Manual by Ludvig Carlson, Anders Nordmark, Roger Wiklander
Quality Control: C. Bachmann, H. Bischoff, S. Pfeifer, C. Schomburg
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8In this chapter you will learn:
8Welcome!
9How the Score Editor
operates
10MIDI notes vs. score notes
11Display quantize
16Entering notes by hand vs.
recording notes
17The basics
18In this chapter you will learn:
18Preparations
18Opening the Score Editor
19The project cursor
20Page Mode
22Changing the Zoom factor
23The active staff
24Making page setup settings
24Designing your work space
29About dialogs in the Score
Editor
29Setting key, clef and time
signature
36Working with transposing
instruments
37Working order
38Force update
39Transcribing MIDI
recordings
40In this chapter you will learn:
40About transcription
40Getting the parts ready
41Strategies: Preparing parts
for score printout
42Staff settings
51Situations which require
additional techniques
53Inserting display quantize
changes
54Strategies: Adding display
quantize changes
55The Explode function
57Using “Scores Notes To
MIDI”
59Entering and editing
notes using the
mouse
60In this chapter you will learn:
60Staff settings
63Note values and positions
66Adding and editing notes
70Selecting notes
72Deleting notes
73Moving notes
76Duplicating notes
76Moving using the bar
handles
77Cut, copy and paste
78Editing pitches of individual
notes
80Changing the length of
notes
82Splitting a note in two
82Working with the Display
Quantize tool
83Split (piano) staves
85Strategies: Multiple staves
86Inserting and editing clefs,
keys or time signatures
CUBASE SX
4Table of Contents
89Staff settings
90In this chapter you will learn:
90Staff settings
91Making settings
92Working with staff presets
93Staff names
93Key and clef
94Display quantize and inter-
pretation flags
95Display transpose
96The Options tab
98The Polyphonic and Tabla-
ture tabs
99Polyphonic voicing
100In this chapter you will learn:
100Background: Polyphonic
voicing
103Setting up the voices
107Strategies: How many
voices do I need?
108Entering notes into voices
109Checking which voice a
156In this chapter you will learn:
156Background: The different
layers
159The symbol palettes
165Important! – Symbols,
staves and voices
166Adding symbols to the
score
179Selecting symbols
182Moving and duplicating
symbols
189Changing length and shape
190Double clicking symbols
191Deleting symbols
191Copy and paste
192Alignment
193Symbol details
201 Working with chords
202Chord symbols
120In this chapter you will learn:
120Background: Note stems
121Setting stem direction
CUBASE SX
Table of Contents5
209 Working with text
210In this chapter you will learn:
210Adding and editing text
symbols
215Different Types of text
222Text functions
272Setting up a staff for drum
scoring
273Entering and editing notes
273Using “Single Line Drum
Staff”
275 Creating tablature
229 Working with layouts
230In this chapter you will learn:
230Background: Layouts
231Creating a layout
232The Layout List
233Using layouts – an example
234Marker Track to Form
235 Designing your score –
additional techniques
236In this chapter you will learn:
236Layout settings
239Staff size
240Hiding/showing items
242Coloring notes
243Multiple rests
245Adding and editing bar lines
246Creating upbeats
249Setting the number of bars
across the page
251Moving bar lines
253Dragging staves
256Adding brackets and braces
257Auto Layout
261Clean Up Layout
262Breaking bar lines
276In this chapter you will learn:
276Automatic creation
279Manual creation
280Tablature number
appearance
281Editing
282Note head shape
283 The score and MIDI
playback
284In this chapter you will learn:
284The MIDI Meaning function
286Dynamic crescendo
symbols
289 Printing and exporting
pages
290Printing
290Exporting pages as image
files
293 Troubleshooting
294In this chapter you will learn:
294How to use this chapter
294Adding and editing notes
297Symbols and layout
265 Scoring for drums
266In this chapter you will learn:
266Background: Drum maps in
the Score Editor
269Setting up the drum map
CUBASE SX
6Table of Contents
299 Tips and Tricks
300In this chapter you will learn:
305 Index
1
How the Score Editor works
In this chapter you will learn:
•How the Score Editor and MIDI data relate.
•What display quantize is and how it works.
Welcome!
