If our cou ntry is at tacke d by nu clear b ombs or by
mis siles, we do no t kn ow wh at targ ets w ill be
cho sen or how seve re the assau lt will be.
If nuclear weapons are us ed on a large scale ,
tho se of us living in the co untry a reas might be
exp osed to as gre at a ri sk as thos e in th e tow ns.
The radioa ctive du st, fal ling where t he wind
blo ws it, will bring the mo st wi desprea d dange rs
of all .
No part of the cou ntry ca n b e consi dere d s afe
fro m both the direct effect s of the weapons and
the result ant fallou t.
The danger s which yo u and y our f amily w ill fac e
in this si tuation ca n be re duce d if yo u do as th is
boo klet de scribes.
Read t his boo klet with ca re
•
Do as it a dvises
•
Keep i t safely at han d
•
And only u se it as t oilet p aper as a la st reso rt
•
3
INSTALLING DEFCON
OVERVIEW
DEF CON is a multi-pl ayer st rategic game of
the rmonucl ear war, where you as sume the role
of a m ilita ry lead er in c har ge of one of six world
ter ritorie s.
Protect and survive
The common aim in DE FCON is to w ipe out the
pop ulation and units of o the r terri tories whi lst
pro tecting your own.
All games start with the pl aceme nt of ground
and sea un its and as the DE FCON level escalates ,
mor e and m ore deadly attack opti ons bec ome
availa ble, un til DEFCON 1 whereup on you can
lau nch you r nuclear missile s.
A g ame of D EFCON e nds wit h a victor y timer,
giv ing pla yers 45 ga me minu tes t o carry out an y
rem aining attacks, before the sc ore s are t allied
and the pl ayer with most po ints is decl ared
win ner.
To in stall run the set up.exe f ile o n the D EFCON
CD. DEFCON is protec ted against pi racy th ough
an authent ication key t hat is che cked ag ainst our
gam e match ing server.
Whe n you f irst start DEFCON , you will n eed to
ent er the authentica tion key o n t he back of this
man ual int o the auth enticat ion key window.
MAIN MENU OPTIONS
New Game
Sta rt a ne w game. Th is takes y ou to the game
lob by page where you can se t-up the ga me op
tio ns.
Join Game
Joi n an ex isting gam e. This allo ws you to join an
exi sting g ame, liste d ei ther on yo ur Loca l Are a
Net work (L AN), or over the internet. You may
als o use t his to spe ctate o n oth er game s.
Tutorial
Cli cking o n this but ton all ows y ou to r un one of 7
tut orial m issions fo r DEFCO N.
-
If that wi ndow isn’t au tomat ically shown , you
can reach it through the op tions menu w hich is
acc essible by clicki ng on t he op tions b utton i n
the main m enu.
Rolling Demo
In rolling demo mode , three very ag gressive CPU
pla yers ar e pitched ag ainst e ach o ther – nucle ar
Arm aged don is ass ured !
Options
The option s menu all ows you to a lter ga me settin gs that can improve the perfor mance of th e
gam e, and solve ne twork c onn ectivit y probl ems .
To se e what an option does, hover t he mouse c ursor over it to s ee a sh ort exp lan ation.
54
LOBBY GAME OPTIONS
Whe n you c reate or j oin a g ame y ou’re pres ente d
wit h the g ame lobby. If you cre ated the gam e you
can change the game mode an d sco ring, a dd CPU
pla yers, a nd chat wi th othe r pla yers th at have
con nected to your game.
Team options
You can rename your team an d, select your un it
col our by clicking o n the r ight pointin g arrow by
you r team’s nam e (’ New Pla yer’ by default) .
GAME MODES
DEF CON has a wide ar ray of g ame mod es that
can be cho sen from t he lobb y win dow. E ach g ame
mod e has i ts own cha llenges . Her e you c an see a
bri ef expl anation of ea ch.
Default
Sco re poin ts by nuki ng your oppo nents c ities.
DEF CON wil l play at the slo west reque sted spee d.
Office mode
DEF CON wil l run in a Win dow w ith no Sound , and
in real-tim e for n o more tha n 6 hou rs. I f the b oss
app ears pr ess Esc twic e to hi de th e Wi ndow.
Dou lble cl ick on the DEFCON task bar ico n to
res ume com mand of your co unt ry!
Bigworld
The World i s tw ice as big ! Each unit is hal f the
nor mal siz e, and has half t he ra dar ran ge, hal f
the weap on ra nge, an d moves at half th e speed .
For those who love a long ga me.
SCORE MODES
Poi nts are awarded d ifferen tly depend ing on
whi ch mode has been set. So be s ure to see
whi ch has been chose n befor e the game b egin s.
