The 2015 release of Adobe® Flash Professional® CC reintroduces the IK bone tool that enables you to create bone
armatures using symbols or shapes that can be easily turned into life-like animation. The release also comes with H.264
vi de o im por t, un iver sal d ocum ent type c onver ter, i nte grat ion with the l ate st Fl ash Play er a nd AI R SD K, a nd ma ny m ore
enhancements. Continue reading for a quick introduction to new features available with the latest update to Flash
Professional CC, and links to other resources that provide more information.
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Adobe Flash Professional CC 2015 release provides you capabilities to create great cartoon characters with lifelike movements using the new bone tool, convert your projects to any document type using the universal document
type converter, import H.264 videos, work with the latest Flash Player and AIR SDK, and many more cool capabilities
that help you to take your graphics and animation projects to the next level.
Adobe Flash Professional CC 2015 Release
Bone tool
New in Flash Professional CC 2015
The Flash Professional CC 2015 Release offers you the capability to lend life-like movements to your animation
characters using the all-new bone tool.
The bone tool gives you inverse kinematics (IK) capabilities within Flash. IK is a way of animating objects using bones
ch aine d into l inea r or bran che d arm atu res in pa ren t-ch ild r ela tio nshi ps. Whe n one bone mov es, conn ecte d b one s mo ve
in relation to it. Inverse kinematics lets you easily create natural motion. To animate using inverse kinematics, specify
the start and end positions of bones on the Timeline. Flash automatically interpolates the positions of the bones in the
armature between the starting and ending frames.
You can use IK in the following ways:
• By using a shape as a container for multiple bones. For example, you can add bones to a drawing of a snake so that
it slithers realistically. You can draw these shapes in Object Drawing mode.
• By chaining symbol instances. For example, you can link movie clips showing a torso, arm, lower arm, and hand so
that they move realistically in relation to each other. Each instance has only one bone.
Last updated 6/12/2015
What's New
Bone tool comes with on-stage controls to ensure greater precision in movements. The onstage controls allows you to
switch between Locked, Open, and Constrained states for Rotation and Translation properties of individual bones in
the IK armature. You can now directly adjust these constraints on stage with accuracy using clear visual feedback.
For more information on using the bone tool, see Bone tool
Import H.264 videos with audio
New in Flash Professional CC 2015
In addition to FLV videos, this release also introduces an option to embed H.264 videos in the timeline. When an H.264
video is embedded, the frames of the video are rendered on the stage when you scrub the timeline. This feature enables
you to use videos as a guide to synchronize your animation on stage. Since the Flash Player and other run-times do not
support rendering embedded H.264 videos, they are not published. Importing H.264 videos is a design-time-only
feature.
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Audio playback is enabled for H.264 videos. You can now select the ‘Include audio’ option while importing H.264
videos. Once imported to the stage (with ‘place instance on stage’ option selected), scrubbing the timeline must play
the audio for the relevant frames. Playing the timeline (Enter) must play back the animation at the fps of the imported
video so that the audio is in sync with the video frames on stage.
To learn more about importing H.264 videos, see Add video to Flash.
To impor t v id e o :
Click File > Import > Import Video and select the Embed H.264 video in the timeline (design time only – the video
cannot be exported) option as shown in the following image:
Last updated 6/12/2015
What's New
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For more information about using audio, see Using sounds in Flash.
Export bitmaps as spritesheet for HTML5 Canvas
New in Flash Professional CC 2015
Export sprite sheet as bitmap allows you to pack all the bitmaps in canvas document in to a sprite sheet. A new Export
the Bitmap as Sprite Sheet check box has been added and enabled by default. You can specify the maximum size of the
sprite sheet by giving the height and width values in the publish settings. This enhancement reduces the number of
server requests, which in turn results in improved performance.
Last updated 6/12/2015
What's New
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Brush scaling with stage zoom
With this release, Flash Professional scales the brush size proportionately to the changing zoom level of the stage.
Proportionate zooming allows you to draw seamlessly adjusting to any zoom level and preview your work as you draw.
If you want to revert to the earlier default behavior of brushes maintaining a constant pixel size even when you change
the zoom level of the stage, you must disable the 'Stage zoom level' checkbox in the brush Property Inspector.
A Increase/decrease brush size B Brush size preview C Option to scale brush size according to the zoom level of the stage
Universal document type converter
New in Flash Professional CC 2015
The universal document type converter enables conversion of your existing FLA projects (of any type) to any other
document type such as HTML5 Canvas or WebGL.
To use this feature, click Commands > Convert to Other Document Formats and then select the target document type
and specify the path of the converted file.
To learn more about universal document type converter, see .
Last updated 6/12/2015
What's New
Improved audio workflows
New in Flash Professional CC 2015
Enhanced import workflow
In earlier versions of Flash Pro, you had to import the audio file in to the library and then add it to a layer on the
timeline. In this release, you can directly import audio in to your stage/timeline by dragging and dropping the file to a
layer or by using the File > Import > Import to Stage option.
