Zoom G1 Four, G1X Four Effect Types and Parameters

Multi-Effects Processor
Effect Types and Parameters
© 2019 ZOOM CORPORATION
Manufacturer names and product names are trademarks or registered trademarks of their respective owners. The names are used only to illustrate
sonic characteristics and do not indicate any affiliation with the Zoom Corporation.
Effect explanation overview
Guitar Lab additional effects
Effect type Effect explanation Parameter range
PDL Delay The expression pedal controls the delay input level of this effect.
InLvl Adjusts the delay input level. 0 – 100 P
Time Sets the delay time. 1 – 3000
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
Parameter explanation
Effect Screen
Parameter
Pedal control possible icon
Tempo synchronization possible icon

Contents

FILTER
DRIVE
AMP
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CABINET
MODULATION
SFX
DELAY
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REVERB
PEDAL
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Additional tables
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4
6
9
12
14
17
18
20
22
25
2 3
Effect Types and Parameters
G1
FOUR /
G1X
[ DYNAMICS ]
Comp This compressor in the style of the MXR Dyna Comp.
Sense Adjusts the sensitivity of the effect.
ATTCK Sets compressor attack speed to Fast or Slow.
Tone Adjusts the tone.
VOL Adjusts the volume.
RackComp This compressor allows more detailed adjustment than Comp.
THRSH Sets the level that activates the compressor. 0 – 50
Ratio Adjusts the compression ratio. 1 – 10
ATTCK Sets compressor attack speed. 1 – 10
VOL Adjusts the volume. 0 – 100
SlowATTCK This effect slows the attack of each note, resulting in a violin-like performance.
Time Adjusts the attack time. 1 – 50
Curve Set the curve of volume change during attack. 0 – 10
Tone Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
ZNR
ZOOM's unique noise reduction cuts noise during pauses in playing without affecting the tone.
DETCT Sets control signal detection level.
Depth Sets the depth of noise reduction. 0 – 100
THRSH Adjusts the effect sensitivity. 0 – 100
Decay Adjust the envelope release. 0 – 100
MuteSW This effect allows you to mute the volume using the foot switch.
Edge
Speed Adjust the recovery time from muting. 0 – 100
INVRT Sets the foot switch control direction.
ON/OFF
Sets how smoothly the volume changes. As the parameter value increases, the change becomes smoother.
Sets the foot switch function.
GrayComp This models a ROSS Compressor. Added parameters allow you to adjust the tone.
SUSTN Adjusts the sustain. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
Hi Adjusts volume of high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
NoiseGate This is a noise gate that cuts the sound during playing pauses.
DETCT Sets control signal detection level. GTRIN, EFXIN
Depth Sets the depth of noise reduction. 0 – 100
THRSH Adjusts the effect sensitivity. 0 – 100
Decay Adjust the envelope release. 0 – 100
OptComp This is an optical compressor.
Drive Adjusts the depth of the compression. 0 – 10
Lo Adjusts volume of low frequencies. 0 – 100
Hi Adjusts volume of high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
0 –10
SLOW, FAST
0 – 10
0 – 100
GTRIN, EFXIN
0 – 100
NORMAL, INVERT
LATCH, UnLATCH, TRGGR
FOUR
Effect Types and Parameters
[ DYNAMICS ]
G1
FOUR /
G1X
FOUR
BlackOpt
This is a simulation of the Demeter COMP-1 Compulator. Added parameters allow you to adjust the tone.
Comp Adjusts the depth of the compression. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
Hi Adjusts volume of high frequencies. 0 – 100
VOL
Adjusts the volume. 0 – 100
LMT-76 This is a simulation of the UREI 1176LN.
Input Adjusts the input level. 0 – 80
Ratio Adjusts the compression ratio.
REL This is a limiter that suppresses signal peaks above a certain reference level. 10 – 70
Output
Adjusts the output level. 0 – 80
4:1, 8:1, 12:1, 20:1
[ FILTER ]
AutoWah This effect varies wah in accordance with picking intensity.
Mode Sets direction of movement of the filter. DOWN, UP
Sense Adjusts the sensitivity of the effect. 1 – 10
RESO Sets effect resonance. 0 – 10
VOL Adjusts the volume. 0 – 100
Resonance This effect varies the resonance filter frequency according to picking intensity.
Cry This effect varies the sound like a talking modulator.
SeqFLTR The sequence filter has the flavor of a Z.Vex Seek-Wah.
Gt GEQ This mono graphic equalizer has 6 bands that suit guitar frequencies.
Mode Sets direction of movement of the filter. DOWN, UP
Sense Adjusts the sensitivity of the effect. 1 – 10
RESO Sets effect resonance. 0 – 10
VOL Adjusts the volume. 0 – 100
Range Adjusts the frequency range processed by the effect. 1 – 10
RESO Sets effect resonance. 0 – 10
Sense Adjusts the sensitivity of the effect.
