Native Instruments Reaktor 5 Instrument Guide

REAKTOR 5
Instrument Guide
The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments Software Synthesis GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments Software Synthesis GmbH. All product and company names are trademarks of their respective owners.
Library credits
Concept + Production: Mate Galic Technical Assistance: Cornelius Lejeune, Jeremiah Savage Documentation: Cornelius Lejeune, James Walker-Hall, Thomas Loop, Jace Clayton Instrument Design: Mike Daliot, Lazyfish, James Walker-Hall, Martijn Zwartjes, Programchild, Tim Exile Sounddesign: Dennis DeSantis, Junkie XL, AME, Jörg Remmer-Müller, Speedy J, Smyglyssna, Richard Devine, Jam El Mar, Simon Pyke, Tim Exile, Frank Martiniq, Rob Acid, Jake Mandell, Martijn Zwartjes, Jaap Wajer, Telefon Tel Aviv, Mike Dalio, Programchildt Interface Design: Pfadfinderei, Phillipp Granzin, Ian Warner, Leonard Lass, Phillip Roller, Studiotonne, Johannes Schardt
© Native Instruments Software Synthesis GmbH, 2005. All rights reserved. First Edition, May 2005
REAKTOR is a trademark of Native Instruments Software Synthesis.
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Table of Contents
Synthesizer .................................................................................................5
Carbon 2 ........................................................................................ 5
Oki Computer 2 .............................................................................16
SteamPipe 2 ................................................................................ 23
SubHarmonic ................................................................................ 32
Grooveboxes .............................................................................................37
Aerobic .........................................................................................37
Massive ........................................................................................ 43
Newscool ..................................................................................... 53
Sinebeats 2 .................................................................................. 58
Sound Generators ......................................................................................66
Skrewell ....................................................................................... 66
SpaceDrone .................................................................................. 69
Sample Player ........................................................................................... 72
BeatSlicer 2 ..................................................................................72
Memory Drum 2 ............................................................................ 78
Sample Transformer ..................................................................................85
L3 ............................................................................................... 85
Random Step Shifter ..................................................................... 90
Splitter ........................................................................................ 94
Vectory ........................................................................................ 98
Effects .................................................................................................... 104
FlatBlaster 2 ................................................................................104
Lurker .........................................................................................107
Space Master 2 ...........................................................................114
Sequencer .............................................................................................. 116
SQ16 .......................................................................................... 116
SQ8 ...........................................................................................118
SQ 8x8 .......................................................................................120
SQP ............................................................................................122
Table of Contents – IIIREAKTOR 5
IV REAKTOR 5

Synthesizer

Carbon 2

Carbon2 is based on Reaktor 4’s well-known workhorse synthesizer, but it has been completely rebuilt. In particular the oscillators and filters are now based on Reaktor Core components developed particularly for this instrument. The panel has been optimized for usability, with a clear structure providing fast access to all parameters while hiding the technical complexity. Basically, Carbon2 is a classical subtractive synthesizer. The signal of the three oscillator section (left column of the panel) passes through a multi-mode filter (middle column) and is then routed to the effect units (right column). Several modulation sources such as envelope generators and LFOs (placed in a second page in the right panel column) and the global parameters (a third page in the right column) control the sound, adding additional liveliness and movement.
Oscillators
The oscillator section produces the instrument’s basic signal. Three oscillator slots provide several different waveforms; along with traditional analogue types like sine and sawtooth there is a digital wavetable oscillator containing a wide array of waveforms that can be crossfaded smoothly. A noise generator and
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a ring modulator based on the signal of the three main oscillators are added for a total of five basic sound sources.
Each oscillator slot offers control over volume, pitch, and waveform synchroni­zation. The pitch and sync controls are placed in two pages at the bottom of the panel, grouped with a third page controlling the waveform. This third page is only active if the digital wavetable or the doubled sawtooth is selected.
Main Routing Sets the destination of the respective oscillator’s signal. On [F],
the sound is sent to the [Filter] section; switching to [D] bypasses the filter and routes the signal directly to the effect units.
Noise Switches the white noise generator on or off.
Ring Selects which oscillator signals are fed into the ring modulator.
Switch off to save CPU power if the ring modulator is not used.
Osc1/2/3
Level Sets the slot’s volume level.
Level Modulation Source
Level Modulation Amount
Pitch A/B Modulation
Source A/B Modulation
Amount
Osc1/2/3 Pitch Shift
Osc1/2/3 Modulation Switch A/B
Selects the waveform of each oscillator slot. Along with the stan­dard waveforms (sawtooth, pulse, triangular, sine and noise), you will find a doubled sawtooth, a quantized sine, a buzz oscillator based on a noise generator, and a digital wavetable. (See the [Wave] page for additional information on the doubled sawtooth and the digital wavetable.)
Selects the slot’s volume level modulation source.
Sets the amount and polarity of modulation applied to the slot’s volume level. Clicking on the control’s title bar restores the value to its default.
Selects sources to modulate the oscillators’ pitch. The two indi­vidual slots ([A] and [B]) can mix up to two sources.
Adjusts the amount and polarity of modulation applied to the oscillators’ pitch. The left side of the control adjusts coarse values, the right side is used for fine-tuning; clicking the control’s title bar restores the value to its default.
Transposes the oscillators’ sound respectively. The left side of the control adjusts coarse values, the right side is used for fine­tuning; by clicking on the controls title bar with the mouse the value is reset to its default.
Turns modulation of the oscillator’s pitch by modulation slot [A] or [B] on or off.
