Games PC I WAS AN ATOMIC MUTANT User Manual

OWNERS MANUAL
1. INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
2. SYSTEM REQUIREMENTS . . . . . . . . . . . . . . . . . . . . . . 2
3. INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
5. MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
6. MUTATION CENTRAL . . . . . . . . . . . . . . . . . . . . . . . . . . 3
7. GAMEPLAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
8. ON SCREEN DISPLAY . . . . . . . . . . . . . . . . . . . . . . . . . 7
9. STATS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
10. OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
a) DISPLAY b) CONTROLLER c) SOUND d) CREDITS
11. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
12. MONSTERS AND STRATEGY . . . . . . . . . . . . . . . . . . . .10
13. ENEMIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
14. GENERAL TROUBLESHOOTING . . . . . . . . . . . . . . . . 19
15. DIRECTX TROUBLESHOOTING . . . . . . . . . . . . . . . . .19
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INTRODUCTION
YOU are the monster!
I Was an Atomic Mutant is the new smash small screen sensation that puts YOU in control of mankind’s most terrifying accidental abominations. It is the 1950’s, and scientists have begun to meddle with atomic forces from the dawn of creation. Hapless creatures stand defenseless in the unstoppable onslaught that the splitting of the atom wreaks on the landscape. Mutations and stranger things begin running rampant in the wake of the nuclear testing in the desert. Mankind will have to face the awesome consequences of its reckless experimenting, and its up to YOU to teach the puny humans a lesson. YOU didn’t ask to be mutated. YOU were minding your own business. But now atomic fury rages through your veins, consuming you with an insatiable desire for revenge and destruction. HOW DARE THEY awaken protonic and neutronic powers in you? All you want is a normal existence, but that is gone with the atomic wind. Revenge shall be yours and destruction shall be complete. The irresponsibly wielded power shall be returned unto them tenfold as your isotopic force lays waste to all who oppose you.
You will not have mutated in vain. Shout it loud, and shout it proud, for whether you prevail or are defeated on the plains of battle the world will hear your cry. The tale must be told and the hard hand of nuclear justice must be dealt. For should you stand or should you fall, the world will hear you as you declare that
“I WAS AN ATOMIC MUTANT!!”
You will play as one of four incredible monsters, each with its own incredible tale of tragic mutation.
SYSTEM REQUIREMENTS
Windows 98/ME/XP Pentium II 400 MHz or compatible; 3D Video Acceleration Required 4X CD-ROM Drive & Mouse 128 MB RAM (256MB Recommended) 200 MB Hard Drive Space DirectX Compatible Video and Sound Card
INSTALLATION
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Insert the “I Was an Atomic Mutant!” process should begin automatically. If Autorun is not enabled you must manually install the game. Click Start and Run. Next type D:\setup.exe where “D” is the letter of your CD-ROM drive. Click on OK to begin the installation process. Follow the on-screen instructions to complete the installation. You may have to
restart your computer before you begin playing.
CD into your CD-ROM drive. The installation
GETTING STARTED
To get started double click the “I Was an Atomic Mutant!” shortcut on your desktop or select Start, Programs, “I Was an Atomic Mutant!” Mutant!” shortcut.
When you begin a game for the first time a system profiler will check your system for optimal display settings. Choose a resolution from the menu and click OK. The game will begin. You can change this setting at any time from the Options- Graphics menu (see page __ in this manual for more information).
, and the “I Was an Atomic
MAIN MENU
The Main Menu offers five selections: DESTROY the puny humans, MUTATE your settings, VIEW Opening Movie again, BEHOLD Gargantuan scores, and FLEE to the desktop. A full description of each menu item is detailed in this manual. FLEE will immediately exit the game.