Split Audio option in context menu
The stream audio embedded on the timeline can be split at ease using the Split Audio context menu. Split Audio enables
you to pause the audio when it is necessary and then resume the audio playback from the point it was stopped at a later
frame on the timeline.
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Remember audio sync options in PI
Flash Pro now remembers the sync options in property inspector. If a sound is selected from the “Sound” section of the
Property Inspector, then on trying to set another sound on a new keyframe from the Property Inspector, Flash
remembers the sync options “Stream” or “Event” of the previous sound.
Improved Motion Editor
New in Flash Professional CC 2015
The Paste functionality has been enhanced as follows:
• Paste: Until the 2014.1 release, when you copy a curve in the Motion Editor and use the Paste option to paste it in a
new range, it pastes within the current curve’s range and not with absolute values. In this release, the Paste option
pastes the curve with absolute values.
• Paste to fit current range: This option now replicates the old Paste operation and pastes the curve within the
current curve’s range and not with absolute values.
Panel locking
A new option, Lock/Unlock, has been added to the fly-out menu of the panels to lock the dock. Once a dock is locked,
all the panels in the dock can be resized, but cannot be moved. This feature helps you prevent accidental drag and resize
of panels.
Last updated 6/12/2015
What's New
Code snippet support for WebGL
From this release, code snippets are available for some commonly used actions in the WebGL document type.
Note: This enhancement is available only in the English language version.
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Enhancements in Custom Platform Support SDK
This release includes the following enhancements to Custom Platform Support SDK and the sample plug-in:
• Ability to query the type of a library symbol: ILibraryItem::GetProperties() returns an additional key "SymbolType"
for symbols. The value of key can be "Button," "MovieClip," or "Graphic."
• Ability to distinguish between button and movie-clip: Until the previous release, the button instances were treated
as movie clips by both the DOM and the IFrameCommandGenerator service. Starting with Flash Pro CC 2015, an
interface has been added to support button instances. If the IMovieClip instance also implements the IButton
interface, then it can be treated as a button instance. The four states of a button namely, Up, Over, Down, and Hit
are always mapped to the frames 0, 1, 2, and 3 respectively. See the file IButton.h to know more about the button
instance.
• New API to get the bounds of IClassicText objects: The AddClassicText function in ITimelineBuilder interface now
returns an object of CLASSIC_TEXT_INFO_2 (instead of the old CLASSIC_TEXT_INFO), which contains a new
field "bounds" representing the bounds of the IClassicText object.
Last updated 6/12/2015
What's New
Integration of latest Flash Player and AIR SDK
This release comes to you with the Flash Player version 17.0 and AIR SDK 17.0 integrated.
Integration of latest CreateJS libraries
This release of Flash Professional comes with the latest CreateJS libraries integrated.
Since the latest libraries are not yet hosted via CDN, clear the Hosted LIbraries checkbox under the Advanced section
of the Publish Settings dialog box (Edit > Publish Settings > Advanced) to see the output.
Other enhancements
New in Flash Professional CC 2015
Save optimizations
This release comes with the following Save optimizations:
• Save algorithm optimization resulting in faster saving of FLA
• File corruption issues while saving files over the network are now resolved
Auto-recovery optimizations
The following auto-recovery enhancements are part of this release:
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• Flash Professional does not create unnecessary auto-recovery files. An auto-recovery file is created only if the
document is modified after the last auto-recovery files were created.
• Progress bar is displayed only when the Flash Pro application is in focus.
• Auto-recovery file is removed only after completing a successful save operation.
The following auto-recovery changes help you avoid continuous loop of auto-recovery for short auto-recovery
duration:
• At each auto-recovery interval, snapshot for all files modified after last auto-recovery are created.
• Next auto recovery timer is started only after this process is completed.
Organize imported GIFs in library
This enhancement allows you to import Animated GIF files in a more organized way so that you can keep your library
in proper order. In previous releases, the imported GIF assets were placed in the library root folder without proper
naming. In this release, a folder with the GIF filename is created and all the associated bitmaps are organized under it.
As shown in the following image, the bitmaps are now named appropriately based on their sequence.
Library search by linkage name
In this release, the library search panel has been enhanced to include searching for symbols by ActionScript linkage
names in addition to searching by symbol names.
Last updated 6/12/2015
What's New
Invert selection
This new option in the Edit menu and the Stage context menu inverts the selection of currently selected objects or
shapes on the stage.
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Paste and overwrite frames
New in Flash Professional CC 2015
The new 'Paste and Overwrite Frames' timeline context menu option enables you to paste the copied frames by
replacing the exact number of frames without pushing the frames forward. This replaces the existing way of selecting
the exact number of frames which you want to replace with the same number of copied frames. For example, if you
want to copy ten frames from a timeline and replace the exact number of frames in another timeline, copy the ten
frames and use the Paste and Overwrite Frames frames to paste it at the starting frame-the next ten frames are
overwritten with the copied frames.