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Wave A/B Modulation
Source
A/B Modulation Amount
Osc1/2/3 Waveform Control
Osc1/2/3 Modulation Switch A/B
Sync Gate Sync Switch
Gate Sync Phase Controls the phase to which all oscillators are set on MIDI gate
Osc2/3 Sync Switch
Osc2/3 Sync Phase
Osc2/3 Mode Fade
Selects sources to modulate the waveform. The two individual slots ( [A] and [B]) can mix up to two sources. This will show no effect until the doubled sawtooth or the wavetable is selected in [Osc1/2/3].
Adjusts the amount and polarity of modulation applied to the waveform. Clicking on the control’s title bar resets the value to its default. This will show no effect until the doubled sawtooth or the wavetable is selected in [Osc1/2/3].
This either selects a digital waveform from the wavetable, or – if the doubled sawtooth is activated in [Osc1/2/3] – this controls the ratio between the phases of both sawtooth waves.
Turns modulation of the waveform selection by modulation slot [A] or [B] on or off.
Turns synchronization of the oscillators’ waveforms to the MIDI gate on or off. If on, all three oscillators are reset to the phase adjusted in [Gate Sync Phase] when a note is pressed.
events. Clicking on the control’s title bar restores the default value.
Switches on or off the synchronization of the oscillators 2 and 3 respectively to the signal of oscillator 1. If on, the oscillator is reset to the phase adjusted in [Osc2/3 Sync Phase] when the signal of oscillator 1 rises above zero. (See also [Osc2/3 Mode Fade].)
Controls the phase to which the oscillators 2 and 3 are reset when the signal of oscillator 1 rises above zero. Clicking on the control’s title bar restores the default value. (See also [Osc2/3 Mode Fade].)
Interpolates between hard synchronization (at low values) and soft synchronization (at high values). In hard synchronization mode the oscillator is always reset if the signal of oscillator 1 rises above zero; with soft synchronization this is not always the case, producing a mix between the synced waveform and the non-synced one. Clicking on the control’s title bar restores the default value.
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Filter
The filter section is placed between the oscillators and the effects; it sculpts the oscillators’ basic sounds. Before the signal is routed to the filter it passes two effects that provide saturation and quantization, as well as additional low­and high-shelf equalizers. The filter itself contains several modes, optimized for a warm yet crisp sound. You’ll find standard low-pass and high-pass, band­pass, and band-reject filters, a special feedback filter (called [Zwnl]), and a peak EQ and comb filter. After the main filter comes another effect section, similar to the previous one.
Pre-Filter Effects
Main PreAmp
Effect A/B Mode Select
Effect A/B Amount
Mode
Cutoff Sets the frequency of the filter.
Resonance Sets the resonance of the filter.
Bandwidth
E2
Key
Selects the effect units applied to the signal before it passes to the filter. There are low and high shelf EQs in the left [A] menu and saturation and quantization in the subsequent right [B] menu.
Sets the parameter of the effect unit selected by [Effect A/B Mode Select]. For the equalizers, this is the amount of damp or boost applied to the signal. For the saturator it’s the amount of drive, and for the quantizer it’s the amount of distortion.
Controls the level correction of the signal after it has passed the [Pre-Filter Effects] section and before it enters the main filter.
Selects the filter mode. There are high-pass, bandpass and band­reject filters, several low-pass modes, a feedback lowpass, a peak equalizer, and a comb filter.
Sets the width of the band for the bandpass and bandreject filters. If the peak equalizer is selected, this parameter sets the amount of boost applied.
Controls the amount and polarity of modulation applied to the cutoff control by the second envelope generator. Turn to the left for negative modulation, i.e. low cutoff values at high envelope signals. Turn to the right for normal positive modulation.
Controls the amount and polarity of modulation applied to the cutoff control by the current pitch. Turn to the left for negative modulation, i.e. low cutoff values at high pitches. Turn to the right for normal positive modulation. This modulation is independent of the Key Scaler of the [Modulation] section.
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Post­Filter Effects
Cutoff/ Resonance/ Bandwidth Modulation Source
Cutoff/ Resonance/ Bandwidth Modulation Amount
Effect A/B Mode Select
Effect A/B Amount
Selects the sources used to modulate the filter’s cutoff, resonance and bandwidth. Up to two sources can be selected, and their signals are summed together. In case of the cutoff modulation, these signals are added to the hard-wired modulation by the second envelope generator and the MIDI pitch.
Adjusts the amount and polarity of modulation applied to the filter’s cutoff, resonance and bandwidth. Clicking on the control’s title bar restores the default value. In case of the cut-off modula­tion, this amount doesn’t affect the hard-wired modulation by the second envelope generator and the MIDI pitch.
Selects the effect units applied to the signal after the filter, before it gets routed to the main effect units. You’ll find saturation and quantization in the left [A] menu, and lowpass and highpass filters in the right [B] menu.
Sets the parameter of the effect unit selected by [Effect A /B Mode Select]. For the saturator this is the amount of drive; for the quantizer the amount of distortion; and for both filters the cut-off frequency.
Effects
The effects additionally enhance the instrument’s sound. There are five units: a pitch shifter, a phaser, a chorus, an equalizer and a delay. These standard effects are engineered for the finest of results.
Pitch Shifter
Power & Mix
Shift L / R Determine the pitch shift of the left and right channel respec-
Grain Size L/ R Adjust the grain size of the pitch shifting algorithm for the left
Feedback Controls the amount of feedback. Reverse Switches between forward and reverse grain playback.
Each effect unit provides a power switch and a mix button. The mix button crossfades between the dry, unprocessed signal (at the left) and the wet effect sound (at the right). To save CPU power, turn the power switch off when the specific effect is not in use.
tively in semitones.
and right channel respectively. Turn to the left for large chunks and echoic sounds, to the right for tiny grains and an accurate pitch shift.
