Alesis Q20 User Manual

ALESIS
Q20
User Manual
Introduction
Thank you for purchasing the Alesis Q20 Professional 20-Bit Master Effects Processor. To take full advantage of of the Q20Õs fuctions, and to enjoy long and trouble free use, please read this userÕs manual carefully.
How To Use This Manual
This manual is divided into the following sections describing the various modes of the Q20. Though we recommend you take time to read through the entire manual once carefully, those having general knowledge about effects devices should use the table of contents and index to reference specific functions while using this device. If you are planning to use the digital I/O, read Chapter 7 carefully.
Chapter 1: Setting Up. Deals with the necessary preparation before using, including connections to other components, such as instruments, mixing consoles, and multitrack recorders, as well as digital connections to ADAT.
Chapter 2: Your First Session with the Q20. A basic introduction to getting the unit up and running, auditioning the factory Programs, adjusting levels, comparing and storing edited Programs.
Chapter 3: Overview. A detailed look at the signal processing capabilities of the Q20, the concepts of multi-effect programming, and a description of the many available effects.
Chapter 4: Making Your Own Programs. A guided tour for programming typical single and multi-effect applications.
Chapter 5: Description of Controls. A ÒdictionaryÓ of all parameters, buttons and connectors, including Global and MIDI mode parameters.
Chapter 6: Advanced Applications. Advanced uses of the Q20, such as MIDI functions, Modulation, Local Generators, footswitches and using Òtap tempoÓ to control delay times.
Chapter 7: Digital Connections. How to use the Q20Õs digital ins and outs in an all­digital studio.
Chapter 8: Troubleshooting. Contains the Troubleshooting Index, maintenance and service information, and MIDI implementation chart.
Conventions
The buttons, knobs, and rear panel connectors are referred to in this manual just as their names appear on the Q20, using all capital letters and in brackets (Examples: [PROGRAM] button, [< BLOCK] button, [VALUE/ENTER] knob/button, [DIGITAL IN] connector, etc.).
When something important appears in the manual, an icon (like the one on the left) will appear in the left margin. This symbol indicates that this information is vital when operating the Q20.
Q20 Reference Manual 1
2 Q20 Reference Manual
Contents
CONTENTS
1: Setting Up ................................................................................7
Unpacking and Inspection.......................................................................................7
AC Power Hookup..................................................................................................7
Line Conditioners and Protectors.................................................................7
Audio Connections..................................................................................................8
Typical Applications.................................................................................8
Interfacing Directly with Instruments.........................................................9
Interfacing to a Mixing Console...................................................................10
When to use Balanced Connectors................................................................15
Avoiding Ground Loops...............................................................................15
MIDI.....................................................................................................................16
Digital Connections................................................................................................16
Footswitches..........................................................................................................17
Advance ....................................................................................................17
Bypass.......................................................................................................17
Tap Tempo.................................................................................................18
2: Your First Session With The Q20 .......................................... 19
Powering Up ..........................................................................................................19
Setting Levels........................................................................................................19
The Value/Enter Knob............................................................................................20
Adjusting the Display Contrast ..................................................................20
Auditioning Internal Programs................................................................................21
Switching Between Preset and User Banks ..................................................21
Example Programs..................................................................................................22
96: ÒVerbOfMyDreamsÓ .............................................................................22
97: ÒGuitar Rack Ó.....................................................................................22
98: ÒStereo PlatesÓ .....................................................................................22
Adjusting Effects Levels..........................................................................................23
Comparing an Edited Program to its Original Settings.............................................24
Restoring an Edited Program to its Original Settings ...............................................24
Storing Edited Programs.........................................................................................25
Auditioning Programs before Storing...........................................................25
Bypassing Effects...................................................................................................26
Global Direct Signal Muting...................................................................................26
3: Overview .................................................................................. 27
The Architecture of the Q20 ...................................................................................27
What is a Block? .......................................................................................27
Selecting and Editing Blocks.......................................................................27
Routing ÒPatch CordsÓ Between Blocks .......................................................28
Quick Route ...............................................................................................29
Setting the Routing Levels..........................................................................29
The L/R IN................................................................................................30
Reaching the Outputs - L/R OUT................................................................30
Limit Handling......................................................................................................30
Equalization..........................................................................................................32
Filters .......................................................................................................32
Shelving EQs.............................................................................................33
Single Band EQs.........................................................................................33
Q20 Reference Manual 3
Contents
Multiband EQs...........................................................................................34
5 Band Graphic EQ.....................................................................................34
Resonator...................................................................................................35
Mono/Stereo Tremolo .................................................................................35
Stereo Simulator........................................................................................35
Overdrive..................................................................................................36
Triggered Panning with Doppler.................................................................37
Phase Inverter ...........................................................................................38
Pitch Effects ..........................................................................................................39
Mono Chorus ..............................................................................................39
Stereo Chorus.............................................................................................39
Quad Chorus..............................................................................................40
Mono Flanging............................................................................................40
Stereo Flanging..........................................................................................41
Phasor.......................................................................................................41
Mono/Stereo Lezlie Cabinet .......................................................................41
Pitch Shifter .............................................................................................42
Pitch Detune..............................................................................................42
Ring Modulator..........................................................................................42
Triggered Flanging.....................................................................................42
Delay....................................................................................................................44
Mono Delay and Stereo Delay ....................................................................44
Ping Pong Delay.........................................................................................44
Multi Tap Delay........................................................................................44
Tap Tempo Mono Delay and Ping Pong.........................................................44
Sampling...................................................................................................45
Reverberation........................................................................................................49
Mono Room.................................................................................................49
Room 1.......................................................................................................49
Hall 1........................................................................................................49
Plate 1.......................................................................................................49
Chamber 1 .................................................................................................49
Room 2.......................................................................................................49
Hall 2........................................................................................................49
Plate 2.......................................................................................................50
Chamber 2 .................................................................................................50
Large Plate................................................................................................50
Large Room................................................................................................50
Spring........................................................................................................50
Nonlinear..................................................................................................50
Reverse......................................................................................................50
Reverb Parameters.................................................................................................51
Decay........................................................................................................51
Damping Ð Hi & Lo ....................................................................................51
Reverb Density ..........................................................................................51
Diffusion ...................................................................................................51
Input High Frequency Roll Off....................................................................52
Predelay....................................................................................................52
Predelay Mix.............................................................................................52
Reflection Level and Spread.......................................................................52
Reverberation Swirl...................................................................................52
Reverberation Attack.................................................................................52
Gating .......................................................................................................53
4 Q20 Reference Manual
Contents
4: Making Your Own Programs ................................................ 55
Getting Started......................................................................................................55
Programming A Single Block...................................................................................56
Type..........................................................................................................56
Routing......................................................................................................57
Parameter..................................................................................................59
Mix............................................................................................................60
Programming Multiple Blocks.................................................................................61
Defining New Blocks..................................................................................61
Deleting Unnecessary Routings ...................................................................62
Patching In The New Blocks.......................................................................62
Adjusting Parameters .................................................................................62
Moving , Swapping and Copying Blocks ..................................................................64
Block Move................................................................................................64
Block Copy & Paste....................................................................................65
Changing Effect Types............................................................................................66
5: Description of Controls ...........................................................6 7
Front Panel ............................................................................................................67
Input Level ................................................................................................67
Output Level..............................................................................................67
LED Meter .................................................................................................67
Display.....................................................................................................67
Value/Enter...............................................................................................68
Program.....................................................................................................69
Store..........................................................................................................70
Compare....................................................................................................70
Bypass.......................................................................................................71
< Block >...................................................................................................71
< Page > ....................................................................................................71
Type..........................................................................................................72
Parameter..................................................................................................72
Routing......................................................................................................73
Mix............................................................................................................73
Global .......................................................................................................74
Name ........................................................................................................76
MIDI.........................................................................................................76
Modulation................................................................................................78
Power ........................................................................................................78
Rear Panel.............................................................................................................79
Power ........................................................................................................79
MIDI In......................................................................................................79
MIDI Thru/Out..........................................................................................79
Bypass.........................- Bypass Footswitch...............................................79
Advance ......................- Program Advance Footswitch ...............................79
48kHz in......................- Sample Clock Input..............................................79
Digital In ....................- ADAT Digital Audio In........................................80
Digital Out..................- ADAT Digital Audio Out.....................................80
Digital In ....................- S/PDIF Digital Audio In......................................80
Digital Out..................- S/PDIF Digital Audio Out ...................................80
Left/Right In...............- Analog Audio In...................................................80
Left/Right Out ............- XLR Analog Audio Out.........................................80
Left/Right Out ............- 1/4Ó Analog Audio Out.........................................80
Q20 Reference Manual 5
Contents
Effect Parameters...................................................................................................81
Equalization..............................................................................................81
Pitch .........................................................................................................82
Delay........................................................................................................83
Reverberation............................................................................................84
6: Advanced Applications .......................................................... 87
MIDI Functions.......................................................................................................87
Global MIDI Channel.................................................................................87
Receiving Program Changes........................................................................87
Selecting Banks via MIDI...........................................................................88
Program Change Table ...............................................................................88
SysEx Storage ............................................................................................89
MIDI Thru .................................................................................................90
Realtime Modulation Functions ..............................................................................91
Selecting the Modulator.............................................................................91
Choosing a Target ......................................................................................92
Choosing a Source.......................................................................................95
Setting the Amplitude ...............................................................................95
Local Generators ........................................................................................96
Footswitch Controls ...............................................................................................101
Program Advance.......................................................................................101
Bypassing Effects.......................................................................................101
Block Bypass via MIDI ..............................................................................102
Controlling Delay Time via Tap Tempo ......................................................102
MIDI Control of Tap Tempo Delay..............................................................103
7: Digital Connections .................................................................105
Overview ..............................................................................................................105
Digital Clock Synchronization...............................................................................105
Connections............................................................................................................107
To a Single ADAT ......................................................................................107
To Two or More ADATs...............................................................................108
To Two or More ADATs with a BRC or AI-2.................................................109
To a Digital Mixer .....................................................................................109
To the AI-1 ................................................................................................110
From a QuadraSynth or QS-Series Synthesizer...........................................110
Routings.................................................................................................................111
To specific ADAT tracks.............................................................................111
From ADAT through the Q20 back to ADAT................................................112
From the QuadraSynth or QS-Series through the Q20 back to ADAT...........113
8: Trouble-Shooting.....................................................................115
Trouble-Shooting Index ..........................................................................................115
Checking the Software Version ..............................................................................116
Re-initializing ......................................................................................................116
Total Reset ............................................................................................................116
Error Messages .......................................................................................................117
Maintenance/Service .............................................................................................118
Refer All Servicing To Alesis......................................................................118
Obtaining Repair Service...........................................................................118
MIDI Implementation Chart ..................................................................................119
Specifications...............................................................................120
Effects Processing Index............................................................ 1 22
6 Q20 Reference Manual
Contents
Q20 Reference Manual 7
CHAPTER 1
SETTING UP
Unpacking and Inspection
Your Q20 was packed carefully at the factory, and the shipping carton was designed to protect the unit during shipping. Please retain this container in the highly unlikely event that you need to return the Q20 for servicing.
The shipping carton should contain the following items:
¥ This instruction manual ¥ Alesis Q20 with the same serial number as shown on shipping carton ¥ AC Power Cable ¥ Alesis warranty card ¥ Quick Reference Guide
It is important to register your purchase; if you have not already filled out your
warranty card and mailed it back to Alesis, please take the time to do so now.
Setting Up - Chapter 1
AC Power Hookup
The Q20 includes an internal universal power supply which is compatible with any line voltage from 90-265 VAC, 50-60 Hz. It also includes a removable IEC power cable suitable for use in the country shipped to.
Note that the Q20 uses a soft power switch which will turn the unit on when plugged in. It is good practice to turn your mixer inputs or returns down while connecting the Q20.
Alesis cannot be responsible for problems caused by using the Q20 or any associated
equipment with improper AC wiring.
Line Conditioners and Protectors
Although the Q20 is designed to tolerate typical voltage variations, in todayÕs world the voltage coming from the AC line may contain spikes or transients that can possibly stress your gear and, over time, cause a failure. There are three main ways to protect against this, listed in ascending order of cost and complexity:
¥ Line spike/surge protectors. Relatively inexpensive, these are designed to
protect against strong surges and spikes, acting somewhat like fuses in that
they need to be replaced if theyÕve been hit by an extremely strong spike.
¥ Line filters. These generally combine spike/surge protection with filters that
remove some line noise (dimmer hash, transients from other appliances, etc.).
¥ Uninterruptible power supply (UPS). This is the most sophisticated option. A
UPS provides power even if the AC power line fails completely. Intended for
computer applications, a UPS allows you to complete an orderly shutdown of a
computer system in the event of a power outage, and the isolation it provides
from the power line minimizes all forms of interferenceÑspikes, noise, etc.
Q20 Reference Manual 7
Chapter 1 - Setting Up
Audio Connections
The connections between the Q20 and your studio are your musicÕs lifeline, so use only high quality cables. These should be low-capacitance shielded cables with a stranded (not solid) internal conductor and a low-resistance shield. Although quality cables cost more, they do make a difference. Route cables to the Q20 correctly by observing the following precautions:
¥ Do not bundle audio cables with AC power cords.
¥ Avoid running audio cables near sources of electromagnetic interference such as
transformers, monitors, computers, etc.
¥ Use balanced cables whenever possible.
¥ Do not place cables where they can be stepped on. Stepping on a cable may not
cause immediate damage, but it can compress the insulation between the center
conductor and shield (degrading performance) or reduce the cableÕs reliability.
¥ Avoid twisting the cable or having it make sharp, right angle turns.
¥ Never unplug a cable by pulling on the wire itself. Always unplug by firmly
grasping the body of the plug and pulling directly outward.
¥ Although Alesis does not endorse any specific product, chemicals such as Tweek
and Cramolin, when applied to electrical connectors, are claimed to improve
the electrical contact between connectors.
Typical Applications
The analog audio inputs and outputs are typically used in one of three ways:
¥ from one or two effect/aux send outputs of a mixer, and out to the effect return
inputs of the mixer; or,
¥ from a line-level instrument (like a guitar or keyboard with either a mono or
stereo output), and out to an amplifier or mixer input; or,
¥ from the stereo buss outputs of a mixer to a mix-down tape machine or
amplifier.
When used with a mono source, the Q20 is placed between the source and the mixer/amplifier. Although the source may be mono, both the [LEFT] and [RIGHT] outputs can be connected to the inputs of a mixer/amplifier if stereo processing effects are desired. Alternatively, you could use the INSERTS on your mixer to Òpatch inÓ only the left or right channel of the Q20. If using the effect sends of a mixer, you have the advantage of sending any of the mixerÕs input channels to the Q20Õs input(s), and have control over the level of each channel being sent.
There are other combinations of input and outputs possible when you begin using the Alesis optical digital input and output. See the ÒDigital ConnectionsÓ section later in this Chapter. For more information on interfacing with other digital audio equipment, see Chapter 7.
8 Q20 Reference Manual
Setting Up - Chapter 1
Interfacing Directly with Instruments
When connecting audio cables and/or turning power on and off, make sure that all devices in your system are turned off and the volume controls are turned down.
The Q20 has two balanced inputs and two balanced outputs. These provide three different (analog) audio hookup options:
¥ Mono. Connect a cable to the [L] INPUT of the Q20 from a mono source, and
another cable from the [L] OUTPUT of the Q20 to an amplification system or
mixer input.
¥ Mono In, Stereo Out. While still using a mono input, you could connect two cables
to the [L] and [R] OUTPUTS of the Q20 to a stereo amplification system or two
mixer inputs.
From Instrument or Effects Send
¥ Dual Mono or Stereo Source. The Q20 may be used with two different instruments
simultaneously, or with a stereo instrument. The hookup is the same; the
difference is in the routing used within a program. A program may process the
two inputs discretely, using blocks dedicated to a single channel (for example, a
delay for a guitar and a gated reverb for a bass), or process them in stereo (for
example, with the left and right outputs of a keyboard routed through two reverb
blocks). Connect two cables to the [L] and [R] INPUTS of the Q20 from two mono
sources or from the stereo output of the instrument, then connect two other cables
from the [L] and [R] OUTPUTS of the Q20 to a stereo amplification system or two
mixer inputs.
From Instrument or Effects Send
To Amplifier or Mixing Console
To Amplifier or Mixing Console
Note: In most cases when plugging an instrument directly into the Q20 , youÕll use Programs which route the "dry" signal at the input(s) directly to the output(s), where it will be mixed together with the effected signal to achieve the proper wet/dry mix at the Q20's outputs. If the program doesn't include this routing, you will only hear the effected signal by itself. Therefore, it may be necessary to edit such programs to add these "dry" routes when using the Q20 directly with an instrument. (The Factory Preset programs usually include these routes.)
Q20 Reference Manual 9
Chapter 1 - Setting Up
Interfacing to a Mixing Console
The Q20 handles mono or stereo sends at all system levels. The input circuitry of the Q20 can easily handle +4 dBu levels (+17.5 dBu peaks), while having enough input and output gain to interface with the lower -10 dBV signal levels of many recording systems.
The Q20 may be connected to a mixing console in several ways. Usually, it is connected to the auxiliary send and return controls of the mixer. Another method of interfacing is to connect the unit directly to the insert send and return patch points of the channel that is to be effected. Still another way of interfacing the Q20 to a mixer or recording console would be in-line across the output of your mixing console. This last setup would be used only if you needed to effect the entire mix.
Using the Aux Sends
Generally, mixing consoles provide two types of auxiliary sends: pre-fader sends for creating a cue (headphone) mix, and individual, post-fader effect sends. Typically, if a mixer has more than two sends per channel (4, 6 or 8, perhaps), the first two sends are reserved for the cue sends, while the remaining sends are used to feed effects. If you are using a mixer with more than two sends, connect the Q20 using post-fader sends.
Using a mixerÕs aux sends poses a distinct advantage: each channel has its own level control feeding the aux output (and eventually the Q20 input). This allows you to make a mix of any channels you want to go to the effects by using the individual channelsÕ aux send levels on the mixer. Most consoles also have aux master controls, which set the overall level of each aux output.
Coming back from the Q20Õs outputs into the mixer, you have two options:
¥ connecting to dedicated return inputs, or
¥ connecting to channel inputs.
The former is good if your mixer provides dedicated inputs (called returns) for effect devices like the Q20. If your mixer does not have these, or you have already used them all, consider connecting the Q20 to channel inputs or unused tape returns. You may also want to take advantage of better EQ, panning or automation options on your consoleÕs channel inputs.
10 Q20 Reference Manual
Setting Up - Chapter 1
Setting the Effect/Dry Balance
No matter where you connect the output of the Q20 into the mixer, you are in control of the balance between the mixerÕs channel inputs (the uneffected signal being routed to the aux sends and the Mix) and the effect returns coming from the Q20. The effect returns generally should only contain effected signal, and not have any uneffected signal mixed with it (since these two signals are blended together at the mixer).
If the Program you are using has the L/R IN connected to the L/R OUT, you may be getting some dry, uneffected signal at the return. Generally, this is not desirable when using the Q20 with a mixer, since the "dry" signal is already being heard through the original channelÕs fader. Therefore, in a mixer application you will want to cut the Q20Õs ProgramÕs path which connects the inputs to the outputs. This can be done in three ways:
¥ Go to the Mix parameters to bring down the direct level
¥ Go to the Routing function of each program and remove the patch cords
connecting the inputs to the outputs
¥ Turn on the Global Direct Signal Mute function. This is the easiest method.
Most Preset Programs route the L/R IN signal to the L/R OUT.When connecting to a mixerÕs aux sends and returns. the Global Direct Signal Mute should be set to MUTE.
To remove all direct routings of inputs to outputs on all Programs simultaneously:
Press [GLOBAL].
The [GLOBAL] LED will be lit.
Press [< PAGE] once.
This selects Global Page 9. The display will read:
GLOBAL DIRECT SIGNAL: O N
Turn the [VALUE/ENTER] knob to the right until the display reads ÒON.Ó
The next Program recalled which has the inputs routed to the outputs will not
display the patch cords for these connections nor will you hear any direct
uneffected signal at the outputs.
Q20 Reference Manual 11
Chapter 1 - Setting Up
Mono In - Stereo Out. If you only want to feed the Q20 a mono input, but wish to connect both of its outputs back to the mixer, you will need three audio cables. Connect a cable from an effect send to the [L] INPUT of the Q20, another cable from the [L] OUTPUT of the Q20 to an effect return or other mixer input, and another cable from the [R] OUTPUT of the Q20 to an adjacent mixer input.
Aux Send 3
Stereo Aux Returns
Left Input
Left and Right Outputs
Stereo In - Stereo Out. This connection is similar to the one described above. However, by utilizing two sends from the mixer, we add one more cord and can now send a stereo signal to the Q20Õs inputs. Example, if you connected effect sends 3 and 4 to the [L] and [R] INPUTS, and had a stereo instrument (such as a keyboard) connected to two channel inputs of the mixer (either one panned hard left and hard right), you would send the left channel to send 3 and the right channel to send 4. Alternatively, you could have two discrete effect sends between the Left and Right channel, and process each separately within the Q20. For example, the Left channel (from send 3) could be a chorus, and the Right (from send 4) could be a reverb. This is similar to Dual Mono, described earlier.
Aux Send 3
Aux Send 4
Left Input
Stereo Aux Returns
Right Input
Left and Right Outputs
12 Q20 Reference Manual
Setting Up - Chapter 1
Using Inserts
By using individual channel inserts, you can dedicate the Q20 to a specific channel (or pair of channels) on the mixer. The Insert connections on the back of the mixer provide a way of ÒinsertingÓ external processing equipment into the signal path. The insert occurs after the input amplifier, and before the main fader; essentially it is the same as connecting the source (instrument or microphone) into the Q20 before the mixerÕs channel input. However, some mixing consoleÕs inserts come after the EQ section, and may therefore be different from the original signal.
Usually, insert connections require a special, stereo-splitting Y-cord to be connected (one stereo plug provides both send and return while two mono plugs connect separately to an input and output). These are known as TRS connectors (tip-ring­sleeve). The tip of the stereo plug typically carries the send or output of the insert jack, while the ring carries back the return. The sleeve represents a common ground for both signals. Check the manual of your mixer because some are wired differently (for example, having two separate jacks for send and receive).
Mono. This involves connecting a 1/4" TRS (tip-ring-sleeve) to the Insert jack of a single channel on a mixing console. The other end of the cable (which splits into two, 1/4" mono connectors) are connected to the [L] INPUT and [L] OUTPUT, respectively. If you do not hear any audio after making these connections, swap the input and output cables at the Q20, as these may be wired backwards. If the cable is color-coded, usually the red jack represents the send (which connects to the Q20Õs INPUT) and black is the return (which connects to the OUTPUT).
Left Input
Channel Insert
Left Output
Q20 Reference Manual 13
Chapter 1 - Setting Up
Stereo. In the case where a stereo instrument, such as a keyboard or sampler, is connected to two separate channels of a mixing console, you will need two 1/4" TRS cables, one for each channel. The connection is made in a similar fashion as described above.