BAL Adjusts the balance between original and effect sounds. 0 – 100
Step Adjusts number of sequence steps. 2 – 8
PTTRN Sets effect pattern. 1 – 8
Speed Sets the speed of the modulation. 1 – 50
RESO Sets effect resonance. 0 – 10
160 Boosts or cuts the low (160 Hz) frequency band. -12 – 12
400 Boosts or cuts the low (400 Hz) frequency band. -12 – 12
800 Boosts or cuts the low (800 Hz) frequency band. -12 – 12
3.2k Boosts or cuts the low (3.2 kHz) frequency band. -12 – 12
6.4k Boosts or cuts the low (6.4 kHz) frequency band. -12 – 12
12k Boosts or cuts the low (12 kHz) frequency band. -12 – 12
VOL Adjusts the volume. 0 – 100
-10 – -1, 1 – 10
4 5
Effect Types and Parameters
G1
FOUR /
G1X
[ FILTER ]
Gt GEQ7 This mono graphic equalizer has 7 bands that suit guitar frequencies.
100 Boosts or cuts the low (100 Hz) frequency band. -12 – 12
200 Boosts or cuts the low (200 Hz) frequency band. -12 – 12
400 Boosts or cuts the low (400 Hz) frequency band. -12 – 12
800 Boosts or cuts the low (800 Hz) frequency band. -12 – 12
1.6k Boosts or cuts the low (1.6 kHz) frequency band. -12 – 12
3.2k Boosts or cuts the low (3.2 kHz) frequency band. -12 – 12
6.4k Boosts or cuts the low (6.4 kHz) frequency band. -12 – 12
VOL Adjusts the volume. 0 – 100
St Gt GEQ This stereo graphic equalizer has 6 bands that suit guitar frequencies.
ParaEQ This is a 1-band parametric equalizer.
RndmFLTR This filter effect changes character randomly.
LowPassFL This effect varies the low pass filter frequency according to picking intensity.
Exciter This exciter enables flexible control.
Step This special effect gives the sound a stepped quality.
160 Boosts or cuts the low (160 Hz) frequency band. -12 – 12
400 Boosts or cuts the low (400 Hz) frequency band. -12 – 12
800 Boosts or cuts the low (800 Hz) frequency band. -12 – 12
3.2k Boosts or cuts the low (3.2 kHz) frequency band. -12 – 12
6.4k Boosts or cuts the low (6.4 kHz) frequency band. -12 – 12
12k Boosts or cuts the low (12 kHz) frequency band. -12 – 12
VOL Adjusts the volume. 0 – 100
FREQ Sets the frequency of the equalizer. 20 – 20k
Q Adjusts equalizer Q. 0.5 – 16
Gain Adjusts the gain. -12 – 12
VOL Adjusts the volume. 0 – 100
Type Sets filter type. HPF, LPF
Speed Sets the speed of the modulation. 1 – 50
BAL Adjusts the balance between original and effect sounds. 0 – 100
VOL Adjusts the volume. 0 – 100
FREQ Sets minimum frequency of low pass filter.
Sense Adjusts the sensitivity of the effect.
RESO Sets effect resonance.
BAL Adjusts the balance between original and effect sounds.
Bass Adjusts the amount of low-frequency phase correction. 0 – 100
Treble Adjusts the amount of high-frequency phase correction. 0 – 100
VOL Adjusts the volume. 0 – 100
ON/OFF
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 0 – 50
RESO Sets effect resonance. 0 – 10
Shape Adjusts the effect envelope. 0 – 10
Sets the foot switch function.
FOUR
0 – 100
FST100 – SLW100
2P-10 – 4P-10
0 – 100
LATCH, UnLATCH
Effect Types and Parameters
G1
FOUR /
[ FILTER ]
LFO FLTR This filter effect changes tone characteristics cyclically.
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 1 – 50
RESO Sets effect resonance. 0 – 10
Wave Sets the modulation waveform.
[ DRIVE ]
TS Drive Simulation of the Ibanez TS808.
Gain
Boost
Tone
VOL
EP Stomp This models the Maestro Echoplex preamp.
Gain Adjusts the gain. 0 – 100
Bass Adjusts volume of low frequencies. -10 – 10
Treble Adjusts volume of high frequencies. -10 – 10
VOL Adjusts the volume. 0 – 100
RC Boost This booster covers sounds ranging from clean boosts to light drives.
Gain Adjusts the gain. 0 – 100
Bass Adjusts volume of low frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
GoldDrive This effect models a famous gold overdrive boutique pedal.
Gain Adjusts the gain. 0 – 100
Bass Adjusts volume of low frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
SweetDrv This effect models a sweet sounding overdrive.
Gain Adjusts the gain. 0 – 100
Tone Adjusts volume of high frequencies 0 – 100
Focus Adjusts volume of middle frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
DYN Drive This effect easily achieves the warm drive tone of a tube amp.
Gain Adjusts the gain. 0 – 100
Tone Adjusts the tone. 0 – 100
Mode Sets the sound style.
VOL Adjusts the volume. 0 – 100
RedCrunch Use this effect for the famous "brown sound."
Gain Adjusts the gain. 0 – 100
Tone Adjusts the tone. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
Adjusts the gain. 0 – 100
Turns boost ON/OFF. OFF, ON
Adjusts the tone. 0 – 100
Adjusts the volume. 0 – 100
G1X
SINE, TRI, SAWUP, SAWDN
COMBO, STAC K
FOUR
6 7
Effect Types and Parameters
[ DRIVE ]
G1
FOUR /
G1X
FOUR
MetalWRLD
Simulation of the BOSS Metal Zone, which is characterized by long sustain and a powerful lower midrange.