MUTATION CENTRAL
Mutation Central is where you create profiles, setup each game, and set your CanopyVision 3D options. Up to ten profiles can be stored here, so multiple users can play. To start a game, click on either the “new Profile” button or a blank profile and proceed, or click on a previously created profile. The selected profile will be highlighted in red. To delete a profile, select the profile you want to delete and click on delete profile. A confirmation message will ask you if you are sure. Once deleted, a profile cannot be restored. Also note that once you have chosen your game options for a given profile, they are set (profile name, game mode, difficulty). You may always adjust the CanopyVision 3D options.
There are many options available to you as an atomic mutant, and when you start a new game, you will need to perform a few atomic duties.
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PROFILE NAME
1)
tracked under this name, and this is how your destructive achievements will be displayed in the hi-scores screen.
2) CHOOSE YOUR MONSTER
for you to mutate into. Reptomicus Dimension X, and The Brain From Beyond Infinity. Each Mutant has its own
weapons, strengths, weaknesses, quirks and methods. You’ll want to play them all but once you choose your mutant, it’s tied to that profile.
--Type a name in the profile listing. All statistics will be
--There are four ultra-powerful Atomic Mutants
, The She-Beast, The Invader from
CHOOSE GAME MODE
3)
different modes of stomping and smashing. You’ll need to choose one to proceed.
ARCADE MODE
3 atomic “lives”. Along the way, there are powerups to pickup that enhance or replenish your life and power. (See page ___ for a complete description of all powerups) You can even find secret extra life powerups. The object of the game is to destroy everything you can, and achieve the highest score possible. Along the way, your power will ebb and flow, depending on how you use it, and what powerups you find along the way.
MONSTER MODE
are given only ONE LIFE, but you have UNLIMITED POWER to destroy with. When you die, the game is done. There are health powerups. The life powerups will not award you extra lives, but they will give you extra health to extend your stomp-a­thon. Similarily, atomic powerups will not be awarded, as your power is infinite!
4) CHOOSE YOUR DIFFICULTY (arcade mode only) At the start of each profile,
you’ll need to select the difficulty you’re going to play under. Once selected, this is locked into that profile, for that game. You are free, of course, to have up to ten games tracking at once. The difficulty levels are TINGLING, for beginning mutants, ASTOUNDING, for most mutants, and BEYOND BELIEF!, for the most discriminating destroyers! Difficulty affects a variety of factors, including the amount of health you have, the rate at which your atomic power recharges, and the amount of regeneration that a powerup will provide.
NOTE There is no difficulty setting for MONSTER MODE.
Once these options are set, you’re ready to stomp and smash. There are several other options on the screen that you’ll want to check into, though.
VIEW TRAILER--Clicking on this will play a short trailer for your monster.
CANOPY VISION 3D
--This works just like your typical arcade game. You’ll start with
--Monster mode is a full tilt frenzy of atomic destruction. You
--“I Was an Atomic Mutant” features two distinctly
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CanopyVision 3D puts YOU in the movie! The default key for turning CanopyVision on in the game is the right mouse button, so it’s easy to enable it while you’re in the game. It’s a unique cinematic gaming experience that’ll have you cheering yourself on the big screen WHILE YOU PLAY!!
You’ll just need to click to see what we mean, so go ahead and pick either THEATRE, or DRIVE-IN as your choice of venue to create your cinematic experience.
BLACK AND WHITE
Through the use of modern computing technology, the Canopy team has taken great care in adding COLOR to the game. For the first time, audiences can see these mutants creating their mayhem in full Color. Exhaustive research from existing models and original color production photos has allowed us to create these scenes as they would have appeared, had the budget allowed. So, by default, enjoy the scenes in wonderful CanopyVision color splendor.
We haven’t forgotten the purists, though. We have thoughtfully provided the option to play the scenes in their original BLACK AND WHITE. Fans will appreciate seeing this scenes digitally presented in crisp clarity.
NOTE: In Black and White mode, we have colorized the gameplay elements (powerups) to keep them immediately identifiable. You may also notice slight sepia enhancements to some effects. We hope you enjoy these necessary and tasteful enhancements.
