Games PC SERIOUS SAM User Manual

Serious Sam
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Installing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Running the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
NETRICSA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Controlling the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
The Game World . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Serious Sam Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Multiplayer Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Multiplayer Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Tech Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Software License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
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INTRODUCTION
At the dawn of the 21st Century, mankind makes a startling discovery. Beneath the sands of the earliest known human civilization, traces of another, even more ancient- but technologically advanced- civilization are uncovered. The profound scientific implications of this discovery leads humankind to the far reaches of the universe. Everything seems perfect- but too perfect to last.
In the year 2104, human civilization is attacked by countless deadly monsters, spawned from another dimension. In the battles that follow, humankind fights valiantly, but nothing can stop the monsters from coming. Earth’s forces are steadily defeated, planet-by-planet, from Alpha Centaury back to their own solar system.
Because of his extreme bravery in battling monsters, Sam ‘Serious’ Stone becomes a legend. Wounded countless times- but never defeated- Serious Sam becomes a living symbol of the Earth’s resistance against the advancing evil.
But, no matter how bravely the human armies fight, they are defeated, time and again. Attempts to defend the solar system fail and the Earth is now under direct attack. Humankind stares into the face of its own annihilation.
World leaders must now turn to their last chance- an ancient artifact called the ‘Time-Lock’, a relic from a long-forgotten race, imbued with the power to teleporta single person back in time. The choice of whom to send is obvious...
Serious Sam becomes the final hope for humankind. He must return to the past and change it to save his race from extinction from an evil force determined to purge the galaxy of all intelligent life.
GETTING STARTED
SYSTEMREQUIREMENTS Minimum:
AMD K6-3 400MHz or Celeron 300MHz
64MB RAM
Full OpenGL compliant 3D accelerator
100% Windows compatible sound card Windows
95OSR2/98/98SE/ME/NT 4.0 (with Service Pack 5) or Windows 2000 operating system
150MB free hard disk space
Recommended:
AMD Athlon 550MHz or Pentium III 550MHz range processor
128MB RAM
Full OpenGL compliant 3D accelerator with 32MB RAM
Creative Labs SoundBlaster Live
450MB free hard disk space
For Full Experience:
AMD Thunderbird 800Mhz or Pentium III 800MHz range processor
256MB RAM
Third generation full OpenGL compliant 3D accelerator with 32MB RAM
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INSTALLING THE GAME
1.Quit all other applications and insert the Serious Sam CD into your CD­ROM drive.
2.Serious Sam will automatically display its installation screen within a few seconds. If autoplay is disabled, you will need to start the installation manually. This is done by double clicking the My Computer icon,then double clicking the CD-ROM icon in the window that opens. Double click on the Setup.exe file to begin the installation.
3.Follow the on-screen instructions to install the game.
4.Get Serious.
RUNNING THE GAME
When navigating the Menus, keep in mind that all menu screens have a Back Button as an Escape Shortcut.
MAINMENU
The Main Menu consists of the following: Single Player
Select Single Player to begin or continue single-player games. Network
Select Network to set-up and play multiplayer games (see Serious Sam Multiplayer for more information).
Split Screen Select Split Screen to set-up and play with multiple users on one machine.
1.Go to menu: Split Screen->Start
2.Choose type of game to play: Cooperative, Scorematch, or Deathmatch, and difficulty: Tourist, Easy, Normal, Hard or Serious.
3.Select level to start playing from.
4.You may adjust game rules under ‘Game Options’
5.Press Start.
6.Choose at least 2 players to play with. Make sure you set up proper commands for each player.
7.When ready, hit Start.
Demo Select Demo to view any of recorded demos, or record a new one. Start
recording a demo by pressing F7. A Recording indicator will show on the screen. To stop recording, either go to the Demo menu and choose Stop Recording, or press F8.
Mods Select Mods to start any installed mods within the Serious engine.
High Scores Select High Scores to view High-Score table.
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OPTIONS
Select Options to configure: Video Options
Here you can choose to use default OpenGL driver, or 3DFX stand-alone driver (for users of older 3DFX chipsets). Under preferences you can choose from the following:
Normal: optimal settings for your card Speed: for lower rendering quality and higher speed Quality: for higher rendering quality and lower speed
All the settings are relative to your card capabilities, as detected by the game. You can also choose a resolution, bit-depth and whether to run the game in full screen or in window.
