A very small percentage of individuals may experience epileptic seizures when exposed
to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds
on a television screen or while playing video games may induce an epileptic seizure
in these individuals. Certain conditions may induce previously undetected epileptic
symptoms even in persons who have no history of prior seizures or epilepsy. If you,
or anyone in your family, have an epileptic condition, consult your physician prior
to playing. If you experience any of the following while playing a video game —
dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation,
any involuntary movement, or convulsions — IMMEDIATELY discontinue use
and consult a physician before resuming play.
PRECAUTIONS TO TAKE DURING USE
• This game disc is intended for use exclusively on Windows®-based systems
with the minimum configurations specified on the system requirements
of the game purchased.
• Do not sit too close to the screen. Sit a good distance away from the monitor,
as far away as the length of the cable allows.
• Avoid playing if you are tired or have not had much sleep.
• Make sure that the room in which you are playing is well lit.
• Rest for at least 10 to 15 minutes per hour while playing a video game.
HANDLING YOUR GAME DISC
• Avoid bending the disc. Do not touch, smudge or scratch its surface.
• Do not leave the disc in direct sunlight or near a radiator or other source of heat.
• Take occasional rest breaks during extended play.
• Always store the disc in its protective case.
ESRB RATING
This product has been rated by the Entertainment Software Rating Board.
For information about the ESRB rating, or to comment about the appropriateness
of the rating, please contact the ESRB at www.esrb.com.
Introduction2
Game Installation3
Starting the Game4
Campaign6
Management Map8
Military Management13
Commercial Management15
Territories16
Diplomacy16
Annexation18
Land Battles19
Naval Warfare22
Quick Game25
Multiplayer Games25
Credits 26
Imperial Glory Website27
Technical Support28
Page 3
INTRODUCTION
It is a time of war in Europe. Driven by new ideas of Enlightenment,
the hearts of men and women across the continent are inflamed with
dreams of freedom and glory. Antagonism between the Empires is at
an all time high and war seems inevitable. Millions of men prepare
for battle, while the finest strategists draw up their plans for the
domination of Europe. This is the moment for a military genius
to forge himself a name to be remembered throughout all eternity.
This is your moment . . . .
From 1789, the birth of the French Revolution, to 1830, Europe was
rocked by a series of wars where countries fought to defend their
differing concepts of a modern state, and sought glory on the field of
battle. Great legends were born during this time — when countries
found themselves embroiled in a global conflict for the first time;
when none could remain on the sidelines, as the destiny of the entire
continent marched inexorably to the drums of war . . . .
This manual covers all the basics you need to know
to play Imperial Glory. For more in-depth information,
please consult the electronic manual by selecting Start
To install Imperial Glory, insert the game disc into your drive.
After a few seconds, the Launch Panel will appear.
NOTE: If the Launch Panel does not appear when you insert the disc,
double-click the My Computer icon, then double-click the CD-ROM icon
to display the Launch Panel.
This program will guide you through the installation process
via onscreen prompts.
— OR —
•Click the Start button.
•Choose Run from the pop-up menu.
•Type d:\setup in the box provided (d: designates your CD-ROM
drive letter).
• Click OK to begin the install program.
•When prompted, select the path and directory on your hard drive
where you want to install the game. The default is C:\ProgramFiles\Pyro Studios\Imperial Glory. If you like, you can change this
to your preferred location.
•Click Readme to view important information about Imperial Glory.
UNINSTALLING
To uninstall Imperial Glory, from your desktop, select Start
–>Programs –>Pyro Studios –>Imperial Glory –>Uninstall
Imperial Glory. When prompted, click Yes to remove Imperial
Glory from your computer.
2
3
Page 4
STARTING THE GAME
Once the game is installed, click Play Imperial Glory on the Launch
Panel to start the game. To begin playing the game at a later date,
insert the disc into the CD-ROM drive. After a few seconds,
the Imperial Glory AutoRun program will appear via
the AutoPlay feature.
Once the game is loaded, the Main Menu
will appear, offering these options:
• Campaign: Play an Imperial Glory
Campaign, managing an Empire and
leading your armies on the battlefield.
