We at DigiTech® are very proud of our products and back up each one we sell with the following warranty:
1. Please register online at digitech.com within ten days of purchase to validate this warranty. This warranty is valid only in the
United States.
2. DigiTech warrants this product, when purchased new from an authorized U.S. DigiTech dealer and used solely within the U.S.,
to be free from defects in materials and workmanship under normal use and service. This warranty is valid to the original
purchaser only and is non-transferable.
3. DigiTech liability under this warranty is limited to repairing or replacing defective materials that show evidence of defect,
provided the product is returned to DigiTech WITH RETURN AUTHORIZATION, where all parts and labor will be covered up
to a period of one year. A Return Authorization number may be obtained by contacting DigiTech. The company shall not be
liable for any consequential damage as a result of the product’s use in any circuit or assembly.
4. Proof of purchase is considered to be the responsibility of the consumer. A copy of the original purchase receipt must be
provided for any warranty service.
5. DigiTech reserves the right to make changes in design, or make additions to, or improvements upon this product without
incurring any obligation to install the same on products previously manufactured.
6. The consumer forfeits the benefits of this warranty if the product’s main assembly is opened and tampered with by anyone
other than a certified DigiTech technician or, if the product is used with AC voltages outside of the range suggested by the
manufacturer.
7. The foregoing is in lieu of all other warranties, expressed or implied, and DigiTech neither assumes nor authorizes any person
to assume any obligation or liability in connection with the sale of this product. In no event shall DigiTech or its dealers be
liable for special or consequential damages or from any delay in the performance of this warranty due to causes beyond their
control.
NOTE: The information contained in this manual is subject to change at any time without notification. Some information
contained in this manual may also be inaccurate due to undocumented changes in the product since this version of the manual
was completed. The information contained in this version of the owner’s manual supersedes all previous versions.
Technical Support and Service
If you require technical support, contact DigiTech Technical Support. Be prepared to accurately describe the problem. Know
the serial number of your device — this is printed on a sticker attached to the chassis. If you have not already taken the time to
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Before you return a product to the factory for service, we recommend you refer to this manual. Make sure you have correctly
followed installation steps and operating procedures. For further technical assistance or service, please contact our Technical
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Please refer to the Warranty information, which extends to the first end-user. After expiration of the warranty, a reasonable
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DELICATE INSTRUMENT, FRAGILE! Insure the package properly. Ship prepaid, not collect. Do not ship parcel post.
Thanks for choosing the DigiTech® SDRUM™
Strummable Drums™ Pedal. The SDRUM is the
world’s first intelligent drum machine for guitarists
and bassists. The SDRUM provides a quick, fun
way to create professional-sounding drum
patterns for practice sessions, exploring song
ideas, recording, and performing.
There are two ways to create drum patterns with
the SDRUM: using the pads or using BeatScratch™,
a proprietary technology that allows kick/snare
patterns to be created by simply scratching the
upper and lower strings of an electric guitar,
acoustic guitar (with pickup), or bass. This allows
the SDRUM to learn drum patterns using a
method commonly used by guitar and bass
players to explain a beat to a drummer.
Once a kick/snare pattern is created, the "righthand" drum element (hi-hat, ride, tom, etc.) is
automatically added to complement the drum
pattern. The right-hand drum element can then
be further edited to suit the song.
The SDRUM can learn up to 3 parts per song and
store up to 36 songs. Each song and part have
various settings that can be adjusted at any time.
These include time signature, feel (straight or
swing), embellishment amount (how busy the
part is), part intensity, tempo, and more.
The SDRUM's drum sounds, from RealiTone™ and Digital Sound Factory®, incorporate samples using multiple
velocity layers, for realistic dynamic expression. Tasteful random beat variations, added ghost notes, and
humanization keep the drums interesting and provide the feel of a true performance.
The SDRUM offers five drum kits to select from, covering a wide range of genres. Alternate kick/snare sounds are
also available for each kit. The drums are internally processed with Lexicon® reverb, so reverb tails decay naturally
and are never cut off. All of this means that the SDRUM can generate drum tracks that sound very natural,
powerful, organic, and authentic—all with minimal effort and time spent.
1
Features
Features
• High-quality drum samples with multiple velocity layers, humanization, and minor variations for musical
and realistic drum patterns
• 5 drum kits to choose from: E-Pop, Brush, Percussion, Power, and Clean
• Alternate kick and snare sounds for each drum kit
• Select between hi-hat or ride patterns, or select toms, shakers, or other percussion
• Legendary Lexicon™ reverb internally applied to drums
• Select between 3/4 or 4/4 time signatures
• Change the feel (straight or swing) and embellishment amount (simple to busy) for each drum pattern
• Proprietary BeatScratch™ technology allows kick/snare drum patterns to be created by scratching the
guitar or bass strings
• Kick and snare pads provide a conventional method for teaching drum patterns
• Adjustable tempo using the variable control or tap tempo
• Built-in metronome and drumstick count-in
• Create up to 3 song parts (verse, chorus, and bridge) and switch between them during playback using the
built-in footswitch
• Selectable intensity for each song part for enhanced song dynamics
• Storage for up to 36 songs
• Drum output level control
• 1/4" mono or stereo mixer outputs
• 1/4" amp output
• JamSync™ support for playback synchronization with compatible DigiTech JamMan® Loopers
• SilentClear™ feature prevents moments of brief playback when clearing song parts or songs
• Support for an external DigiTech FS3X Footswitch (optional), with 3 modes of operation
• Soft-touch vacuum-style footswitch
• Included power adapter
Quick Start
To get up and running quickly with the SDRUM, see the SDRUM Quick Start Guide that was included in the box
or visit http://digitech.com/en-US/products/sdrum#documentation.
2
Connectors and User Interface
7
4
6
3
12
5
Connectors and User Interface
Connectors
1. POWER INPUT Jack
Connect only the included HARMAN power adapter to this jack. See 'Specifications' on page 36 for power
adapter information.
2. JAMSYNC OUT Jack
Connect this jack to DigiTech JamSync-compatible loopers to use them with the SDRUM. See 'Using
JamSync' on page 31 for more information.
3. AMP OUT Jack
Connect this output to the input of the guitar or bass amplifier, or connect it to the input of an effects chain
if used. Note that the output jacks are auto-sensing and output functionality will change depending on the
outputs connected. See 'Output Jack Operation' on page 10 for more information.
4. MIXER L/R OUT Jacks
Connect these outputs to the line inputs of a mixer. Note that the output jacks are auto-sensing and output
functionality will change depending on the outputs connected. See 'Output Jack Operation' on page 10
for more information.
5. USB Port
This Mini USB port is used for updating the SDRUM's firmware. See 'Updating Firmware' on page 35 for
more information.
6. GUITAR IN Jack
Connect your guitar to this jack using an unbalanced (TS) instrument cable.
7. FS3X IN Jack
Connect an optional DigiTech FS3X Footswitch to this jack for additional hands-free control. See 'Using an
FS3X Footswitch' on page 33 for more information.
3
User Interface
5
3
4
6
2
1
7
Connectors and User Interface
8
9
10
11
12
13
14
1. VERSE/CHORUS/BRIDGE PART Buttons
These PART buttons provide access to the three parts that make up a song, and they serve the following
functions:
• Select a Part – Press the PART buttons to switch between each of the three song parts.
• Change Part Intensity – Once a part is selected, repeatedly press the selected PART button to cycle
between the available part intensities (or how loud the part will be played). See 'Changing Song Part Intensities' on page 22 for more information.
• Enable the Metronome or Count-In Feature – When playback is stopped, press and hold the currently
selected PART button to enable the metronome (when the selected song part is empty) or count-in
feature (when the selected song part contains a drum pattern).
The PART buttons have the following states:
• LED Off – The part has not been learned and is not selected.
• LED Solid Dim (Green, Amber, or Red) – With an empty song selected (SONG LED off), this state
indicates that the part will be automatically created. For example, when a song is cleared, the VERSE
LED will light solid bright amber and the CHORUS LED will light solid dim red, indicating that teaching
the verse will automatically create a chorus part. When a non-empty song is selected (SONG LED dim),
this state indicates that the part has been learned but is not selected.
• LED Solid Bright (Green, Amber, or Red) – The part is selected.
• LED Flashing (Green, Amber, or Red) – The part has been learned, is selected, and the count-in
feature is enabled. The rate of flashing indicates the current tempo of the song. When a part is cleared,
the PART button will flash red briefly. When a song is cleared, all three PART buttons will flash red briefly.
When a part or song is restored via an undo operation, the buttons will briefly flash green.