Audio Options You can choose from three Sound System Options: Waveout, DirectSound,
or EAX (only available on EAX-compliant cards like SoundBlaster Live). You can set the sound playback quality at 11kHz, 22kHz or 44kHz, or turn the sound off. Music volume and sound effects volume is adjustable separately.
Players and Controls Select Players and Controls to switch current player and controls.
Network Connection Select Network Connection to specify your connectivity.
Advanced Options Select Advanced Options to modify advanced options in any of the four menus.
Execute Add-On Select Execute Add-On for pre-configured Video Options to fit your CPU
and RAM.
STARTINGANEWSINGLEPLAYERGAME
New Game Click Single Player and select New Game to start a new single player game.
Then select a skill level. You may choose between:
Tourist Mode: For casual, non-FPS players Easy Mode: For those new to first-person-shooters Normal Mode: For seasoned FPS players Hard Mode: For fearless Serious Sam players Serious Mode: Are you serious?
Custom Level When a level is loaded for the first time (on any difficulty), it automatically
appears in the Custom Level menu. This allows those who got stuck in that level (because it was too difficult to pass or too easy) to restart that level on any other difficulty.
Quick Load Select Quick Load to access pre-defined Saved Games.
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Load
In game, NETRICSA appears on your screen in two different ways: as a Heads-
for
will appear below the account display. Then you can invoke NETRICSA full
.
Select Load for a choice of previously saved games to load. Note that each of the eight players has his/hers own saved games. If it seems that all your saved games have mysteriously disappeared, perhaps you have changed the player.
Training Select Training to access the Serious Sam Training Mission.
Technology Test Select Technology Test to access the Serious Sam Technology Test.
Quit When exiting Serious Sam, you will see a prompt (“Are You Sure?”). Select
‘Yes’ to exit the game.
NETRICSA
NETRICSA (NEuroTRonically Implanted Combat Situation Analyzer) is a small computer implanted inside Sam’s skull. Sam’s NETRICSA is the best available of the wide range of such devices, common among modern head-to-head fighters. It is a neurotronical computer connected to the perceptual cortexes in his brain. The computer has all the access to his audio-visual experiences and can provide him with feedback. It is used to provide fast and simple access to all the necessary data and analysis for a skilled combatant, so that he/she can keep up to date with the situation and know what to do next. It translates texts, offers simple head-up-display directly to the visual cortex, tracks targets
and gives other kinds of help in fight and in general tactics.
Up Display and as a full screen computer interface. Heads-Up Display is active normally while you explore the area or fight. In the
lower left corner, it shows your current ARMOR and HEALTH state. Next to it, your CURRENT WEAPON and currently carried amount of AMMUNITION it is displayed. On the far right is an icon for each type of ammo you have and a small bar showing how much of that type do you have.
In the upper left corner is SCORE, showing the sum of reward money you have collected by eliminating your enemies and by completing other tasks. When a NETRICSA has a new message for you, you will hear a notification sound and MESSAGE COUNTER (upper right corner) with number of pending messages
screen to examine the message. On the center of the screen is NETRICSA’s target detection display. A
CROSSHAIR shows exactly where your weapon will hit, and it changes colors according to the state of your target. While you have no live target, it is WHITE. When you aim at a new enemy, it will become GREEN, and as you damage the enemy, the color will turn RED.
If you target an item that can be used or operated (e.g. a switch), a USE indicator will appear above the crosshair. Press USE BUTTON to operate the item. If you target an item that can be analyzed, an ANALYZE indicator will appear. Press use button to analyze the item. After analyzing it, a new message will appear with description of the results of NETRICSA’s research
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To read any of the NETRICSA’s messages, you can invoke NETRICSA fullscreen at any time by double clicking the USE BUTTON.
In fullscreen mode, NETRICSA shows four windows:
CATEGORY SELECTIONin the upper left has five buttons allowing you to select one of the message categories: Tactical Data, Strategic Data, Weapons, Enemies, and Statistics.
MESSAGE LISTin the upper right shows list of messages in
currently
selected category. Click on any message title to view the message. MESSAGE TEXTin the lower right shows the message text, while MESSAGE IMAGEat the lower left shows eventual visual information
attached to the message. You can scroll both the message list and the message text with their accompanied sliders.
You can exit the fullscreen NETRICSA by either clicking on the EXIT button in the upper right corner, or by pressing ESCAPE or the RIGHT MOUSE BUTTON.