Reset timeline zoom to the default level
You can now reset the timeline zoom to the default level with one click as shown in the image.
Last updated 6/12/2015
What's New
System Requirements
See the system requirements for Adobe Flash Professional CC 2015 at System Requirements | Flash Professional .
More Help topics
Flash Professional CC 2015 Release Notes
What's new in Flash Professional CC | 2014
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New features summary - 2014
The 2014 release of Adobe® Flash Professional® CC provides an authoring environment for creating animation and
multimedia content for the Web, enabling visual designers to build interactive experiences that present consistently
across desktops and mobile devices. Continue reading for a quick introduction to new features available with the latest
update to Flash Professional CC, and links to other resources that provide more information.
Adobe Flash Professional CC 2014 update for July 2014 exposes the Web Graphics Library (WebGL) runtime API
that allows you to add interactivity to your WebGL animation by modifying elements in a scene and controlling the
playback.
Adobe Flash Professional CC 2014 | February 2015 Release
New in Flash Professional CC 2014 | February 2015 Release
The February 2015 update to Flash Professional CC 2014 Release offers you the capability to package 64-bit binaries to
comply with the mandatory requirement of Apple® starting February 1, 2015. The AIR 16.0 for iOS allows you to
generate 64-bit binaries using the Enable Faster Packaging option under the Deployment tab of AIR for iOS Setting
dialog, which is enabled by default.
Note: Since AIR 16.0 has not been released for Android yet, shared runtime is not available for the version. You can use
the embedded AIR runtime for Android applications.
Last updated 6/12/2015
What's New
For more information on packaging AIR for iOS, see Packaging applications for AIR for iOS.
HTML5 Canvas optimizations
New in Flash Professional CC 2014 | February 2015 Release
This release helps you optimize the HTML5 Canvas document type output by not exporting the unused media assets
such as sound and bitmaps present in the library. This setting is on by default, which means that any unused media
without linkages are not exported and only the media items (sound, bitmaps) that are used on the stage are included in
the output. This results in large savings in the output size, particularly if you had a large number of such media items
in the library that were unused.
Flash Professional CC does not export the following items in your HTML5 Canvas library:
• All unused library-items such as symbols, sounds, and bitmaps with no linkages
• Assets on guide layers
• Assets on the hidden layer, if ‘Include hidden layers’ not selected in Publish Settings
• Assets on unused frames of graphic symbols
If your content has assets that fall into any of the above-mentioned categories, Flash Professional optimizes the size of
your published output by leaving out all unused and hidden assets.
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For more information about this feature, see Creating and publishing an HTML5 Canvas document.
Audio splitting
New in Flash Professional CC 2014 | February 2015 Release
You can split the stream audio embedded on the timeline using the Split Audio context menu. Split Audio enables you
to pause the audio when it is necessary and then resume the audio playback from the point it was stopped at a later
frame on the timeline.
To split an audio clip on your timeline:
1 Select File > Import > Import to library.
2 Select the audio clip and import it to library.
3 Create a new layer on your timeline and add the clip to the layer.
4 Under Properties > Sound, select the Sync type as Streaming.
5 Right-click on the frame at which you want to split the audio and click Split Audio.
For more information about audio splitting, see Using sounds in Flash.
Masking support in Custom Platform Support SDK
New in Flash Professional CC 2014 | February 2015 Release
This release supports masking in the IFrameCommandGenerator service. The new interface ITimelineBuilder2 that is
from the existing ITimelineBuilder interface contains the functions that the plugin has to implement to make this
feature work.
Download the CustomPlatformSupport_Eshwar_M04.zip file from the downloads section to work with the latest
custom platform support SDK and sample plugin.
For more information about using the custom platform support SDK, see Enabling Support for Custom Platforms.
Last updated 6/12/2015
What's New
Adobe Flash Professional CC 2014 | October Release
New in Flash Professional CC 2014 | October Release
Flash Professional CC 2014 October Release offers you the Custom Platform Support development kit that will help
you extend the capabilities of the poweful Flash platform to custom formats that are not natively supported by Flash.
The Custom Platform Support APIs and the sample code in the development kit allow you to create plugins for new
formats and distribute them through the Adobe Add-ons website. Users can download the appropriate plugin for their
publishing requirements from the Adobe Add-ons page, install the plugin with Flash Professional CC 2014, and start
creating and publishing creative assets.
For more information on Custom Platform Support see Custom Platform Support
To learn how to build a plugin using the Custom Platform Support development kit, see Enabling Support for Custom
Platforms.
For instructons to download, install and use custom platform support plugins, see Working w i t h Custom P l a t for m
Support Plug-in.