4
Connectors and User Interface
2. TEMPO Button
The TEMPO button provides the following functions:
• Tempo Indication – When a song part is empty and the metronome is on, or if a song part is not
empty, the TEMPO LED will flash at the rate of the current song tempo. The TEMPO LED will light red for
the first beat of the bar (during playback), dim green for the subsequent beats, then bright green for
the subsequent beats of the last bar. If the tempo of a song is changed, the subsequent beats will light
amber instead of green to indicate the change. Note that the TEMPO button can be pressed and held to
store the new tempo of the song.
• Metronome – With an empty part selected, press and hold the TEMPO button for ~2 seconds to turn
the metronome on or off. See 'Using the Metronome' on page 11 for more information.
• Tap Tempo – Tap the TEMPO button at the rate of the desired tempo to change the tempo of a song.
• Update Nominal Tempo – If the tempo of a song is altered using the TEMPO button or TEMPO knob,
it will not be automatically stored to the song. To store the updated tempo, press and hold the TEMPO
button for ~2 seconds. This will store the new tempo setting as the nominal (center detent TEMPO
knob) setting.
See 'Adjusting the Tempo' on page 21 for more information.
3. GROOVE/KIT Encoder
Turn then press this encoder to change the drum timing, feel, embellishment amount, and kit. The
following options are available:
• Timing – The first two settings select between 3/4 or 4/4 time signatures.
• Feel – The next two settings select between a straight (ST) or swing (SW) feel.
• Embellishment Amount – The next three LEDs select how simple or busy the drum part will be.
• Kit – The remaining LEDs select between the five available drum kits. See 'Selecting the Drum Kit' on page 17 for more information.
4. ALT Button (Kick/Snare)
Press this button to select alternate voicings for the kick and snare:
• LED Off – Standard Voicing
• LED Green – Alternate Voicing
The alternate voicings are different for each drum kit. See 'Selecting Alternate Sounds for the Kick/Snare' on page 18 for more information.
5. LEVEL Knob
This knob adjusts the output level of the drums. Adjust this knob to match the level of the drums to the
guitar.
6. LEARN LED
This LED indicates the following functionality:
• Slowly Flashing Red – Indicates an empty song part is selected.
• Rapidly Flashing Red – Indicates the SDRUM is armed for learning and will begin learning the drum
pattern once the KICK/SNARE pads are played, the guitar is scratched, or the FOOTSWITCH is pressed.
• Solid Red – Indicates the SDRUM is learning the drum pattern.
5
Connectors and User Interface
7. KICK/SNARE Pads
When the SDRUM is armed to learn, tapping these pads provides a traditional method for teaching drum
patterns. They can also be used when using the SDRUM with an instrument that doesn't have a pickup. See
'Teaching Drum Patterns with the Kick and Snare Pads' on page 12 for more information.
8. SONG Button
Press this button and turn the HATS/RIDES encoder to select a different song. Song selections are displayed
on the LEDs surrounding the HATS/RIDES encoder. Turn the HATS/RIDES encoder to select a song from
one of the three banks (green, amber or red LEDs), then press the SONG button or HATS/RIDES encoder to
load the song. See 'Managing Songs' on page 24 for more information on creating, loading, and copying
songs.
9. HATS/RIDES Encoder
Turn this encoder to select a different variation on how the right-hand drum element is played. Press
this encoder to select between different sub-beat timing options for the right-hand drum element. See
'Selecting Right-Hand Drum Elements' on page 19 for more information on the available options and
using the HATS/RIDES encoder.
10. ALT Button (Hats/Rides)
Press this button to select alternate voicings for the right-hand drum element:
• LED Off – Standard Voicing
• LED Green – Alternate Voicing 1
• LED Red – Alternate Voicing 2
The alternate voicings are different for each drum kit. See 'Selecting Alternate Sounds for Right-Hand Drum Elements' on page 20 for more information.
11. TEMPO Knob
Turn this knob to change the tempo of the song. The tempo range is from half-speed (fully counterclockwise) to double speed (fully clockwise). To store the changed tempo of a song, press and hold the
TEMPO button for ~2 seconds. The center detent position of the TEMPO knob represents the tempo stored
to a song.
NOTE: Whenever the tempo is changed without directly using the TEMPO knob—for example, when
teaching a new drum pattern, loading a new song, or using tap tempo—the TEMPO knob may need
to be moved back to the center detent position before it becomes active again. This prevents sudden
tempo changes if the knob is nudged when the current position does not match the current tempo.
See 'Adjusting Tempo Using the Tempo Knob' on page 21 for more information.
12. PLAY LED
This LED indicates the following functionality:
• LED Off – Indicates the selected song part is empty.
• LED Dim Green – Indicates the selected song part contains a drum pattern and playback is stopped.
• LED Bright Green – Indicates the SDRUM is playing the song.
• LED Flashing – The PLAY LED flashes along with the KICK and SNARE pads when the FOOTSWITCH is
held down to stop playback.
6
Connectors and User Interface
13. GUITAR AUDITION Button
Press this button to cycle through the Guitar Audition modes. Press and hold this button to calibrate
BeatScratch for a guitar (see 'Teaching Drum Patterns with a Guitar or Bass' on page 13 for more
information on calibrating BeatScratch). This button has three states:
• Off (LED Off) – The guitar will be heard when played.
• Hybrid (LED Dim) – When an empty song part is selected, kick/snare sounds will be heard when
scratching the guitar so that BeatScratch can be used. When a song part that contains a drum pattern is
selected, the guitar will be heard when played so that you can play along with the drums.
• On (LED Bright) – Kick/snare sounds will always be heard when scratching the guitar.
NOTE: The Guitar Audition feature will be automatically enabled (LED bright) after calibrating
BeatScratch. After creating a drum pattern, the Guitar Audition feature will be automatically set to
"Hybrid" mode (LED dim).
14. FOOTSWITCH
This footswitch provides the following functions:
• Arm for Learning – When an empty song part is selected, press the FOOTSWITCH once to arm
the SDRUM to learn a new drum pattern (LEARN LED will flash rapidly). Play the part, or press the
FOOTSWITCH again to force the SDRUM to begin learning the new drum pattern.
• Start Playback – When playback is stopped and a song part is learned and selected, press the
FOOTSWITCH once to begin song playback.
• Stop Playback – During playback, press and hold the FOOTSWITCH for ~2 seconds (or until the KICK
and SNARE pads begin flashing rapidly) to stop playback. Release the FOOTSWITCH as soon as the KICK
and SNARE pads begin flashing to stop the song without a sustaining crash cymbal. Continue holding
the FOOTSWITCH to end a song with a sustaining crash cymbal. Note that the cymbal crash will decay
naturally until the FOOTSWITCH is released or the sustain rings out.
• Clear a Part and Undo – When playback is stopped, press and hold the FOOTSWITCH for ~2 seconds
(or until the selected PART button begins to flash rapidly), then release. The selected song part will now
be empty. Immediately press and hold the FOOTSWITCH again for ~2 seconds to restore the cleared
part.
• Clear a Song and Undo – When playback is stopped, press and hold the FOOTSWITCH for ~4 seconds
(or until all PART buttons begin to flash rapidly), then release. All parts of the song will now be empty.
Immediately press and hold the FOOTSWITCH again for ~2 seconds to restore the cleared song.
NOTE: The currently selected part will be cleared first when clearing a song, but as long as the
FOOTSWITCH continues to be held, then all song parts will be cleared at once.
7
Connection Diagrams
Amplifier Setup
Connection Diagrams
IN
Amp
OUT
IN
IN
HARMAN
PS0913DC (9VDC)
Power Adapter
OUT
TRS CABLE
FS3X Footswitch
UNBALANCED TS CABLES
IN
Guitar Effects
Optional
NOTE: When only the AMP OUT jack is used, the drum signal will be processed to make the drums sound
better when played through a guitar amp. See 'Output Jack Operation' on page 10 for more information.
If using guitar effects and/or a looper in this type of application, they should be placed before the SDRUM so
they do not affect the drum signal. Note that the effects may need to be bypassed to use BeatScratch.
Mixer Setup
HARMAN
PS0913DC (9VDC)
Power Adapter
OUT
OUT
UNBALANCED TS OR
BALANCED TRS CABLES
IN
Mixer
Mixer
OUT
NOTE: When only the MIXER OUT jacks are used, the mono guitar signal and stereo drum signal are fed to
the MIXER OUT jacks. This setup works well for applications where an acoustic guitar with a pickup or a bass
guitar are connected to a live PA system. See 'Output Jack Operation' on page 10 for more information.