GAMEPLAY
ARCADE MODE
When the game starts, you’ll have 3 lives. The object of the game is to
destroy all significant structures in each level. Small things like cacti and cars are not
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part of your objective. You can use them as throwable objects, destroy them, or ignore them, it’s up to you. The DESTRUCT-O-METER in the lower right corner of the screen tracks your progress. When that meter is full, you will have completed that level.
Points are awarded for everything you destroy. At the end you will be awarded a bonus based on your accuracy. Proceed through the levels until all your lives are lost, and set the high score!
Along the way, you will find ATOMIC POWER symbols, color coded. Each one of these radioactive goodies will help you out in some way. Some are obvious, some are hidden in buildings, and you may have to divert from your objective to get others. The POWERUPS are as follows:
Red--------------------HEALTH UP
Green-----------------ATOMIC POWER UP
Yellow----------------COMBO UP (health and atomic power) Purple-------------------DOUBLE DAMAGE (limited time)
Blue-----------------INVULNERABLE (limited time)
Blue-Green-----------EXTRA LIFE
You’ll need to watch your HEALTH and ATOMIC POWER. When your HEALTH is next to zero, it will start to flash. If it runs out, you will lose a life. If it is your last life, that game is over. ATOMIC POWER has a slow regeneration rate. If you use it all, it will slowly creep back up to full, assuming you survive that long. Each weapon takes a different amount of power, so learn to use the big ones judiciously, and learn how to use the low power usage weapons effectively.
So get to smashing, and see what kind of high scores you can post! The levels just keep getting harder and harder, and are virtually unlimited, so there is no end to how far you can go! If you have one difficulty mastered, try starting a game at a higher difficulty level.
MONSTER MODE
Monster mode is a different kind of gameplay experience. You will only have one life. Health Up powerups do apply, and Life Up powerups will just give you more health. Atomic Powerups will do nothing for you, because you have UNLIMITED POWER!! It’s not as easy as it sounds, but it’s a lot of fun to stomp around with no restrictions. Just watch yourself, because those Puny Humans can eat away at your health faster than you think! See how far you can get!
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On-Screen Display
Not Shown: There is an indicator that flashes to explain the effect of a powerup when you pick it up.
In CANOPY VISION mode, there are simplified indicators for Health, Power, Lives, Current Weapon, and Destruct-O-Meter. There are no indicators for level or score.
Escape Menu
Hitting the esc key when in the game pauses the game, and brings up an exit game dialogue box.
STATS
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At the end of each mission you will be taken to a stats screen that displays the results of your efforts. You will be assessed based on total destruction, accuracy, and remaining health, and ranked accordingly.
OPTIONS
Clicking on the Options button on the main menu brings you to the Options menu. Here you can select either Display, Controller, or Sound options, or view the Credits.
DISPLAY
The settings within the Display menu are very important to the game’s performance. Graphics detail depends heavily on your processor speed and the power, memory, and functions supported by your video card. The higher the detail, the more processing is required. On slower computers high detail may cause the game to slow down or run poorly. We have provided a wide range of options that can significantly affect the playability of the game over a wide range of systems.
Resolution: This selection displays the pixel resolution and color depth. The resolution depends on both the functionality of your 3D card and the rendering options selected. Higher resolutions achieve better picture quality, but may lower performance. Monster Detail: Set to Normal or Extra to increase or decrease the monster’s texture detail.
Gamma: Increases or decreases overall screen brightness. Texture Detail: Set to High or Low. Increases or decreases the amount of detail in
the graphics of the environment, bikes, and riders.
CONTROLLER
The keyboard controls for competing in “I Was an Atomic Mutant!” have been preset, but can be reconfigured easily. To configure your keyboard controls click on the action name and then hit the key of your choice to “map” that key to the action. You can adjust your mouse sensitivity by clicking on either end of the sensitivity button. See CONTROLS for an explanation of the control functions.
Reset to Defaults: Resets keys to the factory configuration. Back: Takes you back to the Options menu.