For complete reference documentation for the custom platform support APIs. see Custom Platform Support API
Reference.
Animation Guide
New in Flash Professional CC 2014 | October Release
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The animation guide in Adobe Flash Professional CC now helps you enhance the animation you create by defining a
path for the objects you animate. This is particularly helpful when you are working on an animation that follows a path
that is not a straight line. This process requires two layers to carry out an animation. One layer containing the object
that you are about to animate, and the other defining the path, which the object is supposed to follow during the
animation. Animation guide works only on Classic Tweens.
For more information on Animation Guide and examples, see Animation Guide
Custom Brush
New in Flash Professional CC 2014 | October Release
The Brush Tool (B) in Adobe Flash Professional CC allows you to custom-define a brush by setting parameters of the
brush such as shape and angle. This enables you to create natural artwork in your projects by customizing the brush
tool to suit your drawing needs. You can create a custom brush in Flash Professional by selecting the Brush tool in the
toolbox of the Property Inspector.
For more information on creating and modifying custom brushes, see Custom Brushes
Audio and scripting support in WebGL documents
New in Flash Professional CC 2014 | October Release
The WebGL document type has been enhanced with the following features:
Audio: The WebGL document type in Flash Professional now supports audio playback. You can import and embed
audio into your WebGL document, control the playback via different sync settings (event, start and stop) and play the
timeline audio at runtime.
Scripting: You can now write Javascript code in the Actions panel, which will be executed on the player enters the
frame. The 'this' variable in the context of frame scripts refers to the instance of the MovieClip it belongs to. In addition,
frame scripts can access Javascript functions and variables declared in the container HTML file. When you copy a frame
or layer from an ActionScript document and paste it in a WebGL document, the scripts will be commented out.
Last updated 6/12/2015
What's New
Code hinting: The WebGL document type now comes with code hinting support, which eases WebGL coding with
contextual code suggestions.
Performance: The optimized publishing process for WebGL enables faster publishing. This release also includes several
performance enhancements to the WebGL documents that help them run faster on devices.
For more information on creating and publishing interactive WebGL documents, see Creating and publishing a WebGL
document
Usability enhancements
New in Flash Professional CC 2014 | October
This release contains the following usability enhancements:
• The Flip Horizontal and Flip Vertical options have been added to the Transform Panel.
• The context menu has been enhanced by adding the missing options such as Transform, Arrange, and Align.
• The Motion Editor context menu now contains the Flip option that helps you flip the motion property curves.
Publish applications for Intel x86-based Android devices
New in Flash Professional CC 2014 | October
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This release of Flash Professional allows application developers to package their AIR applications in captive as well as
shared runtime modes for Intel x86-based Android devices.
Publish AIR applications with shared runtime
New in Flash Professional CC 2014 | October
Starting with this release, application developers can use the shared runtime option for packaging their AIR
applications. Shared runtime helps reduce the size of the application as compared to captive runtime, which bundles
AIR. When you select the shared runtime option while publishing, the installer downloads the runtime from a specified
location during installation.
Import SWF files
New in Flash Professional CC 2014 | October
You can now import SWF files into Flash Professional. The SWF import feature has been one of the most-requested
functionalities among the Flash Professional user community. This will help bring assets in a primitive form into Flash
Professional for further modifications.
However, since SWF is a rendered file, many types of data such as sound, tweens, layering details, and motion paths
cannot be reimported into Flash.
Adobe Flash Professional CC 2014 | July Release
New in Flash Professional CC 2014 | July
Flash Professional CC July 2014 offers you the Web Graphics Library (WebGL) runtime API library. The API allows
you to modify the elements in a scene and control the playback in the GPU-accelerated animations that you create in
the WebGL document format.
For more information on the WebGL runtime API, Web GL Runtime API Refe rence - Ind e x .
Follow the steps described in the Getting Started with WebGL Animation page to learn how to create an interactive
WebGL animation.
Last updated 6/12/2015
What's New
New and improved Motion Editor
New in Flash Professional CC 2014 | June
Flash Professional CC June 2014 reintroduces the Motion Editor in a highly intuitive and streamlined form. The new
Motion Editor is designed to provide a smoother experience when refining Motion Tweens. Besides being easily
accessible from within the Timeline, the Motion Editor has been greatly improved to facilitate simpler and focused
editing of Property curves. With the new Motion Editor you can create complex and engaging tweens in simple steps
to emulate real world behavior of objects.
For more information, see Editing Motion Tweens using Motion Editor.
Creating and publishing WebGL content
New in Flash Professional CC 2014 | June
Flash Professional CC offers native support for Web Graphics Library (WebGL) format. You can now create and publish
WebGL content from within Flash Professional CC. The latest update, adds a new WebGL (preview) document type
that contains preset document and publish settings. You can now work with the familiar Timeline, Workspace, Tools,
and other functionalities of Flash Pro, and produce WebGL content.
