Steinberg Cubase Studio - 5.0 User Manual [es]

Getting Started Cómo Empezar
Tutorials by Steve Kostrey Revision and Quality Control: Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer
Thanks to: Georg Bruns The information in this document is subject to change without notice and does not represent a commitment on the part
of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publica­tion may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of Microsoft Corporation. Windows Vista is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered trademarks.
Release Date: January 7, 2009 © Steinberg Media Technologies GmbH, 2009. All rights reserved.

Table of Contents

1 Getting Started
Cómo Empezar
3 Table of Contents 6 Introduction
7 Welcome 7 About the manuals and the help 8 About the program versions 8 Key command conventions 8 How you can reach us
9 System requirements and installation
10 About this chapter 10 Minimum requirements 12 Hardware installation 13 Installing Cubase 13 Defragmenting the hard disk (Windows only) 13 Register your software
14 Setting up your system
15 Setting up audio 19 Setting up MIDI 20 Connecting a synchronizer 21 Setting up video 21 Optimizing audio performance
23 Tutorial 1: Recording audio
24 Creating a new project 25 Setting up the VST connections 26 Level settings and recording 28 Playback 29 Recording modes with cycle off 29 Cycle recording 31 Stacked recording
32 Tutorial 2: Editing audio
33 Event operations 38 Event envelopes 38 Processing audio 39 Offline process history
40 Tutorial 3: Recording and editing MIDI
41 Introduction 41 Creating an Instrument Track 42 Browsing sounds 42 MIDI recording 43 MIDI playback 44 Recording modes with cycle off 44 Cycle recording 45 The Key Editor 46 The Controller lane
47 Tutorial 4: Working with loops
48 Loop Browser 48 Adding loops 49 Making copies 49 Insert into Project
50 Tutorial 5: External MIDI instruments
(Cubase only)
51 Introduction 51 Setting up MIDI devices 51 Setting up VST connections for external instru-
ments
52 Monitoring external MIDI instruments 53 Recording MIDI and external instruments
54 Tutorial 6: Mixing and effects
55 Introduction 55 Setting levels 56 Setting panorama 56 Mute and solo 57 Adding EQ 58 Audio effects 60 About automation 61 Exporting
63 Tutorial 7: Surround production (Cu-
base only)
64 Surround busses 66 Setting up a surround mix 67 Recording in surround 68 Exporting a surround file
4
Table of Contents
69 Tutorial 8: Editing audio II – tempo and
groove
70 Background 70 Drum loop, tempo known 71 Drum loop, Auto Adjust 72 Drum loop, Manual Adjust 73 Working with selections 74 Changing pitch using VariAudio 75 Editing segments using VariAudio 77 Tilting notes using VariAudio 78 VariAudio and vocals
81 Tutorial 9: Media management
82 Background 82 MediaBay, Loop Browser and Sound Browser 84 Scanning with the browser 85 Searching for media 86 Auditioning media with the Scope 86 Tagging
88 Index
5
Table of Contents
1

Introduction

Welcome

Congratulations and thank you for your purchase of Stein­berg Cubase/Cubase Studio. 2009 marks the 25th anni­versary of Steinberg Media Technologies GmbH and our key message “Creativity First” has never had more mean­ing than today. Over many years and many product gener­ations Cubase has grown from a classic MIDI sequencer to possibly the most powerful music production software money can buy. And as a Cubase user, you have now be­come a member of the largest community of music soft­ware users on the planet!
With Cubase you have chosen an advanced music pro­duction system, which will take you from the very first idea to the final mix. Maybe you’re a keyboard player, a song­writer, an instrumentalist or a mixing engineer. Maybe you’re a professional, a hobby musician, a student or a teacher – Cubase has it all covered and gives you the tools you need to record, edit, mix and master your music. Unique features such as the Arranger Track, VST Sound, Control Room (Cubase only) and the introduction of in­dustry standards like VST and ASIO are good examples for how Steinberg technology has always driven music technology and paved ways for others to follow.
Designed by the software engineers at Steinberg and the hardware experts at Yamaha, Steinberg Advanced Inte­gration hardware is the ideal choice for you as a valued Cubase customer. Full plug&play connectivity and True In­tegrated Monitoring™ are only two of the many advan­tages that come with hardware and software that have been made for each other.
Cubase 5 puts new creative tools into your hands, which allow you to realize your musical ideas more easily and in­tuitively than ever before. LoopMash (Cubase only) is a revolutionary virtual instrument offering a fresh and innova­tive way of producing stunning new beats and loop varia­tions. Groove Agent One pairs powerful drum sampling with detailed sound shaping – all seamlessly integrated into Cubase and working hand in hand with the new Beat Designer plug-in, so you can capture your ideas faster and experiment freely.
VariAudio offers completely integrated pitch and note length editing for individual notes in monophonic vocal re­cordings - bridging the gap between traditional MIDI and audio editing. The new Pitch Correct plug-in in Cubase in­troduces easy and automatic intonation control and scale
correction of vocal and monophonic instrument record­ings. If you are into composing, you will be excited about VST Expression which takes the pain out of working with multiple instrument articulations of huge libraries by intro­ducing customizable and transparently integrated editing with precision access in the Key and Score Editors. These are just a few examples of how Cubase supports and ex­pands your creative vision.
Don’t forget to register at MySteinberg and get access to online support offers and additional exclusive services. We also welcome you to the Cubase community at our online forum cubase.net.
See you around! Your Steinberg Cubase Team

About the manuals and the help

The Cubase documentation is divided into several sec­tions, as listed below. Some of the documents are in Adobe Acrobat format (extension “.pdf”) – these can be accessed in the following ways:
• You can open the pdf documents from the Documentation
submenu on the Help menu in the program.
• Under Windows you can also open these documents from the
Cubase Documentation subfolder on the Windows Start menu.
• Under Mac OS X the pdf documents are located in the folder
“/Library/Documentation/Steinberg/Cubase 5”.
Ö To read the pdf documents, you need to have a suit­able pdf reader application installed on your computer.
An installer for Adobe Reader is provided on the program DVD.
The Getting Started manual
This is the manual you are reading now. It covers the fol­lowing areas:
• Computer requirements.
• Installation issues.
• Setting up your system for audio, MIDI and/or video work.
• Tutorials describing the most common procedures for record-
ing, playing back, mixing and editing in Cubase.
In other words, this manual does not go into detail on any Cubase windows, functions or procedures.
7
Introduction
The Operation Manual
The Operation Manual is the main Cubase reference docu­mentation, with detailed descriptions of Cubase operations, parameters, functions and techniques. It also includes de­tailed information about the Score Editor. You should be fa­miliar with the concepts and methods described in the Get­ting Started manual before moving on to the Operation Manual.
Similarly, some features and settings are specific to one of the platforms, Windows or Mac OS X. This is clearly stated in the applicable cases. In other words:
Ö If nothing else is said, all descriptions and procedures in the documentation are valid for both Cubase and Cu­base Studio, under Windows and Mac OS X.
The screenshots are taken from the Windows version of Cubase.
MIDI Devices
This pdf document contains descriptions of how to man­age MIDI Devices and device panels.
Plug-in Reference
This manual describes the features and parameters of the included VST plug-ins, realtime audio effects, VST Instru­ments and the MIDI effects.
Remote Control Devices
This pdf document lists the supported MIDI remote control devices.
Menu Reference
This pdf document provides a list of all menus and their options with a brief description, for quick reference.
The dialog help
To get information about the active dialog, click its Help button.

