Phone: (800) 630-0811
Monday-Friday 10am – 8pm, EST
Internet:
http://support.sierra.com
Customer Service:
Phone: (800) 757-7707
Monday-Friday 10am – 8pm, EST
Mail:
Vivendi Games
4247 South Minnewawa Avenue
Fresno, CA 93725
1. Installing the Game
To install Joint Task Force, insert the Joint Task Force CD 1 into your CD-ROM drive. Follow
the onscreen instructions to complete the setup process. If installation fails to start
automatically, complete the following steps:
1. Insert the Joint Task Force CD 1 into your CD-ROM drive
2. On the START menu, click RUN
3. Type D:\setup.exe (where D: is your CD-ROM drive)
4. Click OK
Follow the onscreen instructions to complete setup.
2. Launching the Game
To launch Joint Task Force (with the Play Disc already in the CD-ROM drive), click the
START button on the Windows task bar, and select Programs – HD Publishing –
Joint Task Force – JTF.
Alternatively, if you have opted to have a launch icon placed on your desktop during
installation, double-click the Joint Task Force icon.
3. Controls
3.1 Selection & Command Controls
ACTION KEYBOARD / MOUSE
Select unit............................................................... Left Click
Select officer........................................................... Left Click portrait
Add unit to selection............................................... Shift + click
Select a group of units............................................ Click + drag box around units
Select all on-screen units of type............................ Double-click
Define selected units as squad................................ Press Ctrl + number key
Select numbered squad........................................... Number key
Select and jump to numbered squad....................... Double-tap number key
Select and jump to officer........................................ Double-click portrait
3.2 Unit and Gameplay Controls
ACTION KEYBOARD / MOUSE
Set stance – Free move, Hold move......................... E
Set stance – Free attack, Hold fire........................... W
Start – Begin a new game
Load Game – Resume a saved game
Tutorial – Start the learning scenario
Campaign – Play the single-player campaign or load a saved campaign game.
Scenario – Play a scenario
Multiplayer – Start an Online, or LAN game.
Options – Customize game settings.
Exit – Leave Joint Task Force
5. Game Interface
A Info panel
B Behavior panel
C Command panel
D Minimap
E Game speed toggle
F Time & Funding display
G Officer portrait
5.1 The Minimap
You’ll find the minimap on the bottom left
corner of the screen. The minimap shows
the game map’s topography, objectives
and all visible units using color codes and
colored dots.
The minimap also displays alerts if one of your
units is attacked. Clicking on any area of the
minimap will instantly move the camera to
that location.
5.2 The Info Panel
The info panel on the bottom of the screen
displays vital information about the selected
unit, such as the unit’s name, type and
current level. The current health of the unit is
displayed with a colored bar:
Green ........ Undamaged
Yellow ....... Light damage
Red ........... Heavy Damage
The info panel shows the ammo loads and
weapon type for each unit.
If a vehicle is armored, a shield icon appears. If
the shield is filled, it denotes a heavily armored
vehicle. If it is empty, it denotes a lightly
armored vehicle.
The right side of the info panel shows the
available seats in vehicles.
1. Driver
2. Gunner
3. Passengers
Or, in the case of infantry, it displays any
equipment carried.
1. Active Equipment
2. Passive Equipment
Active equipment can be changed at the FRSV;
passive equipment is always carried.
5.3 The Behavior Panel
The behavior panel is used to change how a
unit should react in the game environment.
The following reactions and behaviors can be set:
Hold fire - or- Free fire
Hold move - or - Free move
Stand - or - Go prone
5.4 The Command Panel
The command panel is displayed on the
lower right part of the screen and displays all
commands that can be given to a unit. These
are:
1. Combat commands
2. Movement commands
3. Use commands
4. Deployment commands
(officers only)
Some commands can be set to automatic
mode. These are denoted by a red light in the
upper right corner. Set a command to automatic
mode by right-clicking the icon. The light will
turn green, denoting automatic usage.
6. Game Play
6.1 Background
Joint Task Force is a military RTS game set in the near future. In the single-player campaign, you
follow the JTF First Battalion and its commander, Major O’Connell, in a fight for order and stability,
where the war becomes more personal with each battle.
The year is 2008, and the people of the world are in a very precarious situation. In the West,
governments face difficult political problems and are increasingly channelling resources away
from welfare, environmental and aid programs in order to increase investment and strengthen
their economies. The amount of resources assigned to combat ever-increasing poverty, industrial
disasters and erosion is diminishing. The addition of 100 million people each year to an already
overcrowded Earth aggravates the problems of pollution, desertification, underemployment,
epidemics, war and famine. Because of their own internal problems and priorities, the
industrialized countries devote insufficient resources to the poorer areas of the world, which
become further marginalized.
The terrorist attack on the US on September 11, 2001 heightened the risk to global prosperity, as
more and more resources were diverted towards military spending and anti-terrorism. The start
of war in March 2003 between a US-led coalition and Iraq added new uncertainties to the global
situation, and the high cost of establishing order in Iraq became a major global problem. Yet,
throughout history, there have always been powers that benefit from an unstable world – certain
organizations, companies and corrupted men depend on suffering, pain and fear. This is and
has always been their playground, and they stand to reap ever-increasing benefit from ongoing
conflict and instability.
Hand in hand with the rise of unemployment, desperation, anger and inertia came the ascent
of fanaticism, violence and terror. Nationalistic parties, gangs of thugs, eco-terror groups of
increased severity and organized crime prospered in the ever-growing shadow cast by the new
wave of global terrorism represented by the group Matar.