Gain Adjusts the gain. 0 – 100
Bass Adjusts volume of low frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
TB MK1.5 This is a classic fuzz effect.
ATTCK Adjusts the gain. 0 – 100
Tone Adjusts the tone. 0 – 100
Color Sets the sound color. 1, 2
VOL Adjusts the volume. 0 – 100
OctFuzz This fuzz effect adds an octave above.
Boost Adjusts the gain. 0 – 100
Color Sets the sound color. 1, 2
Tone Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
SpotBoost This booster enables flexible control.
Aco.Sim
NYC Muff
HG THRTTL
BG GRID
Boost Adjusts the gain. 0 – 100
Bass Adjusts volume of low frequencies. -10 – 10
Treble Adjusts volume of high frequencies. -10 – 10
ON/OFF Sets the foot switch function.
This effect changes the tone of an electric guitar to make it sound like an acoustic guitar.
Top Adjusts the unique string tone of acoustic guitars. 0 – 100
Body Adjusts the body resonance of acoustic guitars. 0 – 100
Tone Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
This models an Electro-Harmonix Big Muff Pi. An added parameter allows you to adjust the balance of original sound and distortion.
SUSTN Adjusts the gain. 0 – 100
Tone Adjusts the tone. 0 – 100
BAL Adjusts the balance between original and effect sounds. 0 – 100
VOL Adjusts the volume. 0 – 100
This models the sound of the Mesa Boogie THROTTLE BOX(GAIN SWITCH:HI / BOOST:ON).
Gain Adjusts the gain. 0 – 100
Tone Adjusts the tone. 0 – 100
MdCut Adjusts volume of middle frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
This models a Mesa Boogie GRID SLAMMER. An added parameter allows you to adjust the balance of original sound and overdrive.
Gain Adjusts the gain. 0 – 100
Tone Adjusts the tone. 0 – 100
BAL Adjusts the balance between original and effect sounds. 0 – 100
VOL Adjusts the volume. 0 – 100
LATCH, UnLATCH
Effect Types and Parameters
G1
[ DRIVE ]
DIST 1 This models the sound of a BOSS DS-1 DISTORTION.
Gain Adjusts the gain. 0 – 100
Tone Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
Comp Sets the clipping type of DIST 1. ORG, MOD
Squeak
UpOctBSTR
OutputBST We improved the ZOOM G5n OUTPUT BOOSTER as an effect.
DIST Plus This models the sound of a MXR DISTORTION+.
Zen O.DRV This models the sound of a Hermida Audio Zendrive.
VioletDST This models the sound of a SUHR Riot Reloaded.
This models a ProCo RAT. A parameter has been added that allows you to adjust the mix level of the original sound.
Gain Adjusts the gain. 0 – 100
FLTR Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
DryMx Adjusts the volume of the unaffected sound. 0 – 100
This effect adds an upper octave to the original sound. We recommend using the front guitar pickup.
UpOct Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
DryMx Adjusts the volume of the unaffected sound. 0 – 100
Bottom Adjusts volume of low frequencies. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
Range Adjusts the frequency range processed by the effect. 1 – 10
Boost Adjusts the gain. 0 – 100
Tone Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
Gain Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
DryMx Adjusts the volume of the unaffected sound. 0 – 100
Comp Sets the clipping type of DIST Plus.
Gain Adjusts the gain. 0 – 100
Tone Adjusts the tone. 0 – 100
Voice Adjusts gain of high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
Gain Adjusts the gain. 0 – 100
Tone Adjusts the tone. 0 – 100
Voice Sets the sound style. 0 – 2
VOL Adjusts the volume. 0 – 100
FOUR /
G1X
FOUR
ORG, MOD1, MOD2
8 9
Effect Types and Parameters
[ AMP ]
MS 800 This models the sound of the Marshall JCM800 2203.
Input Adjusts the input gain. LO, HI
Bass Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
Gain Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
MS 1959 This models the sound of the Marshall 1959 SUPER LEAD 100.
Bass Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
Input1 Adjusts the gain of the input1. OFF, 0 – 100
Input2 Adjusts the gain of the input2. OFF, 0 – 100
VOL Adjusts the volume. 0 – 100
MS 45os This models the sound of the Marshall JTM 45 Offset.
FD TWNR This models the sound of the Fender '65 Twin Reverb.
FD B-MAN This models the sound of the Fender '59 Bassman.
Bass Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
Input1 Adjusts the gain of the input1. OFF, 0 – 100
Input2 Adjusts the gain of the input2. OFF, 0 – 100
VOL Adjusts the volume. 0 – 100
Bass Adjusts volume of low frequencies. 10 – 10 0
MID Adjusts volume of middle frequencies. 10 – 100
Treble Adjusts volume of high frequencies. 10 – 10 0
BRGHT Sets the high frequency response. The effect is noticeable at lower gain settings. OFF, ON
Gain Adjusts the gain. 10 – 10 0
VOL Adjusts the volume. 10 – 10 0
Depth Sets the depth of the modulation. 10 – 10 0
Speed Sets the speed of the modulation. 10 – 10 0
Input Selects the input channel.
