Steinberg Cubase SL - 2.0 User Manual

Score Layout and Printing
Manual by Ludvig Carlson, Anders Nordmark, Roger Wiklander Quality Control: C. Bachmann, H. Bischoff, S. Pfeifer, C. Schomburg
The information in this document is subject to change without notice and does not rep­resent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows 2000 and Windows XP are trademarks of Microsoft Corporation. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered trademarks.
© Steinberg Media Technologies GmbH, 2003. All rights reserved.
Table of Contents
7 How the Score Editor
works
8 In this chapter you will learn: 8 Welcome! 9 How the Score Editor
operates
10 MIDI notes vs. score notes 11 Display quantize 16 Entering notes by hand vs.
recording notes
17 The basics
18 In this chapter you will learn: 18 Preparations 18 Opening the Score Editor 19 The project cursor 20 Page Mode 22 Changing the Zoom factor 23 The active staff 24 Making page setup settings 24 Designing your work space 29 About dialogs in the Score
Editor
29 Setting key, clef and time
signature
36 Working with transposing
instruments
37 Working order 38 Force update
39 Transcribing MIDI
recordings
40 In this chapter you will learn: 40 About transcription 40 Getting the parts ready 41 Strategies: Preparing parts
for score printout
42 Staff settings
51 Situations which require
additional techniques
53 Inserting display quantize
changes
54 Strategies: Adding display
quantize changes
55 The Explode function 57 Using “Scores Notes To
MIDI”
59 Entering and editing
notes using the
mouse
60 In this chapter you will learn: 60 Staff settings 63 Note values and positions 66 Adding and editing notes 70 Selecting notes 72 Deleting notes 73 Moving notes 76 Duplicating notes 76 Moving using the bar
handles
77 Cut, copy and paste 78 Editing pitches of individual
notes
80 Changing the length of
notes
82 Splitting a note in two 82 Working with the Display
Quantize tool
83 Split (piano) staves 85 Strategies: Multiple staves 86 Inserting and editing clefs,
keys or time signatures
CUBASE SX
4 Table of Contents
89 Staff settings
90 In this chapter you will learn: 90 Staff settings 91 Making settings 92 Working with staff presets 93 Staff names 93 Key and clef 94 Display quantize and inter-
pretation flags
95 Display transpose 96 The Options tab 98 The Polyphonic and Tabla-
ture tabs
99 Polyphonic voicing
100 In this chapter you will learn: 100 Background: Polyphonic
voicing
103 Setting up the voices 107 Strategies: How many
voices do I need?
108 Entering notes into voices 109 Checking which voice a
note belongs to
109 Moving notes between
voices
112 Handling rests 113 Voices and display quantize 115 Creating crossed voicings 117 Automatic polyphonic
voicing – Merge All Staves
118 Converting voices to tracks
– Extract Voices
119 Additional note and
rest formatting
124 Stem length 125 Accidentals and enharmonic
shift
127 Changing the note head
shape
128 Other note details 131 Copying settings between
notes
132 Handling beaming 142 About tied notes 145 Graphic moving of notes 146 Cue notes 148 Grace notes 150 Tuplets
155 Working with symbols
156 In this chapter you will learn: 156 Background: The different
layers
159 The symbol palettes 165 Important! – Symbols,
staves and voices
166 Adding symbols to the
score
179 Selecting symbols 182 Moving and duplicating
symbols
189 Changing length and shape 190 Double clicking symbols 191 Deleting symbols 191 Copy and paste 192 Alignment 193 Symbol details
201 Working with chords
202 Chord symbols
120 In this chapter you will learn: 120 Background: Note stems 121 Setting stem direction
CUBASE SX
Table of Contents 5
209 Working with text
210 In this chapter you will learn: 210 Adding and editing text
symbols
215 Different Types of text 222 Text functions
272 Setting up a staff for drum
scoring
273 Entering and editing notes 273 Using “Single Line Drum
Staff”
275 Creating tablature
229 Working with layouts
230 In this chapter you will learn: 230 Background: Layouts 231 Creating a layout 232 The Layout List 233 Using layouts – an example 234 Marker Track to Form
235 Designing your score –
additional techniques
236 In this chapter you will learn: 236 Layout settings 239 Staff size 240 Hiding/showing items 242 Coloring notes 243 Multiple rests 245 Adding and editing bar lines 246 Creating upbeats 249 Setting the number of bars
across the page
251 Moving bar lines 253 Dragging staves 256 Adding brackets and braces 257 Auto Layout 261 Clean Up Layout 262 Breaking bar lines
276 In this chapter you will learn: 276 Automatic creation 279 Manual creation 280 Tablature number
appearance
281 Editing 282 Note head shape
283 The score and MIDI
playback
284 In this chapter you will learn: 284 The MIDI Meaning function 286 Dynamic crescendo
symbols
289 Printing and exporting
pages
290 Printing 290 Exporting pages as image
files
293 Troubleshooting
294 In this chapter you will learn: 294 How to use this chapter 294 Adding and editing notes 297 Symbols and layout
265 Scoring for drums
266 In this chapter you will learn: 266 Background: Drum maps in
the Score Editor
269 Setting up the drum map
CUBASE SX
6 Table of Contents
299 Tips and Tricks
300 In this chapter you will learn:
305 Index
1