About the program versions

The documentation covers two program versions; Cubase and Cubase Studio, for two different operating systems or “platforms”; Windows and Mac OS X.
Some features described in the documentation are only applicable to the Cubase version. Whenever this is the case this will be clearly indicated in the heading of the re­lated subject.

Key command conventions

Many of the default key commands in Cubase use modifier keys, some of which are different depending on the oper­ating system. For example, the default key command for Undo is [Ctrl]-[Z] under Windows and [Command]-[Z] un­der Mac OS X.
When key commands with modifier keys are described in this manual, they are shown with the Windows modifier key first, in the following way:
[Win modifier key]/[Mac modifier key]-[key] For example, [Ctrl]/[Command]-[Z] means “press [Ctrl] un-
der Windows or [Command] under Mac OS X, then press [Z]”. Similarly, [Alt]/[Option]-[X] means “press [Alt] under Windows or [Option] under Mac OS X, then press [X]”.
Ö Please note that this manual often refers to “right­clicking”, e.g. to open context menus. If you are using a Macintosh computer with a single-button mouse, hold down [Ctrl] and click.

How you can reach us

On the Help menu in Cubase you will find items for getting additional information and help:
On the “Steinberg on the Web” submenu, you can find links to various Steinberg web sites. Selecting one will au­tomatically launch your browser application and open the page.
You can find support and compatibility information, answers to frequently asked questions, links for downloading new drivers, etc. This requires that you have a web browser application installed on your computer, and a working Internet connection.
8
Introduction
2

System requirements and installation

About this chapter

!
General notes on how to set up your system
This chapter describes the requirements and installation procedures for the Windows version and the Mac version of Cubase.

Minimum requirements

To use Cubase, your computer must meet the following minimum requirements:
Windows
• Windows XP (Home or Professional, Service Pack 2), or Windows Vista (32-bit and 64-bit – see below)
• 2 GHz processor (Dual Core processor recommended)
•1024MB RAM
• Windows DirectX compatible audio hardware; ASIO compatible audio hardware recommended for low latency performance.
• Display resolution of 1280x800 pixels recommended
• 4GB of free hard disk space
• Steinberg Key and USB component connector
• DVD ROM drive with dual layer support required for installation
• Internet connection required for license activation
Macintosh
• Mac OS X 10.5.5
• PowerPC G5 (Intel Core Duo processor recommended)
•1024MB RAM
• CoreAudio compatible audio hardware
• Display resolution of 1280x800 pixels
• 4GB of free hard disk space
• Steinberg Key and USB component connector
• DVD ROM drive with dual layer support required for installation
• Internet connection required for license activation
On the Steinberg web site, under “Support–DAW Components”, you can find detailed information on what to consider when setting up a computer system dedicated to audio work.
RAM – There is a direct relation between the amount of available RAM and the number of audio channels that you can have running.
The amount of RAM specified above is the minimum requirement, but as a general rule “the more the better” applies.
Hard disk size – The size of the hard disk determines how many minutes of audio you will be able to record.
Recording one minute of stereo CD quality audio requires 10 MB of hard disk space. That is, eight stereo tracks in Cubase use up at least 80 MB of disk space per recording minute.
Hard disk speed – The speed of the hard drive also de­termines the number of audio tracks you can run.
That is the quantity of information that the disk can read, usually ex­pressed as “sustained transfer rate”. Again, “the more the better” applies.
Wheel mouse – Although a mouse without a wheel will work fine with Cubase, we recommend that you use a wheel mouse.
This will speed up value editing and scrolling considerably.
MIDI requirements
If you intend to use the MIDI features of Cubase, you need the following:
• A MIDI interface to connect external MIDI equipment to your computer.
•A MIDI instrument.
• Any audio equipment required to listen to the sound from your MIDI devices.
Ö If you want to install the 64-bit version of Cubase, make sure you read the ReadMe document on this topic before proceeding.
You will find this document, called “Windows_Vista_64bit_[lan­guage].rtf”, on the installation DVD, in the ReadMe Files folder.
10
System requirements and installation
Audio hardware
!
!
Cubase will run with audio hardware that meets the fol­lowing specifications:
•Stereo.
•16 bit.
• Support of at least the 44.1kHz sampling rate.
• Windows – The audio hardware must be supplied with a spe­cial ASIO driver, or a DirectX compatible driver, see below.
• Windows Vista only – If there is no dedicated ASIO driver available, you can also use the Generic Low Latency ASIO Driver.
• Mac – The audio hardware must be supplied with Mac OS X­compatible drivers (CoreAudio or ASIO).
Using the built-in audio hardware of the Macintosh (Mac only)
Although Cubase is designed with multi-channel input and output in mind, it’s of course possible to use the pro­gram with “basic” stereo inputs and outputs. As of this writing, all current Macintosh models provide at least built­in 16 bit stereo audio hardware. For detailed information, refer to the documentation describing your computer.
Depending on your preferences and requirements, using the built-in audio hardware may be sufficient for use with Cubase. It is always available for selection in Cubase – you don’t need to install any additional drivers.
Some Macintosh models have audio outputs but no inputs. This means that you can only play back audio – recording is not possible without additional audio hardware.
About drivers
A driver is a piece of software that allows a program to communicate with a certain piece of hardware. In this case, the driver allows Cubase to use the audio hardware. For audio hardware, there are two different cases, requir­ing different driver configurations:
If the audio hardware has a specific ASIO driver
Professional audio cards often come with an ASIO driver written especially for the card. This allows for communica­tion directly between Cubase and the audio card. As a re­sult, audio cards with specific ASIO drivers can provide
lower latency (input-output delay), which is crucial when monitoring audio via Cubase or using VST Instruments. The ASIO driver may also provide special support for mul­tiple inputs and outputs, routing, synchronization, etc.
Audio card-specific ASIO drivers are provided by the card manufacturers. Make sure to check the manufacturer’s web site for the latest driver versions.
If your audio hardware comes with a specific ASIO driver we strongly recommend that you use this.
If the audio card communicates via the Generic Low Latency ASIO driver (Windows Vista only)
If you are working with Windows Vista, you can use the Generic Low Latency ASIO driver. This is a generic ASIO driver that provides ASIO support for all audio cards sup­ported by Windows Vista, thus allowing for low latency. The Generic Low Latency ASIO driver provides the Win­dows Vista Core Audio technology in Cubase. No addi­tional driver is needed.
Ö Though the Generic Low Latency ASIO driver pro­vides low latency for all audio cards, you might get better results with on-board audio cards than with external USB audio devices.
If the audio card communicates via DirectX (Windows only)
DirectX is a Microsoft “package” for handling various types of multimedia data under Windows. Cubase sup­ports DirectX, or to be more precise, DirectSound, which is a part of DirectX used for playing back and recording audio. This requires two types of drivers:
• A DirectX driver for the audio card, allowing it to communicate with DirectX. If the audio card supports DirectX, this driver should be supplied by the audio card manufacturer. If it isn’t installed with the audio card, please check the manufacturer’s web site for more information.
• The ASIO DirectX Full Duplex driver, allowing Cubase to com­municate with DirectX. This driver is included with Cubase, and does not require any special installation.
11
System requirements and installation

