Games PC IMPERIAL GLORY User Manual

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CONTENTS
EPILEPSY WARNING
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, have an epileptic condition, consult your physician prior to playing. If you experience any of the following while playing a video game — dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions — IMMEDIATELY discontinue use and consult a physician before resuming play.
PRECAUTIONS TO TAKE DURING USE
• This game disc is intended for use exclusively on Windows®-based systems with the minimum configurations specified on the system requirements of the game purchased.
• Do not sit too close to the screen. Sit a good distance away from the monitor, as far away as the length of the cable allows.
• Avoid playing if you are tired or have not had much sleep.
• Make sure that the room in which you are playing is well lit.
• Rest for at least 10 to 15 minutes per hour while playing a video game.
HANDLING YOUR GAME DISC
• Avoid bending the disc. Do not touch, smudge or scratch its surface.
• Do not leave the disc in direct sunlight or near a radiator or other source of heat.
• Take occasional rest breaks during extended play.
• Always store the disc in its protective case.
ESRB RATING
This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment about the appropriateness of the rating, please contact the ESRB at www.esrb.com.
Introduction 2
Game Installation 3
Starting the Game 4
Campaign 6
Management Map 8
Military Management 13
Commercial Management 15
Territories 16
Diplomacy 16
Annexation 18
Land Battles 19
Naval Warfare 22
Quick Game 25
Multiplayer Games 25
Credits 26
Imperial Glory Website 27
Technical Support 28
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INTRODUCTION
It is a time of war in Europe. Driven by new ideas of Enlightenment, the hearts of men and women across the continent are inflamed with dreams of freedom and glory. Antagonism between the Empires is at
an all time high and war seems inevitable. Millions of men prepare
for battle, while the finest strategists draw up their plans for the
domination of Europe. This is the moment for a military genius
to forge himself a name to be remembered throughout all eternity.
This is your moment . . . .
From 1789, the birth of the French Revolution, to 1830, Europe was
rocked by a series of wars where countries fought to defend their
differing concepts of a modern state, and sought glory on the field of
battle. Great legends were born during this time — when countries
found themselves embroiled in a global conflict for the first time;
when none could remain on the sidelines, as the destiny of the entire
continent marched inexorably to the drums of war . . . .
This manual covers all the basics you need to know
to play Imperial Glory. For more in-depth information,
please consult the electronic manual by selecting Start
–>Programs –>Pyro Studios–>Imperial Glory –>Imperial
Glory Manual from your desktop.
GAME INSTALLATION
To install Imperial Glory, insert the game disc into your drive. After a few seconds, the Launch Panel will appear.
NOTE: If the Launch Panel does not appear when you insert the disc, double-click the My Computer icon, then double-click the CD-ROM icon to display the Launch Panel.
This program will guide you through the installation process via onscreen prompts.
— OR —
•Click the Start button.
•Choose Run from the pop-up menu.
•Type d:\setup in the box provided (d: designates your CD-ROM drive letter).
• Click OK to begin the install program.
•When prompted, select the path and directory on your hard drive where you want to install the game. The default is C:\Program Files\Pyro Studios\Imperial Glory. If you like, you can change this to your preferred location.
•Click Readme to view important information about Imperial Glory.
UNINSTALLING
To uninstall Imperial Glory, from your desktop, select Start –>Programs –>Pyro Studios –>Imperial Glory –>Uninstall Imperial Glory. When prompted, click Yes to remove Imperial Glory from your computer.
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STARTING THE GAME
Once the game is installed, click Play Imperial Glory on the Launch Panel to start the game. To begin playing the game at a later date, insert the disc into the CD-ROM drive. After a few seconds, the Imperial Glory AutoRun program will appear via the AutoPlay feature.
• Click Run to start the game. — or —
•Select Start –>Programs –>Pyro Studios–>Imperial Glory –>Play
Imperial Glory.