How the Score Editor works

In this chapter you will learn:

How the Score Editor and MIDI data relate.
What display quantize is and how it works.

Welcome!

Welcome to scoring in Cubase SX! The Score Editor has been cre­ated to allow you to get any possible piece of music displayed as a score, complete with all the necessary symbols and formatting. It al­lows you to extract parts out of a full orchestra score, to add lyrics and comments, create lead sheets, score for drums, create tablature, etc. In other words: just about any type of notation you could ever desire!
There are a few basic principles to how the Score Editor works, which you just have to understand to make full use of it. So please bear with us during this chapter, we’ll try to be as concise as possible.
CUBASE SX
1 – 8 How the Score Editor works

How the Score Editor operates

The Score Editor basically does the following:
Reads the MIDI notes in the MIDI parts.
Looks at the settings you have made.
Decides how the MIDI notes should be displayed according to the settings.
MIDI data
Score Editor Score display
Score settings
The Score Editor takes MIDI data and settings as input and produces a score as output.
The Score Editor does all this in real time. If you change some of the MIDI data (for example by moving or shortening a note) this is immedi­ately reflected in the score. If you change some of the settings (for ex­ample the time signature or key signature) this is also immediately apparent.
You should not think of the Score Editor as a drawing program, but rather as an “interpreter” of MIDI data.
CUBASE SX
How the Score Editor works 1 – 9

MIDI notes vs. score notes

MIDI tracks in Cubase SX hold MIDI notes and other MIDI data. As you may know, a MIDI note in Cubase SX is only defined by its posi­tion, length, pitch and velocity. This is not nearly enough information to decide how the note should be displayed in a score. The program needs to know more: What type of instrument are we talking about, Drums? Piano? What key is the piece in? What is the basic rhythm? How should the notes be grouped under beams? etc. You provide this information by making settings and working with the tools avail­able in the Score Editor.
An example of the MIDI/score relationship
When Cubase SX stores a MIDI note’s position it makes the measure­ment in an absolute value, called ticks. There are 480 ticks to a quar­ter note. Have a look at the example below.
A quarter note at the end of a 4/4 measure.
The note is on the fourth beat of the measure. Now, let’s say you change the time signature to 3/4. This shortens the length of a “mea­sure” to only three quarter notes – 1440 ticks. Suddenly our quarter note is in the next measure:
The same note in 3/4.
Why? Since by changing the time signature you are not changing the MIDI data in the track/part (that would ruin your recording!), the note is still at the same absolute position. It’s just that now each “measure” is shorter, which effectively moves the note in the score.
What we are trying to get across here is that Score Editor is an “inter­preter” of the MIDI data. It follows rules that you set up by making set­tings in dialogs, on menus, etc. And this interpretation is “dynamic”, or in other words, it is constantly updated whenever the data (the MIDI notes) or the rules (the score settings) change.
CUBASE SX
1 – 10 How the Score Editor works