Flash Professional CC leverages the GPU accelerated usage of processing and rendering of WebGL content, which is
integrated with most modern-day browsers.
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For more information, see Creating and publishing a WebGL document.
NOTE: The WebGL document type is an experimental feature only available as Preview, and includes limited support
for interactivity.
Exporting to SVG format
New in Flash Professional CC 2014 | June
Flash Professional CC allows you to export artwork to Scalable Vector Graphics (SVG) format. SVG is an open web
standard for creating and publishing vector graphics. With SVG, you can create and easily embed high quality artwork
within most web pages.
Common image formats such as JPEG, PNG, BMP, and GIF offer low resolution artwork and are generally bulky,
affecting load-times of web pages. With SVG support, Flash Professional CC allows you to produce graphics of superior
quality that do not rasterize on scaling (resolution-independent).
For more information, see Exporting SVG files.
Last updated 6/12/2015
What's New
Enhancing strokes using Variable Width Tool
New in Flash Professional CC 2014 | June
Enhance strokes using the Variable Width Tool in Flash Professional CC. The Width tool allows you to add widths of
varying forms and thickness to drawings on Stage. By adding variable width, simple strokes can be easily transformed
into rich artwork. Flash Professional CC allows you to create and save Width profiles, which can be used to apply
variable width to drawings on stage.
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For more information, see Enhancing strokes using the Width tool .
Tweening strokes with Variable Width
You can now shape-tween strokes with Variable Width. Earlier, Flash Pro only allowed tweening of Solid Strokes.
However, you can now tween fancy strokes created using the Variable Width Tool. Flash Pro also allows you to tween
solid strokes that are associated with default or custom Width Profiles.
For more information, see Shape tweening strokes with Variable Width .
Kuler Panel
New in Flash Professional CC 2014 | June
Last updated 6/12/2015
What's New
Flash Professional CC is now integrated with Kuler panel, a cloud-based application to create color themes using
iPhone or desktop browser. With Kuler panel, you can sync your color inspirations right to Flash Professional CC via
Creative Cloud. To create color themes using Kuler, visit
For more information, see .
this link.
Creating HTML5 extensions for Flash Professional CC
Enhanced in Flash Professional CC 2014 | June
You can extend Flash Professional CC using HTML extensions. Earlier, Flash Professional CC could only be integrated
with SWF extensions packaged using Adobe Extension Builder. However, with
create and package HTML extensions that can be submitted to Adobe Exchange. Flash Professional CC has been
enhanced to leverage HTML extensions packaged using Extension Builder 3. These extensions can be downloaded
using Adobe Exchange and managed using
For more information, see Creating HTML extensions.
Adobe Extension Manager from within Flash Professional CC.
Adobe Extension Builder 3 you can
Synchronizing Workspaces with Adobe Creative Cloud
Enhanced in Flash Professional CC 2014 | June
You can now sync the Flash Professional CC Workspace settings with Creative Cloud. You can customize the workspace
to suit your design needs, and via Creative Cloud, you can replicate the customizations across multiple machines.
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For more information, see Sync Flash Professional Preferences with Creative Cloud.
Other key enhancements
The Object level undo option has been re-enabled and can be accessed on the Preferences dialog. For more
information, see Undo, Redo, and Repeat commands.
Exporting projector files has now been re-enabled, as well. Note that the option to export projector files is
available within the Commands menu. For more information, see Exporting Projector files.
System Requirements
See the system requirements for Adobe Flash Professional CC 2014 at System Requirements | Flash Professional .
More Help topics
What's new in Flash Professional CC | 2013
What's new in Flash Professional CS6
This article gives you an overview of What's new with Adobe Flash Professional CS6.
Support for Adobe AIR 3.4 (Flash Professional CS6 Update 12.0.2 only)
By virtue of Flash Professional CS6 Update 12.0.2, Flash Professional extends support for AIR 3.4 and Flash Player 11.4.
This update also allows Flash Professional to leverage features exposed by AIR 3.4 that enhance application
development workflow for iOS devices.
• Deploying AIR applications on iOS devices directly
Last updated 6/12/2015
What's New
• Testing and debugging AIR applications using the native iOS simulator
• Publishing AIR applications for devices with High Resolution Retina Display support
Toolkit for CreateJS 1.2
The Toolkit for CreateJS 1.2 release extends support for converting Buttons to HTML5. The update also includes fixes
to several JSX related errors. Other issues such as omission of multiple empty keyframes have also been addressed in
this update.
You can download and install Toolkit for CreateJS 1.2 from Adobe Extension Manager CS6. For more information on
the Toolkit, see
Using the Flash Professional Toolkit for CreateJS.
Mobile content simulation for AIR
The new mobile content simulator allows you to simulate Hardware keys, acceleromenter, Multi-touch, and Geolocation.