Bass Adjusts volume of low frequencies. 10 – 12 0
MID Adjusts volume of middle frequencies. 10 – 120
Treble Adjusts volume of high frequencies. 10 – 12 0
PRSNC Adjusts volume of super-high frequencies. 10 – 12 0
Gain Adjusts the gain. 10 – 12 0
VOL Adjusts the volume. 10 – 120
G1
FOUR /
G1X
NORMAL, BRIGHT
FOUR
Effect Types and Parameters
G1
[ AMP ]
FD DLXR This models the sound of the Fender '65 Deluxe Reverb.
Input Selects the input channel.
Bass Adjusts volume of low frequencies. 10 – 10 0
Treble Adjusts volume of high frequencies. 10 – 10 0
Gain Adjusts the gain. 10 – 10 0
VOL Adjusts the volume. 10 – 100
Depth Sets the depth of the modulation. 10 – 10 0
Speed Sets the speed of the modulation. 10 – 10 0
FD MASTER This models the sound of the Fender ToneMaster B channel.
UK 30A This models the sound of an early class A British combo amp.
BG MK1 This models the sound of the Mesa Boogie Mark I combo amp.
BG MK3 This models the sound of the Mesa Boogie Mark III combo amp.
XtasyBlue This models the sound of the Bogner Ecstasy Blue channel.
Gain Adjusts the gain. 10 – 10 0
Bass Adjusts volume of low frequencies. 10 – 10 0
MID Adjusts volume of middle frequencies. 10 – 100
Treble Adjusts volume of high frequencies. 10 – 10 0
Fat Sets the sound style. OFF, ON
VOL Adjusts the volume. 10 – 100
Bass Adjusts volume of low frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
Cut Adjusts the tone. 0 – 100
Gain Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
Depth Sets the depth of the modulation. 0 – 100
Speed Sets the speed of the modulation. 0 – 100
Bass Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
Gain1 Adjusts the gain of the first stage. 0 – 100
Gain2 Adjusts the gain of the second stage. 0 – 100
VOL Adjusts the volume. 0 – 100
Bass Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
Gain1 Adjusts the gain of the first stage. 0 – 100
Gain2 Adjusts the gain of the second stage. 0 – 100
VOL Adjusts the volume. 0 – 100
Bass Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
STRCT Selects the type and gain of the tone. LO, HI
Gain Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
FOUR /
G1X
NORMAL, VIBRATO
FOUR
10 11
Effect Types and Parameters
G1
FOUR /
[ AMP ]
HW 100 This models the sound of the Hiwatt Custom 100.
Input Selects the input channel.
Bass Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
Gain Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
Recti ORG This models the sound of the Mesa Boogie Dual Rectifier Orange Channel.
Mode Sets the tone of the character. VNTG, MDRN
Bass Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
Gain Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
ORG120 This models the sound of the Orange Graphic120.
Input Selects the input channel. LO, HI
Color Sets the tone of the effect type. 1 – 6
Bass Adjusts volume of low frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
Gain Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
DZ DRV This models the sound of the Diezel Herbert Channel2.
Bass Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
Gain Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
Deep Emphasizes low frequencies. 0 – 100
MidCut Cuts middle frequencies. 0 – 100
MATCH30 This models the sound of the Matchless DC-30.
Gain1 Adjusts the gain of channel1. OFF, 0 – 100
Bass1 Adjusts volume of low frequencies in the channel1. 0 – 100
TRBL1 Adjusts volume of high frequencies in the channel1. 0 – 100
Gain2 Adjusts the gain of channel2. OFF, 0 – 100
Tone2 Adjusts the tone of channel2. 0 – 5
Cut Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100, OFF
G1X
NORMAL, BRILL
FOUR
Effect Types and Parameters
[ CABINET ]
G1
FOUR /
G1X
FOUR
MS4x12
MS4x12GB
MS4x12AL
FD2x12
FD-B4x10
FD-DX1x12
This models the sound of a Marshall 1960 A-type cabinet with four 12" Celestion speakers.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
This models the sound of a Marshall 1960 B-type cabinet with four 12" Celestion G12M GreenBack speakers.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
This models the sound of a Marshall JTM45 offset half stack cabinet with four 12" Celestion G12 Alnico speakers.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
This models the sound of the Fender '65 Twin Reverb cabinet with two 12" Jensen speakers.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
This models the sound of the Fender '59 Bassman cabinet with four 10" Jensen speakers.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
This models the sound of a Fender '65 Deluxe Reverb cabinet with one 12" Jensen C-12K Speaker.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
12 13
Effect Types and Parameters
[ CABINET ]
G1
FOUR /
G1X
FOUR
FD MA2x12
UK2x12
MK1 1x12
MK3 1x12
This models the sound of a Fender ToneMaster2x12 cabinet with two 12" Celestion G12-80 speakers.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
This models the sound of an early British combo amp with two 12" Celestion Alnico speakers.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
This models the sound of a Mesa Boogie Mark I cabinet with one 12" ALTEC 417-8H speaker.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
This models the sound of a Mesa Boogie Mark III cabinet with one 12" Celestion Black Shadow Speaker.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
BGN4x12 This models the sound of the Bogner Ecstasy cabinet with four 12" Celestion speakers.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
HW4x12 This models the sound of a Hiwatt SE-4123 cabinet with four 12" Fane speakers.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
Effect Types and Parameters
[ CABINET ]
G1
FOUR /
G1X
FOUR
RCT4x12
ORG4x12
DZ4x12F
MA2x12
This models the sound of a Mesa Boogie Recto Standard Slant Cabinet ARMOR with four 12" Celestion Vintage 30 speakers.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
This models the sound of an Orange PPC412 cabinet with four 12" Celestion Vintage 30 speakers.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
This models the sound of a Diezel 412F cabinet with four 12" Celestion Vintage 30 speakers.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
This models the sound of a Matchless DC-30 cabinet with 12" Customized Celestion G12H30 and 12" Celestion G12M Greenback speakers.