Left Input
Right Input
Left Insert
Right Output
Left Output
Right Insert
Using Main Outputs
When you want to effect everything on the mixer, you can connect the Q20 between the mixerÕs outputs and the amplifierÕs or tape machineÕs inputs. This is done by using two cables to connect the Left and Right Main Outputs of the mixing console to the [L] and [R] INPUTs of the Q20. The [L] and [R] OUTPUTs of the Q20 are then connected to a stereo amplifier, or two input channels of another mixing console (for sub-mixing applications).
Left Output
Right Output
Left Input
Left Master Out
Right Input
Right Master Out
Power Amp Left Input
Out to Speakers
Power Amp Right Input
14 Q20 Reference Manual
Setting Up - Chapter 1
When to use Balanced Connectors
There are three options for connecting analog audio to the Q20: 1/4Ó unbalanced, 1/4Ó balanced (TRS) and XLR balanced. If your source and destination use balanced connectors, you should try to stay balanced throughout the chain. Balanced cables have a higher signal level and have the ability to cancel out hum and noise, which can make your mixes quieter. XLR connectors have the added bonus of locking into place, a good idea if you need to move your effects rack from place to place.
Keeping this in mind, your order of preference when connecting the Q20 to a mixer should be to use the XLR connectors first, then to use balanced 1/4Ó cables, then unbalanced 1/4Ó cables if your mixer doesnÕt have balanced sends and receives.
Avoiding Ground Loops
In todayÕs complex studio there are many opportunities for ground loop problems to occur. These show up as hums, buzzes or sometimes radio reception, and can occur if a piece of equipment ÒseesÓ two or more different paths to ground. While there are methods to virtually eliminate ground loops and stray radio frequency interference, most of the professional methods are expensive and involve installing a separate power source just for the sound system. Here are some easy helpful hints that a professional studio installer might use to zap those stray hums and buzzes.
KEEP ALL ELECTRONICS OF THE SOUND SYSTEM ON THE SAME AC
ELECTRICAL CIRCUIT. Most stray hums and buzzes happen as a result of
different parts of the sound system being plugged into outlets of different AC
circuits. If any noise generating devices such as air conditioners, refrigerators,
neon lights, etc., are already plugged into one of these circuits, you then have a
perfect condition for stray buzzes. Since most electronic devices of a sound
system donÕt require a lot of current (except power amplifiers), itÕs usually safe
to run a multi-outlet box (or two) from a SINGLE wall outlet, and plug in all of
the components of your system there.
KEEP AUDIO WIRING AS FAR AWAY FROM AC WIRING AS POSSIBLE.
Many hums come from audio cabling being too near AC wiring. If a hum occurs,
try moving the audio wiring around to see if the hum ceases or diminishes. If
itÕs not possible to separate the audio and AC wiring in some instances, make
sure that the audio wires donÕt run parallel to any AC wire (they should only
cross at right angles, if possible).
TO ELIMINATE HUM IF THE ABOVE HAS FAILED:
A) Disconnect the power from all outboard devices and tape machines except
for the mixer and control room monitor power amp.
B ) Plug in each tape machine and outboard effects device one at a time. If
possible, flip the polarity of the plug of each device (turn it around in the socket) until the quietest position is found.
C) Make sure that all of the audio cables are in good working order. Cables
with a detached ground wire will cause a very loud hum!!
D) Keep all cables as short as possible, especially in unbalanced circuits.
If the basic experiments donÕt uncover the source of the problem, consult your dealer or technician trained in proper studio grounding techniques. In some cases, a Òstar groundingÓ scheme must be used, with the mixer at the center of the star providing the shield ground on telescoping shields, which do NOT connect to the chassis ground of other equipment in the system.
Q20 Reference Manual 15
Chapter 1 - Setting Up
MIDI
MIDI is an internationally-accepted protocol that allows music-related data to be conveyed from one device to another. The MIDI connections on the Q20 provide five different functions:
¥ To recall programs using MIDI program change messages
¥ To control various parameters inside the Q20 in realtime via MIDI controllers
(example: A keyboardÕs mod wheel, or pedals, etc.)
¥ To convert MIDI Clock messages into delay settings on Tap Tempo Delay Blocks
¥ To send and receive SysEx (System Exclusive) dumps of individual programs or
the entire bank of programs for storage and retrieval purposes
¥ To pass-on MIDI information thru the Q20 to another MIDI device.
To connect the Q20Õs MIDI ports to another MIDI device:
Connect a MIDI cable from the Q20Õs MIDI [THRU/OUT] connector to the MIDI
IN connector of the other MIDI device.
Connect another MIDI cable from the Q20Õs MIDI [IN] connector to the other
MIDI deviceÕs MIDI OUT connector.
For more information about MIDI, refer to Chapter 6.
Digital Connections
Digital connections provide better fidelity than the analog inputs and outputs because you avoid converting the audio from digital to analog (say from a digital mixer), then to digital (Q20 input), then analog (Q20 output), then digital again (back into the mixer).
The Q20 provides two formats for direct digital connections: ADAT Optical and S/PDIF. The Alesis Optical interface provides two EIAJ fiber optic connectors for [DIG IN] and [DIG OUT]. These connectors use a proprietary Alesis multichannel format first introduced with the ADAT Multitrack Recorder. The Q20 can send and/or receive digital audio directly to/from an ADAT (or other devices which use the same optical interface). The S/PDIF inputs and outputs are provided on coaxial (phono) jacks and conform to the consumer digital interface format (Sony/Philips Digital Interface Format).
The proprietary Alesis Optical format carries up to 8 audio channels on a single fiber optic cable. Since the Q20 has two channels (left and right), you may choose two of the incoming 8 channels for the Q20 to process or output.
ADAT Optical fiber optic cables of various lengths are available from your Alesis dealer. The shorter the cable, the better. The OC cable is 5 meters long (16'4") and is the maximum length recommended. For S/PDIF connection, you should use good quality video-type phono cables.
16 Q20 Reference Manual
Footswitches
On the rear panel you will find two footswitch jacks labeled [ADVANCE] and [BYPASS]. Any momentary single-pole/single-throw footswitch, normally open or normally closed, will work for the two footswitch functions. These should be plugged in prior to power-up so that the Q20 can configure itself for the type of footswitch being used.
Advance
The [ADVANCE] jack lets you scroll through the Programs in memory by advancing to the next higher numbered Program each time the connected footswitch is pressed. The Q20 will Òwrap-aroundÓ whenever it reaches the end of available Programs and the Advance footswitch is pressed again. You can set a range of Programs to be used, thereby cutting off other Programs from being recalled in this manner. For example, if you set the range to be User 0-10 through User 0-24, only Programs within this range will be recalled using the Advance footswitch. If Program 0-24 is selected and the footswitch is pressed again, Program 0-10 is recalled.
To adjust the Advance FootswitchÕs set of Programs:
Press [GLOBAL].
The [GLOBAL] LED will light.
Setting Up - Chapter 1
Press [PAGE >] once.
This selects page 2, and the display will read:
FOOTSWITCH: Preset 0 0 TO User1-99
Turn the [VALUE/ENTER] knob to adjust the Program number to begin the range
(Preset 00 ÑÊ99, User 0-00 Ñ 1-99).
Press [PAGE >] once and use the [VALUE/ENTER] knob to adjust the Program
number to end the range (Preset 00 ÑÊ99, User 0-00 Ñ 1-99).
Bypass
The Bypass footswitch jack lets you turn the Bypass function on and off from a connected footswitch. When pressed, the [BYPASS] LED will light, indicating that Bypass mode is enabled. When pressed again, the [BYPASS] LED will turn off. For more information about Bypass mode, see Chapters 2 and 5.
Q20 Reference Manual 17
Chapter 1 - Setting Up
Tap Tempo
Either footswitch jack can be used to provide a tap tempo source for setting delay time, provided the selected Program uses one of the two available tap tempo delay types. This requires that you have defined an Effect Block as one of the two Tap Tempo delay types, and that the desired footswitch jack has been selected for controlling tap tempo. To select a footswitch jack for use with a Tap Tempo Delay:
Press [GLOBAL].
The [GLOBAL] LED will light.
Press [< PAGE] twice to select Global Page 8.
The display will read:
TAP TEMPO FOOTSWITCH: N ONE
Turn the [VALUE/ENTER] knob to select either the ADVANCE or BYPASS
footswitch jack, depending on which one you wish to use to control tap tempo.
Note that some programs can override these footswitch settings by re-assigning pedals as Local Generator Sources in the Modulation pages. See Chapter 6 for more information.
18 Q20 Reference Manual
YOUR FIRST SESSION
WITH THE Q20
Powering Up
After making your connections, turn on the systemÕs power using this procedure:
Before turning on the Q20Õs power, check the following items:
¥ Have all connections been made correctly?
¥ Are the volume controls of the amplifier or mixer turned down?
Turn on the [POWER] switch on the front panel of the Q20.
Upon power-up, the Q20 will display the last selected Program, and the
[PROGRAM] buttonÕs LED will be lit. If this Program has been edited, the
display will indicate this by showing the word ÒEDITEDÓ, and by flashing the
Program Number and Name in the upper display.
Your First Session with the Q20 - Chapter 2
CHAPTER 2
Turn on the power of the amplifier/mixer, and adjust the volume.
Setting Levels
Proper setting of the [INPUT LEVEL] and [OUTPUT] knobs is crucial in order to achieve the maximum signal-to-noise ratio (the concentric knobs allow the Left and Right Input levels to be adjusted separately). As a good starting point, set both input and output level controls at about 2 o'clock or 65% of full. This will decrease the possibility of overload distortion and keep the amount of background noise to a minimum.
For quietest operation, you should adjust the level of the source being sent to the
Q20 so that the green [-3dB] LEDs in the Q20Õs peak meter flash, but not so loud that the red [CLIP] LEDs turn on. A nominal input sound make the -12dB LED turn on
Note: The Input and Output level controls effect the analog inputs and outputs only.
If you need to attenuate the digital inputs, you can do this in Page 2 of the Routing pages. See Chapter 4 for more information.
Q20 Reference Manual 19
Chapter 2 - Your First Session with the Q20
The Value/Enter Knob
Located just to the right of the custom LCD display, the [VALUE/ENTER] knob is used to select Programs and adjust parameter values that appear in the display. However, it is not just a knob, it is also a button. Depending on what parameter you are editing, the [VALUE/ENTER] knob will work in either one of two ways:
Immediate. The desired value is selected by turning the [VALUE/ENTER] knob, and immediately takes effect. This is the case when adjusting most parameters.
Deferred. The desired value is selected by turning the [VALUE/ENTER] knob, but the new value will only take effect after the [VALUE/ENTER] button has been pressed. The newly selected value will flash in the display until it is selected in this manner. If you change the parameter back to its original setting, the value in the display will not flash. Also, if you go to another Page, or select another Function (by pressing any button), the parameter will be left unchanged. If you went back to look at the previous parameter, it will be set back to its original setting. This mode is used for parameters that cause architectural changes such as changing a BlockÕs function, effect type, and routing signals.
The [VALUE/ENTER] button can also be used to step through Pages in the currently selected mode. Except when a value is flashing on and off in the display, the [VALUE/ENTER] button ordinarily doubles for the [PAGE >] button. If you change the value of a parameter that uses Òdeferred mode,Ó, you must press the [VALUE/ENTER] button to enter the new value (the display will stop flashing), and then you can press it again to move to the next Page (or to the next parameter, if more than one parameter appears in the display). This is a feature for power users who want to be able to move around the various pages quickly and make changes as fast as possible.
Unique Exception: When editing the Delay Time parameter of a Delay Block set to either Tap Tempo Mono Delay or Tap Tempo Ping Pong, the [VALUE/ENTER] button is used to ÒtapÓ in a tempo . See Chapter 6 for more information.
Adjusting the Display Contrast
Occasionally, the characters in the LCD display may be difficult to read, depending on the viewing angle and existing lighting conditions. In such a situation, adjust the contrast of the LCD display using the following procedure.
Press [GLOBAL].
The display will go to the Global Mode Page 1.
ADJUST DISPLAY CONTRAST: 5
Adjust the contrast by turning the [VALUE/ENTER] knob.
The displayÕs contrast and its value in the display will change.
20 Q20 Reference Manual
Your First Session with the Q20 - Chapter 2
Auditioning Internal Programs
You can audition the Programs in the Q20 by using the [VALUE/ENTER] knob or the front panel buttons, whenever the Q20 is in Program mode (the [PROGRAM] buttonÕs LED will be lit).
To select a Program using the [VALUE/ENTER] knob:
Press [PROGRAM].
The [PROGRAM] buttonÕs LED will light.
Turn the [VALUE/ENTER] knob.
Note: The [VALUE/ENTER] knob has two modes when used for selecting Programs: Direct and Deferred. Direct mode immediately recalls the displayed Program as you turn the [VALUE/ENTER] knob. Deferred mode lets you scroll through the Programs in the display by turning the [VALUE/ENTER] knob, but you must press the [VALUE/ENTER] button to actually recall a Program. For more information on choosing between Direct and Deferred mode, see Chapter 5.
To select a Program using the front panel buttons:
PROGRAM
PRESET
Hold the [PROGRAM] button.Use the [1] through [0] buttons to directly select Programs 00 through 99.
These are the right-most ten buttons on the front panel, which double for
[BLOCK >], [TYPE], [ROUTING], etc.
The top line of the display will change to indicate the currently selected Program number (from 00-99) and its name.
PROG: Preset 0 0 "Concert Hall "
The left side of the display always indicates the currently selected Program number (00 Ð 99). Directly beneath the two-digit Program number, the word ÒPRESETÓ will appear when the Preset bank is selected.
Switching Between Preset and User Banks
There are three banks in the Q20: Preset, User 0 and User 1. They each contain 100 Programs. However, the Preset bank cannot be permanently changed. You can edit the Preset Programs, but you can store them only in the User banks. To switch between the Preset and User banks, follow these steps:
Press and hold the [PROGRAM] button.Use the [< BLOCK] and [< PAGE] buttons to select either PRESET or USER.
Press the [< PAGE] again to toggle between the two User banks.
The currently selected Bank will be displayed in the top row of the LCD
display. Also, when the Preset Bank is selected, the display will show the
word ÒPRESETÓ beneath the PROGRAM number in the lower left corner.
Q20 Reference Manual 21
Chapter 2 - Your First Session with the Q20
Example Programs
The following are descriptions of the three example Programs in the Preset bank.
96: “VerbOfMyDreams”
This Program is fairly simple in design, using only 3 Blocks to provide EQ, Delay and Reverb. It is designed for a mono audio source to be connected to the [R] INPUT. In the display, you can see the R IN routed to the first Block, which is defined as a 3-Band Parametric EQ. The M output of the EQ then is routed to the next Block, which is a Mono Delay. The M output of the Delay is then routed to the next Block, which is a Room 2 Reverb. The L output of the Reverb is routed to the L OUT while the R output of the Reverb is routed to the R OUT. Also, the R IN is routed to both the L and R OUT, to combine the original dry signal with the wet signal coming from Block #3.
The EQ Block is used to tailor the sound before further processing occurs. You should make adjustments here based on the signal you feed through it; if the higher frequencies of the input signal do not sound as good through the Reverb as the mids and lows, try attenuating them in the EQ. The Delay is used to ÒthickenÓ the sound by adding a few very fast echoes. The Reverb adds ambiance, as if you were in a large chamber, and completes the total effect.
Using the Mix function, you can adjust the output level of the Reverb Block and the Direct Signal to create the balance you are looking for.
97: “Guitar Rack”
This Program includes two Pitch Blocks feeding a delay Block, into another Pitch Block, then into a Reverb Block, and finally yet another Pitch Block. This is a prime example of the flexibility the Q20 offers to programmers. The Program creates a thick, swirling, ambient effect that greatly enhances an electric guitarÕs sound.
The R IN is routed to Blocks 1 and 2, as well as the L and R OUT. The first two Pitch Blocks are defined as Pitch Detune type, but are set to different detune amounts to create a thicker sound. The Delay Block is a Mono Delay which provides a very quick Òslap backÓ by using a small delay time and no feedback. The third Pitch Block provides a Stereo Chorus which swirls the detuned, delay signal and feeds directly to the outputs. The Delay BlockÕs output is also fed into a Hall 1 Reverb which provides ambience to the un-chorused signal. The ReverbÕs stereo signals are routed to the Q20Õs outputs and mixed with the Stereo ChorusÕs signals. Meanwhile, the ReverbÕs mono output feeds a Stereo Flanger whose stereo signals are also combined with the Stereo Chorus, Reverb and the original input signal at the outputs. Again, use the Mix parameters to create just the balance you want.
98: “Stereo Plates”
This Program is very simple. It routes the L and R IN through separate stereo type Reverb Blocks (Plate 1 type, to be precise). Both stereo signals coming out of the two Reverb Blocks feed the L/R OUT. This creates a very clean stereo reverb effect thatÕs great for vocals. Play around with the Predelay and Decay parameters to adjust the attack and length of the reverb.
22 Q20 Reference Manual
Your First Session with the Q20 - Chapter 2
Adjusting Effects Levels
Although we may not want to get started editing Programs just yet (thatÕs left for Chapter 4), it is usually necessary to have immediate control over the output levels of each Effect Block, as well as the amount of direct level going from the inputs to the outputs. These are found within Mix mode.
To adjust a ProgramÕs effect levels:
Press the [MIX] button.
The [MIX] buttonÕs LED will light.
Use the [< BLOCK >] buttons to select any of the active Blocks in the display.
If the selected Block is routed to the L/R Outputs, the display will read:
LEVEL TO L/R:RVB= 1 00%
The letters RVB in the display example above indicate the selected Block is of
the Reverberation type. Other types are: EQ for Equalization, PCH for Pitch
and DLY for Delay.
Turn the [VALUE/ENTER] knob to adjust the BlockÕs Level to the L/R Outputs,
from 0Ð100%.
If the selected Block is not routed to the L/R Outputs, this setting will be
ÒNONEÓ and you will not be able to adjust the value.
Press [PAGE >] to advance to Mix Page 2 and adjust the Direct Level from Input.
The display will read:
DIRECT LEVEL FROM INPUT: 1 00%
Turn the [VALUE/ENTER] knob to adjust how much of the dry (uneffected)
signal you wish to hear at the Q20Õs outputs, from 0Ð100%.
If the L/R Inputs are not routed to the L/R Outputs, this setting will be
ÒNONEÓ and you will not be able to adjust the value since there is no direct
signal.
If the Global Direct Signal Mute function is turned on, the Direct Level From Input parameter will have no audible effect, although its setting is remembered when you store the Program.
Press [PAGE >] to advance to Mix Page 3 and adjust the Master Effects Level.
MASTER EFFECTS LEVEL: 1 00%
Use the [VALUE/ENTER] knob to adjust the Master Effects Level to the L/R
Outputs, from 0Ð100%.
This parameter comes between the combined Effect BlocksÕ outputs and the
Q20Õs outputs, and controls the output levels of all active Blocks that are routed
to the L/R Outputs simultaneously. However, it does not change the individual
output levels of Effect Blocks that are routed internally (i.e. to other Blocks).
Q20 Reference Manual 23
Chapter 2 - Your First Session with the Q20
Use the [< BLOCK >] buttons to select other Blocks, and adjust their levels, as
described above.
Mix parameters affect the Program and are only temporary unless the Program is
stored into memory before a another Program is recalled. See later in this Chapter for more about comparing and storing edited Programs.
Comparing an Edited Program to its Original Settings
PROGRAM
EDITED
The left side of the display always indicates the currently selected Program. Once a Program has been edited, the word ÒEDITEDÓ appears in the lower left part of the display, just below the Program Number indicator. If the [PROGRAM] button is pressed (the [PROGRAM] buttonÕs LED will light), the display will also indicate the Program has been altered from its stored version by flashing the Program number and name in the upper section of the display.
By pressing [COMPARE], you can temporarily access the original version of the Program you are editing; that is, the last Program saved to the currently selected location number. This allows you to hear the differences created by changing parameters in the Program.
While you are in Compare mode, the [COMPARE] buttonÕs LED will be lit. Also, you cannot adjust any of the Type, Routing, Parameter, Modulation settings. However, you can move around the various pages and view these original settings and therefore see the actual differences in settings you have changed.
Pressing [COMPARE] a second time exits Compare mode; the [COMPARE] buttonÕs LED will turn off and the edited version of the Program will be accessed. You can go in and out of Compare mode as often as you like, as long as the display indicates ÒEDITEDÓ (i.e., if the Program hasnÕt been edited yet, there is nothing to compare it to).
Restoring an Edited Program to its Original Settings
If you decide to abort the changes you have made to a Program, this can be done in two easy steps.
To restore an edited Program to its previous, unedited version:
Press [PROGRAM] to select Program mode.
The [PROGRAM] buttonÕs LED will light, and the display will flash the
selected Program number and name.
Press the [VALUE/ENTER] button.
This recalls the last stored version of the currently selected Program number,
and the word ÒEDITEDÓ disappears from the display. Consequently, any
changes you had made to the Program before recalling are lost. unless you stored
the edited Program into memory.
24 Q20 Reference Manual
Your First Session with the Q20 - Chapter 2
Storing Edited Programs
Once you are satisfied with the changes you have made to a Program, or are creating a new Program from scratch, you will need to store your edited Program back into memory. The Q20 will store the currently selected Program in memory (which is retained when the unit is turned off). If you edit a Program, the changes you made will still be there the next time you switch on the unit, even if you hadnÕt stored the edited Program into memory yet. However, if you select another Program from memory before storing the edited Program, your changes will be lost. Although the Q20 has two banks (Preset and User), you can only store Programs in the User bank.
The Preset bank cannot be permanently changed. If you edit a Program selected from
the Preset bank, you will be able to make changes, but when you attempt to Store the edited Program, it will be stored into the User bank (in the selected number location).
To store an edited Program into memory:
Press the [STORE] button.
The [STORE] buttonÕs LED will light. The display will read:
STORE AT: X-YY "nnnnnnnnnnnnnn"
Éwhereby X is User Bank 0 or 1, YY is a Program number from 0 to 99 and nnnn is
the name of the program that will be overwritten. Both the Program number
and name will be flashing.
Turn the [VALUE/ENTER] knob to select the Program number location in the
User bank to store the edited Program into.
Press the [VALUE/ENTER] button.
The display will momentarily read:
PROGRAM STORED
After storing, the User Program location you chose will automatically be
selected and shown in the display (example: if you edited Program 13 and
stored it into location 25, Program 25 will be selected).
Auditioning Programs before Storing
Here is a handy trick you can use in a sticky situation. LetÕs say youÕve just created a killer Program and you want to store it but you donÕt know where. If you are using Deferred Mode (Program mode, Page 2), you can scroll through a list of Programs and view their names without actually recalling them (which would result in losing your edited Program). If you want to hear what a Program sounds like, simply press the [COMPARE] button to audition a Program without selecting it. Once youÕve found the location you want to store into, you can simply press [STORE] twice to replace the selected Program with your newly created Program.
Q20 Reference Manual 25
Chapter 2 - Your First Session with the Q20
Bypassing Effects
At any time you can bypass all effects at once, thereby allowing the direct signal to pass through the Q20 unchanged. This can be done in two ways:
¥ by pressing the [BYPASS] button on the front panel; or,
¥ by connecting a footswitch to the [BYPASS] jack and pressing the footswitch.