SOUND
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There are three options on the sound menu, to adjust sound fx volume, cd audio volume, and cow volume. You may turn off sound fx or cd audio entirely. This option is not possible for the cow volume.
Note: All ingame music spins off of the CD, so disabling this option will turn it off in the menus as well as the game.
CREDITS
If you enjoyed the game, this screen will scroll a listing of all the people who worked very hard to bring you this product. If you didn’t enjoy the game, it will be a list of people who had nothing to do with this product.
CONTROLS
Following is a description of the available actions and the default assignments for them.
KEYBOARD ACTION MOUSE KEYBOARD ACTION MOUSE
W Forward -- ? Canopy
Vision 3D
S
A Turn Left -------------- Q Fire Mouse
D Turn
--
-- Turn Head
Esc. Escape
1,2,3,4,5 Select
Reverse
Right Turn Head Left
Right
Menu
--
----------- X Change
Mouse Left
Mouse Right
P
F1
Change Camera
Weapon
Pause --------------
Individual Weapon
Mouse Button 2
-------------
Button 1 Mouse
Wheel
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MONSTERS
WRATH OF THE SHE-BEAST
She was a woman, and she loved her man. Her whole calling in life was to keep a happy home. He was busy, working all the time on the TOP SECRET project that he could not even tell his beloved wife about. She just knew it was of importance to national security and the future of mankind on the planet.
So she trusted him completely, and did her part for the nation by keeping her modern home spic and span, and tending to her man.
Imagine her fury, her scorn, billowing forth like the mushroom cloud on that fateful day. Their house, close to the testing range. Like any other day, she, humming to herself, and busying herself with the work of the house. Out at the clothesline, hanging the laundry to dry. The iron, heating up inside to make his socks pressed and neat. He had left quickly that morning, silently, more intense than usual. He didn’t even finish his poached egg.
He forgot to warn her of the fiery fury that would be set onto the desert plain that day. Forgot to tell her to take her lunch inside the lead-lined kitchen that the government had thoughtfully provided.
And so, when the heat of creation and the isotopic mayhem from between the cracks of reality swept over her happy home, undoing all the dusting she had done that morning, she was outside, unprotected, vulnerable.
After all she’d done for him, her reward was micro-cellular mutation on a massive scale. Wildly careening isotopes infusing her cell structure with genetic instructions that disregarded the time-honored commandments of conventional biology.
Grow. Grow! GROW!
She was wracked with pain and confusion as her formerly size 6 petite frame went big-boned and beyond in mere seconds.
Coming out of her transfigurational daze, she found herself grateful for the first time for the canvas factory next door. Many days she had glowered out the window at the industrial facility that blocked her view of the mountains. In her pre­apple Eve-like state, modesty brought forgiveness as she extracted reasonably suitable rolls of canvas from the factory floor, and fashioned a makeshift garment.
Now, armed with unspeakable abilities, she stalks the landscape, her electric washing machine and icebox a shambles, willing to destroy anything in her path to have vengeance on the man who wronged her. She has nothing to lose, except several dress sizes.
Her arsenal includes:
EYE-BLAST:
landscape.
Concentrated bursts of female fury, jetting across the
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STOMP: A furious physical impact attack that can level a city block
THROW:
The larger the item, the more damage it will do. Look for your husband, he is
probably out there somewhere!
SONIC SCREAM:
PUNCH:
Hurl tanks, trees, even troops or civilians across the landscape.
A yell that incapacitates all your enemies within its power.
Lash out with a powerful fist of atomic might.