IN
IN
TRS CABLE
FS3X Footswitch
Optional
8
Amplifier + Mixer Setup
Connection Diagrams
IN
Amp
UNBALANCED TS CABLES
IN
Guitar Effects
UNBALANCED TS OR
BALANCED TRS CABLES
IN
Mixer
Mixer
HARMAN
PS0913DC (9VDC)
Power Adapter
OUTOUT
OUT
OUT
OUT
IN
IN
TRS CABLE
FS3X Footswitch
Optional
NOTE: When connected to both the MIXER and AMP OUT jacks, the guitar signal will be fed to the AMP OUT
jack and the drum signal will be fed to the MIXER OUT jacks. See 'Output Jack Operation' on page 10 for
more information. If using guitar effects, they can be placed before the SDRUM or between the SDRUM and
amp in this type of application. Note that if the effects are placed before the SDRUM, they may need to be
bypassed to use BeatScratch.
JamSync Setup
Amp
HARMAN
IN
UNBALANCED TS OR
BALANCED TRS CABLES
IN
MixerMixer
PS0913DC (9VDC)
Power Adapter
OUT
OUT
OUT
OUT
OUT
OUT
IN
IN
NOTE: The looper should be placed before the SDRUM in most cases, such as when using only the AMP OUT
jack. if using the AMP and MIXER OUT jacks, the looper can also be placed between the SDRUM and amp if
desired. See 'Using JamSync' on page 31 for information on using the SDRUM in a JamSync setup.
IN
IN
Looper
w/JamSync
TRS CABLE
FS3X Footswitch
Optional
9
Output Jack Operation
Output Jack Operation
The output jacks have an auto-sensing feature that allows the SDRUM to automatically optimize the outputs
for the application. The table below describes how the SDRUM will operate depending on which outputs are
connected.
AMP OUT
Jack
Connected
MIXER OUT
Jacks
Connected
Operation Description
A mono mix of the guitar and drum signal will be sent to the AMP OUT jack.
Complementary equalization will be applied to the drum signal to make it
sound better when played through a guitar amp.
NOTE: When using a guitar amp to play the drums from the SDRUM, set
the amp to run as cleanly as possible in order to avoid distorting the drums.
The drums are pre-EQ'd to sound best through a clean amp with "flat" EQ
settings. If using guitar effects and/or a looper, they should be placed before
the SDRUM when using only the AMP OUT jack.
The drum and guitar signals will be mixed and sent to the MIXER OUT jacks.
If only the left (mono) MIXER OUT jack is connected, the guitar/drum mix
will be mono. If the left and right MIXER OUT jacks are connected, the guitar
signal will be mono and the drum signal will be stereo.
NOTE: The SDRUM does not apply cabinet simulation to the guitar signal.
This allows an acoustic or bass guitar to be used when only the MIXER OUT
jacks are connected.
The guitar signal will be fed to the AMP OUT jack only. The drum signal will
be sent to the MIXER OUT jacks in mono (if only the MIXER OUT L jack is
used) or stereo (if both MIXER OUT jacks are used). If using guitar effects and/
or a looper, they can be placed before or after the SDRUM when using both
the AMP OUT and MIXER OUT jacks.
Making Connections and Applying Power
To connect the SDRUM pedal:
1. Turn down the guitar amp. If connecting to a mixer, turn down the gain/trim controls and lower the faders
on the channels to which you are connecting.
2. Make all connections to the SDRUM as shown in 'Connection Diagrams' on page 8.
3. Connect the included HARMAN power adapter to the SDRUM POWER input connector, then connect the
other end to an available AC outlet and wait for the SDRUM to boot.
4. Turn the guitar volume all the way up, strum the guitar, and then gradually increase the guitar amp volume
until the desired level is achieved. If using a mixer, set the channel faders to unity (0), then raise the gain/
trim controls while tapping the KICK/SNARE pads for the desired level. Set the LEVEL knob to 12 o'clock.
10
Teaching Drum Patterns
Teaching Drum Patterns
The SDRUM allows drum patterns to be created in one of two ways: using BeatScratch to naturally scratch drum
patterns with a guitar or bass, or using the KICK and SNARE pads, which also allows the SDRUM to be used with
other instruments that don't have a pickup.
When teaching a new drum pattern, the SDRUM will automatically determine the time signature and feel
(straight or swing) settings. Once a new drum pattern has been taught, the detected time signature and feel
settings will be reflected on the LEDs surrounding the KIT/GROOVE encoder. The KIT/GROOVE encoder can then
be used to change the time signature and feel manually if desired.
TIP: If required, the automatic time signature/feel detection of the SDRUM can be overridden and a predetermined time signature and/or feel can be pre-selected before teaching a new drum pattern. See 'Pre-Selecting Timing and Feel Settings' on page 28 for more information.
By default, when teaching the SDRUM a new song, the verse is selected as the active part and, once the verse
drum pattern is learned, the chorus part is automatically generated with drums having the same kick/snare
pattern as the verse, but with a higher intensity and a cymbal pattern instead of the default hi-hats. This behavior
is indicated on the user interface with the VERSE LED lighting solid bright amber and the CHORUS LED lighting
solid dim red.
This means that by teaching a single drum pattern for the verse part, you then have drum patterns for two song
parts, allowing you to instantly start exploring song ideas. If you prefer, you can overwrite the automatically
generated chorus drum pattern with your own, disable the chorus part (CHORUS LED off) before teaching the
verse part, or automatically generate a bridge part as well when the verse part is created (see 'Automatically Generating a Bridge Drum Pattern' on page 27).
Using the Metronome
The built-in metronome can be used to improve timing and avoid unexpected results when teaching a new
drum pattern, as well as to match the tempo of all parts that make up a song. The metronome is automatically
enabled whenever at least one song part has been learned and an empty song part is selected.
To enable/disable the metronome:
1. Select an empty song part (the LEARN LED should be flashing).
2. Press and hold the TEMPO button for ~2 seconds to enable/disable the metronome. The TEMPO button
will also flash at the rate of the metronome to provide visual tempo indication.
TIP: Pressing and holding the currently selected PART button when the part is empty provides an
alternate way to enable/disable the metronome.
11
TIP: The tempo can be changed before teaching the new drum part by either tapping in the desired tempo on the TEMPO button or by turning the TEMPO knob.
NOTE: The default BPM for an empty song is 120. The SDRUM always plays back at an integer BPM,
making it easier to match the BPM of an external device or DAW.
NOTE: In a song where at least one part has already been learned, the metronome will automatically
be enabled when an empty part is selected.
Teaching Drum Patterns
Teaching Drum Patterns with the Kick and Snare Pads
The KICK and SNARE pads on the SDRUM can be used to teach drum patterns in a more traditional manner or
when playing an instrument without a pickup.
To teach a drum pattern with the KICK and SNARE pads:
1. Ensure an empty song part (VERSE, CHORUS, or BRIDGE) is selected. The LEARN LED will flash if the
selected part is empty.
TIP: When an empty song is selected (SONG LED off), the VERSE LED will light solid bright amber
and the CHORUS LED will light solid dim red. This indicates that teaching the verse will automatically
generate a chorus part. If you wish to create a custom pattern for the chorus part instead, disable
the automatic part generation feature before teaching the SDRUM by pressing the CHORUS button
repeatedly until the CHORUS LED turns off. Note that the automatically generated chorus part can also
be cleared and a new pattern taught after teaching the SDRUM if preferred.
For information about automatically generating a bridge drum pattern along with the verse and
chorus, see 'Automatically Generating a Bridge Drum Pattern' on page 27.
2. If desired, enable the metronome by pressing and holding the TEMPO button for ~2 seconds. Set the
tempo by tapping the TEMPO button at the desired rate or by turning the TEMPO knob.
3. Press the FOOTSWITCH to arm the SDRUM. The LEARN LED will begin flashing rapidly to indicate the
SDRUM is armed.
4. Begin playing the drum pattern on the KICK and SNARE pads.
TIP: Alternatively, press the FOOTSWITCH to start learning without needing a pad hit. The LEARN LED
will light solid red, indicating that the SDRUM is learning. This can be useful for certain music styles
that incorporate drum patterns that have no kick or snare hit on the first downbeat of the bar, such as
reggae.
NOTE: When creating a new drum pattern, the maximum length cannot exceed 4 bars.
5. Press the FOOTSWITCH when done. For best results, try to press the FOOTSWITCH on the same downbeat
you started on (beat 1).
6. The drum pattern will begin playing. Play the guitar and adjust the LEVEL knob for a good blend between
the guitar and drums.
7. To stop playback, press and hold the FOOTSWITCH for ~2 seconds (until the KICK and SNARE pads begin
flashing). Releasing the FOOTSWITCH as soon as the KICK/SNARE pads begin flashing will stop playback.