For optimal interface, Use/Call NETRICSA function is bound to the RIGHT MOUSE BUTTON. So with just that one button, you access Use and Analyze by single clicking it, call NETRICSA by double clicking it and also exit the NETRICSA by pressing that same button.
CONTROLLING THE GAME
Note: You can rebind controls in the Players and Controls Menu, or by manually editing the .ctl’ files in ‘Controls\ directory of the installation.
MOVING(DEFAULTCONTROLS)
Move Forward W or Arrow Up Move Backward S or Arrow Down Strafe Left Q or A or Arrow Left Strafe Right E or D or Arrow Right Jump/Swim up Space or R Dodge/Swim down F or C
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COMBAT(DEFAULTCONTROLS)
Fire Left Mouse Button or Ctrl Manual reload Alt (works for Colt) Next/Prev Weapon [/] or Mouse Wheel Up/Dn Flip Weapon \ (Backslash) or Third (Middle)
Mouse Button
Knife 1 (second keystroke will spin
knife in hand) Colt/Two Colts 2 Single Shotgun/Double Shotgun3 Minigun/Tommygun 4
Rocket Launcher 5 Grenade Launcher 6 Laser 7 Cannon 8
Note: The following shortcuts cannot be rebound in the Menu, but only by manually editing the file Controls\System\Common.ctl:
KEYBOARDSHORTCUTS
Console F1 Menu Save F2 Menu Load F3 Menu Controls F4 Quick Save (up to 8 saves per player)F6 Quick Load (loads last saved game)F9 Screenshot F11 StartDemoRec F7 StopDemoRec F8
Note: The following shortcuts are hard-wired and cannot be changed:
Activate Menu Escape Activate Console F1 or `~’ (Tilde) Pause Game Pause Toggle Fullscreen Alt-Enter
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THE GAME WORLD
You can play custom levels of your choice, or play an entire game together,
killing people who just respawned. Let them live longer and build their value
This is standard Deathmatch mode. For every kill, you get one frag more; if
Please refer to the HTML version of the Serious Sam manual - included on the game disc - for complete listings and descriptions of all monsters, weapons and items.
from the beginning to the end. Optionally, you can allow items (health, weapons, ammo) to be picked by
all players, so they don’t have to split them.
SERIOUS SAM MULTIPLAYER
GENERAL:
TCP/IP play supported both in LAN and on the Internet
Split-Screen for multiplayer on one computer, even without network
Supports GameSpy, for easier location of servers and co-players on the Internet
Up to 16 players in one game
Up to 4 players on one computer (Split-Screen)
You can join network games using Split-Screen to allow more than one player to play from one computer
NETWORKSPECIFIC:
You can run a standard server (where you play) or a dedicated server (just a simple program that automatically runs in a console window).
MULTIPLAYER MODES
COOPERATIVE
In standard Cooperative mode, players play together against enemies. Optionally, you can allow/disallow players to accidentally harm each other (friendly fire).
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DEATHMATCH-SCOREMATCH
Deathmatch on score. For each item you pick up your own value is raised by the value of that item (shown when picked up). Also, your value slowly increases with time, faster if you are standing still than if you are moving. When you kill someone, his value is added to your score, and half of his value is added to your value.
In short, the longer you live, the more items you pick up, and more you kill, the more valuable you will be for the one who kills you. So, it is not worth
up. Also, if you kill yourself, your value is subtracted from your own score. A Scorematch game can be set on a time limit or score limit base. Person
with highest score at the end wins.
DEATHMATCH-FRAGMATCH
you kill yourself, you loose one frag. A Fragmatch game can be set on a time limit or frag limit base. Person with most frags at the end wins.
MULTIPLAYER SETUP
play in Split-Screen mode on the server. Make sure you set up proper
Select Network from the Main Menu for hosting or joining a LAN or Internet game.
The Network Menu allows you to:
JOINGAME
To join a Network game:
1.Go to menu: Network->Join Game
2.Choose to ‘Search LAN’ or ‘Search Internet’ to list available servers and select a server from the list. If no servers show up, try pressing ‘Refresh’. If you know exact address of the server you want to connect to, you can instead choose ‘Specify Server’ and then type in the address.
3.Choose proper connection settings, depending on what kind of connection you have. (modem, ISDN, LAN)
4.Choose player(s) to play on this computer. If you select ‘Observer’ you cannot play, but you can watch other players.