• Historic Battles: Waterloo, Austerlitz,
the Battle of the Pyramids —
command your troops in the most
famous battles of the Napoleonic age, and even change history!
• Quick Game: Select a scenario and type of battle (Land or
Naval), together with your Empire and your enemy’s Empire.
• Multiplayer: Fight against other players in Land, Naval or
Historic Battles of your choice.
• Tutorial: Here, first-time players are offered the opportunity
to learn the basic concepts needed to play Imperial Glory.
• Options: Customize every aspect of the game, adapting it
to your PC and your own particular tastes.
• Credits: Display a list of all the people involved
in the development of Imperial Glory.
• Exit: Quit out of the game.
OPTIONS
Use the options on this
screen to customize
the game and improve
its performance
on your computer.
• Video Options: Since
Imperial Glory is
rich in complex
graphics and
animations, selecting
the right graphics
quality for your
computer is vital to
enjoying your game experience.
• Audio Options: Set the volume levels of various game aspects.
• Game Options: Set up camera movement, scroll and in-game
icon options, as well as Autosave.
TUTORIAL
The Tutorial takes you through all aspects of the game and is
particularly helpful for beginners. Play it to familiarize yourself
with the choices and actions available in the game. It provides all
the information you need to master the basic features and enjoy
Imperial Glory to the fullest.
Playing the Tutorial is not essential but is highly recommended,
especially if you have not played strategy games before.
4
5
Page 5
CAMPAIGN
Campaign is the most detailed game mode in Imperial Glory.
Here, you can manage the resources of your Empire and lead
your armies on the battlefield. You will have to master more
skills in this game mode than in any other.
CAMPAIGN SETTINGS
Choosing Campaign from
the Main Menu displays the
Campaign Settings screen.
Here you can customize
several options:
• Victory Conditions:
Choose from two modes:
- Score Victory: You have
40 years to win as many
Glory Points as you can
and ensure yourself a place in history.
Recommended for novice players.
- Total Victory: You must conquer the whole map,
without time limitations. Get some experience
under your belt before daring to face this challenge.
• Help: Activate or deactivate Tooltips.
• Difficulty: Select your game difficulty level from Easy,Medium and Hard. As the difficulty level increases,
your enemies in the game become more sophisticated
and competitive.
• Saved Games: If you previously saved a game in Campaign
mode, you can load it and continue your progress.
EMPIRE SELECTION
Now comes the moment for you
to decide which Empire to rule.
Choose from among the five most
influential nations of the period:
• Great Britain
• France
• Austria
• Prussia
• Russia
Each Empire has different features, strengths and weaknesses.
Assess these before making your initial choice and keep them
in mind during the game.
6
7
Page 6
MANAGEMENT MAP
Once your Campaign options and
Empire are chosen, you will jump
headlong into controlling your
Empire. First, familiarize yourself
with the map interface.
The Management Map represents
the countries of Europe and North
Africa — the main regions where
the Napoleonic Wars took place.
The terrain is divided into territories,
or provinces, both on land and at sea.
NEUTRAL
COUNTRY
CAPITAL
EMPIRE
CAPITAL
THE INTERFACE
Production icons appear at
the top of the interface. These
denote the resources available
to construct buildings and
ships, and to recruit troops.
Your provinces generate a certain amount of resources each turn.
There are five available resources:
• Gold: Essential for the construction of buildings
and recruitment of troops.
• Raw Materials: Used when both mustering armies
and constructing buildings and ships.
• Population: Vital for recruiting armies and navies.
• Food: Needed to maintain your armies, which consume
a vast amount each turn.
• Research Points: Produced only in capitals, they are essential
to Research Advances on the Research Tree.
VIEW MODES
Land provinces form countries and Empires, which depend on their
capital province (identified by a capital building) for government.
Military and trading actions can take place across all game
territories. Colors denote which Empire owns a territory:
• Red: Great Britain• Violet: Prussia
• Blue: France• Green: Russia
• Yellow: Austria• Gray: Neutral
Each territory has specific
features, both in resource
production and on its battlefield.
When you right-click a territory,
a window appears highlighting
these features.