To leave the game, click Exit.
MAIN MENU
Once the game is loaded, the Main Menu will appear, offering these options:
Campaign: Play an Imperial Glory Campaign, managing an Empire and leading your armies on the battlefield.
Historic Battles: Waterloo, Austerlitz, the Battle of the Pyramids — command your troops in the most famous battles of the Napoleonic age, and even change history!
Quick Game: Select a scenario and type of battle (Land or Naval), together with your Empire and your enemy’s Empire.
Multiplayer: Fight against other players in Land, Naval or Historic Battles of your choice.
Tutorial: Here, first-time players are offered the opportunity to learn the basic concepts needed to play Imperial Glory.
Options: Customize every aspect of the game, adapting it to your PC and your own particular tastes.
Credits: Display a list of all the people involved in the development of Imperial Glory.
Exit: Quit out of the game.
OPTIONS
Use the options on this screen to customize the game and improve its performance on your computer.
Video Options: Since Imperial Glory is rich in complex graphics and animations, selecting the right graphics quality for your computer is vital to enjoying your game experience.
Audio Options: Set the volume levels of various game aspects.
Game Options: Set up camera movement, scroll and in-game icon options, as well as Autosave.
TUTORIAL
The Tutorial takes you through all aspects of the game and is particularly helpful for beginners. Play it to familiarize yourself with the choices and actions available in the game. It provides all the information you need to master the basic features and enjoy Imperial Glory to the fullest.
Playing the Tutorial is not essential but is highly recommended, especially if you have not played strategy games before.
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CAMPAIGN
Campaign is the most detailed game mode in Imperial Glory. Here, you can manage the resources of your Empire and lead your armies on the battlefield. You will have to master more skills in this game mode than in any other.
CAMPAIGN SETTINGS
Choosing Campaign from the Main Menu displays the Campaign Settings screen. Here you can customize several options:
Victory Conditions: Choose from two modes:
- Score Victory: You have
40 years to win as many Glory Points as you can and ensure yourself a place in history. Recommended for novice players.
- Total Victory: You must conquer the whole map,
without time limitations. Get some experience under your belt before daring to face this challenge.
Help: Activate or deactivate Tooltips.
Difficulty: Select your game difficulty level from Easy, Medium and Hard. As the difficulty level increases, your enemies in the game become more sophisticated and competitive.
Saved Games: If you previously saved a game in Campaign mode, you can load it and continue your progress.
EMPIRE SELECTION
Now comes the moment for you to decide which Empire to rule. Choose from among the five most influential nations of the period:
Great Britain
France
Austria
Prussia
Russia
Each Empire has different features, strengths and weaknesses. Assess these before making your initial choice and keep them in mind during the game.
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MANAGEMENT MAP
Once your Campaign options and Empire are chosen, you will jump headlong into controlling your Empire. First, familiarize yourself with the map interface.
The Management Map represents the countries of Europe and North Africa — the main regions where the Napoleonic Wars took place. The terrain is divided into territories, or provinces, both on land and at sea.
NEUTRAL COUNTRY
CAPITAL
EMPIRE
CAPITAL
THE INTERFACE
Production icons appear at the top of the interface. These denote the resources available to construct buildings and ships, and to recruit troops. Your provinces generate a certain amount of resources each turn. There are five available resources:
Gold: Essential for the construction of buildings and recruitment of troops.
Raw Materials: Used when both mustering armies and constructing buildings and ships.
Population: Vital for recruiting armies and navies.
Food: Needed to maintain your armies, which consume a vast amount each turn.
Research Points: Produced only in capitals, they are essential to Research Advances on the Research Tree.
VIEW MODES
Land provinces form countries and Empires, which depend on their capital province (identified by a capital building) for government. Military and trading actions can take place across all game territories. Colors denote which Empire owns a territory:
Red: Great Britain • Violet: Prussia
Blue: France Green: Russia
Yellow: Austria • Gray: Neutral
Each territory has specific features, both in resource production and on its battlefield. When you right-click a territory, a window appears highlighting these features.