Normally, you just select one player. If you choose more than one player
under ‘Number of players’, you can play in Split-Screen mode. Make sure you set up proper commands for each player.
5. When ready, hit Start.
STARTSERVER
To host a LAN/Internet Game:
1.Go to menu: Network>Start Server
2.Choose type of game to play: Cooperative, Scorematch, or Deathmatch, and difficulty: Tourist, Easy, Normal, Hard or Serious.
3.Select level to start playing from.
4.Choose maximum number of players allowed to join a game.
5.If you choose ‘Wait for all players’, game will not start until all players join.
6.You may adjust game rules under ‘Game Options’
7.Press Start.
8.Choose player(s) to play on this computer:
If you select ‘Observer’ you cannot play, but you can watch other players.
If you select ‘Dedicated’ you cannot play on the server computer. This improves game performance for other players.
Normally, you just select one player to play on the server.
If you choose more than one player under ‘Number of players’, you can
commands for each player.
9.When ready, hit Start. By default, all servers are visible both on the Internet and in the LAN. If you
have your Internet connection on, players on the Internet will see your server
and be able join.
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QUICKLOAD
In Network mode, Quick Load can be performed by the server only.
LOAD
In Network mode, Load can be performed by the server only.
TECH SUPPORT
Having a problem getting your game to run? Problems with DirectX? Sound kind of non-existent? Please check out the file readme.txt on the Serious Sam CD for last minute information and answers to frequently asked questions (FAQ’s). Do you want to ask a specific technical question? E-mail us directly at Support@talonsoft.com.
If you would prefer to talk to someone in person, you can reach our tech support staff at (410) 933-9191. Our hours of operation are Monday ­Friday from 9 a.m. to 5 p.m. Eastern Time.
CREDITS
CROTEAM:
PROGRAMMING: Alen Ladavac, Davor Hunski, Dean Sekulic 2D ART: Dinko Pavicic, Petar Ivancek, Davor Hunski 3D ART: Admir Elezovic, Tomislav Pongrac GAME DESIGN: Davor Hunski, Davor Tomicic, Roman Ribaric LEVEL DESIGN: Davor Tomicic, Davor Hunski, Dean Sekulic MUSIC: Damjan Mravunac SOUND: Damjan Mravunac, Roman Ribaric CEO: Roman Ribaric OTHER: Big Brother by Ribaric family,, Serious Sam Voice by John J. Dick Moral Boost by LEVELORD and Old Man Murray, amp11lib library by Niklas Beisert, Additional Programming by Damir Perovic, Additional Testing and Support by Michael Harris, Matt “Lutrosis” McGill, Korey “Wussboy” Peters, Additional Artwork by Hrvoje Colic, Mladen Tripalo and Aleksandar Vjestica
GATHERING OF DEVELOPERS:
BUSINESS: Robert Westmoreland PRODUCER:Josh Galloway PR: Jeff Smith, Andrea Villareal, TSI Communications MARKETING:Jim Bloom, David Eddings, Devin Winterbottom, Toni De Valdenebro, Mike Wilson ONLINE:Doug Myres, Scott Dudley, Mike Donaghue CREATIVE:Scott Crowell MANUAL BY:William Haskins
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LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT
This LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (this “Agreement”), including the Limited Warranty and other special provisions, is a legal agreement between You (either an individual or an entity) and Croteam, Ltd. and Gathering of Developers I, Ltd., (collectively, the “Owner”) regarding this software product and the materials contained therein and related thereto. Your act of installing and/or otherwise using the software constitutes Your agreement to be bound by the terms of this Agreement. If You do not agree to the terms of this Agreement, promptly return the software packaging and the accompanying materials (including any hardware, manuals, other written materials and packaging) to the place You obtained them, along with your receipt, for a full refund.
GRANT OF LIMITED NON-EXCLUSIVE LICENSE.This Agreement permits You to use one (1) copy of the software program(s) (the “SOFTWARE”) included in this package for your personal use on a single home or portable computer. The SOFTWARE is in “use” on a computer when it is loaded into temporary memory (i.e., RAM) or installed into the permanent memory (e.g., hard disk, CD-ROM, or other storage device) of that computer. Installation on a network server is strictly prohibited, except under a special and separate network license obtained from Owner; this Agreement shall not serve as such necessary special network license. Installation on a network server constitutes “use” that must comply with the terms of this Agreement. This license is not a sale of the original SOFTWARE or any copy thereof.