Hardware installation

!
Copy protection
Please read the following section before installing the Cubase software.
Many Steinberg products use the Steinberg Key (also re­ferred to as a “dongle” or “eLicenser”), a hardware copy protection device. Cubase will not run if there is no Stein­berg Key containing an activated license.
The Steinberg Key
The Steinberg Key is, in fact, a little computer on which your Steinberg software licenses are stored. All hardware-pro­tected Steinberg products use the same type of key, and you can store more than one license on one key. Also, li­censes can (within certain limits) be transferred between keys – which is helpful, e.g. if you want to sell a piece of software.
The Syncrosoft License Control Center (which can be found on the Start menu on Windows systems or the Ap­plications folder on a Mac) is the place where you can check the licenses installed on your Steinberg Key.
If you are using other copy-protected Steinberg prod­ucts, you may want to transfer all licenses for your applica­tions to only one Steinberg Key, thus using up only one USB port of your computer.
To transfer licenses between keys, launch the License Transfer wizard of the Syncrosoft License Control Center and follow the instructions.
The full version of Cubase is sold with a Steinberg Key and an Activation Code, which is found on the Essential Product License Information card within the product pack­age. The Steinberg Key already contains a time-limited li­cense that allows you to use Cubase out-of-the-box for a total of 25 non-consecutive hours. However, to be able to make unlimited use of your version of Cubase, you must activate your permanent license manually, using the acti­vation code.
To do so, launch the License Download wizard of the Syncrosoft License Control Center and follow the instructions.
Steinberg software products always come with a li-
cense activation code, but not always with a Steinberg Key.
If you want to activate a license for such a Steinberg software (e. g. an update/upgrade, or a VSTi) on the Steinberg Key you received with your original version of Cubase, launch the License Download wizard of the Syncrosoft License Control Center and follow the instructions.
More information on the transfer or activation of licenses can be found in the help for the Syncrosoft License Con­trol Center.
Installing the audio hardware and its driver
1. Install the audio card and related equipment in the
computer, as described in the card’s documentation.
2. Install the driver for the card.
Depending on the operating system of your computer, there are different types of drivers that could apply: card-specific ASIO drivers, the Generic Low Latency ASIO Driver (Windows Vista only), DirectX drivers (Win­dows) or Mac OS X (Mac) drivers.
Specific ASIO drivers
If your audio card has a specific ASIO driver, it may be in­cluded with the audio card, but you should always make sure to check the audio card manufacturer’s web site for the most recent drivers. For details on how to install the driver, refer to the manufacturer’s instructions.
Generic Low Latency ASIO Driver (Windows Vista only)
On Windows Vista systems, you can also use the Generic Low Latency ASIO Driver if there is no specific ASIO driver available. This driver is included with Cubase and does not require any special installation.
DirectX drivers (Windows only)
If your audio card is DirectX compatible, its DirectX drivers will most likely be installed when you install the card. If you have downloaded special DirectX drivers for the audio card, you should follow the manufacturer’s installation in­structions.
Mac OS X drivers (Mac only)
If you are using a Macintosh computer, make sure you are using the latest Mac OS X drivers for your audio hardware. Follow the manufacturer’s instructions to install the driver.
12
System requirements and installation
Testing the card
!
To make sure the audio card will work as expected, perform the following two tests:
Use any software included with the audio card to make sure you can record and play back audio without problems.
If the card is accessed via a standard operating system driver, try playing back audio using the computer’s standard audio application (e.g. Windows Media Player or Apple iTunes).
Installing a MIDI interface/synthesizer card
Installation instructions for a MIDI interface should be in­cluded with the product. However, here’s an outline of the necessary steps:
1. Install the interface (or MIDI synthesizer card) inside your computer or connect it to a “port” (connector) on the computer.
Which is right for you depends on which type of interface you have.
2. If the interface has a power supply and/or a power switch, turn it on.
3. Install the driver for the interface, as described in the documentation that comes with the interface.
You should also make sure to check the manufacturer’s web site for the latest driver updates.

Installing Cubase

Macintosh
1. Double-click the file called “Cubase 5.mpkg” or “Cu-
base Studio 5.mpkg”.
2. Follow the instructions on screen.
About the tutorials
The program DVD also contains several tutorial project files and videos. These are not installed during the installa­tion, but can be added manually from the DVD.
The tutorial chapters in this manual all refer to these tuto­rial projects. So, to be able to follow the instructions in this manual, you have to drag the files to your computer.
You will find the Tutorial Projects in the folder “Additional Content”.

Defragmenting the hard disk (Windows only)

If you plan to record audio on a hard disk where you have already stored other files, now is the time to defragment it. Defragmentation reorganizes the physical allocation of space on the hard disk in order to optimize its performance. It is done with a special defragmentation program.
It is crucial to the audio recording performance that your hard disk is optimized (defragmented). You should make sure to defragment regularly.
The installation procedure puts all files in the right places, automatically.
Depending on your system, the Cubase 5 Start Center pro­gram on the DVD may start automatically. If no interactive start screen appears, open the DVD and double-click the file “Cubase 5/Cubase Studio 5 Start Center” to launch the interactive start screen. From there you can start the instal­lation of Cubase and browse through the additional options and information presented there.
In case you don’t want to install Cubase via the interactive start screen, follow the procedure below:
Windows
1. Double-click the file called Setup.exe.
2. Follow the instructions on screen.
System requirements and installation

Register your software

We encourage you to register your software! By doing so you are entitled to technical support and kept aware of up­dates and other news regarding Cubase.
You can register in the following ways:
In Cubase, open the Help menu and select the Regis-
tration option.
This option is an Internet link that will open the Registration page of the Steinberg web site. To register, simply follow the instructions on screen.
When you launch Cubase, you will also be prompted to
launch the registration process.
13
3

