This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved
by Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this
product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the
USA.
3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class ”B” digital devices.
Compliance with these requirements provides a reasonable level of assurance that your use of this product in a residential environment will not
result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according
to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC
regulations does not guarantee that interference will not occur in all installations. If this product is found to be the source of interference, which can
be determined by turning the unit ”OFF” and ”ON”, please try to eliminate the problem by using one of the following measures:
Relocate either this product or the device that is being affected by the interference.
Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s.
In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial type
cable.
If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you
can not locate the appropriate retailer, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena
Park, CA 90620
The above statements apply ONLY to those products distributed by Yamaha Corporation of America or its subsidiaries.
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
Dette apparat overholder det gaeldende EF-direktiv
vedrørende radiostøj.
Cet appareil est conforme aux prescriptions de la
directive communautaire 87/308/CEE.
Diese Geräte entsprechen der EG-Richtlinie 82/
499/EWG und/oder 87/308/EWG.
This product complies with the radio frequency
interference requirements of the Council Directive 82/499/EEC and/or 87/308/EEC.
Questo apparecchio è conforme al D.M.13 aprile
1989 (Direttiva CEE/87/308) sulla soppressione
dei radiodisturbi.
Este producto está de acuerdo con los requisitos
sobre interferencias de radio frequencia fijados
por el Consejo Directivo 87/308/CEE.
YAMAHA CORPORATION
Litiumbatteri!
Bör endast bytas av servicepersonal.
Explosionsfara vid felaktig hantering.
VAROITUS!
Lithiumparisto, Räjähdysvaara.
Pariston saa vaihtaa ainoastaan alan
ammattimies.
ADVARSEL!
Lithiumbatteri!
Eksplosionsfare. Udskiftning må kun foretages
af en sagkyndig, – og som beskrevet i
servicemanualen.
IMPORTANT NOTICE FOR THE UNITED KINGDOM
Connecting the Plug and Cord
IMPORTANT: The wires in this mains lead are coloured in accordance with the following code:
GREEN-AND-YELLOW: EARTH
BLUE: NEUTRAL
BROWN: LIVE
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured
markings identifying the terminals in your plug, proceed as follows:
The wire which is coloured GREEN and YELLOW must be connected to the terminal in the plug
which is marked by the letter E or by the safety earth symbol or coloured GREEN and YELLOW.
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter
N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the
letter L or coloured RED.
* This applies only to products distributed by YAMAHA - KEMBLE MUSIC (U.K.) LTD.
Bescheinigung des Importeurs
Hiermit wird bescheinigt, daß der/die/das
Virtual Acoustic Tone Generator Typ : VL1-m
(Gerät, Typ, Bezeichnung)
in Übereinstimmung mit den Bestimmungen der
VERFÜGUNG 1046/84
(Amtsblattverfügung)
funk-entstört ist.
Der Deutschen Bundespost wurde das Inverkehrbringen dieses
Gerätes angezeigt und die Berechtigung zur Überprüfung der Serie
auf Einhaltung der Bestimmungen eingeräumt.
Yamaha Europa GmbH
Name des Importeurs
* Dies bezieht sich nur auf die von der Yamaha Europa GmbH vertriebenen Produkte.
SPECIAL MESSAGE SECTION
PRODUCT SAFETY MARKINGS: Yamaha electronic products may have either labels similar to the graphics shown
below or molded/stamped facsimiles of these graphics on the
enclosure. The explanation of these graphics appears on this
page. Please observe all cautions indicated on this page and
those indicated in the safety instruction section.
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF
ELECTRIC SHOCK, DO NOT REMOVE
COVER (OR BACK). NO USER-SERVICEABLE
PARTS INSIDE. REFER SERVICING TO
QUALIFIED SERVICE PERSONNEL
● Explanation of Graphical Symbols
The exclamation point within the equilateral
triangle is intended to alert the user to the
presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.
The lightning flash with arrowhead symbol
within the equilateral triangle is intended to
alert the user to the presence of uninsulated
“dangerous voltage” within the product’s
enclosure that may be of sufficient magnitude to constitute a risk of electrical shock.
methods used to produce them, meet these goals. In keeping
with both the letter and the spirit of the law, we want you to
be aware of the following:
Battery Notice: This product MAY contain a small nonrechargeable battery which (if applicable) is soldered in place.
The average life span of this type of battery is approximately
five years. When replacement becomes neccessary, contact a
qualified service representative to perform the replacement.
Warning: Do not attempt to recharge, disassemble, or incinerate this type of battery. Keep all batteries away from
children. Dispose of used batteries promptly and as regulated
by applicable laws. Note: In some areas, the servicer is
required by law to return the defective parts. However, you
do have the option of having the servicer dispose of these
parts for you.
Disposal Notice: Should this product become damaged beyond repair, or for some reason its useful life is considered
to be at an end, please observe all local, state, and federal
regulations that relate to the disposal of products that contain
lead, batteries, plastics, etc.
NOTICE: Service charges incurred due to lack of knowledge
relating to how a function or effect works (when the unit is
operating as designed) are not covered by the manufacturer’s
warranty, and are therefore the owners responsibility. Please
study this manual carefully and consult your dealer before
requesting service.
NAME PLATE LOCATION: The graphic below indicates
the location of the name plate. The model number, serial
number, power requirements, etc., are located on this plate.
You should record the model number, serial nunber, and the
date of purchase in the spaces provided below and retain this
manual as a permanent record of your purchase.
IMPORTANT NOTICE: All Yamaha electronic products are
tested and approvend by an independent safety testing laboratory in order that you may be sure that when it is properly
installed and used in its normal and customary manner, all
foreseeable risks have been eliminated. DO NOT modify this
unit or commission others to do so unless specifically authorized by Yamaha. Product performance and/or safety standards
may be diminished. Claims filed under the expressed warranty
may be denied if the unit is/has been modified. Implied
warranties may also be affected.