Continuing to hold the FOOTSWITCH will cause a crash cymbal to play at the end of the current bar and
ring out for as long as the FOOTSWITCH is held.
TIP: The SDRUM offers some advanced features that can enhance SDRUM operation when creating a drum
pattern. See 'Advanced Features and Tips' on page 27 for more information on the options available and
how to use them.
12
Teaching Drum Patterns
Teaching Drum Patterns with a Guitar or Bass
The all-new BeatScratch feature allows a guitar or bass to be used to teach the SDRUM a drum pattern. When
doing so, the SDRUM should first be calibrated for the connected guitar/bass.
To calibrate BeatScratch for a guitar/bass:
1. Adjust the guitar/bass pickup position and tone control for the desired tone.
2. Press and hold the GUITAR AUDITION button for ~2 seconds. The KICK pad will begin flashing and the
HATS/RIDES LEDs will all turn red. Keep the guitar/bass quiet until you're ready to begin the calibration
process.
3. Mute the strings with your fret hand, then strum only the low strings in the way that you wish to teach kick
drum hits. With each detected hit, the HATS/RIDES LEDs will go off one by one. Stop once all twelve kick
events have been received (all the HATS/RIDES LEDs will go off, the SNARE pad will begin flashing, and the
HATS/RIDES LEDs will all light red again).
4. Mute the strings with your fret hand, placing your hand in the same position on the neck used for the kick
calibration, then strum only the high strings in the way that you wish to teach snare drum hits. With each
detected hit, the HATS/RIDES LEDs will go off one by one. Once twelve snare events have been received
(all the HATS/RIDES LEDs have gone off ), the SDRUM will exit calibration mode.
5. Once calibration is complete, scratching the guitar/bass will generate kick and snare sounds.
NOTE: Calibration settings are retained, even after a power cycle.
TIP: If playing bass, try using a pick if fingering or plucking the strings is not working. Feel free to experiment
with different ways of teaching the SDRUM to discover what works best with your instrument and teaching
style. Some bass players have found that slapping the lowest string and popping the highest string works
well.
13
Teaching Drum Patterns
To teach a drum pattern with a guitar/bass:
1. If the guitar/bass has not yet been calibrated to use BeatScratch, first follow the calibration instructions
above before proceeding.
2. Ensure an empty song part (VERSE, CHORUS, or BRIDGE) is selected. The LEARN LED will flash if the
selected part is empty.
TIP: When an empty song is selected (SONG LED off), the VERSE LED will light solid bright amber
and the CHORUS LED will light solid dim red. This indicates that teaching the verse will automatically
generate a chorus part. If you wish to create a custom pattern for the chorus part instead, disable
the automatic part generation feature before teaching the SDRUM by pressing the CHORUS button
repeatedly until the CHORUS LED turns off. Note that the automatically generated chorus part can also
be cleared and a new pattern taught after teaching the SDRUM if preferred.
For information about automatically generating a bridge drum pattern along with the verse and
chorus, see 'Automatically Generating a Bridge Drum Pattern' on page 27.
3. If desired, enable the metronome by pressing and holding the TEMPO button for ~2 seconds. Set the
tempo by tapping the TEMPO button at the desired rate or by turning the TEMPO knob.
4. Press the FOOTSWITCH to arm the SDRUM. The LEARN LED will begin flashing rapidly to indicate the
SDRUM is armed.
5. Begin playing the drum pattern by scratching the guitar/bass.
TIP: Alternatively, press the FOOTSWITCH to manually initiate SDRUM learning. The LEARN LED
will light solid red, indicating the SDRUM is learning. This can be useful for certain music styles that
incorporate drum patterns that have no kick or snare hit on the first downbeat of the bar, such as
reggae.
NOTE: When creating a new drum pattern, the maximum length cannot exceed 4 bars.
6. Press the FOOTSWITCH when done. For best results, try to press the FOOTSWITCH on the same downbeat
you started on (beat 1).
7. To stop playback, press and hold the FOOTSWITCH for ~2 seconds (until the KICK and SNARE pads begin
flashing). Releasing the FOOTSWITCH as soon as the KICK/SNARE pads begin flashing will stop playback.
Continuing to hold the FOOTSWITCH will cause a crash cymbal to play at the end of the current bar and
ring out for as long as the FOOTSWITCH is held.
TIP: The SDRUM offers some advanced features that can enhance SDRUM operation when teaching drum
patterns. See 'Advanced Features and Tips' on page 27 for more information on the options available and
how to use them.
14
Selecting Drum Pattern Settings
Selecting Drum Pattern Settings
Selecting the Time Signature
The SDRUM has two time signature settings to select from: 3/4 and 4/4. The time signature can be changed on a
single song part or for an entire song.
To change the time signature of parts:
1. Select the song part using the VERSE, CHORUS, or BRIDGE button.
2. Turn the GROOVE/KIT encoder to select the new time signature.
3. Press the GROOVE/KIT encoder to make the selection. To change the time signature setting for all song
parts, press and hold the GROOVE/KIT encoder for ~2 seconds (until the selected time signature LED
flashes three times).
TIP: The time signature setting can also be pre-selected before teaching the SDRUM a drum pattern. See
'Pre-Selecting Timing and Feel Settings' on page 28 for more information.
Selecting the Feel
The SDRUM offers two feel settings to select from: straight (ST) or swing (SW). The feel can be changed on a
single song part or for an entire song.
To change the feel of parts:
1. Select the song part using the VERSE, CHORUS, or BRIDGE button.
2. Turn the GROOVE/KIT encoder to select the new feel setting.
3. Press the GROOVE/KIT encoder to make the selection. To change the feel setting for all song parts, press and hold the GROOVE/KIT encoder for ~2 seconds (until the selected feel LED flashes three times).
TIP: The feel setting can also be pre-selected before teaching the SDRUM a drum pattern. See 'Pre-Selecting
Timing and Feel Settings' on page 28 for more information.
15
Selecting Drum Pattern Settings
Selecting the Embellishment Amount
The embellishment amount setting determines how simple or busy the drum pattern will be. The SDRUM has
three embellishment amount settings: SIMPLE, INTERMEDIATE, and BUSY.
Embellishment Amount SettingDescription
With this option selected, only the kick/snare (or equivalent) drum
SIMPLE
elements that were taught to the part will be played (there will be
no added ghost notes or extra drum hits).
INTERMEDIATE
BUSY
The embellishment amount setting can be changed on a single song part or for an entire song.
To change the embellishment amount of parts:
1. Select the song part using the VERSE, CHORUS, or BRIDGE button.
2. Turn the GROOVE/KIT encoder to select the new embellishment amount setting.
3. Press the GROOVE/KIT encoder to make the selection. To change the embellishment amount setting for
all song parts, press and hold the GROOVE/KIT encoder for ~2 seconds (until the selected embellishment
amount LED flashes three times).
With this option selected, some ghost notes and occasional extra
drum hits will be added to keep the drum pattern interesting.
With this option selected, a pattern will be more complex with
extra notes being added to the kick/snare and variation patterns.
16
Selecting Drum Pattern Settings
Selecting the Drum Kit
The SDRUM offers five drum kits to choose from:
Drum KitDescription
E-POP
BRUSH
PERCUSSION
POWER
CLEAN
All kits, with the exception of E-Pop, feature multiple velocity layers for all main drums (kick, snare, hi-hats, toms,
cymbals). This means that different samples are used depending on how loud each drum is played, which allows
sampled drums to sound much more realistic. E-Pop is an exception because synthesized drum machines do not
typically alter the tone of a drum based on velocity.
The drum kit can be changed on a single song part or for an entire song.
This kit is made from synthesized drum sounds that emulate
analogue drum machines.
This is a vintage-sounding kit played with brushes, for jazz and folk
music styles. This kit also includes shaker and tambourine samples.
This kit is an augmented clean drum kit with a cowbell, clave,
timbales, and congas. It is designed for latin fusion music styles.
This is a drum kit designed for hard rock, metal, and punk music
styles, with a more aggressive sound than the clean kit.
This is a clean drum kit, suitable for rock, pop, and country music
styles.
To change the drum kit on parts:
1. Select the song part using the VERSE, CHORUS, or BRIDGE button.
2. Turn the GROOVE/KIT encoder to select the new drum kit setting.
3. Press the GROOVE/KIT encoder to make the selection. To change the drum kit setting for all song parts, press and hold the GROOVE/KIT encoder for ~2 seconds (until the selected kit LED flashes three times).
TIP: The drum kit setting can be changed before or after teaching a new pattern.