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Imperial Glory provides three different views for the Management Map, depending on the information you desire:
Military View: Shows territories with their armies and fleets.
Commercial View: Shows the map with all active and inactive trade routes.
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Statistics: Shows the Statistics screen, where you can check the development of your Empire in numerous ways and compare it to other nations.
NEWS BULLETIN
Imperial Glory provides a report of the main events occurring across the continent, with information updated each turn. Here, you gain first-hand information on some of the actions taken by neighboring countries. This gives you an overview of current events that is vital to planning your next moves.
CONSTRUCTION AND RECRUITMENT
Construction of buildings is an essential part of Imperial Glory. This operation is performed via the Building Construction window, which you can display for any province in which you are currently able to erect buildings. Clicking a Construction icon selects that building for construction.
CONSTRUCTED BUILDINGS
When you select a province, buildings currently existing there appear in the bottom panel. Right-clicking a building displays an information window explaining the building’s use.
QUESTS
Imperial Glory offers you the opportunity to take part in Quests. On completion, these enable you to reap great rewards. Quests have demanding requirements and require a sizeable initial outlay, but their rewards are
worth the effort . . . .
DIPLOMACY
Diplomacy is vital in this game. Only the proper management of alliances and treaties will give you the time and effort needed to focus on your true enemies. Monitoring the diplomatic status of a country with regard to your Empire is paramount if you don’t want to fight half the continent.
Follow the same process for troops. They can only be recruited from a Military Academy, which must be in a province with a capital.
Certain coastal provinces marked with the wharf icon may allow improvements which enable you to build ships.
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RESEARCH ADVANCES
Scientific, social and military development are enormously important aspects in the management of an Empire in Imperial Glory. Without such developments, your Empire will stagnate and other countries will quickly exploit your weaknesses.
Your Empire has the potential to research new and powerful Advances to improve your troops and buildings. Selecting the right Advances for each situation is vital. As research progresses, you will have the opportunity to choose between autocratic or democratic regimes, each with its own advantages and disadvantages.
During each turn, all capitals you govern produce a fixed amount of Research Points, which can be increased by erecting Research Improvement buildings. These Points will be invested in Research Advances of your choice.
MILITARY MANAGEMENT
In this war-torn world, shrewd military management makes a huge difference. Your Empire may expand all across the map . . . or end up under the yoke of slavery. Therefore, management of your military forces is one of your top priorities.
COMMANDERS
In Imperial Glory, commanders lead armies, and troops cannot move unless assigned to a commander. Four types of commanders are available:
Captain: Lowest ranked officer; can command up to three troops.
General: Can command up to five troops.
TURN SYSTEM
You can check the date whenever you like in the Calendar at the top right of the Management screen. Each game turn represents a month. As soon as you click the Next Turn icon, time will pass and a new month will begin.
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Colonel: Can command up to four troops.
Certain buildings, linked to Research Advances, are required to recruit commanders. The Marshal is a special case, as he cannot be recruited from any building — only Generals who distinguish themselves on the field of battle are awarded this rank.
Commanders gain experience through battles and may attain higher ranks as their military careers progress.
Marshal: Highest ranked officer; can command up to six troops.
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TROOPS
Each troop in Imperial Glory falls into one of three categories: Infantry, Cavalry or Artillery. Each category has its own units,
with differing features.
Infantry: The largest contingent in the Napoleonic Age. They fought in closed-line formations and fired musket volleys, focusing their firepower on a selected target. They are especially vulnerable to Cavalry charges, except when in defensive Square formation.
COMMERCIAL MANAGEMENT
The generation of wealth is key in Imperial Glory. It is essential for you to ensure your Empire produces enough Gold during each turn. You can then invest this any way you decide.