Choose network interface for remote debugging for AIR
When you publish an AIR app to an Android or iOS device, you can choose the network interface to use for remote
debugging. Flash Pro will package the IP address of the selected network interface into the debug mode mobile
application. The app can then auto-connect to the host IP to start a debug session when it launches on the target mobile
device. To access the setting, choose File > Publish Settings, and then select the Deployment tab in the AIR Settings
dialog box. For more information, see
desktop articles.
Packaging applications for AIR for iOS and Publishing for Adobe AIR for
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Toolkit for Create JS
The Adobe Flash Professional Toolkit for CreateJS is an extension for Flash Professional CS6 that enables designers and
animators to create assets for HTML5 projects using the open source CreateJS JavaScript libraries. The extension
supports most of the core animation and illustration capabilities of Flash Professional, including vectors, bitmaps,
classic tweens, sounds, motion guides, animated masks, and JavaScript timeline scripting. With one click, the Toolkit
for CreateJS exports the contents on the stage and in the library as JavaScript that can be previewed in the browser to
help you start building expressive HTML5-based content in noTime.
The Toolkit for CreateJS is designed to help Flash Pro users make the transition to HTML5. It turns symbols in the
Library and content on the Stage into cleanly formatted JavaScript that is understandable, editable and easily reusable
by developers who can add interactivity using JavaScript and the CreateJS APIs that will be familiar to ActionScript 3
users. The Toolkit for CreateJS also publishes a simple HTML page that provides a quick way to preview the assets. For
more information, see
this article.
Export sprite sheets
You can now export a sprite sheet by selecting a symbol in the Library or on the Stage. A sprite sheet is a single graphic
image file that contains all the graphic elements used in the selected symbol. The elements are arranged in tiled format
in the file. You can also include bitmaps in the Library when selecting a symbol in the Library. To create a sprite sheet,
follow these steps:
1 Select a symbol in the Library or on the Stage.
2 Right-click and choose Export Sprite Sheet.
Last updated 6/12/2015
What's New
High efficiency SWF compression
For SWFs that target Flash Player 11 or later, a new compression algorithm, LZMA, is available. The new compression
can be up to 40% more efficient, particularly for files that contain a lot of ActionScript or vector graphics.
1 Choose File > Publish Settings
2 In the Advanced section of the dialog box, select the Compress movie option and choose LZMA from the menu.
Direct Mode publishing
A new window mode called Direct is available which enables hardware accelerated content using Stage3D. (Stage3D
requires Flash Player 11 or later.)
1 Choose File > Publish Settings
2 Select HTML Wrapper.
3 Select Direct from the Window Mode menu.
For more information see this article.
Support for Direct render mode in AIR plugins
This feature brings Flash Player's Direct mode rendering support for StageVideo/Stage3D to AIR applications. A new
renderMode=direct setting can be used in the application descriptor file of an AIR application. Direct mode can be set
for AIR for Desktop, AIR for iOS and AIR for Android.
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Debug iOS through Wi-Fi
You can now debug AIR applications on iOS through Wi-Fi, including breakpoints, step-in and step-out, variable
watcher, and trace.
For more information about debugging AIR applications, see AIR Debug Launcher.
Support for captive runtime for AIR
The Publish Settings dialog for AIR now has an option for embedding the AIR runtime into the application package.
An application with the runtime embedded can run on any desktop, Android, or iOS device without the shared AIR
runtime installed.
Adobe recommends:
View the videos Adobe AIR with Captive Runtime Support for Mobile and Desktop.
Native extensions for AIR
You can incorporate native extensions into the AIR applications you develop in Flash Pro. By using native extensions,
your applications can access all of the features of your target platform, even if the runtime itself doesn't have built-in
support for them.
Adobe recommends:
View these videos: Android Native Extensions, Part 1 and Part 2.
Last updated 6/12/2015
What's New
Get latest Flash Player from within Flash Pro
You can now go directly to the Flash Player download page on Adobe.com from the Help menu in Flash Pro.
Export PNG sequence
Use this feature to generate image files that Flash Pro or other applications can use to generate content. For example,
PNG sequences are often used in gaming applications. This feature allows you to export a sequence of PNG files from
a Library item or individual movie clips, graphic symbols, and buttons on the Stage.
1 Select a single movie clip, button or graphic symbol in the Library or the Stage
2 Right-click it to display the context menu.
3 Choose Export PNG Sequence.
4 In the system Save dialog, choose a location for the output. Click OK.
5 In the Export PNG dialog box, set your options. Click Export to export the PNG sequence.
New features summary
18
The 2015 release of Adobe® Flash Professional® CC reintroduces the IK bone tool that enables you to create bone
armatures using symbols or shapes that can be easily turned into life-like animation. The release also comes with H.264
vi de o im por t, un iver sal d ocum ent type c onver ter, i nte grat ion with the l ate st Fl ash Play er a nd AI R SD K, a nd ma ny m ore
enhancements. Continue reading for a quick introduction to new features available with the latest update to Flash
Professional CC, and links to other resources that provide more information.