SPECFICATIONS SUBJECT TO CHANGE: The information contained in this manual is believed to be correct at the
time of printing. However, Yamaha reserves the right to
change or modify any of the specifications without notice or
obligation to update existing units.
ENVIRONMENTAL ISSUES: Yamaha strives to produce
products that are both user safe and environmentally friendly.
We sincerely believe that our products and the production
92-469 q
MIDI
THRU OUT
IN
Model
Serial No.
Purchase Date
OUTPUT
R
L
AC INLET
IMPORTANT SAFETY INSTRUCTIONS
INFORMATION RELATING TO PERSONAL INJURY, ELECTRICAL SHOCK,
AND FIER HAZARD POSSIBILITIES HAS BEEN INCLUDED IN THIS LIST.
WARNING — When using any electrical or electronic prod-
uct, basic precautions should always be followed. These
precautions include, but are not limited to, the following:
1. Read all Safety Instructions, Installation Instructions, Spe-
cial Message Section items, and any Assembly Instructions found in this manual BEFORE making any connections, including connection to the main supply.
2. Main Power Suplly Verifications: Yamaha products are
manufactured specifically for the supply voltage in the
area where they are to be sold. If you should move, or if
any doubt exists about the supply voltage in your area,
please contact your dealer for supply voltage verification
and (if applicable) instructions. The required supply voltage is printed on the name plate. For name plate location,
please refer to the graphic found in the Special Message
Section of this manual.
3. This product may be equipped with a polarized plug (one
blade wider than the other). If you are unable to insert the
plug into the outlet, turn the plug over and try again. If the
problem persists, contact electrician to have the obsolete
outlet replaced. Do NOT defeat the safety purpose of the
plug.
4. Some electronic products utilize external power supplies
or adapters. DO NOT connect this type of product to any
power supply or adapter other than one described in the
owners manual, on the name plate, or specifically recommended by Yamaha.
5. WARNING: Do not place this product or any other objects
on the power cord or place it in a position where anyone
could walk on, trip over, or roll anything over power or
connecting cords of any kind. The use of an extension cord
is not recommended! If you must use an extension cord,
the minimume wire size for a 25' cord (or less) is 18 AWG.
NOTE: The smaller the AWG number, the larger the
current handling capacity. For longer extension cords,
consult a local electrician.
signed for enclosed installations, should be placed in
locations that do not interfere with proper ventilation. If
instructions for enclosed installations are not provided, it
must be assumed that unobstructed ventilation is required.
7. Temperature considerations: Electronic products should be
installed in locations that do not significantly contribute to
their operating temperature. Placement of this product
close to heat sources such as; radiators, heat registers and
other devices that produce heat should be avoided.
8. This product was NOT designed for use in wet/damp
locations and should not be used near water or exposed to
rain. Examples of wet/damp locations are; near a swimming pool, spa, tub, sink, or wet basement.
9. This product should be used only with the components
supplied or; a cart, rack, or stand that is recommended by
the manufacturer. If a cart, rack, or stand is used, please
observe all safety markings and instructions that accompany the accessory product.
10.The power supply cord (plug) should be disconnected
from the outlet when electronic products are to be left
unused for extended periods of time. Cords should also be
disconnected when there is a high probability of lightening
and/or electrical storm activity.
11.Care should be taken that objects do not fall and liquids
are not spilled into the enclosure through any openings
that may exist.
12.Electrical/electronic products should be serviced by a
qualified service person when:
a. The power supply cord has been damaged; or
b. Objects have fallen, been inserted, or liquids have been
spilled into the enclosure through openings; or
c. The product has been exposed to rain; or
d. The product does not operate, exhibits a marked change
in performance; or
e. The product has been dropped, or the enclosure of the
product has been damaged.
13.Do not attempt to service this product beyond that de-
scribed in the user-maintenance instructions. All other
servicing should be referred to qualified service personnel.
14.This product, either alone or in combination with an
amplifier and headphones or speaker/s, may be capable of
producing sound levels that could cause permanent hearing loss. DO NOT operate for a long period of time at a
high volume level or at a level that is uncomfortable. If
you experience any hearing loss or ringing in the cars, you
should cousult an audiologist. IMPORTANT: The louder
the sound, the shorter the time period before damage
occurs.
15.Some Yamaha products may have benches and/or acces-
sory mounting fixtures that are either supplied as a part of
the product or as optional accessories. Some of these items
are designed to be dealer assembled or installed. Please
make sure that benches are stable and any optional fixtures
(where applicable) are well secured BEFORE using. Benches
supplied by Yamaha are designed for seating only. No
other uses are recommended.
The VL1-m comes with two manuals — Getting Started and Fea-
ture Reference. If you’re just starting out with the VL1-m we urge you to
begin with the Getting Started manual since it describes basic concepts
and procedures that are essential to proper operation of the VL1-m.
The Getting Started Manual
The Getting Started manual contains seven chapters that take you through
essential information and procedures you will need to know to become familiar
with your VL1-m:
1. VL1-m Basics [≥ Page 8]
Basic concepts you’ll need to understand in order to get the
most out of the VL1-m.
2. The Controls & Connectors [≥ Page 16]
Brief descriptions of the VL1-m controls and connectors, and
their functions.
3. Setting Up [≥ Page 22]
System connections, powering up, playing the demo, calibrating
the Breath Controller, and loading the pre-programmed voices.
4. Voice Selection [≥ Page 34]
Several ways to select and play the VL1-m’s 128 voices.
5. The Controllers [≥ Page 38]
The VL1-m controllers and how they can be assigned and
edited for optimum control.
6. Mixing & The Modifiers [≥ Page 48]
Customizing the sound to suit your own personal needs.
7. Effects [≥ Page 58]
An overview of the built-in digital effects that you can use to
add depth and ambience to the VL1-m sound.
We recommend that you go through the chapters in sequence and actually
try out the various operations described. Once you’ve gone through the entire
Getting Started manual in this way, you should be familiar enough with the
VL1-m to need only the VL1-m Feature Reference manual in future.