Display quantize

Let’s say you used the project window to record a figure with some staccato eighth notes. When you open the Score Editor it displays it like this:
This doesn’t look anything like what you intended. Let’s start with the timing – obviously, you were off at a couple of places (the third, fourth and last note all seem to be a 32nd note late). You can solve this by quantizing the figure, but this would make the passage sound too “stiff”, and not fit in the musical context. To resolve this problem the Score Editor employs something called “display quantize”.
Display quantize is a setting which is used to tell the program two things:
How precise the Score Editor should be when displaying the note positions.
The smallest note values (lengths) you want displayed in the score.
In the example above, the display quantize value seems to be set to 32nd notes (or a smaller note value). When reading the following chapters you will find out how to set the display quantize value yourself.
Let’s say we change the display quantize value to sixteenth notes in the example:
With display quantize set to sixteenth notes.
CUBASE SX
How the Score Editor works 1 – 11
OK, now the timing looks right, but the notes still don’t look like what you intended. Maybe you can understand that from a computer’s point of view, you did play sixteenth notes, which is why there is a lot of pauses. But that’s not how you meant it. You still want the track to play back short notes, because it is a staccato part, but you want something else “displayed”. Try setting the display quantize value to eighth notes instead:
With display quantize set to eighth notes.
Now we have eighth notes, as we wanted. All we have to do now is to add staccato articulation which can be done with one simple mouse click using the Pencil tool (you will find out about this in “Working with
symbols”).
How did this work? By setting the display quantize value to eighth notes you give the program two instructions, that would sound some­thing like this in English: “Please, display all notes as if they were on exact eighth note positions, regardless of their actual positions” and “Please, don’t display any notes smaller than eighth notes, regardless of how short they are”. Please note that we used the word display, which leads us to one of the most important messages of this chapter:
Setting a display quantize value does not alter the MIDI notes of your re­cording in any way, as regular quantizing does. It only affects how the notes are displayed in the Score Editor (and nowhere else)!
CUBASE SX
1 – 12 How the Score Editor works
Choose your display quantize values with care
As explained above, the display quantize value for notes puts a restric­tion on the “smallest” note value that can be displayed. Let’s for a sec­ond look what happens if we set it to quarter notes:
With display quantize set to quarter notes.
Oops, this doesn’t look too good. Well of course it doesn’t! We have now instructed the program that the “smallest” note that occurs in the piece is a quarter note. We have explicitly told it that there are no eighth notes, no sixteenths, etc. So when the program draws the score on screen (and on paper) it quantizes the display of all our eighth notes to quarter note positions, which makes it look like above. But again, please note that when you hit Play, the passage will still play as it originally did. The display quantize setting only affects the score image of the record­ing. One last important note:
Even if you enter notes using the mouse and input perfect note values, it is very important that you have your display quantize settings right! These values are not just used for MIDI recordings! If you for example set the display quantize value for notes to quarter notes and start clicking in eighth notes, you will get eighth notes in the track (as MIDI data), but still only quarter notes in the display!
CUBASE SX
How the Score Editor works 1 – 13
Using Rests display quantize
Above we used display quantize for notes. There is a similar setting called “Rests” display quantize which is used to set the smallest rest to be displayed. Often, this setting is very effective:
What if the original note example looked like this:
As you see, the first note is moved and appears one sixteenth note later. If we change the display quantize value for notes to eighth notes, the score will be displayed like this:
With Notes display quantize set to eighth notes.
Unfortunately, this moves the first note to the same position as the second, since sixteenth note positions aren’t allowed. We can solve this by inserting extra display quantize values within the bar with the Display Quantize tool (“Q”), but there is a much easier way: Change the display quantize value for notes back to sixteenths, but set the dis­play quantize value for to display any rests smaller than eighth notes,
sary
. The result looks like this:
rests
to eighth notes! This tells the program not
except when neces-
With Notes display quantize set to sixteenth notes, but Rests display quantize set to eighth notes.
How did this work? Well, you instructed the program not to display any rests smaller than eighth notes, except when “necessary”. Since the first note appeared on the second sixteenth note position, it was necessary to put a sixteenth rest at the beginning of the figure. All other rests, however, can be hidden by displaying the notes as eighth notes, and were therefore not “necessary”.
CUBASE SX
1 – 14 How the Score Editor works
This leads us to the following general guidelines:
Set the Notes display quantize value according to the “smallest note po­sition” you want to be shown in the score.
For example, if you have notes on odd sixteenth note positions, the Notes display quan­tize value should be set to sixteenth notes.
Set the Rests display quantize value according to the smallest note value (length) you want to be displayed for a single note, positioned on a beat.
A common setting would be to have Notes display quantize set to 16 (sixteenth notes) and Rests display quantize set to 4 (quarter notes).
Handling exceptions
Unfortunately, the guidelines above won’t work perfectly in every situa­tion. You may for example have a mix of straight notes and tuplets of dif­ferent types, or you may wish to display equally long notes with different note values depending on the context. There are several methods you can try:
Automatic display quantize
If your score contains both straight notes and triplets, you can use au­tomatic display quantize. When this is activated, Cubase SX tries to “understand” whether the notes should be display quantized to straight notes or triplets. See page 45.
Using the Display Quantize tool
With the “Q” tool, you can insert new display quantize values any­where in the score. Inserted display quantize values affect the staff from the insertion point onwards. See page 53.
Permanent alteration of MIDI data
As a last resort, you can resize, quantize or move the actual note events. However, this would result in the music not playing back like it originally did. Often it is possible to get the score to look like what you want without altering any MIDI data.
CUBASE SX
How the Score Editor works 1 – 15
Summary
This closes our discussion on the basic concept of display quantizing. There are a number of other special situations which require more ad­vanced techniques, which you will find out about in the next chapters. You will also read about other settings which work along the same lines as display quantize but each with its own application. These are called “interpretation flags”.

