1716
16 17
Next, select who is going to control each of the four available characters.
Use the D-Pad *@ to select the player, and $^ to select who controls
the player: Human, Computer or OFF (disable this player). Press A to
advance and B to return to the previous screen. Note that the selection
Human is available only if a Controller is connected to the assigned
Control Port.
If you have selected Team Match, you will next select the team members.
Use the D-Pad *@ to select the player, and $^ to select the team to
be on. There must be at least one member on the team, as you cannot
have all four players on one team. Press A to advance and B to return
to the previous screen.
Finally you will select the stage to be played. Use the D-Pad $^ to select
the stage. Press A to start the game and B to return to the previous
screen.
After the match, if the Mini Game option (p.18) is enabled, you have a
shot at Bomber Karate. Use R to adjust the power and press A to break
the bricks. The item you have gained will be equipped at the start of the
next match.
OPTIONS FOR THE MATCH
You can adjust various settings for the match to be played. Here are the descriptions for each
option menu items.
Computer
Adjusts the strength level of the computer controlled players. Select from Weak, Normal and
Strong.
Games Per Match
Adjusts the points needed to win the Match, from 1 to 5.
Times Up!
Adjusts the time limit for each battle, from 1 minute to 5 minutes. On Survival, Hyper Bomber, and
Submarine Rules, if no winner is decided when the time runs out, the battle is declared a Draw.
With Panel Paint and Ring Match Rules, the winner of the battle is declared by the total earned
points at the end of the game. If the points are the same, the game is declared a Draw.
Level
Select the difficulty of the stages from Beginner, Normal, and Advanced. As the level of difficulty
is raised, the stage maps become more technical.
Sudden Death
Select the settings for the Pressure Blocks that fall near the end of battle
time. This option is available only with Survival Rule.
OFF The Pressure Blocks only fall on the outer two rims
of the playfield.
ON The Pressure Blocks fall all the way to the center of
the playfield, appearing in same order every time.
Random The Pressure Blocks fall all the way to the center of
the playfield, appearing randomly.
Random Position
You can select whether to have the player start at different locations on the playfield. Select ON
to enable this feature, or OFF to disable (the player appears at the same location each time).
Pressure Blocks