8
Imperial Glory provides three different views for the Management
Map, depending on the information you desire:
• Military View: Shows
territories with their armies
and fleets.
• Commercial View: Shows
the map with all active
and inactive trade routes.
9
Page 7
• Statistics: Shows the Statistics
screen, where you can check
the development of your
Empire in numerous ways
and compare it to other nations.
NEWS BULLETIN
Imperial Glory provides
a report of the main events
occurring across the continent,
with information updated each
turn. Here, you gain first-hand
information on some of the
actions taken by neighboring
countries. This gives you
an overview of current events
that is vital to planning your
next moves.
CONSTRUCTION AND RECRUITMENT
Construction of buildings is
an essential part of ImperialGlory. This operation is
performed via the Building
Construction window,
which you can display
for any province in which
you are currently able to erect
buildings. Clicking a Construction
icon selects that building for construction.
CONSTRUCTED BUILDINGS
When you select a province, buildings
currently existing there appear
in the bottom panel. Right-clicking
a building displays an information
window explaining the building’s use.
QUESTS
Imperial Glory offers you
the opportunity to take part
in Quests. On completion,
these enable you to reap
great rewards. Quests have
demanding requirements
and require a sizeable initial
outlay, but their rewards are
worth the effort . . . .
DIPLOMACY
Diplomacy is vital in this game. Only the proper
management of alliances and treaties will give you
the time and effort needed to focus on your true
enemies. Monitoring the diplomatic status of a country
with regard to your Empire is paramount if you don’t
want to fight half the continent.
Follow the same process for troops. They can only be recruited
from a Military Academy, which must be in a province
with a capital.
Certain coastal provinces marked with the wharf icon may
allow improvements which enable you to build ships.
10
11
Page 8
RESEARCH ADVANCES
Scientific, social and military
development are enormously
important aspects in the
management of an Empire
in Imperial Glory. Without
such developments, your
Empire will stagnate and other
countries will quickly exploit
your weaknesses.
Your Empire has the potential to research new and powerful
Advances to improve your troops and buildings. Selecting the right
Advances for each situation is vital. As research progresses, you will
have the opportunity to choose between autocratic or democratic
regimes, each with its own advantages and disadvantages.
During each turn, all capitals you govern produce a fixed amount
of Research Points, which can be increased by erecting Research
Improvement buildings. These Points will be invested in Research
Advances of your choice.
MILITARY MANAGEMENT
In this war-torn world, shrewd military management makes a huge
difference. Your Empire may expand all across the map . . . or end
up under the yoke of slavery. Therefore, management of your
military forces is one of your top priorities.
COMMANDERS
In Imperial Glory, commanders lead armies, and troops cannot
move unless assigned to a commander. Four types of commanders
are available:
•Captain: Lowest
ranked officer;
can command up
to three troops.
•General: Can
command up to
five troops.
TURN SYSTEM
You can check the date whenever you like
in the Calendar at the top right of the
Management screen. Each game turn represents
a month. As soon as you click the Next Turn
icon, time will pass and a new month will begin.
12
•Colonel: Can
command up to
four troops.
Certain buildings, linked to Research Advances, are required
to recruit commanders. The Marshal is a special case, as he cannot
be recruited from any building — only Generals who distinguish
themselves on the field of battle are awarded this rank.
Commanders gain experience through battles and may attain higher
ranks as their military careers progress.
•Marshal: Highest
ranked officer;
can command up
to six troops.
13
Page 9
TROOPS
Each troop in Imperial Glory falls into one of three categories:
Infantry, Cavalry or Artillery. Each category has its own units,
with differing features.
• Infantry: The largest contingent in the Napoleonic Age.
They fought in closed-line formations and fired musket
volleys, focusing their firepower on a selected target.
They are especially vulnerable to Cavalry charges,
except when in defensive Square formation.
COMMERCIAL MANAGEMENT
The generation of wealth is key
in Imperial Glory. It is essential
for you to ensure your Empire
produces enough Gold during
each turn. You can then invest
this any way you decide.
• Cavalry: With greater mobility and versatility on the
battlefield, their charges can wreak havoc on Infantry
units. However, the recruitment and maintenance
of Cavalry units is expensive.