Each time either the [BYPASS] button is pressed, or the footswitch connected to the [BYPASS] jack is pressed, Bypass mode is toggled on and off again. When Bypass mode is turned on, the [BYPASS] button's LED will be lit.
When Bypass is enabled, all Effect Blocks are momentarily disabled and will not
have audio routed from them to the outputs. However, if the Program does not route the L/R Inputs directly to the L/R Outputs, you will not hear anything.
In order for the Bypass mode to function correctly, make sure the L/R Inputs are routed to the L/R Outputs and that the Global Direct Signal Mute function is turned off (see below). If the inputs are not routed directly to the outputs, the [BYPASS] button acts more like a ÒmuteÓ since nothing will be heard when it is enabled.
Global Direct Signal Muting
The purpose of this feature is to satisfy the conditions of a recording studio environment. As described in Chapter 1, when connecting the Q20 to a mixing consoleÕs aux sends and returns, it is generally desirable to remove the direct signal feed from the outputs of the Q20. This is because the signal coming back from the Q20 should only contain wet (uneffected) signal. The dry signal is then combined with the returning wet signal at the mixing console.
Since most Q20 Programs route the L/R IN signal to the L/R OUT, you will need to mute this connection when connecting to a mixerÕs aux sends and returns. This can be done globally for all Programs.
To remove all direct routings of inputs to outputs on all Programs simultaneously:
Press [GLOBAL].
The [GLOBAL] LED will light.
Press [< PAGE] once.
This selects Global Page 9. The display will read:
GLOBAL DIRECT SIGNAL MUTE: O FF
Turn the [VALUE/ENTER] knob to the right until the display reads ÒON.Ó
The next Program recalled which has the inputs routed to the outputs will not
display the routes (Òpatch cordsÓ) for these connections nor will you hear any
direct uneffected signal at the outputs.
26 Q20 Reference Manual
CHAPTER 3
OVERVIEW
The Architecture of the Q20
The Q20 provides eight Effect Blocks per Program, each of which can serve as either EQ, Pitch, Delay or Reverb. The display shows these Blocks from first to last, between the L/R IN (left and right inputs) and the L/R OUT (outputs). The display also illustrates the routings between the Blocks. In addition to the Block functions, there is a set of Modulations which may be used in a Program. These allow MIDI messages (such as note numbers, velocity, after-touch, pitch-bend or controllers) to serve as controls over parameters in the Q20. This is discussed in further detail in Chapter 6. For now, letÕs discuss the essence of Blocks and how they interact with each other.
What is a Block?
A Block is essentially a discrete effects processor that can be used alone or in conjunction with other Blocks. Each Block has a Mono input and up to three outputs (depending on its type): left, right and mix, a mono mix of the left and right outs. A Block requires that a signal be routed to it before it can effect the signal. The Block must also have its output connected either to the L OUT or R OUT (or both), or to the input of another Block (or to a series of Blocks) which is in turn connected to either the L OUT or R OUT (or both) before the BlockÕs effect can be heard.
Overview - Chapter 3
The four effect functions available in a Block are: Equalization, Pitch, Delay and Reverberation. Each one of these has several effect types. Example: Once a Block is assigned to use a Pitch function, you can choose a Chorus, Pitch Shifter, Flanger, etc. A full list of all the available effects and their parameters is shown in Chapter 5.
Selecting and Editing Blocks
Editing a Program is done by first selecting one of the eight Blocks, and then selecting a Block function (Type, Routing, Parameter, or Mix). Use the [< BLOCK >] buttons to move the pointer in the display to the left or right. The pointer appears as a down-pointing triangle just above the Blocks, thereby selecting one of the eight Blocks or the L OUT or R OUT (the L OUT and R OUT are special Blocks which arenÕt really edited, except when adjusting the mix). The pointerÕs position indicates which Block is being edited.
There are four Block functions, which are accessed by using the four Block function buttons: [TYPE], [ROUTING], [PARAMETER], and [MIX]. Pressing any of these buttons takes you to its related parameters, and simultaneously turns on the buttonÕs LED to indicate the selected Block function.
TYPE. The Type function is where you go first to define a Block. A Block is defined as either EQ, Pitch, Delay, Reverberation or Off. This is done in Type Page 1. Once a Block is defined, its effect type can be selected. This is done in Type Page 2. If you need to move or copy a defined Block to another position, you would go to Type Page 3 and 4.
Q20 Reference Manual 27
Chapter 3 - Overview
ROUTING. Once a Block is defined, you must select its input source and route its outputs either to another BlockÕs input or to the L OUT or R OUT. This is done in Routing Page 1. Once an input source is selected, you can adjust its level feeding to the BlockÕs input using Routing Page 2. If you decide to delete a routing that has already been added, you will use Routing Page 3.
PARAMETER. This is where you adjust the selected BlockÕs parameters. The number of pages available and the parameters found in them will be determined by the BlockÕs type. Some effect types have only one or two parameters on a single page; while other effect types (particularly reverbs) use all nine pages, with as many as four parameters on a single page.
MIX. The Mix function provides three parameters on three separate pages. When a defined Block is selected, Mix Page 1 lets you adjust its level going to the L/R Outputs. Page 2 lets you adjust the Direct Signal Level, and Page 3 lets you adjust the Master Effects Level. If, however, an undefined Block is selected, or the L/R OUT is selected, there will only be two pages available in the Mix function (Direct Signal Level, and Master Effects Level).
Once a Block function is selected, use the [< PAGE >] buttons to scroll through the various pages within a Block function. The number of available pages will vary from function to function. The left side of the display will indicate the total number of pages within the selected Block function. The page currently being displayed will be underlined.
When you find a parameter you wish to edit, turn the [VALUE/ENTER] knob until the desired value is displayed. If the new value flashes in the display, it means you must press the [VALUE/ENTER] button to select the new value.
Routing “Patch Cords” Between Blocks
The concept of routing involves selecting inputs for each active Block (1 through 8) and L OUT and R OUT, and then adjusting the input levels of those routings you are using. The [ROUTING] button will let you create Òpatch cordsÓ that connect the input jacks to the Blocks, or the Blocks to other Blocks, and finally to the output jacks. You may select the Left Input, Right Input (analog or digital inputs), or the output of a Block: L (left), R (right) or M (mix). You can even route a BlockÕs M (mix) output back to its own input, which can be used to create some rather stunning effects, but the level setting for doing this is critical to avoid unwanted feedback.
Keep in mind that each Block can have many inputs, coming from various sources. All routings are considered Òinput patch cordsÓ; i.e., you can only make a route from the destination Block. Example: To set a route from Block 2 to Block 5, youÕd select Block 5 (not Block 2) using the [< BLOCK >] buttons and then select Block 2Õs output as an input source.
If the Global Direct Signal Mute function is turned on, any Programs which have the L/R IN routed to the L/R OUT will not display these Òpatch cordsÓ except when editing the ProgramÕs routings. This is to avoid confusion when operating in this
mode. For more information on Global Direct Signal Mute, see Chapter 2.
28 Q20 Reference Manual
Overview - Chapter 3
Quick Route
A new feature has been added to greatly simplify the task of creating Programs, especially a 1-Block Program. When a new Effect Block is created (by changing its Block Function from OFF to either EQ, Pitch, Delay or Reverb, and pressing the [VALUE/ENTER] button), the display will read the following:
ADD ROUTE FROM INPUT: N ONE
Turning the [VALUE/ENTER] knob lets you select from the following choices: NONE, LEFT, RIGHT or BOTH. After making your selection, press the [VALUE/ENTER]. What occurs depends on what you just selected:
¥ NONE: No routes are added. ¥ LEFT: A route is added from the [L] INPUT to the BlockÕs input. ¥ RIGHT: A route is added from the [R] INPUT to the BlockÕs input. ¥ BOTH: Two routes are added from the [L] and [R] INPUTs to the BlockÕs input.
The display will have advanced to the next page, which will look like this:
ADD ROUTE TO OUTPUT: N ONE
Turning the [VALUE/ENTER] knob lets you select from the following choices: NONE, LEFT, RIGHT or BOTH. After making your selection, press the [VALUE/ENTER]. What occurs depends on what you just selected:
¥ NONE: No routes are added. ¥ LEFT: A route is added from the BlockÕs output to the [L] OUTPUT. ¥ RIGHT: A route is added from the BlockÕs output to the [R] OUTPUT. ¥ BOTH: Two routes are added from the BlockÕs output to the [L] and [R]
OUTPUTs.
Note: All routes added using this Quick Route method will have a default routing level of -6 dB, until they are edited.
Setting the Routing Levels
Each time you add a Òpatch cordÓ to a Program, the Q20Õs display automatically prompts you to set its level. This is done by adjusting the attenuation level between
-48dB and +0dB, or OFF. When set at +0dB, the signal is allowed to pass through at full volume, with no attenuation. When set to OFF, the signal is fully attenuated and will not be heard at the Òpatch cordÕsÓ destination.
The default level for a newly added Òpatch cordÓ is -6dB. This provides you with ample headroom for most applications. The ideal level, however, should be as high as possible without causing distortion. There are basically three places in the Q20 that can distort: at the input A/D converter, within the blocks, and at the output. The routing levels within a well-designed program are set so that none of these three will distort before the other ones do. If the input is clipping, it doesn't matter if you've attenuated levels feeding from the input to a block--it will still distort.
Input clipping is controlled by the front panel INPUT LEVEL controls. Block clipping can be caused by routing levels to the block that are too high, or by
Q20 Reference Manual 29
Chapter 3 - Overview
processing within the block itself (for example, a boost in EQ or feedback in a chorus or delay). Output clipping can be controlled using the Master Effects Level parameter in the [MIX] function. The OUTPUT LEVEL control is analog, and cannot lower the distortion caused when the output of multiple blocks are too loud for the output D/A converter to handle.
Keep in mind when setting routing levels that each time you double the number of sources, the output rises 6 dB. If there are four blocks feeding another block, those routes may all need to be set to -12 dB to avoid clipping. On the other hand, if a program consists of a single delay or reverb block, input and output routings may be set to 0 dB without distortion.
It is also important to note that each Òpatch cordÓ in a Program uses 1% of the total DSP power available. However, if the signal is attenuated (by setting the level below +0dB), 2% of DSP is used. The following section discusses how the Q20 reacts when DSP is nearly fully taxed. One way to free up more DSP power when you need it is to set some or all of your Òpatch cordÓ levels to +0dB.
The L/R IN
These appear on the far left side of the Block section in the display. They are not selectable with the [< BLOCK >] buttons. This is because we are always routing from the L/R IN and, in keeping with our convention, all routing is done from the destination Block, not from the source.
Reaching the Outputs - L/R OUT
The L OUT and R OUT are separately selectable (like Blocks) for routing purposes. Whichever Block is determined to be the final effect in the chain (whether your Program has one or multiple Blocks), it needs to be routed to the L/R OUT in order for you to hear it . This can be done in mono (if just one channel is needed) by routing one or more Block outputs to either the L OUT or R OUT, or in stereo by routing to both the L and R OUT.
Limit Handling
Within the limits of the available sample memory and DSP, the Blocks can be linked in any order, in almost any combination of the four basic types. For instance, you might have two EQ Blocks followed by four pitch Effect Blocks; or one Block of each (EQ, Pitch, Delay) type on the left channel and one of each type on the right channel, followed by a stereo reverb (a total of 7 Blocks).
Because the Q20 is so flexible, occasionally you will have a combination of effects and/or parameters that may overtax either the available memory or DSP power on board the unit. When you attempt to program beyond the Q20Õs capabilities, no harm will be done but one of four error messages will appear in the display indicating you have exceeded the unitÕs limits. This means you have to create your Program in a slightly different manner to obtain the final result you want. If you are into programming Òcomputationally intensiveÓ combinations of effects, you may have to learn to compromise in certain situations.
There are four categories to consider with regards to programming limitations: DSP power, Effect Memory, LFOs and Microprocessor Assistance.
30 Q20 Reference Manual
Overview - Chapter 3
DSP. The DSP (Digital Signal Processor) chip inside the Q20 is what processes all signals in the digital domain and creates all of the effects (sometimes with the assistance of the microprocessor). The DSP chip has a limit to how many instructions (per sample) it can handle. Some effects take up a large number of instructions, while others take only a few. Generally, reverbs are big DSP hogs, while most other effects use relatively small numbers of instructions. When you route Òpatch cordsÓ between Blocks, each connection requires 1% of DSP power (2% if the level is not 0.0dB). If you run out of DSP power, the error message ÒDSP IS FULLÓ briefly appears. If this happens, consider substituting an effect that uses fewer instructions for one of the more DSP demanding effects you may be using.
Effect Memory. The on-board effect memory is primarily used for delay effects, but sometimes used by reverb effects (for pre-delay). In total you have 5.4559 seconds (or 5,455.9 ms), although the maximum delay time any single delay effect may have is 5 seconds. Once this memory has been allocated, the error message ÒEFFECT MEMORY IS FULLÓ will briefly appear when you try to apply more delay time to a delay effect than there is memory available. Note: If you have several delay Effect Blocks in a Program, they will share the total amount of effect memory that is available. If the total of all delay times equals that of available effect memory, you will not be able to increase any of the delay times until you decrease the delay time of one or more of the delay Blocks.
LFOs. The term LFO comes from the days of early synthesizers, where tremolo and vibrato effects were created using a Low Frequency Oscillator to modulate another oscillatorÕs pitch, or the filter or amplifier volume. In effect devices, LFOs are used to create effects such as flanging, chorus and Lezlie speaker emulation. The Q20 provides 4 LFOs per Program. Most pitch effects use 1 LFO, but some use 2. Also, some of the larger reverb effects use an LFO for a bigger sound. Example: If you try to add an effect using an LFO and you have already used all four LFOs in other Effect Blocks, the error message ÒOUT OF LFOsÓ briefly appears.
Microprocessor Assistance. Like most digital electronic music and audio products, the Q20 uses a microprocessor to run all basic functions like recalling, editing, comparing, storing, and renaming Programs, etc. However, some of the effect types use the microprocessor to assist the DSP chip in creating the effect, and the microprocessor is capable of assisting in this way for only one effect per Program. Three Pitch effects use the microprocessor: Phasor, Stereo Lezlie and Ring Modulator. Only one of these three may be used per Program. Example: If you try to create a Ring Modulator effect type when either a Phasor or Stereo Lezlie effect is already in use in the Program, the error message ÒBLOCK COMBINATION NOT ALLOWEDÓ briefly appears.
In the back of this manual, you will find an index of effect types, listing the percentage of DSP, Effect memory and number of LFOs required by each. Use this as a reference when one or more categories of limit handling have been exceeded and you wish to learn what options exist in reorganizing the Program.
Q20 Reference Manual 31
Chapter 3 - Overview
Equalization
Equalization, or EQ, provides the ability to control the timbre, or coloration, of an audio signal by changing the frequency response of a Q20 audio path. Filters and EQ can be used to compensate for frequency deficiencies in microphones and other sound equipment. The EQ family of functions in the Q20 contains filters, equalizers, and several other highly useful studio effects.
Filters
Lowpass, Bandpass, and Highpass
A filter allows the passing of frequencies within a certain range (called a filterÕs passband), and removes frequencies outside that range. The Q20 features a Lowpass Filter, which removes frequencies above its cutoff frequency (i.e., it allows low frequencies to pass through), and a Highpass Filter, which removes frequencies below its cutoff frequency. At the cutoff frequency, each filter attenuates the signal level by -3dB, and attenuates by 6dB per octave outside the passband. The Bandpass Filter passes frequencies near its center frequency, and removes all others. The Bandpass Filter has a bandwidth parameter to control how wide (in octaves) the passband is. Bandwidth is inversely related to the conventional ÒQÓ value; that is, the higher the Q value, the lower the bandwidth. Bandwidth is used in the Q20 because it is a more familiar term to many musicians, and is more intuitive.
Cutoff Frequency
0dB
-3dB
Level Frequency
Lowpass Filter
Center Frequency
0dB
-3dB
Level Frequency
Bandwidth
Cutoff Frequency
0dB
-3dB
Level Frequency
Highpass Filter
Center Frequency
0dB
-3dB
Bandwidth
Level Frequency
Bandpass Filter
(low bandwidth)
Bandpass Filter
(high bandwidth)
32 Q20 Reference Manual
Overview - Chapter 3
Shelving EQs
Lowpass Shelf and Highpass Shelf
A shelving EQ can boost or cut frequencies in its pass band, while allowing the frequencies outside its pass band to go through it. The shelving EQs of the Q20 provide gains from -14dB to +14dB in 0.1dB increments. Shelving filters are well suited for applications in which high or low frequencies need to be boosted or cut, but the remainder of the audio signal is to pass through unchanged. Applications for shelving EQs include removing high end hiss, and Òtightening upÓ the sound of a bass instrument. The Highpass Shelving EQ is useful to compensate for a lackluster source that needs its high end brightened. The Lowpass Shelving EQ can be set to cut low frequencies to eliminate PA rumble.
+14dB +11dB
0dB
-11dB
-14dB
Cutoff
Frequency
Gain = +14dB
(boost)
Gain = -14dB
(cut)
+14dB +11dB
0dB
-11dB
-14dB
Gain = +14dB
(boost)
Gain = -14dB
(cut)
Cutoff
Frequency
Lowpass Shelving EQ Highpass Shelving EQ
Single Band EQs
1 Band Low Parametric and 1 Band High Parametric
A single band parametric EQ allows frequencies within its passband to be amplified (boosted) or attenuated (cut) while allowing the remainder of the audio information to pass through unchanged. The Q20 provides a low frequency version (20Hz to 2000Hz), and a high frequency version (1500Hz to 10kHz). Single band parametric filters work well to highlight specific frequencies in a mix; for instance, bringing a tambourine to front and center, or boosting a repetitive bass line to achieve a realistic Òinner-city throbÓ.
Bandwidth
+14dB +11dB
0dB
Center Frequency
Bandwidth
0dB
Center Frequency
1 Band Parametric
(boost w/ low bandwidth)
-4dB
-7dB
1 Band Parametric
(cut w/ high bandwidth)
Q20 Reference Manual 33
Chapter 3 - Overview
Multiband EQs
2 Band Sweep Shelf EQ, 3 Band Parametric EQ, and 4 Band Parametric EQ
Multiband EQs can be used to flexibly and accurately tailor the tonality of a signal. The 3 band and 4 band parametric EQs in the Q20 can be used to boost and cut multiple bands, with the added flexibility of controlling the bandwidth of one or two mid bands. The multiband EQs provide plenty of equalization in a single Block effect. For instance, the 2 band sweep shelving EQ can be used as a loudness control be boosting both low and high frequencies (Lowpass cutoff frequency set to 150Hz, Highpass cutoff frequency set to 4kHz). The three band parametric can be applied to a mix to simultaneously eliminate hiss, boost bass, and highlight a cowbell. Although it is possible to overlap the different bands, you should be careful to not to be redundant.
+14dB +11dB
0dB
-11dB
-14dB
Cutoff
Frequency
2 Band Sweep Shelving
+14dB
0dB
-11dB
-14dB
Gain = +14dB
(boost)
Gain = -14dB
(cut)
Cutoff
Frequency
Cutoff
Frequency
+14dB +11dB
0dB
-11dB
-14dB
Cutoff
Frequency
BandwidthBandwidth
Bandwidth
3 Band Parametric
Cutoff
Frequency
Cutoff
Frequency
4 Band Parametric
5 Band Graphic EQ
A graphic EQ is a set of bandpass filters of fixed frequencies and of equal bandwidths, spaced evenly across the audible frequency range. The 5 Band Graphic EQ in the Q20 has bandwidths that are two octaves wide at 63Hz, 250Hz, 1kHz, 4kHz and 16kHz. Graphic EQs are used for general tonal shaping.
Bands
+14dB
0dB
-14dB Frequency
5 Band Graphic EQ
34 Q20 Reference Manual
Overview - Chapter 3
Perceived Speaker Placement
Resonator
A resonator is a special filter whose response is so sharp that it actually imparts a pitch to any signal going through it. By tuning the resonator to your instrument and balancing their relative amplitudes you can accentuate different harmonics in a guitar tone, for instance. This can be very useful to dramatically change the character of an instrumentÕs sound.
Mono/Stereo Tremolo
The Mono Tremolo modulates the amplitude of its input signal according to three parameters: speed, which controls how often the sound changes amplitude; depth, controlling how strong the tremolos will be; and shape, which controls whether the amplitude transitions will be hard (drastic) or soft (gradual). Mono tremolo can recreate the sound of older guitar amps.
Stereo Tremolo alternates the loudness of the signal in opposite channels according to the same three parameters as the Mono Tremolo effect. On slow speeds with a soft shape, stereo tremolo provides continuous automated panning. At low to moderate depths and moderate speeds, the vibrating sound of traditional electric pianos can easily be reproduced.
Stereo Simulator
This effect is useful for ÒwideningÓ a flat sound to produce a wider stereo field. It takes a mono sound source and creates the illusion that sound is emanating in stereo from a pair of speakers placed somewhere around the listener. By doing so, the sound appears spatially distributed, and takes on a lively new ambiance. When placed at 0 degrees, there is virtually no effect. At 90 degrees, there is an illusion that the speakers are on either side of the listener. At 99 degrees, the sound appears to come from slightly behind the listenerÕs head.
0°
45° 45°
90° 90°
99° 99°
Listener
Q20 Reference Manual 35
Chapter 3 - Overview
Overdrive
Two new distortion effect types finish out the set of EQ effects: Soft Overdrive and Hard Overdrive. The Soft Overdrive has less gain and provides slightly less distortion than the Hard Overdrive. Also, there will still be a slight bit of distortion when using the Soft setting if the signal feeding the Overdrive effect is below the Drive Level setting (see below). The Hard setting will only provide distortion when the signal feeding the Overdrive effect is above the Drive Level setting.
Tip: In addition to their obvious advantage when used with guitar signals, the Overdrive effects work extremely well with other instruments such as a harmonica, or rock organ sounds (especially when followed by a Lezlie effect).
Balance
The Balance parameter (Parameter mode, Page 1) controls the output mix of the Overdrive effect. It can be set anywhere from ÒOVERDRIVE<99Ó to ÒOVERDRIVE<00>CLEANÓ to Ò99>CLEANÓ.
¥ When set to ÒOVERDRIVE<99Ó. only the overdriven effect is heard.
¥ When set to ÒCLEAN<00>CLEANÓ, you have an even mix between the
original, uneffected signal and the overdriven signal.
¥ When set to Ò99>CLEANÓ, the Overdrive effect cannot be heard at all.
Brightness
The Brightness parameter (Parameter mode, Page 2) sets the tone of the Overdrive effect. It can be set between 00 Ð 99. Higher numbers result in a brighter sounding overdrive. Lower numbers result in a duller distortion sound.
Drive Level
The Drive Level parameter (Parameter mode, Page 2) sets the level which the signal feeding the Overdrive effect must reach before the Overdrive effect will begin distorting. It can be set between 1.0 and 11.0. If this number is very high, the Overdrive effect will start to distort almost right away. When set to a low number, the distortion will not occur until the signal feeding the overdrive becomes louder than the Direct Level setting. When you need that extra ÒpushÓ, try setting the Direct Level to 11. ThatÕs one louder, init?