Adobe Flash Professional CC 2015 release provides you capabilities to create great cartoon characters with lifelike movements using the new bone tool, convert your projects to any document type using the universal document
type converter, import H.264 videos, work with the latest Flash Player and AIR SDK, and many more cool capabilities
that help you to take your graphics and animation projects to the next level.
Adobe Flash Professional CC 2015 Release
Bone tool
New in Flash Professional CC 2015
The Flash Professional CC 2015 Release offers you the capability to lend life-like movements to your animation
characters using the all-new bone tool.
Last updated 6/12/2015
What's New
The bone tool gives you inverse kinematics (IK) capabilities within Flash. IK is a way of animating objects using bones
ch aine d into l inea r or bran che d arm atu res in pa ren t-ch ild r ela tio nshi ps. Whe n one bone mov es, conn ecte d b one s mo ve
in relation to it. Inverse kinematics lets you easily create natural motion. To animate using inverse kinematics, specify
the start and end positions of bones on the Timeline. Flash automatically interpolates the positions of the bones in the
armature between the starting and ending frames.
You can use IK in the following ways:
• By using a shape as a container for multiple bones. For example, you can add bones to a drawing of a snake so that
it slithers realistically. You can draw these shapes in Object Drawing mode.
• By chaining symbol instances. For example, you can link movie clips showing a torso, arm, lower arm, and hand so
that they move realistically in relation to each other. Each instance has only one bone.
Bone tool comes with on-stage controls to ensure greater precision in movements. The onstage controls allows you to
switch between Locked, Open, and Constrained states for Rotation and Translation properties of individual bones in
the IK armature. You can now directly adjust these constraints on stage with accuracy using clear visual feedback.
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For more information on using the bone tool, see Bone tool
Import H.264 videos with audio
New in Flash Professional CC 2015
In addition to FLV videos, this release also introduces an option to embed H.264 videos in the timeline. When an H.264
video is embedded, the frames of the video are rendered on the stage when you scrub the timeline. This feature enables
you to use videos as a guide to synchronize your animation on stage. Since the Flash Player and other run-times do not
support rendering embedded H.264 videos, they are not published. Importing H.264 videos is a design-time-only
feature.
Audio playback is enabled for H.264 videos. You can now select the ‘Include audio’ option while importing H.264
videos. Once imported to the stage (with ‘place instance on stage’ option selected), scrubbing the timeline must play
the audio for the relevant frames. Playing the timeline (Enter) must play back the animation at the fps of the imported
video so that the audio is in sync with the video frames on stage.
To learn more about importing H.264 videos, see Add video to Flash.
To impor t v id e o :
Click File > Import > Import Video and select the Embed H.264 video in the timeline (design time only – the video
cannot be exported) option as shown in the following image:
Last updated 6/12/2015
What's New
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For more information about using audio, see Using sounds in Flash.
Export bitmaps as spritesheet for HTML5 Canvas
New in Flash Professional CC 2015
Export sprite sheet as bitmap allows you to pack all the bitmaps in canvas document in to a sprite sheet. A new Export
the Bitmap as Sprite Sheet check box has been added and enabled by default. You can specify the maximum size of the
sprite sheet by giving the height and width values in the publish settings. This enhancement reduces the number of
server requests, which in turn results in improved performance.
Last updated 6/12/2015
What's New
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Brush scaling with stage zoom
With this release, Flash Professional scales the brush size proportionately to the changing zoom level of the stage.
Proportionate zooming allows you to draw seamlessly adjusting to any zoom level and preview your work as you draw.
If you want to revert to the earlier default behavior of brushes maintaining a constant pixel size even when you change
the zoom level of the stage, you must disable the 'Stage zoom level' checkbox in the brush Property Inspector.
A Increase/decrease brush size B Brush size preview C Option to scale brush size according to the zoom level of the stage
Universal document type converter
New in Flash Professional CC 2015
The universal document type converter enables conversion of your existing FLA projects (of any type) to any other
document type such as HTML5 Canvas or WebGL.
To use this feature, click Commands > Convert to Other Document Formats and then select the target document type
and specify the path of the converted file.
To learn more about universal document type converter, see .
Last updated 6/12/2015
What's New
Improved audio workflows
New in Flash Professional CC 2015
Enhanced import workflow
In earlier versions of Flash Pro, you had to import the audio file in to the library and then add it to a layer on the
timeline. In this release, you can directly import audio in to your stage/timeline by dragging and dropping the file to a
layer or by using the File > Import > Import to Stage option.
Split Audio option in context menu
The stream audio embedded on the timeline can be split at ease using the Split Audio context menu. Split Audio enables
you to pause the audio when it is necessary and then resume the audio playback from the point it was stopped at a later
frame on the timeline.