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Phaser Center Frequency
Modulation Rate Sets the speed at which the [Center Frequency] is modulated. Phase Sets the phase of the LFO modulating the [Center Frequency].
Depth Sets the amount of modulation. Resonance Sets the resonance of the internal filters. Feedback Sets the amount of feedback.
Chorus Delay Sets the main delay of the chorus.
Depth Sets the amount of modulation applied to the [Delay] time. Rate Sets the speed at which the [Delay] time is modulated.
Equalizer Bass Boost
Mid Frequency
Mid Boost
Mid Resonance Sets the resonance of the mid equalizer. High Frequency Adjusts the frequency of the high shelf equalizer. High Boost
Delay Delay L / R Sets the delay times of the left and right channel respectively.
Fine L / R Adds an offset to the values controlled by [Delay L / R] in mil-
Quantize
Feedback Sets the amount of feedback. Wrap
Resonance
Lowpass
Highpass Controls the frequency of the high-pass filter within the feed-
Sets the center frequency of the filters that produce the phaser signal.
(See also [Modulation Rate].)
Controls the boost (or damping) applied to the bass frequencies below 300 Hz.
Adjusts the frequency of the peak equalizer applied to the middle frequency spectrum.
Controls the boost (or damping) applied to the middle frequen­cies around the [Mid Frequency].
Controls the boost (or damping) applied to the frequencies above the [High Frequency].
The time is controlled in increments selected by the [Quantize] control.
liseconds. Selects the unit by which the delay times are quantized. Sixteenth
notes and eighth triplets are available.
Controls the amount of cross-feedback. Turn to the left to route the every channel’s feedback to itself; turn to the right to route it to the other channel.
Sets the amount of resonance applied to the low-pass and high­pass filters within the feedback circuit.
Controls the frequency of the low-pass filter within the feedback circuit.
back circuit.
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Modulation Sources
Several modulation sources are available: two ADSR envelope generators, a recordable envelope, and two LFOs combined with a key-scaler that provides four independent control points and four freely assignable MIDI controllers. The envelope generators and LFOs offer several types of MIDI clock interac­tion for rhythm-based modulation effects.
Envelope Generators 1/2
Trigger
Quantization
Key Controls the amount and polarity of modulation applied to the
Velocity
Transition Time Modulation Select
Transition Time Modulation Amount
Attack Sets the attack time of the envelope generator.
Decay Sets the decay time of the envelope generator.
Sustain Sets the sustain level of the envelope generator.
Selects the events that re-trigger the envelope generator. [Gate] only activates the MIDI gate signal. [Clock Gate] re-triggers the envelope at each unit selected by [Quantization] as long as the MIDI gate is open. [SP Clock Gate] is similar, but synchronizes the quantization to the global MIDI song position; therefore, the MIDI clock has to be running. (See also [Globals][EG Mode].)
Selects the metrical unit used to re-trigger the envelope if [Trigger] is set to [Clock Gate] or [SP Clock Gate].
envelope’s transition times by the current pitch. Turn to the left for negative modulation, i.e. shorter attack, decay and release times at low pitches. Turn to the right for normal positive modu­lation, i.e. longer times at low pitches.
Controls the current velocity’s influence on the envelope am­plitude. At low values the envelope triggers with the same am­plitude; at high values the MIDI velocity determines its peak value.
Selects the additional modulation applied to the envelope gen­erator’s transition times. The attack phase can be modulated by the MIDI velocity while the decay time can be modulated by the velocity and the four MIDI controllers (see [MIDI Controllers]). The amount and polarity of modulation is controlled by [Transition Time Modulation Amount].
Controls the amount and polarity of modulation applied to the destination selected by [Transition Time Modulations Select]. Turn to the left for negative modulation, i.e. shorter attack or decay times at low modulation source values. Turn to the right for normal positive modulation, i.e. longer times at low values.
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Release Sets the release time of the envelope generator.
Hold
Delay
R=D
Envelope Generator 3
LFO 1/2 Waveform
Record
Play
Loop
Value
Amplitude Modulation Source
Amplitude Modulation Amount
Trigger Mode
Sets the duration of an additional hold phase between attack and decay.
Adds an initial delay period before the trigger signal restarts the envelope
Links the release time to the decay time. If on, the value adjusted by [Decay] is also used to control the release phase.
Arms the recordable envelope. The recording is started when a MIDI gate is received and ends when the gate closes. All movements of the [Value] knob are stored and can be played back as envelope (see [Play]).
Enables playback of the recorded movements, trig­gered like an envelope by MIDI gate signals.
Loops the recorded movement on playback.
When recording (see [Record]), every movement of this knob is stored to the memory. During playback (see [Play]), the knob displays the recorded movements.
Selects the waveform of the Low Frequency Oscillator. There are the standard waveforms [Sine], [Triangular], [Pulse], and [Random Steps], and several derivations: [Pulse+] is a pulse waveform with all negative values clipped to 0; [Saw Up+] and [Saw Down+] are triangular forms with only rising resp.falling ramp and only positive values; [Hsin+] is a multiplication of [Pulse+] and [Sine] etc.
Selects the source used to modulate the LFO’s amplitude. Clicking the control’s title bar restores the value to its default.
Adjusts the amount and polarity of modulation applied to the LFO’s amplitude.
Selects the events that re-trigger the LFO. In [Freerun] mode no reset occurs; in [Gate] mode the LFO is set to the phase adjusted by [Reset Phase] on a MIDI gate event. [Clock Gate] is similar to [Gate] mode but also activates a grid for the LFO’s frequency (see [Rate]). [SP Clock Gate] additionally synchronizes the reset to the global MIDI song position.