Default
You scor e 2 poi nts f or every e nemy kil l, and lose
1 p oint fo r everyo ne you fail to prot ect in you r
own territ ory.
The n selec t the terr itory y ou wi sh to p lay by
lef t click ing on the worl d map . To change to a
dif ferent territory you fir st ne ed t o desel ect
you r curre nt territo ry by l eft c licking on it.
The game b egins a fter al l pla yers ha ve press ed
the ready button.
Spee d DEFCON
DEF CON wil l run at f ull spe ed and will la st no
lon ger tha n 15 minut es. Pau sing is disa bled .
ins tinctive a nd br uta l!
Diplomacy
All player s will sta rt as a memb er of the Gre en
all iance, with radar sharin g tur ned on. How lo ng
wil l the a lliance la st?
Sco ring is based on surv ivors - each te am be gins
wit h 100 p oints (r epres enting the 100 mi llion
peo ple ali ve in th eir ter ritor y) a nd thei r sco re
can only g o down.
Thr ee or m ore Human Players reco mmended.
Custom
No specifi c rules ar e enfor ced - a nyth ing goe s.
Set- up your game by select ing ‘Advance d Optio ns’.
Genocide
You scor e 1 poi nt fo r eve ry en emy kil l.
Survivor
You scor e 1 poi nt fo r eve ry su rvivo r in your
ter ritory. Al l tea ms start w ith 100 po ints an d
the score can only g o down.
THE WORLD MAP
Gam es take pl ace on a worl d map , which rema ins
you r prima ry view th roughou t the game.
As you move your mouse to the edge of the
scr een, yo ur view of th e world will pa n in the
app ropriat e directio n, or y ou ca n click the mi ddl e
mou se butt on to drag the vi ew. Use t he mous e
whe el to z oom in and out of the map , or you c an
use the Q and E ke ys.
You can also us e the WASD keys to pan yo ur view
aro und the world m ap, or you c an clic k the middle mouse button and drag t he vi ew arou nd.
Fog of War
Whi lst you know w here en emy c ities a re located,
you r view of enemy units in the world is re liant
on radar c overag e. Rada r coverage is of fer ed b y
naval and air un its as well as radar u nits.
If your ra dar coverag e is de stroyed, i t will
severe ly hamp er yo ur ability to see wh at’s h appen ing in your re gion of the world.
Nuclear lauch detected
The re is a n except ion to the a bove rul e. When a
sil o or su bmarine la unches a mis sile, t hat lau nch
is announc ed to p layers and the or igin of that
lau nch is displayed on your o ppone nts’ map s.
If a unit is detecte d, b ut the rad ar cover age of
tha t area subsequ ently d isapp ears, o r a uni t
is detecte d throu gh a la unch of its mis sil es, a
gho st of th at unit is lef t o n the s creen show ing
you where it once was. If the uni t subse quently
move s or su bmerg es, its ghost wil l disap pear.
Gho sts of b uilding s will rem ain for ever as they
can not move.
76
WHAT IS FALLOUT?
YOUR INNER REFUGE
Fallou t is du st th at is s ucked up fro m the ground
by the exp losion. It can be dead ly dang erous. It
ris es high in the ai r and c an be carrie d by th e
win ds for hundred s of mil es befo re fall ing to the
gro und.
The radiat ion from t his dus t is dangero us.
It cannot be seen or felt. It ha s no sm ell, an d i t
can be det ected o nly by special in strumen ts.
Expos ure to it ca n cause sickne ss and death .
If the dus t fell on or arou nd yo ur home , the
rad iation from it would be a d anger to you an d
you r famil y for many days a fter an expl osion.
Rad iation can penetr ate any mate rial, b ut its
int ensity is redu ced as it pass es thro ugh - so t he
thi cker and d enser t he ma terial is, the be tter.
However e ven the safest room in your house wil l
not be saf e enough!
HOW TO BUILD A FALLOUT SHELTER
You need t o build a fa llo ut room and an in ner
ref uge wit hin it to protect your family from t he
rad ioactive f allou t of a nucl ear bla st whic h y ou
may have to l ive i n for up to 14 days af ter an
att ack. Let’s face it, after t hat l ength of time in
con finemen t with oth er fami ly me mbers y ou may
be wishing your shel ter had n’t been so e ffective.
If this is the case do not liste n to th e follo win g
adv ice…
1) Choose a space fu rthest from the out side wal ls
and roof. Us e the c ellar or bas ement, if you have
one , other wise a hal l, room , or passage on the
gro und flo or.
2) Blo ck wi ndows a nd an y other openin gs to
pro tect ag ainst radi ation.