Setting up your system

Setting up audio

!
Make sure that all equipment is turned off before making any connections!
Connecting audio
Exactly how to set up your system depends on many dif­ferent factors, e.g. the kind of project you wish to create, the external equipment you want to use, the computer hardware available to you, etc. Therefore, the following sections can only serve as examples.
How you connect your equipment, i.e. whether you use digital or analog connections, also depends on your indi­vidual setup.
Stereo input and output – the simplest connection
If you only use a stereo input and output from Cubase, you can connect your audio hardware, e.g. the inputs of your audio card or your audio interface, directly to the input source and the outputs to a power amplifier and speaker.
A simple stereo audio setup
This is probably the simplest of all setups – once you have set up the internal input and output busses, you can con­nect your audio source, e.g. a microphone, to your audio interface and start recording.
External mixing means having a hardware mixing device
with a group or bus system that can be used for feeding inputs on your audio hardware.
In the example below, four busses are used for feeding signals to the au­dio hardware’s inputs. The four outputs are connected back to the mixer for monitoring and playback. Remaining mixer inputs can be used for connecting audio sources like microphones, instruments, etc.
A multi-channel audio setup using an external mixer
Ö When connecting an input source (like a mixer) to the audio hardware, you should use output busses, sends or similar that are separate from the mixer’s master output to avoid recording what you are playing back. You may also have mixing hardware that can be connected via FireWire.
When using the Mixer inside Cubase, you can use the
inputs on your audio hardware to connect microphones and/or external devices. Use the outputs to connect your monitoring equipment.
Cubase only: You can create very complex setups using external instru­ments and external effects, and integrate Cubase seamlessly with all your external equipment using the Control Room feature (see the chap­ters “VST Connections: setting up input and output busses” and “The Control Room” in the Operation Manual for details).
Multi-channel input and output
Most likely however, you will have other audio equipment that you want to integrate with Cubase, using several in­put and output channels. Depending on the equipment available to you, there are two ways to go: either mixing using an external mixing desk, or mixing using the mixer in­side Cubase.
Setting up your system
Mixing inside Cubase
15
Connecting for surround sound (Cubase only)
!
!
If you plan to mix for surround sound, you can connect the audio outputs to a multi-channel power amplifier, driving a set of surround channels.
A surround sound playback configuration
Cubase supports surround formats with up to 6 speaker channels. The figure above shows a 5.1 surround setup.
Recording from a CD player
Most computers come with a CD-ROM drive that can also be used as a regular CD player. In some cases the CD player is internally connected to the audio hardware so that you can record the output of the CD player directly into Cubase (consult the audio hardware documentation if you are uncertain).
• All routing and level adjustments for recording from a CD (if available) are done in the audio hardware setup application (see below).
• You can also grab audio tracks directly from a CD in Cubase (see the chapter “File Handling” in the Operation Manual).
Word Clock connections
If you are using a digital audio connection, you may also need a word clock connection between the audio hard­ware and external devices. Please refer to the documenta­tion that came with the audio hardware for details.
It is very important that word clock synchronization is done correctly or there might be clicks and crackles in recordings that you make!
About recording levels and inputs
When you connect your equipment, you should make sure that the impedance and levels of the audio sources and in­puts are matched. Typically, different inputs may be de­signed for use with microphones, consumer line level (-10dBV) or professional line level (+4dBV), or you may be able to adjust input characteristics on the audio inter­face or in its control panel. Please check the audio hard­ware documentation for details.
Using the correct types of input is important to avoid dis­tortion or noisy recordings.
Cubase does not provide any input level adjustments for the signals coming in to your audio hardware, since these are handled differently for each card. Ad­justing input levels is either done in a special applica­tion included with the hardware or from its control panel (see below).
Making settings for the audio hardware
Most audio cards come with one or more small applica­tions that allow you to configure the inputs of the hard­ware to your liking. This includes:
• Selecting which inputs/outputs are active.
• Setting up word clock synchronization (if available).
• Turning monitoring via the hardware on/off (see “About moni-
toring” on page 19).
• Setting levels for each input. This is very important!
• Setting levels for the outputs, so that they match the equip­ment you use for monitoring.
• Selecting digital input and output formats.
• Making settings for the audio buffers.
In many cases all available settings for the audio hardware are gathered in a control panel, which can be opened from within Cubase as described below (or opened separately, when Cubase isn’t running). In some cases, there may be several different applications and panels – please refer to the audio hardware documentation for details.
Plug and Play support for ASIO devices
The Steinberg MR816 hardware series supports Plug and Play in Cubase. These devices can be plugged in and switched on while the application is running. Cubase will automatically use the driver of the MR816 series and will re-map the VST connections accordingly.
16
Setting up your system
Please note that Steinberg cannot guarantee that this
!
!
!
will work with other hardware. If you are unsure of whether your device supports plug and play, please consult its documentation.
If a device that does not support Plug and Play is connected/disconnected while the computer is run­ning, it may get damaged.
Selecting a driver and making audio settings in Cubase
The first thing you need to do is select the correct driver in Cubase to make sure that the program can communicate with the audio hardware:
1. Launch Cubase, select Device Setup from the Devices menu and click on VST Audio System in the Devices list to the left.
The VST Audio System page in the Device Setup dialog
2. Select your audio hardware driver from the ASIO Driver menu.
There may be several options here that all refer to the same audio hard­ware. When you have selected a driver, it is added to the Devices list.
Under Windows, we strongly recommend that you access your hardware via an ASIO driver written specifically for the hardware, if available. If no ASIO driver is installed, we recommend that you check with your audio hardware manufacturer if they have an ASIO driver available, for example for download via the Internet.
On Windows Vista systems, you can also use the Generic Low Latency ASIO driver if no specific ASIO driver is available.
3. Select the driver in the Devices list to open the Driver
settings for your audio hardware.
4. Bring up the control panel for the audio hardware and
adjust the settings as recommended by the audio hard­ware manufacturer.
Under Windows, you open the control panel by clicking
the Control Panel button.
The control panel that appears when you click this button is provided by the audio hardware manufacturer – not Cubase (unless you use DirectX, see below). Hence it will be different for each audio card brand and model. The control panels for the ASIO DirectX driver and the Generic Low La­tency ASIO Driver (Windows Vista only) are exceptions, in that they are provided by Steinberg and described in the dialog help, opened by click­ing the Help button in the dialog. See also the notes on DirectX below.
Under Mac OS X, the control panel for your audio hard-
ware is opened by clicking the “Open Config App” button on the settings page for your audio device in the Device Setup dialog.
Note that this button is available only for some hardware products. If “Open Config App” is not available in your setup, refer to the documen­tation that came with your audio hardware for information on where to make hardware settings.
5. If you plan to use several audio applications simulta-
neously, you may want to activate the option “Release Driver when Application is in Background” on the VST Audio System page. This will allow another application to play back via your audio hardware even though Cubase is running.
The application that is currently active (i.e. the “top window” on the desk­top) will get access to the audio hardware. Make sure that any other au­dio application accessing the audio hardware is also set to release the ASIO (or Mac OS X) driver so Cubase can use it when it becomes the active application again.
6. If your audio hardware and its driver support ASIO Di-
rect Monitoring, you may want to activate the Direct Moni­toring checkbox on the page for the driver.
Read more about monitoring later in this chapter and in the chapter “Re­cording” in the Operation Manual.
7. Click Apply and then OK to close the dialog.
17
Setting up your system
If you are using audio hardware with a DirectX driver
!
!
(Windows only)
If your audio hardware does not have a specific ASIO driver and your Windows version does not support the Generic Low Latency ASIO driver, a Di­rectX driver is the next best option.
Cubase comes with a driver called ASIO DirectX Full Du­plex, available for selection on the ASIO Driver pop-up menu (VST Audio System page).
Ö To be able to take full advantage of DirectX Full Du­plex, the audio hardware must support WDM (Windows Driver Model) in combination with DirectX version 8.1 or higher.
In all other cases, the audio inputs will be emulated by DirectX (see the dialog help for the ASIO DirectX Full Duplex Setup dialog for details about how this is reported).
Ö During the installation of Cubase, the latest DirectX will be installed on your computer.
When the ASIO DirectX Full Duplex driver is selected in the Device Setup dialog, you can open the ASIO Control Panel and adjust the following settings (for more details, click the Help button in the control panel):
Direct Sound Output and Input Ports
In the list to the left in the window, all available Direct Sound output and input ports are listed. In many cases, there will be only one port in each list. To activate or deactivate a port in the list, click the checkbox in the left column. If the checkbox is ticked, the port is activated.
You can edit the Buffer Size and Offset settings in this list if necessary, by double-clicking on the value and typ­ing in a new value.
In most cases, the default settings will work fine. Audio buffers are used when audio data is transferred between Cubase and the audio card. While larger buffers ensure that playback will occur without glitches, the latency (the time between the moment Cubase sends out the data and when it actually reaches the output) will be higher.
Offset
If a constant offset is audible during playback of Audio and MIDI record­ings, you can adjust the output or input latency time using this value.
Setting up the input and output ports
Once you have selected the driver and made the settings as described above, you need to specify which inputs and outputs should be used and name these:
1. In the Device Setup dialog, select your driver in the De-
vices list on the left to display the Driver settings for your audio hardware.
All input and output ports on the audio hardware are listed.
2. To hide a port, click in the “Visible” column for the port
(deselecting the checkbox).
Ports that aren’t visible cannot be selected in the VST Connections win­dow where you set up your input and output busses – see “Setting up
the VST connections” on page 25 and the chapter “VST Connections:
setting up input and output busses” in the Operation Manual.
If you attempt to hide a port that is already used by a bus you will be asked whether this is really what you want – note that this will disable the port!
3. To rename a port, click on its name in the “Show as”
column and type in a new name.
Ö It is a good idea to give your ports names that are re­lated to the channel configuration (rather than to the ac­tual hardware model)!
For example, if you are using a 5.1 surround audio setup (Cubase only), you could name the six ports Left, Right, Center, Lfe, Left Surround and Right Surround. This makes it easier to transfer your projects between different computers, e.g. in different studios – if the same port names are used on both computers, Cubase will automatically handle the bus con­nections properly when you open the project on the other computer.
4. Click OK to close the Device Setup dialog and apply
your changes.
18
Setting up your system
About monitoring
!
!
In Cubase, monitoring means listening to the input signal while preparing to record or while recording. There are three ways to monitor:
External monitoring
External monitoring (listening to the input signal before it goes into Cubase) requires an external mixer for mixing the audio playback with the input signal. This can be a classic mixing desk or a mixer application for your audio hardware, if this has a mode in which the input audio is sent back out again (usually called “Thru”, “Direct Thru” or similar).
Via Cubase
In this case, the audio passes from the input into Cubase, possibly through Cubase effects and EQ and then back to the output. You control monitoring via settings in Cubase.
This allows you to control the monitoring level from Cu­base and add effects to the monitored signal only.
ASIO Direct Monitoring
If your audio hardware is ASIO 2.0 compatible, it may sup­port ASIO Direct Monitoring (this feature may also be avail­able for audio hardware with Mac OS X drivers). In this mode, the actual monitoring is done in the audio hardware, by sending the input signal back out again. However, moni­toring is controlled from Cubase. This means that the audio hardware’s direct monitoring feature can be turned on or off automatically by Cubase.
Monitoring is described in detail in the chapter “Record­ing” in the Operation Manual. However, when setting up, there’s one thing to note:
If you want to use the external monitoring via your audio hardware, make sure the corresponding functions are ac­tivated in the card’s mixer application.
Ö If you are using RME Audio Hammerfall DSP audio hardware, make sure that the pan law is set to -3dB in the card’s preferences.