36 Q20 Reference Manual
Overview - Chapter 3
Triggered Panning with Doppler
This EQ Type creates the effect of audio moving back and forth between the left and right outputs. The ÒtriggeredÓ part means that the effect only occurs when triggered by one of a variety of sources, including: Audio (Left, Right or Both), Advance Footswitch or Bypass Footswitch. Once the Panning effect is triggered, it can sweep from either left to right or right to left (Retrigger Point), either once or continuously (Sweeping Mode), depending on how you have the parameters set up.
Speed
Speed (Parameter mode, Page 1) controls the rate at which audio will be panned between the two channels. It can be set between 0 and 99, with 99 being the fastest.
Doppler
Doppler (Parameter mode, Page 1) recreates the natural effect of pitch shifting that occurs when an object approaches and then passes you (example: an ambulance siren changing pitch as it races past you). It has a range of 0 (off) to 99 (maximum).
Distance
Distance (Parameter mode, Page 1) controls how far forward or back the panned sound appears to be. At higher settings, the far L and R ends of the pan are not audible.
Retrigger Point
Retrigger Point (Parameter mode, Page 2) determines on which channel (Left, Right or Alternating Left/Right) the panning motion will begin.
¥ When set to LEFT or RIGHT, the Panning effect will begin on the selected
channel when triggered.
¥ When set to ALTERNATING L/R, the panning motion will alternate between
beginning on either the Left or Right channel when triggered.
Sweeping Mode
Sweeping Mode (Parameter mode, Page 3) determines whether the Panning effect will occur only once, or continuously.
¥ When set to ONE CYCLE ONLY, the Panning effect (when triggered) will move
from one channel to the other and back, and then stops until it is triggered again.
¥ When set to CONTINUOUS, the Panning effect (when triggered) will move
from one channel to the other and back again over and over, until it is triggered again (at which point the cycle begins again).
Q20 Reference Manual 37
Chapter 3 - Overview
Trigger Source
Trigger Source (Parameter mode, Page 4) determines what will trigger the Panning effect. This can be set to: Audio Left, Audio Right, Audio L & R, Advance Footswitch or Bypass Footswitch.
¥ When set to AUDIO LEFT, AUDIO RIGHT or AUDIO L & R, the Panning effect
will be triggered whenever an audio level greater than -12 dB is sensed at the selected input(s).
¥ When set to either ADVANCE FOOTSWITCH or BYPASS FOOTSWITCH,
the selected footswitch will not perform its normal function (that of advancing to the next Program or bypassing effects, respectively). Instead, the Panning effect will be triggered when the selected footswitch is pressed.
Phase Inverter
The Phase Inverter effect serves only one function: it shifts the phase of the audio being fed into its input by 180°. Phase inverting has many useful applications, one of which is used to record additional tracks on a multi-track recorder in order to simulate a surround effect. The Phase Inverter has only one parameter: Output Phase. When the Output Phase is set to INVERTED, the phase of the audio is shifted 180°. When set to NON-INVERTED, the audio is left unchanged.
This can be useful for a varity of sound design applications. Try creating your own feedback loop in a delay (by making a route which feeds back into the delayÕs input) and inserting this phase inverter. Or try flipping the signal out of phase before sending it through a chorus or flange for a thinner sound. The Phase Inverter can also be useful in video post production as a quick and dirty surround panner.
38 Q20 Reference Manual
Pitch Effects
DRY SIGNAL
The Pitch effects alter the pitch of a signal in various ways to produce ÒlayeredÓ timbres that are more complex than the original signal. Although some of these effects can sound similar to one another depending on the parameter settings, each is achieved differently and can be quite dramatic under the right circumstances. Pitch effects are achieved by splitting the signal into at least two parts, effecting the pitch of one of the parts, then mixing them back together. This eventual mixing is essential since the overall sound of the effect is achieved by the actual difference between the normal, uneffected signal and the effected signal. The various types of Pitch are:
Mono Chorus
The Chorus effect is achieved by taking part of the signal, slightly delaying it, and then slightly detuning it as well. The detuning is further effected by being modulated by an LFO which causes the detuning to vary. Many parameters are available in this scheme. The Predelay can be varied, the LFO depth can be varied, the LFO speed can be varied, and a portion of the detuned signal can be fed back to the input to increase the effect. Finally, the waveform shape of the LFO can be changed from a sine wave, to a more abrupt squarewave to make the pitch detuning more pronounced.
Overview - Chapter 3
LFO
DETUNEDELAY
DRY
SIGNAL
FEEDBACK
DRY SIGNAL
CHORUSED
OUTPUT
Stereo Chorus
In the case of a Stereo Chorus, the signal is split into three parts with a dry signal and a separate Detuning section for both left and right channels. When the left channel is detuned sharp, the right is detuned flat, and vice versa. Once again, this causes the effect to become more pronounced and dramatic. All the parameters of the Mono Chorus are also found here, although each of the two detuned signals has its own individual Predelay amount.
DRY
SIGNAL
DELAY
FEEDBACK
DETUNE
LFO
LEFT
CHORUSED
OUTPUT
DETUNE
RIGHT
FEEDBACK
DRY SIGNAL
CHORUSED
OUTPUT
Q20 Reference Manual 39
Chapter 3 - Overview
Quad Chorus
Quad Chorus modulates four delayed signals, each with its phase offset by 90°. Each of the four signals has a separate Predelay parameter, allowing you to change the ÒrhythmÓ of the phasing.
Mono Flanging
Flanging is similar to chorusing , but modulates the delayed signal over a much shorter delay range (typically 0-12ms). This produces a Òjet airplaneÓ-like sound. Mono and stereo flanging is available, and the flange modulation sweep can be triggered in order to sync up with the rhythm of your playing.
First used in the 1960s, ÒFlangingÓ was achieved by the use of two tape recorders that would record and play back the same program in synchronization. By slowing down one tape machine, and then letting it catch up with the other, different phase cancellations would occur at different frequencies. Since the slowing down of the tape machines was done by hand pressure against the flanges of the tape supply reels, the term ÒFlangingÓ came into being.
The effect of Flanging is achieved by splitting and slightly delaying one part of the signal, then varying the time delay with an LFO. The delayed signal is then mixed with the original sound to produce the ÒswishingÓ or ÒtunnelingÓ sound.
LFO
DELAY
DRY
SIGNAL
FEEDBACK
DRY SIGNAL
FLANGED
OUTPUT
Many parameters are available, from varying the speed and depth of the LFO to feeding back part of the signal to make the effect stronger. The Feedback parameter (Parameter mode, Page 1) of all four Flanger effects (Mono Flanging, Stereo Flanging, Mono Trigger Flange and Stereo Trig. Flange) may be set to negative values as well as positive. Negative values results in the signal being fed back to be out of phase, creating a more hollow sound. The value range goes from -99 to 0 to +99.
40 Q20 Reference Manual
Overview - Chapter 3
DRY SIGNAL
Stereo Flanging
In the case of the Stereo Flange, the signal is split into three parts with a dry signal and a separate Delay section for both left and right channels with one channel flanging up while the other channel flanges down. Once again, this causes the effect to become more pronounced and dramatic.
DRY
SIGNAL
FEEDBACK
DELAY
LFO
DELAY
FEEDBACK
DRY SIGNAL
LEFT
FLANGED
OUTPUT
RIGHT
FLANGED
OUTPUT
Phasor
Another popular effect is the Phasor or Phase Shifter. Although similar to flanging , this effect is produced differently. Again, part of the signal is split from the original signal. The Phasor shifts the phase of different frequencies in different amounts, resulting in a comb filter effect when combined with the dry signal.
LFO
PHASOR
DRY
SIGNAL
DRY SIGNAL
PHASED
OUTPUT
Mono/Stereo Lezlie Cabinet
With the Lezlie type selected, the pitch change Block becomes a rotating speaker simulator. This effect was extremely popular during the 1960Õs and was achieved by mechanically rotating the speakers to produce complex timbral changes. The Lezlie speaker system is most often used with tone wheel organs, but is occasionally used for guitar amplification as well. You have control over the motor (on/off), speed (slow/fast) and high rotor level (-12/+6dB), which controls the brightness of the effect.
The stereo version gives you an additional parameter called Stereo Separation. This gives you control over how ÒwideÓ the stereo signal should appear. There are two different Òrotating speakerÓ simulation types to choose from, circular and linear. ÒCircularÓ uses a complex, elliptical equation for a realistic forward/back
Q20 Reference Manual 41
depth. The ÒLinearÓ scheme is a simpler panning routine which provides a wider stereo spread. You can select between the two simulation types by setting the Stereo Separation parameter to either a positive or negative value. Experiment with both to find which works better which your music.
Chapter 3 - Overview
Pitch Shifter
This effect type shifts the pitch of the input signal by a fixed amount. This creates a thickening effect similar to the difference between a 12-string and 6-string guitar.
DETUNE
DRY
SIGNAL
DRY SIGNAL
EFFECTED
SIGNAL
Pitch Detune
This effects detunes the pitch of the input signal by + or - 99 cents. A cent is 1/100 of a semitone. A pitch shift of +99 cents applied to a C natural will make it sound as a C sharp. The input signal is not split, therefore if you want to create dissonance, you must route the input signal to the outputs and blend them together for the desired effect.
Ring Modulator
This generates an outer-spacey, metallic, distorted version of the input signal by modulating it against an internally-generated digital oscillator. This shifts the frequency spectrum upwards or downwards depending on the setting of the Spectrum Shift parameter. For example, if Spectrum Shift is set to +100, the input and all its harmonics will be shifted up nonharmonically by 100 Hz.
Triggered Flanging
The new Mono Trigger Flange and Stereo Trigger Flange effects (Pitch function) are identical in every way to their original counterparts (Mono Flanging and Stereo Flanging, respectively) except that they both provide an additional function: they can be triggered to produce a sweeping effect. Three additional parameters have been added to make this possible.
Retrigger Point
The Retrigger Point parameter (Parameter mode, Page 2) determines at which point in the Flanger effectÕs cycle it should begin when triggered. This can be set to a value between 0 and 255. On the Mono Triggered Flange, a value of 64 will produce a downward sweep.
42 Q20 Reference Manual
Overview - Chapter 3
Sweeping Mode
The Sweeping Mode parameter (Parameter mode, Page 3) determines whether the Flanger effect will occur only once, or continuously.
¥ When set to ONE CYCLE ONLY, the Flanger effect (when triggered) will cycle
once, and then stop until it is triggered again.
¥ When set to CONTINUOUS, the Flanger effect (when triggered) will cycle
continuously, until it is triggered again (at which point the cycle begins again at the Retrigger Point of the cycle).
Trigger Source
The Trigger Source parameter (Parameter mode, Page 4) determines what will trigger the Flanger effect. This can be set to: Audio Left, Audio Right, Audio L & R, Advance Footswitch or Bypass Footswitch.
¥ When set to AUDIO LEFT, AUDIO RIGHT or AUDIO L & R, the Flanger effect
will be triggered whenever an audio level greater than -12 dB is sensed at the selected input(s).
¥ When set to either ADVANCE FOOTSWITCH or BYPASS FOOTSWITCH,
the selected footswitch will not perform its normal function (that of advancing to the next Program or bypassing effects, respectively). Instead, the Flanger effect will be triggered when the selected footswitch is pressed.
Q20 Reference Manual 43
Chapter 3 - Overview
Delay
Delay provides a discrete repetition of a signal. By adding feedback within the effect, the delayed signal can repeat many times, with each successive decay softer than its predecessor. Each Delay type allows you to adjust delay time in milli­seconds, but also displays the equivalent tempo in BPM (beats per minute), with the exception of Multi Tap Delay. The Q20 offers four types of delay:
Mono Delay and Stereo Delay
Mono Delay provides a single delay of signal up to 5000.0ms (this is subject to the limit of delay time being used by other Blocks). Feedback is also available to increase the complexity of the signal. The stereo version provides two separate delays which can be individually adjusted for delay time and Feedback.
Ping Pong Delay
So called because the output bounces from left to right in stereo with the speed determined by the delay time.
Multi Tap Delay
This is sort of like having five delays at once. Each of the 5 ÒtapsÓ have individual volume, delay, panning and feedback controls. By adjusting the delay of each tap, you can create sophisticated rhythms. A Master Feedback control is available, making it easy to adjust the total number of ÒechoesÓ for all taps at once.
Dry
Signal
Master
Feedback
Control
Tap 1 Delay
Time
Tap 1
Pan
Tap 1
Feedback
Tap 2 Delay
Time
Tap 2
Pan
Tap 2
Feedback
Tap 3 Delay
Time
Tap 3
Pan
Tap 3
Feedback
Tap 4 Delay
Time
Tap 4
Pan
Tap 4
Feedback
Tap 5 Delay
Time
Feedback
Tap 5
Pan
Tap 5
L Out R Out
Tap Tempo Mono Delay and Ping Pong
These are similar to the mono delay and ping pong delay types, but can have their delay time parameters set using a technique called Òtap tempoÓ (where you literally tap in the desired tempo to establish delay time), using either the [VALUE/ENTER] button or a footswitch. You can select which footswitch jack (either [ADVANCE] or [BYPASS]) you want to use in Global Page 8. These types also sync to MIDI Clock pulses on the MIDI Inputs, simply plug your sequencer or drum machine into the Q20 to sync the delays to the songÕs tempo.
An additional parameter, called Beat Count, is used to determine what note value your tempo tapping represents. For example, if you set the Beat Count to 1/4, then you can tap in quarter-notes to establish delay time (and tempo). If instead you set the Beat Count to 1/8T, you can play in eighth-note triplets to establish the delay time.
44 Q20 Reference Manual
Overview - Chapter 3
Sampling
Once a Block is de-fined as a Delay function, you can select the Sampler effect type. The Sampler has one mono input and one mono output. Two Sampler Blocks can be used in a single Program to provide stereo sampling (one for the Left channel, the other for the Right).
Note: In the case where a Program uses two Sampler Blocks for stereo sampling, both Sampler Blocks will use the same parameters. In other words, changing the parameter settings of either Sampler Block will affect the other.
The Sampler cannot be used if a Stereo Lezlie, Phasor, Ring Modulator, Mono or
Stereo Triggered Flanging or Triggered Panning Block is active, and vice-versa.
Before sampling, you should set the Maximum Sample Length parameter (page 2) to determine how long the Sampler effect will record audio once recording has begun. You can sample up to 5 seconds of audio (depending on available memory), using either the analog or digital inputs, depending on which is selected as the Input Audio Source (in Global Mode, page 4). The sampled audio is stored in the Sample Buffer. The Sample Buffer can then be triggered in a variety of ways.
Changing the Maximum Sample Length parameter, bypassing the effects, or changing a Block type or Delay effectÕs delay time in a Block which comes before the Sampler Block will ERASE THE SAMPLE BUFFER. Therefore, it is recommended that the Sampler effect be used in Blocks 1 and/or 2. If you are adding the Sampler effect to an existing Program, you should use the Move Block command to rearrange the existing Blocks and make room for the Sampler Block.
Sample Play
The Sample Play parameter (Parameter Mode, Page 1) determines how the Sample Buffer will play back once it is triggered. This can be set to either LOOPING, 1 SHOT or GATED. No matter which of these is selected, the Sample Buffer can be played by pressing the [VALUE/ENTER] button while the Sample Play parameter is selected. Additionally, playback of the Sample Buffer can be triggered from a number of other sources, including: MIDI note, either footswitch or audio. This is determined by the Play Trigger parameter (page 4).
¥ When set to LOOPED, the Sample Buffer will play back in a continuous loop
mode when triggered, and will loop indefinitely until another Program is selected, or the Sample Play mode is changed, or a new sample is recorded, or the Maximum Sample Length parameter is changed which would also result in the Sample Buffer being erased.
¥ When set to 1 SHOT, the Sample Buffer will play only once when triggered.
¥ When set to GATED, the Sample Buffer will play back in a continuous loop
mode only as long as the trigger source is detected; i.e., as long as the [VALUE/ENTER] button is held. If the Play Trigger parameter is not set to ENTER, the sample will play for as long as the selected trigger source is detected. Example: If the Play Trigger parameter is set to AUDIO LEFT & RIGHT, the Sample Buffer will play as long as audio is detected at either the analog or digital inputs, depending on which is selected as the Input Audio Source.
Q20 Reference Manual 45
Chapter 3 - Overview
If you attempt to trigger sample playback when no audio has been sampled, the display will temporarily read:
Rec
The Rec parameter (also found on Page 1 of Parameter Mode), determines how recording of audio shall begin. This can be set to either 1 SHOT or GATED. No matter which of these is selected, recording can begin by pressing the [VALUE/ENTER] button while the Rec parameter is selected. Additionally, recording can be triggered from a number of other sources, including: MIDI note, footswitch or audio. This is determined by the Rec Trigger parameter (see page 4).
¥ When set to 1 SHOT, recording begins immediately once triggered (for example,
by pressing [VALUE/ENTER] button) and continues for the amount of time specified in the Maximum Sample Length parameter (see below).
¥ When set to GATED and recording is triggered (for example, by pressing the
[VALUE/ENTER] button), recording of audio will begin and continue for as long as the selected trigger source is detected or until the amount of time specified by the Maximum Sample Length parameter has elapsed. If the Rec Trigger parameter is not set to ENTER, the sample will play for as long as the selected trigger source is detected. Example: If the Rec Trigger parameter is set to AUDIO LEFT & RIGHT, recording will begin once audio is detected at either the analog or digital inputs, depending on which is selected as the Input Audio Source, and continues until audio is no longer detected or until the Maximum Sample Length parameter has been reached.
SAMPLE BUFFER IS EMPTY
Maximum Sample Length
The Maximum Sample Length (Parameter Mode, Page 2) is the amount of time the Sampler effect will record audio once recording has begun (see previous section). This can be set from 250.0 ms to 5000.0 ms (or 5 seconds), in .1 ms increments.
If the Maximum Sample Length parameter is changed, the Sample Buffer is erased.
46 Q20 Reference Manual
Overview - Chapter 3
Start and End Pointers
The Start and End parameters (Parameter Mode, Page 3) serve as ÒpointersÓ which determine the section of recorded audio the Sample Buffer will play back when triggered. If you have recorded audio with the Rec parameter set to 1 SHOT (see above), you may end up with some Òempty silenceÓ at the beginning of your sample. By adjusting the Start pointer, you can have the Sample Buffer begin at the desired section of your recording when it is triggered. If, on the other hand, you have an annoying mistake at the end of an otherwise perfect recording, you can adjust the End pointer so that the Sample Buffer stops playback before the mistake occurs.
The Start pointer can be set from 0.0 ms to at least 50 ms below the End pointerÕs current setting. The End pointer can be set from at least 50 ms above the Start pointerÕs current setting to the Maximum Sample Length parameterÕs setting. Both can be adjusted in .1 ms increments.
While adjusting either the Start or End pointer values, you can trigger the Sample Buffer by pressing the [VALUE/ENTER] button. This way you can audition your changes as you make them. Note: If the Sample Play parameter is set to LOOPED and the Sample Buffer is triggered, the Sample Buffer will continue to use the same Start and End settings while it is looping playback. If you make changes to the Start and End pointers, you must press the [VALUE/ENTER] button to retrigger the Sample Buffer and hear your changes.
Play Trigger
The Play Trigger parameter (Parameter Mode, Page 4) determines how playback of the Sample Buffer will be triggered.
¥ When set to ENTER, the Sample Buffer will only be triggered by pressing the
[VALUE/ENTER] button while the Sample Play parameter is selected. However, even when another trigger type is selected, you will always be able to trigger the Sample Buffer using the [VALUE/ENTER] button in this manner.
¥ When set to AUDIO LEFT, AUDIO RIGHT or AUDIO LEFT & RIGHT, the
Sample Buffer will be triggered whenever an audio level greater than -12 dB is present at either the analog or digital inputs, depending on which is selected as the Input Audio Source.
¥ When set to MIDI NOTE #, the Sample Buffer will be triggered by an incoming
MIDI note message, as determined by the Note # parameter (see below).
¥ When set to either ADVANCE FOOTSWITCH or BYPASS FOOTSWITCH,
the selected footswitch will not perform its normal function (that of advancing to the next Program or bypassing effects, respectively). Instead, the Sample Buffer will be triggered when the selected footswitch is pressed.
Q20 Reference Manual 47
Chapter 3 - Overview
Rec Trigger
The Rec Trigger parameter (Parameter Mode, Page 5) determines what will trigger the recording of audio into the Sample Buffer.
¥ When set to ENTER, recording will only be triggered by pressing the
[VALUE/ENTER] button while the Rec parameter is selected. However, even when another trigger type is selected, you will always be able to trigger recording using the [VALUE/ENTER] button in this manner.
¥ When set to AUDIO LEFT, AUDIO RIGHT or AUDIO LEFT & RIGHT,
recording will be triggered whenever an audio level greater than -12 dB is present at either the analog or digital inputs, depending on which is selected as the Input Audio Source.
¥ When set to MIDI NOTE #, recording will be triggered by an incoming MIDI
note message, as determined by the Note # parameter (see below).
¥ When set to either ADVANCE FOOTSWITCH or BYPASS FOOTSWITCH,
the selected footswitch will not perform its normal function (that of advancing to the next Program or bypassing effects, respectively). Instead, recording will be triggered when the selected footswitch is pressed.
Note: If the Play Trigger and Rec Trigger parameters are set to the same source, that trigger source will trigger recording only when the Sample Buffer is empty. At all other times, it will trigger playback of the Sample Buffer. Example: When using the same footswitch to trigger both recording and playback, the first time you press the footswitch, recording will begin; thereafter, pressing the footswitch will only playback the Sample Buffer, until the Sample Buffer is cleared.
Note #
The Note # parameter (Parameter Mode, Page 6) determines which MIDI note message will trigger either recording or playback of the Sample Buffer, if either the Play Trigger or Rec Trigger is set to MIDI NOTE # (see above). This parameter can be set to a specific note number from 0 (C-2) to 127 (A8) or to ALL, in which case any MIDI note message will trigger playback of the Sample Buffer.
Note: The MIDI note messages must be received on the same MIDI channel that the Q20 is set to (MIDI Mode, Page 1).
Rec Audio
The Rec Audio parameter (Parameter Mode, Page 6) determines whether or not the audio being recorded into the Sample Buffer will be routed to the audio outputs. This can be set to either ON or MUTE.
¥ When set to ON, the audio being fed to the Sampler effect will be heard at the
QuadraVerb 2Õs outputs while recording is taking place.
¥ When set to MUTE, the audio being fed to the Sampler effect will not be heard
at the outputs. This means you can sample audio without hearing it until you are ready to trigger the Sample Buffer.
48 Q20 Reference Manual
Reverberation
Reverb is made up of a large number of distinct echoes, called reflections. In a natural acoustic space, each reflectionÕs amplitude and brightness decays over time. This decaying action is influenced by the room size, the location of the sound source in the room, the hardness of the walls, and other factors. The Q20 offers many types of reverberation:
Mono Room
This uses a very small amount of DSP and is useful for combining with other effects, or for dual-mono reverb applications.