4
Feature Reference
The Feature Reference Manual (this manual)
The Feature Reference manual is the “nuts and bolts” reference for
the VL1-m, individually describing its many functions in detail. The
Feature Reference manual is divided into five main sections, each describing the various functions within a particular VL1-m edit or utility mode.
1. General Operation [≥ Page 7]
2. Play Mode [≥ Page 13]
3. Edit Mode [≥ Page 21]
4. Utility Mode [≥ Page 151]
5. Appendix [≥ Page 177]
Once you have become familiar with the way the VL1-m works by
going through the Getting Started manual, you should only need to refer
to the Feature Reference manual from time to time to get details on functions you’ve never used before, or refresh your memory about functions
that you don’t use very often.
Each section of the Feature Reference manual has its own table of
contents, so you should be able to locate any particular function quickly
and easily. Functions and references can also be located by referring to the
index at the back of the manual.
Conventions
The following conventions are used through the VL1-m manuals to
avoid confusion and make the text easier to read.
Buttons & Controls
Button and control names used on the VL1-m panel appear in the
text in capital letters within a border: “the P button”, for example.
Parameter Names
Parameter names and other labels which appear on the VL1-m
display are printed in the courier typeface for easier identification: for example, “adjust the “Balance” parameter as required”.
Parameter Ranges
An ellipsis is used to indicate a range of parameter values: e.g. “0
… 127”. This minimizes the confusion sometimes caused by the use
of a hyphen or dash for this purpose.
5
Feature Reference
6
General Operation
The VL1-m makes operation as easy as possible
by providing a consistent, logical control interface via
which its many functions and parameters can be
accessed and edited. Once you become familiar with
the system, operation should be smooth, efficient, and
easy.
● The Three Main Modes . . . . . . . . . . . . . 8
● Finding Functions & Parameters . . . . . 9
● Other Navigation Aids . . . . . . . . . . . . . 11
● Selecting & Editing Parameters . . . . . 12
Feature Reference●General Operation
The Three Main Modes
The VL1-m has three main modes: PLAY, EDIT, and UTILITY. Each of these
modes can be directly accessed by pressing the P, E, or U button, respectively.
The PLAY mode is the one you use to select and play the VL1-m
voices. The PLAY mode also includes several “Controller Views” that
PLAY
EDIT
UTILITY
allow you to check controller assignments, the status of several
important performance parameters, and the quick edit assignments.
≥
Pages 13 through 20.
All voice editing functions are accessed via the EDIT mode: controller
assignments, mixing, modifiers, effects, and more.
≥
Pages 21 through 150.
The UTILITY mode includes a range of functions that affect overall
operation of the VL1-m rather than individual voices. For example:
master tuning, MIDI settings, disk operations, etc.
≥
Pages 151 through 175.
8
Feature Reference●General Operation
Finding Functions & Parameters
To facilitate access to the many functions provided, the EDIT and UTILITY mode
functions are organized into logical groups arranged in a hierarchical structure (the PLAY
mode is simple enough that it doesn’t require this type of structure). The basic structure
of the EDIT mode, for example, looks like this:
EDIT MODE
Here you can see that the EDIT mode functions are divided into two main groups:
COMMON and ELEMENT, and that these are further sub-divided into related groups of
functions. The COMMON EFFECT group, for example, includes all the effect parameters
(flange, reverb, etc.) that apply to the entire voice. Here’s how you would access the
reverb parameters, starting from the PLAY mode:
●
Example: Locate the Effect Reverb Parameters
COMMON
ELEMENT
MISCELLANEOUS
EFFECT
CONTROLLER
MISCELLANEOUS
MODIFIER
ENVELOPE
1. Press E
Pressing the E button from the PLAY or UTILITY mode will normally take
you to the initial EDIT display page (if the current voice has already been edited but not
stored, you will automatically return to the last EDIT mode page that was selected).
2. Press ¡ (“Com”)
Since you want the effect functions, which are in the common group, press the ¡
function button (immediately below “Com” on the display).
9
Feature Reference●General Operation
3. If Necessary, Press ™ (“Efct”)
If the miscellaneous directory is showing (in this case “Misc” above the ¡ button
will be highlighted), press the ™ button below “Efct” on the display to select the
effect directory.
4. Move the Cursor To “4:Reverberation” and Press [
Use the cursor buttons (or the - and = buttons, or the data dial)
to move the cursor to “4:Reverberation” and press the [ button. This will
take you to the first page of reverb parameters.
NOTES■ Notice that the top line of the display shows the “path” to the current
level or function: “
This example illustrates the two methods used to move downward through the EDIT
mode levels: 1) press the appropriate function button and 2) move the cursor to the
desired selection and press [.
From any point within the structure you can move upward toward the topmost level
(in this case the initial EDIT mode display) by pressing the ] button. You move up
one level each time the ] button is pressed, until the topmost level is reached.
To exit from the EDIT mode itself you must press either the P or U
button, depending on the mode you want to switch to. You can exit from the EDIT mode
at any level by doing this, and you will be returned automatically to the same display
page the next time you press the E button as long as the voice being edited is not
stored or a new voices is not selected.
EDIT/COM/EFFECT/REVERBERATION
”.
10
Feature Reference●General Operation
Other Navigation Aids
In addition to the standard procedures described in the previous section, the VL1-m
sometimes provides additional help in moving between related functions via the function
buttons.
In this example display page from the ELEMENT CONTROLLER group, “Bpag”
(back page) and “Fpag” (forward page) appear above the § and ¶ function buttons.
In this case these buttons can be used to move forward and backward through the entire
list of controller functions so you don’t have to move up to the function directory and
then down to the next function every time you want to select a different element controller page.
Also note the “Para” (Parameter) abbreviation above the • button. This enables
you to go directly to the parameters related to the current page: in this case the vibrato
parameters.