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Reset Phase
Rate Modulation Source
Rate Modulation Amount
Rate
Rate Quantization
KeyScaler Sliders
MIDI Controllers
Faders
Adjust the phase to which the LFO is set on re-triggering events.
Selects the source used to modulate the LFO’s frequency. If [Trigger Mode] is set to [Clock Gate] or [SP Clock Gate], fre­quency modulation is not available.
Adjusts the amount and polarity of modulation applied to the LFO’s frequency. Clicking the control’s title bar restores the value to its default. If [Trigger Mode] is set to [Clock Gate] or [SP Clock Gate], frequency modulation is not available.
Sets the frequency of the LFO. If [Trigger Mode] is set to [Clock Gate] or [SP Clock Gate], a grid is applied to this control, quan­tizing the LFO’s rate to the metrical units selected in [Rate Quantization].
Selects the metrical unit used as quantization grid for [Rate] when [Trigger Mode] is set to [Clock Gate] or [SP Clock Gate].
Provides a signal derived from the current pitch that can be used as modulation source. The four sliders define the function used to map the MIDI pitch onto the modulation signal: At low pitches, the value of the leftmost slider is used as modulation signal; at high pitches the value of the rightmost slider is selected. In between, interpolation occurs, using the two middle sliders as control points. In addition to the normal signal, there is a modulation source that multiplies the key-scalers value by the current MIDI velocity.
The leftmost fader is hard-wired to the MIDI modulation wheel. All others can easily be assigned to any MIDI Continues Controller via MIDI Learn. They are available as modulations sources, named C1, x1, x2 and x3.
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Global Controls
The global controls access several different functions. First – and most im­portant – the voice allocation of the synthesizer can be controlled, providing polyphonic and monophonic modes; by selecting the unison mode all available voices are set to the same pitch (as in a monophonic synth), but each one is slightly detuned. This results in waveform interference and a thick, chorus-like sound. Monophonic modes also provide portamento.
Parameters determine the master pitch shift and MIDI pitchbend range, and adjust global tremolo and vibrato. Voices’ position within the stereo field can also be adjusted.
Gate Mode
Envelope Mode
Unisono
Unisemi Sets the amount of pitch shifting applied to each voice when [Uni Mono]
Drift Enables a drift mode that slightly detunes higher pitches. This results in
Key
Velocity
Selects the global operation mode. [Poly] selects the only polyphonic mode; portamento does not work in this mode (see [Glide Speed]). [Mono] results in a monophonic gate signal that is triggered on every MIDI note. [Legato] is similar but generates a new gate trigger signal only when the gate has been closed before, i.e. no note is already pressed. [Uni Mono] and [Uni Legato] activate the unison modes: A monophonic gate signal is used for all voices, but all available voices are used and detuned by the [Unisono] and [Unisemi] controls.
Selects the envelopes’ behavior during the release period if a new attack is triggered. [Re-trigger] starts the attack phase beginning with the current envelope amplitude; [Reset] starts the attack with a value of zero. Thus, [Reset] might lead to unwanted clicks if used without care.
Sets the amount of detuning applied to each voice when [Uni Mono] or [Uni Legato] is selected as [Gate Mode]. Slight detuning results in thick, chorus-like sounds.
or [Uni Legato] is selected as [Gate Mode]. This acts like the [Unisono] control but detunes the voices in semitones, e. g. a value of 12 will set all voices one octave apart.
a more analogue like sound. Activates key-scaling for the unisono control. If pressed, the [Unisono]
value is lowered automatically at high pitches for a more constant sound over the complete pitch range of the instrument.
Selects the mapping applied to the MIDI velocity. While [Linear] doesn’t change the velocity, [Log] results in a compressor like effect while [Expo] produces the opposite effect.
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Coarse
Fine
Glide Speed
Pitchbend Range
Vibrato Mode
Vibrato Amount
Vibrato Style Selects between three different vibrato modes. Key
Tremolo Mode
Tremolo Amount
Vibrato & Tremolo Frequency
Voice Panning Switch
Voice Panning Amount
Master 1/2 Defines the instrument’s output level. Use the large middle knob to adjust
Key Amp
Sets the global tuning of the instrument in semitones, ranging from -63 to +64.
Sets the global tuning of the instrument in semitones, ranging from -0.5 to +0.5
Adjusts the speed at which new pitches are reached if they are slurred, i.e. if the previous note was still held when the new one was pressed. This portamento effect only works in monophonic modes (see [gate Mode]).
Sets the range in semitones by which the MIDI pitchbend wheel transposes the global pitch.
Selects whether vibrato is off, on, or faded in by the MIDI modulation wheel.
Sets the amount of vibrato. Clicking the control’s title bar restores the value to its default.
Adjusts the amount of key scaling applied to the vibrato. Turn to the left for no scaling, to the right for less vibrato at low pitches, producing a more musical effect.
Selects whether tremolo is off, on, or faded in by the MIDI modulation wheel.
Sets the amount of tremolo. Clicking the control’s title bar restores the value to its default.
Sets the speed of both vibrato and tremolo.
Selects whether the instrument’s voices are placed at different positions within the stereo field. Especially in combination with the [Unisono] control this can produce impressing spatial effects.
Sets the amount of voice panning. Clicking the control’s title bar restores the value to its default.
the preset’s maximum level; the smaller knob to the right controls the instrument’s output amplitude in all patches.
Adjusts the amount of automated amplitude correction in respect to the synthesizer’s pitch. Turn to the left for no influence of the pitch onto the output level, to the right to damp high pitches. This can be used to simulate the sound of analogue synthesizers.
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Oki Computer 2

If you get excited by words such as analog and vintage, look away now. Oki Computer 2 is a compact wavetable synthesizer, a specialist in digital lo-fi sounds that hails back to the era of 8-bit beeps and bleeps… It is also rather capable at creating buzzing leads, rhythmic sequences, and odd tasty bass tones.