Setting up MIDI

Make sure that all equipment is turned off before making any connections!
This section describes how to connect and set up MIDI equipment. If you have no MIDI equipment, you can skip this section. Note that this is only an example – you might need or want to hook things up differently!
Connecting the MIDI equipment
In this example we assume that you have a MIDI keyboard and an external MIDI sound module. The keyboard is used both for feeding the computer with MIDI messages for re­cording and for playing back MIDI tracks. The sound mod­ule is used for playback only. Using Cubase’s MIDI Thru feature (described later) you will be able to hear the cor­rect sound from the sound module while playing the key­board or recording.
A typical MIDI Setup
If you want to use even more instruments for playback, sim­ply connect MIDI Thru on the sound module to MIDI In on the next instrument, and so on. In this hook-up, you will al­ways play the first keyboard when recording. But you can still use all your devices for providing sounds on playback.
If you plan to use more than three sound sources, we recommend that you either use an interface with more than one output, or a separate MIDI Thru box instead of the Thru jacks on each unit.
19
Setting up your system
Setting MIDI Thru and Local On/Off
When “MIDI Thru” is active in Cubase, MIDI data received is immediately “echoed” back out.
When you press a key, it is sent out via MIDI to Cubase.
MIDI data coming in to the instrument is played by the “Synth” inside it.
When Local Control is turned on in the instrument, the keys you press will be played by the “Synth” inside the Instrument. When Local Control is turned off, this connection is cut off.
“Synth”
!
On the MIDI page in the Preferences dialog (located on the File menu under Windows and on the Cubase menu under Mac OS X), you will find a setting called “MIDI Thru Active”. This is related to a setting in your instrument called “Local On/Off” or “Local Control On/Off”.
• If you use a MIDI keyboard instrument, as described earlier in this chapter, MIDI Thru should be activated and that instru­ment should be set to Local Off (sometimes called Local Con­trol Off – see the instrument’s operation manual for details). The MIDI signal from the keyboard will be recorded in Cubase and at the same time be re-routed back to the instrument so that you hear what you are playing, without the keyboard “trig­gering” its own sounds.
Setting up MIDI ports in Cubase
The Device Setup dialog lets you set up your MIDI system in the following ways:
Ö When you change MIDI port settings in the Device Setup dialog, these are automatically applied.
Showing or hiding MIDI Ports
The MIDI ports are listed in the Device Setup dialog on the MIDI Port Setup page. By clicking in the “Visible” column for a MIDI input or output, you can specify whether or not it should be listed on the MIDI pop-up menus in the program.
If you are trying to hide a MIDI port which is already se­lected for a track or a MIDI device, a warning message will appear, allowing you to hide – and disconnect – the port or to cancel the operation and keep the MIDI port visible.
Setting up the “All MIDI Inputs” option
When you record MIDI in Cubase, you can specify which MIDI input each recording MIDI track should use. How­ever, you can also select the “In ‘All MIDI Inputs’” option for an input port, which causes any MIDI data from any MIDI input to be recorded.
The “In ‘All MIDI Inputs’” option on the MIDI Port Setup page allows you to specify which inputs should be included when you select All MIDI Inputs for a MIDI track. This can be especially useful if your system provides several instances of the same physical MIDI input – by deactivating the dupli­cates you make sure only the desired MIDI data is recorded.
• If you use a separate MIDI keyboard – one that does not pro­duce any sounds itself – MIDI Thru in Cubase should also be activated, but you don’t need to look for any Local On/Off set­ting in your instruments.
• The only case where MIDI Thru should be deactivated is if you use Cubase with only one keyboard instrument and that in­strument cannot be set to Local Off mode.
• MIDI Thru will be active only for MIDI tracks that are record en­abled and/or have the Monitor button activated. See the chap­ter “Recording” in the Operation Manual for more information.
Ö If you have a MIDI remote control unit connected, you should also make sure to deactivate the “In ‘All MIDI In­puts’” option for that MIDI input.
This will avoid accidentally recording the data from the remote control when the “All MIDI Inputs” option is selected as input for a MIDI track.