From here you can go back to the vibrato controller page by pressing the •
function button again (note that it is now labelled “Ctrl”), or to the vibrato key scaling
parameters by pressing ¶, below “KSC” on the display.
Another variation appears in the COMMON EFFECT parameter displays. In most
cases the number of parameters available for each effect exceeds the capacity of the
display, so the ¡ and ™ function buttons are used to scroll up and down the parameter
list — note the “>” and “<” arrows above the buttons in the display.
11
Feature Reference●General Operation
Selecting & Editing Parameters
Once you’ve locate the display page that contains the parameter(s) you want to edit,
simply use the cursor buttons to move the cursor to the parameter, and then use the data
dial or the = and - buttons to set the parameter as required. The data dial is ideal
for quickly covering a large range of settings, while the = and - buttons are best
for small stepwise changes.
12
Play Mode
The primary function of the PLAY mode is to
allow you to select and play voices. The VL1-m play
mode additionally offers a range of controller views
that let you check controller assignments, and simple
“quick edit” capability. Select the PLAY mode from
either the EDIT or UTILITY mode by pressing the
P button.
When you select the PLAY mode by pressing the P button, the main PLAY
mode display will appear. This display includes a considerable amount of information in
addition to the name of the currently selected voice.
■ The Normal Voice Display
Voice name.
Voice number.
Play mode.
Element E1 and E2 names.
Voice mode.
* If controllers are assigned to both Pressure and Amplitude, the con-
troller with the highest amplitude depth value will be displayed. If
neither is assigned, the Dynamic Filter controller will be displayed (if
assigned).
Reverb on or off.
Pressure, Amplitude,
or D.Filter Controller *
Stereo output mode.
Effects in use.
The abbreviations in the section separated by a line at the bottom of the display
(“Cnt1”, “Cnt2”, etc) indicate the functions of the corresponding function buttons
below the display (described below).
14
Feature Reference●Play Mode
Voice Selection
The VL1-m’s 128 voices are organized into 8 banks — “A” through “H” — of 16
voices each (8 x 16 = 128). These can be selected in sequence by using either the data
dial or the = and - buttons. Note that the voice number which appears on the
play mode display includes both the voice bank/number (“A01” through “A16”, “B01”
through “B16”, etc.) and the absolute voice number in parentheses following the bank/
number (“001” through “128”).
●= and - Buttons
DECINC
These are best for small, step-wise changes —
e.g. selecting adjacent voice numbers, or
numbers that are only a few steps away. Press
the = or - key briefly to decrement or
increment the voice number by one, or hold
either key for continuous decrementing or
incrementing in the corresponding direction.
The = and - buttons also have a
largestep function which allows you to skip
ahead or backward in increments of 16: press
either the = or - button while holding
the other button. The bank will switch automatically if you cross a bank voice-number
boundary.
●Data Dial
The data dial provides a fast, efficient way to
cover a broad range of voice numbers when,
for example, you’re looking for a voice but
don’t know the voice number. Simply rotate
the data dial clockwise for higher voice
numbers or counter-clockwise for lower voice
numbers while watching the display. The
banks are automatically switched when necessary as the voice numbers are changed.
15
Feature Reference●Play Mode
●
Using the Voice Directory
The VL1-m also features a voice directory display that can be more convenient than
the normal voice display in some situations. To switch to the voice directory display,
press the • button — located directly below “Dir” on the display. The directory
display shows all 16 voices in the current bank. Voices can be selected using either the
data dial or = and - buttons as described above — the cursor will move to the
selected voice. You can also use the cursor keys to move the cursor to the next voice to
be selected (the voice is not actually selected in this case — the cursor will flash), then
press the [ key to actually select the specified voice. This method lets you switch
directly to the specified voice without having to go through all others in between
To return to the normal voice display press the ] or P button.
●
The Sound Function
You can check the sound of the current voice in the PLAY mode directly from the
VL1-m panel: press the
played in this way all 14 controller parameters (“Pressure” through “Absorption”) are
turned off.
ENTER/SOUND
key. The pitch played is C4. When a voice is
16
Feature Reference●Play Mode
Controller Views
In the PLAY mode, function buttons ¡ (“Cnt1”) through § (“QED”) are used
to select “controller view” displays that list all controller assignments for the currently
selected voice. You can press the ] or P button from any controller view to
return to the normal play-mode display.
●
¡
(“Cnt1”) through
¡ through ¢ display the assignments for the controller parameters.
The controller parameters are listed in the left column of the controller view display, and the controllers assigned to them are listed in the center and right columns,
corresponding to elements 1 and 2, respectively.
● ∞
(“Cnt5”): Other Controller Settings
If you press the ∞ function button from the play mode you’ll see the following
controller view:
Polyphony
Sustain
Pitch Bend
Portamento
Effect
≥
≥
≥
≥
≥
Page 36.
Page 35.
Page 35.
Page 40.
Page 45.
The controller parameters listed in this screen are not in the same category as those
discussed in the preceding section, and therefore need to be introduced separately. All of
the related parameters will be discussed in detail in the Feature Reference manual (pages
listed below).
18
Feature Reference●Play Mode
●
§
(“QED”): Quick Edit
The § function button calls the Quick Edit (“QED”) controller view, which will
look something like this:
Two MIDI controllers (control change numbers 16 and 17) can be independently
assigned to several parameters that you can control in real time while playing (also see
“Quick Editing In the Play Mode”, below). The parameters available for editing via the
controllers are individually preset for each voice. You can select from the available range
by using the “Quick Edit Assign” assignment function (≥ Page 43).
The quick edit view shows you which parameters are assigned to which controller
as well as the current positions of the controllers and their corresponding values. When
the positions of the MIDI controllers used do not correspond to the internal parameters,
the values of the internal parameters are displayed.
