Adjust is a "magic" control whose function is different from preset to
preset. It usually controls several parameters but may also provide a set
of special values for a single control, for example "Fast" and "Slow" for a
parameter that is also adjustable to any value via another control.
Adjust has a range of 0 to 127 so as to provide a convenient attachment
point for a MIDI controller.
Decay controls reverb time for mid frequency signals. In Ambience,
Decay controls the length of the ambience "tail".
Sets the high frequency cutoff of a post-effect low-pass filter.
MIX controls the ratio of direct (“Dry”) vs. effect (“Wet”) signal in the
output. When the MPX500 is patched into a console, this control should
almost always be set to “Wet” (i.e. 100%).
Controls the time delay between the input of signal and the onset of
reverberation.
BassMult (called “Bass Multiply”) controls the reverb time for lowfrequency signals; it works as a multiplier of the Decay (a.k.a. MidRT)
parameter. For example, if BassMult is set to 2x, and Decay is set to two
seconds, the low frequency reverb time will be four seconds. For a
natural-sounding hall ambience, BassMult should usually be between 1x
and 2x.
BassXvr (called “Bass CrossOver”) sets the frequency below which
BassMult applies.
Rt HC (usually called “Reverb Time Hi Cut”) sets the frequency above
which high frequencies are rolled off in the reverberated signal. This
causes reverberated signals to grow progressively darker and results in
more natural-sound because it simulates the effect of air absorption in a
real hall. Setting a low frequency for this parameter can actually shorten
the reverb time because it dampens the audio as it re-circulates.
Diffusion controls the degree to which initial echo density increases over
time. High settings of Diffusion result in high initial buildup of echo
density. (Echo density is also affected by Size, with smaller spaces
sounding denser.)
Size sets the rate of buildup of echo density after the initial period (which
is controlled by Diffusion). It also acts as a master control for Decay.
Size changes a reverb sound from very small to very large. Generally,
you should set the Size control to approximate the size of the acoustic
space you are trying to create before you adjust anything else. The size
in meters is roughly equal to the longest dimension of the space.
(Adjusting Size causes the program to re-load.)
Attack controls the sharpness of the initial response to an input signal.
High settings cause an explosive sound, while low settings cause the
sound to build up more slowly with time. Attack affects the level of sound
within only the first 50 milliseconds or so.
Level determines the amount of wet signal present in the output. It
functions similarly to Mix control except that it affects the Wet
component only. It is generally used to balance the overall output of two
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or more programs when Mix is set to Wet.
In the reverb (Plate, Hall, Chamber, etc.) programs, these parameters,
called Delay Level Left and Delay Level Right, control the timing of
single reflections that occur early in the decay. These reflections
simulate the sound you might hear off of the back wall of a stage or
other reflective surface.
In the reverb programs, these parameters, called Echo Feedback Left
and Echo Feedback Right, control the amount of repeating echo that
simulates a flutter echo between parallel walls. The range of these
parameters is from -100% to 100%, with negative values producing a
polarity reversal. High values can cause signal overload.
This determines the length of time, in milliseconds, which passes before
the cutoff of output occurs.
These parameters are found only in the Inverse programs. LowSlope
determines the shape of the reverb envelope for low frequencies. When
set to 0, the level of low reverb remains unchanged over its Duration,
then cuts off abruptly. Setting Low Slope above 0 causes the level of low
frequency reverb to rise smoothly from soft to loud until the sound is cut
off. The greater the slope, the softer the initial reverberation and the
more pronounced its rise. With negative values, the low frequency
reverb drops from its initial level to a quieter one before cutoff.
HighSlope is similar to LowSlope, but applies to middle and high
frequencies.
Similar to Attack in the reverbs, it controls the buildup of those early
reflections, which most audibly create the sound of a real room.
Along with Size, this controls the timing between the initial reflections,
which most audibly create the sound of a real room. Shape and Spread
work together; if either is set to 0, the other has no effect.
Ambience
Parameters
Rvb Lvl
Tremolo
Parameters
Phase
Rate
Depth
Waveform
Rotary
Parameters
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In Ambience, short-decay early reflections create a real-room sound.
Rvb Lvl controls the amount of “extra” longer-decay reverb added to this
effect.
Phase determines the relative timing between the L and R channels.
Rate controls the speed of volume modulation.
Depth controls how much the volume is modulated.
Waveform determines how the volume is modulated with time. Values
are Sine (smooth modulation with polarity reversal), Rectified Sine
(smooth modulation with no polarity reversal), Triangle (linear ramp up
and down), Sawtooth (linear ramp up with sudden reduction), and
Square (level switches between maximum and minimum).