17
Selecting Drum Pattern Settings
Selecting Alternate Sounds for the Kick/Snare
The following table shows the alternate kick and snare sounds available for each drum kit:
ALT Button (Groove/Kit)
Drum Kit
LED OffLED Green
E-POPElectronic-Pop Kick 1 and Snare 1Electronic-Pop Kick 2 and Snare 2
BRUSHBrush Kick and SnareBrush Kick and Tambourine
PERCUSSIONLow Timbale and High TimbalePercussion Kick and Snare
POWERPower Kick 1 and Snare 1Power Kick 2 and Snare 2
CLEANClean Kick and SnareClean Kick and Sidestick
To select alternate sounds for the kick and snare:
1. Select the song part using the VERSE, CHORUS, or BRIDGE button.
2. Press the ALT button next to the GROOVE/KIT encoder to toggle between the options listed in the table
above.
3. Repeat for other song parts, if desired.
18
Selecting Drum Pattern Settings
Selecting Right-Hand Drum Elements
The right-hand element (hi-hat, ride, tom, etc.) of each drum pattern can be selected using the HATS/RIDES
encoder and ALT button next to the HATS/RIDES encoder. The following table shows some well-known righthand drum patterns and the settings to select to achieve each.
HATS/RIDES
ALT Button
Setting
LED Off
(Hats)
Drum Kit
Setting
Any3/4 or 4/4Straight#11 (Green LED)
Any4/4Straight#6 (Amber LED) Guiro rhythm
Any4/4Straight#2 (Red LED)
PERC4/4Straight#1 (Green LED) 3-2 Clave
PERC4/4Straight#10 (Red LED) 2-3 Clave
BRUSH4/4
Any4/4Straight#11 (Green LED) Even crashes
TimingFeel
Straight
or Swing
HATS/RIDES
Encoder Setting
#2 (Any Color LED)
Right-Hand
Pattern
Description
Off-beat open hats
(the “Disco” beat)
Mozambique
rhythm
Brush swirl with
pedal hats
Any4/4Straight#5 (Red LED)
LED Green
(Cymbals)
See the next page for information on changing the right-hand drum element settings.
Any4/4Straight#10 (Red LED)
Any4/4Straight#4 (Amber LED)
Off-beat hi-hat
pedal with ride
Ride bell gallop
rhythm
Typical jazz cymbal
pattern
19
Selecting Drum Pattern Settings
Selecting Sub-Beat Timing and Variation for Right-Hand Drum Elements
Turning the HATS/RIDES encoder selects different variations of the right-hand drum performance. Pressing the
HATS/RIDES encoder selects between the available sub-beat timing options. The color of the LEDs surrounding
the HATS/RIDES encoder indicate the sub-beat timing option selected for the right-hand drum element, with the
following options available:
• LED Green – The right-hand drum element is played using mostly quarter notes.
• LED Amber – The right-hand drum element is played using mostly eighth notes.
• LED Red – The right-hand drum element is played using mostly sixteenth notes.
To change the sub-beat timing for the right-hand drum element:
1. Press the HATS/RIDES encoder. Each press of the encoder will toggle through the options and colored
LEDs shown in the list above.
To select a different performance variation of the right-hand drum element:
1. Turn the HATS/RIDES encoder.
TIP: The HATS/RIDES encoder can be turned to the selection between 12 and 1 (all LEDs off). When this
option is selected, no right-hand drum elements will be played in the drum pattern.
Selecting Alternate Sounds for Right-Hand Drum Elements
The following table shows the alternate right-hand drum sounds available for each drum kit:
ALT Button (Hats/Rides)
Drum Kit
LED OffLED GreenLED Red
E-POPHi-HatsRide/Crash CymbalTom and Percussion
BRUSHHi-HatsRide/Crash CymbalShakers/Tambourine
PERCUSSIONPercussionShakers/TambourineToms
POWERHi-HatsRide/Crash CymbalToms
CLEANHi-HatsRide/Crash CymbalToms
To select alternate sounds for the hats/rides:
1. Select the song part using the VERSE, CHORUS, or BRIDGE button.
2. Press the ALT button next to the HATS/RIDES encoder to toggle between the options listed in the table
above.
3. Repeat for other song parts, if desired.
20
Selecting Drum Pattern Settings
Adjusting the Tempo
The tempo of a song can be adjusted either before or after teaching the SDRUM, and it can be adjusted using the
TEMPO button (tap tempo) or TEMPO knob.
After a part has been learned, or if the metronome feature is enabled, the TEMPO button will flash at the current
tempo of the song. The TEMPO button will flash red on the first beat of each bar (only during playback) and
green for the remaining quarter note beats if the tempo of the song has not been edited. If the tempo has been
edited from the song's stored value, the TEMPO button LED will flash amber instead of green. If the tempo is
changed by some mechanism other than the TEMPO knob (e.g., using tap tempo or loading a new song), then
the TEMPO knob will not function until it is turned past the center detent (stored) position.
When a part is being played, during the last bar of the part, the TEMPO button will flash brighter to indicate that
the drum pattern loop is coming around to the beginning.
Adjusting Tempo Using the Tempo Button
To adjust a song's tempo with the TEMPO button:
1. Play the song.
2. Tap in the desired tempo on the TEMPO button.
3. The TEMPO button will now flash amber, indicating that the new tempo differs from that stored with the
song.
TIP: To restore the original tempo, rotate the TEMPO knob a quarter turn above or below the center
detent position and then return it to the detent position.
4. Press and hold the TEMPO button for ~2 seconds to store the new tempo setting to the song. The TEMPO
LED will again flash green to indicate this is the song's stored tempo (center detent position on the TEMPO
knob).
Adjusting Tempo Using the Tempo Knob
The TEMPO knob's center detent position represents a tempo multiplier of 1X, which is the original tempo of the
learned song part. The full clockwise position provides a tempo of 2X the learned tempo and the full counterclockwise position provides a multiplier of 1/2X the learned tempo.
To adjust a song's tempo with the TEMPO knob:
1. Play the song.
2. Turn the TEMPO knob to change the tempo. Note that the TEMPO knob may have to be turned past the
center detent position before changes will be made. The TEMPO button will now flash amber, indicating
that the new tempo differs from that stored with the song.
TIP: To restore the original tempo, rotate the TEMPO knob back to the center detent position..
3. Press and hold the TEMPO button for ~2 seconds to store the new tempo setting to the song. The TEMPO
LED will again flash green to indicate this is the song's stored tempo (center detent position on the TEMPO
knob).
21
Using Song Parts
Using Song Parts
The SDRUM's three song parts (verse, chorus, and bridge) make up a song. Each part can be programmed for
lower or higher intensity to add dynamics to the song. Learned parts are automatically stored to memory until
cleared, even after a power cycle.
Changing Song Part Intensities
The intensity of each song part can be changed to create song dynamics for a more energetic performance.
There are three part intensities available:
Part LEDDescription
Green
Low Intensity
Amber
Medium Intensity
Red
High Intensity
To change the intensity of a song part:
1. Select the part to edit by pressing the VERSE, CHORUS, or BRIDGE button (the LED that is brightest
indicates selection).
2. Press the selected PART button repeatedly to cycle intensity selection.
Playing and Switching between Song Parts
To play and switch between song parts:
1. Select the first part to be played using the PART (VERSE, CHORUS, and BRIDGE) buttons.
2. Tap the FOOTSWITCH to start playing the song part.
3. While the song is playing, tap the FOOTSWITCH to advance to the next part, or press one of the PART
buttons to cue another part to be played. The cued PART button will flash at its learned tempo, a drum
fill will be played, then the next part will begin playing at the start of the next bar. The optional FS3X
Footswitch can also be used to switch song parts. See 'Using an FS3X Footswitch' on page 33 for more
information.
TIP: Press the FOOTSWITCH twice to skip a part—for example, to go from playing part 1 (the verse)
to part 3 (the bridge). To play a drum fill but stay on the current part, tap the FOOTSWITCH repeatedly
until the current part is selected again.
22
Using Song Parts
Stopping Playback and Ending a Song
To stop song playback:
1. During playback, press and hold the FOOTSWITCH for ~2 seconds (or until the PLAY LED and KICK/SNARE
pads begin flashing).
2. Release the FOOTSWITCH as soon as the PL AY LED and KICK/SNARE pads begin flashing to stop playback
immediately. Or, continue to hold the FOOTSWITCH to finish the bar and then end the song with a crash
cymbal. Keep the FOOTSWITCH held to allow the crash cymbal to decay naturally.
Clearing a Song Part
To clear a song part:
1. Stop playback by pressing and holding the FOOTSWITCH for ~2 seconds (or until the PL AY LED and KICK/
SNARE pads begin flashing).