Quick Editing In the Play Mode
Although detailed voice editing is carried out in the EDIT mode, the MIDI controllers assigned to the quick edit parameters can be used to change the assigned parameters
in real time while playing in the PLAY mode. This can be used simply an expressive
tool, or as a way to actually change the sound of the voice to suit your individual musical
requirements. Since the controllers actually edit the parameters to which they are assigned, the “new” voice created by using the sliders can be stored to one of the VL1-m’s
voice memory locations and used just as if it had been edited in the EDIT mode (≥ the
STORE operation is described on page 27). The parameters available for editing via the
MIDI controllers are individually preset for each voice. You can select from the available
range by using the “Quick Edit Assign” assignment function (≥ Page 43).
19
Feature Reference●Play Mode
The Monitor Mode
In the PLAY mode the ¶ function button (“Moni”) selects a “Monitor” display
which shows the most recently received MIDI values for a range of parameters, plus that
from a breath controller connected to the BREATH jack. Press the ] or P key to
return to the normal play mode display.
The most recently received MIDI control change value for the specified
control change number. This parameter can be set to any control
Control Change
Modulation Wheel
(001)
change number from “001” (Modulation) to “119”, or “off”. To change
the control change number move the cursor to the number and set as
required via the data dial or = and - buttons.
The most recently received modulation value (0 … 127).
Breath Controller
(002)
Foot Controller
(004)
Main Volume
(007)
Pitch Bend
After Touch
Note
The most recently received breath controller value (0 … 127). Data
from both the front-panel BEATH jack and the MIDI IN connector are
displayed (last-received priority).
The most recently received foot controller value (0 … 127).
The most recently received main volume value (0 … 127).
The most recently received pitch bend value (-64 … 63).
The most recently received after touch value (0 … 127).
The most recently received note number and velocity value (note: C-2
… G8. velocity: 1 … 127).
20
Edit Mode
All voice editing functions are accessed via the
EDIT mode: controller assignments, mixing, modifiers, effects, and more.
In the EDIT mode you’ll need to be able to select the element to be edited, and
independently turn the elements on and off to monitor the sound.
●
Element Select
The ∞ function button and , and < cursor buttons are used to select the ele-
ment to be edited in a 2-element voice when an ELEMENT parameter is selected. Press
, while holding ∞ to select element 1, or press < while holding ∞ to select ele-
ment 2. The currently selected element is shown in the function name at the top of the
display page: “E1” for element 1 and “E2” for element 2.
In the example display below, element 2 is selected for editing (“EDIT/E2/
CTRL/PRESSURE”):
The element cannot be selected when a COMMON parameter is selected. Of course,
“E2” can only be selected in a voice that uses two elements. Single-element voices use
only “E1”.
●
Element On/Off
While editing a 2-element voice it is handy to be able to turn one or the other
element off so you can clearly hear the result of edits to the element you are working on.
The ∞ function button and . and > cursor buttons perform this function. Hold ∞
and press the > button to toggle element 1 on and off, or hold ∞ and press the .
button to toggle element 2 on and off. The on/off status of the elements is indicated by
the element numbers (“12”) at the right end of the second display line: a highlighted
number indicates that the element is on, a plain number that the element is off. In the
following display, for example, element 2 is on while element 1 is off:
The element ON/OFF settings are only effective in the edit mode.
22
Feature Reference●Edit Mode
The Edit Compare Function
When editing a voice in the EDIT mode, a copy of the original voice is retained in
the VL1-m “edit buffer”, allowing the edited voice to be compared with the edited
version by using the “Edit Compare” function.
The Edit Compare function is engaged by pressing the E button while in the
EDIT mode (after making at least one change to the voice data). When the Edit Compare
mode is engaged the E indicator will flash, the inverse “E”(´) before the voice
number will disappear, and the sound of the original (pre-edit) voice can be monitored.
Press the E button again to return to the EDIT mode and the edited version of the
voice. You can toggle back and forth between the edited and original voices while editing
to monitor the effect of changes you make to the voices parameters.
NOTES■ Editing can not be carried out while the Edit Compare function is
engaged.
23
Feature Reference●Edit Mode
The Copy Function
The copy function makes it possible to copy common or element data from any
specified voice to the current voice. You can copy all common or element data, or only
the data from a specified group of functions or a single function. It is also possible to
copy the original (pre-edit) data from the voice being edited to restore the specified data
to its original values.
●
Procedure
1. Specify the Data You Want To Copy
In the EDIT mode select the display page and function corresponding to the data
you want to copy:
•To copy all common data, go to the initial EDIT mode display and move the
cursor to the “Voice Name”, “Key Mode”, or “Voice Mode” parameter.
■ Example: Copy all common data.
•To copy all common miscellaneous data select the miscellaneous directory, or
to copy all common effect data select the Effect directory.
■ Example: Copy all common miscellaneous data.
•To copy the data from a single common miscellaneous or common effect
function select the display page for that function.
■ Example: Copy the common miscellaneous element pitch data.
24
Feature Reference●Edit Mode
•To copy all element data, go to the initial EDIT mode display and move the
cursor to the “E1 Name” or “E2 Name” parameter.
■ Example: Copy all element data.
•To copy the E1 or E2 controller, miscellaneous, modifier, or envelope data,
select the corresponding directory display page.
■ Example: Copy all E1 element modifier data.
•To copy the data from a single element function select the display page for
that function.
■ Example: Copy the E2 harmonic enhancer data.
2. Press C
Press the C button to call the COPY display.
3. Select the Voice You Want To Copy From
Use the cursor buttons, data dial, or = and - buttons to select the voice you
want to copy the data from (and the element when copying element data).
•At this point you can play the voice to hear how it will sound after the specified data is copied before actually copying the data.
25
Feature Reference●Edit Mode
•The voice/element preceded by an asterisk (*) in the copy window is the
current voice/element. If you select this voice/element as the copy source the
pre-edit data will be copied, thus restoring the specified data to its original
values.
•Press § under “123…” to display the voices in numerical order, or ¶
under “ABC…” to display the voices in alphabetical order. Sometimes it may
take a few seconds to sort the data as specified — the “Now Sorting!”
message will appear during the sort operation.
