DigiTech SDRUM Quick Start Guide

Mixer
Amp
CONNECT THE SDRUM TEACH A PATTERN WITH THE PADS
1 2
A. Turn down the guitar
amp. If connecting to a mixer, turn down the gain/trim control and lower the fader on the channel(s) to which the SDRUM will be connected.
B. Make connections.
C. Connect the power
adapter to the SDRUM and AC outlet. Once bootup completes, ensure the GUITAR AUDITION LED is o—if it isn’t, press the button to turn it o.
D. Turn the guitar volume
all the way up then strum and gradually increase the guitar amp volume until the desired level is achieved. If using a mixer, set the channel and master faders to unity (0) then raise the gain/trim control for the desired level.
E. Turn the LEVEL knob on the SDRUM all the way down, and then slowly turn it up while hitting the KICK or SNARE
drum pads. Set the level so that the drum level is balanced with the guitar level.
IN
IN
UNBALANCED TS CABLE
UNBALANCED TS OR
BALANCED TRS CABLES
Connect included power
adapter to wall socket.
HARMAN
PS0913DC
(9VDC) Adapter
OUT
OUT L
OUT R
Refer to the owner’s manual
for detailed connection and
audio routing information.
OUT
3.5mm STEREO CABLE
JamSync™
Compatible
Looper
IN
IN
IN
OUT
TRS CABLE
OUT
FS3X Footswitch
Optional
NOTE: The steps that follow assume you are starting from an empty song. The LEARN LED should be ashing slowly, and the KICK and SNARE pads should be o. A metronome should NOT be playing. If this is not the case, go to Section 5 and follow the steps for clearing a song.
A. Press the KICK (K) and SNARE (S) pads—the SDRUM
will play kick and snare sounds. Adjust the LEVEL knob if necessary.
B. Press the FOOTSWITCH to arm the SDRUM. The
LEARN LED will ash rapidly.
C. Start playing a simple 2-bar pattern. For example, if
you count 2-bars of 4/4 you can play:
1 + 2 + 3 + 4 + 1 + 2 + 3 + 4 + K S K S K S K S
When the rst Kick (K) is played, the LEARN LED will light solid red.
D. As soon as the rst beat of the next bar is reached,
press the FOOTSWITCH again. The SDRUM will now play the pattern with the default values. The KICK and SNARE pads will light to indicate a part has been taught. Notice that, by default, a chorus is also automatically taught with higher intensity drums.
E. To switch parts while playing, tap the FOOTSWITCH.
To stop playback, press and hold the FOOTSWITCH until the KICK and SNARE pads ash and then release the FOOTSWITCH.
LEARN LED ashes slowly red = part empty
LEARN LED ashes rapidly red = armed to learn
LEARN LED lights solid red = learning
PLAY LED lights solid green = playing
PLAY LED lights dim green = stopped
PLAY A SONG DIAL IN THE SOUND CLEAR A PART OR SONG
3 4 5
NOTE: Ensure the SDRUM has been taught a pattern
and playback has stopped. The PL AY LED should be lit dim green, the VERSE LED should be lit brightly, and the
CHORUS LED should be lit dimly.
A. Press the FOOTSWITCH to start playback.
B. When approaching the bar where the chorus is to start,
tap the FOOTSWITCH. A drum ll will be heard and the chorus will begin playing at the start of the next bar.
tapping the FOOTSWITCH as the SDRUM plays.
D. To nish the song, press and hold the FOOTSWITCH
until the KICK and SNARE pads ash. As soon as the FOOTSWITCH is released, playback will stop. To nish with a crash cymbal, simply keep holding down the FOOTSWITCH—the bar will nish and a crash will play out until the FOOTSWITCH is released.
• Tap to start playback
• Tap while playing to advance to the next part
• Press and hold to stop—keep pressing to nish with a crash ending
To change the intensity of a part (how hard the drums are hit), select the part with the PART button and then press the button repeatedly to cycle through the intensity options: green LED = low intensity, amber LED = medium intensity, red LED = high intensity.
Tap the TEMPO button to change tempo. Press and hold the TEMPO button to make the new tempo the default.
Turn then press the GROOVE/KIT knob to select dierent options:
• Change the feel to be swing (SW) or straight (ST)
• Change the timing to be 3/4 or 4/4
• Change the embellishment level from SIMPLE (no ghost notes) to BUSY (lots of extra ghost notes)
• Select from one of the ve available drum kits
Press the left ALT button to choose alternate instruments for the kick and snare.
Turn the HATS/RIDES knob to select a dierent pattern. Press the knob to cycle through dierent time divisions:
Green LED = quarter note
Amber LED = eighth note
Red LED = sixteenth note
Press the right ALT button to choose alternate instruments for the hats and rides.
Adjust the TEMPO knob to change the tempo from the stored default (center detent position). Press and hold the TEMPO button to make the new tempo the default.
NOTE: If the SDRUM is playing, stop playback before following these steps. When a song or a part is cleared, the song may start to play briey before the clear is detected. This is because it is important for the SDRUM to start playing as soon as the FOOTSWITCH is pressed. You can avoid this by enabling the COUNT-IN feature— see the owner’s manual for more information.
A. To clear an entire song, press and hold the
FOOTSWITCH—the current PART button will ash
red rapidly. Keep pressing the FOOTSWITCH until all PART buttons ash red rapidly, then release the
FOOTSWITCH.
B. To clear only a part (for example, to record a dierent
kick/snare pattern for that part), rst select the part to clear by pressing the corresponding PART button. Press and hold the FOOTSWITCH until the current
PART button ashes red rapidly, then release the FOOTSWITCH.