2. Select the part to clear by pressing the VERSE, CHORUS, or BRIDGE button. The brightest LED indicates
the part selected.
3. Press and hold the FOOTSWITCH for ~2 seconds (or until the currently selected PART button flashes red
rapidly), then release. The LEARN LED will begin flashing slowly, indicating the part is empty. Make sure to
release the FOOTSWITCH as soon as the current PART LED begins flashing, as holding the FOOTSWITCH
down for ~4 seconds will clear the entire song.
TIP: A part can be restored as long as the SDRUM has not been power cycled or any other operations
performed since the part was cleared.
To restore a part after clearing it, immediately press and hold the FOOTSWITCH for ~2 seconds (or until
the currently selected PART button flashes green rapidly), then release. The LEARN LED will go off and
the PL AY LED will light to indicate the part is again available.
TIP: If the SilentClear feature is enabled, song parts can be cleared without momentarily initiating
playback. See 'Enabling Count-In and SilentClear' on page 27 for more information.
NOTE: When a part is cleared, if the song still contains at least one learned song part, a metronome will
begin playing at the tempo of the last played song tempo, making it easy to match the tempo of all
song parts.
23
Managing Songs
Managing Songs
The SDRUM can store up to 36 songs with up to 3 parts each. Songs are automatically stored in real time. The
following sections describe how to create, load, copy, and clear songs.
WARNING: To ensure that song data is not unexpectedly lost, always stop SDRUM playback and wait at least
5 seconds, without making any song changes, before powering down the pedal.
The following parameters are stored in the SDRUM:
• Song data
• Last user interface settings before power down
• Last used FS3X Footswitch mode
Creating a New Song
To create a new song:
1. Press the SONG button to enter song mode. The SONG LED will begin flashing green and the current song
selection will be indicated with a brightly lit LED around the HATS/RIDES encoder. All other LEDs will turn
off except for the SONG button and HATS/RIDES LEDs when song mode is active.
2. Turn the HATS/RIDES encoder to select an empty song (empty songs are indicated by an LED that is not
yet lit).
TIP: Continue turning the HATS/RIDES encoder beyond the 12 and 1 selections to toggle through the
three song banks: bank 1 (green LEDs), bank 2 (amber LEDs), and bank 3 (red LEDs).
3. Press the SONG button or HATS/RIDES knob to confirm the selection and exit song mode.
Loading a Song
To load a song:
1. Press the SONG button to enter song mode. The SONG LED will begin flashing green and the current song
selection will be indicated with a brightly lit LED around the HATS/RIDES encoder. All other LEDs will turn
off except for the SONG button and HATS/RIDES LEDs when song mode is active.
2. Turn the HATS/RIDES encoder to select a song to load. As each stored song is selected, the various LEDs on
the user interface will light to indicate the selected options for the song.
TIP: Continue turning the HATS/RIDES encoder beyond the 12 and 1 selections to toggle through the
three song banks: bank 1 (green LEDs), bank 2 (amber LEDs), and bank 3 (red LEDs).
3. Press the SONG button or HATS/RIDES knob to confirm the selection and exit song mode.
24
Managing Songs
Copying a Song to an Empty Slot
To copy a song to an empty slot:
1. Press the SONG button to enter song mode.
2. Turn the HATS/RIDES encoder and select the stored song to copy (a stored song is indicated by a dimly lit
green, amber, or red LED).
3. Press and hold the HATS/RIDES encoder for ~2 seconds to copy the song. The selected song's LED will
begin flashing.
4. Turn the HATS/RIDES encoder and select an empty song slot. If a song slot is empty, the LED will be off.
5. Press the HATS/RIDES encoder to paste the copied song to the selected slot. Various LEDs will light to
indicate the selected options of the copied song, which also provides confirmation that the song has been
copied.
6. Press the HATS/RIDES encoder or SONG button to exit song mode.
Clearing a Song
To clear a song:
1. Stop playback by pressing and holding the FOOTSWITCH for ~2 seconds (or until the PL AY LED and KICK/
SNARE pads begin flashing).
2. Press and hold the FOOTSWITCH for ~4 seconds (or until all the PART LEDs flash red rapidly), then release.
3. The song has now been cleared and is empty.
TIP: A song can be restored as long as the SDRUM has not been power cycled or any other operations
performed since the song was cleared.
To restore a song after clearing it, immediately press and hold the FOOTSWITCH for ~2 seconds (or
until all PART buttons flash green rapidly), then release. The LEARN LED will go off and the P LAY LED
will light to indicate the song is again available.
TIP: If the SilentClear feature is enabled, songs can be cleared without momentarily initiating playback.
See 'Enabling Count-In and SilentClear' on page 27 for more information on using this feature.
25
Managing Songs
Clearing Multiple Songs
To clear multiple songs:
1. Stop playback by pressing and holding the FOOTSWITCH for ~2 seconds (or until the PL AY LED and KICK/
SNARE pads begin flashing).
2. Press the SONG button to enter song mode.
3. Select the song to clear by turning the HATS/RIDES encoder.
TIP: Continue turning the HATS/RIDES encoder beyond the 12 and 1 selections to toggle through the
three song banks: bank 1 (green LEDs), bank 2 (amber LEDs), and bank 3 (red LEDs).
4. Press and hold the SONG button for ~2 seconds (or until all PART buttons flash red rapidly), then release.
5. The song has now been cleared and is empty.
TIP: A song can be restored in song mode as long as the SDRUM has not been power cycled or any
other operations performed since the song was cleared.
To restore a song after clearing it in song mode, immediately press and hold the SONG button for ~2
seconds (or until all PART buttons flash rapidly), then release. The LEARN LED will go off and the P L AY
LED will light to indicate the song is again available.
6. Repeat steps 3 and 4 to clear any additional songs.
26
Advanced Features and Tips
Advanced Features and Tips
Enabling Count-In and SilentClear
The SDRUM has a count-in feature that can be used to provide a 1-bar drumstick count-in before a song begins
playing. When the count-in feature is enabled, so is SilentClear. The SilentClear feature allows songs or song parts
to be cleared without momentarily initiating playback.
To enable/disable the count-in and SilentClear features:
NOTE: The SDRUM must be taught at least one song part for the count-in feature to become available.
1. With playback stopped, press the PART (VERSE, CHORUS, or BRIDGE) button to select the first part that
will be played for the song. The button for the currently selected part will be brighter than all the others.
2. Press and hold the currently selected PART button for ~2 seconds to toggle the count-in/SilentClear
features on or off. The PART button will begin flashing at the rate of the selected part's tempo when the
features are enabled.
3. Press the FOOTSWITCH to start the count-in.
4. After the 1-bar count-in, the selected part will start playing and you can play along with it.
NOTE: When enabling or disabling the count-in and SilentClear features, the setting will be remembered,
even after changing songs and power cycling the SDRUM.
Automatically Generating a Bridge Drum Pattern
You may have noticed that, by default, the SDRUM automatically generates a chorus drum pattern whenever you
teach it a verse drum pattern. This is indicated by the VERSE LED lighting solid bright amber and the CHORUS
LED lighting solid dim red when an empty song is selected (SONG LED off). Although the chorus pattern is
generated automatically by default, the bridge pattern is not and must either be taught separately, once the
verse/chorus has been taught, or enabled to be taught along with the verse and chorus.
To automatically generate a bridge drum pattern when teaching the verse and chorus parts:
1. Select an empty song. See 'Creating a New Song' on page 24 for instructions.
2. Press the BRIDGE button. The button should now be lit.
3. Press the VERSE button to again select the verse part to teach. The BRIDGE button will now light dim
green, indicating it will automatically be taught a part when the verse is taught.
4. Teach the verse drum pattern. When done, a complete song with verse, chorus, and bridge will be created.
TIP: The automatically generated bridge drum pattern will mirror the verse drum pattern. Try changing the
right-hand drum element using the HATS/RIDES encoder to differentiate it from the verse. For example,
change from a hi-hat to a ride cymbal and change the sub-beat timing. Note that settings can also be preselected before teaching drum patterns. See the following pages for more information.
TIP: Automatically generated chorus and bridge drum patterns can be cleared if you decide to create
custom patterns for those parts after teaching. See 'Clearing a Song Part' on page 23 for more information.
27
Advanced Features and Tips
Pre-Selecting Timing and Feel Settings
In most cases, the SDRUM does a great job of automatically determining the timing and feel when learning a
new drum pattern. However, if you are teaching the SDRUM a drum pattern and aren't getting the expected
results, you may need to override the SDRUM's automatic detection and select a specific timing and/or feel
setting before teaching it the new pattern.