SHE-BEAST STRATEGY
The She-Beast is certainly an empowered woman, especially for the 1950’s. Her atomic EYE-BLAST is pinpoint deadly on all sorts of enemies and destructible things. When you’re in the middle of the city, there’s nothing like a good STOMP to level everything around you. Don’t forget the ammunition all around you. Picking up and THROWing just about anything will cause mayhem. The more powerful the object, the more damage it’ll do on impact. Anything that is smaller than a building can be picked up and thrown, and that includes soldiers and civilians! Sometimes all those bothersome enemies can get to a mutant, and that’s where your SONIC SCREAM comes in handy. It’ll stun all enemies in a large radius. If you scream at an oncoming plane, you can knock out the pilot and send it into a tailspin! PUNCH at buildings with She-Rage and take them down!
Don’t forget to TAUNT your enemies (default; “T” key), just for fun.
INVADER FROM DIMENSION X
The atom holds many secrets. The mysterious behavior of subatomic particles may hold clues to the transient nature of our reality. Scientists have proposed endless realities, and dimensions stretching beyond our conception. These have only been theories, until now. For in the swirling maelstrom of atomic disorder unleashed in the testing, the very fabric of our reality has torn. Through this temporal wound in space-time, emerges the most deadly threat the world has ever known. An INVADER FROM DIMENSION X. This mechanical juggernaut houses a single-eyed occupant hell-bent on destruction. Seemingly careless as to the suffering it rains down upon the tiny beings around it, it stomps and blasts with wanton impunity until all around it are in ruins. What does it want? Is it a lone despoiler, or an advance scout in an interdimensional conflict that will destroy mankind and its reality? Is the dimensional rift laying open, or closed forever to further incursions from Dimension X? No man can know. The shocking truth may never be known to the puny humans being flattened in its wake, but the reality is beyond frightening. The occupant of the terrible machine is but an infant from Dimension X, an extra-temporal toddler with no morality that sees the tiny creatures as mere toys to be played with. The machine is sort of an X-dimensional toddler activity center, whose plasmic light effects prove to be devastating in our reality. This creature wants nothing more than to play, and to find its way back home. An interdimensional infant Crusoe, stranded away from his loving X-family. Humanity had better hope beyond all hope that mom and dad don’t make it through the rift.
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The INVADER FROM DIMENSION X has a deadly array of x-plasmic weaponry:
X-CANNON:
X-BASH:
THROW:
ground like toys, and heave them great distances.
DEATH RAY
plasmic eradication.
WHIPLASH
INVADER STRATEGY
The Invader from Dimension X brings with him the awesome power of X­Plasma in all its destructive glory. The X-CANNON launches a ball of x-plasma great distances and is great for taking out aerial opponents. For a special dose of localized destruction, the X-BASH packs quite a whallop. Don’t forget that you can uproot anything, including tanks and missile bunkers, and toss it a great distance. It’s fun to throw a tank at another tank! The WHIPLASH is a low-cost whack of X­Plasma that can take out close structures. But your ultimate agent of mayhem has to be the DEATH RAY, in whose wake nothing will stand!
Don’t forget to TAUNT your enemies (default; “T” key), just for fun.
Shooting balls of x-dimensional plasmic energy with rapid fire. A tenticular thwomp of titanic tonnage. Mechanical arms of death descend to wrench objects from the
: A crackling dervish of death, piercing all it touches with x-
: A mechanical onslaught of whip-cracking destruction
THE BRAIN FROM BEYOND INFINITY
The potential of pure mind is vast and untapped. The brain is one of the greatest mysteries that has ever been considered. Medical science has long suspected that given the right circumstance, the human brain unleashed could wield unimaginable power and energy. That day has come upon the earth, and the brain unleashed from the constraints of the flesh proves to be both mighty and terrible.
A humble hermit, alone, forgotten, with no family or name, lay asleep in the desert that fateful morning of the test. Known to the few that recognize him as “Doc”, he has long since crossed over into madness. Subsisting on snake, roach, and other desert unmentionables, he has eked out a pathetic existence far from the hallowed halls he used to inhabit. For only a few short years earlier, he was known to the medical community as Doctor Hieronymous Jarl, world’s foremost researcher into the brain. Dr. Jarl, it was said, knew more about the secrets of the psychic world of the mind than all the other researchers combined. Working alone, he was obsessed with plumbing new depths of psychic abilities, healing, telekinesis, mind projections, and other unimaginable mental abilities. There was talk that he was on the verge of breaking through the boundaries of mind and body, and forging a new reality that transcended the constraints of crude matter that we all are shackled by. Ridiculed and ostracized by his colleagues, he eventually went into almost total seclusion.