C. When a part has been cleared but other parts still
have stored patterns, a metronome will be heard playing at the tempo of the last part played. Use this tempo as a guide for teaching a new part in order to keep the parts in sync. The metronome can be turned o by pressing and holding the PART button.
D. To teach a new pattern, follow the steps in Section 2
or Section 7.
E. If a part or a song has been cleared by mistake, press
and hold the FOOTSWITCH until the PART LEDs ash green, indicating the part(s) have been restored.
It is best to set the tone knob to maximum and use the same tone setting and pickup position for this calibration step as will be used when teaching the SDRUM.
A. Press and hold the GUITAR AUDITION button while
keeping the guitar quiet (so the SDRUM won’t pick up unintended sounds). The KICK pad will ash, and the
HATS/RIDES LEDs will turn red.
B. Mute the strings with your fret hand and strum the
low string(s) in the way that you would like to teach kick drum hits. After each detected hit, another HATS/
RIDES LED will go o.
C. When all 12 kick events have been received, the
SNARE pad will ash. Repeat the procedure with 12
snare hits by muting with your fret hand and hitting the highest string(s).
D. When calibration is complete, the GUITAR AUDITION
button will light brightly, and the SDRUM will now make kick and snare sounds as muted strums are played.
NOTE: When the GUITAR AUDITION button is bright, the SDRUM will create kick and snare sounds as the guitar is strummed. When the LED is dim, kick and snare sounds will only be heard when the current part or song is cleared. To disable audible feedback during teaching, press the GUITAR AUDITION button so the LED is o.
Calibration is saved after power is disconnected.
• The HATS/RIDES LEDs indicate the number of kick or
snare calibration steps remaining to be detected.
• Press and hold the GUITAR AUDITION button to
enter calibration mode.
• Press the GUITAR AUDITION button to toggle
between three modes:
OFF – No kick/snare feedback while teaching DIM – Kick/snare feedback will be re-enabled only
when part is cleared BRIGHT – Kick/snare feedback is on
TEACH A DRUM PART WITH THE GUITARCALIBRATE THE GUITAR
76
NOTE: For best results, calibrate the guitar before trying these steps (see Section 6), and use the same guitar settings that
were used during calibration.
A. Ensure an empty song is loaded. The LEARN LED should
be ashing slowly, and the KICK and SNARE pads should be o. A metronome should NOT be playing. If this is not the case, rst clear out the current song (see Section 5).
B. Press the FOOTSWITCH once—the LEARN LED will ash
rapidly red to indicate the SDRUM is armed and ready to learn.
C. Scratch out the drum pattern using the same types of
strums made during the calibration step—typically a 2-bar pattern but no more than 4 bars. As soon as the point is reached where the pattern starts again, hit the
FOOTSWITCH to complete the learning phase.
D. The PLAY LED will now be solid green as the SDRUM plays
back the pattern.
NOTE: Be mindful of timing. When completing the learning phase, the closer the FOOTSWITCH is pressed to the actual end of the pattern, the better the result will be. It should feel as though the pattern is ending exactly where the drummer would start playing along.
• Press the FOOTSWITCH to arm the SDRUM for learning.
• Play the kick/snare pattern by muting the guitar strings and scratching low strings for kicks and high strings for snares.
• Press the FOOTSWITCH again to end learning at the end of the pattern.
WORKING WITH SONGS
8
STORING SONGS
All songs are automatically stored to the SDRUM’s memory in real time. This means no action is required to store the current song’s settings—any changes will be stored immediately. To keep the current song and start on something new, just select a new song. To go back to a previous song, simply load that song.
SELECTING A NEW CLEARED SONG
A. Press the SONG button.
B. Turn the HATS/RIDES
knob to select an empty song (LED o). As the control is turned past 12, the next bank will be entered, indicated by the LED color. There are 3 banks: green, amber, and red.
C. Press the SONG button or the HATS/RIDES knob
to select that song and exit song mode.
LOADING A STORED SONG
A. Press the SONG button.
B. Turn the HATS/RIDES knob to select a previously
stored song. Previously stored songs will be dim.
C. Press the SONG button or the HATS/RIDES knob
to select the desired song and exit song mode.
CLEARING A SONG
A. Press the SONG button.
B. Turn the HATS/RIDES knob to select a previously
stored song. Previously stored songs will be dim.
C. Press and hold the SONG button until the 3 PART
buttons ash red. The song is now cleared.
D. Press the SONG button to exit song mode.
NOTE: See the owner’s manual for advanced
features, such as how to copy a song from one slot to another.
ADVANCED FEATURES
9
See the SDRUM owner’s manual to learn how to use the following advanced features:
• Enabling count-in
• Silent clear
• Pre-selecting timing and feel
• Pre-selecting settings for a part
• Teaching a classic “train beat”
• Using a metronome on a new song
• Getting a drum ll without changing parts
• Teaching a pattern with no kick or snare on the rst beat
Enjoy! And thanks for choosing DigiTech.
GET THE OWNER’S MANUAL
Download the owner’s manual at
http://digitech.com/en-US/products/ sdrum#documentation or scan the
code with a QR scanner app on a mobile device.
REGISTER YOUR PRODUCT
Register your product at http:// digitech.com/en-US/support/ warranty_registration or scan the
code with a QR scanner app on a mobile device.
QUICK START GUIDE
WHAT’S IN THE BOX
• SDRUM Pedal
• Power Adapter
Phone: 801.566.8800 Web: digitech.com © 2017 HARMAN. DigiTech is a registered trademark of HARMAN. All rights reserved
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