Entering notes by hand vs. recording notes

Sometimes you will enter and edit notes by hand (or rather using the mouse and computer keyboard) and at other times you will record them from a MIDI keyboard. Most of the time, you will do a combination of both. In “Transcribing MIDI recordings” you will find out how to make a recorded score as legible as possible without performing any perma­nent changes to the MIDI data. “Entering and editing notes using the
mouse” shows you how to enter and edit notes using the mouse. In real
life, even if you have recorded the piece perfectly, you will often have to do some permanent editing to your recording before printing. Which leads to this conclusion:
You will have to read both chapters in order to understand how to pro­duce legible scores!
CUBASE SX
1 – 16 How the Score Editor works
2

The basics

In this chapter you will learn:

How to open the Score Editor.
How to set up the page size and margins.
How to switch between Page Mode and Edit Mode.
How to hide and show the symbol palettes, the toolbar and extended toolbar.
How to set up the ruler.
How to set a zoom factor.

Preparations

1.
In the project window, create a MIDI track for each instrument.
Please note that you can prepare a piano (split) staff from a single track, there’s no need to create one track for the bass clef and one for the treble clef.
2.
If you like, name each track after the instrument.
This name can later be used in the score if you like.
3.
Record into the tracks or create empty parts on all tracks.
You can make very long parts that cover the entire piece, or you can start out with shorter parts to begin with. If you choose the latter option, you can always go back later and add new parts or copy existing parts.

Opening the Score Editor

Editing one or several parts
To open one or several parts in the Score Editor, select the parts (on the same or different tracks) and select “Open Score Editor” from the MIDI menu or “Open Selection” from the Scores menu. The default key command for this is [Ctrl]/[Command]-[R].
You can also select the Score Editor as your default editor, allowing you to open it by double clicking parts.
This is done with the Default Edit Action pop-up menu in the Preferences dialog (event Display – MIDI page).
CUBASE SX
2 – 18 The basics
Editing whole tracks
When you are preparing a score for printing, you probably want to open the whole MIDI tracks in the Score Editor. To do this, select the track(s) in the track list and make sure no parts are selected – then open the Score Editor as usual.
About editing parts on different tracks
If you have selected parts on two or more tracks (or several whole tracks – no parts) and open the Score Editor, you will get one staff for each track (although you can split a staff in two, e.g. when scoring for piano). Think of the project windows as an overview of your entire score and the tracks as representing one instrument each.
Editing predefined combinations of tracks
On page 232 you will find out how to open the Score Editor with a certain combination of tracks that you edited before.

The project cursor

The project cursor appears as a vertical line across the staff. When you open the Score Editor, the view is automatically scrolled so that the project cursor is visible in the window. This means you don’t al­ways see the beginning of the edited part when you first open the Score Editor.
Hold down [Alt]/[Option] and [Shift] and click anywhere in the score to move the project cursor there.
This is handy if the project cursor pointer isn’t visible.
CUBASE SX
The basics 2 – 19