Cavalry: With greater mobility and versatility on the battlefield, their charges can wreak havoc on Infantry units. However, the recruitment and maintenance of Cavalry units is expensive.
Artillery: Cannons and Howitzers provide great tactical worth and can completely obliterate an enemy position, though they are extremely vulnerable to all kinds of attacks and always require protection by other units.
Once you recruit a unit via the Troop Recruitment screen, that unit becomes available in the barracks of the province where it was recruited.
Click and drag a troop over a commander in the same province to place that troop under his command, provided the commander has not yet reached the maximum number of troops he can lead.
Troops grouped under a commander can move around the map. Drag and drop a commander over another territory, and he and all his men will move to that region.
Your provinces produce a certain amount of Gold during each turn, but this is barely enough. So, you must improve production through trade routes. Through Commercial Advances on the Research Tree, you gain the ability to construct Trade Branches in capitals with a route to your Empire. Once this building is constructed, the route begins to operate and produce Gold for your Empire.
Trade routes can be both Land (connecting country and Empire capitals) and Sea (connecting ports).
Land routes are activated by the construction of buildings.
Sea routes require a merchant ship to be built. These are only available in Commercial View.
A trade route is active if it passes through allied or neutral countries. If a route passes through an enemy country, or a harbor is suffering a blockade, the route will be cut until there is a change in diplomatic status or the blockade is lifted.
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TERRITORIES
From the beginning of the game, alliances, pacts and wars between different countries on the map make the political situation complicated. It’s a good idea to check your Empire’s relations in the Statistics View often, by clicking the Sympathy button.
At the bottom of the information window, a bar graph shows the Sympathy of that territory toward each Empire. The bars move depending on wars, alliances and any investments the Empires make in the capital of the country the territory belongs to. Sympathy is very important to peaceful annexation. (See page 18.)
AREAS OF INFLUENCE
Empires will not be in contact with all countries from the start of the game. To begin with, the areas they are capable of influencing will only cover countries that share their borders. Distance is an obstacle to diplomatic relations, but this limitation can be overcome by erecting certain buildings that expand an Empire’s geographic knowledge across the map. This geographical knowledge is known as an Empire’s Area
of Influence.
DIPLOMACY
Diplomacy is one of Imperial Glory’s fundamental
elements. If you fail to pay it sufficient attention, you could end up fighting the rest of the countries on the map, which would seriously jeopardize even the mere survival of your Empire.
In the Diplomacy screen you can sign various agreements with other nations, including:
Coalition: All members go to war against a third party.
Right of Passage: This agreement grants temporary permission to pass through another country.
Improvement of Relations: When accepted, this option allows immediate improvement in the Sympathy bar with that country.
Declaration of War: On choosing this option, you immediately declare war on the target country.
Peace: On signing a Peace treaty, both parties cease hostilities.
Defensive Alliance: A Defensive Alliance requires each member to defend the other allies when they are attacked by a third party. If one of the members attacks a third party, no action is required by other members.
Commercial Treaty: This treaty enables you to exchange resources with other countries.
Marriage: If accepted, a proposal of marriage dramatically improves relations between two countries.
Loan of Armies: Lend your troops (for a price) to friendly nations.
Military Aid: Ask other nations to lend you troops (for a price).
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ANNEXATION
Territorial annexation is a key part of an Empire’s foreign affairs. By annexing a province, you begin receiving the resources produced in it. So, annexation is the top priority of Empires with expansionist ambitions.
There are two ways to annex a territory: Militarily and Peacefully.
Military Annexation: A military annexation takes place when troops defending that territory are defeated in battle. The occupying Empire can then annex the territory by stationing troops there for a certain period of time — the actual length of time depends on the number and quality of troops used. After this period, a message appears stating that the process of annexation is complete and the territory has become part of the occupying Empire.
Although a straightforward and relatively quick method, military annexation devastates a territory to such a degree that all buildings are lost. Extra effort is needed to make it productive again.