Oki Computer 2’s panel is compact but packed with features. Thankfully, most sections should be fairly straightforward to the average synth user. However,
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the [Oscillator] section is somewhat unique and users are strongly encour­aged to read this part of the manual. Oki Computer 2 features a bank of 50 waves. For every patch you can load any 16 of these waves into the oscillator in any order. This flexibility represents a major improvement over the original ensemble (where the oscillator was permanently ‘hardwired’ to the same 16 waves). What’s more, each wave loaded into the oscillator can be processed in a variety of ways.
MIDI In
The drop-down list at the panel’s top-left switches between polyphonic and monophonic operation modes. In polyphonic mode, Oki Computer operates as a standard poly-synth. Monophonic mode does not restrict the number of voices to 1; it enables some very musical features – legato, glide, and unison.
Gate Mode
Unison
Spread
Glide Sets the amount of portamento, i.e. the time used to reach a new MIDI pitch.
Octave Transposes the pitch of the entire oscillator in octave steps. Semitone Transposes the pitch of the entire oscillator in semitone steps. Fine Fine-tunes the entire oscillator’s pitch. Pitchbend Defines the MIDI pitch bend wheel range in semitones.
Selects whether the instrument is used as polyphonic or monophonic syn­thesizer.
Determines the number of simultaneous voices. This is only active if [Gate Mode] is set to [mono].
Defines the amount of voice detuning in semitones. This is only active if [Gate Mode] is set to [mono].
This is only active if [Gate Mode] is set to [mono].
Oscillator
The [Wavetable Position Bar], located beneath the main oscillator window, is perhaps the most difficult part of the synthesizer to understand. This bar has two purposes. Firstly, the square box indicates the current wave slot selected for editing (there are 16 slots). Secondly, the bright green line indicates the current wavetable position. The current wavetable position is set by the [Wavetable Position Knob] (to the left of the drive knob), plus any modulation routed to the wave table position (see [Modulation Matrix]).
The best way to explain how the [Wavetable Position Bar] works is by ex­ample: Click on the snapshot menu and recall preset number 1 - ‘Default’.
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In this preset, the oscillator is loaded with 16 sine waves (needless to say, this doesn’t sound particularly interesting). Click the leftmost box on the Wavetable Position Bar - this will select the first slot for editing. Note that in the box labeled [Wave] (beneath the [Wavetable Position Bar]) a picture of a sine wave is displayed, with a number zero next to it. This indicates that the sine wave (wave number zero from the master bank) is loaded into the current slot. To load a different wave, click and drag vertically on the Wave Selector. Now click on the second wave slot (i.e. the adjacent dark gray box). The Wave Selector will display a sine wave (remember this patch had 16 identical sine waves loaded). Now try loading a different wave to slot 2, again by clicking and dragging on the Wave Selector.
In the ‘Default’ snapshot, the [Wavetable Position Knob] is set to 1.00. This means that when you play a note, you will hear (and see) the wave loaded into slot 1. Press a note on your keyboard, and slowly move the knob from
1.00 to 2.00. You will hear and see the wave loaded into slot 1 morph into the wave loaded into slot 2. Notice how the wave position indicator moves correspondingly. This is the key to how Oki Computer 2 produces dynamic sounds: by morphing between adjacent waves in the wavetable. While this can be done manually with the wave position knob, things get much more interesting when the various modulators (e.g. envelope, sequencer, LFO) are used to mix between waves.
Apart from the Wave Selector, all the controls underneath the wavetable position bar are used to modify wave shape. When using these controls, it is important to remember that they only affect the wave in the selected slot (i.e. the green box), which is not necessarily the wave shape currently being played (i.e. the green line).
Ratio
Phase Shape
Digitize Amp Copy
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Sets the number of times the wave shape will repeat in a single oscillator cycle. Note that the integer and decimal values can be set independently, also note that adjusting the ratio will cause pitch shifting.
Rotates the wave start position within the oscillator cycle. Skews the wave shape to either the left or right (on the pulse
wave this is identical to a pulse width control). Reduces the wave’s bit depth. Attenuates the wave volume.
Stores the current settings into an edit buffer that can be read out again by the [Paste] button.
Paste Recalls the data from the edit buffer (see [Copy]). Distortion Amount Controls the amount of distortion. (See also [Distortion Mode].) Distortion Mode
Selects the way the signal is distorted. [Saturate] applies a ‘standard’ saturation curve to the signal. [Triangle] and [Sine] both involve wrap­ping their respective shapes around the input signal. When used on a sine wave, these two functions can sound somewhat reminiscent of FM. [Noise] enables a noise generator.
Filter / Out
This section controls the shaping applied to the sound’s frequency spectrum (filter) and amplitude.
Amplitude Envelope Mode
Damp Controls the amount of high-frequency damping. Volume Sets the main output volume in decibels. Cut-off Sets the filter’s cut-off frequency. Resonance Adjusts the filter’s resonance amount. Track
Low-pass, Band-pass, High-pass
Selects the main output envelope. In most cases, [E1] will be the preferred choice. Sometimes however, you may want to use Envelope 1 for modula­tion purposes only. In this case, select either [G] (MIDI gate, ignoring velocity) or [Vel] (MIDI gate, including velocity).
Defines the amount of cut-off pitch tracking. At 100%, cut-off is in­creased by one semitone for each increment in MIDI pitch. At -100%, cut-off is decreased by one semitone for each increment in MIDI pitch. At +/- 200%, cut-off changes by two semitones for every one semitone change in pitch.