Room 1
This algorithm gives you the sound of a medium sized studio room. It doesnÕt use a lot of DSP, so itÕs useful for placing at the end of a guitar multi effect program or for using 2 reverbs at once for dual processing. Try it on percussion and brass, too.
Hall 1
This is a simulation of a large concert hall. Halls tend to be large rooms with lots of reflective surfaces, so sounds can swim around, changing timbre over time. It doesnÕt need a lot of DSP, so you can use it on a guitar multi effect or a dual reverb send program.
Overview - Chapter 3
Plate 1
This is a simulation of a classic echo plate, a 4' by 8' suspended sheet of metal with transducers at either end used to produce reverb. Popular in the 1970Õs, it is still prized for its transparent sound, particularly on vocals and guitars.
Chamber 1
Reverb chambers are small rooms made of the hardest, smoothest surfaces available (often marble). A loudspeaker is placed at one end, and 1 or 2 microphones at the other end. The decay time is adjusted by the distance from the microphones to the speaker and by sound diffusers placed in the room. This algorithm works well for keyboards and acoustic instruments.
Room 2
This algorithm uses more DSP for a richer sound and smoother decay. It compares quite favorably to high end studio reverbs for its rich sound. The attack is also more reflective. It sounds good on drums, organs, keyboards and guitars.
Hall 2
More processing is dedicated for a more realistic, airy concert hall. This is a classic reverb which sounds good on just about anything; try it on vocals, drums, acoustic, electric, or orchestral instruments.
Q20 Reference Manual 49
Chapter 3 - Overview
Plate 2
A richer version of Plate 1 which uses more processing power for more density and a smoother decay.
Chamber 2
This is similar to Chamber 1, but uses more DSP for a thicker sound. The high end in particular has a glassy decay which sounds excellent on synthesizers and pianos, but try it on vocals, too. This will sound more realistic when using short decay times.
Large Plate
This algorithm uses the most processing available for a truly realistic reverb plate simulation. It works well for a lush lead vocal, piano, or guitar, especially when looking for a classic rock and roll sound.
Large Room
This algorithm uses the most processing for the most realistic possible sound. It has a nice smooth decay for drums and a fat attack to warm up guitars and percussion. Try gating it for that classic British progressive rock drum sound.
Spring
Classic guitar amplifiers used a suspended spring with transducers at either end to simulate reverb. It produces a ringy, resonant sound, which can be good for vintage guitar applications. With this algorithm, you get the character of a spring without the ÒboingÓ.
Nonlinear
An effect pioneered in the early 1980Õs was gated reverb. Either a live room or a digital reverb was sent through a noise gate, which was then triggered by the input signal. This created a large reverberant space which would cut off suddenly. You can get this effect in any of the other reverb algorithms, but ÒNonlinearÓ simulates the sound of classic ÒgatedÓ digital reverb programs. It is generally used for drums and percussion.
Reverse
Another popular trick in the 80Õs was to record the reverb with the tape flipped over, so it would play backwards in the mix. It is a useful effect for drums and other percussive sounds ÐÑ it adds space without washing out the instrument.
50 Q20 Reference Manual
Reverb Parameters
DIFFUSION OF 0 DIFFUSION OF 99
Most of the reverb effects in the Q20 operate under the same set of control parameters, which are listed and described in this section. However, reverbs which use more DSP provide parameters which take advantage of their extra processing power; parameters which are not found in the other, smaller reverb algorithms. For example, Reverberation Swirl is a parameter found in the Room 2 and Hall 2 types, but not in Plate 1. And the Nonlinear reverb type does not provide gating options, since it is already a Ògated reverbÓ algorithm. Here are the reverb parameters:
Decay
The Reverb Decay determines how long the Reverb will sound before it dies away. When using the Reverse Reverb type, Reverb Decay controls the Reverse Time.
Damping – Hi & Lo
These two parameters allow the Decay Time to be set separately for both the low and high frequencies of the Reverb. This means that you have control over the tonal shape of the Reverb itself, being able to make the high frequencies die faster if the effect is too bright, and being able to make the lows die faster if the effect is too boomy. This allows you to simulate different surfaces of a room or hall, with softer surfaces absorbing more high frequencies and smaller rooms having faster low frequency decay.
Overview - Chapter 3
Density
Density controls how the first reflection of the reverb effect will appear. When set to 0, the first reflection is heard alone without any other reflections. When set to 99, the first reflection appears to Òfade-inÓ and then Òfade-outÓ. This is because a number of reflections will occur just before and just after the first reflection, in addition to the remaining reflections heard after the first reflection. Thus, the reverb sounds more ÒdenseÓ.
Diffusion
Diffusion determines the ÒthicknessÓ of the reverb sound by adding more reflections to the reverbÕs decay. With lower diffusion settings, you may be able to actually hear the individual echoes that make up the overall reverb sound. With higher diffusion settings, the echoes increase in number and blend together, washing out the reverbÕs decay. Greater diffusion works better with percussive sounds, whereas less amounts of diffusion work well with vocals and other sustained sounds.
L E V E L
L E V E L
Note: The illustration above reflects a Density setting of 0.
Q20 Reference Manual 51
TIME
Fewer reflections More reflections
TIME
Chapter 3 - Overview
Input High Frequency Roll Off
This is a lowpass filter that can be set between 200Hz and 20kHz, and attenuates all frequencies above this value by 6dB per octave.
Predelay
All the reverb effects also have pre-delay parameters. Predelay slightly delays the reverb itself up to 250 ms, so that the dry signal more easily stands out from the reverb. A bit of predelay can make certain instruments (such as snare drums) sound bigger.
Predelay Mix
This allows you to balance the amount of predelay to direct signal as a percentage of each. This gives you the ability to hear a bit of the reverb before the loudest part of the reverb (the predelayed reverb) sounds, and makes for a bigger, smoother sounding reverb.
Reflection Level and Spread
This is only used with the more complex reverb algorithms, such as Room 2, Hall 2, Plate 2, Chamber 2 and Large Plate. Level controls the amplitude of the early reflections. Spread controls the reflectionÕs density, or how close they are together.
Reverberation Swirl
This adds a type of stereo chorus-like the effect to the output of the reverb. Only used in Room 2, Hall 2 and Large Plate, this parameter is most useful for smoothing the decay of the reverb when set at a low value. When set to a high value, it creates a more dramatic detuning effect.
Reverberation Attack
Only used in Plate 2 and Chamber 2, this controls the amount of extra signal added to the beginning of the reverbÕs effect, which in turn controls the intensity of the reverbÕs attack.
52 Q20 Reference Manual
Overview - Chapter 3
Gating
Of all the different reverb types, only two types do not provide gating parameters (ÒReverseÓ and ÒNonlinearÓ). Gating is the process which abruptly cuts off the reverbÕs decay for a more ÒchoppyÓ sound. This effect was very popular on drums in the 80s because it makes them sound HUGE. It is achieved by dropping the level of the signal very rapidly after the initial attack making a short, sharp sound.
There are four gating parameters available in most of the reverb types. These include: Gate Trigger Source, Hold Time, Gate Release Time and Gate Level. The Trigger Source can be either the Left or Right inputs, or both. Or this can be set to ÒOFFÓ when you do not wish to use the gating effect. The Hold Time determines how long the gate will be held open before it begins to turn off; this can be set from 10 to 500 ms. The rate at which it closes is determined by the Gate Release Time, which can be set from 0 to 500 ms. The Gate Level controls the level of the reverb signal after the gate closes. In other words, if the Gate Level is set to 99, then no reverb will sound after the gate turns it off. If the Gate Level is set to 50, then some reverb signal will still be present even after the gate turns off the main reverb signal.
Q20 Reference Manual 53
Chapter 3 - Overview
54 Q20 Reference Manual
MAKING YOUR OWN
PROGRAMS
Getting Started
Because the Q20Õs custom LCD display clearly shows the audio routings between each of the 8 possible Effect Blocks, creating and modifying your own patches is extremely easy and flexible.
There are 300 possible Program locations available, divided into three banks Ð Preset, User 0 and User 1 Ð of 100 Programs each. These Programs are numbered 0 through 99. The Q20 is shipped with 100 factory presets in the Preset bank; these can be modified but not permanently changed. All edited programs must be stored in the User bank .
LetÕs start by creating a simple single-Block program starting from scratch, then go on from there by adding other blocks. WeÕll use Preset #99, which has been left un­programmed for the purpose of this tutorial. Refer to Chapter 2 for information on selecting programs.
Making Your Own Programs - Chapter 4
CHAPTER 4
DIG.IN
MIDI
PROGRAM
PAGE 1
PRESET
This program has the L/R INs routed directly to the L/R OUTs, respectively. Consequently, there is no audible change to the signal we are feeding to it. Our signal is clean (dry) now, so let's add an effect.
If the Global Direct Signal Mute function is turned on, any Programs which have the L/R IN routed to the L/R OUT will not display these Òpatch cordsÓ except when editing the ProgramÕs routings. This is to avoid confusion when operating in this
mode. For more information on Global Direct Signal Mute, see Chapter 2.
There are generally five Block Functions available for creating and editing Programs, which are: Type, Routing, Parameter, Mix and Modulation. Modulation deals with controlling various parameters in real-time via a MIDI controller. This information is covered in Chapter 6. For now, letÕs stick to the basics, and go through the Functions one at a time.
IN
L
R
OUT
L R
Q20 Reference Manual 55
Chapter 4 - Making Your Own Programs
Programming A Single Block
Type
A Block can provide Equalization, Pitch, Delay, Reverberation or be turned OFF. A
program can contain up to eight Blocks, which can be in almost any combination or order within the confines of available DSP memory.
The BlockÕs Type determines not only what parameters are available in the Parameter function, but also what routings are available in the Routing function. Each Block can be modified according to the available parameters (based on the BlockÕs ÒtypeÓ), and routed independently of the other Blocks.
Press the [TYPE] button.
The [TYPE] buttonÕs LED will light .
Press the [< BLOCK] button repeatedly until the pointer is above the leftmost
Block in the display (this is Block #1Õs position).
The display will show page 1 of Type mode (there are 3 pages in this mode):
BLOCK 1 FUNCTION: O FF
Turn the [VALUE/ENTER] knob to select EQUALIZATION as the Block
Function. The function will flash until you press the [VALUE/ENTER] button.
Press the [VALUE/ENTER] button. The display will read:
ADD ROUTE FROM INPUT: N ONE
This function allows you to quickly add routes to the new block from the input and to the output when writing simple programs. For the purpose of this tutorial, simply press the [VALUE/ENTER] button twice.
The EQ module will now be displayed as Block 1, and the display
automatically advances to Page 2.
EQ TYPE: L OWPASS FILTER
Turn the [VALUE/ENTER] knob to scroll through the various EQ effect types.
By rotating the dial we can also see various Shelving, Parametric, and Graphic types of EQs. As we dial through the EQ types they will flash in the display. LetÕs select a 3 Band Parametric EQ.
EQ TYPE: 3 BAND PARAMETRIC EQ
Press the [VALUE/ENTER] button.
The EQ type will now be selected for Block 1, and the display will move back to Page 1 of the Type function.
56 Q20 Reference Manual
Making Your Own Programs - Chapter 4
Routing
Routing is the Function used to connect audio between the L/R IN and the Effect Blocks and the L/R OUT. We must route audio to both the inputs and outputs of our EQ Block in order to hear its effect. Routing is always done by selecting the destination (where you want the audio to go to) and assigning it a source (where you want the audio to come from). After making a connection, you can then adjust the level of the sourceÕs signal.
Use the [< BLOCK >] buttons to select the EQ Block we just created.
If you just finished the previous tutorial, the EQ Block should already be selected.
The IN L/R is not selectable as a Block.
Press [ROUTING].
The [ROUTING] buttonÕs LED will light and the display will read:
ADD ROUTE FROM: I NPUT LEFT
The cursor appears under the setting (INPUT LEFT) which is flashing.
Turn the [VALUE/ENTER] knob to scroll through the various options.
The choices are INPUT LEFT, INPUT RIGHT or EQ 1 MIX. As you scroll through, notice the flashing Òpatch cordÓ which appears in the lower display connecting IN L to EQ IN or IN R to EQ IN or M out to EQ IN, depending on which option you are viewing in the upper display.
All three options are routed to the EQ BlockÕs input, so their nomenclature is determined by their source, i.e. FROM INPUT LEFT, FROM INPUT RIGHT, etc.
With the ÒINPUT RIGHTÓ option selected, press the [VALUE/ENTER] button.
This connects the signal from the Right input of the Q20 (IN R) to the input of the EQ module.
Upon pressing the [VALUE/ENTER] button in step 3, the display automatically advances to Page 2, which is where we may set the level of this connection (the volume from the right input to the EQ in). The display now reads:
LEVEL FROM: INPUT RIGHT = - 6 .0dB
The patch cord will still flash until a level has been dialed in.
Turn the [VALUE/ENTER] knob to select the input level for this connection.
Level Setting
The input level is an important parameter, the setting of which can have a drastic impact on the resulting effect. ItÕs default setting of -6.0dB represents the ÒhalfwayÓ point of its range. 0 dB is the loudest using no attenuation, while OFF mutes the route entirely.
Q20 Reference Manual 57
Chapter 4 - Making Your Own Programs
You should set the level to accommodate the headroom the effect will need. For example, even if the front panel input levels are below clipping, if you boost an EQ band, it can distort the internal processor of the Q20. The -6.0 dB setting will accommodate most blocks, but if there is clipping internally (when the red LED's flash on input), lower the input level. You may also need to lower the routing level if a block is receiving signal from more than one source.
On the other hand, the best signal-to-noise ratio is achieved when signals are as loud as possible without clipping. In the case of a one-block program, the routing from the block to the L and R outputs should be at 0.0 dB. Multiple-block programs will need lower settings to avoid clipping at the output blocks.
Press the [VALUE/ENTER] button to set the level from -48.0dB to 0dB.Press the [BLOCK >] button to move the pointer to the OUT R Block.
The OUT L and OUT R are selectable as separate destination Blocks.
The display will flash:
ADD ROUTE FROM: E Q 1 MIX
Note that the flashing patch cord now connects the EQ1 M to the OUT R and if we turn the [VALUE/ENTER] knob, we can see the following possible input sources for the right output:
ADD ROUTE FROM: E Q 1 IN MIX
ADD ROUTE FROM: I NPUT LEFT
Note that the route from Input Right canÕt be added, because itÕs already there as part of the default patch #99.
As we scroll through the various input sources, the display will flash each oneÕs patch cord while selected.
Let's choose EQ 1 MIX (this is the Mix output of our EQ, which is Block 1). This is not to be confused with EQ 1 IN MIX, which is the signal being received at the EQ BlockÕs input.
With ÒEQ 1 MIXÓ selected, press the [VALUE/ENTER] button.
Like before, the display automatically advances to page 2, and now asks us to set the level from the EQ 1 MIX output going to the Right Output.
ENTER LEVEL FROM EQ 1 MIX: - 6 .0dB
Turn the [VALUE/ENTER] to select a level from -48.0dB to 0dB (100%).Press [VALUE/ENTER] button to set the level.
58 Q20 Reference Manual
Making Your Own Programs - Chapter 4
We have now connected the output of the EQ to our Right output.
Having connected both an input and output to our EQ Block, we can now hear the effect and change the parameters.
Parameter
Now we will choose the desired parameters for our EQ.
Press the [PARAMETER] button
The [PARAMETER] buttonÕs LED will light.
If the display reads ÒRIGHT OUTPUT SELECTEDÓ you have not yet moved back to BLOCK 1. Press the [< BLOCK] button to move the pointer in the display to Block 1.
The display will now show you the first of three pages:
LOW PASS: 1 000Hz GAIN: +0.0dB
These are the only two parameters on this page: Low Pass Frequency and Gain. The cursor appears beneath the Frequency setting (in the display above it is set to 1000Hz; your display may read something different).
Turn the [VALUE/ENTER] knob to select a frequency between 200 and 10000Hz.Press the [PAGE >] button to move the cursor to the Gain parameter.
Turn the [VALUE/ENTER] knob to set the Low Pass gain from -14 to +14 dB.
Set the Gain below 0dB to ÒcutÓ or above 0dB to ÒboostÓ the selected Frequency; a setting of 0dB has no effect.
Press the [PAGE >] button to advance to Parameter Page 2 of this EQ Block.
The display will look like this:
MID BAND: 1 000Hz +0.0dB 1.00OCT
This page has three parameters: Mid Band Frequency, Gain and Q (or bandwidth).
Turn the [VALUE/ENTER] knob to select a frequency from 200 to 10000Hz.Press the [PAGE >] button to move the cursor to the Gain parameter.Turn the [VALUE/ENTER] knob to set the Mid Band gain from -14 to +14 dB.
Set the Gain below 0dB to ÒcutÓ or above 0dB to ÒboostÓ the selected Frequency; a setting of 0dB has no effect.
Press the [PAGE >] button to move the cursor to the Q parameter.Turn the [VALUE/ENTER] knob to set the Mid Band EQÕs bandwidth from .20 to
2.50 octave.
Q20 Reference Manual 59
Chapter 4 - Making Your Own Programs
Set the Q to a small number to effect the specific frequency you selected, or to a larger number to affect a wider range of frequencies centered around the selected frequency.
Continue editing the remaining EQ parameters in a similar manner.
Mix
Once we have setup our EQ Block the way we want, we should then go to the Mix function to adjust the BlockÕs output level. This, however, is only necessary if all we want to do is EQ our input signal. That would be fine, except we have 7 more Blocks we can use to stack effects almost any way we want. In the next section we will see how to route this EQ Block into other Blocks. Most of the time, EQ Blocks are used to tailor the input signal before going into another Block or set of Blocks. However, they can also be useful at the end of the effects chain just before the L/R OUT (especially when you use the parametric and graphic EQs.
However, since this is just a tutorial, letÕs look at just how we go about mixing the EQÕd signal with the original input signal.
Press the [MIX] button
The [MIX] buttonÕs LED will light.
If the display reads ÒDIRECT LEVEL FROM INPUTÓ you have not yet moved back to BLOCK 1. Press the [< BLOCK] button to move the pointer in the display to Block 1.
The display will now show you the first of three pages:
LEVEL TO L/R: EQ= 1 00%
Turn the [VALUE/ENTER] knob to adjust how much of the EQÕs output is heard
at the L/R OUT.
Press the [PAGE >] button to advance to Mix Page 2.
The display will read:
DIRECT LEVEL FROM INPUT: 1 00%
Turn the [VALUE/ENTER] knob to adjust how much of the direct input signal is
being routed to the L/R OUT. (For an EQ, the level would normally be 0%)
By adjusting this parameter, you can create an ideal balance between the original uneffected signal at the inputs, and the effected signal coming from the EQ Block.
If the Global Direct Signal Mute function is turned on, the Direct Level From Input parameter will appear to have no effect. However, any changes you make will be remembered if you store the edited Program. For more information on Global Direct Signal Muting, see Chapter 2.
60 Q20 Reference Manual
Making Your Own Programs - Chapter 4
Programming Multiple Blocks
When you start adding more Blocks, the same principles apply as described in the previous section. However, the routing options begin to increase, since, as you add more Blocks, the number of input sources increases. LetÕs take our simple 1 Block Program and add two more Blocks. WeÕll route the output of the EQ into a Mono Delay, then through a stereo reverb, such as Hall 1, before going to the main outputs. First, weÕll add the new Blocks. Then, weÕll reroute the signal so that they are chained together in series.
Defining New Blocks
Adding the two additional Blocks is done in the same way as described earlier, except this time weÕll choose Delay and Reverb as the functions.
Press [TYPE].
The [TYPE] buttonÕs LED will light.
Use the [< BLOCK >] buttons to move the pointer in the display to Block 2.
The display will look like this:
BLOCK 2 FUNCTION: O FF
Turn the [VALUE/ENTER] knob until the display reads ÒDELAYÓ, and press
the [VALUE/ENTER] button three times.
The display advances to Type Page 2.
DELAY TYPE: M ONO DELAY
Since this is the type of effect we want, letÕs move on and add the Reverb.
Press [BLOCK >] so that the pointer is above Block 3.Turn the [VALUE/ENTER] knob until the display reads ÒREVERBERATIONÓ,
and press the [VALUE/ENTER] button.
The display advances to Type Page 2.
REVERB TYPE: P LATE 1
Turn the [VALUE/ENTER] knob until the display reads ÒHALL 1Ó, and press
the [VALUE/ENTER] button. The display will flash until the [VALUE/ENTER] button is pressed.
REVERB TYPE: H ALL 1
Q20 Reference Manual 61
Chapter 4 - Making Your Own Programs
Deleting Unnecessary Routings
Now that weÕve added our new Blocks, we want to reroute the signals so that the EQ output no longer directly feeds the L/R OUT, but instead goes into the Delay Block, and then into the Reverb Block. Then weÕll route the Reverb Block to the L/R OUT so we can hear our effects at work. The first step, however, is to delete the unnecessary routings before adding the new ones.
Press [ROUTING].
The [ROUTING] buttonÕs LED will light.
Press the [BLOCK >] button until the pointer appears above R OUT.Press [< PAGE] to advance to Routing Page 3.
The display will look like this:
DELETE ROUTE FROM: I NPUT RIGHT
Turn the [VALUE/ENTER] knob until the display reads ÒEQ 1 MIXÓ and press
the [VALUE/ENTER] button.
The display will flash until the [VALUE/ENTER] button is pressed. At the same time, the Òpatch cordÓ connecting the EQ out to the R OUT will disappear.
Patching In The New Blocks
Now its time to reroute the signal so the effects form a chain.
Press [ROUTING].
The [ROUTING] buttonÕs LED will light.
Press the [< BLOCK] button until the pointer appears above Block 2.Turn the [VALUE/ENTER] knob until the display looks like this:
ADD ROUTE FROM: E Q 1 MIX
Press [VALUE/ENTER] to select the route.
The display will flash until the [VALUE/ENTER] button is pressed. At the same time, the Òpatch cordÓ connecting the EQ to the Delay will appear. Also, the display will automatically advance to Routing Page 2, where you can adjust the level of this signal going into the Delay in Block 2. This defaults to -
6.0dB, which is the halfway point between maximum and minimum. This gives you enough overhead so that, if later you need more gain, you can raise this signal to a higher level.
Press [VALUE/ENTER] to set the input level. The display will automatically
return to the "Add Route" page
Press the [BLOCK >] button until the pointer appears above Block 3.
62 Q20 Reference Manual
Making Your Own Programs - Chapter 4
Turn the [VALUE/ENTER] knob until the display looks like this:
ADD ROUTE FROM: D LY 2 MIX
Press [VALUE/ENTER] to select the route.
The display will flash until the [VALUE/ENTER] button is pressed. At the same time, the Òpatch cordÓ connecting the Delay to the Reverb will appear. Set the level on page 2 as before.
Press the [BLOCK >] button until the pointer appears above L OUT, and turn
the [VALUE/ENTER] knob until the display looks like this:
ADD ROUTE FROM: R VB 3 LEFT
Press [VALUE/ENTER] to select the route.
The display will flash until the [VALUE/ENTER] button is pressed. At the same time, the Òpatch cordÓ connecting the Reverb to the L OUT will appear.