Peaceful Annexation: Sympathy bars, which can be viewed in each territory’s information screen, play a key role in peaceful annexations. These bars show where the Sympathies of a neutral country lay with regard to the Empires. If the bar reaches its maximum, this territory may be annexed peacefully, without using force. Peaceful annexation is slow and costly, but it provides certain advantages. Once annexed, the country becomes part of the Empire with all its buildings and troops intact, so it is profitable right away.
LAND BATTLES
When war remains the sole course of action, battles are inevitable. Here, the best strategist will be victorious. Battles in Imperial Glory often represent the culmination of a lengthy process, during which you will have mustered the best armed forces available with the resources, buildings and so on at your disposal. The results of all these efforts will be shown on the battlefield, where success is the
only unit of measurement . . . .
A Land Battle breaks out whenever an army is in the same territory as a commander of another country at war with its nation. Once war is declared, you have the opportunity to lead your armies personally, or let the game automatically resolve the battle.
BATTLE
Once you elect to enter combat, you have the opportunity to arrange your forces to best suit your tactics within a limited deployment area. The battle begins as soon as you give the order.
Many scenarios have certain objectives that grant victory to the side that manages to accomplish and maintain them for a length of time. By default, any army that annihilates all enemies, or causes them to flee, wins the battle. However, this outcome is not always possible.
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Above the mini-map, a bar represents the relative overall strength of the armies involved in the battle; alongside it is a timer. Next to this is a Retreat icon you can use to withdraw your armies and save troops from certain death if you judge that the battle will be lost.
The battle interface at the bottom of the screen shows troop icons arranged in lines. Each icon represents one type of troop, and shows a graphic of the troop, number of soldiers remaining, and their experience.
Two bars under the icons show surviving units in that troop type (green bar) and troop energy (blue bar). Energy is vital: it determines to what extent that troop can exert physical effort, for instance, when running or charging.
Click the Tactics button to toggle between the tactics known by your troops, and a range of automatic army formations that will place all currently selected units into a preset arrangement.
Beneath the Tactics button are several buttons for giving orders to a troop or group of troops:
Run/Walk: Tell your troops at what speed to march. The more they run, the more fatigued they will be when they arrive at combat.
Automatic/Manual Mode: These represent the two states in which you can set a Troop or group of Troops. In Automatic mode, troops react aggressively to any attack; in Manual mode they obey your orders whatever their situation.
The availability of Formations depends on the Military Advances discovered by your Empire. With them, you
can set selected troops in the offensive and defensive formations most suitable to your battle circumstances. Initially, troops automatically adopt the formation they consider most appropriate at a particular time (for instance, if you order a ranged attack, they will automatically form in line), but you can change this. Formations include:
Column: The best formation to use when moving troops across the terrain.
Line: Best for ranged attacks, as it allows a greater number of troops to fire at once.
Square: Essential to compensate for the vulnerability of Infantry against Cavalry charges.
On the right are the Order buttons for selected troops:
Ranged Attack: Orders selected troops to attack with whatever firearms they have.
Mêlée Attack: Orders selected troops to enter mêlée combat.
Stop: Orders selected troops to stop.
Move: Orders selected troops to move to a specific point.
Abandon Position: Orders selected troops posted at an object in the terrain (house, fence, etc.) to leave their position.
Limber/Unlimber Artillery: Orders selected artillery pieces to get ready to move or prepare to fire.
The Reinforcements icon is above the Order icons. Once a battle is underway, and if you previously
designated part of your army as reinforcements, you can call on these reinforcements and use their support to turn the tide of battle.
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NAVAL BATTLES
Naval Battles are governed by rules similar to those of Land Battles and their objectives will always be the same — to destroy or capture the enemy fleet. There are three types of vessels, each unique:
Sloop: Cheap and maneuverable, but with poor firepower.
