section is seamlessly re­peated until you hit Stop or deactivate cycle mode.
To activate cycle mode, click the cycle button on the Transport panel.
If you now activate Play, the section between the left and right locator is repeated in­definitely until you stop.
Cycle activated.
To record in Cycle mode, you can start recording from the left locator, from before the locators or from within the cycle, from Stop mode or during playback.
As soon as the project cursor reaches the right locator, it will jump back to the left lo­cator and continue recording a new lap.
The results of cycle recording are different for audio (see page 34) and MIDI (see page 42).
CUBASE SX/SL
2 – 24 Recording

Audio recording specifics

Activating and selecting VST inputs
Cubase SX/SL allows you to use audio hardware with multiple inputs and route different inputs to different audio channels. To activate in­puts, first open the VST Inputs window on the Devices menu.
Note that active inputs use processing power! Make it a habit to only ac­tivate audio inputs that you actually intend to use.
The VST Inputs window is divided into three columns:
The left column contains the available physical input ports on the audio hard­ware.
The middle column indicates which input pairs are activated. You turn input pairs on or off by clicking the buttons in this column.
The right column shows the names that will be used for each input throughout the program. You can rename an input by clicking in this column and typing a new name.
If you deactivate an input pair that is currently used (selected as input source for one or several audio channels), you will be asked whether you want Cubase SX/SL to remap these inputs (change the input source se­lection for the channels in question).
CUBASE SX/SL
Recording 2 – 25
Routing activated VST inputs to a channel
Selecting an input source for a track’s corresponding channel is done in the Mixer. Proceed as follows:
1. Open the Mixer from the Devices menu.
2. Locate the mixer channel strip for the audio track on which you plan to
record.
3. Pull down the input pop-up for the channel strip and select the input
to which the signal source you want to record is connected.
Selecting a recording file format
The format of recorded files is set in the Project Setup dialog on the Project menu. There are three settings: sample rate, record format (bit depth) and record file type. While the sample rate is set once and for all when you start working on a new project, the bit depth and file type can be changed at any time.
CUBASE SX/SL
2 – 26 Recording
Record format (bit depth)
The record format setting is disregarded if you activate the TrueTape re­cording mode (see page 28).
The available options are 16 bit, 24 bit and 32 bit float. Use the follow­ing guidelines:
Normally, select record format according to the bit depth delivered by your au­dio hardware.
For example, if your audio hardware has 20 bit A/D converters (inputs), you may want to record at 24 bit resolution, to capture the full bit depth. On the other hand, if your hardware has 16 bit inputs, it’s pointless to record with a higher bit depth – this will only make the audio files larger, with no difference in audio quality. The exception to this is the TrueTape recording mode, which produces 32 bit float files but is fully us­able with 16 or 24 bit audio hardware – see below.
The higher the bit depth, the larger the files and the more strain is put on the disk system.
If this is an issue, you may want to lower the record format setting.
Record file type
The Record File Type setting determines which type of files will be cre­ated when you record:
File Type Description
Wave File Wave files have the extension “.wav” and are the most common file
format on the PC platform.
Broadcast Wave File
AIFF File Audio Interchange File Format, a standard defined by Apple Com-
In terms of audio content, the same as regular Wave files, but with embedded text strings for supplying additional information about the file (see below).
puter Inc. AIFF files have the extension “.aif” and are used on most computer platforms.
If you select Broadcast Wave File, you can specify Author, Descrip­tion and Reference text strings that will be embedded in the recorded file.
This is done on the Audio–Broadcast Wave page in the Preferences dialog.
CUBASE SX/SL
Recording 2 – 27
Activating TrueTape™ (Cubase SX only)
TrueTape is a unique Steinberg technology that emulates the behavior of a professional analog tape recorder. While digital audio recording has a number of benefits, some may perceive digital sound to be somewhat “sterile” and “cold” compared to high quality analog re­cordings. The TrueTape feature remedies this problem by recreating the sound of analog tape saturation at the recording stage.
Note:
TrueTape produces 32 bit float files.
The hard disk and processor speed considerations of the regular 32 bit format apply here as well.
Unlike the regular 32 bit float record format, you can use the TrueTape mode even if your audio hardware only supports 16 bit resolution.
This is because the TrueTape feature converts the signal to 32 bit float format, and adds audio information in the floating point domain.
You activate and set up TrueTape in the following way:
1. Pull down the Devices menu and select TrueTape.
The TrueTape panel appears.
2. Click the power button to activate TrueTape.
In Cubase SX/SL for Windows, the power button is located in the top left corner, in Cubase SX/SL for Mac OS X the power button is located in the lower left corner.
3. Use the Drive control to adjust the amount of tape saturation effect to your liking.
If you are monitoring through Cubase SX/SL, you will hear how the changes color the sound of the monitored signal. This allows you to try out the settings before actually re­cording.
CUBASE SX/SL
2 – 28 Recording
The pop-up menu in the TrueTape panel allows you to select one of
four Drive presets, for quick changes.
These contain no “hidden parameters” – selecting the “24dB Super Saturation” preset is the same as moving the Drive control all the way to the right. Note that any adjust­ments you make to the Drive control are automatically applied to the selected preset. You can also rename a preset by clicking and typing in a new name.
Raising the Drive level will also raise the level in the audio file, and you can easily reach 0.0 (clipping) on the input level meters.
Unlike when recording in 16 bit format, this is nothing to worry about – it is virtually im­possible to get digital distortion in a 32 Bit float file. However, you may want to check your input levels with TrueTape turned off to make sure the clipping doesn’t occur in the audio hardware.
Setting up tracks for mono or stereo recording
One of the initial decisions you have to make before you start record­ing audio is whether the recording should be stereo or mono. This is determined by the stereo/mono status of the audio track selected for recording:
To set a track to mono or stereo, click the Stereo/Mono button in the Track list or in the Inspector.
A lit stereo button indicates a stereo track, while a dark mono button indicates a mono track.
The Stereo/Mono button.
For more details about mono/stereo track compatibility, see page 76.
Recording 2 – 29
CUBASE SX/SL
Monitoring
In this context, “monitoring” means listening to the input signal during recording. There are three fundamentally different ways to do this: via Cubase SX/SL, externally (by listening to the signal before it reaches Cubase SX/SL) or by using ASIO Direct Monitoring (which is a combi­nation of both of the other methods – see page 31).
Monitoring via Cubase SX/SL
If you monitor via Cubase SX/SL, the input signal is mixed in with the audio playback. The advantage of this is that you can adjust the moni­toring level and panning in the Mixer, and add effects and EQ to the monitor signal just as during playback. The disadvantage of monitoring via Cubase SX/SL is that the monitored signal will be delayed accord­ing to the latency value (which depends on your audio hardware and drivers). Therefore, monitoring via Cubase SX/SL requires an audio hardware configuration with a low latency value (see the Getting Started book).
When monitoring via Cubase SX/SL, you can select one of four modes in the Preferences dialog (VST page):
Manual.
This option allows you to turn input monitoring on or off by clicking the Monitor button in the Inspector, the Track list or in the Mixer.
While Record Enabled.
With this option you will hear the audio source connected to the channel input when­ever the track is record enabled.
While Record Running.
This option switches to input monitoring only during recording.
Tapemachine Style.
This option emulates standard tapemachine behavior: input monitoring in stop mode and during recording, but not during playback.
CUBASE SX/SL
2 – 30 Recording
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