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Remember audio sync options in PI
Flash Pro now remembers the sync options in property inspector. If a sound is selected from the “Sound” section of the
Property Inspector, then on trying to set another sound on a new keyframe from the Property Inspector, Flash
remembers the sync options “Stream” or “Event” of the previous sound.
Improved Motion Editor
New in Flash Professional CC 2015
The Paste functionality has been enhanced as follows:
• Paste: Until the 2014.1 release, when you copy a curve in the Motion Editor and use the Paste option to paste it in a
new range, it pastes within the current curve’s range and not with absolute values. In this release, the Paste option
pastes the curve with absolute values.
• Paste to fit current range: This option now replicates the old Paste operation and pastes the curve within the
current curve’s range and not with absolute values.
Panel locking
A new option, Lock/Unlock, has been added to the fly-out menu of the panels to lock the dock. Once a dock is locked,
all the panels in the dock can be resized, but cannot be moved. This feature helps you prevent accidental drag and resize
of panels.
Last updated 6/12/2015
What's New
Code snippet support for WebGL
From this release, code snippets are available for some commonly used actions in the WebGL document type.
Note: This enhancement is available only in the English language version.
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Enhancements in Custom Platform Support SDK
This release includes the following enhancements to Custom Platform Support SDK and the sample plug-in:
• Ability to query the type of a library symbol: ILibraryItem::GetProperties() returns an additional key "SymbolType"
for symbols. The value of key can be "Button," "MovieClip," or "Graphic."
• Ability to distinguish between button and movie-clip: Until the previous release, the button instances were treated
as movie clips by both the DOM and the IFrameCommandGenerator service. Starting with Flash Pro CC 2015, an
interface has been added to support button instances. If the IMovieClip instance also implements the IButton
interface, then it can be treated as a button instance. The four states of a button namely, Up, Over, Down, and Hit
are always mapped to the frames 0, 1, 2, and 3 respectively. See the file IButton.h to know more about the button
instance.
• New API to get the bounds of IClassicText objects: The AddClassicText function in ITimelineBuilder interface now
returns an object of CLASSIC_TEXT_INFO_2 (instead of the old CLASSIC_TEXT_INFO), which contains a new
field "bounds" representing the bounds of the IClassicText object.
Last updated 6/12/2015
What's New
Integration of latest Flash Player and AIR SDK
This release comes to you with the Flash Player version 17.0 and AIR SDK 17.0 integrated.
Integration of latest CreateJS libraries
This release of Flash Professional comes with the latest CreateJS libraries integrated.
Since the latest libraries are not yet hosted via CDN, clear the Hosted LIbraries checkbox under the Advanced section
of the Publish Settings dialog box (Edit > Publish Settings > Advanced) to see the output.
Other enhancements
New in Flash Professional CC 2015
Save optimizations
This release comes with the following Save optimizations:
• Save algorithm optimization resulting in faster saving of FLA
• File corruption issues while saving files over the network are now resolved
Auto-recovery optimizations
The following auto-recovery enhancements are part of this release:
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• Flash Professional does not create unnecessary auto-recovery files. An auto-recovery file is created only if the
document is modified after the last auto-recovery files were created.
• Progress bar is displayed only when the Flash Pro application is in focus.
• Auto-recovery file is removed only after completing a successful save operation.
The following auto-recovery changes help you avoid continuous loop of auto-recovery for short auto-recovery
duration:
• At each auto-recovery interval, snapshot for all files modified after last auto-recovery are created.
• Next auto recovery timer is started only after this process is completed.
Organize imported GIFs in library
This enhancement allows you to import Animated GIF files in a more organized way so that you can keep your library
in proper order. In previous releases, the imported GIF assets were placed in the library root folder without proper
naming. In this release, a folder with the GIF filename is created and all the associated bitmaps are organized under it.
As shown in the following image, the bitmaps are now named appropriately based on their sequence.
Library search by linkage name
In this release, the library search panel has been enhanced to include searching for symbols by ActionScript linkage
names in addition to searching by symbol names.
Last updated 6/12/2015
What's New
Invert selection
This new option in the Edit menu and the Stage context menu inverts the selection of currently selected objects or
shapes on the stage.
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Paste and overwrite frames
New in Flash Professional CC 2015
The new 'Paste and Overwrite Frames' timeline context menu option enables you to paste the copied frames by
replacing the exact number of frames without pushing the frames forward. This replaces the existing way of selecting
the exact number of frames which you want to replace with the same number of copied frames. For example, if you
want to copy ten frames from a timeline and replace the exact number of frames in another timeline, copy the ten
frames and use the Paste and Overwrite Frames frames to paste it at the starting frame-the next ten frames are
overwritten with the copied frames.
Reset timeline zoom to the default level
You can now reset the timeline zoom to the default level with one click as shown in the image.
Last updated 6/12/2015
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