• Artillery: Cannons and Howitzers provide great tactical
worth and can completely obliterate an enemy position,
though they are extremely vulnerable to all kinds
of attacks and always require protection by other units.
Once you recruit a unit via the Troop
Recruitment screen, that unit becomes
available in the barracks of the province
where it was recruited.
Click and drag a troop over a commander
in the same province to place that troop under
his command, provided the commander has
not yet reached the maximum number
of troops he can lead.
Troops grouped under a commander can
move around the map. Drag and drop
a commander over another territory, and he
and all his men will move to that region.
Your provinces produce a certain amount of Gold during each turn,
but this is barely enough. So, you must improve production through
trade routes. Through Commercial Advances on the Research Tree,
you gain the ability to construct Trade Branches in capitals with
a route to your Empire. Once this building is constructed, the route
begins to operate and produce Gold for your Empire.
Trade routes can be both Land (connecting country and Empire
capitals) and Sea (connecting ports).
• Land routes are activated by the construction of buildings.
• Sea routes require a merchant ship to be built. These are only
available in Commercial View.
A trade route is active if it passes through allied or neutral countries.
If a route passes through an enemy country, or a harbor is suffering
a blockade, the route will be cut until there is a change in diplomatic
status or the blockade is lifted.
14
15
Page 10
TERRITORIES
From the beginning of the game, alliances, pacts and wars
between different countries on the map make the political situation
complicated. It’s a good idea to check your Empire’s relations
in the Statistics View often, by clicking the Sympathy button.
At the bottom of the information
window, a bar graph shows the
Sympathy of that territory toward
each Empire. The bars move
depending on wars, alliances and
any investments the Empires make in the capital
of the country the territory belongs to. Sympathy is
very important to peaceful annexation. (See page 18.)
AREAS OF INFLUENCE
Empires will not be in contact with all countries from the start
of the game. To begin with, the areas they are capable of
influencing will only cover countries that share their borders.
Distance is an obstacle to diplomatic relations, but this limitation
can be overcome by erecting certain buildings that expand
an Empire’s geographic knowledge across the map. This
geographical knowledge is known as an Empire’s Area
of Influence.
DIPLOMACY
Diplomacy is one of Imperial
Glory’s fundamental
elements. If you fail to pay it
sufficient attention, you could
end up fighting the rest of the
countries on the map, which
would seriously jeopardize
even the mere survival
of your Empire.
In the Diplomacy screen you can sign various agreements
with other nations, including:
• Coalition: All members go to war against a third party.
• Right of Passage: This agreement grants temporary permission
to pass through another country.
• Improvement of Relations: When accepted, this option allows
immediate improvement in the Sympathy bar with that country.
• Declaration of War: On choosing this option, you immediately
declare war on the target country.
• Peace: On signing a Peace treaty, both parties cease hostilities.
• Defensive Alliance: A Defensive Alliance requires each member
to defend the other allies when they are attacked by a third
party. If one of the members attacks a third party, no action is
required by other members.
• Commercial Treaty: This treaty enables you to exchange
resources with other countries.
• Marriage: If accepted, a proposal of marriage dramatically
improves relations between two countries.
• Loan of Armies: Lend your troops (for a price) to friendly
nations.
• Military Aid: Ask other nations to lend you troops (for a price).
16
17
Page 11
ANNEXATION
Territorial annexation is a key part of an Empire’s foreign affairs.
By annexing a province, you begin receiving the resources produced
in it. So, annexation is the top priority of Empires with expansionist
ambitions.
There are two ways to annex a territory: Militarily and Peacefully.
• Military Annexation: A military
annexation takes place when
troops defending that territory
are defeated in battle. The
occupying Empire can then annex
the territory by stationing troops
there for a certain period of time
— the actual length of time
depends on the number and
quality of troops used. After this
period, a message appears stating
that the process of annexation is
complete and the territory has
become part of the occupying Empire.
Although a straightforward and relatively quick method,
military annexation devastates a territory to such a degree
that all buildings are lost. Extra effort is needed to make it
productive again.