Frigate: More expensive and less maneuverable than a Sloop, but with greater firepower.
Ship of the Line: Very expensive and slow, but with firepower far superior to the other vessels.
NAVAL WARFARE
The oceans are also battlefields, and having a large, powerful fleet may prove decisive in a long-running war.
Domination of the seas provides you with interesting advantages in the war effort. First, if you station your warships in the maritime region of an enemy harbor, any commercial sea route passing through that point will be blocked. This can have an enormously adverse effect on the coffers of your enemy.
In addition, a fleet enables you to transport your troops to distant regions that are difficult to reach by land.
EMBARKING AND DISEMBARKING
If you want a troop to board a vessel, the unit must be within a harbor province, and the vessel must be in the maritime region containing the harbor. To embark troops, left-click and drag them over to the ship.
Once the troops are onboard, you can
check their presence with the ship icon, which now displays the troops housed within the ship’s quarters. To disembark troops, click and drag them from the vessel over to the territory.
The three bars show Crew, Sail and Hull status, in that order. If either of the first two bars falls to zero, the vessel becomes unable to move and vulnerable to boarding. If the third bar falls to zero, the vessel sinks.
Once engaged in battle, your goal is to sink or board enemy vessels. There are different ammunition types for each goal, with corresponding icons at the bottom of the screen:
Grapeshot: An attack aimed at the crew. Once its crewmen are dead, a vessel is helpless.
Cannonballs: Especially suited to damaging the hull of an enemy vessel. If cannonballs continually hit their target, the ship may eventually sink.
Chain: Attacks the sails of an enemy vessel. If you manage to destroy its sails, a vessel becomes unable to move.
Other important buttons on the naval interface are:
Anchor: Brings the selected vessel to a stop.
Board: Commands troops to board an enemy vessel.
Follow Ship: Commands a vessel to follow another, making it easier to move large fleets.
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When attacking an enemy vessel, you can open fire from both sides, using the Fire icons:
Larboard Fire: The selected vessel fires cannons from its left (larboard or port) side.
Starboard Fire: The vessel fires cannons from its right (starboard) side.
Right-click the Fire buttons to activate autofire.
Range Bar: Use this to adjust a vessel’s arc of fire. When you select a ship, you see a green area on both sides (port and starboard), showing the range of the ship’s cannons. By using the Range Bar, you can widen the arc of fire (broadening its target but reducing the damage it will inflict) or narrow it (maximizing potential damage at the expense of narrowing its target area).
Wind is an important consideration in battles, since all ship movement depends on it. You can check wind on the compass at the bottom of the mini-map.
To move a vessel, select it with the left mouse button and, holding the right mouse button, drag the pointer to set the course the ship will follow. An arrow is drawn across the waves, highlighting the course the ship will sail on. Remember that you are not indicating the destination, but only the direction the ship will take.
The edges of the map mark the battle area. If one of your vessels crosses these limits, it will be considered withdrawn from battle and in flight. You will only recover it if you win that battle.
QUICK GAME
With the Quick Game option, you can play a Land or Sea Battle independent of Campaign mode. This is an ideal option if you want to develop your commander skills, or enjoy fighting a battle for fun.
The rules applying to these battles are the same as in a Campaign, but you can choose the scenario in which the battle takes place.
MULTIPLAYER GAMES
Imperial Glory gives you the opportunity to take part in thrilling Multiplayer battles and test your military strategies against other human opponents. One computer must host a game and other players can then join the created session.
Please note: If you experience
problems when configuring your computer as the Host of a Multiplayer game, check if you are behind a firewall or connecting via a router. You will only be able to host a game if UPnP protocol is enabled on your firewall and router, or if you have manually opened the required Port. For more information, please consult the electronic manual by selecting Start
–>Programs –>Pyro Studios–>Imperial Glory –>Imperial Glory Manual from your desktop.