•When copying element data in a 2-element voice “E1” or “E2” will appear
above £ — this will be the name of the element
In this case the £ function button can be pressed to copy the data from the
second element to the element being edited.
not currently being edited.
4. Press [ and Confirm To Copy
Press the [ button once you’ve selected the copy source (at this point you can
also press the ] button to cancel the copy function).
26
Feature Reference●Edit Mode
Storing Edited Data
Once you’ve created a new voice in the edit mode, it’s necessary to store the voice
to one of the VL1-m’s internal memory locations otherwise the edited data will be lost
when a new voice is selected.
NOTES■ Any previous data in the memory location to which the new voice is
stored will be erased. If you want to keep the previous data, save it to floppy
≥
disk (
■ Edited voice data can only be saved to floppy disk after it has been stored to
an internal memory location.
■ The STORE function can be accessed from the EDIT or PLAY mode.
■ If you have accidentally lost an edited voice by selecting a different voice after
returning to the PLAY mode, the RECALL function can be used to restore the
edited data as long as no other data has been edited in the meantime (
172).
Page 166).
≥
Page
●
Procedure
1. Make Sure Memory Protection Is Off
Make sure that the UTILITY mode Memory Protect function is turned off: press
U to select the UTILITY mode; make sure the “Sys” page is selected; select
“5:Miscellaneous” and press [; move the cursor to “Memory Protect”
and press = to turn it “off”.
2. Press S In the EDIT or PLAY Mode
If you had to go to the UTILITY mode to turn memory protection off, return to
either the EDIT or PLAY mode and press S. At this point you will get a “MemoryProtected” error message if memory protection is turned on — go back and turn
Memory Protect “off”.
3. Select the Destination Memory Location
Use the cursor buttons, data dial, or = and - buttons to select the memory
location you want to store the edited voice to.
NOTES ■ Press § under “
¶
under “
take a few seconds to sort the data as specified — the “
message will appear during the sort operation.
ABC…
” to display the voices in alphabetical order. Sometimes it may
123…
” to display the voices in numerical order, or
27
Now Sorting!
”
Feature Reference●Edit Mode
4. Press [ and Confirm To Store
Press the [ button once you’ve selected the store destination (at this point you
can also press the ] button to cancel the store function). If you press [ the
confirmation display will appear.
Press the - button to actually store the data (or = to cancel). “Completed”
will appear on the display when the data has been successfully stored.
5. Press ]
Press the ] button to clear the STORE display and return to the previous mode.
28
Feature Reference●Edit Mode
29
Feature Reference●Edit Mode
Initial Edit Page
EDIT MODE
COMMON
ELEMENT
MISCELLANEOUS
EFFECT
CONTROLLER
MISCELLANEOUS
MODIFIER
ENVELOPE
Select the EDIT mode from either the PLAY or UTILITY mode by
pressing the E button. The initial EDIT display will appear.
NOTES■ If you are re-entering the EDIT mode while editing a voice (i.e. you
have edited but not yet stored the current voice), the last selected EDIT display
page will appear.
30
Feature Reference●Edit Mode
●
Voice Name
≤A name of up to 10 characters.
To enter a new voice name position the cursor at the “Voice Name” parameter
and press [ or • (“Name” — “Name” only appears above the • button when
the cursor is positioned at the “Voice Name” parameter). The VOICE NAME display
will appear.
•Use the cursor , and . buttons to move the cursor to the character in the
voice name at the top of the display that you want to change.
•Use the = and - buttons or data dial to select a new character by
moving through the character list row by row.
•Press the ™ button (“Spc”) to enter a space at the current cursor position.
•Press the £ button (“Clr”) to clear the entire voice name.
•Press ] or [ when the voice name is complete.
●
E1 Name, E2 Name
≤A name of up to 10 characters.
Initial Edit Page
These parameters allow independent names to be entered for the E1 and E2 elements of the current voice (only E1 is available in a single-element voice). To enter a
new element name position the cursor at the “E1 Name” or “E2 Name” parameter and
press [ or • (“Name”). The ELEMENT NAME display will appear. Procedure is
the same as for the Voice Name parameter, above, except for the function of the ¢
button, below.
•Press the ¢ button (“Auto”) to copy the voice name to the element name
(suffixes “_A” and “_B” will be appended to the E1 and E2 names respectively).
●
Key Mode
≤Mono, Poly, Unison.
In conjunction with the Voice Mode parameter, below, the Key Mode parameter
determines how the VL1-m’s two elements are used to produce sound.
MonoOnly a single note can be played at a time.
PolyTwo different notes may be played simultaneously.
UnisonPlaying a single key produces two notes in unison.
31
Feature Reference●Edit Mode
●
Voice Mode
≤ Single, Dual.
In conjunction with the Key Mode parameter, above, the Voice Mode parameter
determines how the VL1-m’s two elements are used to produce sound.
SingleOnly the sound of one element will be produced at a time.
DualThe sound of two elements may be produced simultaneously.
● Various Key Mode and Voice Mode setting combinations produce the following results:
Sax
Key: Mono
Voice: Single
SaxSax
Key: Poly
Voice: Single
Key: Unison
Voice: Single
Key: Mono
Voice: Dual
Key: Poly
Voice: Dual
SaxSaxSaxSax
SaxBass
SaxBass
Key: Unison
Voice: Dual
32
SaxBass
SaxBass
Feature Reference●Edit Mode
•When the cursor is positioned at the “E1 Name” or “E2 Name” parameter
in the initial EDIT mode display, “Swap” appears above the ¶ button.
Pressing this button exchanges the E1 and E2 data, including the element
names. This function can be used to swap the elements used for the high and
low notes when Key Mode is set to “Unison” and Voice Mode is set to
“Dual”. Since E2 always contains data, the Swap function can be use to
temporarily switch elements even when Key Mode is set to “Single”.