• Peaceful Annexation: Sympathy bars, which can be viewed in
each territory’s information screen, play a key role in peaceful
annexations. These bars show where the Sympathies of a neutral
country lay with regard to the Empires. If the bar reaches its
maximum, this territory may be annexed peacefully, without
using force. Peaceful annexation is slow and costly, but it
provides certain advantages. Once annexed, the country
becomes part of the Empire with all its buildings and troops
intact, so it is profitable right away.
LAND BATTLES
When war remains the sole course of action, battles are inevitable.
Here, the best strategist will be victorious. Battles in Imperial Glory
often represent the culmination of a lengthy process, during which
you will have mustered the best armed forces available with the
resources, buildings and so on at your disposal. The results of all
these efforts will be shown on the battlefield, where success is the
only unit of measurement . . . .
A Land Battle breaks out whenever
an army is in the same territory as a
commander of another country at war
with its nation. Once war is declared,
you have the opportunity to lead your
armies personally, or let the game
automatically resolve the battle.
BATTLE
Once you elect to enter combat, you have the opportunity to arrange
your forces to best suit your tactics within a limited deployment
area. The battle begins as soon as you give the order.
Many scenarios have certain objectives that grant victory to the side
that manages to accomplish and maintain them for a length of time.
By default, any army that annihilates all enemies, or causes them to
flee, wins the battle. However, this outcome is not always possible.
18
19
Page 12
Above the mini-map, a bar
represents the relative overall
strength of the armies involved
in the battle; alongside it is a
timer. Next to this is a Retreat
icon you can use to withdraw
your armies and save troops
from certain death if you judge
that the battle will be lost.
The battle interface at
the bottom of the screen shows troop icons arranged
in lines. Each icon represents one type of troop, and shows
a graphic of the troop, number of soldiers remaining,
and their experience.
Two bars under the icons show surviving units in that troop type
(green bar) and troop energy (blue bar). Energy is vital: it
determines to what extent that troop can exert physical effort,
for instance, when running or charging.
Click the Tactics button to toggle between the tactics
known by your troops, and a range of automatic army
formations that will place all currently selected units
into a preset arrangement.
Beneath the Tactics button are several buttons for giving orders
to a troop or group of troops:
• Run/Walk: Tell your troops at what speed to march.
The more they run, the more fatigued they will be
when they arrive at combat.
• Automatic/Manual Mode: These represent the two
states in which you can set a Troop or group of Troops.
In Automatic mode, troops react aggressively to any
attack; in Manual mode they obey your orders
whatever their situation.
The availability of Formations depends on the Military
Advances discovered by your Empire. With them, you
can set selected troops in the offensive and defensive
formations most suitable to your battle circumstances. Initially,
troops automatically adopt the formation they consider most
appropriate at a particular time (for instance, if you order a ranged
attack, they will automatically form in line), but you can change
this. Formations include:
• Column: The best formation to use when moving troops
across the terrain.
• Line: Best for ranged attacks, as it allows a greater number
of troops to fire at once.
• Square: Essential to compensate for the vulnerability of Infantry
against Cavalry charges.
On the right are the Order buttons for selected troops:
• Ranged Attack: Orders selected troops to attack
with whatever firearms they have.
• Mêlée Attack: Orders selected troops to enter mêlée combat.
• Stop: Orders selected troops to stop.
• Move: Orders selected troops to move to a specific point.
• Abandon Position: Orders selected troops posted at an object
in the terrain (house, fence, etc.) to leave their position.
• Limber/Unlimber Artillery: Orders selected artillery pieces
to get ready to move or prepare to fire.
The Reinforcements icon is above the Order icons.
Once a battle is underway, and if you previously
designated part of your army as reinforcements,
you can call on these reinforcements and use their support to turn
the tide of battle.
20
21
Page 13
NAVAL BATTLES
Naval Battles are governed by rules similar to those of Land Battles
and their objectives will always be the same — to destroy or capture
the enemy fleet. There are three types of vessels, each unique:
• Sloop: Cheap and maneuverable, but with poor firepower.
• Frigate: More expensive and less maneuverable than a Sloop,
but with greater firepower.
• Ship of the Line: Very expensive and slow, but with firepower
far superior to the other vessels.