MIC
D57:D421
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp. MIC=ON: This tone is optimized for using amp modeling with headphones or monitor speakers.
This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421. When the MIC parameter is set to OFF, this setting has no effect.
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
OFF, ON
0 – 100
[ MODULATION ]
Tremolo This effect varies the volume at a regular rate.
Wave Sets the modulation waveform.
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 0 – 100
VOL Adjusts the volume. 0 – 100
Chorus
This effect mixes a shifted pitch with the original sound to add movement and thickness.
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 1 – 50
Tone Adjusts the tone. 0 – 10
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
14 15
TRI, TUBE, SQR
Effect Types and Parameters
G1
FOUR /
G1X
[ MODULATION ]
StereoCho This is a stereo chorus with a clear tone.
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 1 – 50
Tone Adjusts the tone. 0 – 10
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
Phaser This effect adds a phasing variation to the sound.
4 STG,
Color Sets the tone of the effect type.
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 1 – 50
RESO Sets effect resonance. 0 – 100
VinFLNGR This analog flanger sound is similar to an MXR M-117R.
PreD Sets pre-delay time of effect sound. 0 – 50
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 0 – 50
RESO Sets effect resonance. -10 – 10
TheVibe
This vibe sound features unique undulations. (This effect is additionally available for
via Guitar Lab.)
Speed Sets the speed of the modulation. 0 – 50
Depth Sets the depth of the modulation. 0 – 100
Mode Sets effect to vibrato or chorus. VIBRT, CHORS
VOL Adjusts the volume. 0 – 100
Vibrato This effect automatically adds vibrato.
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 0 – 50
Tone Adjusts the tone. 0 – 10
BAL Adjusts the balance between original and effect sounds. 0 – 100
Octave This effect adds sound one octave and two octaves below the original sound.
OCT1 Adjusts the level of the sound one octave below the effect sound. 0 – 100
OCT2 Adjusts the level of the sound two octaves below the effect sound. 0 – 100
Tone Adjusts the tone. 0 – 10
Dry Adjusts the volume of the unaffected sound. 0 – 100
RingMod
Detune
This effect produces a metallic ringing sound. Adjusting the "FREQ" parameter results in a drastic change of sound character.
FREQ Sets the frequency of the modulation. 1 – 50
Tone Adjusts the tone. 0 – 10
BAL Adjusts the balance between original and effect sounds. 0 – 100
VOL Adjusts the volume. 0 – 100
By mixing an effect sound that is slightly pitch-shifted with the original sound, this effect type has a chorus effect without much sense of modulation.
Cent Adjusts the detuning in cents, which are fine increments of 1/100-semitone. -25 – 25
PreD Sets the pre-delay time of the effect sound. 0 – 50
Tone Adjusts the tone. 0 – 10
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
PitchSHFT This effect shifts the pitch up or down.
Shift Adjusts the pitch shift amount in semitones. Selecting "0" gives a detuning effect. -12–12, 24
Fine Allows fine adjustment of pitch shift amount in Cent (1/100 semitone) steps. -25 – 25
Tone Adjusts the tone. 0 – 10
BAL Adjusts the balance between original and effect sounds. 0 – 100
8 STG, INV 4, INV 8
FOUR
Effect Types and Parameters
G1
FOUR /
G1X
FOUR
[ MODULATION ]
MonoPitch This is a pitch shifter with little sound variance for monophonic (single note) playing.
HPS
Slicer This effect creates a rhythmical sound by continuously slicing the input.
CloneCho This analog chorus sound models the Electro-Harmonix SmallClone.
SuperCho This models the sound of a BOSS CH-1 SUPER CHORUS.
StonePha This phaser sound models the Electro-Harmonix SmallStone.
CoronaTri This is a model of tc electronic's CORONA Tri-Chorus.
BendCho
Shift Adjusts the pitch shift amount in semitones. Selecting "0" gives a detuning effect. -12–12, 24
Fine Allows fine adjustment of pitch shift amount in Cent (1/100 semitone) steps. -25 – 25
Tone Adjusts the tone. 0 – 10
BAL Adjusts the balance between original and effect sounds. 0 – 100
This intelligent pitch shifter outputs the effect sound with the pitch shifted according to scale and key settings.
-6, -5, -4, -3,
Scale Sets the pitch of the pitch-shifted sound added to the original sound.
Key Sets the tonic (root) of the scale used for pitch shifting.