Determines the mix ratio of the high-pass, band-pass and low-pass components of the filter output signal.
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Envelope, CC1, Sequencer and LFO
Oki Computer 2 features two envelope generators. Both can be used for general modulation via the Modulation Matrix, but envelope 1 can also be routed directly to output volume in the [Filter / Out] section. Otherwise, the envelope generators are identical.
The CC1 section allows you to record modulation wheel movements. To record a sequence, click the [Record] button. The button will flash, indicating that it is armed and waiting. Recording will begin when a MIDI note is pressed, and finish when the note is released (or when all recording memory is used up). You can record movements with the mouse, or the CC1 knob on a MIDI controller. As long as the [Play] button is depressed, recordings will play back each time a note is triggered. The recording is sent to MIDI CC1. Therefore, to use the recording as a modulation source, select CC1 in the Modulation Matrix. Note that even though sequences are recorded monophonically, play­back operates in full polyphony.
The sequencer is a highly flexible modulation source. It can operate as an arpegiator, a custom shape LFO or an additional envelope. You can draw its steps with the mouse.
You’ll find a standard LFO next to the sequencer.
Enve lo p e 1/2
CC1 Record
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Attack Controls the attack time of the envelope generator.
Hold Controls the hold time of the envelope generator. Decay Controls the decay time of the envelope generator. Sustain Controls the sustain level of the envelope generator. Release Controls the release time of the envelope generator. Speed Velocity
Clock Sync
Loop
Play
Loop
Multiplies the overall envelope time. Determines the extent to which envelope amplitude is
linked to velocity. Synchronizes the envelope times to the global MIDI
tempo. Activating this button results in the attack, hold and de-
cay stages looping when MIDI notes are depressed. Arms the CC1 recorder. Enables playback of the recorded movements, triggered
like an envelope by MIDI gate signals. Loops the recorded movement on playback.
Sequencer Clock Sync
Phase Lock
Loop
Snap
Frequency Length Sets the sequencer length in steps. Smooth
Variation
LFO Clock Sync
Phase Lock
Frequency Phase
Fade
Shape FM / AM
Synchronize the sequencer to the MIDI clock. Note that when both [Clock Sync] and [Phase Lock] are activated, the sequencer becomes locked to the MIDI song position.
Locks the phase of the sequencer. When this is active, MIDI note events will not re-trigger the sequencer. Note that when both [Clock Sync] and [Phase Lock] are activated, the sequencer becomes locked to the MIDI song position.
When enabled, the sequencer will loop indefinitely, otherwise it will play back only once when triggered.
Activates a vertical grid with a step size of 1/12 of the complete height.
Determines the sequencer speed.
Determines the amount of interpolation between ad­jacent steps (at hard-right, the sequencer produces smooth envelope-type output).
Imparts a kind of swing onto the sequencer movement, so steps play alternately faster and slower. Center this control for equal length steps.
Synchronize the LFO to the MIDI clock. Note that when both [Clock Sync] and [Phase Lock] are activated, the LFO becomes locked to the MIDI song position.
Locks the phase of the LFO. When this is active, MIDI note events will not re-trigger the LFO. Note that when both [Clock Sync] and [Phase Lock] are activated, the LFO becomes locked to the MIDI song position.
Sets the LFO speed. Determines the point in the LFO wave where oscilla-
tion begins when a note is triggered. This only function when [Phase Lock] is off.
Sets the fade-in time of the LFO (i.e. the time taken to reach full amplitude).
Skews the LFO shape to either the left or right. Determine the amount which the modulation wheel
(including recorded movements) modulatea frequency and amplitude respectively.
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Modulation Matrix
The modulation matrix enables any four modulation sources to be routed to any four destinations. You can select modulation sources using the upper drop-down menus. Destinations are selected with the lower menus. The sliders in-between these menu set the modulation amount. The full list of modulation sources and destinations is summarized in the following table:
Sources Vel MIDI note on velocity (0 to 1)
PB MIDI pitchbend wheel (-1 to 1) CC1
E2 Envelope generator 2 (0 to 1) Seq The sequencer (-1 to 1) LFO The LFO (-1 to 1)
Destinations Amp Output volume (-100% to +100%)
Pitch Oscillator pitch (-12 to +12 semitones) Wave Oscillator wave position (-16 to +16) Cutoff Filter cutoff (-60 to +60 semitones) Chorus Chorus frequency (-100% to 100%)
MIDI CC1 - the modulation wheel. Note that recorded CC1 movements (in the record­able envelope section) are routed to this parameter.
(0 to 1)
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SteamPipe 2

SteamPipe 2 is a physical-modeling synthesizer that effectively models air being blown through a tunable pipe. It uses a tuned resonator to create bowed, blown, and plucked sounds, as well as strange new hybrid sounds. In addition to a tuned all-pass filter and many controls for the “shape” of the pipe, there is a mod wheel-controlled filter to achieve damping and breath noise effects. The excellent-sounding SpaceMaster Deluxe reverb unit adds dimension to the overall signal. You can find it on panel B.
SteamPipe 2 simulates air passing through a pipe of variable size and reso­nance. It’s physical-modeling techniques use contoured noise signals passing through tuned and filtered feedback delays. The ensemble is basically split into two parts: Steam and Pipe. The Steam module generates shaped and filtered noise. Think of the Steam module as SteamPipe 2’s oscillator. Steam provides the sound energy that will be pitch-formed by the Pipe. The Pipe module gives the “wind” pitch and resonance. The patch also has an ADSR volume envelope and a low pass filter. Both can be modulated by key- and velocity-tracking.
Steam Pipe 2 can be a very expressive synthesizer, so make sure that you plug in your MIDI keyboard and check out the presets with the mod wheel in action.