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Then, one day, the local fire department got a call. Something was happening at Jarl Labs. Something terrible. Upon arrival, they were faced with an inferno so unnatural, so strange, that there was nothing that could be done. Whitish blue flame and energy consumed the lab and defied all attempts to extinguish it until it went out of its own accord. Dr. Jarl was never found. What happened that terrible day remains the subject of speculation, but it is suspected that Dr. Jarl’s greatest discovery also became his undoing. No one could have imagined the great doctor wandering in the wilderness as he did, the secrets he uncovered trapped in a damaged mind, the power he unveiled waiting to emerge from the damaged flesh in his cerebrum.
The atomic catalyst unwittingly provided by the military testing has pierced the scarred flesh of his mind and freed the psychic force from the constraints of his emaciated body. As his withered frame was atomized by the blast, so was the power of his mind unleashed beyond the boundaries of space and time. Unencumbered by the fragile corpus of his ex-humanity, the mind of Dr. Jarl is free to show the world the purity of the psychic energy. His madness made manifest in unspeakable power, he now seeks only to conquer and destroy. He is The Brain From Beyond Infinity
His psychic powers include
PSI-BLAST:
can pierce armor and concrete like putty.
PSI-FLING:
and suspend them psychically with no visible means of support. Then, with
the merest declaration of will, the Brain can fling the unfortunate item at its
enemy with full force.
MIND-WHOMP:
mind-whomp collects psychic energy from the very air around and delivers it
with unimaginable force at the fragile reality around, ripping the material world
to pitiful shreds.
INSANITY RAY:
temporarily insane and hallucinogenic. The enemy, while under the influence
of this dastardly ray, believes themselves to be harmless squeaky toys. In
this pitiful state, the brain is free to attack unhindered in any way he chooses.
PSI-PUNCH:
world with devastating efficiency.
BRAIN STRATEGY
The brain has perhaps the most unusual selection of weapons of any of the creatures. From a distance, the projectile type PSI-BLAST is a good way to start destroying structures and enemies. Up close and personal, there’s nothing like a good MIND WHOMP to set things-a-crumblin’! If the pressure’s on, go ahead and
A laser-like spiral concentration of thought energy, this beam
beam of gravitational influence will scoop items from the ground
One of the most devastating weapons in his arsenal, the
This blast of pure mental omnipotence renders all enemies
This concentrated fist of psychic energy can level the material
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use your INSANITY RAY. This strange weapon will make all your enemies think that they are SQUEAKY TOYS. They will stop shooting at you and squeak for a while. Go ahead, pick one up, and fling a bunny with your PSI-FLING. For up close attacks, use your PSI-PUNCH. Don’t underestimate the defensive power of the INSANITY RAY. Bunnies and Duckies are no match for the power of The Brain from Beyond Infinity!!
Don’t forget to TAUNT your enemies (default; “T” key), just for fun.
REPTOMICUS!
Perhaps the most innocent, yet most deadly force the atom has yet unleashed, Reptomicus hurls atomic fire at his creators with primitive fury that knows no mercy. His story is simple, his power unstoppable. A simple iguana, basking in the noonday sun, contemplating its next meal. It’s primitive reptile mind, acting almost on instinct; eat, sleep, protect. These primitive and uncaring urges magnify beyond belief when smacked with the atomic firestorm. The very energy of the atom infusing every primitive breath with fiery radioactive discharge. Growing to unimaginable height and mutating into a grotesque anthropomorphic form, this once innocuous creature now stalks the landscape with atomic indigestion that can only be sated by the constant conflagrating expectoration that lays waste to anything it touches. Belching atomic flame across the landscape, he inexorably, terribly, advances upon all, enemies and innocents alike, with the fury of a primeval lizard mind. It knows nothing but destruction, it wishes only for relief, for some sort of atomic antacid that can put it’s brimstone breath to sleep. Ah, for the simple lazy days, and a tasty insect. But those days are gone forever. Now all that remains is to destroy. Destroy!! DESTROY!!!