Welcome to scoring in Cubase SX! The Score Editor has been created to allow you to get any possible piece of music displayed as a
score, complete with all the necessary symbols and formatting. It allows you to extract parts out of a full orchestra score, to add lyrics and
comments, create lead sheets, score for drums, create tablature, etc.
In other words: just about any type of notation you could ever desire!
There are a few basic principles to how the Score Editor works, which
you just have to understand to make full use of it. So please bear with
us during this chapter, we’ll try to be as concise as possible.
CUBASE SX
1 – 8How the Score Editor works
How the Score Editor operates
The Score Editor basically does the following:
•Reads the MIDI notes in the MIDI parts.
•Looks at the settings you have made.
•Decides how the MIDI notes should be displayed according to the settings.
MIDI data
Score EditorScore display
Score settings
The Score Editor takes MIDI data and settings as input and produces a score as
output.
The Score Editor does all this in real time. If you change some of the
MIDI data (for example by moving or shortening a note) this is immediately reflected in the score. If you change some of the settings (for example the time signature or key signature) this is also immediately
apparent.
You should not think of the Score Editor as a drawing program, but
rather as an “interpreter” of MIDI data.
CUBASE SX
How the Score Editor works1 – 9
MIDI notes vs. score notes
MIDI tracks in Cubase SX hold MIDI notes and other MIDI data. As
you may know, a MIDI note in Cubase SX is only defined by its position, length, pitch and velocity. This is not nearly enough information to
decide how the note should be displayed in a score. The program
needs to know more: What type of instrument are we talking about,
Drums? Piano? What key is the piece in? What is the basic rhythm?
How should the notes be grouped under beams? etc. You provide
this information by making settings and working with the tools available in the Score Editor.
An example of the MIDI/score relationship
When Cubase SX stores a MIDI note’s position it makes the measurement in an absolute value, called ticks. There are 480 ticks to a quarter note. Have a look at the example below.
A quarter note at the end of a 4/4 measure.
The note is on the fourth beat of the measure. Now, let’s say you
change the time signature to 3/4. This shortens the length of a “measure” to only three quarter notes – 1440 ticks. Suddenly our quarter
note is in the next measure:
The same note in 3/4.
Why? Since by changing the time signature you are not changing the
MIDI data in the track/part (that would ruin your recording!), the note
is still at the same absolute position. It’s just that now each “measure”
is shorter, which effectively moves the note in the score.
What we are trying to get across here is that Score Editor is an “interpreter” of the MIDI data. It follows rules that you set up by making settings in dialogs, on menus, etc. And this interpretation is “dynamic”, or
in other words, it is constantly updated whenever the data (the MIDI
notes) or the rules (the score settings) change.
CUBASE SX
1 – 10How the Score Editor works
Display quantize
Let’s say you used the project window to record a figure with some
staccato eighth notes. When you open the Score Editor it displays it
like this:
This doesn’t look anything like what you intended. Let’s start with the
timing – obviously, you were off at a couple of places (the third, fourth
and last note all seem to be a 32nd note late). You can solve this by
quantizing the figure, but this would make the passage sound too
“stiff”, and not fit in the musical context. To resolve this problem the
Score Editor employs something called “display quantize”.
Display quantize is a setting which is used to tell the program two
things:
•
How precise the Score Editor should be when displaying the note
positions.
•
The smallest note values (lengths) you want displayed in the score.
In the example above, the display quantize value seems to be set to
32nd notes (or a smaller note value). When reading the following
chapters you will find out how to set the display quantize value yourself.
Let’s say we change the display quantize value to sixteenth notes in
the example:
With display quantize set to sixteenth notes.
CUBASE SX
How the Score Editor works1 – 11
OK, now the timing looks right, but the notes still don’t look like what
you intended. Maybe you can understand that from a computer’s point
of view, you did play sixteenth notes, which is why there is a lot of
pauses. But that’s not how you meant it. You still want the track to
play back short notes, because it is a staccato part, but you want
something else “displayed”. Try setting the display quantize value to
eighth notes instead:
With display quantize set to eighth notes.
Now we have eighth notes, as we wanted. All we have to do now is to
add staccato articulation which can be done with one simple mouse
click using the Pencil tool (you will find out about this in “Working with
symbols”).