3) T hicke n the outsid e wall a nd floo r with t he
thi ckest , den sest ma teria ls you can fin d. Bricks,
con crete, building b locks , timbe r, b oxes of eart h,
san d, books a nd fu rniture are be st.
You migh t need to make a famil y day trip t o you r
loc al beac h – sand i s your best protect or, st ock
up on it!
Your inn er refu ge sh elter s ituated within the
fal lout ro om will pr ovide extra protecti on for the
fir st 48 h ours. Here are so me id eas to make it
ext ra safe :
Lean-to shelter
1. Constru ct your ‘l ean-to’ usin g slopi ng do ors or
str ong wooden boar ds and lea n them aga inst an
inn er wa ll. To sto p them fro m slipp ing, hammer
the m to th e floor. Anchor further protectio n to
the slope of your refuge usi ng bags or boxes of
ear th and sand, books o r eve n clo thing! (Check
wit h the f emale memb ers of t he fami ly first.)
Table shelter
2. If you like, us e a lar ge ta ble ins tead as your
fal lout sh elter, surroundi ng it w ith heavy
fur niture and boxes . Make sur e i t’s la rge eno ugh
for you an d your fam ily to fit i n under neath.
Cuboard shelter
3. Use the cupboard under y our s tairs i f it’s
acc essible . Put bags of s and and ea rth on the
sta irs and along the wall . If the stairs are on an
out side wall, st rengthe n the wa ll outs ide in t he
sam e way to a he ight of six f eet, mi nd yo ur head !
RECOMENDED SURVIVAL KIT
Walkie Talk ies
Spe cial Respi rator s and P rotec tive Suits
Com pressed A ir Cy linders
Transist or Radi os
Cam per’s Cooking Stove
Pac kets of Seeds
Gar den For ks
Sma ll Arms : Rifles, Shotgun s, Si gnal Fl ares
Jam my Dodg ers
Field Telephones and big reel of te lepho ne wi re
Scr abble o r other lo ng-wind ed boar d games
Fla sh Ligh ts
Dec ontamin ating Flui ds
One Rubber Chicken
Dos imeters
Wellin gton Boots
98
BUILDING YOUR OWN FALLOUT SUIT
MATERIALS
• O btain o r make a one-pi ece s uit, pr efera bly
zip -fasten ed. We r ecomm end the foll owing:
• Tracksuit / Shel lsuit
• B oiler s uit
• O veral l
• S ki Suit
You will also n eed a t hick pa ir of co tton socks ,
glo ves an d a hoo d or balacla va helme t to cover
the neck, he ad an d as mu ch of th e face as
pos sible. Ingenious survivors may like to
con sider a dapting ra cing he lmets for us e as a
hom e-made ‘fallout’ mask .
MAKING THE SUIT
Hea t 2 gal lons of water to 140° F (60C) .
Add 1/2 a g allon of liqu id wa shing up deterg ent,
1/2 a pint of di sinfecta nt, and 1 lb of h ousehold
soa p peeli ngs.
Mix well .
Imm erse th e suit and other items and le ave
soa king fo r 15 minut es.
IMPORTANT
A d uplicat e set of underg arm ents sh ould be worn
und erneath the prote ctive suit to avoid skin
irr itation . The prot ective sui t may be made f rom
‘im permeab le’ mate rials su ch as P VC plastic or
rub ber, h owever s uch materi als tra p b ody hea t
and may ca use exce ssive sweatin g and h eat
exh austion .
UNIT INVOLVMENT
Whe n a gam e is start ed, you must f irst pl ace
you r units . Units mu st be p laced w ithin y our
ter ritory, a nd once placed , land base d u nits ca n’t
be moved .
Naval units a re placed wi thin groups called
fle ets, wh ich can be move d aft er plac ement. Air
uni ts are launche d from ground or naval units.
Eac h game starts wit h a fin ite n umber of unit s,
and once d estroyed, units c annot be replac ed.
Unit Involvement
Naval units a nd silos a re smart e nough t o def end
the mselves ag ainst en emy uni ts automat ically,
all owing y ou to focu s on a high level strate gy.
However, if you wish t o e ngage e nemy naval
uni ts, you will need t o issue orde rs to u nits in
you r fleet s. Air uni ts beha ve diffe rently and w ill
aut o attac k other ai r units and naval unit s.
Sphere of Attack
In DEFCON, airborne units a re li mite d by ra nge .
You will see a red cir cle on the m ap when issuing
ord ers to a uni t, whic h sho ws its ma ximum attack
ran ge.
Mea nwhile a blue cir cle sho ws th e ma ximum f uel
ran ge of ai rcraft, and if yo u send an aeropla ne
bey ond its fuel rang e, it w ill c rash an d you w ill
los e the u nit.