Reptomicus is mighty indeed. Towering over all, he dispenses destruction in the following manner:
Fireball:
great distances to melt and destroy
Tail-Whack:
danger. Nothing survives that stands in its path.
Inferno:
vomit.
Throw or Eat
by picking up and hurling heavy objects at his enemies. But, give him a tasty human, and he can’t resist a little snack, which boosts his health.
Atomic Bite:
bite everything he sees. He can bring down entire structures with his mighty teeth.
Spheres of atomic flame spit from his aching maw and hurl themselves at
A mighty muscled tail culminates in mutated spires of razor sharp
The heat of a thousand suns belches forth in a projectile stream of atomic
: Reptomicus uses his newly anthropomorphic stature to good effect
Sometimes Reptomicus just reverts to his primitive ways and tries to
REPTOMICUS STRATEGY
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Reptomicus learned early in his mutant existence that the best defense is a good offense. His best strategy is to take out enemies as fast as possible. The best weapon for this is the FIREBALL, which can take out powerful enemies at quite a distance. If someone happens to be pestering him at close quarters, the INFERNO really heats things up. Both the INFERNO and the TAIL WHACK are good when you’re inbetween lots of buildings, as each can take out several structures. Don’t forget that anything you can pick up is also a weapon, except for the people. In addition to being a tasty snack, they’ll give you a couple of health points as well. The Atomic Bite is good for taking out buildings when you don’t have much power. It doesn’t take much to take a big building down.
Don’t forget to TAUNT your enemies (default; “T” key).
ENEMIES
It’s not easy being an Atomic Mutant. It seems as if everyone is out to get you. Here’s a guide to the best the puny humans can muster against your atomic might.
CIVILIANS
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The civilians running around are just there to stomp and smash. If you are Reptomicus, they are also good to eat. Everyone else just throws them. Puny humans are fun to throw, and do damage things that they hit. So, go ahead, throw a housewife at a donut shop. Eat a soldier, they’re tasty! And don’t forget that COWS are full of methane.
ENEMY UNIT LIST:
RIFLE TROOPER
DATA: This is the basic army unit equipped with a standard bolt action rifle.
This unit gains strength in numbers and its small size makes it hard to see.
CLASS : Infantry SPEED : Low DAMAGE : Low HEALTH : Low
---------------------------------------------------------------------------------------------------------------
--
MACHINE GUN TROOPER
DATA: Similar to the Rifle Trooper, this unit has a faster rate of fire with his gun.
CLASS : Infantry SPEED : Low DAMAGE : Low HEALTH : Low
-----------------------------------------------------------------------------------------------------------
HAZARDOUS MATERIALS TROOPER
DATA: The strongest of the Infantry; the Hazmat Trooper uses the power of modern
science to enhance his weapon with a toxic gas attack that really drains health.
CLASS : Infantry SPEED : Low DAMAGE : Medium HEALTH : Low
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M8 ARMORED CAR
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DATA: Fast and hard to hit, this light armored vehicle has a mounted 20mm Cannon and is skilled at run and gun fighting.
CLASS : Wheeled Armor SPEED : High DAMAGE : Low HEALTH : Low
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ELITE M8 ARMORED CAR
DATA: More skilled drivers and gunners command the elite versions of the M8,
making it an opponent that you don’t want to ignore.
CLASS : Wheeled Armor SPEED : High DAMAGE : Medium HEALTH : Low
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M24 CHAFFEE TANK
DATA: This medium sized tank with a heavy cannon mounted on its turret.