11
Press [BLOCK >] and then press [VALUE/ENTER] to route the right output of the Reverb in Block 3 to the R OUT. The display should look like this before pressing [VALUE/ENTER]:
ADD ROUTE FROM: R VB 3 RIGHT
Adjusting Parameters
At this point, the tutorial ends, since there are so many directions you can go in. Each type of effect has its own set of parameters. Using the steps in the first section of this Chapter, you can get an idea of how to edit the other effectÕs parameters, even though they each perform a different function. Refer to Chapter 5 for a list of controls, including a list of the parameters used in each of the available effects.
We highly recommend experimentation in this area. Because the Q20 is so flexible, youÕll be able to create effect combinations never before possible. Example: You can route a BlockÕs output to its own input to create interesting ÒfeedbackÓ effects. However, the level of this Òpatch cordÓ is very important to avoid unwanted clipping. This is why when such a ÒfeedbackÓ connection is made, the level is automatically set to 100% attenuation (-48dB) to avoid sudden, unexpected loud levels. Only through experimentation, and examination of the Preset Programs, can you start to create truly innovative effect Programs.
Q20 Reference Manual 63
Chapter 4 - Making Your Own Programs
Moving, swapping and copying blocks
Block Move
A third page is included in Type mode which allows you to move a defined Block to another position. If you defined Block #1 as a Delay, and later decide to first have the input signal routed through an EQ, you can move the Delay Block to make room for it. First select the Block to be moved, press [PAGE >] to advance the cursor to the next field, and select the Block # you want to move it to. Then to execute the move, press the [VALUE/ENTER] button. The Block is moved and the routings repatched to recreate the same signal path. Now you can redefine Block #1 as an EQ. If you move a Block to a position already occupied by another Block, the two Blocks will swap positions, and their routings will automatically be swapped as well to maintain the identical signal path.
Since blocks can be routed in any order you like, Block Move is primarily for visual feedback. The input could be routed to Block 3 first, for example, then to Blocks 1 and 2 and to the outputs. If you prefer, you can rearrange the blocks so they are in the proper order on the screen.
To move a defined Block to another position:
Press [TYPE].
The [TYPE] buttonÕs LED will light.
Press [PAGE >] twice to advance to Type Page 3.
The display will look like this:
MOVE BLOCK: 1 INTO BLOCK 2
The right half of the display will flash.
Use the [VALUE/ENTER] knob to select which Block you want to move (1Ð8).Press [PAGE >] to advance the cursor to the next field.
MOVE BLOCK: 1 INTO BLOCK 2
Turn the [VALUE/ENTER] knob to select where you want to move it to (1Ð8).Press [VALUE/ENTER] to execute the move.
If the selected destination is already occupied by a defined Block, the Blocks will slide into the now-vacant positions.
64 Q20 Reference Manual
Making Your Own Programs - Chapter 4
Block Copy & Paste
It is also possible to duplicate a single effect block, including all of its parameter settings, into any other User Program. This feature is called Block Copy & Paste, and it is found in Type mode, Page 4. The concept is simple: first you select a Block with the [< BLOCK >] buttons, and copy it. Then select another Block location (even in another Program) and paste in the original Block.
To copy and paste a Block:
Recall the Program which has the Block effect you wish to copy.Select the desired Block by using the [< BLOCK >] buttons to position the down-
pointing arrow above it in the display.
With the Block selected, press the [TYPE] button to select Type mode.Press the [< PAGE] button once to select Page 4 of Type Mode. This display
should look like this:
COPY/PASTE BLOCK: C OPY
Press the [VALUE/ENTER] button to copy the selected block. The display will
momentarily read:
COPYING BLOCK...
Optional: Press [PROGRAM] and use the [VALUE] knob to select another
Program.
Select the Block position you wish to paste the copied Block into by using the
[< BLOCK >] buttons to move the down-pointing arrow in the display.
Press the [TYPE] button, followed by the [ < PAGE] button to select Type mode
Page 4.
Turn the [VALUE] knob to select the PASTE function. This display should look
like this:
COPY/PASTE BLOCK: P ASTE
Press the [VALUE/ENTER] button to paste the copied Block. The display will
momentarily read:
PASTING BLOCK...
The Block will now appear in the selected location. If another Block already existed in the selected location, it will be replaced.
Q20 Reference Manual 65
Chapter 4 - Making Your Own Programs
Changing Effect Types
If you already have defined a Block and assigned its routings, you can still change its Function and Effect Type. Usually, this doesnÕt disturb anything else. However, if the Block was defined as a mono effect and you change it to a stereo effect, the Q20 will make the necessary changes in routings, and vice-versa.
HereÕs an example: LetÕs say you have a Mono Delay Block that has its mono output (M) routed to the R OUT. Now you go into Type mode and change it to a Stereo Delay. As soon as you press the [VALUE/ENTER] button and make the change, the display momentarily reads:
CONVERTING MONO ROUTES TO STEREO
Now, the Block has three outputs: L (left), R (right), and M (mono). In this case, the Q20 automatically assigned the R output of the Delay to the R OUT. Since the M output of the Delay Block had originally gone to the R OUT, the Q20 assumed you wanted to continue having the Block go to this output. So, logically, it routed the BlockÕs new R output to the R OUT.
LetÕs say we did the opposite; i.e., change a stereo effect into mono. The exact opposite would happen. Once we changed the stereo effect into a mono effect type, the display would momentarily read:
CONVERTING STEREO ROUTES TO MONO
In this case, if only one of the effects outputs had been routed to one of the Q20Õs OUTS, it would be rerouted to come from the new mono BlockÕs M output. If both the Left and Right outputs of the stereo Block were connected to the L/R OUT, then the mono effectÕs M out would now be connected to both the L OUT and R OUT.
66 Q20 Reference Manual
DESCRIPTION OF
Front Panel
Input Level
Left and Right: These concentric knobs (one within the other) control the incoming level of our analog signal, and the relative balance between the two input channels. This Ògain-stagingÓ allows us to maintain a superior signal-to-noise ratio and eliminate any overloading of the Q20Õs inputs. This feeds directly to the LED ladder.
Output Level
This controls how much signal we are returning to our mixing console, or whatever else itÕs connected to. Matching levels throughout the recording/mixing chain will allow us to get the cleanest possible recordings .
Description of Controls - Chapter 5
CHAPTER 5
CONTROLS
LED Meter
This is a visual indicator of level. It is a four step LED (light emitting diode) ladder with steps at -32dB, -12dB, -3dB (green LEDs), and the red LED indicating CLIP. The dB markings refer to how much headroom is remaining before overload.
As with all meters, a certain amount of experimentation is necessary before you feel comfortable, as different types of signals with sharper attack times will affect the LEDs differently. The meters have several sources, so they can detect overloads caused by internal gain or feedback, as well as by the [INPUT LEVEL] controls. Internal clipping is shown when the red LEDs flash; if the red LEDs flash while the -3 LEDs do not light, the levels within the Q20Õs program should be lowered.
Display
The Q20 is equipped with a custom LCD display, which provides (among other things) a complete view of the signal routing used by the current Program.
MIDI Input Indicator Digital Input Indicator
DIG.IN
MIDI
PROGRAM
PAGE 16
27 38 49 5
PRESET
EDITED
IN
EQ
L
PCH
L
M
DLY
R
R
RVB
1
Program Number/Status Page Indicators
EQ
PCH
DLY
RVB
EQ
EQ
L
L
PCH
M
DLY
R
RVB
3
2
L
PCH
M
M
DLY
R
R
RVB
4
Alphanumeric Display
EQ
EQ
DLY
EQ
L
L
PCH
M
M
DLY
R
R
RVB
6
7
PCH
DLY
RVB
L
PCH
M
R
RVB
5
Program Blocks/Routing
Block Pointer
PCH
DLY RVB
OUT
EQ
L
L
M
R
R
8
Q20 Reference Manual 67
Chapter 5 - Description of Controls
Note: This illustration shows all display flags and routes (Òpatch cordsÓ) turned on at once. Actual displays show only some of these at any time.
DIG. IN. Illuminates if the INPUT AUDIO SOURCE is switched to OPTICAL DATA in the Global functions.
MIDI. Illuminates if MIDI signals are present at the MIDI IN.
Alphanumeric Display. This 32 character display indicates types of effects,
parameters of effect, mode, etc. It also allows us to select and enter types and amounts of an effect. Includes a 14 character entry section for naming the Programs.
PAGE 1-9. Indicates the total number of pages available in the currently selected mode, with an underline to indicate the current page. Some functions have more pages than others. A REVERB effect may have seven pages of parameters, the MIDI button will have six pages, for example. Some pages have more than one parameter field. Use the [< PAGE >] buttons to advance the cursor through each parameter field in a page, and to access the other pages in a selected function.
PROGRAM (00-99). Indicates the PROGRAM number currently selected.
PRESET. Indicates if the PROGRAM selected is a PRESET and if any modifications
have been made to the PRESET.
EDITED. This indicates that the currently selected Program has been edited (modified from its original version as it is stored in memory). You must Store a Program after editing it, if you want to make those changes permanent. Otherwise, if you select another Program before saving the edited one, your edits will be lost.
L/R IN. This represents the inputs of the Q20 which need to be routed to the OUT L/R before it can pass along its signal. Along the way the signal may be routed through a variety of effects. These inputs are fed directly by the [L] and [R] INPUT connectors on the rear of the unit.
Blocks 1-8. Eight selectable, discrete effects processors that can be used together or separately. Choices are Off, Equalization (EQ), Pitch (PCH), Delay (DLY) and Reverberation (RVB).
L/R OUT. These are the outputs of the Q20. They feed the [L] and [R] OUTPUT connectors on the rear of the unit.
Patch Cords. A fully programmable series of connections, representing patch cords, that connect the L/R IN to a variety of effects (Blocks), Block outputs to other Blocks, and then to the L/R OUT.
Value/Enter
The [VALUE/ENTER] knob is used to adjust values in the display. However, it is also a button. Depending on what you are editing, the [VALUE/ENTER] knob will work in either one of two modes:
Immediate. The desired value is selected by turning the [VALUE/ENTER] knob, and immediately takes effect. This is normally the case when selecting Programs (see next page) and for adjusting most of the numeric parameters.
68 Q20 Reference Manual
Description of Controls - Chapter 5
Deferred. The desired value is selected by turning the [VALUE/ENTER] knob, but the new value will only take effect after the [VALUE/ENTER] button has been pressed. The newly selected value will flash in the display until it is selected in this manner. If you change the parameter back to its original setting, the value in the display will not flash. Also, if you go to another Page, or select another Function (by pressing any button), the parameter will be left unchanged. If you went back to look at the previous parameter, it will be set back to its original setting. This mode is used for parameters that cause architectural changes such as changing a BlockÕs function, effect type, and routing signals.
For Power Users. The [VALUE/ENTER] button can also be used to step through Pages in the currently selected mode. Except when a value is flashing on and off in the display, the [VALUE/ENTER] button ordinarily doubles for the [PAGE >] button. If you change the value of a parameter that uses Òdeferred mode,Ó, you must press the [VALUE/ENTER] button to enter the new value (the display will stop flashing), and then you can press it again to move to the next Page (or to the next parameter, if more than one parameter appears in the display). This is a feature for power users who want to be able to move around the various pages quickly and make changes as fast as possible.
Unique Exception: When editing the Delay Time parameter of a Delay Block set to either Tap Tempo Mono Delay or Tap Tempo Ping Pong, the [VALUE/ENTER] button is used to ÒtapÓ in a tempo . See Chapter 6 for more information.
Program
This button is used, in conjunction with the [VALUE/ENTER] knob, to select the Program number in the display. When its LED is lit, turning the [VALUE/ENTER] knob selects a different Program, using one of two modes: Direct or Deferred. Direct mode immediately recalls the displayed Program as you turn the [VALUE/ENTER] knob. Deferred mode lets you scroll through the Programs in the display by turning the [VALUE/ENTER] knob, but you must press the [VALUE/ENTER] button to actually recall a Program. You can choose between either Direct or Deferred mode by going to Program Page 2, using the following steps:
To select either Direct or Deferred Program Selection Mode:
Press the [PROGRAM] button.
The [PROGRAM] buttonÕs LED will light.
Press [PAGE >] to advance to Program Page 2.
The display will look like this:
PROGRAM SELECTION MODE: D IRECT
Turn the [VALUE/ENTER] knob to select either Direct or Deferred mode.
You can also directly select Programs using the front panel buttons. By holding the [PROGRAM] button, you can press [PRESET] or [USER] (stenciled in gray) to select either the Preset, User 0 or User 1 bank (100 Programs in each). Also while holding the [PROGRAM] button and using the [1] though [0] buttons (stenciled in gray), you can directly recall any Program (from 00Ð99) in the current bank (Preset or User) you happen to be in.
Q20 Reference Manual 69
Chapter 5 - Description of Controls
Store
Once you have created a new Program you can press [STORE] to store it. The [STORE buttonÕs LED will light. You can now dial in a Program number from the User bank, using the [VALUE/ENTER] knob, that you want to store it into (you cannot store a Program into the Preset bank, since this is stored in ROM). Press either the [STORE] button or the [VALUE/ENTER] button and your Program is stored. The display will momentarily read ÒPROGRAM STOREDÓ. The [STORE] buttonÕs LED will turn off and you will be returned to whatever mode you were in prior to storing. To cancel the operation without storing, press any other button before pressing [STORE] or [VALUE/ENTER].
Once a Program is stored, the previous Program in the selected location is replaced,
and cannot be retrieved. Before storing, you may want to transmit the entire contents of the User bank into a SysEx storage device. See Chapter 6 for more info.
User Program Write Protect
This function has been added to prevent the accidental erasure of User Programs. Write Protect affects all Programs in the User bank.
To enable User Program Write Protect:
Press [STORE].
The [STORE] buttonÕs LED will light.
Press [PAGE >] to advance to Store Page 2.
The display will read:
USER PROGRAM WRITE PROTECT: O FF
Use the [VALUE] knob to turn the User Program Write Protect function ON or
OFF.
If the User Program Write Protect is enabled and you attempt to store a Program, the display will temporarily read:
NOT STORED - WRITE PROTECT IS ON
This message indicates that you must first turn off the User Program Write Protect function in order to store a Program into the User banks.
Compare
Once a Program has been edited, the word ÒEDITEDÓ will appear in the display below the Program number. If [COMPARE] is pressed, its LED will light and you will temporarily hear (and see) the original version of the Program. This allows you to compare the changes youÕve made with the original.
70 Q20 Reference Manual
Description of Controls - Chapter 5
Bypass
Each time the [BYPASS] button is pressed, Bypass mode is toggled on and off. When Bypass mode is engaged, its LED will light. This bypasses the effects chain allowing you to make an instant comparison between the effected signal and the clean signal. Bypass mode can also be enabled using the [BYPASS] footswitch. For more information, see the Footswitch section in Chapter 6.
When Bypass is enabled, all Effect Blocks are momentarily disabled and will not have audio routed from them to the outputs. However, if the Program does not route the L/R Inputs directly to the L/R Outputs, you will not hear anything.
In order for Bypass mode to function correctly, make sure the L/R Inputs are routed to the L/R Outputs and that the Global Direct Signal Mute function is turned off (see below). If the inputs are not routed directly to the outputs, the [BYPASS] button acts more like a ÒmuteÓ since nothing will be heard when it is enabled.
Block Bypass
It is possible to bypass individual effect Blocks within a Program, without bypassing all effects. This can be done by holding down the [BYPASS] button and pressing the same numbered button as the Block you wish to bypass. For example, pressing [1] (otherwise known as the [BLOCK >] button) while holding [BYPASS] will result in Block 1 being bypassed. Repeat this process to disable Block Bypass for each separate Block. When the [BYPASS] button is held the display will read:
PRESS # FOR BLOCK BYPASS ...
When a Block is bypassed, its Block outline will disappear and audio will pass through it unaffected. If you store a Program while one or more of its Blocks are bypassed, the Block(s) will still be bypassed when that Program is recalled.
< Block >
This rocker button allows you to position the Block pointer above Blocks 1 through 8 or above L OUT or R OUT. These buttons are used in conjunction with the [TYPE], [ROUTING], [PARAMETER] and [MIX] buttons to determine which Block you wish to edit.
When you are editing Block parameters, the Q20 remembers which page you were in last for each Block. This makes programming easier since, when you go from one Block to another (which may be of a different effect type with different parameters/pages), you will be back in the same page you left when you return to the previous Block to do more editing.
< Page >
This rocker button allows you to scroll back and forth through the pages indicated under PAGE (maximum of 9) in the display. Sometimes a Page has more than one parameter in it; in this situation, the [< PAGE >] buttons will step through each parameter field separately before moving on to the next page.
Q20 Reference Manual 71
Chapter 5 - Description of Controls
Type
Use the [TYPE] button to define the type of effect in the selected Block. Once a Block has been chosen and the [TYPE] button is pressed, we can dial through with the [VALUE/ENTER] knob to choose the function of that Block from EQUALIZATION, PITCH, DELAY, REVERBERATION or OFF. Once the general function of a Block has been selected by pressing the [VALUE/ENTER] button, the display will automatically advance to the second page of the Type function where we can define the specific effect of the Block. Example: If it is a Reverberation Block, you can select Hall 1, Plate 1, Non Linear, etc., using the [VALUE/ENTER] knob.
Another page is included in Type mode which allows you to move a defined Block to another position. If you defined Block #1 as a Delay, and later decide to first have the input signal routed through an EQ, you can move the Delay Block to make room for it. First select the Block to be moved, press [PAGE >] to advance the cursor to the next field, and select the Block # you want to move it to. Then to execute the move, press the [VALUE/ENTER] button. The Block is moved and the routings repatched to recreate the same signal path. Now you can redefine Block #1 as an EQ. If you move a Block to a position already occupied by another Block, the two Blocks will swap positions, and their routings will automatically be swapped as well to maintain the identical signal path.
Selection Parameter Page #
Defined Blocks Block Function 1
Effect Type 2 Move Block 3 Copy/Paste Block 4
Undefined Blocks Block Function 1
Move Block 2 Copy/Paste Block 3
Parameter
Once a type of effect has been chosen, pressing the [PARAMETER] button allows us to see and choose the available parameters for that specific effect. Example: This is where you define specific attributes of a Block; the boost or cut of an EQ, or the decay time of a Reverb. Some effects have many more parameters and these can be found by [PAGE]ing through while in Parameter mode.
72 Q20 Reference Manual
Description of Controls - Chapter 5
Routing
In order for us to hear our signal through the Q20 it must be routed from input to output. Also in order for us to hear our effects, the signal must be routed through the Blocks that contain our chosen effects.
Pressing the [ROUTING] button selects Routing Page 1. This is where you can dial through, with the [VALUE/ENTER] knob, all the possible connections. Once you find the route you want, press [VALUE/ENTER] to select it. This automatically advances the display to Routing Page 2, where you can enter a level for that connection. Page 3 allows you to delete any unwanted patches.
Selection Parameters Page #
Defined Blocks, Add Route From: 1 L OUT, R OUT Level From: 2
Delete Route From: 3
Undefined Blocks None (ÒBLOCK IS OFFÓ) 1
Mix
Allows us to create a mix of the input signal, the levels of effects sent to the outputs, and the Master effects level. If an unassigned Block is selected, or the L/R OUT, the Mix function will have only two pages. These let you control the Direct signal level being routed to the outputs, and adjust the master effects level of all Blocks routed to the outputs. Normally, these are adjusted as a percentage of the total level.
When a defined Block is selected, a new Page 1 is added, and the other two pages move down (Page 1 becomes page 2, Page 2 becomes Page 3). Page 1 will now let you adjust the selected BlockÕs level going to the L/R OUT.
Selection Parameters Page #
Defined Blocks Level to L/R 1
Direct Level From Input 2
Master Effects Level 3 L OUT, R OUT, Direct Level From Input 1 Undefined Blocks Master Effects Level 2
If the selected Block is not routed to the L/R OUT, the Level to L/R parameter value will be ÒNONEÓ. If the inputs are not routed to the outputs in the current Program, the Direct Level will be ÒNONEÓ. Likewise, if none of the defined Blocks are routed to the L/R OUT, the Master Effects Level will be ÒNONEÓ.
Q20 Reference Manual 73
Chapter 5 - Description of Controls
Global
When the [GLOBAL] button is pressed, its LED will light. The [GLOBAL] button gives us access to the following settings which affect the entire instrument:
Page 1: Adjust Display Contrast: 1Ð10. This controls the contrast of the LCD display. The value range is 1Ð10, and the default is 5. Use the [VALUE/ENTER] knob to adjust the contrast to a comfortable setting.
ADJUST DISPLAY CONTRAST: 5
Page 2: Footswitch Range . This page has two values which determine the start and end point of the range of Programs that are selectable via the [ADVANCE] footswitch connector. Both values have a range of Preset 00Ñ99, User0 00Ñ99 and User1 00Ñ99. For more information, see the Footswitch section in Chapter 6.
FOOTSWITCH: Preset 0 0 TO User1-99
Page 3: VU Meter Peak Hold. When set to ÒONÓ, the VU metersÕ peak LED indicators will remain lit for about a second.
VU METER PEAK HOLD: O FF
Page 4: Input Audio Source. Normally, this is set to ÒANALOG DATAÓ for using the analog input connectors on the rear panel. If using the Alesis Optical DIGITAL [IN] connector, however, this should be switched to ÒOPTICAL DATAÓ. When using the S/PDIF inputs, this parameter should be set to ÒS/PDIF DATAÓ. When the input is set for either ADAT or S/PDIF, the [DIG.IN] indicator will light. At the same time, the Sample Clock Source parameter (see below) is automatically switched to ÒOPTICALÓ or ÒS/PDIFÓ.
INPUT AUDIO SOURCE: A NALOG DATA
Page 5: Sample Clock Source. Normally, when using the analog inputs, this parameter is set to Internal, so that the Q20 uses its own ÒINTERNALÓ sample clock for processing effects in the digital domain. However, if you are recording digitally onto ADAT using the Q20Õs optical connectors, and you are using either an Alesis BRC or AI-2 synchronizer, you must feed the master 48 kHz clock signal back to the Q20 so that it is in sync with the recording system. This is done by connecting a BNC cable from the clock source (BRC or AI-2) to the [48kHz IN] connector no the Q20, and then setting the Sample Clock Source parameter to Ò48kHz INPUTÓ. If the Input Audio Source parameter is set to ÒOPTICAL INPUTÓ or ÒS/PDIF INPUTÓ, this parameter will automatically be set and you will not be able to change its setting.
SAMPLE CLOCK SOURCE: I NTERNAL
74 Q20 Reference Manual
Description of Controls - Chapter 5
Page 6: Dig In/Out Channels. When using the Alesis Optical DIGITAL [IN] connector, (Input Audio Source must be set to ÒOPTICAL DATAÓ, see above), this page allows you to select which of the 8 channels on the optical buss will be routed to the L and R IN. Both inputs can be set to receive any channel on the buss, from 1 to
8. You can even route the same channel to both inputs. Since the Q20 has two outputs (left and right), you get to chose which of the 8 channels on the outgoing optical buss they should be sent on. Both outputs can be routed to any channel on the buss, from 1 to 8. However, you cannot assign both outputs to the same channel on the optical buss. For the outputs to be routed at all, the Digital Output Mode must be set to ÒNORMALÓ (see below).