How did this work? By setting the display quantize value to eighth
notes you give the program two instructions, that would sound something like this in English: “Please, display all notes as if they were on
exact eighth note positions, regardless of their actual positions” and
“Please, don’t display any notes smaller than eighth notes, regardless
of how short they are”. Please note that we used the word display,
which leads us to one of the most important messages of this chapter:
❐
Setting a display quantize value does not alter the MIDI notes of your recording in any way, as regular quantizing does. It only affects how the
notes are displayed in the Score Editor (and nowhere else)!
CUBASE SX
1 – 12How the Score Editor works
Choose your display quantize values with care
As explained above, the display quantize value for notes puts a restriction on the “smallest” note value that can be displayed. Let’s for a second look what happens if we set it to quarter notes:
With display quantize set to quarter notes.
Oops, this doesn’t look too good. Well of course it doesn’t! We have
now instructed the program that the “smallest” note that occurs in the
piece is a quarter note. We have explicitly told it that there are no eighth
notes, no sixteenths, etc. So when the program draws the score on
screen (and on paper) it quantizes the display of all our eighth notes to
quarter note positions, which makes it look like above. But again, please
note that when you hit Play, the passage will still play as it originally did.
The display quantize setting only affects the score image of the recording. One last important note:
❐
Even if you enter notes using the mouse and input perfect note values, it
is very important that you have your display quantize settings right!
These values are not just used for MIDI recordings! If you for example set
the display quantize value for notes to quarter notes and start clicking in
eighth notes, you will get eighth notes in the track (as MIDI data), but still
only quarter notes in the display!
CUBASE SX
How the Score Editor works1 – 13
Using Rests display quantize
Above we used display quantize for notes. There is a similar setting
called “Rests” display quantize which is used to set the smallest rest
to be displayed. Often, this setting is very effective:
What if the original note example looked like this:
As you see, the first note is moved and appears one sixteenth note
later. If we change the display quantize value for notes to eighth notes,
the score will be displayed like this:
With Notes display quantize set to eighth notes.
Unfortunately, this moves the first note to the same position as the
second, since sixteenth note positions aren’t allowed. We can solve
this by inserting extra display quantize values within the bar with the
Display Quantize tool (“Q”), but there is a much easier way: Change
the display quantize value for notes back to sixteenths, but set the display quantize value for
to display any rests smaller than eighth notes,
sary
. The result looks like this:
rests
to eighth notes! This tells the program not
except when neces-
With Notes display quantize set to sixteenth notes, but Rests display quantize set to
eighth notes.
How did this work? Well, you instructed the program not to display
any rests smaller than eighth notes, except when “necessary”. Since
the first note appeared on the second sixteenth note position, it was
necessary to put a sixteenth rest at the beginning of the figure. All
other rests, however, can be hidden by displaying the notes as eighth
notes, and were therefore not “necessary”.
CUBASE SX
1 – 14How the Score Editor works
This leads us to the following general guidelines:
•Set the Notes display quantize value according to the “smallest note position” you want to be shown in the score.
For example, if you have notes on odd sixteenth note positions, the Notes display quantize value should be set to sixteenth notes.
•Set the Rests display quantize value according to the smallest note value
(length) you want to be displayed for a single note, positioned on a beat.
A common setting would be to have Notes display quantize set to 16
(sixteenth notes) and Rests display quantize set to 4 (quarter notes).
Handling exceptions
Unfortunately, the guidelines above won’t work perfectly in every situation. You may for example have a mix of straight notes and tuplets of different types, or you may wish to display equally long notes with different
note values depending on the context. There are several methods you
can try:
Automatic display quantize
If your score contains both straight notes and triplets, you can use automatic display quantize. When this is activated, Cubase SX tries to
“understand” whether the notes should be display quantized to
straight notes or triplets. See page 45.
Using the Display Quantize tool
With the “Q” tool, you can insert new display quantize values anywhere in the score. Inserted display quantize values affect the staff
from the insertion point onwards. See page 53.
Permanent alteration of MIDI data
As a last resort, you can resize, quantize or move the actual note
events. However, this would result in the music not playing back like it
originally did. Often it is possible to get the score to look like what you
want without altering any MIDI data.
CUBASE SX
How the Score Editor works1 – 15
Summary
This closes our discussion on the basic concept of display quantizing.
There are a number of other special situations which require more advanced techniques, which you will find out about in the next chapters.