NAVAL WARFARE
The oceans are also battlefields, and having a large, powerful fleet
may prove decisive in a long-running war.
Domination of the seas provides you with interesting advantages
in the war effort. First, if you station your warships in the maritime
region of an enemy harbor, any commercial sea route passing
through that point will be blocked. This can have an enormously
adverse effect on the coffers of your enemy.
In addition, a fleet enables you to transport your troops to distant
regions that are difficult to reach by land.
EMBARKING AND DISEMBARKING
If you want a troop to board a vessel,
the unit must be within a harbor
province, and the vessel must be in
the maritime region containing the
harbor. To embark troops, left-click
and drag them over to the ship.
Once the troops are onboard, you can
check their presence with the ship
icon, which now displays the troops housed within the ship’s
quarters. To disembark troops, click and drag them from the vessel
over to the territory.
The three bars show Crew, Sail and Hull status, in that
order. If either of the first two bars falls to zero, the vessel
becomes unable to move and vulnerable to boarding.
If the third bar falls to zero, the vessel sinks.
Once engaged in battle, your goal is to sink or board enemy
vessels. There are different ammunition types for each goal,
with corresponding icons at the bottom of the screen:
• Grapeshot: An attack aimed at the crew. Once its crewmen
are dead, a vessel is helpless.
• Cannonballs: Especially suited to damaging the hull
of an enemy vessel. If cannonballs continually hit their
target, the ship may eventually sink.
• Chain: Attacks the sails of an enemy vessel. If you manage
to destroy its sails, a vessel becomes unable to move.
Other important buttons on the naval interface are:
• Anchor: Brings the selected vessel to a stop.
• Board: Commands troops to board an enemy vessel.
• Follow Ship: Commands a vessel to follow another,
making it easier to move large fleets.
22
23
Page 14
When attacking an enemy vessel, you can open fire
from both sides, using the Fire icons:
• Larboard Fire: The selected vessel fires cannons from its left
(larboard or port) side.
• Starboard Fire: The vessel fires cannons from its right
(starboard) side.
Right-click the Fire buttons to activate autofire.
• Range Bar: Use this to adjust a vessel’s
arc of fire. When you select a ship, you
see a green area on both sides (port and starboard), showing
the range of the ship’s cannons. By using the Range Bar, you
can widen the arc of fire (broadening its target but reducing
the damage it will inflict) or narrow it (maximizing potential
damage at the expense of narrowing its target area).
Wind is an important consideration in
battles, since all ship movement depends
on it. You can check wind on the compass
at the bottom of the mini-map.
To move a vessel, select it with the left
mouse button and, holding the right
mouse button, drag the pointer to set
the course the ship will follow. An arrow
is drawn across the waves, highlighting
the course the ship will sail on.
Remember that you are not indicating
the destination, but only the direction
the ship will take.
The edges of the map mark the battle
area. If one of your vessels crosses these
limits, it will be considered withdrawn
from battle and in flight. You will only
recover it if you win that battle.
QUICK GAME
With the Quick Game option, you can
play a Land or Sea Battle
independent of Campaign mode.
This is an ideal option if you want
to develop your commander skills,
or enjoy fighting a battle for fun.
The rules applying to these battles
are the same as in a Campaign, but
you can choose the scenario in which
the battle takes place.
MULTIPLAYER GAMES
Imperial Glory gives you the
opportunity to take part in thrilling
Multiplayer battles and test your
military strategies against other
human opponents. One computer
must host a game and other players
can then join the created session.
Please note: If you experience
problems when configuring your
computer as the Host of a Multiplayer game, check if you are
behind a firewall or connecting via a router. You will only be able to
host a game if UPnP protocol is enabled on your firewall and router,
or if you have manually opened the required Port. For more
information, please consult the electronic manual by selecting Start
–>Programs –>Pyro Studios–>Imperial Glory –>Imperial Glory
Manual from your desktop.