To pre-select timing/feel before teaching a new drum pattern:
1. Select an empty song part using the VERSE, CHORUS, or BRIDGE button. The LEARN LED should be
flashing, indicating the part is empty.
2. Turn the GROOVE/KIT knob to select the desired time signature (3/4 or 4/4) and/or feel (ST (straight) or SW
(swing)), then press the GROOVE/KIT encoder.
3. The pre-selected timing and/or feel LED will now flash, indicating that it will override the automatically
detected timing or feel.
NOTE: Pre-selected settings are global, meaning that once settings are pre-selected, they will be used for
teaching all parts within the song.
TIP: To turn automatic detection back on, simply select the time signature or feel setting that is flashing, then
press the GROOVE/KIT encoder.
Teaching an Entire Song At Once
Using the advanced SDRUM features described in this section of the manual, an entire song can be created
by teaching only the verse part. Simply pre-select the desired timing and feel settings with the GROOVE/KIT
encoder, then press the BRIDGE button to enable the bridge part to be learned with the verse and chorus. You
can even pre-select the A LT options and HATS/RIDES settings for each part. Arm the SDRUM to learn, then teach
the verse drum pattern. That's it! A complete song is now available to jam and experiment with.
28
Teaching Special Drum Patterns
Teaching Special Drum Patterns
Teaching a Difficult Pattern
If you aren’t getting the results you want when teaching a drum pattern, try turning on the metronome and
setting the tempo to the one you want. Also, teaching 2 bars will generally give more accurate results than
teaching a single bar. Also, try pre-selecting the feel (straight or swing) and/or timing (3/4 or 4/4). Another trick is
to first slow down the tempo, then teach the drum pattern at the slower BPM. After the drum pattern has been
learned, speed up the tempo to the desired BPM.
Teaching a Pattern with No Kick or Snare on Beat 1
Some drum patterns, most notably many reggae styles, don’t have a kick or snare hit on the first beat. To
teach this type of pattern, first enable the metronome. Now, arm the SDRUM to start learning by pressing the
FOOTSWITCH, but instead of starting the learning process with a guitar scratch or pressing a drum pad, press the
FOOTSWITCH again. The LEARN LED will light solid red, indicating the SDRUM is learning. Continue teaching the
rest of the pattern, pressing the FOOTSWITCH again on beat 1 to stop the learning process. The pattern will now
play and will have no kick or snare on the first beat.
Teaching a Pattern with No Kick or Snare
There are cases where you might want to create a pattern with no kick or snare—for example, maybe you want
quarter note hi-hats, a shaker, or a tambourine only. To create this type of pattern, first enable the metronome.
Now, arm the SDRUM to start learning by pressing the FOOTSWITCH, but instead of starting the learning process
with a guitar scratch or pressing a drum pad, press the FOOTSWITCH again. The LEARN LED will light solid red,
indicating the SDRUM is learning. Count off one or two bars, then press the FOOTSWITCH again. As long as one
or more full bars were taught, the SDRUM will play a pattern that contains only the right-hand drum element. Try
experimenting with different HATS/RIDES options to further tailor the pattern for your song.
Teaching a Pattern with Kick and Snare on the Same Beat
There is no way of using a guitar to teach the SDRUM a pattern with a kick and snare on the same beat. However,
this can easily be accomplished using the KICK and SNARE pads. When pressed together, both the kick and snare
will be learned in the pattern.
Teaching a Half-Time Shuffle Pattern
Another common pattern is the half-time shuffle. The best way to teach this pattern is to first pre-select a 4/4
time signature and a swing feel, then enable the metronome. Next, teach the kick/snare pattern and skip one
beat between each kick and snare.
Example:
Bar 1Bar 2
1&2&3&4&1&2&3&4&
•••••••• Metronome beats
KSKS What you teach
Play around with different kick/snare patterns to get the desired sound. As long as the basic kick/snare pattern is
based around every other metronome beat, you should be able to get a shuffle beat that works.
29
Teaching Special Drum Patterns
Teaching a 6/8 Ballad Pattern
Many songs have a 6/8 time signature, where the kick is on beat 1 and the snare is on beat 4. To get this type
of beat with the SDRUM, turn on the metronome and set the tempo to the desired BPM. Pre-select a 3/4 time
signature to make sure the beat is interpreted correctly. Then teach the SDRUM a 2-bar pattern in 3/4 with the
kick on beat 1 of the first bar and the snare on beat 1 of the second bar.
Example:
Bar 1Bar 2
1&2&3&1&2&3&
•••••• Metronome beats
KS What you teach
This will essentially provide a 6/8 pattern. Pick the hi-hat pattern that best fits the song. Also, switch between the
swing and straight settings to set the desired feel for the song.
Teaching a Classic Train Beat Pattern
A train beat is a classic kick/snare pattern used especially in country, folk, and bluegrass music. Because it would
be almost impossible to teach this iconic beat using a guitar or the built-in pads, a special detection mode has
been included in the SDRUM.
To get a train beat, count out four beats for each bar, then scratch a snare (or use the snare pad) to teach a snare
on every eighth note beat. For example, try a 2-bar pattern with 16 consecutive evenly spaced snare hits on the 1
& 2 & 3 & 4 & beats for each bar. Also, try enabling the metronome and lowering the tempo to see if that helps—
the tempo can be raised back up after the pattern is learned. If you teach this special pattern, you will get a train
beat with kicks and snares.
Example:
Bar 1Bar 2
1&2&3&4&1&2&3&4&
•••••••• Metronome beats
SSSSSSSSSSSSSSSS What you teach
Teaching a Typical Brush Swirl Jazz Pattern
When the BRUSH kit is selected, the HATS/RIDES variation #2 option provides a brush swirl sound, as well as
pedal hi-hats. When teaching a typical brush swirl pattern, snare hits should not be played because the pedal
hi-hats will act in place of the snare. To teach this type of pattern, pre-select the BRUSH kit and the HATS/RIDES
variation #2 option (press the HATS/RIDES encoder repeatedly until the LED is green, if it isn't already). It may also
help to pre-select the 4/4 time signature and SW (swing) options, and slow down the tempo.
Example:
Bar 1Bar 2
1&2&3&4&1&2&3&4&
•••••••• Metronome beats
KKKKKK What you teach (swing those
kick beats just before beat 3!)
You should now hear a brush swirl, with pedal hats on the 2 and 4 beats.
30
Using JamSync
1/8” STEREO CABLE (TRS)
TIP
RINGRING
TIP
Using JamSync
Making JamSync Connections
The SDRUM's JAMSYNC OUT jack can be connected to a DigiTech JamSync-compatible JamMan looper
using an optional 1/8” mini stereo (TRS) cable (see cable diagram below). This allows the SDRUM to act as the
JamSync master and control the loop record, playback, and stop functions of a slaved looper. Multiple JamSynccompatible loopers can be slaved to the SDRUM for synchronized control.
SLEEVE
(GROUND)
TIP
SLEEVE (GROUND)
RING
SLEEVE
(GROUND)
The diagram below shows a JamSync application using the SDRUM, JamMan Express XT, and JamMan Solo XT
cascaded in series.
GUITAR AMP
MASTER
SLAVE
ININOUTOUT
SLAVE
GUITAR FX
GUITAR
Teach 1stRecord 3rd
Record 2nd
JamSync
Audio
NOTE: When cascading audio through multiple JamMan loopers in series and using JamSync (as shown in
the diagram above), the SDRUM (the master) should be last in the chain in most cases. You will then want to
teach the SDRUM first, then record to the second to last device, etc., working backwards through the signal
chain. Performing these actions will ensure you record only what you intend to during each pass.
You can reverse this order if you like, but then when you record on the first slave, you'll be recording a mix of
your live guitar and whatever the master is playing back, and so on down the line. When using the AMP OUT
and MIXER OUT jacks, you can place the SDRUM before or after the loopers and effects, whichever works for
you, since the drums don't come out of the AMP OUT jack.
To connect JamSync devices:
1. Connect the SDRUM’s JAMSYNC OUT jack to the JAMSYNC IN jack of the first slave device. Depending on
the JamMan looper used, the REC and PL AY LEDs on the slave device may briefly flash or the display may
change to indicate the unit is in slave mode.
2. Daisy-chain any remaining JamSync slaves in the same manner.
31
Using JamSync
Teaching the SDRUM and Recording Loops
When using a JamSync-compatible JamMan looper with the SDRUM, the looper must be armed for recording
either before playback is initiated in the SDRUM or during playback and before the SDRUM reaches bar 1 (the
beginning of the drum pattern). It’s at bar 1 that the SDRUM will tell the slave device to begin recording, but the
slave must be armed for recording in advance.