Connecting a synchronizer

Make sure that all equipment is turned off before making any connections!
When using Cubase with external tape transports, you will most likely need to add a synchronizer to your system. All connections and setup procedures for synchronization are described in the chapter “Synchronization” in the Opera­tion Manual.
20
Setting up your system

Setting up video

!
Always make all connections with all equipment turned off!
Cubase plays back video files in a number of formats, in­cluding AVI, QuickTime or MPEG. Under Windows, video can be played back using one of the following playback en­gines: Video for Windows, DirectShow or QuickTime. This ensures compatibility with as wide a range of video files as possible. Under Mac OS X, QuickTime is always used as playback engine. Which formats can be played back de­pends on the video player and the installed codecs.
Generally there are two ways to play back video:
Without any special hardware at all, using the computer
CPU.
In this case, the “codec” is in software. While this will be fine in many sit­uations it does put a limit on the size of the video window as well as the quality of the image.
Using video hardware that for example connects to an
external monitor.
Mac OS X: Using a FireWire port, you can play back video on an external monitor using a DV-to-analog converter or a DV camera (see also the chapter “Video” in the Operation Manual). This is valid for DV video and QuickTime is used for playback. Windows: Multi-head graphics cards which support overlay functionality can be used to display the video picture on an external monitor. The fol­lowing manufacturers have working (and tested) solutions available: nVIDIA and Matrox.
If you plan to use special video hardware, install it and set it up as recommended by the manufacturer.
Before you use the video hardware with Cubase, you should test the hardware installation with the utility applica­tions that came with the hardware and/or the Windows Me­dia Player or QuickTime Player (Mac OS X) applications.

Optimizing audio performance

This section gives you some hints and tips on how to get the most out of your Cubase system, performance-wise. Some of this text refers to hardware properties and can be used as a guide when upgrading your system. This text is very brief. Look for details and current information on the Cubase web site (see “How you can reach us” on page 8)!
Two aspects of performance
There are two distinct aspects of performance in respect to Cubase:
Tracks and effects
Simply put: the faster your computer, the more tracks, ef­fects and EQ you will be able to play. Exactly what consti­tutes a “fast computer” is almost a science in itself, but some hints are given below.
Short response times (latency)
Another aspect of performance is response time. The term “latency” refers to the “buffering”, i.e. the temporary stor­ing, of small chunks of audio data during various steps of the recording and playback process on a computer. The more and larger those chunks, the higher the latency.
High latency is most irritating when playing VST Instru­ments and when monitoring through the computer, i.e. when listening to a live audio source via the Cubase mixer and effects. However, very long latency times (several hun­dred milliseconds) can also affect other processes like mix­ing, e.g. when the effect of a fader movement is heard only after a noticeable delay.
While Direct Monitoring and other techniques reduce the problems associated with very long latency times, a sys­tem that responds fast will always be more convenient to work with.
Depending on your audio hardware, it may be possible to “trim” your latency times, usually by lowering the size and the number of buffers.
For details, refer to the audio hardware documentation, or, if you are us­ing a DirectX driver under Windows, the dialog help.
System factors that affect performance
CPU and processor cache
It goes without saying that the faster the computer pro­cessor, the better. But there are a number of factors that affect the apparent speed of a computer: the bus speed and type (PCI is strongly recommended), the processor cache size and of course, the processor type and brand. Cubase relies heavily on floating point calculations. When shopping for a processor, please make sure you get one that is powerful in calculating floating point arithmetics.
21
Setting up your system
Note also that Cubase features full support for multi-pro-
!
cessor systems. So, if you own a computer system with more than one processor, Cubase can take advantage of the total capacity and evenly distribute the processing load to all available processors. See “The advanced options” on
page 22.
Hard disk and controller
The number of hard disk tracks you can record and play back at the same time also depends on the speed of your hard disk and hard disk controller. If you use E-IDE disks and controllers, make sure that the transfer mode is DMA Busmaster. Under Windows, you can check the current mode by launching the Windows Device Manager and looking for properties of the IDE ATA/ATAPI Controller’s primary and secondary channel. DMA transfer mode is en­abled by default, but may be turned off by the system should hardware problems occur.
Audio hardware and driver
The hardware and its driver can have some effect on re­gular performance. A badly written driver can reduce the performance of your computer. But where the hardware driver design makes the most difference is with latency.
Again, we strongly recommend that you use audio hardware for which there is a specific ASIO driver!
This is especially true when using Cubase for Windows:
Under Windows, ASIO drivers written specifically for
the hardware are more efficient than the Generic Low La­tency ASIO Driver or a DirectX driver and produce shorter latency times.
Under Mac OS X, audio hardware with properly written
Mac OS X (Core Audio) drivers can be very efficient and produce very low latency times.
However, there are additional features currently only available with ASIO drivers, such as the ASIO Positioning Protocol.
Optimizing processor scheduling (Windows only)
To get the lowest possible latencies when using ASIO un­der Windows XP (on a single-CPU system), the “system performance” has to be optimized for background tasks:
1. Open the Windows Control Panel from the Start menu and select System.
2. Select the Advanced tab and click the Settings button in the Performance section.
The Performance Options dialog appears.
3. Select the Advanced tab.
4. In the Processor Scheduling section, select “Adjust
for best performance of: Background services”.
5. Click OK to close the dialogs.
Making settings that affect performance
Audio buffer settings
Audio buffers affect how audio is sent to and from the audio hardware. The size of the audio buffers affects both the la­tency and the audio performance. Generally, the smaller the buffer size, the lower the latency. On the other hand, work­ing with small buffers can be demanding for the computer. If the audio buffers are too small, you may get clicks, pops or other audio playback problems.
Under Mac OS X, you can adjust the size of the buffers on the VST Audio System page in the Device Setup dialog.
You may also find buffer settings in the control panel for the audio hard­ware.
Under Windows, you adjust the buffer size settings in the control panel for the audio hardware (opened by click­ing the Control Panel button on the driver page in the De­vice Setup dialog).
The advanced options
On the VST Audio System page you will find the “Advanced options” section. Here you find advanced settings for the VST Engine, including a Multi Processing option. When this is activated and there is more than one CPU in your system, the processing load is distributed evenly to all available CPUs, allowing Cubase to make full use of the combined power of the multiple processors. See the dialog help for details.
22
Setting up your system
4