Initial Edit Page
33
Feature Reference●Edit Mode
Common Miscellaneous
EDIT MODE
COMMON
ELEMENT
The COMMON MISCELLANEOUS group includes a miscellaneous
Determines which note(s) will be played when more than one note is played at a
time. Operation is different in the mono, poly, and unison key modes (≥ Page 31), as
noted below. This parameter also affects how the VL1-m responds to external MIDI
control.
Bottom NoteThe lowest note(s) played sounds.
Top NoteThe highest note(s) played sounds.
Last NoteThe last note(s) played sounds.
Feature Reference●Edit Mode
Common Miscellaneous
•The above settings apply when the “Mono” key mode is selected.
•When the “Poly” key mode is selected, “Top Note*” will appear in place
of the “Last Note” setting and operation will be the same as when “TopNote” is selected.
•When the “Unison” key mode is selected, the lowest and highest notes
played will sound regardless of the Assign Mode setting.
●
Pitchbend Mode
≤Normal, Bottom, Top.
Sets the pitch bend mode. The “Bottom” and “Top” modes are only effective
when the poly or unison key mode (≥ Page 31) is selected.
NormalBoth notes are effected by pitch bend data.
BottomThe lowest of two notes played will be affected by pitch bend data.
TopThe highest of two notes played will be affected by pitch bend data.
●
Sustain
≤off, on.
Turns the VL1-m sustain function on or off. When “off” the sustain function will
not work even if a “sustain on” MIDI message is received.
OffSustain can not be applied via MIDI.
OnSustain can be applied via MIDI.
35
2: Controller
●
Breath Attack Time
≤5.00msec … 1.24 sec.
Determines how quickly the VL1-m responds to changes in breath pressure applied
to the breath controller. A setting of “5.00msec” produces the fastest response; “1.24
sec” produces the slowest response. This parameter should be used with the “Breath
Attack Gain” parameter, below, to determine overall breath controller response.
●
Breath Attack Gain
≤0 … 127.
Feature Reference●Edit Mode
Determines the amount of audible change produced by a changes in breath pressure
applied to the breath controller. A setting of “0” results in no change; “127” produces
maximum change. “127” is the normal setting for this parameter.
●
Touch EG Time
≤5.00msec … 1.24 sec.
Sets the response time of the VL1-m Touch Envelope Generator. The Touch Envelope Generator controls the transition from the initial key velocity to aftertouch pressure
when a key is played. A setting of “5.00msec” produces the fastest response; “1.24sec” produces the slowest response.
●
Polyphony Ctrl
≤off, Modulation Wheel … 119.
The VL1-m allows any physical MIDI controller to be used to switch between the
mono and poly key modes while playing. This parameter assigns the desired controller to
the key-mode switching function.
off
Modulation
Wheel … 119.
The key-mode switching function is off. This setting automatically
selected when Key Mode set to Mono or Unison.
The selected controller will switch between the Mono and Poly key
modes.
•The key-mode switching function can only be activated (i.e. a controller
assigned) when the Key Mode parameter is set to “Poly”.
36
Feature Reference●Edit Mode
3: Element Pitch
●
Element 1 Detune
●
Element 2 Detune
≤-7 … 7.
Produces a slight upward or downward shift in the pitch of Element 1 or Element 2,
and therefore a detuning effect in relation to the other element. Minus values lower the
pitch while positive values raise the pitch. The change in pitch produced by each increment is very slight (on the order of a few cents per increment). Both elements can be
independently detuned in relation to each other, and in relation to the VL1-m’s true pitch
as determined by the UTILITY mode “Master Tuning” parameter (≥ Page 153). If
a 1-element voice is being edited the “Element 2 Detune” parameter will not appear —
unless the Voice Mode is set to “Single” and the Key Mode is set to “Unison”. In the
latter case the “Element 2 Detune” parameter appears because the same voice is
being played in the unison mode.
Common Miscellaneous
●
Element 1 Note Shift
●
Element 2 Note Shift
≤-64 … 63.
Shifts the pitch of Element 1 or Element 2 up or down in semitone increments.
Minus values lower the pitch while positive values raise the pitch. The pitches of both
elements can be independently shifted in relation to each other, and in relation to the
VL1-m’s true pitch as determined by the UTILITY mode “Master Tuning” parameter (≥ Page 153).
●
Element 1 Random Pitch
●
Element 2 Random Pitch
≤0 … 7.
Produces a slight random variation in the pitch of Element 1 or Element 2, simulating the effect of acoustic instruments in which perfectly stable effect is rarely achieved. A
setting of “0” produces no random pitch variation; “7” produces maximum random pitch
variation.
37
Feature Reference●Edit Mode
4: Element Level & Pan
●
Element 1 Level
●
Element 2 Level
≤0 … 127.
Sets the level (volume) of the output from Element 1 or Element 2. A setting of “0”
produces no output; “127” produces maximum output. Indepedent level parameters are
provided for Element 1 and Element 2, making it easy to create the desired “balance”.
The graphic bar to the right of the numeric parameter provides a visual indication of the
level setting: higher settings move the graphic “slider” to the right.
●
Element 1 Pan L
●
Element 1 Pan R
●
Element 2 Pan L
●
Element 2 Pan R
≤-64 … 63.
Determines the position of Element 1 or Element 2 in the stereo sound field. Normally there would be only one pan parameter for each element, placing the sound of the
element anywhere from full left to right in the stereo sound field. The output from the
VL1-m elements and modifier stages is already in stereo, so two pan parameters (L and
R) and provided for each element, offering maximum panning versatility. The “Element1 Pan L” parameter, for example, determines the position of the left-channel output
signal from Element 1, while the “Element 1 Pan R” parameter determines the
position of the right-channel output from the same element. The graphic bar to the right
of the numeric parameters provides a visual indication of the pan settings: the “L” slider
extends above the bar and the “R” slider extends below the bar. Higher settings move the
corresponding slider to the right.
•To reproduce the original stereo
sound of the element, set the
“Pan L” parameter to “-64”
and the “Pan R” parameter to
“63”.