To use the SDRUM with JamMan loopers:
1. With an empty part selected, press the FOOTSWITCH on the SDRUM and teach it a drum pattern by
scratching the guitar or using the KICK/SNARE pads.
2. When finished teaching the SDRUM, press the FOOTSWITCH once to set the loop end point. The drum
pattern will automatically begin playing in a repeating loop and the PL AY LED will light solid green.
3. Press the FOOTSWITCH on the slave looper to arm it for recording. The looper can be armed at any
time while the SDRUM is playing. The looper's REC LED will flash red to indicate it is armed for recording.
Recording will begin once the SDRUM makes another pass of the beginning of the drum pattern (the REC
LED will light solid red on the slave device when recording begins). Once recording has begun, play the
guitar part. The recorded loop must be the same length as the SDRUM's loop or a multiple of it.
4. When finished recording to the slave device, press the slave’s FOOTSWITCH once to set the loop end point.
The phrase will automatically begin playing along with the SDRUM's loop and the PLAY LED will light solid
green on the looper.
5. Repeat steps 3-4 to record loops for any other loopers connected via JamSync.
6. Hold the FOOTSWITCH on the SDRUM to stop loop playback on all devices.
NOTE: The SDRUM has some capabilities that are not currently supported by any JamSync slave devices:
• Variable Tempo – If a loop is recorded on a JamSync slave, and then the tempo on the SDRUM is
subsequently changed, the slave will lose sync with the SDRUM. It's recommended that the tempo be
dialed in for a song on the SDRUM before recording to a JamSync slave.
• Multiple Parts – When changing parts on the SDRUM, the JamSync slave will not be aware of the
change. So if the slave's loop length is compatible with the new part (e.g., it is an integer multiple of
the new SDRUM part's loop length) then the device will stay in sync; but if the slave's loop length is not
compatible, it will lose sync with the SDRUM.
NOTE: Some JamSync-compatible loopers support a “Sequential Slave Recording Method” (recording loops
to one looper, then immediately to the next, etc.). Note that the SDRUM does not support this functionality.
To play the SDRUM and slave devices:
1. Press the FOOTSWITCH on all slave devices to arm them for playback. The green PL AY LED will flash on
each.
2. Press the FOOTSWITCH on the SDRUM to start playback. Each slave will start playing in sync with the
SDRUM and its LED will light solid green.
3. Hold the FOOTSWITCH on the SDRUM to stop loop playback on all devices.
32
Using an FS3X Footswitch
2
Footswitch
3
Using an FS3X Footswitch
An optional DigiTech FS3X
Footswitch can be connected to the
FS3X IN jack for additional handsfree control of the SDRUM.
A TRS (tip-ring-sleeve) 1/4” cable
must be used when connecting the
FS3X.
When using a FS3X for control,
there are three modes of operation
to select from: Live, Table Top,
and Direct Part. These modes are
accessed by holding one of the
FS3X footswitches when making
the connection to the SDRUM. The
table below describes how to enter
each FS3X mode and the functions
controlled by each.
FS3X
Mode
Live
(Default)
Hold While
Connecting
FS3X
Footswitch 1
Select Hats/Rides
Variation: Press to select
the next HATS/RIDES
variation (hold for previous).
TRS Cable
Footswitch1Footswitch
FS3X Control
Footswitch 1Footswitch 2Footswitch 3
Select Hats/Rides SubBeat Timing: Press to
select the next HATS/RIDES
sub-beat timing (hold for
previous).
Play a Crash Cymbal: Press
to play a crash cymbal on
demand.
Table Top
33
FS3X
Footswitch 2
SDRUM Functions: Same
functionality as SDRUM
footswitch (press to play
and switch parts, press and
hold to stop and clear).
Add a Fill: During playback,
press for a fill.
Temporary Mute: Press
and hold to temporarily
mute the drums. Once the
FOOTSWITCH is released,
a fill will be played and the
drums will play normally at
the start of the next bar.
Tap Tempo and
Metronome On/Off: With
playback stopped, tap
repeatedly to tap in the
tempo (if the selected part
is empty, the metronome
will turn on). Press and hold
to turn the metronome on/
off (selected part must be
empty).
Play a Crash Cymbal: Press
to play a crash cymbal on
demand.
Using an FS3X Footswitch
FS3X
Mode
Direct Part
Hold While
Connecting
FS3X
Footswitch 3
FS3X Control
Footswitch 1Footswitch 2Footswitch 3
Select Verse/Play Fill: Press
to switch to the verse. If the
verse is already selected and
playing, press to play a fill.
Temporary Mute: During
playback with the verse
part selected, press and
hold to temporarily mute
the drums. Once the
FOOTSWITCH is released,
a fill will be played and the
drums will play normally at
the start of the next bar.
Tap Tempo and
Metronome on/off: With
playback stopped, tap
repeatedly to select the
verse and tap in the tempo
(if the verse part is empty,
the metronome will turn
on). Press and hold to turn
the metronome on/off
(verse part must be empty).
Select Chorus/Play Fill:
Press to switch to the
chorus. If the chorus is
already selected and
playing, press to play a fill.
Temporary Mute: During
playback with the chorus
part selected, press and
hold to temporarily mute
the drums. Once the
FOOTSWITCH is released,
a fill will be played and the
drums will play normally at
the start of the next bar.
Tap Tempo and
Metronome on/off: With
playback stopped, tap
repeatedly to select the
chorus and tap in the
tempo (if the chorus part is
empty, the metronome will
turn on). Press and hold to
turn the metronome on/
off (chorus part must be
empty).
Select Bridge/Play Fill:
Press to switch to the
bridge. If the bridge is
already selected and
playing, press to play a fill.
Temporary Mute: During
playback with the bridge
part selected, press and
hold to temporarily mute
the drums. Once the
FOOTSWITCH is released,
a fill will be played and the
drums will play normally at
the start of the next bar.
Tap Tempo and
Metronome on/off: With
playback stopped, tap
repeatedly to select the
bridge and tap in the
tempo (if the bridge part is
empty, the metronome will
turn on). Press and hold to
turn the metronome on/
off (bridge part must be
empty).
To change the FS3X mode:
1. With the SDRUM powered on and fully booted, unplug the FS3X from the SDRUM if it is currently plugged
in.
2. Press and hold the FS3X FOOTSWITCH corresponding to the desired mode (see the previous table).
3. While holding the FOOTSWITCH, plug the FS3X into the FS3X IN jack. Keep holding the FOOTSWITCH for
~2 seconds after plugging in the FS3X before releasing it.
4. The SDRUM will now use the new FS3X mode.
34
Factory Reset
Factory Reset
Performing the factory reset will return the SDRUM back to its original factory default settings:
• All 36 songs will be erased.
• The guitar calibration profile will be erased.
• The count-in feature will be disabled.
• CLEAN will be selected as the default drum kit.
To perform a factory reset:
WARNING: Performing the factory reset will irreversibly delete all 36 songs. Once performed, this procedure
is irreversible.
1. Unplug the power adapter from the SDRUM.
2. Press and hold the KICK pad, SNARE pad, and ALT (GROOVE/KIT) button, and then plug in the power
adapter.
3. Wait for the LEDs to begin circling the HATS/RIDES encoder, then release the buttons.
4. When the LEDs surrounding the HATS/RIDES encoder begin flashing amber, press the HATS/RIDES
encoder and wait for the factory reset to complete. The HATS/RIDES LEDs will cycle red, then amber, then
green during the reset, and once complete, the SDRUM will return to normal operation.
NOTE: If the HATS/RIDES encoder is not pressed, the operation will time out and the factory reset
will be cancelled. Pressing any button other than the HATS/RIDES encoder will also cancel the factory
reset.
Updating Firmware
The SDRUM's firmware can be updated by connecting a Mac® or PC computer to the SDRUM via the Mini USB
connector. As new firmware updates become available, a firmware update utility program will be made avialable
on the SDRUM product page: http://digitech.com/en/products/sdrum.
35
Specications
Specications
Interface
Controls: Groove/Kit, Hats/Rides, Level, Tempo
Backlit Buttons: Tempo, Verse, Chorus, Bridge, Song, Alt (Kit), Alt (Hats/Rides), Guitar Audition
Pads: Kick, Snare
Footswitches: Main Footswitch
LEDs: Learn, Play
Jacks: Guitar In, FS3X In, Amp Out, Mixer Out L(m), Mixer Out R, JamSync Out
Other: Mini USB port
Inputs
Guitar Input: Type: Unbalanced, 1/4" TS
Impedance: 1 MΩ
Max Input: +8 dBu
FS3X Input: Type: 1/4" TRS (compatible with DigiTech FS3X)