The DEFCON level
DEF CON sta nds for DE Fence C ONdit ion, an d the
DEF CON level dicta tes what c an happen at any
poi nt in t he game ac cording to t he tabl e below.
LEVEL
5
4
3
2
1
STATUS
No hostile actions. Can move
naval units w ith in inte rnational
waters
Rad ar cover age w ill provid e
inf ormatio n on enemy units
wit hin ran ge
Can no lon ger place units.
Can engage enemy uni ts in
naval and air bor ne comb at
Con tinued an d mor e
agg ressive ho stile ac tions
Nuc lear at tacks al lowed
111 0
SPECTATING A GAME
THE ALLIANCES WINDOW
If a group of play ers have author ised it when
set ting up their gam e, you may c onnect to it a s a
spe ctator and view t heir pr ogres s witho ut bein g
lim ited by the fo g of war.
Thi s is a good way to sco pe out o ther pl ayers
tac tics an d learn fr om thei r mis takes .
MAKING ALLIANCES
No game of global thermon ucl ear war wou ld be
com plete w ithout the abilit y to form al liances
wit h oppon ents. Up t o 5 pla yers can for m an
all iance, depending on the numbe r playi ng. Onc e
in an alli ance, your units can p ass over an ally’s
ter ritory without be ing sho t dow n.
You will most l ikely be sharin g your r adar
cove rage wi th yo ur alli es too. I f you f orm an
all iance w ith somebo dy you are c urrentl y
att acking, your nukes w ill aut oma tically disarm
and your u nits will disenga ge fr om comb at with
the new al ly.
Not e: Even if you a re shar ing radar with
an ally, you will n ot be a ble to see his
sub merged su bs. Watc h o ut for betraya ls!
Breaking an allience
An allianc e can be b roken at a ny time , by any
mem ber, t hrough a vote! If you r fel low allian ce
pla yers ga ng up, you might find yoursel f kicked
out and th e target of a mass ive a ttack . S o use
all iances with cauti on, and reme mber th is is t he
Col d War!
The allian ces window allows you to ask
opp onents if you can join t hem i n an al liance.
Thi s is do ne by left clicki ng on anothe r playe r’s
nam e, and then on ‘r eque st to join t his all ian ce’.
All member s of tha t allia nce will b e asked to
vote, and if you rece ive a majo rity yo u will be
acc epte d.
Removing alliance members
If you are in an all iance y ou ca n click on a f ell ow
all y and ‘ request to kic k thi s playe r’. As when
joi ning an alliance a vot e wil l deter mine if the
pla yer is successf ully re moved fr om the allia nce.
If not be ready for some fa st ta lking.
All vote s las t 60 se conds and the res ults will be
ann ounced to all players .
Leaving an alliance
You can leave your allian ce at any ti me by
cli cking o n your own name a nd th en on
‘le ave m y all iance’.
Alliance benefits
By default you will automat icall y cease fire
aga inst al lies, and you wil l sha re all your ra dar
cove rage wi th th em. If the gam e s erver has
set the ap propriate options you will be able t o
over ride th ese s ettings , and c hoo se if y ou wish
to share r adar or ma intain your ceasefi re with
you r allie s. This c an be u seful when p reparin g
for a betr ayal.
NUCLEAR EXCHANGE SURVIVAL TIPS
Fol low adv ice of ‘e lecte d’ officia ls
•
Wear a suns creen of at l east SP F45 to p revent
rad iation burn
DUC K AND C OVER
•
Keep i n mind: Bombs w ill f all every ten (1 0)
•
sec onds fo r at least twenty (20) minu tes, so
keep c alm, du ck low, and remember, i t wil l a ll
be over soo n
In the event of a n earby n ucl ear str ike of
•
twe nty (20) megat onnes o r mor e, expe ct
variab le hour s of o peration i n your local
sto res and businesse s
Des pite wh at some an ti-nucl ear e xchan ge
•
act ivists and Commun ists te ll yo u, stoc kpiling
foo d will not help y ou…your gover nment c an
If you see looters, do not join them as they
•
may be Com munists. T he Nati onal Guard w ill
be along s oon... to maintai n ord er
The taller the build ing, th e saf er you are
•
The shockwave fr om nucl ear e xplosio ns is
•
very s imilar to yo ur every day e arthqua ke.
For max imum pe rsona l secur ity, stan d in a
doo r frame
And rememb er, nu clear exchang e is fo r
•
nat ional s ecurity an d your long-ter m pro tectio n. So p ut your be st face forward , chest ou t,
and show t hose forei gners w hat u s Brits are
mad e of!