24
25
Page 15
Producer
Mark Christy
Executive Producer
Michael Souto
Brand Director
John Webb
Assistant Brand Manager
Simon Wells
Group Localisation
Manager
Caroline Simon
Localisation Manager
Mark Kieran
Head of Communications
Steve Starvis
Public Relations Manager
Mark Allen
Assistant Public Relations
Manager
Roxana Daneshmand
European Technical
Manager
Lee Briggs
Creative Manager
Andy Cockell
Creative Designers
Gus Aliyu
Jodie Brock
Philippa Pratley
Website Design
Christophe Taddei
Leigh Kirwan
QA Director
Chris Rowley
QA Supervisor
David Pettit
CREDITS
EIDOS UK
Product Test Coordinator
Tyrone O'Neill
Assistant Product Test
Coordinators
Andy Secchi
Darran Gibbons
QA Technicians
Richard Abbott
Steve Addis
Gabriel Allen
Sam Beard
Warren Beckett
Paul Harrison
Stuart Lee
Daniel Mills
Gareth Mills
Daniel More O'Ferrall
Andy Nicholas
Adam Phillips
Jonathon Redington
Zesh Sadique
James Wicker
David Williams
QA Coordinator
Julie Payne
Head of
Mastering/Compatibility
Jason Walker
Mastering Engineer
Ray Mullen
Compatibility Engineers
Scott Sutherland
Marc Webb
Carl Lovett
Localisation QA Manager
Marco Vernetti
Localisation Product Test
Coordinator
Iain Willows
Localisation Technicians
Tobias Horch
Lars Carstensen
Henrick Prinz
Fausto Trevisan
Augusto d'Apuzzo
Laure Diet
Julien Rossi
Martin Zumarraga
Francisca Barceló Ávila
Operations
Nicola Mason
Bernadette Hannah
Voice Actors
Andrew Burt
Simon Greenall
David Holt
Cameron Stewart
Bruno Magne
Martial Leminoux
Patrice Melennec
Laurent Morteau
Sergueï Vladimirov
Michel Polichtchouk
Special Thanks
Ed Bainbridge
Alex Bush
Patrick Cowan
Alexandra Heath
Sarah Markwick
David Rose
Chris Rowley (Military
Historian)
Flavia Timiani
Derren Toussaint
all at side UK
all posters on the Imperial
Glory forum at
forums.eidosgames.com/
EIDOS US
Director of Development
Operations
Jon Kromrey
Associate Project Manager
Clayton Palma
Associate Manager
of Development Operations
Colby McCracken
Vice President of Marketing
Paul Baldwin
Vice President of Brand
Management
Chip Blundell
Global Brand Manager
Matt Gorman
Associate Brand Manager
Mike Schmitt
QA Manager
Mark Cartwright
Assistant QA Manager
Kari Hattner
Product Test Coordinator
Erik Kennedy
Assistant Product Test
Coordinator
Elizabeth Rutlin
QA Technicians
Matt Cabral
Richard Campbell
Stephen Cavoretto
Nicholas Cooprider
Ergin Dervisoglu
Kip Ernst
Nicole Ferrara
Erik Genc
Ian Grutze
John Haynes
Mackenzie Hume
Julian James
Aaron Keillor
Alex Krebs
Sean McCloskey
Julian Mehlfeld
Ken Morse
Aaron Safronoff
Clint Waasted
Director of Public Relations
Michelle Seebach Curran
Public Relations Specialist
Kjell Vistad
IMPERIAL GLORY WEBSITE
Visit our website at http://www.imperialglory.com to view information
on the game; download screenshots, trailers and music; and swap strategies
with thousands of other players on the forum.
Public Relations
Coordinator
Loretta Stevens
Channel Marketing
Specialists
Ilana Budanitsky
Janty Sumimoto
Web Support
Roderick van Gelder
Boon Khoo
Director of Marketing
Communications
Stephanie Lipetzky
Creative Services
Project Manager
Eileen Buenviaje
Media Specialist
Micheal Tran
Graphic Designer
James Song
Production Manager
Gregory Wu
Special Thanks
Hanshaw Ink & Image
26
27
Page 16
TECHNICAL SUPPORT
Register your game at
NOTE: OUR SUPPORT AGENTS DO NOT HAVE AND WILL NOT GIVE GAME
HINTS STRATEGIES OR CODES
CONTACTING TECH SUPPORT
If you have a technical problem with the
game, our Support Department is here to
help. Our web site contains up-to-date
information on the most common
difficulties with our products; this
information is the same as that used by our
support agents. If you are unable to find
the information you need on our web site,
please feel free to contact us via email, fax,
telephone or letter. (When contacting us
via email or fax, please be sure to put the
game title in the subject of your message.