Tone Adjusts the tone. 0 – 10
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
PTTRN Sets effect pattern. 1 – 20
Speed Sets the speed of the modulation. 1 – 50
THRSH Adjusts effect threshold. 0 – 50
VOL Adjusts the volume. 0 – 100
Depth Sets the depth of the modulation. 1, 2
Rate Sets the speed of the modulation. 0 – 100
Tone Adjusts the tone. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 0 – 100
Tone Adjusts the tone. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
Color Sets the sound color. 1, 2
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 0 – 100
RESO Sets effect resonance. 0 – 100
Depth Sets the depth of the modulation. 0 – 100
Speed Sets the speed of the modulation. 0 – 100
Tone Adjusts the tone. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
-m, m, 3, 4, 5, 6
( See Table 1 )
C, C#, D, D#, E, F, F#, G, G#, A, A#, B
This effect provides pitch bending that uses the input signal as trigger and processes each note separately.
Mode Sets direction of pitch bend. UP, DOWN
Depth Sets the depth of the modulation. 0 – 100
Time Sets time before effect starts. 0 – 50
BAL Adjusts the balance between original and effect sounds. 0 – 100
16 17
Effect Types and Parameters
[ MODULATION ]
AnalogCho This effect simulates an analog chorus.
WarpPhase This phaser has a one way effect.
Duo Phase This effect combines two phasers.
Depth Sets the depth of the modulation. 0 – 100
Rate Sets modulation speed. 0 – 100
Tone Adjusts the tone. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
Mode Sets direction of warping. GO, BACK
Speed Sets modulation speed. 1 – 50
RESO Sets effect resonance. 0 – 10
VOL Adjusts the volume. 0 – 100
DPT A Sets the depth of LFO A modulation. 1 – 100
RateA Sets the speed of LFO A modulation. 1 – 50
ResoA Sets the resonance of LFO A modulation. 0 – 10
Link Sets how 2 phasers are connected.
DPT B Sets the depth of LFO B modulation. 1 – 100
RateB Sets the speed of LFO B modulation.
ResoB Sets the resonance of LFO B modulation. 0 – 10
VOL Adjusts the volume. 0 – 10 0
G1
FOUR /
G1X
SERI, PARA,
STR
1 – 50,
SyncA, RvrsA
FOUR
[ SFX ]
Bomber This effect generates explosive sounds.
Decay Adjusts the length of the explosive sound. 1 – 100
Tone Adjusts the tone. 0 – 10
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
ON/OFF
AutoPan This effect moves the sound image cyclically left and right.
Rate Sets the speed of the modulation. 0 – 50
Width Sets the width of the panning. 0 – 50
Clip
VOL Adjusts the volume. 0 – 100
LoopRoll This effect allows you use the footswitch to sample and hold what you play.
Time Sets the loop time. 10 – 3000
Duty Sets the time that the sample-and-hold sound is produced. 25 – 100
BAL Adjusts the balance between original and effect sounds. 0 – 100
ON/OFF
HotSpice This effect simulates a sitar tone.
Bend Adjust the depth of the pitch bend. 0 – 100
Buzz Adjust the buzzing tone. 0 – 100
+1oct Adjust the volume of one octave up. 0 – 100
VOL Adjusts the volume. 0 – 100
Sets the foot switch function.
Adjusts the amount of waveform clipping. Higher values emphasize the auto-panning effect more.
Sets the foot switch function.
LATCH, TRGGR
0 – 10
LATCH, UnLATCH
Effect Types and Parameters
G1
FOUR /
G1X
[ DELAY ]

Delay This long delay has a maximum length of 3000 ms.

Time Sets the delay time. 1 – 3000
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
AnalogDly This analog delay simulation has a long delay with a maximum length of 3000 ms.
Time Sets the delay time. 1 – 3000
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
TapeEcho
This effect simulates a tape echo. Changing the "Time" parameter changes the pitch of the echoes.
Time Sets the delay time. 1 – 2000
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
ReverseDL This reverse delay is a long delay with a maximum length of 1500 ms.
Time Sets the delay time. 10 – 1500
F. B Adjusts the feedback amount. 0 – 100
BAL Adjusts the balance between original and effect sounds. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
ModDelay This delay effect allows the use of modulation.
Time Sets the delay time. 1 – 2000
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
P-P Delay This delay outputs the delay sound alternately left and right.
Time Sets the delay time. 1 – 3000
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
FilterDly This effect filters a delayed sound.
Time Sets the delay time. 1 – 2000
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
FOUR
18 19
Effect Types and Parameters
[ DELAY ]
Dual DLY This effect combines 2 individual delays.
Pitch DLY This effect applies pitch shift to a delayed sound.
SlapBackD
A-Pan DLY
PhaseDly This effect applies a phaser to a delayed sound.
TimeA Adjusts the delay time of Delay A.
F.B A Adjusts the Delay A feedback amount. 0 – 110
TimeB Adjusts the delay time of Delay B.
F.B B Adjusts the Delay B feedback amount. 0 – 110
DlyMx Adjust the mix of the Delay A and B effect sounds. 0 – 100
BAL Adjusts the balance between original and effect sounds. 0 – 100
Depth Sets the depth of the modulation. MN-0 – ST-50
Speed Sets the speed of the modulation. 0 – 50
Pitch Sets volume of pitch shift applied to delayed sound. -12 – 12
Time Sets the delay time. 1 – 2000
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
This delay features a short delay time that is good for muted rhythm playing and rockabilly.
Time
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
SubDv
Sets the delay time. When Sync is chosen, the delay time is synchronized to the tempo.