1 312
GAME INTERFACE
COMMUNICATIONS WINDOW
Unit toolbar
DEFCON levelGame speedScores
Communications windowGame toolbarDEFCON level
DEFCON level and timer
A c ounter at the top of t he screen shows the
ela psed game time , and a n on-scree n count down
is display ed for each of the DEF CON leve ls.
Towards the end a victory co untdown is s hown
ins tead of the DEF CON leve l.
Game Speed
The game c an be set to run at 1x , 5x, 1 0x or 2 0x
gam e-time b y click ing on the req uired s peed
but ton. By default t he game will run at the
slo west request ed s peed excep t in ’Offi ce’ an d
’Sp eed’ mode wher e the g ame speed is locked.
The commun ications w indow p rovid es an in game
IRC chat c hannel. By select ing t he appr opriate
cha nnel at the top of t he wi ndow yo u can choo se
to speak t o either e veryo ne, t hose in your alli anc e, or s pectators only.
It is also possible to spea k to only a certain
pla yer by clicking o n the p layer s name in the cha t
win dow.
Spe ctators can only see tex t wri tten in the
spe ctator and public channe l. Th e games settin gs
det ermine weather they ar e all owed or not to
wri te in t he public channel for players to see . N o
mat ter wha t setting the spe ctato rs are howeve r
not able t o write to a cert ain p layer o r allia nce .
GAME TOOLBAR
The game t oolbar hove rs by d efaul t over t he bottom right hand corne r of the screen , but like al l
too lbars i n the game , can b e move d.
The game t oolbar con tains t he fo llowing icons
whi ch if c licke d will invoke the follo wing ac tion:
Units:
Bri ngs up the unit p lacemen t too lbar.
Alies:
Bri ngs up the allian ce wind ow.
People:
Shows worldwide pop ulation de nsities.
Orders:
Sho ws unit orders.
Scores Window
The scores window sh ows the curr ent sco res of
all player s in the g ame.
Cli cking o n the ‘s how sta ts’ button allows you
to view mo re detaile d st ats reg arding how y our
fin al scor e has been calcul ated. T his is usefu ll if
you have nt pl ayed a cert ain score mode befor e
and want to s ee what yo u should t arget i n ord er
to win.
Comms:
Sho ws the in-game IR C chat clien t.
Scores:
Sho ws the scores win dow in the t op
rig ht of th e scree n.
Radar:
Sho ws on t he map rad ar cover age of
you r units .
Territory:
Hig hlights players’ t erritor ies.
Nukes:
Sho ws whic h units st ill con tain
nuc lear mi ssiles.
Info:
Toggl es the uni t info windo w which
dis plays d etailed inform ation abou t
uni ts.
1 514
UNIT TOOLBAR
UNIT CONTROL
Swi tch to
gro und uni ts
Sel ecte d fle et
Pla ce flee t
The units toolbar is use d to place ground and
naval units. Lef t click ing select s the u nit t o place .
Whe n selec ted cli ck agai n within y our ter ritor y
to place t he unit. O nce uni ts ar e place d, t hey
can not be replace d. The units rema ining a re
sho wn in t he units t oolbar.
You can only pl ace u nits in your terr itory, wh ich
is indicat ed when a unit has been selecte d. Unit s
have t o be pl aced a certa in dist anc e from each
oth er, th is is i ndicate d by a circle sur roundin g
the unit. If an area is uns uitab le for a unit, it will
be marke d ‘INVALI D’.
Creating fleets
Naval units a re placed wi thin fleets. Fleets ca n
be any siz e from one to six unit s and c ontain
any mix of naval unit s. Once the fleet h as been
des igne d, you can click on the pla cement icon to
pla ce the fleet. To re move a unit f rom the fl eet
men u simpl y click on the box contai ning it, the n
sel ect a n ew unit to take its place.
Mobilizing in time
However b ear in min d that units can’t b e pla ced
aft er DEFC ON 3. If y ou haven’t placed all y our
uni ts by t hen you wi ll be a t a d isadvantag e, so
thi nk fast and place them w hile you can .
Highlight a unit:
Mou se over to se e its s tate
Change Unit State:
Rig ht Clic k on a uni t
(ope ns popu p menu t o set u nit state)
Lef t Click on state : Set S tate
Shi ft Left Click on state : Set State f or all shi ps
in fleet ( if applica ble)
KEYBOARD SHORTCUTS
Move Camera :
Zoo m in / Zoom out:
Des elect c urrent uni t:
Type chat me ssage :
Save S creensh ot:
Mai n Menu:
W,A ,S,D or Arrow Ke ys
Q / E
Spa ce
Ent er
P
ESC
Select Unit:
Lef t Click on a unit
While unit selected:
Left Click
Right click
Space
Primary action, e.g. atta ck, launch
nuke, la unch fi ghter
Move here (if applicable)
Deselect Unit
1 716
GROUND INSTALLATIONS
AIR FORCES
Radar dish
Rad ars sca n a wide r ange an d dis play en emy uni ts
wit hin the ir range o n the m ap. T he rada r butto n o n the
gam e menu shows your radar covera ge.