Page Mode

When you are preparing a score for printout, you should set the Score Editor to Page Mode. This is done by selecting Page Mode from the Scores menu (if the menu item is called “Edit Mode”, you are already in Page Mode).
Selecting Page Mode.
When you do this, the window switches to show you one page at a time, as it will appear on printout.
Page Mode vs. Edit Mode
All you can do in Edit Mode, you can also do in Page Mode. But Page Mode offers lots of additional features that are not available in Edit Mode, typically because they are directly related to how the score is displayed and printed.
This section of the manual assumes you are in Page Mode. It will be men­tioned explicitly if something in this text specifically relates to Edit Mode.
Using the scroll bars in Page Mode
In Page Mode, the scroll bars are used to scroll the image of the page inside the window.
CUBASE SX
2 – 20 The basics
Moving between pages in Page Mode
If your score takes up more than one page, you can skip between the pages in two ways:
By using the page number indicator in the lower right corner.
The number can be adjusted using the standard value editing techniques.
The Page Number indicator – adjust it to move to another page.
By assigning key commands to the functions “Move to Next Page” and “Move to Previous Page” in the Key Commands dialog in the Scores category.
Also, if Autoscroll is activated on the toolbar, the score display will fol­low the project cursor position. This way you can scroll the score by using fast forward or rewind.
Playing back and recording
You can play back and record MIDI in the Score Editor using the stan­dard transport commands, just like in the other MIDI editors. See the Operation Manual for details.
CUBASE SX
The basics 2 – 21

Changing the Zoom factor

There are two general ways to change the zoom in Page Mode: by setting a zoom factor on the zoom pop-up menu or by using the Zoom tool (magnifying glass).
Using the zoom pop-up menu
Above the vertical scrollbar to the right you will find a pop-up allowing you to set the zoom factor.
The zoom pop-up.
By zooming in you will be able to make detailed adjustments to sym­bols etc. By zooming out you will get a better overview.
If you select “Fit Page”, the zoom factor will be adjusted according to
the window size so the whole page is visible.
If you select “Fit Width”, the zoom factor will be adjusted according to
the window width so the full width of the page is visible.
This pop-up menu can also be opened by right-clicking (Win) or [Ctrl]-clicking (Mac) in the ruler.
CUBASE SX
2 – 22 The basics
Using the Zoom tool
The Zoom tool in the Score Editor works much like in the project window:
Click once with the Zoom tool to zoom in one step.
Hold down [Alt]/[Option] and click once with the Zoom tool to zoom
out one step.
Drag a rectangle with the Zoom tool to set a custom zoom factor.
The section encompassed by the rectangle is zoomed to fill the window.

The active staff

One thing to note when you are working with multiple staves is the “active” staff. Only one staff at a time can be active, and is indicated by a black rectangle to the left of the clef symbol.
This staff is active.
Later on you will find out how to make settings that apply specifically to the active staff.
To make a staff active, click anywhere in it.
By default, you can also use the up and down arrow keys on the computer keyboard to step between staves.
CUBASE SX
The basics 2 – 23

Making page setup settings

Before you start preparing the score for printout, you have to make some page settings for your project. You don’t have to do this as the first thing you do, but it’s a good working habit, because it affects how the score is displayed on screen, too.
1. Select Page Setup from the File menu.
The Page Setup dialog appears. This is the regular operation system Page Setup dia­log, described in detail in your system’s documentation. The only things that Cubase SX adds to this are the margin settings.
2. Select the preferred printer, paper size, orientation, etc.
3. If you need to, change the margins by setting the left, right, top and
bottom settings.
To make the settings permanent, save the project.
If you want new projects to always start with certain page setup settings, you can make project templates with these or create a default project. See the Operation Manual.