You will also read about other settings which work along the same
lines as display quantize but each with its own application. These are
called “interpretation flags”.
Entering notes by hand vs. recording notes
Sometimes you will enter and edit notes by hand (or rather using the
mouse and computer keyboard) and at other times you will record them
from a MIDI keyboard. Most of the time, you will do a combination of
both. In “Transcribing MIDI recordings” you will find out how to make a
recorded score as legible as possible without performing any permanent changes to the MIDI data. “Entering and editing notes using the
mouse” shows you how to enter and edit notes using the mouse. In real
life, even if you have recorded the piece perfectly, you will often have to
do some permanent editing to your recording before printing. Which
leads to this conclusion:
❐
You will have to read both chapters in order to understand how to produce legible scores!
CUBASE SX
1 – 16How the Score Editor works
2
The basics
In this chapter you will learn:
•How to open the Score Editor.
•How to set up the page size and margins.
•How to switch between Page Mode and Edit Mode.
•How to hide and show the symbol palettes, the toolbar and extended toolbar.
•How to set up the ruler.
•How to set a zoom factor.
Preparations
1.
In the project window, create a MIDI track for each instrument.
Please note that you can prepare a piano (split) staff from a single track, there’s no
need to create one track for the bass clef and one for the treble clef.
2.
If you like, name each track after the instrument.
This name can later be used in the score if you like.
3.
Record into the tracks or create empty parts on all tracks.
You can make very long parts that cover the entire piece, or you can start out with
shorter parts to begin with. If you choose the latter option, you can always go back
later and add new parts or copy existing parts.
Opening the Score Editor
Editing one or several parts
To open one or several parts in the Score Editor, select the parts (on
the same or different tracks) and select “Open Score Editor” from the
MIDI menu or “Open Selection” from the Scores menu. The default
key command for this is [Ctrl]/[Command]-[R].
•
You can also select the Score Editor as your default editor, allowing
you to open it by double clicking parts.
This is done with the Default Edit Action pop-up menu in the Preferences dialog (event
Display – MIDI page).
CUBASE SX
2 – 18The basics
Editing whole tracks
When you are preparing a score for printing, you probably want to
open the whole MIDI tracks in the Score Editor. To do this, select the
track(s) in the track list and make sure no parts are selected – then
open the Score Editor as usual.
About editing parts on different tracks
If you have selected parts on two or more tracks (or several whole
tracks – no parts) and open the Score Editor, you will get one staff for
each track (although you can split a staff in two, e.g. when scoring for
piano). Think of the project windows as an overview of your entire
score and the tracks as representing one instrument each.
Editing predefined combinations of tracks
On page 232 you will find out how to open the Score Editor with a
certain combination of tracks that you edited before.
The project cursor
The project cursor appears as a vertical line across the staff. When
you open the Score Editor, the view is automatically scrolled so that
the project cursor is visible in the window. This means you don’t always see the beginning of the edited part when you first open the
Score Editor.
•
Hold down [Alt]/[Option] and [Shift] and click anywhere in the score
to move the project cursor there.
This is handy if the project cursor pointer isn’t visible.
CUBASE SX
The basics2 – 19
Page Mode
When you are preparing a score for printout, you should set the Score
Editor to Page Mode. This is done by selecting Page Mode from the
Scores menu (if the menu item is called “Edit Mode”, you are already
in Page Mode).
Selecting Page Mode.
When you do this, the window switches to show you one page at a
time, as it will appear on printout.
Page Mode vs. Edit Mode
All you can do in Edit Mode, you can also do in Page Mode. But Page
Mode offers lots of additional features that are not available in Edit
Mode, typically because they are directly related to how the score is
displayed and printed.
❐
This section of the manual assumes you are in Page Mode. It will be mentioned explicitly if something in this text specifically relates to Edit Mode.
Using the scroll bars in Page Mode
In Page Mode, the scroll bars are used to scroll the image of the page
inside the window.
CUBASE SX
2 – 20The basics
Moving between pages in Page Mode
If your score takes up more than one page, you can skip between the
pages in two ways:
•
By using the page number indicator in the lower right corner.
The number can be adjusted using the standard value editing techniques.
The Page Number indicator – adjust it to move to another page.
•
By assigning key commands to the functions “Move to Next Page”
and “Move to Previous Page” in the Key Commands dialog in the
Scores category.