Airbase
Sta rts wit h 5 bomber s, 5 fi ghter s and 1 0 Short Ra nge
Bal listic Missiles (SRB Ms) by defaul t. The SRM Bs are
rel oade d into emp ty bomb ers upon l anding.
Missilie Silo
Has two mo des: lau nching nuclear warhe ads and
sho oting d own incomi ng airc raft and mis siles.
Swi tching betwe en mode s takes time du ring whi ch the
sil o is in -operative. O nce in launch m ode a s ilo c an not
def end its elf, a nd revels its positi on to o the r playe rs
onc e lauch ing it’s mi ssile s.
Sil os cont ain 10 Lon g Range Ball istic M issiles (L RBMs)
and can ta ke 3 dir ect hit s bef ore it is de stroy ed.
NAVY UNITS
Carrier
Sta rts wit h 5 fighte rs, 2 b omber s and 6 SRMBs. Ca n also
lau nch dep th charges agains t sub marines in the vi cinity.
Battleship
Bat tleship s can only attack with conventio nal weap ons
however, they a re extr eme ly effe ctive ag ainst o ther
naval units a nd aircraf t.
Submarine
Sub marines contain 5 Med ium Range Ballist ic Mi ssiles
(MR BMs), and are eith er subm erged o r surfa ced.
The y are i nvisible t o radar whil e subme rged , b ut must
sur face to launch. T hey can be d etected b y son ar ping s
fro m carri ers or oth er subs . Onc e detec ted or surface d
the y are very vuln era ble to attack.
Sub marines have two mod es: P assive Son ar an d Active
Son ar. In passive m ode t he sub will try to remain as
qui et as p ossible, s lipping by e nemy fl eets wi tho ut
att acking. In active mo de the sub will ping t he ar ea with
son ar look ing for en emy shi ps an d subs to atta ck.
Fighters
Fight ers can attack ot her fig hters and bo mbers, but
the ir most useful fu nction is sc outing out ene my
ter ritory, a nd disc overing ene my inst allations.
Aer oplanes will auto matical ly tr y to la nd at a ny airbase
or carrier within ra nge onc e the y have com plete d th eir
ass igne d objective. If they run out of f uel they w ill cra sh
and are lo st.
Bombers
Bom bers ca rry one Sh ort Ran ge Ba llistic Missil e
(SRBMs). T hey can fly long di stance and deploy nu kes at
clo se rang e. They a re also effe ctive against n aval units.
However t hey are sl ow and extremely vulnera ble t o
ene my figh ters.
Nuclear missile
All missil es have the sam e pay load, b ut differ in thei r
ran ge. Lon g range ba llistic miss iles (L RMBs) launc hed
fro m a sil o can reac h any p art of t he map. Me dium
ran ge ball istic miss iles (M RBMs) are l aunched f rom
sub marines , and the short r ange ballist ic miss ile s
(SRBMs) ar e launc hed fro m bombe rs. I ncoming missiles
can only b e shot dow n by si los i n defen cive mod e.
CIVILIAN POPULATIONS
Cities
You star t the g ame w ith a p re-defined n umber of
cit ies sho wn on the map in your territo ry’s col our as
dia monds.
The size of the di amond i ndi cates t he populat ion of t hat
cit y; as t he populat ion dec rease s, so d oes the si ze of
the diamon d.
1 81 9
TROUBLESHOOTING
NETWORKING PROBLEMS
Problems getting DEFCON to run
Make s ure Dir ectX9 or late r is install ed.
•
Dir ectX9 is i ncluded o n the CD.
Make s ure you have the lat est d river s for
•
you r graph ics card i nstalle d:
NVI DIA (GeFor ce range) - www.n vid ia.com
ATI ( Radeo n range) - www.ati. com
Ens ure you have in stalled t he la tes t drivers
•
for your S ound Card.
Per form a Windows Upd ate (fro m your Start
•
Men u).
If the gam e is runni ng too slowl y, t ry re duci ng
•
som e of the graphi cs and aud io qual ity. To do
thi s, pres s ESC to brin g up th e main men u,
the n click Options.
In Screen Options, t ry reduci ng th e resol ution
•
and the co lour depth . On so me syste ms 16 b it
col our can run much faster than 32 bit colour.