F.B Adjusts the feedback amount. 0 – 100
Set the note length of the delay sound. When P-P is chosen, L/R channels output delays in quarter/dotted eighth notes respectively.
This combines auto pan and delay to create the effect of the stereo image moving cyclically.
Time Sets the delay time. 1 – 1500
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
Link Sets the order that the auto pan and delay are connected.
Cycle Sets the speed of the sound movement. 1/4 – 50
Width Sets the width of the sound movement. 0 – 50
Clip Adjusts the amount of waveform clipping. 0 – 10
Time Sets the delay time. 1 – 2000
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
Color Sets the tone of the effect type.
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 1 – 50
Reso Sets effect resonance. 0 – 100
G1
FOUR /
G1X
0 – 1490,
x 6
0 – 1490,
x 6
1 – 300
, , P-P
PAN-DLY, DLY-PAN
OFF, ON
4 STG, 8 STG, INV 4, INV 8
FOUR
Effect Types and Parameters
G1
FOUR /
[ DELAY ]
TapeEcho3 This tape echo effect models the MAESTRO ECHOPLEX EP-3.
ICE Delay This effect combines pitch shifting and delay.
SlwAtkDly This effect combines slow attack and delay.
SoftEcho This echo has a soft tone.This echo effect allows the use of modulation.
Gain Adjusts the gain. 0 – 100
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
Time Sets the delay time. 10 – 100 0
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
RecLv Adjusts the volume recorded to the tape. 0 – 100
INTVL Sets the pitch modulation amount for the audio slices. -OCT – 2 OCT
Time Sets the delay time. 60 – 980
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
Swell Adjusts the attack time. 1 – 50
Time Sets the delay time. 1 – 1900
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
MOD Turns modulation ON or OFF. OFF, ON
Time Sets the delay time. 19 – 581
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
G1X
FOUR
[ REVERB ]
Air This effect reproduces the ambience of a room, to create spatial depth.
Room This reverb effect simulates the acoustics of a room.
Hall This reverb effect simulates the acoustics of a concert hall.
HD Hall This is a dense hall reverb.
Size Sets the size of the space. 1 – 100
REF Adjusts the amount of reflection from the wall. 0 – 10
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
PreD Adjusts the delay between input of the original sound and start of the reverb sound. 1 – 100
Decay Sets the duration of the reverberations. 1 – 30
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
PreD Adjusts the delay between input of the original sound and start of the reverb sound. 1 – 100
Decay Sets the duration of the reverberations. 1 – 30
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
PreD Adjusts the delay between input of the original sound and start of the reverb sound. 1 – 200
Decay Sets the duration of the reverberations. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
OFF, ON
OFF, ON
OFF, ON
OFF, ON
20 21
Effect Types and Parameters
G1
[ REVERB ]
Spring This reverb effect simulates a spring reverb.
PreD Adjusts the delay between input of the original sound and start of the reverb sound. 1 – 100
Decay Sets the duration of the reverberations. 1 – 30
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
FD Spring This simulates the spring reverb of the '65 Fender Twin Reverb.
Color Sets the tone of the effect type. 0, 1
Lo Adjusts volume of low frequencies. 0 – 100
Hi Adjusts volume of high frequencies. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
Plate This simulates a plate reverb.
PreD Adjusts the delay between input of the original sound and start of the reverb sound. 1 – 200
Decay Sets the duration of the reverberations. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
EarlyRef This effect reproduces only the early reflections of reverb.
Church This effect simulates the reverberations of a church.
Chamber This effect simulates the reverberations of a chamber-sized room.
GateRev This unique reverb is good for percussive playing.
Decay Adjusts the duration of the reverb. 1 – 30
Shape Adjusts the effect envelope. -10 – 10
Tone Adjusts the tone. 0 – 10
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
PreD Adjusts the delay between input of the original sound and start of the reverb sound. 0 – 200
Decay Sets the duration of the reverberations. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. The dry sound also continues
Tail
to have the same tone as when the effect was on. When OFF, effect sound stops right when effect is turned off.
PreD Adjusts the delay between input of the original sound and start of the reverb sound. 0 – 200
Decay Sets the duration of the reverberations. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound
Tail
stops right when effect is turned off.
Color Sets the sound color. 1 – 5
Decay Sets the duration of the reverberations. 0 – 100
Tone Adjusts the tone. 0 – 100
BAL Adjusts the balance between original and effect sounds. 0 – 100
FOUR /
G1X
OFF, ON
OFF, ON
OFF, ON
OFF, ON
FOUR
Effect Types and Parameters
G1
FOUR /
G1X
FOUR
[ PEDAL ]
Pedal effects are available to add only for
.
PDL Vol The volume curve of the volume pedal can be set.
VOL Adjusts the volume. 0 – 100 P
Min Adjusts the volume when the pedal is at minimum position. 0 – 100
Max Adjusts the volume when the pedal is at maximum position. 0 – 100
Curve Sets the volume curve. A, B
BlackWah This pedal wah effect simulates the Cry Baby.
FREQ Adjusts the emphasized frequency. 0 – 100 P
Range Adjusts the frequency range processed by the effect. 0 – 100
Dry Adjusts the volume of the unaffected sound. 0 – 100
VOL Adjusts the volume. 0 – 100
ChromeWah This simulates a British wah pedal with a chrome finish.