CLASS : Armor SPEED : Low DAMAGE : Medium HEALTH : Medium
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M4A3 SHERMAN TANK
DATA: The Sherman heavy tank is a more formidable opponent than the Chaffee
and packs a heavier punch.
CLASS : Armor SPEED : Low DAMAGE : High HEALTH : High
-----------------------------------------------------------------------------------------------------------
LRM-4 MISSILE TANK
DATA: Slow to fire and slow to reload are the only negative aspects of this
extremely high powered weapon.
CLASS : Armor SPEED : Low DAMAGE : Extremely High HEALTH : High
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P-51 MUSTANG
DATA: Highly maneuverable; this WWII left-over packs twin wing mounted machine
guns.
CLASS : Aerial Fighter SPEED : High DAMAGE : Low HEALTH : Low
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F-86 SABER
DATA: As first dependable jet fighter, the Saber is very fast and is armed with two
wing mounted rocket pods.
CLASS : Aerial Fighter SPEED : Extremely High DAMAGE : Low HEALTH : Low
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ELITE F-86 SABER
DATA: Skilled pilots fly this version of the Saber. They also have upgraded
weapons mounted on the aircraft.
CLASS : Aerial Fighter SPEED : Extremely High DAMAGE : Medium HEALTH : Low
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XB-FLYING WING
DATA: Shrouded in mystery, this secret Air Force prototype is ready to prove its
skills on whatever threat may present itself.
CLASS : Aerial Bomber SPEED : Low DAMAGE : High HEALTH : Medium
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B-52 BOMBER
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DATA: This new bomber specialized in dropping huge bomb-loads with somewhat good accuracy.
CLASS : Aerial Bomber SPEED : Low DAMAGE : Extremely High HEALTH : Medium
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HEAVY MACHINE GUN BUNKER
DATA: This fortification is centered around a .50 Cal Machine Gun with a very high
rate of fire.
CLASS : Bunker SPEED : None DAMAGE : Medium HEALTH : High
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FLAK CANNON BUNKER
DATA: A high rate of fire and devastating Flak shells combine to make this a target
to watch out for.
CLASS : Bunker SPEED : None DAMAGE : Medium HEALTH : High
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GENERAL TROUBLESHOOTING
I get a message that says the game can’t find a certain file or the game won’t run. When you install “I Was an Atomic Mutant!” there are files that must be
installed or the game will not run correctly. If you were asked to overwrite any files during the installation process and did not, reinstall “I Was an Atomic Mutant!” allow the installation to overwrite the files. Restart your computer and run the game. The game runs slowly on my computer Click on the Options and Graphics buttons from the Main Menu. Turn the Graphics settings down (see Options­Graphics on page __) until you find an adequate setting for your game tastes. A 3D accelerated video card is strongly recommended and will greatly improve the performance of all your games.
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and
What is a 3D video accelerator card? It is a hardware component that will greatly increase the speed that your computer can deal with displaying graphics. They are easy to install and can be found at most computer stores. The colors look wrong or the textures are off on my screen. Close down the game and try again. You should also make sure you have the latest video drivers for your video card. See the DirectX help section.
DIRECTX TROUBLESHOOTING
The most common and prevalent errors are related to video and sound card drivers. “I Was an Atomic Mutant!”
drivers are not certified, please download or obtain the latest drivers from your card manufacturers. This is the number one problem people have with DirectX games. After you have updated your drivers, you must reinstall DirectX from the “I Was an Atomic Mutant!” CD. You can obtain the latest drivers free from your card of computer manufacturers’ web sites. For diagnosing tools, open Windows Explorer and go to the C:\Program Files\DirectX\Setup\ directory. Run the program named Dxdiag.exe. This will give you detailed information for all your drivers and other directx components. This will also help tech support if you should need to call them. If you see a DDRAW error, please try to obtain the latest drivers for your video card.
installs and requires DirectX 8.1. If your
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