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Producer
Mark Christy
Executive Producer
Michael Souto
Brand Director
John Webb
Assistant Brand Manager
Simon Wells
Group Localisation
Manager
Caroline Simon
Localisation Manager
Mark Kieran
Head of Communications
Steve Starvis
Public Relations Manager
Mark Allen
Assistant Public Relations
Manager
Roxana Daneshmand
European Technical
Manager
Lee Briggs
Creative Manager
Andy Cockell
Creative Designers
Gus Aliyu
Jodie Brock
Philippa Pratley
Website Design
Christophe Taddei
Leigh Kirwan
QA Director
Chris Rowley
QA Supervisor
David Pettit
CREDITS
EIDOS UK
Product Test Coordinator
Tyrone O'Neill
Assistant Product Test
Coordinators
Andy Secchi
Darran Gibbons
QA Technicians
Richard Abbott
Steve Addis
Gabriel Allen
Sam Beard
Warren Beckett
Paul Harrison
Stuart Lee
Daniel Mills
Gareth Mills
Daniel More O'Ferrall
Andy Nicholas
Adam Phillips
Jonathon Redington
Zesh Sadique James Wicker
David Williams
QA Coordinator
Julie Payne
Head of
Mastering/Compatibility
Jason Walker
Mastering Engineer
Ray Mullen
Compatibility Engineers
Scott Sutherland
Marc Webb
Carl Lovett
Localisation QA Manager
Marco Vernetti
Localisation Product Test
Coordinator
Iain Willows
Localisation Technicians
Tobias Horch
Lars Carstensen
Henrick Prinz
Fausto Trevisan
Augusto d'Apuzzo
Laure Diet
Julien Rossi
Martin Zumarraga
Francisca Barceló Ávila
Operations
Nicola Mason
Bernadette Hannah
Voice Actors
Andrew Burt
Simon Greenall
David Holt
Cameron Stewart
Bruno Magne
Martial Leminoux
Patrice Melennec
Laurent Morteau
Sergueï Vladimirov
Michel Polichtchouk
Special Thanks
Ed Bainbridge
Alex Bush
Patrick Cowan
Alexandra Heath
Sarah Markwick
David Rose
Chris Rowley (Military
Historian)
Flavia Timiani
Derren Toussaint
all at side UK
all posters on the Imperial
Glory forum at
forums.eidosgames.com/
EIDOS US
Director of Development
Operations
Jon Kromrey
Associate Project Manager
Clayton Palma
Associate Manager
of Development Operations
Colby McCracken
Vice President of Marketing
Paul Baldwin
Vice President of Brand
Management
Chip Blundell
Global Brand Manager
Matt Gorman
Associate Brand Manager
Mike Schmitt
QA Manager
Mark Cartwright
Assistant QA Manager
Kari Hattner
Product Test Coordinator
Erik Kennedy
Assistant Product Test
Coordinator
Elizabeth Rutlin
QA Technicians
Matt Cabral
Richard Campbell
Stephen Cavoretto
Nicholas Cooprider
Ergin Dervisoglu
Kip Ernst
Nicole Ferrara
Erik Genc
Ian Grutze
John Haynes
Mackenzie Hume
Julian James
Aaron Keillor
Alex Krebs
Sean McCloskey
Julian Mehlfeld
Ken Morse
Aaron Safronoff
Clint Waasted
Director of Public Relations
Michelle Seebach Curran
Public Relations Specialist
Kjell Vistad
IMPERIAL GLORY WEBSITE
Visit our website at http://www.imperialglory.com to view information
on the game; download screenshots, trailers and music; and swap strategies
with thousands of other players on the forum.