FREQ Adjusts the emphasized frequency. 0 – 100 P
Range Adjusts the frequency range processed by the effect. 0 – 100
Dry Adjusts the volume of the unaffected sound. 0 – 100
VOL Adjusts the volume. 0 – 100
WAH100 Simulates an Ibanez wah pedal.
FREQ Adjusts the emphasized frequency. 0 – 50 P
Depth Sets the depth of the wah. 0 – 100
Dry Adjusts the volume of the unaffected sound. 0 – 100
VOL Adjusts the volume. 0 – 100
PDL Pitch Use an expression pedal to change the pitch in real time with this effect.
Bend Sets the amount of pitch shift. 0 – 100 P
Color Sets the type of pitch change control with the expression pedal.
Tone Adjusts the tone. 0 – 10
Mode Sets the sound style. UP, DOWN
PDL MnPit
This is a pitch shifter specially for monophonic sound (single-note playing), which allows the pitch to be shifted in real time with the expression pedal.
Bend Sets the amount of pitch shift. 0 – 100 P
Color Sets the type of pitch change control with the expression pedal.
Tone Adjusts the tone. 0 – 10
Mode Sets the sound style. UP, DOWN
PDL Vibe This vibe sound features unique undulations.
Speed Sets the speed of the modulation. 0 – 50 P
Depth Sets the depth of the modulation. 0 – 100
Mode Sets effect to vibrato or chorus.
VOL Adjusts the volume. 0 – 100
PDL Drive The expression pedal controls the gain of this drive effect.
Gain Adjusts the gain. 0 – 100 P
Tone Adjusts the tone. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
1 – 9
( See Table 2 )
1 – 9
( See Table 2 )
VIBRAT, CHORS
22 23
Effect Types and Parameters
G1
FOUR /
[ PEDAL ]
PDL PHSR The expression pedal controls the modulation frequency of this phaser.
PDL Delay The expression pedal controls the delay input level of this effect.
PDL Rev The expression pedal controls the reverb input level of this effect.
OSC Echo The expression pedal controls the delay oscillation of this effect.
VoiceWah This effect can make a guitar sound like a human voice.
PDL Roto Simulates a rotary speaker.
P-BitCRSH This effect creates a lo-fi sound.
PDL FLNGR The expression pedal controls the emphasized frequency of this flanger.
Rate Sets the speed of the modulation. 1 – 50 P
Depth Sets the depth of the modulation. 0 – 100
RESO Sets effect resonance. 0 – 100
Color Sets the tone of the effect type.
InLvl Adjusts the delay input level. 0 – 100 P
Time Sets the delay time. 1 – 3000
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
InLvl Adjusts the reverb input level. 0 – 100 P
PreD Adjusts the delay between input of the original sound and start of the reverb sound. 1 – 100
Decay Sets the duration of the reverberations. 1 – 30
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
OSC Adjusts the delay time and feedback. 0 – 100 P
T-Min Adjusts the delay time when the pedal is at minimum position. 19 – 500
T-Max Adjusts the delay time when the pedal is at maximum position. 19 – 500
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
Vowel Adjusts the emphasized vowel. 0 – 100 P
PTTRN Sets effect pattern. A – C
Voice Adjusts the vowel sounds. 0 – 100
Mode Sets the sound style. STEP, SOFT
Mode Sets the rotary mode. SLOW, FAST P
Drive Adjusts the amount of amplification from the preamp. 0 – 100
BAL Adjusts the balance between the horn (high frequencies) and the drum (low frequencies). 0 – 100
VOL Adjusts the volume. 0 – 100
SMPL Sets sampling rate. 0 – 50 P
Bit Sets bit depth. 4 – 32
Tone Adjusts the tone. 0 – 10
BAL Adjusts the balance between original and effect sounds. 0 – 100
FREQ This sets the emphasized frequency. 0 – 100 P
RESO Sets effect resonance. -10 – 10
HiDMP Adjusts the treble attenuation of the effect sound. 0 – 10
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
G1X
4 STG, 8 STG, INV 4, INV 8
FOUR
Effect Types and Parameters
[ PEDAL ]
G1
FOUR /
G1X
FOUR
PDL Reso
Output VP
Pedal wah with a strong character.
FREQ Adjusts the emphasized frequency. 1 – 50 P
RESO Sets effect resonance. 0 – 10
Dry Adjusts the volume of the unaffected sound. 0 – 100
VOL
This controls the product output level. This volume will be kept even when the patch is changed.
Adjusts the volume. 0 – 100
- -
24 2524 25

Additional tables

Table 1 [Scale Parameter]
Setting Scale used Interval
-6
-5 5th down
-4 4th down
-3 3rd down
-m
m 3rd up
3
4 4th up
5 5th up
6 6th up
Major
Minor
Major
Table 2 [Color Parameter]
Color Pedal min Pedal max
1 0 cent +1 octave
2 0 cent +2 octave
3 0 cent - 100 cent
4 0 cent - 2 octave
5 0 cent -∞
6 - 1 octave +original +1 octave +original
7 - 700 cent +original +500 cent +original
8 Doubling Detuned +original
9 -∞ (0 Hz) +original +1 octave +original
6th down
3rd down
3rd up
©2019 ZOOM CORPORATION Z2I-3608-01
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