ASSISTANCE VIA THE WORLD
WIDE WEB
The fastest way to answer most questions
is by visiting our online support. You can
find the latest support information at
http://support.eidosinteractive.com/GI/
CustomerSupport/FaqSearch.jsp. Our
support FAQ’s are available 24/7 for your
convenience. These pages are updated
frequently and have the same information
that our support techs will use to answer
your question if you call or email us. The
answers to about 90% of the questions we
are asked can be found there, so it really is
worth the time to take a look!
The second fastest way to get an answer to
your question is to email us. (You will find
our email submission forms at our web
site.) We typically respond to email queries
within 24-48 hours during the business
week. Response times can be considerably
longer over the weekend, holidays and
immediately after a product release. It all
depends on how many people we have
working and how much email is coming in
at any one time, but we do try really hard
to get you the right answer as quickly as
possible. Weekdays, excluding holidays,
during the hours when the phones are
open, we still give email questions our
highest priority.
www.eidos.com
Through this site you will also have access
to our FTP (File Transfer Protocol) area
where you can download patches
and new enhancements as soon as they
become available.
ASSISTANCE VIA TELEPHONE
OR FAX
We are available to take your calls Monday
through Friday, 9:00 a.m. – 12 noon and
1 p.m – 5:00 p.m., Pacific Time at (415)
615-6220 (voice) or (415) 547-1201 (fax).
Our tech support department is closed
on all major holidays. Note: You are
responsible for all toll charges
when calling.
To ensure the quickest service you will
need to be at your computer and have
the following information at hand:
• A complete listing of your computer’s
hardware. (Contact your computer
manufacturer if you are unsure.)
• What version of Windows® you
are using.
• A copy of your DirectX Diagnostics
report.
1. Click Start.
2. Click Run.
3. Type dxdiag.
4. Click OK.
5. Click the Save Information button
and save the file to your computer.
6. When you call our Technical Support
line, either have this file open or have
a printed copy. If you send an email
query you may attach the file
to the email.
• What error message(s), if any, you
have had.
• How the game is currently configured.
PRODUCT RETURN PROCEDURE
In the event our support agents determine that your game disc is defective, you will need
to forward material directly to us. Please include a brief letter explaining what is enclosed
and why you are sending it to us. The agent you speak with will give you an authorization
number that must be included and you will need to include a daytime phone number so
that we can contact you if necessary. Any materials not containing this authorization
number will be returned to you unprocessed and unopened.
Send your postage-paid package to the following address:
Eidos, Inc. Customer Services
RMA# (state your authorization number here)
651 Brannan Street, Suite 400
San Francisco, CA 94107
You are responsible for postage for your game to our service center.
EIDOS, INC., LICENSE & LIMITED WARRANTY
Eidos, Inc., warrants to you, the original purchaser of this disc, that for a period of ninety
(90) days from the date of your purchase, this disc shall be free from defects in materials
and workmanship. If, at any time during the applicable ninety (90) day warranty period
you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole
option, to repair or replace, free of charge, any such disc, provided the disc is returned
postage-paid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is
included. This limited warranty is not applicable to normal wear and tear and shall be void
with respect to any defects that arise from disc abuse, unreasonable use, mistreatment or
neglect. This disc is sold “as is” without any warranties of any kind, express or implied,
including implied warranties of merchantability or fitness for a particular purpose, other
than the limited warranty expressly stated above.
No other claims arising out of your purchase and use of this disc shall be binding on or
obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you for any losses
or damages incurred for any reason as a result of your use of this disc, including, but not
limited to, any special, incidental, or consequential damages resulting from your
possession, use or malfunction of this disc.
This limited warranty states the entire obligation of Eidos, Inc., with respect to the
purchase of your disc. If any part of this limited warranty is determined to be void
or illegal, the remainder shall remain in full force and effect.
28
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.