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is free from defects in materials and workmanship under normal use and service for a period of ninety (90) days from the date of purchase as evidenced by Your receipt. If for any reason You find defects in the Storage Media, or if you are unable to install the SOFTWARE on your home or
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portable computer, you may return the SOFTWARE and all ACCOMPANYING MATERIALS to the place you obtained it for a full refund. This limited warranty does not apply if you have damaged the SOFTWARE by accident or abuse.
CUSTOMER’S REMEDY.Your exclusive remedies, and the entire liability of Owner, shall be (i) replacement of any original Storage Media with the SOFTWARE or (ii) full refund of the price paid for this SOFTWARE. By opening the sealed software packaging, installing and/or otherwise using the SOFTWARE or ACCOMPANYING MATERIALS, you hereby agree to waive any and all other remedies you may have at law or in equity. Any such remedies you may not waive as a matter of public policy, you hereby assign, or shall assign as they become available, over to Owner.
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at DFARS 52.227-7013 (48 C.F.R. §252.227-7013) that may be amended from time to time. NON-DEPARTMENT OF DEFENSE PERSONNEL. Other governmental personnel are on notice
through this Agreement that any use of this SOFTWARE and the ACCOMPANYING MATERIALS is subject to similar limitations as those stated above, including but not limited to, those stated in Commercial Computer SOFTWARE - Restricted Rights found in 48 C.F.R. §52.227-19, that may also be amended from time to time. Manufacturer is Owner at the location listed below.
U.S. EXPORT LAWS PROHIBITIONS. By opening the sealed software packaging and/or installing or otherwise using the SOFTWARE and ACCOMPANYING MATERIALS, You also agree and confirm that the SOFTWARE or ACCOMPANYING MATERIALS and any of the SOFTWARE’s direct products are not being and will not be transported, exported or re-exported (directly or indirectly through the Internet or otherwise) into (or to a national or resident of) any country forbidden to receive such SOFTWARE or ACCOMPANYING MATERIALS by any U.S. export laws or accompanying regulations or otherwise violate such laws or regulations, that may be amended from time to time. You also agree and confirm that the SOFTWARE and ACCOMPANYING MATERIALS will not be used for any purpose that may be restricted by the same laws and regulations.
TERMINATION.This Agreement is valid until terminated. This Agreement ceases automatically (without any form of notice) if you do not comply with any Agreement provision. You can also end this Agreement by destroying the SOFTWARE and ACCOMPANYING MATERIALS and all copies and reproductions of the SOFTWARE and ACCOMPANYING MATERIALS and deleting and permanently purging the SOFTWARE from any client server or computer on which it has been installed.
Program Transfer.You may permanently transfer all of your rights under this Agreement, provided that the recipient agrees to all of the terms of this Agreement, and You agree to transfer all ACCOMPANYING MATERIALS and related documents and components and remove the SOFTWARE from Your computer prior. Transferring the SOFTWARE automatically terminates Your license under this Agreement.
Equitable Remedies. You hereby agree that if the terms of this Agreement are not specifically enforced, Owner will be irreparably damaged, and therefore you agree that Owner shall be entitled, without bond, other security, proof of damages, to appropriate equitable remedies with respect any of this Agreement, in addition to any other available remedies.
OWNER. If you have any questions regarding this Agreement, the enclosed materials, or otherwise, please contact in writing:
Gathering of Developers 2700 Fairmount Street Dallas, Texas 75201 Attn: Customer Service
Gathering of Developers and godgames are trademarks of Gathering of Developers, Inc. Copyright © 2001 Gathering of Developers, Inc. All Rights Reserved.
Croteam and the Croteam logo are trademarks of Croteam, Ltd. Serious Sam and the Serious Sam logo are trademarks of Croteam, Ltd. Serious Engine, Serious Editor and Serious Modeler are trademarks of Croteam, Ltd. Copyright © 2001 Croteam, Ltd. All Rights Reserved.
Microsoft and Windows 95, Windows 98, Windows 2000, Windows ME, and Windows NT are registered trademarks of Microsoft Corporation. All other trademarks and trade names are properties of their respective owners. U.S. Government Restricted Rights.
Manufactured in the U.S.A.
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