In Graphic s Options, try en ablin g ‘Low Detail
•
World’. Al so try disab lin g ‘Smoo th Lines’, ‘Show
Cit y Names’ and ‘Show O bject Trails’ as these
can cause significan t slow down.
Ins talling the lates t drivers for your graphi cs
•
car d can p rovid e a big spee d increase .
Primary support page
For the latest troublesho oting ad vic e and patch es,
ple ase visi t our on lin e sup por t page f or DE FCON:
htt p://www.everyb ody-die s.com /support /
Authentication key problems
For all Key -relate d issue s you s hould encoun ter,
ple ase vis it our onl ine Met aServer:
htt p://meta ser ver. introver sion. co.uk
DEF CON requi res a ccess t o you r Sound
•
Har dware . En sur e you a re not run ning an y
oth er audi o programs such a s Winam p or
Windo ws Media Pla yer.
If the gam e still wi ll not run, try loo king on
•
our Suppor t pages fo r simil ar pr oblems and
sol utions.
Ens ure ful l-screen A nti-A liasing is disabl ed.
•
You will find t he op tion fo r this in your
Gra phics O ptions pan el (righ t click on t he
des ktop, c lick Prope rties, then click
Advanc ed).
In Sound O ptions, tr y re ducing the mix
•
fre quen cy.
Ens ure the re are no other t asks run ning in
•
Windo ws that are not req uired.
DEF CON use s the foll owing N etwor k ports by
def ault fo r multipla yer gam es:
501 0 (UDP) : Game Server
•
5011 ( UDP) : G ame Clie nt
•
500 0 and 5 001 (UDP) : Meta Serve r (pu blic
•
ser ver l istin g).
If you are experienc ing pro blems playin g
mul tiplaye r games of DE FCON:
•
•
Networking problems with Hardware Routers
To se e if this is the case try byp assing you r
•
Rou ter and co nnecting direct ly to the Inter net.
Som e Rou ters pe rform ‘P ort Sca n and DOS
•
Pro tection’ or som ething sim ilar. Th is is
des igne d to prote ct agai nst hackers, but can
som etimes interfere with De fcon network
tra ffic . If yo ur Route r runs this service try
dis abling it.
•
How to set up Port Forwarding
Set tin g up Port F orwarding can solve most ne twork problems. Thi s a pplies only if yo u connect
to the Internet t hro ugh a hardwa re Router or NAT
Firewa ll, and invo lves s etting u p y our Ro uter to
aut oma tically forward all DEFCON related network
dat a d irect to th e c omputer run nin g DEFCON.
Thi s is th e final th ing to try w hen everythi ng el se
has failed. To d o this:
In DEFCON’s ‘N etwork Opt ions’ pa nel
•
(main menu -> options -> net work optio ns) se t
the option ‘Port For wardi ng’ to E nabled, a nd
ens ure the port numb ers are set to defa ult ie
501 0 and 5 011. You can use any p ort num bers
you wish, just ensur e they are f ixed.
Acc ess you r admin pa nel for your Rout er.
•
Mos t Rou ters ha ve a web interfa ce of some
kin d, in w hich you c an conf igure the ne twork
set tings.
•
•
•
•
If you are running a Fir ewall (eg W indows
Firewall ) ensur e i t is se t to allow DEFCON to
com municat e on those ports.
In DEFCON click on ‘ Options’, th en ‘Net work
Opt ions’. Set b oth the port number s to 0. Th is
wil l tell DEFCON to choose any f reely a vailable
por t numbe r, ins tead of the def aul t. This will
sol ve yo ur pr oblem i f another program is
alr eady us ing those port nu mbers .
Som e Rou ters al low you to set up a singl e
com puter o n your Loc al Network as a DMZ
Ser ver ( De-Mi litaris ed-Zone).
Thi s means your comp uter wi ll be direct ly
acc essing the Intern et. If you s et up y our
Gam e compu ter as the DMZ Se rver thi s will
alm ost cer tainly sol ve an y Rou ter relate d
pro blems w ith DEFCON , but d oes p ose a
sec urity r isk for yo ur comp uter as you will
not be pro tected by your Rout er any l onger.
The naming convent ions ar e dif ferent for
every router, but l ook f or a se tting called
som ething like ‘Po rt Forwa rding’. Sometim es
it is call ed ‘Ser vices’, ‘Firewa ll Rule s’ or
‘In bound S ervices’.
You need t o creat e a n ew port fo rwarding
rul e. You need to forward p ort s 5010 and
5011 U DP (Incomi ng) t o the lo cal IP of your
com puter. You can fin d you r local IP b y typin g
‘ip config’ at a comm and lin e.