DIG CH IN: L= 1 ,R=2 OUT: L=1,R=2
Note that the front panel meters only monitor inputs 1 and 2, and the analog outputs will work only if the output channels are set to 1 and 2.
Page 7: Digital Output Mode. This determines how the ADAT DIGITAL [OUT] connector will function. When set to ÒNORMALÓ, the Q20Õs L/R OUT is routed to the DIGITAL [OUT] connector. When set to ÒTHRUÓ, whatever is received at the DIGITAL [IN] connector is passed on to the DIGITAL [OUT] connector without any processing occurring on the digital signal within the Q20. Use this mode when you are connected between to Alesis Optical devices (such as ADAT) between which you wish to bounce digital audio.
DIGITAL OUTPUT MODE: N ORMAL
Page 8: Tap Tempo Footswitch. This lets you choose which footswitch jack (either [ADVANCE] or [BYPASS]) will be used to provide a tap tempo source for setting delay time, provided the selected Program uses one of the two available tap tempo delay types. This requires that you have defined an Effect Block as one of the two Tap Tempo delay types, and that the desired footswitch jack has been selected for controlling tap tempo.
Page 9: Global Direct Signal. The purpose of this feature is to satisfy the conditions of a recording studio environment. When connecting the Q20 to a mixing consoleÕs aux sends and returns, it is generally desirable to remove the direct signal feed from the outputs of the Q20. Since most Q20 Programs route the L/R IN signal to the L/R OUT, you will need to remove this connection from the ProgramÕs routing when connecting to a mixerÕs aux sends and returns. However, this can be done globally for all Programs using this function. If it is set to ÒONÓ, the inputs will be heard at the outputs, if the are routed this way in the current Program. By setting this function to ÒMUTEÓ, you can remove this connection for all Programs without having to delete the Òpatch cordsÓ in each that route the inputs to the outputs.
GLOBAL DIRECT SIGNAL: O N
When set to ÒMUTEÓ, recalling a Program which has the L/R IN routed to the L/R OUT will not display those Òpatch cordsÓ so as to avoid confusion. You can, however, still add or delete these connections, as well as adjust the Direct Signal Level in Mix mode, and these changes will be remembered when you store the edited Program. However, as long as the Global Direct Signal function is set to ÒMUTEÓ, you will not hear the effect of any of these edit.
Q20 Reference Manual 75
Chapter 5 - Description of Controls
(
)
q
Name
Selecting this button allows us to name, edit a name or rename a Program. Names can contain up to 14 Characters and are selected by turning the [VALUE/ENTER] knob. The cursor is positioned by using the [< PAGE >] buttons. Or, you can press the [VALUE/ENTER] button to advance the cursor to the right; this helps make naming your Programs a fast operation. Once chosen, the name can be stored along with the Program using the [STORE] button (see above). Here is a chart of available characters:
!"#$%&’ 456789: ;<=>?@ABCDEFG H I JKLMNOPQRST UVWXYZ [ ¥]^_`abcdefghijklmno p
rstuvwxyz{|}
*+, - . /0123
®¬
MIDI
When the [MIDI] button is pressed, its LED will light and the display will move to MIDI Page 1. There are a total of 6 pages in all, containing various MIDI related parameters. For more information about MIDI parameters, see Chapter 6.
Page 1: MIDI Channel. This sets the basic MIDI channel of the Q20. This is the channel used to receive MIDI program change messages for recalling Programs, and for receiving controller, pitch-bend, note or velocity information for controlling various effect parameters in realtime from an external MIDI source (such as a controller or sequencer). The MIDI channel can be set between 1Ñ16, or set to Omni (this lets the Q20 respond to all 16 channels).
MIDI CHANNEL: 1
Page 2: MIDI Program Change. This determine whether or not the Q20 will respond to incoming MIDI program change and bank select messages. This can be set to either ÒONÓ (recognize), ÒOFFÓ (ignore) or ÒTABLEÓ (use Program Table). When turned on, the Q20 will recognize program change messages received on the same MIDI channel it is set to receive on, and respond by calling up the equivalent Program number from the User bank. When set to ÒTABLEÓ, the Program that is recalled is based on how the Program Table is set up (see below).
MIDI PROGRAM CHANGE: O FF
76 Q20 Reference Manual
Description of Controls - Chapter 5
Page 3: Program Table. The Program Table allows you to intercept incoming program change messages and have them recall specific Programs (in either the Preset bank or the User bank) which may not be the same number value as the program change message received. There are 128 different possible MIDI program change messages (000 through 127). However, the Q20 has 300 Programs to choose from. Therefore, the Program Table allows us to choose which of the 300 Programs will be recalled when certain program change numbers are received. The first value indicates the MIDI program change you wish to remap (000Ñ127). The second value in the display indicates the Program you wish to be recalled (Preset, User 0 or User 1, 00Ñ
99). You can remap each of the 128 program change numbers, if so desired.
PROGRAM TABLE: 0 00 = User0-00
Page 4: MIDI Thru. This determines whether information received at the [MIDI IN] connector should be routed to the [MIDI OUT] connector. When ÒONÓ, the [MIDI OUT] connector ÒechoesÓ any MIDI messages it receives on the [MIDI IN] connector.
MIDI THRU: O FF
Page 5: System Exclusive Receive. This determines whether the Q20 will respond to any received MIDI SysEx messages. SysEx (System Exclusive) is used to control the various parameters of the Q20. When ÒONÓ, the Q20 will respond to SysEx messages. When off, SysEx messages will be ignored.
SYSTEM EXCLUSIVE RECEIVE: O FF
Page 6: Send MIDI Program. This page lets you dump out a single Program or the current Program being used/edited), or the entire User bank via MIDI. The data is sent as SysEx information. This can be sent to a MIDI storage device, or to another Q20. Select either ÒALLÓ or a Program number from 00Ñ99 (User bank only) or EDIT (the currently selected Program which is in the edit buffer). When ALL is selected, simply pressing the [VALUE/ENTER] button starts the MIDI dump. The display will read ÒMIDI PROGRAM DUMP IN PROGRESS...Ó indicating that all 100 User Programs are being sent out the [MIDI OUT] connector. If EDIT or 00Ñ99 is selected, a second value appears which lets you select which Program location to send the selected Program to. This is useful when you are connected to another Q20, and wish to transfer a Program from one to the other but do not want to store it in the same location.
SEND MIDI PROGRAM: 0 0 TO 00
Q20 Reference Manual 77
Chapter 5 - Description of Controls
Modulation
The Q20 allows you to set up to 8 modulation routings which can control almost any parameter within a Program in realtime. This is especially useful for live applications, where the performer can actually interact or automate the changes in one or more effects.
When the [MODULATION] button is pressed, its LED will light and the display will advance to Modulation Page 1. There are a total of 9 pages in Modulation mode. Pages 1 through 3 let you select a Modulator (or modulation patch) which provides the means for routing a particular MIDI (such as pitch bend) or one of the Internal Generators to modulate one of the Block parameters used in the current Program. In each of the first three page, the first field lets you select a Modulator from 1 to 8.
MOD 1 TO:DLY 1-DELAY TIME
The second field of page 1 lets you choose a Block in the current Program. The Block Type will be shown as an abbreviation (EQ, PCH, DLY, REV) along with its location number (i.e. DLY-1 means Block 1 which is a Delay type). The third field is where you choose a particular parameter to be modulated. The list of available parameters depends on the selected BlockÕs type.
MOD 1 SOURCE: PITCH BEND
The second field of page 2 lets you select a Source to modulate the chosen Target.
The second field of page 3 lets you adjust the amount of modulation (Amplitude), either positively or negatively, from -99 to +99.
MOD 1 AMPLITUDE: + 0
Pages 4 through 9 allow you to define the two Internal Generators. These can be used as an alternative to external MIDI control, allowing the audio signal at the Q20Õs inputs to control the effect parameters in realtime.
GEN 1 TYPE: INPUT ENVELOPE
Page 4 lets you choose what type each of the two Input Generators should be. There are two types to choose from: Input Envelope and Peak Follower. The first field lets you select which Input Generator you wish to edit. The remaining pages are used to setup the parameters for the Input Generators.
For more information about the Input Generators, see Chapter 6.
Power
The [POWER] switch turns the AC power to the unit ON or OFF.
78 Q20 Reference Manual
Rear Panel
Power
This is a standard IEC-spec power jack for the internal universal power supply. This supply works with almost any power source worldwide, from 90-265VAC, 50­60Hz. The Q20 comes with a line cord suitable for the destination to which the keyboard is shipped.
The AC cord supplied is designed to connect to an outlet that includes three pins, with the third, round pin connected to ground. The ground connection is an important safety feature designed to keep the chassis of electronic devices such as the Q20 at ground potential. Unfortunately, the presence of a third pin does not always indicate that it is properly grounded. Use an AC line tester to determine this. If the outlet is not grounded, consult with a licenced electrician.
MIDI In
This is a 5 pin DIN standard MIDI plug which connects to any MIDI compatible equipment such as a MIDI sequencer that will send program changes and controller information to the unit.
Description of Controls - Chapter 5
MIDI Thru/Out
This is a 5 pin DIN standard MIDI plug which connects to any MIDI compatible equipment such as a keyboard or another effects device. Provided for sending system exclusive commands for storing programs. It also relays all messages received on the MIDI IN if MIDI THRU is enabled.
Bypass - Bypass Footswitch
This is a 1/4" phone jack which connects to a footswitch, either normally-open or normally-closed. When the footswitch is pressed the signal will bypass the effects chain allowing an instant comparison between the dry and wet signal. The red LED on the [BYPASS] button on the front panel will illuminate.
Advance - Program Advance Footswitch
This is a 1/4" phone jack which connects to a footswitch, either normally-open or normally-closed. When the footswitch is pressed the currently selected program number is advanced by one. When 99 is reached it will roll-over to 00. However, you can create a range of Programs to be used in conjunction with this footswitch in the Global menu, page 2. See Footswitch Range, earlier in this Chapter.
48kHz in - Sample Clock Input
This is a BNC connector which connects to an external master clock from an external device to synchronize digital output. It needs to be used when recording the digital outputs of the Q20 to an ADAT system that uses either an Alesis BRC or AI-2 synchronizer. Once connected, it is necessary to set the Q20Õs Sample Clock Source to Ò48kHz INPUTÓ. See Chapter 7 for more information.
Q20 Reference Manual 79
Chapter 5 - Description of Controls
Digital In - ADAT Digital Audio In
This is an EIAJ fiber optic jack which connects to the ADAT optical interface for receiving two of any eight digital audio channels. See Chapter 7 for more information.
Digital Out - ADAT Digital Audio Out
This is an EIAJ fiber optic jack which connects to the ADAT optical interface for transmitting on two of any eight digital audio channels. See Chapter 7 for more information.
S/PDIF In - S/PDIF Digital Audio In
This is a phono jack which connects to the S/PDIF digital out of a device (digital mixer, DAT machine, etc.) for recieving digital audio. See Chapter 7 for more information.
S/PDIF Out - S/PDIF Digital Audio Out
This is a phono jack which connects to the S/PDIF digital in of a device (digital mixer, DAT machine, etc.) for transmitting digital audio. See Chapter 7 for more information.
Left/Right In - Analog Audio In
These are combination 1/4" TRS phone and XLR jacks which connect to analog source devices such as the effects sends of mixing consoles. These are true stereo balanced inputs and are represented by the IN Block on the front panel LCD display. They may be used with nominal input levels from -20dBV (guitar level) to +4dBu.
Left/Right Out - XLR Analog Audio Out
These are balanced XLR jacks which connect to analog devices such as the effects returns on a mixing console. These are true stereo balanced outputs and are represented by the OUT Block on the front panel LCD display. These outputs are servo balanced, meaning that if one leg of the signal is grounded, the other leg will automatically increase 6dB to maintain the nominal output level.
Left/Right Out - 1/4” Analog Audio Out
These are 1/4" TRS phone jacks which duplicate the XLR outputs for connection to devices which use 1/4Ó jacks. These outputs are servo balanced, meaning that if one leg of the signal is grounded, the other leg will automatically increase 6dB to maintain the nominal output level. Only one set of output jacks should be used at a time for optimal performance.
80 Q20 Reference Manual
Effect Parameters
The following charts are designed to act as a Òroad mapÓ to assist you in locating parameters and their value ranges. All of the following parameters may be found by first selecting the appropriate effect type, pressing the [PARAMETER] button, and using the [< PAGE >] buttons to navigate through the various pages. The number of pages available depends on the effect type youÕve selected. The total number of pages will be shown in the left side of the display, and the currently selected page number will have an underline beneath it.
Equalization
EQ Type Parameters Page#
Lowpass Filter Lowpass Fc (frequency): 20Hz-10kHz 1 Bandpass Filter Bandpass Fc: 200Hz-10kHz,
BW (bandwidth): 0.20-2.50 Octaves Highpass Filter Highpass Fc: 100Hz-20kHz 1 Lowpass Shelf Lowpass: 20Hz-10kHz, Gain: ± 14dB 1 Highpass Shelf Highpass: 100Hz-20kHz, Gain: ±14dB 1 1 Band Low
Parametric 1 Band High
Parametric 2 Band Sweep Lowpass: 20Hz-10kHz, Gain: ±14dB 1 Shel f Highpass: 100Hz-20kHz, Gain: ±14dB 2 3 Band Parametric Lowpass: 20Hz-10kHz, Gain: ±14dB 1
4 Band Parametric Lowpass: 20Hz-10kHz, Gain: ±14dB 1
5 Band Graphic 63Hz/250Hz/1kHz/4kHz/16kHz: ±14dB
Resonator Resonator Tuning: A0-A5 (4 Octaves), Decay 0-99 1 Mono Tremolo Speed: 0-99, Depth: 0-99, Shape: Soft/Hard 1 Stereo Tremolo Speed: 0-99, Depth: 0-99, Shape: Soft/Hard 1 Stereo Simulator Stereo Spread: 0-99 Degrees 1 Soft Overdrive Effect Mix: Overdrive/Clean 1
Hard Overdrive Effect Mix: Overdrive/Clean 1
Triggered Panning Speed: 0-99, Doppler: 0-99, Distance: 0-99 1
Phase Inverter Output Phase: Inverted/Non-Inverted 1
Bandpass: 20Hz-2000Hz, Gain: ± 14dB,
BW: 0.20-2.00 Octaves
Bandpass: 200Hz-10kHz, Gain: ±14dB
BW: 0.20-2.50 Octaves
Mid Band: 200Hz-10kHz, Gain: ±14dB,
BW: 0.20-2.50 Octaves
Highpass: 100Hz-20kHz, Gain: ±14dB 3
Low Mid: 20Hz-2kHz, Gain: ±14dB,
BW: 0.20-2.00 Octaves
High Mid: 1500Hz-10kHz, Gain: ±14dB,
BW: 0.20-2.50 Octaves
Highpass: 100Hz-20kHz, Gain: ±14dB 4
Note: All bands have a two octave bandwidth.
Brightness: 0-99, Drive Level: 1.0-11.0 2
Brightness: 0-99, Drive Level: 1.0-11.0 2
Retrigger Point: Left/ Right/ Alternating L/R 2
Sweeping Mode: Continuous/One Cycle Only 3
Trigger Source: Audio Left, Audio Right, Audio
L&R, Advance Footsw., Bypass Footsw.
Description of Controls - Chapter 5
1
1
1
2
2
3
1
4
Q20 Reference Manual 81
Chapter 5 - Description of Controls
Pitch
Pitch Type Parameters Page#
Mono Chorus Speed: 0-99, Depth: 0-99, Feedback: 0-99 1
Stereo Chorus Speed: 0-99, Depth: 0-99, Feedback: 0-99 1
Quad Chorus Speed: 0-99, Depth: 0-99, Feedback: 0-99 1
Mono Flanging Speed: 0-99, Depth: 0-99, Feedback: -99Ð0Ð+99 1
Stereo Flanging Speed: 0-99, Depth: 0-99, Feedback: -99Ð0Ð+99 1
Phasor Phasor Speed: 0-99, Depth: 0-99 1 Mono Lezlie Lezlie Motor: On/Off, Speed: Slow/Fast 1
Stereo Lezlie Lezlie Motor: On/Off, Speed: Slow/Fast 1
Pitch Shifter Fine: 0-99, Coarse: ±12 (semi tone) 1 Pitch Detune Detune Amount: ±99 1 Ring Modulator Spectrum Shift: ±100 1 Mono Trigger
Flange
Stereo Trig. Flange Speed: 0-99, Depth: 0-99, Feedback: -99Ð0Ð+99 1
Chorus PreDelay: 0-100mS 2
Chorus Shape: Sine/Square 3
PreDelay Chorus 1: 0-100mS, 2: 0-100mS 2
Chorus Shape: Sine/Square 3
PreDelay Chorus 1: 0-100mS, 2: 0-100mS 2
PreDelay Chorus 3: 0-100mS, 4: 0-100mS 3
Flanging Shape: Sine/Triangle 2
Flanging Shape: Sine/Triangle 2
High Rotor Level: -12dB to +6dB 2
High Rotor Level: -12dB to +6dB 2
Stereo Separation: 0-99 3
Speed: 0-99, Depth: 0-99, Feedback: -99Ð0Ð+99 1
Retrigger Point: 0-255, 2
Sweeping Mode: Continuous/One Cycle Only 3
Trigger Source: Audio Left, Audio Right, Audio
L&R, Advance Footsw., Bypass Footsw.
Retrigger Point: 0-255, 2
Sweeping Mode: Continuous/One Cycle Only 3
Trigger Source: Audio Left, Audio Right, Audio
L&R, Advance Footsw., Bypass Footsw.
4
4
82 Q20 Reference Manual
Description of Controls - Chapter 5
Delay
Delay Type Parameters Page #
Mono Delay Delay Time: 0.1-5000mS, Beat Count: 1/2, 1/4.,
1/4, 1/4T, 1/8., 1/8, 1/8T, 1/16, 1/32
(. = dotted, T = triplet)
Feedback: 0-99 2 Stereo Delay Left Delay: 0.1-5000mS, Beat Count: 1/2, 1/4.,
1/4, 1/4T, 1/8., 1/8, 1/8T, 1/16, 1/32
Left Feedback: 0-99 2
Right Delay: 0.1-5000mS, Beat Count: 1/2, 1/4.,
1/4, 1/4T, 1/8., 1/8, 1/8T, 1/16, 1/32
Right Feedback: 0-99 4 Ping Pong Delay Delay Time: 0.1-5000mS, Beat Count: 1/2, 1/4.,
1/4, 1/4T, 1/8., 1/8, 1/8T, 1/16, 1/32
Feedback: 0-99 2 Multi Tap Delay Tap 1, Del: 0.1-5000mS, Vol: Off/-48-0dB, L<->R:
<99-<50>-99, FB: 0-99
Tap 2, Del: 0.1-5000mS, Vol: Off/-48-0dB, L<->R:
<99-<50>-99, FB: 0-99
Tap 3, Del: 0.1-5000mS, Vol: Off/-48-0dB, L<->R:
<99-<50>-99, FB: 0-99
Tap 4, Del: 0.1-5000mS, Vol: Off/-48-0dB, L<->R:
<99-<50>-99, FB: 0-99
Tap 5, Del: 0.1-5000mS, Vol: Off/-48-0dB, L<->R:
<99-<50>-99, FB: 0-99
Master Feedback 0-99 6 Tap Tempo Mono
Delay
Tap Tempo Ping Pong
Sampling Sample Play: Looping/1 Shot/Gated, Rec: 1
Delay Time: 0.1-5000mS, Beat Count: 1/2, 1/4.,
1/4, 1/4T, 1/8., 1/8, 1/8T, 1/16, 1/32
Feedback: 0-99 2
Delay Time: 0.1-5000mS, Beat Count: 1/2, 1/4.,
1/4, 1/4T, 1/8., 1/8, 1/8T, 1/16, 1/32
Feedback: 0-99 2
Shot/Gated
Maximum Sample Length: 250.0-5000.0 mS 2
Start: 0.0-4950.0 mS, End: 50.0-5000.0 mS 3
Play Trigger: Enter/Audio Left/Audio
Right/Audio L&R/MIDI Note#/Advance
Footswitch/Bypass Footswitch
Rec Trigger: Enter/Audio Left/Audio
Right/Audio L&R/MIDI Note#/Advance
Footswitch/Bypass Footswitch
MIDI Note #: 000-127/All, Rec Output: On/Mute 6
1
1
3
1
1
2
3
4
5
1
1
1
4
5
Q20 Reference Manual 83
Chapter 5 - Description of Controls
Reverberation
Reverb Type Parameters Page #
Mono Room Decay: 0-99, Damping Hi: 0-99, Lo: 0-99 1
Reverb Density: 0-99, Diffusion: 0-99 2 High Frequency Roll Off: 200Hz-20,000Hz 3 Predelay: 1-250mS, Mix: <99-<50>-99> 4 Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS 5 Gate Release Time: 0-500mS 6 Gate Level: 0-99 7
Room 1 Decay: 0-99, Damping Hi: 0-99, Lo: 0-99 1
Reverb Density: 0-99, Diffusion: 0-99 2 High Frequency Roll Off: 200Hz-20,000Hz 3 Predelay: 1-250mS, Mix: <99-<50>-99> 4 Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS 5 Gate Release Time: 0-500mS 6 Gate Level: 0-99 7
Hall 1 Decay: 0-99, Damping Hi: 0-99, Lo: 0-99 1
Reverb Density: 0-99, Diffusion: 0-99 2 High Frequency Roll Off: 200Hz-20,000Hz 3 Predelay: 1-250mS, Mix: <99-<50>-99> 4 Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS 5 Gate Release Time: 0-500mS 6 Gate Level: 0-99 7
Plate 1 Decay: 0-99, Damping Hi: 0-99, Lo: 0-99 1
Reverb Density: 0-99, Diffusion: 0-99 2 High Frequency Roll Off: 200Hz-20,000Hz 3 Predelay: 1-250mS, Mix: <99-<50>-99> 4 Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS 5 Gate Release Time: 0-500mS 6 Gate Level: 0-99 7
Chamber 1 Decay: 0-99, Damping Hi: 0-99, Lo: 0-99 1
Reverb Density: 0-99, Diffusion: 0-99 2 High Frequency Roll Off: 200Hz-20,000Hz 3 Predelay: 1-250mS, Mix: <99-<50>-99> 4 Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS 5 Gate Release Time: 0-500mS 6 Gate Level: 0-99 7
Room 2 Decay: 0-99, Damping Hi: 0-99, Lo: 0-99 1
Reverb Density: 0-99, Diffusion: 0-99 2 High Frequency Roll Off: 200Hz-20,000Hz 3 Predelay: 1-250mS, Mix: <99-<50>-99> 4 Reflection Level: 0-99, Spread: 0-99 5 Reverberation Attack: 0-99 6 Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS 7 Gate Release Time: 0-500mS 8 Gate Level: 0-99 9
84 Q20 Reference Manual
Description of Controls - Chapter 5
Reverb Type Parameters Page #
Hall 2 Decay: 0-99, Damping Hi: 0-99, Lo: 0-99 1
Reverb Density: 0-99, Diffusion: 0-99 2 High Frequency Roll Off: 200Hz-20,000Hz 3 Predelay: 1-250mS, Mix: <99-<50>-99> 4 Reflection Level: 0-99, Spread: 0-99 5 Reverberation Swirl: 0-99 6 Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS 7 Gate Release Time: 0-500S 8 Gate Level: 0-99 9
Plate 2 Decay: 0-99, Damping Hi: 0-99, Lo: 0-99 1
Reverb Density: 0-99, Diffusion: 0-99 2 High Frequency Roll Off: 200Hz-20,000Hz 3 Predelay: 1-250mS, Mix: <99-<50>-99> 4 Reflection Level: 0-99, Spread: 0-99 5 Reverberation Attack: 0-99 6 Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS 7 Gate Release Time: 0-500mS 8 Gate Level: 0-99 9
Chamber 2 Decay: 0-99, Damping Hi: 0-99, Lo: 0-99 1
Reverb Density: 0-99, Diffusion: 0-99 2 High Frequency Roll Off: 200Hz-20,000Hz 3 Predelay: 1-250mS, Mix: <99-<50>-99> 4 Reflection Level: 0-99, Spread: 0-99 5 Reverberation Attack: 0-99 6 Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS 7 Gate Release Time: 0-500mS 8 Gate Level: 0-99 9
Large Plate Decay: 0-99, Damping Hi: 0-99, Lo: 0-99 1
Reverb Density: 0-99, Diffusion: 0-99 2 High Frequency Roll Off: 200Hz-20,000Hz 3 Predelay: 1-250mS, Mix: <99-<50>-99> 4 Reflection Level: 0-99, Spread: 0-99 5 Reverberation Swirl: 0-99 6 Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS 7 Gate Release Time: 0-500mS 8 Gate Level: 0-99 9
Large Room Decay: 0-99, Damping Hi: 0-99, Lo: 0-99 1
Reverb Density: 0-99, Diffusion: 0-99 2 High Frequency Roll Off: 200Hz-20,000Hz 3 Predelay: 1-250mS, Mix: <99-<50>-99> 4 Reflection Level: 0-99, Spread: 0-99 5 Reverberation Swirl: 0-99 6 Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS 7 Gate Release Time: 0-500mS 8 Gate Level: 0-99 9
Q20 Reference Manual 85
Chapter 5 - Description of Controls
Reverb Type Parameters Page #
Spring Decay: 0-99, Damping Hi: 0-99, Lo: 0-99 1
Reverb Density: 0-99, Diffusion: 0-99 2 High Frequency Roll Off: 200Hz-20,000Hz 4 Predelay: 1-250mS, Mix: <99-<50>-99> 5 Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS 7 Gate Release Time: 0-500mS 8 Gate Level: 0-99 9
Nonlinear Gate Hold Time: 0-99 1
Reverb Density: 0-99, Diffusion: 0-99 Input High Frequency Roll Off: 200Hz-20,000Hz 2 Predelay: 1-250mS, Mix: <99-<50>-99> 3
Reverse Reverse Time: 0-99 1
Reverb Density: 0-99, Diffusion: 0-99 Input High Frequency Roll Off: 200Hz-20,000Hz 2 Predelay: 1-250mS, Mix: <99-<50>-99> 3
86 Q20 Reference Manual
ADVANCED
APPLICATIONS
MIDI Functions
The Q20 provides many MIDI functions, including being able to respond to program changes, sending and receiving Program information via SysEx dumps, and realtime control over various effect parameters via MIDI controllers. For more information about basic MIDI connections, see Chapter 1.