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Page 3
MPX 500 Parameter Descriptions
MstrRate
Width
Balance
Drum Dep, Horn
Dep
Drum Res, Horn Res
Chorus
Parameters
Speed 1, Speed 2
Sweep 1, Sweep 2
Spread
Res 1, Res 2
Diffusion
Flange Parameters
Speed
Depth
Sweep
Phase
This is a master rate control that affects both the Horn and Drum rotation
rates.
Determines the effective separation between L and R channels.
Determines the volume balance between the Horn and Drum.
Determines the amount of modulation produced by the Drum and Horn.
Determines the amount of resonance, i.e. signal fed back into the effect.
Control the rates at which the various voices sweep through frequency.
Control the amounts of frequency variation for two different collections of
voices. (The Chorus effect simulates six voices with slightly varying
pitch. The user has separate controls over two sets of three voices
each.)
Controls the initial time differences between the six moving voices.
Control the amount of feedback signal.
Creates a time-smoothing effect similar to diffusion in reverb.
Controls how rapidly the two “flange” voices move.
Controls how much flange effect is created by adjusting the levels of the
two flange voices.
Determines the maximum amount of time-delay applied to each voice.
Determines the relative timing between the speed modulation of the two
voices.
De-tune
Parameters
Tune 1, Tune 2
Pitch Parameters
Pch, Intrvl
PDly
Pch Fbk
-L-, -R/S-
Determines the amount of detuning applied to the signal in each
channel.
Controls the amount of pitch-shift applied. Intrvl values are in semitones, Pch values are in Cents (1/100th of a semi-tone). These values
are additive, i.e. a minor third and 100 cents would give the effect of a
Major third
PreDelay, used to control the amount of “look-ahead” required by the
pitch-shift algorithm. Good performance requires some amount of predelay (typically about 40 milliseconds). In addition the pitch shifter
mechanism introduces some delay, so this control cannot actually set
the PreDelay to zero.
Pitch Feedback, useful to create some interesting effects.
These designations on the Pitch parameters mean “Left” or
“Right/Stereo”. Pitch-shifting requires some time-shifting. A true stereo
(not merely dual-mono) signal contains components that are common to
L and R. A proper stereo image is maintained only if the phase
relationship between the L and R signals is maintained, which requires
that the
However, you will often get better performance with a mono- pitch-shift
that with a stereo pitch-shift. Thus the MPX500 contains programs for
exact
same computations be applied to both channels.
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both. The Edit pages for the mono-mode programs give you both “Left”
and “Right” versions of the key parameters. The stereo-mode programs
give you only the “Stereo” versions (labeled “R/S”). (Of course, in a
mono-mode program you can adjust the L and R parameters to be the
same, but it will not maintain the a stereo image.)
Controls the overall level of the signal fed into the Delay/Echo effect.
Delay Feedback is a master control that determines the feedback of L
into L and R into R.
Delay Cross feedback is a master control that determines the feedback
of L into R and R into L.
A manual control to set the delay time (in msec) of the L voice #1 and R
voice #1. The Dly/Eko effect has 3 independent voices on each side. In
the non-Tap programs you have independent control over the delay
times of each. In the Tap delays, those times controlled by Tap are
display but you cannot change them manually.
Controls the levels of the voice set #1 for both L and R.
Controls the delay time of voice set #2.
Controls the levels of voice set #2.
Miscellaneous
Efx Bal
DlyTapLvl
Delay, Dly Lvl
Dly HiCut
In the dual-effects programs, this controls the relative amounts of the
two effects. In a parallel, mono-split, or dual-mono routing configuration,
this simply splits the signal to be fed into the two effects. In a cascade
configuration, it also allows some of the signal to bypass either of the
two effects.
This is used in dual-effects programs where one of the effects is Dly/Eko
and one or more of the delay voices are controlled by Tap. This lets you
control the level of that voice mixed into output of the Dly/Eko effect.
These are provided as a bonus in dual-effects programs where one of
the effects is Dly/Eko and one or more of the delay voices are controlled
by Tap. These give manual control over the delay time and level of nonTap delay voices, one L and one R. (In the Dual-mono configurations,
only one of these voices is heard.) The level is generally set to “off”, but
by turning it up you create a non-Tap-controlled delay.
A high-cut filter similar to HF Rlloff except that it applies only to the
Dly/Eko effect. It is provided in the dual-effects programs where one of
the effects is Dly/Eko so that you can have independent control over the
Dly/Eko high frequency output.
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