Public Relations
Coordinator
Loretta Stevens
Channel Marketing
Specialists
Ilana Budanitsky Janty Sumimoto
Web Support
Roderick van Gelder
Boon Khoo
Director of Marketing
Communications
Stephanie Lipetzky
Creative Services Project Manager
Eileen Buenviaje
Media Specialist
Micheal Tran
Graphic Designer
James Song
Production Manager
Gregory Wu
Special Thanks
Hanshaw Ink & Image
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TECHNICAL SUPPORT
Register your game at
NOTE: OUR SUPPORT AGENTS DO NOT HAVE AND WILL NOT GIVE GAME HINTS STRATEGIES OR CODES
CONTACTING TECH SUPPORT
If you have a technical problem with the game, our Support Department is here to help. Our web site contains up-to-date information on the most common difficulties with our products; this information is the same as that used by our support agents. If you are unable to find the information you need on our web site, please feel free to contact us via email, fax, telephone or letter. (When contacting us via email or fax, please be sure to put the game title in the subject of your message.
ASSISTANCE VIA THE WORLD WIDE WEB
The fastest way to answer most questions is by visiting our online support. You can find the latest support information at http://support.eidosinteractive.com/GI/ CustomerSupport/FaqSearch.jsp. Our support FAQ’s are available 24/7 for your convenience. These pages are updated frequently and have the same information that our support techs will use to answer your question if you call or email us. The answers to about 90% of the questions we are asked can be found there, so it really is worth the time to take a look!
The second fastest way to get an answer to your question is to email us. (You will find our email submission forms at our web site.) We typically respond to email queries within 24-48 hours during the business week. Response times can be considerably longer over the weekend, holidays and immediately after a product release. It all depends on how many people we have working and how much email is coming in at any one time, but we do try really hard to get you the right answer as quickly as possible. Weekdays, excluding holidays, during the hours when the phones are open, we still give email questions our highest priority.
www.eidos.com
Through this site you will also have access to our FTP (File Transfer Protocol) area where you can download patches and new enhancements as soon as they become available.
ASSISTANCE VIA TELEPHONE OR FAX
We are available to take your calls Monday through Friday, 9:00 a.m. – 12 noon and 1 p.m – 5:00 p.m., Pacific Time at (415) 615-6220 (voice) or (415) 547-1201 (fax). Our tech support department is closed on all major holidays. Note: You are
responsible for all toll charges when calling.
To ensure the quickest service you will need to be at your computer and have the following information at hand:
• A complete listing of your computer’s hardware. (Contact your computer manufacturer if you are unsure.)
• What version of Windows® you are using.
• A copy of your DirectX Diagnostics report.
1. Click Start.
2. Click Run.
3. Type dxdiag.
4. Click OK.
5. Click the Save Information button
and save the file to your computer.
6. When you call our Technical Support
line, either have this file open or have a printed copy. If you send an email query you may attach the file to the email.
• What error message(s), if any, you have had.
• How the game is currently configured.
PRODUCT RETURN PROCEDURE
In the event our support agents determine that your game disc is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened.
Send your postage-paid package to the following address:
Eidos, Inc. Customer Services RMA# (state your authorization number here) 651 Brannan Street, Suite 400 San Francisco, CA 94107
You are responsible for postage for your game to our service center.
EIDOS, INC., LICENSE & LIMITED WARRANTY
Eidos, Inc., warrants to you, the original purchaser of this disc, that for a period of ninety (90) days from the date of your purchase, this disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of charge, any such disc, provided the disc is returned postage-paid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is included. This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from disc abuse, unreasonable use, mistreatment or neglect. This disc is sold “as is” without any warranties of any kind, express or implied, including implied warranties of merchantability or fitness for a particular purpose, other than the limited warranty expressly stated above.
No other claims arising out of your purchase and use of this disc shall be binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you for any losses or damages incurred for any reason as a result of your use of this disc, including, but not limited to, any special, incidental, or consequential damages resulting from your possession, use or malfunction of this disc.
This limited warranty states the entire obligation of Eidos, Inc., with respect to the purchase of your disc. If any part of this limited warranty is determined to be void or illegal, the remainder shall remain in full force and effect.
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