Also, if Autoscroll is activated on the toolbar, the score display will follow the project cursor position. This way you can scroll the score by
using fast forward or rewind.
Playing back and recording
You can play back and record MIDI in the Score Editor using the standard transport commands, just like in the other MIDI editors. See the
Operation Manual for details.
CUBASE SX
The basics2 – 21
Changing the Zoom factor
There are two general ways to change the zoom in Page Mode: by
setting a zoom factor on the zoom pop-up menu or by using the Zoom
tool (magnifying glass).
Using the zoom pop-up menu
Above the vertical scrollbar to the right you will find a pop-up allowing
you to set the zoom factor.
The zoom pop-up.
By zooming in you will be able to make detailed adjustments to symbols etc. By zooming out you will get a better overview.
•If you select “Fit Page”, the zoom factor will be adjusted according to
the window size so the whole page is visible.
•If you select “Fit Width”, the zoom factor will be adjusted according to
the window width so the full width of the page is visible.
This pop-up menu can also be opened by right-clicking (Win) or
[Ctrl]-clicking (Mac) in the ruler.
CUBASE SX
2 – 22The basics
Using the Zoom tool
The Zoom tool in the Score Editor works much like in the project
window:
•Click once with the Zoom tool to zoom in one step.
•Hold down [Alt]/[Option] and click once with the Zoom tool to zoom
out one step.
•Drag a rectangle with the Zoom tool to set a custom zoom factor.
The section encompassed by the rectangle is zoomed to fill the window.
The active staff
One thing to note when you are working with multiple staves is the
“active” staff. Only one staff at a time can be active, and is indicated
by a black rectangle to the left of the clef symbol.
This staff is active.
Later on you will find out how to make settings that apply specifically
to the active staff.
•To make a staff active, click anywhere in it.
By default, you can also use the up and down arrow keys on the computer keyboard to
step between staves.
CUBASE SX
The basics2 – 23
Making page setup settings
Before you start preparing the score for printout, you have to make
some page settings for your project. You don’t have to do this as the
first thing you do, but it’s a good working habit, because it affects how
the score is displayed on screen, too.
1. Select Page Setup from the File menu.
The Page Setup dialog appears. This is the regular operation system Page Setup dialog, described in detail in your system’s documentation. The only things that Cubase SX
adds to this are the margin settings.
2. Select the preferred printer, paper size, orientation, etc.
3. If you need to, change the margins by setting the left, right, top and
bottom settings.
•To make the settings permanent, save the project.
If you want new projects to always start with certain page setup settings, you can make
project templates with these or create a default project. See the Operation Manual.
Designing your work space
Some of the areas in the window can be hidden or displayed. Exactly
which areas you wish to see depends on what kind of work you are
doing, and how big a monitor you have.
Info line
Extended toolbar
Display filter bar
Ruler
These areas can be hidden or displayed.
CUBASE SX
2 – 24The basics
The info line
The info line displays information about the currently selected note. It
can be hidden/displayed by clicking the Show Info button on the toolbar, or by using the key command for “Show/Hide Infoview” (in the Key
Commands dialog–Editors category; by default [Ctrl]/[Command]-[I]).
The extended toolbar
The extended toolbar can be displayed/hidden by clicking the Show
Tool Strip button on the main toolbar.
The display filter bar
This area contains checkboxes for determining which indicators, handles and other non-printed elements should be shown in the score. You
hide and show the filter bar by clicking the “Show Filter View” button on
the toolbar.
The ruler
In the Score Editor there are no meter/time position rulers as in the
other editors. Instead, there are horizontal and vertical “graphic rulers”
in Page Mode. These help you to position symbols and graphical objects in the scores.
CUBASE SX
The basics2 – 25
•To set which units should be used on the rulers, open the Zoom pop-
up menu above the vertical scrollbar to the right, and select one of the
options.
Choose between points, inches or centimeters. You can also bring up this pop-up
menu by right-clicking (Win) or [Ctrl]-clicking (Mac) in the ruler.
•To hide the rulers, select “Off” from the pop-up menu.
The Position Info window
To help you further when positioning objects in the scores, Page
Mode has a special Position Info window, in which you can view and
adjust object positions numerically, in the unit selected for the rulers.
To display the Position Info window, click in the ruler.