Steam
The timbral shaping of the DC/Noise source occurs in the Steam section. The
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low pass filter works in 1-pole or 2-pole mode, though the resonance control only applies to the 2-pole filter. After the noise is filtered, the signal is fed into the Pipe module.
Attack
Envelope
Decay
Sustain
Release
Velocity Controls the velocity sensitivity of the envelope. The higher this value is,
Scaling
Legato Toggles legato mode on or off. If on, the envelope restarts only when the
DC / Noise
Cutoff The cutoff frequency of the low-pass filter.
Generator
Reso
Poles Toggles between 1-pole and 2-pole low-pass. Key-track Controls the key-tracking of the filter. This will scale the cutoff frequency
Vel-Track
Env-Amt Sets the amount of envelope to the cutoff frequency.
Sets the attack time of an ADSR envelope triggered by MIDI gate events and used to generate a short initial steam signal; logarithmic control.
Sets the decay time of an ADSR envelope triggered by MIDI gate events and used to generate a short initial steam signal; logarithmic control.
Sets the maximum level the envelope will reach. This gets modulated by velocity if [VelSns] is on.
Sets the time that passes until the envelope is completely faded out after the note-off signal.
the higher the peak value of the envelope will be. This scales the envelope times depending on the pitch of the incoming
MIDI notes. Turn to the left for no keyboard scaling, to the right for shorter envelope times on higher notes.
gate changes from zero to positive.
Crossfades between the DC component at the left and filtered noise at the right. The mixed signal is used as steam input of the resonating pipe.
Sets the level of resonance of the filter. Only works when the filter is in 2-pole mode.
according to keyboard position. The lower the note pitch, the lower the cutoff frequency will be.
Controls the velocity scaling of the filter. Turn to the right for higher cutoff frequencies at higher MIDI velocities.
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Pipe
The Pipe module is made up of a number of sub-modules for creating pitch and resonance. The noise signal is fed from a single tuned delay providing pitch, into the [Allpass] module for generating resonance. Next, a [Saturator] receives the signal and applies edge and break-up. The [MW Filter] com­pletes the signal chain with an overall tone shaping stage. The [Feedback] and [Push-Pull] sections act on signals diverted from the main signal chain and passed back into it via feedback loops. Unlike the [Feedback] section, which simulates the pipe itself, the Push-Pull section controls the air and its oscillations within the pipe.
The [Delay Tune] module contains the tuned delay that provides pitch to the Steam. The [Tune] and [Fine tune] knobs allow you to set the signal’s funda­mental pitch. The A440 oscillator at the bottom of the ensemble provides a reference pitch for tuning purposes. The Delay pitch can be swept negatively or positively by the mod wheel, with the amount of modulation set by the [MW] knob.
The Allpass filter receives the tuned signal from the resonant delay. It can be turned on and off with the [Power] button in the [Allpass] section. This allpass can be tuned to create resonance effects. You can produce glassy, metallic and bell-like sounds by detuning the allpass filter against the delay. By adjusting the [Diffusion] knob, you can also create a variety of reverb sounds
- the simulation of air echoing along a pipe’s hard surface.
The Saturation module morphs between saturation and clipping, overdriving or breaking up the signal before it hits the MW Filter.
The [MW Filter], controlled by the mod wheel, features a 1-pole high pass followed by a 1-pole low pass filter. Each filter allows you to set a wheel-down and a wheel-up setting, making it possible to set up complex timbre changes and damping effects. Each filter can have its own [key track] setting.
The [Polarity] switch inverts the pipe polarity, changing the timbre of the sound. This often transforms high frequency tones to deep ones and vice versa.
The [Feedback] module processes the feedback in the signal chain. The [Rev-Time] knob extends or shortens the reverb generated by this feedback signal. The reverb signal can be muffled with the [Damp] control. Damping can be modified by [Key-Track] amount. High [Key-Track] values result in more damping on higher pitches. This allows SteamPipe 2 to emulate struck or plucked instruments like pianos, harps, and acoustic guitars.
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Tune Sets the fundamental pitch of the signal. For standard musical tunings set
it to the [A440] oscillator at the bottom of the patch.
Fine Tune Fine control of signal pitch.
Delay Tune
SREC
Mod-Whl
Rev-Time
Feedback
Damp Sets the amount of high frequency damping of the pipe at key-up. Key-track
Tune Controls the pitch of the allpass resonance. If the allpass filter is switched
Fine Tune Fine tunes the allpass resonance pitch. If the allpass filter is switched off,
Allpass Tune
SREC
Mod-Whl
Sample rate error correction. Adjusts the tuning correction of the pipe. When the signal modifications in this patch and Reaktor’s sampling rate interfere with the physical model of SteamPipe, this extra-fine pitch tuning becomes necessary. Tune against the A440 section.
Sets the amount of pitch modification by the MIDI modulation wheel. This simulates pitch changes of pipes getting blown softer or harder.
Adjusts the time of the pipe’s reverberation, i.e. the amount of damping ap­plied to the feedback’s signal before it is mixed again with the new incoming signal. The longer the reverb time, the more the incoming noise steam signal becomes a tone with recognizable pitch.
Controls the feedback’s key-tracking. Turn to the right for longer reverb times at high MIDI pitches.
off, this control shows no effect.
this control shows no effect. Sample rate error correction. Adjusts the tuning correction of the pipe. When
the signal modifications in this patch and Reaktor’s sampling rate interfere with the physical model of SteamPipe, this extra fine-tuning of pitch becomes necessary. Tune against the A440 section. If the allpass filter is switched off, this control shows no effect.
Sets the amount of pitch modification by the MIDI modulation wheel. This simulates pitch changes of pipes getting blown softer or harder.