Acting with a previously unheard-of ferocity and using military weapons and tactics, this network
has dramatically changed the realities of life in the western world. Exploiting the freedoms of the
US and the EU, the group built a large network while maintaining a very low profile, with groups
like Al-Qaeda in the spotlight. Their modus operandi mostly involves meticulously planned, brutal
direct attacks without finesse.
The JTF is formed by a total majority vote in the UN on the initiative of the Global Defense
Alliance, a subgroup of the Group of Eight (G8). Designed to function with minimal bureaucratic
involvement, the organizational hierarchy of the JTF is very direct, allowing the unit to be
flexible and independent. JTF high command is considered independent from the UN Military
Council, but consists of three Generals – Cleveland (US), Burkhart (UK) and Gerard (FR) – and
seven brigadier generals, one each from Germany, Canada, Netherlands, Australia, Sweden,
Poland, Israel and Australia. All other EU and NATO countries are represented in specialized
command structures.
6.2 Units & Weapons
6.2.1 Infantry
6.2.1.1 Ranger
The JTF rangers form the backbone of any task force. They are cheap
and versatile troops with training that surpasses most enemy forces.
They can be equipped with any equipment and can operate all land
vehicles.
6.2.1.2 Combat Medic
Perhaps the most vital support units and unsung heroes of
the battlefield. Their healing ability gives the medic increased combat
durability, and they can keep the enemy at bay with their submachine
guns. Medics carry a medi-kit as standard equipment, but cannot
carry any extra equipment.
6.2.1.3 Commando
The crème of JTF soldiers become commandos. Trained in infiltration
and close-combat techniques, these silent killers are able to take on
any enemy opposition. All commandos carry night-vision goggles and
protective masks as standard equipment. They can be fitted with any
equipment and can operate all land vehicles.
6.2.1.4 Marksman
JTF marksmen specialize in killing from afar, picking off targets in
buildings and bunkers with shocking ease. They carry a high-power
sniper rifle and ghillie camouflage suit as standard equipment, but
cannot carry anything else.
6.2.1.5 Engineer
Engineers perform all repairs and maintenance work on JTF gear.
When operating together with the FRSV repair vehicle, they can repair
any damaged land vehicle within minutes. If used separately, they
come in handy for clearing minefields with their mine detectors. They
can operate all land vehicles.
6.2.1.6 Pilot
These specialist troops are hand-picked for duty and are trained in
the operation of almost all aircraft. Pilots are the only units that can
operate air units, enemy or their own.
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6.2.1.7 Vehicle Crew
The vehicle crews of the JTF are trained to master all vehicles and
operate them more effectively than their colleagues. However, they
are quite vulnerable without their vehicles.
6.2.2 Infantry Equipment
6.2.2.1 AT-4
The standard anti-tank weapon of the JTF, modified to be reusable.
Comes with an ammo load of 3 rockets.
6.2.2.2 Grenade Launcher
A devastating semi-automatic grenade launcher, very effective
against light vehicles and infantry. Used to flush out enemies from
behind cover.
6.2.2.3 AA-Missile
The AA-missile is a one-shot, disposable, fire & forget weapon, used
against aerial threats.
6.2.2.4 Hand Grenade
The good old hand grenade deals massive damage to infantry
grouped closely together.
6.2.2.5 Mine Detector
Detects mines within a radius. Regular infantry cannot remove mines,
but they can detonate them with explosive weapons.
6.2.2.6 Night-Vision Goggles
Cancels penalties for poor lighting conditions such as night or rain.
6.2.3 Vehicles
6.2.3.1 Humvee
The HMMWV or Humvee has already become a legend. Unmatched
in versatility and mobility, the Humvee will be in service for many
years to come.
Game Info: Fast, lightly armored recon and transport unit can be
upgraded with a lot of different weapons. Good against infantry.
Upgrades can enable it to engage tanks.
Upgrades: Anti-tank missile, grenade launcher
Vulnerable to: All weapons
6.2.3.2 M2A3 IFV
The mission of the Infantry Fighting Vehicle (IFV) is to provide mobile,
protected transport of an infantry squad to critical points on the
battlefield and to perform cavalry scout missions. Unlike the M113
family of vehicles it replaces, the M2A3 is not simply a “battle taxi.”
The IFV is a sophisticated weapons platform capable of providing
tremendous firepower in direct support of the infantry it carries.
Game Info: Moderately fast, lightly armored APC, effective against
infantry and light vehicles. Units in its troop compartment are
protected against gas weapons and regenerate health much faster.
Vulnerable to: Armor Piercing, High Explosive and Incendiary weapons
6.2.3.3 VAB APC
The Véhicule de l’Avant Blindé (VAB) is the basic vehicle of French
infantry regiments. It is characterized by its simplicity, great mobility
and ability on any terrain.
Game Info: Moderately fast, lightly armored APC, good against
infantry. Only used by UN peacekeeper forces.
Vulnerable to: All weapons
6.2.3.4 M1A2 Main Battle Tank
The Abrams fleet of tanks is the mainstay of the JTF armor force. The
M1A2 is the latest version and features state-of-the-art weapons
systems, FLIR targeting and silent engines. The mission of the M1A2
Abrams tank is to engage and destroy enemy forces using firepower,
maneuver and shock effect.
Game Info: Moderately fast, heavily armored unit, effective against
all land units. Can traverse fords and most types of terrain.
Vulnerable to:Armor Piercing and Incendiary weapons
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