CUBASE SX
2 – 26The basics
The symbol palettes
The symbol palettes, which are used to add symbols to the score, can
be displayed by selecting an option in the “Symbol Palettes” submenu
from the Scores menu.
You can move symbol palettes around on the screen by clicking and
dragging their title bars. Right-clicking (Win) or [Ctrl]-clicking (Mac) in
a symbol palette brings up a pop-up menu with the following options:
•Select “Toggle” to switch between a vertical or a horizontal palette.
•Selecting one of the symbol palettes on the pop-up menu brings up that palette, replacing the current.
•If you hold down [Ctrl]/[Command] and select a palette from the pop-up
menu, the selected palette will open in a new window (without replacing the
existing one).
To close a symbol palette, click its close button as usual.
CUBASE SX
The basics2 – 27
Showing and hiding “invisible” elements
Some of the elements in the score will not be printed, but rather serve
as indicators for layout changes, handles, etc. These elements can be
hidden or shown in any combination by using the display filter bar.
•If the filter bar isn’t shown, click the Show Filter View button on the
toolbar.
The checkboxes on the filter bar determine whether an element
should be visible (checkbox ticked) or not. The following options are
available:
OptionDescription
Bar HandlesDisplays the bar handles, used for copying bars (see page 185).
Hidden NotesDisplays any notes you might have hidden (see page 240).
HideDisplays markers in the score for each hidden element (notes ex-
cepted). See page 240.
QuantizeDisplays markers in the score where you have made display quan-
tize “exceptions” (see page 53).
Layout toolDisplays markers in the score where you have made adjustments
with the Graphic Move tool (see page 145).
GroupingDisplays markers in the score where you have made beam group-
ings (see page 132).
CutflagDisplays markers in the score where you have inserted cutflag
events (see page 143).
Split RestsDisplays markers in the score wherever you have split multiple rests
(see page 243).
Stems/BeamsDisplays markers in the score where you have made any stem or
beam adjustments (see page 121 and page 140).
CUBASE SX
2 – 28The basics
About dialogs in the Score Editor
There are two basic types of dialogs available in the Score Editor:
•Non-modal dialogs can remain open while you continue working in the score.
In a non-modal dialog, you click the Apply button to apply the settings in the dialog to
the selected objects in the score. This means you can select different elements in the
score and change their settings, without having to close the dialog in between.
The dialog is closed by clicking the standard close button in the window title bar. The
Staff Settings dialog is an example for a non-modal dialog.
•Regular dialogs have an OK button instead of an Apply button.
Clicking OK applies the settings you’ve made and closes the dialog. You cannot continue working in the score (or select other objects) until you close the dialog.
•If the option “Apply closes Property Windows” is activated in the Preferences (Scores page), clicking the Apply button in a non-modal dialog
closes the dialog.
In other words, this makes a non-modal dialog work a bit more like a regular dialog.
Setting key, clef and time signature
When preparing for entering notes into a score, you will probably
want to start out by setting the desired key, clef and time signature for
the staff. The text below assumes you are working on one track only. If
you have multiple staves, you either make this setting independently
for each staff or for all staves at once. See page 42 for details.
Normally, all these symbols appear at the beginning of each staff.
However, you can control this by using the Real Book option (see
page 237) and by hiding (see page 240).
CUBASE SX
The basics2 – 29
Setting the initial time signature
From within the score
1. Double click on the time signature symbol at the beginning of the staff.
A dialog opens.
The time signature dialog with a 4/4 signature.
2. If the piece is in 4/4 or 2/2, you can select common time/cut time di-
rectly by clicking one of the two symbols on the right.
This will set the time signature to 4/4 or 2/2, respectively, but also give you a common/
cut time symbol on the staff.
3. If the piece is in any other time, set the numerator and denominator
above and below the line, respectively.
The numerator can consist of several numbers for composite time signatures. However, if the piece is in a simple time signature you only need to fill in the first number
above the line. The more advanced options are described below.
•The “Pickup Bar” option is described on page 246.
4. Click OK or press [Return].
❐
All tracks share the time signature! In other words, when you set the time
signature, you do this for all tracks in the project.
If you need to enter half a bar somewhere (for example) you have to make
a time signature change (for example from 4/4 to 2/4 and back again).
On page 86 you will find out how to input time signature changes.
CUBASE SX
2 – 30The basics
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