Designing your work space

Some of the areas in the window can be hidden or displayed. Exactly which areas you wish to see depends on what kind of work you are doing, and how big a monitor you have.
Info line
Extended toolbar
Display filter bar
Ruler
These areas can be hidden or displayed.
CUBASE SX
2 – 24 The basics
The info line
The info line displays information about the currently selected note. It can be hidden/displayed by clicking the Show Info button on the tool­bar, or by using the key command for “Show/Hide Infoview” (in the Key Commands dialog–Editors category; by default [Ctrl]/[Command]-[I]).
The extended toolbar
The extended toolbar can be displayed/hidden by clicking the Show Tool Strip button on the main toolbar.
The display filter bar
This area contains checkboxes for determining which indicators, han­dles and other non-printed elements should be shown in the score. You hide and show the filter bar by clicking the “Show Filter View” button on the toolbar.
The ruler
In the Score Editor there are no meter/time position rulers as in the other editors. Instead, there are horizontal and vertical “graphic rulers” in Page Mode. These help you to position symbols and graphical ob­jects in the scores.
CUBASE SX
The basics 2 – 25
To set which units should be used on the rulers, open the Zoom pop-
up menu above the vertical scrollbar to the right, and select one of the options.
Choose between points, inches or centimeters. You can also bring up this pop-up menu by right-clicking (Win) or [Ctrl]-clicking (Mac) in the ruler.
To hide the rulers, select “Off” from the pop-up menu.
The Position Info window
To help you further when positioning objects in the scores, Page Mode has a special Position Info window, in which you can view and adjust object positions numerically, in the unit selected for the rulers. To display the Position Info window, click in the ruler.
CUBASE SX
2 – 26 The basics
The symbol palettes
The symbol palettes, which are used to add symbols to the score, can be displayed by selecting an option in the “Symbol Palettes” submenu from the Scores menu.
You can move symbol palettes around on the screen by clicking and dragging their title bars. Right-clicking (Win) or [Ctrl]-clicking (Mac) in a symbol palette brings up a pop-up menu with the following options:
Select “Toggle” to switch between a vertical or a horizontal palette.
Selecting one of the symbol palettes on the pop-up menu brings up that pal­ette, replacing the current.
If you hold down [Ctrl]/[Command] and select a palette from the pop-up menu, the selected palette will open in a new window (without replacing the existing one).
To close a symbol palette, click its close button as usual.
CUBASE SX
The basics 2 – 27
Showing and hiding “invisible” elements
Some of the elements in the score will not be printed, but rather serve as indicators for layout changes, handles, etc. These elements can be hidden or shown in any combination by using the display filter bar.
If the filter bar isn’t shown, click the Show Filter View button on the
toolbar.
The checkboxes on the filter bar determine whether an element should be visible (checkbox ticked) or not. The following options are available:
Option Description
Bar Handles Displays the bar handles, used for copying bars (see page 185).
Hidden Notes Displays any notes you might have hidden (see page 240).
Hide Displays markers in the score for each hidden element (notes ex-
cepted). See page 240.
Quantize Displays markers in the score where you have made display quan-
tize “exceptions” (see page 53).
Layout tool Displays markers in the score where you have made adjustments
with the Graphic Move tool (see page 145).
Grouping Displays markers in the score where you have made beam group-
ings (see page 132).
Cutflag Displays markers in the score where you have inserted cutflag
events (see page 143).
Split Rests Displays markers in the score wherever you have split multiple rests
(see page 243).
Stems/Beams Displays markers in the score where you have made any stem or
beam adjustments (see page 121 and page 140).
CUBASE SX
2 – 28 The basics

About dialogs in the Score Editor

There are two basic types of dialogs available in the Score Editor:
Non-modal dialogs can remain open while you continue working in the score.
In a non-modal dialog, you click the Apply button to apply the settings in the dialog to the selected objects in the score. This means you can select different elements in the score and change their settings, without having to close the dialog in between. The dialog is closed by clicking the standard close button in the window title bar. The Staff Settings dialog is an example for a non-modal dialog.
Regular dialogs have an OK button instead of an Apply button.
Clicking OK applies the settings you’ve made and closes the dialog. You cannot con­tinue working in the score (or select other objects) until you close the dialog.
If the option “Apply closes Property Windows” is activated in the Prefer­ences (Scores page), clicking the Apply button in a non-modal dialog closes the dialog.
In other words, this makes a non-modal dialog work a bit more like a regular dialog.

Setting key, clef and time signature

When preparing for entering notes into a score, you will probably want to start out by setting the desired key, clef and time signature for the staff. The text below assumes you are working on one track only. If you have multiple staves, you either make this setting independently for each staff or for all staves at once. See page 42 for details.
Normally, all these symbols appear at the beginning of each staff. However, you can control this by using the Real Book option (see
page 237) and by hiding (see page 240).
CUBASE SX
The basics 2 – 29
Setting the initial time signature
From within the score
1. Double click on the time signature symbol at the beginning of the staff.
A dialog opens.
The time signature dialog with a 4/4 signature.
2. If the piece is in 4/4 or 2/2, you can select common time/cut time di-
rectly by clicking one of the two symbols on the right.
This will set the time signature to 4/4 or 2/2, respectively, but also give you a common/ cut time symbol on the staff.
3. If the piece is in any other time, set the numerator and denominator
above and below the line, respectively.
The numerator can consist of several numbers for composite time signatures. How­ever, if the piece is in a simple time signature you only need to fill in the first number above the line. The more advanced options are described below.
The “Pickup Bar” option is described on page 246.
4. Click OK or press [Return].
All tracks share the time signature! In other words, when you set the time signature, you do this for all tracks in the project.
If you need to enter half a bar somewhere (for example) you have to make a time signature change (for example from 4/4 to 2/4 and back again). On page 86 you will find out how to input time signature changes.
CUBASE SX
2 – 30 The basics
Loading...
+ 282 hidden pages