Global MIDI Channel
The Global MIDI Channel is used to receive program change messages, as well as other MIDI events for use with MIDI modulation.
To set the Q20Õs MIDI channel:
Advanced Applications - Chapter 6
CHAPTER 6
Press [MIDI].
The [MIDI] LED will light and the display will read:
MIDI CHANNEL: 1
Turn the [VALUE/ENTER] knob to set the Global MIDI Channel to either 1
through 16, or OMNI (all 16 channels simultaneously).
Receiving Program Changes
In order to recall programs or control parameters on the Q20 from a MIDI control device (keyboard, drum pad, guitar or bass controller, sequencer, etc.):
Connect the control deviceÕs MIDI OUT to the Q20Õs [MIDI IN].
This provides a one-way connection, since this is all we need to control the Q20 via MIDI (we donÕt require the Q20 to send MIDI information back to the other device).
Press [MIDI].
The [MIDI] LED will light.
Press [PAGE >] to access MIDI Page 2.
The display will read:
MIDI PROGRAM CHANGE: O FF
Turn the [VALUE/ENTER] knob to turn MIDI Program Changes ÒONÓ.
Incoming MIDI program change messages received on the same channel the Q20 is set to will recall the same numbered Program in the cuerrently selected Bank (Preset, User 0 or User 1) in the Q20.
Q20 Reference Manual 87
Chapter 6 - Advanced Applications
Selecting Banks via MIDI
You can use MIDI Controller 0 messages to select one of the three Program Banks (Preset, User 0 or User 1).
Controller 0 messages (like all controllers) can have a value between 0 and 127; however, a value of 0 will select the Preset Bank, a value of 1 will select the User 0 Bank, and values from 2 to 127 will select the User 1 Bank. If a Controller 0 message is received followed by a Program change message, the QuadraVerb 2 will respond by selecting the appropriate Program number in the appropriate Bank.
Note: Controller 0 messages will change Banks only if the Program Change Table is not being used (MIDI Mode, Page 2).
Program Change Table
Alternatively, you can use a Program Change Table in the Q20 which re-maps incoming program change messages so that they recall Q20 Programs of a different number. This is especially useful since MIDI program changes only allow for 128 different programs to be recalled (unless it is proceeded by a Bank select message, see above). Using the Program Table, you can have any incoming MIDI program change message recall any of the 300 Programs in the Q20. This is done by assigning the MIDI Program Change parameter (described above) to ÒTABLEÓ; then select a MIDI program change number and assign it a Program. Example: If you programmed the Table so that program message 101 was mapped to Preset 33, and message 102 was mapped to User 0-39, then sending a MIDI program change message of 101 to the Q20 would recall Program Preset 33, and sending a message of 102 would recall Program User 0-39.
To incorporate and modify the Program Change Table:
Press [MIDI].
The [MIDI] LED will light.
Press [PAGE >] to access MIDI Page 2.
The display will read:
MIDI PROGRAM CHANGE: O N
Turn the [VALUE/ENTER] knob to the right to set the MIDI Program Change
parameter to ÒTABLEÓ.
MIDI PROGRAM CHANGE: T ABLE
Press [PAGE >] to access MIDI Page 3.
You can edit the program change table, which can substitute alternate Programs (Preset 00-99, User0 00-99 and User1 00-99) for each of the 128 MIDI program change messages.
PROGRAM TABLE: 0 00 = User0-00
88 Q20 Reference Manual
Advanced Applications - Chapter 6
Turn the [VALUE/ENTER] knob to select a program change number from 000Ð127
to be re-mapped.
Press [PAGE >] to advance the cursor to the second field in the display.
PROGRAM TABLE: 000 = User0- 0 0
Use the [VALUE/ENTER] knob to select a Q20 Program for the selected MIDI
program change message to be re-mapped to (Preset 00Ð99 or User 0-00Ð1-99).
SysEx Storage
To send and receive program information via SysEx dumps using a computer, or some other SysEx storage device (such as the Alesis NanoTracker), or another Q20:
Connect the other deviceÕs MIDI OUT to the Q20Õs [MIDI IN].Connect the Q20Õs [MIDI OUT] to the other deviceÕs MIDI IN.
This provides two-way communication between the devices.
Press [MIDI].
The [MIDI] LED will light.
Press [< PAGE] to select MIDI Page 6.
The display will read:
SEND MIDI PROGRAM: 0- 0 0 TO 0-00
Use the [VALUE/ENTER] knob to select a User Program from 0-00Ð1-99, or the
current Program being used (EDIT), or ALL User Programs.
To send all User Programs, turn the [VALUE/ENTER] knob all the way to the right to select ÒALLÓ.
Optionally, when sending a single Program to another Q20, you can choose to send it to a different location. When you select a Program to be sent, the second field (which represents the destination location) is linked and moves along with it. To select a different location number to send this Program to:
Press [PAGE >] and use the [VALUE/ENTER] knob to select a destination
location (0-00Ð1-99 or EDIT).
If you chose to send ÒALLÓ User Programs, the second field will disappear.
Set the receiving MIDI device to receive or record the MIDI information about
to be sent from the Q20.
Press the [VALUE/ENTER] button to transmit.
If sending ÒALLÓ User Programs, during the dump the display will read:
MIDI PROGRAM DUMP IN PROGRESS...
Q20 Reference Manual 89
Chapter 6 - Advanced Applications
If sending a single Program, the display will not change when the [VALUE/ENTER] button is pressed, since this effectively takes no time at all.
When you send a SysEx dump back to the Q20, it will automatically go into
receive mode (you do not have to do anything special). When this occurs, the display will momentarily read:
RECEIVING MIDI DATA...
If you donÕt want the Q20 to receive SysEx dumps, go to MIDI Page 5, and set System Exclusive Receive to OFF.
MIDI Thru
In order to pass on MIDI information from a control device thru the Q20 to another MIDI device:
Connect the control deviceÕs MIDI OUT to the Q20Õs [MIDI IN].Connect the Q20Õs [MIDI OUT] to the MIDI IN of the other device you wish to
control.
Press [MIDI].
The [MIDI] LED will light.
Press [PAGE >] four times to advance to MIDI Page 4.
The display will read:
MIDI THRU: O FF
Turn the [VALUE/ENTER] knob to the right to turn MIDI Thru ÒONÓ.
MIDI THRU: O N
90 Q20 Reference Manual
Advanced Applications - Chapter 6
Realtime Modulation Functions
You can use various MIDI messages (such as note number, velocity, aftertouch, or pitch-bend, etc.) to control parameters in the Q20, such as delay time, room size, etc. This is accomplished by way of the Q20Õs MIDI Modulation Matrix. Modulation parameters are stored in the Program, and therefore can be setup differently for each of the Programs in memory.
Use the [MODULATION] button to program which MIDI messages control which parameters in each Program, and by how much. This is done by following three steps:
Select a Modulator (or modulation patch), of which there are 8 per Program;Choose the Target; i.e. what is to be modulated;Choose the Source; i.e. what is doing the modulating; and,Set the Amplitude, or amount, of modulation.
Keep in mind that a target may be modulated by more than one source. Likewise, a single source can modulate as many as 8 different targets. It is this kind of flexibility that matrix modulation affords.
Modulation sources must be received on the same MIDI channel the Q20 is set to in order for the Modulators to function properly.
Selecting the Modulator
Once you press the [MODULATION] button, you can turn the [VALUE/ENTER] knob to select one of the eight Modulators. Think of each Modulator as a modulation patch which routes a Source to a Target using a particular amplitude.
Press [MODULATION].
The [MODULATION] buttonÕs LED will light, and the display will read:
MOD 1 TO:DLY 1-TAP 1 DELAY TIME
The cursor appears beneath the Modulator number. This is Modulation Page 1, which allows you to choose a Target (see below).
Turn the [VALUE/ENTER] knob to select a Modulator (1Ð8).
At any time you can move between the 8 Modulators by first moving the cursor back to the far left of the display (using the [< PAGE >] buttons), and then turning the [VALUE/ENTER] knob to select a different Modulator.
Q20 Reference Manual 91
Chapter 6 - Advanced Applications
Choosing a Target
Once you have selected a Modulator, you must then select the Target to be modulated. The Target is broken down into two parts: first, you choose one of the active Blocks in the current Program, then you choose a parameter within the Block.
With [MODULATION] selected (its LED should be lit), press [PAGE >].
The cursor will advance to the second field in the display:
MOD 1 TO: D LY 1-TAP 1 DELAY TIME
The cursor appears beneath the Modulator Target Block.
Turn the [VALUE/ENTER] knob to select a Block.
The display will look different depending on each BlockÕs defined type. In the display example above, the first Block is a Delay (DLY). The number (1) tells us this is Block #1. If you turn the [VALUE/ENTER] knob, you will see other options defining the BlockÕs type and number (example: PCH 2, EQ 3, OUT L, MIX, etc.).
Press [PAGE >] to advance the cursor to the next field in the display.
MOD 1 TO:DLY 1- T AP 1 DELAY TIME
The cursor appears beneath the Modulator Target Parameter.
Turn the [VALUE/ENTER] knob to select a Parameter to be modulated in the
selected Block.
The parameters available will of course depend on the selected BlockÕs type.
Here is a list of possible Target Parameters, listed with each effect type:
Type Effect Target
EQ Lowpass Filter Frequency
Bandpass Filter Bandpass Frequency, Bandpass Width Highpass Filter Frequency Lowpass Shelf Frequency, Gain Highpass Shelf Frequency, Gain 1 Band Low/High
Parametric 2 Band Sweep Shelf Lowpass Frequency, Lowpass Gain
3 Band Parametric EQ Lowpass Frequency, Low pass Gain
Bandpass Gain Bandpass Width
Highpass Frequency, Highpass Gain
Bandpass Frequency, Bandpass Gain Bandpass Width Highpass Frequency, Highpass Gain
92 Q20 Reference Manual
Advanced Applications - Chapter 6
Type Effect Target
4 Band Parametric EQ Lowpass Frequency, Lowpass Gain
Low BP Frequency, Low BP Gain Low BP Bandwidth High BP Frequency, High BP Gain High BP Bandwidth Highpass Frequency, Highpass Gain
5 Band Graphic EQ 63 Hz Band Gain, 250 Hz Band Gain
1KHz Band Gain, 4KHz Band Gain
16KHz Band Gain Resonator Tuning, Decay Mono/Stereo Tremolo Speed, Depth, Shape Stereo Simulator Stereo Spread Soft Overdrive Effect Mix, Brightness Hard Overdrive Effect Mix, Brightness Triggered Panning Trigger, Speed, Doppler, Distance Phase Inverter Output Phase
Pitch Mono Chorus Speed, Depth, Feedback
Stereo Chorus Speed, Depth, Feedback Quad Chorus Speed, Depth, Feedback Mono Flanging Speed, Depth, Feedback Stereo Flanging Speed, Depth, Feedback Phasor Speed, Depth Mono Lezlie Speed, Depth, Motor On/Off
Speed Slow/Fast, High Rotor Level Stereo Lezlie Speed, Depth, Motor On/Off
Speed Slow/Fast, High Rotor Level
Stereo Separation Pitch Shifter Pitch Fine, Pitch Coarse Pitch Detune Pitch Detune Ring Modulator Spectrum Shift Mono Trigger Flange Trigger, Speed, Depth, Feedback Stereo Trig. Flange Trigger, Speed, Depth, Feedback
Delay Mono Delay Delay Time, Feedback
Stereo Delay Left Feedback, Left Delay Time Ping Pong Delay Delay Time, Feedback Multi Tap Delay Tap 1Ð5 Delay Time, Tap 1Ð5 Level
Tap 1Ð5 Panning, Tap 1Ð5 Feedback
Master Feedback Tap Tempo Mono Delay
Tap Tempo Ping Pong Sampling Play Trig., Rec. Trig.
Delay Time, Feedback
Q20 Reference Manual 93
Chapter 6 - Advanced Applications
Type Effect Target
Reverberation Mono Room
Room 1 Hall 1 Plate 1 Chamber 1 Spring
Room 2 Hall 2 Plate 2 Chamber 2
Large Plate Large Room
Nonlinear Reverse
Input Hi Rolloff
Predelay Time, Predelay Mix
Decay, Density, Diffusion
Damping Low
Damping High
Gate Trigger On/Off, Gate Hold Time
Gate Release Time, Gate Level
Input Hi Rolloff
Predelay Time, Predelay Mix
Reflection Level, Reflection Spread
Decay, Density, Diffusion
Damping Low
Damping High
Reverberation Attack
Gate Trigger On/Off, Gate Hold Time
Gate Release Time, Gate Level
Predelay Time, Predelay Mix
Reflection Level, Reflection Spread
Decay, Density, Diffusion
Damping Low
Damping High
Reverberation Swirl
Gate Trigger On/Off, Gate Hold Time
Gate Release Time, Gate Level
Input Hi Rolloff
Predelay Time, Predelay Mix
Reverb Time (or Gate Time), Diffusion,
Density
94 Q20 Reference Manual
Advanced Applications - Chapter 6
Choosing a Source
Once you have chosen a Modulator and a Target, it is time to select a Source. This is done in Modulation Page 2. If you have been following along so far, letÕs continue where we left off from the last set of steps:
After selecting the Target Block and Parameter, press [PAGE >] to advance to
Modulation Page 2.
The display will look like this:
MOD 1 SOURCE: PITCH BEND
The cursor appears beneath the Modulator, indicating that you can now turn the [VALUE/ENTER] knob to select any of the 8 Modulators.
Press the [PAGE >] button again to advance the cursor to the next field.Use the [VALUE/ENTER] knob to select a Modulation Source.
Choose from any of the following Modulation Sources:
Pitch Bend Aftertouch Note Number Note Velocity Controllers 000Ð123 Local Generator 1 Local Generator 2
Setting the Amplitude
Once a ModulatorÕs Target and Source have been defined, it is then time to set the Amplitude. This is the amount of modulation control the Source will have over the Target. This number can be set to 00 (for no effect) all the way to +99 (for maximum effect) or down to -99 (for maximum negative effect; i.e., inverted control). If you have been following along so far, letÕs continue where we left off from the last set of steps:
After selecting the Target and Source, press [PAGE >] to advance to Modulation
Page 3.
The display will look like this:
MOD 1 AMPLITUDE: +0
The cursor appears beneath the Modulator, indicating that you can now turn the [VALUE/ENTER] knob to select any of the 8 Modulators.
Press the [PAGE >] button again to advance the cursor to the next field.Use the [VALUE/ENTER] knob to set the ModulatorÕs amplitude from -99 to
+99.
Q20 Reference Manual 95
Chapter 6 - Advanced Applications
Local Generators
The Q20 is equipped with two Local Generators which can be used as Modulation Sources. Each Local Generator can be set to either one of five types: Input Envelope, Peak Follower, Ramp, LFO or Footswitch. The first three allow different ways of having the audio signal at the Q20Õs inputs modulate the parameters of a Program, and the second two use internal sources. The Input Envelope, Peak Follower and Ramp Local Generators may be triggered by either the Left Input or Right Input, or both Left and Right Inputs. They may also be triggered by the Digital Input, if Optical or S/PDIF Data is selected as the Input Audio Source (on Global Page 4).
Input Envelope. This uses an envelope, similar to the type found in most synthesizers, which is triggered once the audio signal at the Q20Õs input(s) exceeds the Attack Threshold you have chosen (-32 to 0dB). Once this happens, the envelope opens up at a rate determined by the Attack Time (which can be set from
0.00Ð10.00 seconds). Once the input level has dipped down below the Release Threshold (-50 to 0dB), the envelope closes at a rate determined by the Release Time (0.00Ð10.00 seconds).
ON THRESHOLD
AUDIO PEAK INPUT
(Left or right Channel or higher of left and right)
OFF THRESHOLD
MAX MODULATION
ENVELOPE OUTPUT
0
ATTACK TIME
DECAY TIME
Peak Follower. The peak follower will follow the audio input to its loudest point and, as the input level drops, the peak follower drops at a constant rate determined by the Decay time (0.20Ð10.00 seconds). Once the input level exceeds the Peak FollowerÕs level, the Peak Follower is raised to accommodate the higher level, and then (as the input signal again falls) proceeds to fall again using the same Decay time. Since the input levels may be too low at times for the Peak Follower to have ample effect, its Gain may be set to multiply the inputÕs level from x1 to x99.
Peak Follower 1 and 2 have identical features and work as shown below:
SLOPE IS SET BY DECAY TIME
PEAK FOLLOWER OUTPUT
AUDIO PEAK INPUT
(Left or right Channel or higher of left and right)
96 Q20 Reference Manual
Advanced Applications - Chapter 6
Ramp. The Ramp Local Generator is similar to the Envelope Generator, except that it doesnÕt have a release stage. It lets you modulate a parameterÕs value by having it slowly move from a minimum to a maximum setting, or vice-versa depending on whether the modulation amplitude is set to a positive or negative amount. The Ramp is useful for having an effect Òfade-inÓ by modulating its output level. Try it out on a chorus or flangerÕs output Òpatch-cordÓÊlevel to slowly have the effect become more and more dramatic.
The RampÕs Trigger Source can be either the Left or Right input, or both inputs. The Ramp is triggered when the audio at the input(s) exceeds the Attack Threshold you have chosen (-40 to 0 dB). Once triggered, the Ramp will increase or decrease the modulation destination at a rate set by the Rise Time (0.00 to 10.00 seconds). It will then stay set at full indefinitely. When it senses that the audio at the input(s) has fallen below the Attack Threshold setting, the Ramp is ready to be re-triggered. However, it will remain at full until it is re-triggered (when the audio at the input(s) exceeds the Attack Threshold), at which point the Ramp will instantly drop down and climb back up again.
ATTACK THRESHOLD
AUDIO PEAK INPUT
Left or Right Channel, or higher of Left and Right)
MAX MODULATION
RAMP OUTPUT
RISE TIME
Modulation Page 4 allows you to select the type of each Input Generator. The remaining pages in Modulation Mode will appear differently in the display depending on which type of Input Generators you have selected. This may be confusing at times, since both generators could be set to Input Envelope type, or you could have Input Generator 1 set to an Input Envelope type while Input Generator 2 is set to a Peak Follower type. Once you are in Modulation Pages 4 through 7, you can select which of the two Input Generators you want to edit (much the same way you would select a Modulator in Modulation Pages 1 through 3).
Low Frequency Oscillator. The LFO Local Generator lets you modulate a parameterÕs value in a cyclical fashion. The LFO has a single parameter, Cycle Time, which can be set between .14 and 35.14 seconds. Because the LFO produces a Òback and forthÓ motion, its effect is identical whether the Modulation Amplitude parameter is set to a positive or negative amount.
Footswitch. This local generator allows you to use the Bypass or Advance Footswitches as modulation sources. This is useful when you want to switch effects on and off, rotary speed fast and slow, or other on/off modulation destinations. Note that assigning the Advance or Bypass footswitches as local generators overrides their default functions (i.e. assigning the Bypass footswitch as a modulation source wonÕt bypass the effect youÕre modulating).
Q20 Reference Manual 97
Chapter 6 - Advanced Applications
Editing the Local Generators
To select the Input GeneratorsÕ types and edit their parameters:
Press [MODULATION].
The [MODULATION] buttonÕs LED will light.
Press [PAGE >] seven times (or until Modulation Page 4 is underlined).
The display should look like this:
GEN 1 TYPE: ENVELOPE
The cursor appears beneath the Generator, indicating that you may now turn the [VALUE/ENTER] knob and select either Input Generator 1 or 2, depending on which you want to define. In the display example above, Input Generator 1 is defined to be an Input Envelope.
Press the [PAGE >] button to advance the cursor to the next field.Turn the [VALUE/ENTER] knob to select either Input Envelope or Peak
Follower to be the selected Input GeneratorÕs type.
Press the [PAGE >] button to advance to Modulation Page 5.
98 Q20 Reference Manual
Loading...