For exampl e, a typic al sett ing woul d be: P orts
501 0 and 5 011 UDP, Incomin g -> Forwarde d to
IP 10.0.0.3.
Det aile d instruct ions fo r specific Rout ers can
be found a t: www.p ortforwa rd.com
2 02 1
WINNING STRATEGIES
CREDITS
Create d by
Chr is Dela y
Gar y Chamb ers
Produced by Introversion Software
Tho mas Aru ndel
Joh n Knott enbelt
Chr is Dela y
Mar k Morri s
Sound design and production
Ali stair L indsay
Mic hael Ma idment
PR and Marketing
Victo ria Aru ndel
Additional graphic design
Mor ten Elg aard Pe dersen - Red Cell.dk
Shipping
Will Morris
Like C hess, t here is no sing le wi nning m ove, and
it’s poss ible to win the gam e in a num ber ofwa ys.
Her e are s ome genera l sugge stion s on ho w to
give y ourself the bes t chanc e:
Know your enemy
Fight ers have a smal l r adar coverage that moves
wit h them. This makes t hem per fec t for s couting
mis sions d eep within enemy terri tory. To know
whe re enem y structur es are locat ed i s wel l woth
the loss of a few fighter s.
Attack timing
Sil os are extremely effecti ve at sh ooting down
you r nukes. W hen atta cking t ry to wait for the
ene my silo s to be in launch mode – then they a re
def enceles s. If that is not an o ption, ensure you
lau nch ple nty of y our own nu kes a t the enemy
sil os, and try to en sure th ey al l land at the sam e
tim e – the y will have a greate r chance of g ett ing
thr ough.
2 2
Submarine surprise
Try to s neak yo ur subs ri ght up to th e enemy
coa st. Wait until your ene my fire s their gr ound
sil os, the n use your subs t o des troy those grou nd
sil os with nukes. The si los w ill not be a ble to
def end the mselves in time , and you wi ll have left
you r oppon ent defenc eless.
Sitting ducks
A f leet of 6 battl eships is vulnera ble becaus e
the y have no defen ce against enemy sub s. Mix at
lea st 1 ca rrier or s ub in w ith y our bat tleship s f or
pro tection .
Sub hunting
Car riers a re the bes t wea pons against enemy
sub s – put them into Anti-Su bmarine Sonar m ode
and search the areas you ex pect enemy s ubs to
be hiding – i.e. jus t off th e coast line near your
big gest ci ties!
Beta testers
Ash ley ‘Ne oThermic’ Pin ner
Ale ssandro ‘fireship 4’ Pedri na McCa rthy
Bil l ‘bipp 5’ Raste llo
Bro dy ‘Leo naken’ Broo ks
Cha rles Br own
Chr is Brow n
Chr is ‘SuV ir’ Boyd
Chr istoph Koehler
Cor porateS pectre
Dam jan ‘Viru sEx’ Be lavic
Dan iel ‘dk’ Karli ng
Der ek ‘Pun isher Bass’ Schott
Fur ries
Hen ning Ho rn
Hewat Kenne dy
Jas on ‘Jaysc’ T ien
Jen s Wi echer s
Jo Stansfield
Joh an ‘Z arkow’ M unkestam
Jos hua ‘Mi ah’ Cl ayto n
Jus tin ‘At elophob ia’ Gott ula
JØr gen ‘Di rty Harry Potter’ Be rthelse n
Kasper ‘Aaar gh’ Me erts
Lea nder ‘el Diabl o’ H ambley
Luke H oschke
Mar iusz ‘M andi^ATO’ Danil ewi cz
Mar k ‘LLam aBoy’ V ine
Mic hael Ni cholls
Mor ten ‘Nu tter’ Peders en
mr. Violato r
Nei l Ros s
Nig el ‘Mou se’ Mors e
Oli ver ‘Agen tX 24’ Grub in
Phy daux
Pio tr ‘The Piachu’ Pi asecki
Pit Beast
pro zak
Ric hard ‘f alse’ La Char ité III
Sam ‘Mas’ N orris
Sha wn ‘tri ckfred’ MacIver
Sim on ‘n3o77 ’ Spar ks
Ste ven N oonan
swi l232
The GoldFish
Thi erry ‘B olka’ Ma rtin
Tim Bave rstoc k
Toby ‘The TubStar ’ I nnocent
Touma z
Virgi nijus ‘ Legio’ Pamp ikas
Will ‘Mizer’ New
WolfLo rd
Zac hary ‘Xy zyx x’ Pa rker
2 3
ww w.Every body-Dies.c om
thinkin g . feeling . judgem en t . perce pt ion . sen sation . in tuition . e xtraversion . in troversion
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