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On / Off Turns the allpass module on or off. Switch on for additional attack effects
Allpass
of the pipe’s sound.
Diffusion
Offset
Push-Pull
Push Sets the amount of reverberating steam.
Soft / Hard
Saturation
Symmetry
Polarity This control inverts the polarity of the pipe, thereby changing the timbre of
Polarity
Sets the diffusion of the resonances generated by the allpass module. Turn to the left for additional attack effects of the pipe’s sound. It also enhances the sound of harmonic frequencies which are not multiples of the main pitch, like e.g. in bells.
Sets the offset amount added to the reverberating steam signal. This pa­rameter influences the incoming steam and its reverberation in the pipe. It interacts tonally with the Polarity button.
Controls the balance between soft saturation and hard clipping.
This parameter introduces level asymmetry into the signal. With increasing asymmetry the positive part of the signal is reduced.
the sound. It interacts tonally with the [Push-Pull] section.
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Hi Pass 0 Sets the cutoff frequency of an additional highpass filter within the pipe to
enhance formant frequencies. The formants are modified by the pressure in the pipe (not by the pipe’s pitch). The pressure can be controlled by the mod wheel. At low modulation wheel values this knob is used to determine
Mod-Wheel to filter
Hi Pass 1 Sets the cutoff frequency of an additional highpass filter within the pipe to
Key- t rack High
Lo Pass 0 Sets the cutoff frequency of an additional lowpass filter within the pipe to
Lo Pass 1 Sets the cutoff frequency of an additional lowpass filter within the pipe to
Key-Track Low
the formant frequency.
enhance formant frequencies. The formants are modified by the pressure in the pipe (not by the pipe’s pitch). The pressure can be controlled by the mod wheel. At high modulation wheel values this knob is used to determine the formant frequency.
Controls the amount of key-tracking applied to the highpass filter’s cut­off frequency. Turn to the right for higher cutoff frequencies at high MIDI pitches.
enhance formant frequencies. The formants are modified by the pressure in the pipe (not by the pipe’s pitch). The pressure can be controlled by the MOD wheel. At low modulation wheel values this knob is used to determine the formant frequency.
enhance formant frequencies. The formants are modified by the pressure in the pipe (not by the pipe’s pitch). The pressure can be controlled by the mod wheel. At low modulation wheel values this knob is used to determine the formant frequency.
Controls the amount of key-tracking applied to the lowpass filter’s cut­off frequency. Turn to the right for higher cutoff frequencies at high MIDI pitches.
Global Controls
The last section of SteamPipe 2 consists of global controls over pitch, po­lyphony, glide, and an output stage. You also get an Arpeggiator and a test tone generator.
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Pitch Bend Sets the range of the pitch bend wheel. Detune Introduces a slight detune into the signal for a livelier sound. Mode
Voice Mode
Glide on / off Toggles glide on or off. Glide Time This sets the time the pitch of SteamPipe takes to follow incoming
Mod-Whl
Arp Mode
Arp Speed
Spread Introduces a stereo spread into the main output.
Output
Gain Main output volume control. A440 Tuning tone
A440
on / off Gain Controls the volume of the 440Hz tuning tone.
Menu for the different polyphony modes. Choose between poly, mono, unison, and three arpeggiator modes.
MIDI pitches, when [Glide] is on. This knob follows an incoming mod wheel signal. Use it when you
have no hardware controller available. This menu offers different arpeggiation modes. Choose between up
(>>), down (<<), up and down (>><<), and random. Menu for choice between different speeds relative to the global
tempo.
If on, a sine oscillator’s signal is mixed into the main output. Use it to tune the pipe. The frequency is 440Hz.
Space Master Deluxe
You can find this remarkable reverb module on panel B of the SteamPipe 2. Based on several diffusion delays, Space Master can produce a wide array of high-quality natural or experimental ambiences. The patch’s useful set of reverb parameters include an early reflections section, a late reflections module, and a post EQ. Dials for main reverb time, control of balance between the two reflection stages, and between dry and wet signal round off the controls.
Input and output stage
You can put an initial delay into the reverb signal with the predelay [Time] dial and control the predelay’s stereo position with the [Symmetry] knob. The [Early / Late Balance] slider can be used to move the source in space – more early reflections bring the signal to the front and more late reflections make
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it appear further back in space. At the end of the signal chain the [Dry / Wet] slider crossfades between original signal and reverb.
Time Sets an initial delay for the wet signal. Symmetry
Predelay
Early/Late Balance
Mixing
Dry / Wet This controls the balance between dry and wet signal.
Power button Switches the reverb on or off.
Introduces a difference into the delay times for the right and left predelay channels. Use this to position the signal around in the stereo field.
With this parameter you can set how much of the early and late reflec­tions, respectively, can be heard in the output.
Reflections
Use the two [Size] and [Diffusion] parameters to control two stages of variable density diffused reflections. The early stage commonly represents the direct response of the virtual space, whereas the late reflections define the sound when the early reflections have died away.
For dynamic reverb effects you can use the Modulation section. It offers an LFO routed to the delay times with [Rate] and [Depth] control. The LFO can enhance your reverb signal by adding liveliness.
Size Determines the amount of space generated by the early or late reflec-
tions modules by adjusting delay time of the underlying diffusion delays.
Higher values give the impression of larger spaces. Symmetry Introduces a stereo shift into the generated reflections. Diffusion
Early / Late Reflections
Reverberation Time RT60
Rate Control of LFO frequency modulating the delay times. Depth Control for the LFO’s modulation depth. Higher values yield increased
Modulation
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Adjusts the perceived density of the reflections generated. Use for a
sparser or fuller reverb sound.
This control alters the decay time of the reverb response.
amplitude modulation.
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