Tutorial 1: Recording audio

Creating a new project

!
The name of the project
In this section we are going to explain how to create a new project, save a project and open a saved project.
When you first open Cubase, an empty screen appears before you. You need to either create a new project or open an existing one.
To create a new project
1. Let’s create a new project by selecting “New Project”
from the “File” menu.
2. The Templates dialog opens.
Templates are described in the “File Handling” chapter in the Operation Manual.
3. Select “Empty”.
This will create a new project with nothing in it.
4. Click “OK”.
5. Cubase now wants to create a folder on the hard drive
so that your Cubase project file and all of its related files are stored in one safe place.
It is important that every project gets stored in its own folder. Having many different projects stored in the same folder only leads to confusion later on.
6. Navigate to where you would like this project to be
created.
8. Follow the usual procedure for your operating system (Windows or Mac) to give your new folder a name.
If your are going to name your project “My First Project” then you could call this folder “My First Project” or “First Project”. What’s important here is that you are creating a folder on the hard drive to store your project into it. This folder should have a unique name.
9. Click “OK” on the PC or “Open” on the Mac.
10. You should be looking at your very first project in Cu-
base now. Congratulations!
If you look at the top of the window in Cubase (called the Project window) you’ll see the name of this project is “Untitled1”.
You’re not done yet! So far we’ve created a blank Cubase project. We have a folder sitting on the hard drive but we haven’t saved the actual Cubase project yet.
To save a project
1. Select “Save As…” from the File menu.
The difference between Save and Save As is discussed in the chapter “File Handling” in the Operation Manual.
2. You will notice that Cubase is in the “My First Project” folder that you created earlier. This is where you want to save your project. Type in a name for your Project – you can use “My First Cubase Project” for example.
3. Click “Save” – and that’s it!
Ö You are not saving the project at this point! You are creating a folder on the hard drive that your project will get saved into later. This will be explained very shortly.
7. Click “Make New Folder” on the PC or “New Folder”
on the Mac to create a new folder for your project.
Tutorial 1: Recording audio
To close a project
1. Make sure the Project window is selected.
The Project window is the main window that you work in. See the chap­ter “The Project window” in the Operation Manual.
2. Select “Close” from the “File” menu.
If you have made any changes to the project since you last saved it, you will be prompted to “Save”, “Don’t Save” or “Cancel”. Click “Save” if you want your changes saved.
24
To open a project
!
Now that we have saved and closed your project, let’s show you how to open it.
Open a project using the “Open” command
1. Select “Open…” from the “File” menu.
Here you can navigate to the folder that has the project you wish to open.
2. Once you have found the project click “Open” and the
project will load.
Open a project using the “Recent Projects” submenu
Cubase remembers recently opened projects and lists them in the “Recent Projects” submenu under the “File” menu.
1. Select “Recent Projects” from the “File” menu.
2. Select the project you wish to open by clicking once
on it.

Setting up the VST connections

The VST Connections window allows you to set up the in­put and output signals of Cubase to your audio card. Cu­base calls these “busses”. This section will show you how to set the busses up so that you can get playback and re­cording working.
Make sure you read the chapters “System requirements
and installation” on page 9 and “Setting up your system”
on page 14, so that your audio hardware is properly set up before proceeding.
2. Let’s choose “Output” first. We want to start from scratch and remove anything that is currently there, just in case it’s set up incorrectly. If you see anything in the “Bus Name” column, right-click with the mouse and select “Re­move Bus”.
3. Now click the “Add Bus” button. Choose “Stereo” for configuration and “1” for count and click OK.
This has now added a new stereo bus (Left and Right) allowing us to have audio in Cubase routed to our audio hardware.
4. Since we mainly listen to our music as a stereo mix, all we need is a stereo output.
We can still listen to music with more than 2 channels, for example, if us­ing a surround sound setup (Cubase only).
5. Depending on your audio hardware, your outputs should be set up now. You can however select the out­puts of your choice from the “Device Port” pull down menu.
Normally you’ll want to choose the main stereo outputs of your audio card. More sophisticated setups may require you to choose different outputs and even add more busses.
Load the project called “VST Connections” found in the “Tutorial 1” folder.
Ö By default, the tutorial projects are not installed during the installation of Cubase. You will find these projects on the program DVD, in the folder “Additional Content”.
Adding outputs
1. Open the Devices menu and select “VST Connections”.
The default key command for this is [F4].
You’ll see several tabs at the top of the window. We’re
only going to cover Input and Output right now. See the chapter “VST Connections” in the Operation Manual for more details.
25
Tutorial 1: Recording audio
Adding Inputs
!
…to open the Inspector.
Click here…
Now let’s open the “Input” tab and set up the inputs we are going to use for recording into Cubase.
1. Do the same as mentioned above for the outputs.
Right-click and select “Remove Bus”.
2. Click the “Add Bus” button. Choose “Stereo” for con-
figuration and “1” for count and click “OK”.
This has now added a new stereo bus (Left and Right) allowing us to have audio from our audio card’s input routed to Cubase for recording.
Having a stereo input is useful for recording audio with
two channels. An example of this is recording a keyboard with a left and right audio channel. If we wanted to record in mono or with one channel we can make separate bus­ses. Let’s do this now.
1. Click the “Add Bus” button. Choose “Mono” for con-
figuration and “2” for count and click “OK”.
This has now added two new mono busses allowing us to have audio from our audio card’s input routed to Cubase for recording.
2. Next, click in the “Device Port” column to select the
audio inputs of your audio card for the stereo and mono inputs.

Level settings and recording

For this section, we are going to record a bass guitar in mono from the input “Mono In”. Make sure you have your audio card set up and you have read through the section
“Setting up the VST connections” on page 25.
Load the project called “Recording” found in the “Tutorial 1” folder.
Adding a mono track
1. Now let’s add an audio track to record to. Open the Project menu and choose “Audio” from the “Add Track” submenu.
2. Choose “Mono” for Configuration and “1” for Count. Click “OK”.
This adds a mono audio track to our Project window.
3. Click on the new track you’ve created and make sure the Inspector is shown.
The Inspector allows us to see and manipulate a lot of information for the selected track.
That’s it! You should now be ready to record audio in Cu­base and then play it back.
26
Tutorial 1: Recording audio
4. Make sure that “Mono In” is selected for the audio
Audio coming into this track.
Click here to display the channel fader.
track’s input and that “Stereo Out” is selected for the au­dio tracks output.
You may have different inputs and outputs depending on your audio hard­ware. See the chapter “VST Connections” in the Operation Manual for more detailed information. By setting “Mono In”, we will be able to record the audio from the left input of our audio card into a track in Cubase. Set­ting the output to “Stereo Out” allows us to hear what we are recording.
Turning on the metronome click
We’ll want to have a click or metronome play in the back­ground as we record the bass guitar so that what we record aligns with the bars and beats in Cubase.
1. Activate the “Metronome/Click” button on the Trans-
port panel.
Setting levels
We have a bass guitar playing through an amplifier with a microphone in front of the amplifier’s speaker. This micro­phone is plugged directly into the audio card’s input. We have set the level so that we have enough volume without clipping.
1. Clicking the Monitor button will allow us to hear the bass guitar.
You should see and hear the audio coming in to the right of the track.
2. Now click the “Record Enable” button on the track.
Setting the track to Record Enable lets Cubase know that you want to record on this track and no other one. You can have many tracks Record Enabled at a time.
3. In the Inspector, open the “Channel” tab.
This will display the channel fader for the selected track.
2. If you would like a two bar count in before you record,
also activate the “Precount/Click” button.
3. We now need to set the speed or the tempo of our
project. This will directly affect how fast the click plays. You can set the tempo just below the click.
In this picture, we have a setting of 125, which means 125bpm (beats per minute).
Tutorial 1: Recording audio
27
Do the best you can to send the maximum amount of
This is the safe area for recording.
Do not allow the audio level to go past this line!
!
!
Double-click in the lower half of the ruler…
…to start playback.
volume to the audio inputs of your audio card before you hear any distortion. Most audio cards show some kind of level or volume indication. If yours doesn’t, don’t worry, we can change the amount here.
4. Move the fader up or down so that the volume is loud
enough without going into the red on the channel meter. If you go into the red you may cause clipping or distortion. You will see a line near the top of the channel meter – make sure the level does not go over this line!
Once the level is set, you are ready to record!

Playback

We are going to learn how to play back audio in Cubase. You might think this is very simple – just hit “Play”. It is ac­tually this simple but there are a few tricks to learn so that you’ll be playing back what you want with precision.
Load the project called “Playback” found in the “Tutorial 1” folder.
To start playback
There are a few ways you can play back in Cubase.
Click the “Play” button on the Transport panel.
Press [Space] on your computer keyboard.
This toggles between start and stop.
Press the [Enter] key of the numerical computer keypad.
Double-click in the lower half of the ruler.
Recording bass guitar
1. Position the cursor at the beginning of the project.
This will make sure we start recording on bar 1.
2. Click the Record button to record the bass guitar.
Since the “Precount/Click” button is activated, we’ll hear two bars of click before recording begins.
3. Click “Stop” when you are finished.
4. Turn off the Monitor and Record Enable buttons on the
track so that we don’t hear the input or record on the track any more.
Congratulations! You have just recorded your first piece of audio in Cubase. Move ahead to the next section to learn how to play back audio.
Tutorial 1: Recording audio
Select the event and choose “Loop Selection” from the Transport menu.
The default key command for this is [Shift]-[G]. This is the quickest way to loop an audio event and start playback!
28
To stop playback
!
The left locator set to “1”.
The right locator set to “5”.
Cycle activated.
!
Click the “Stop” button on the Transport panel.
Clicking the “Stop” button twice moves the cursor to
the position in the project where you started playback.
Press [Space] on your computer keyboard.
This toggles between stop and start.
Press the “0” key of the numerical computer keypad.
Cycle playback
Cubase has the ability to loop or cycle a section of your project. To set the cycle location you need to use the left and right locator.
1. On the Transport panel, set the left locator to “1” and
the right locator to “5”.
This tells Cubase that we want to loop or cycle between bars 1 and 5. Meaning we will have a 4 bar loop since the end of bar 4 is the beginning of bar 5.
2. Make sure that the “Cycle” button is activated.
3. Click the Play button on the Transport panel and Cu-
base will play looping over and over until you click “Stop”.
Don’t forget – you can set the locators to encom­pass the selected event, turn on “Cycle” and begin playback all by the key command [Shift]-[G].

Recording modes with cycle off

There are three different modes for recording when the cycle is turned off. This is called linear recording. The three modes are:
Normal
Merge
Replace
When recording audio, “Normal” and “Merge” are the same. Selecting either of these will allow you to record over the top of another audio event and it will appear as an overlap. You can then select between the overlapping events and determine which one will play. This is dis­cussed in the following section.
“Replace” mode when used will not overlap the audio if there is already some on the track. It will split or cut the audio where the recording takes place replacing what was there previously. Keep in mind though that the audio being replaced is not permanently deleted. It is only cut or trimmed away allowing you to recover it later.

Cycle recording

You can record audio while “cycle” is on.
Load the project called “Cycle Recording” found in the “Tutorial 1” folder.
So far we’ve shown you how to add tracks, record and playback. Now we are going to add an electric guitar to our bass guitar using cycle recording. Recording with cy­cle on allows us to make multiple passes of our recording and then pick the best take.
If you haven’t reviewed the previous sections in this tuto­rial, please do as we are going to move a little faster now.
Recording electric guitar
1. Let’s add another “Mono” audio track.
This is described in the section “Adding a mono track” on page 26.
2. You can see now that we have a track called “Audio 01” and “Audio 02”. Up to now we haven’t been con­cerned about naming the tracks but let’s do this now.
29
Tutorial 1: Recording audio
3. Double-click on “Audio 01” and rename it “Bass”.
Cycle Record Mode
!
Current take Available takes
4. Double-click on “Audio 02” and rename it “Elec Gui-
tar”. That looks a lot better now.
It’s always good to name your tracks before you start to
record. This way the audio event too will take this name. Since “Audio 01” was the name of our first track the audio event is named “Audio 01_01”. The suffix “_01” being the first event recorded on the “Audio 01” track. We’ll show you how to rename your audio files in the chapter “Tutorial
2: Editing audio” on page 32.
5. Make sure “Cycle” is activated, set the left locator to 2
and the right locator to 18.
This will loop or cycle between bars 2 and 18.
6. On the Transport panel, make sure “Mix (MIDI)” is se-
lected for the “Cycle Record Mode”.
This will allow us to record the electric guitar, and as each cycle repeats a new take will be created. We will then choose the best take to keep as our guitar line.
8. Click the “L” button on the Transport panel once.
This will make sure we start recording at the left locator.
9. Click the “Record” button on the Transport panel.
As you record the guitar, let the cycle repeat three times so we have three different guitar takes.
10. Click “Stop” when you’re finished. We’ve just re­corded three different guitar takes. Now let’s figure out how to select the best sounding one.
Load the tutorial called “Cycle Recording 2” found in the “Tutorial 1” folder.
Selecting different takes
1. Holding [Alt]/[Option], right-click on the new guitar au­dio event that we just recorded and choose a take from the “Set to Region” submenu.
If you right-click without holding a modifier key, you will see the toolbox instead of the context menu. This behavior is determined by the “Popup Toolbox on Right Click” option in the Preferences dialog (Editing–Tools page).
Cubase has recorded all of the passes we made when we were recording in loop mode (Cycle Recording). These passes are called “Takes”. In our example we have three different guitar takes. We can pick between them and choose which one sounds best.
7. Activate the Record Enable and Monitor buttons on
the “Elec Guitar” track.
2. Listen to the different takes and when you are done, choose “Take 1”.
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Tutorial 1: Recording audio
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