LeftRight
063-64
38
Sound
Feature Reference●Edit Mode
•To limit the sound of Element 1
to the left half of the sound field,
063-64
for example, set “Element 1
Pan L” to “-64” and “Ele-
LeftRight
ment 1 Pan R” to “0”.
Sound
•If both the “L” and “R” parameters are set to the same value,
063-64
the sound of the corresponding
element will appear as a mono
LeftRight
source at the appropriate position
in the stereo sound field. If both
parameters are set to “0”, for
example, the sound of the
Sound
element will be heard only in the
center of the sound field.
•The Element 2 pan and level parameters will not appear if the Voice Mode
parameter is set to “Single”.
Common Miscellaneous
•The pan parameters have no effect if the UTILITY mode “Output” parameter is set to “Monaural”.
39
Feature Reference●Edit Mode
5: Portamento
●
Portamento Mode
≤Full Time, Fingered.
Portamento produces a “slide” effect between subsequently played notes. The
“Portamento Mode” parameter determines how the portamento slide is produced.
Full Time
Fingered
The portamento slide will occur between any two subsequent notes
when the portamento switch is on, even if the first note is released
before the second is played.
The portamento slide will only occur if the first note is still held when
the second note is played.
•If the “Key Mode” parameter (≥ Page 31) is set to “Poly” or “Unison”
the “Portamento Mode” parameter is fixed at “Full Time” and cannot
be changed.
●
Time MIDI Control
≤off, on.
The portamento time (the length of slide between notes) can be controlled in
realtime via MIDI portamento time messages from an external device. This parameter
turns realtime portamento time control off or on.
●
Time
≤0 … 127.
This parameter becomes active only when the “Time MIDI Control” parameter, above, is turned “off”. The “Time” parameter sets the portamento time. A setting
of “0” produces the fastest portamento time; “127” produces the longest portamento
slide effect.
●
Element 1
≤off, on.
Turns portamento off or on for element 1 only.
40
Feature Reference●Edit Mode
●
Element 2
≤off, on.
Turns portamento off or on for element 2 only.
•The “Element 2” parameter will not appear if the “Voice Mode” param-
eter (≥ Page 32) is set to “Single”.
Common Miscellaneous
41
Feature Reference●Edit Mode
6: Micro Tuning
●
Element 1
●
Element 2
≤off, I-1 … I-2, P-1 … P-54.
Selects the micro-tuning for Element 1 or Element 2.
off
I-1, I-2
P-1 … P-12
P-13 … P-24
P-25 … P-36
P-37 … P-48
P-49
P-50
P-51
P-52
P-53
P-54
Equal Temperament: The standard modern keyboard tuning with
perfectly even intervals between all 12 notes of the scale. This tuning
allows transposition to any key without modification.
Internal Microtuning: These tunings are included in the system data
on the VL1-m voice disk.
Pure Major C … Pure Major B: A brass-instrument tuning based on
their natural harmonic series. Produces a beautiful beat-free sound in
ensemble, but the tuning must be changed to match the key of the
music.
Pure Minor C … Pure Minor B: Same as the Pure Major scales
above, but for minor keys.
Mean Tone C … Mean Tone B: This tuning was originally devised to
eliminate the conflict caused by the third degree of the Pythagorean
tuning (below). The tuning must be matched to the key of the music.
Pythagorean: A classic tuning from ancient Greece — with a few
rough spots that were fixed in later improvements. The tuning must be
matched to the key of the music.
Werckmeister: This and the following two tunings were created to
allow transposition to any key without the need for re-tuning. They have
the curious chacteristic, however, that the “tension” of the sound
increases in proportion to the number of sharps or flats in the key
being played. Many of the classics were created using these tunings.
Kirnberger: See “Werckmeister”.
Vallotti & Young: See “Werckmeister”.
1/4 Shifted Equal: This is an equal temperament tuning with the
overall pitch raised 1/4 tone. It can be used with other instruments in
standard equal temperament tuning for some unusual and very “tense”
effects.
1/4 Tone: All semitones on the keyboard become 1/4-tone intervals.
1/8 Tone: All semitones on the keyboard become 1/8-tone intervals.
•The I-1 and I-2 tunings (Internal Microtuning) cannot be edited or modified
using the VL1-m. Microtuning data from the Yamaha SY99 or SY77 synthesizer, however, can be loaded into the VL1-m via a MIDI bulk dump or
parameter change operation.
42
Feature Reference●Edit Mode
•The “Element 2” parameter will not appear if the “Voice Mode” param-
eter (≥ Page 32) is set to “Single”.
7: Quick Edit Assign
●
QED1 (cc16)
●
QED2 (cc17)
≤off, Com, E1, E2, Both — plus the parameters available for the current voice.
Common Miscellaneous
Assigns the available common or element edit parameters to the corresponding
MIDI controller (QED1 = control change number 16; QED2 = control change number
17). The controllers can then be used in the PLAY mode to edit the assigned parameters
in real time while playing (the same applies to the EDIT and UTILITY modes). The
parameter consists of two parts which can be selected independently by moving the
cursor horizontally. The first (leftmost) part determines what type of parameter will be
controlled.
off
Com
E1
E2
Both
Controller not assigned. Choose this setting if you don’t want the
controller to affect any edit parameters.
Selects the common edit parameters.
Selects the element 1 edit parameters. This setting will appear as “E1*”
if previously set to “E2” or “Both” with the Voice Mode parameter set to
“Dual”, then the Voice Mode parameter is switched to “Single”.
Selects the element 2 edit parameters.
Selects element edit parameters that will affect both element 1 and
element 2.
The second (rightmost) part is the actual parameter which will be controlled. The
parameters available for editing via the continuous sliders are individually preset for each
voice.
•Since the controllers actually edit the parameters to which they are assigned,
the “new” voice created by using the controllers can be stored to one of the
VL1-m’s voice memory locations and used just as if it had been edited in the
EDIT mode (≥ the STORE operation is described on page 27).
•The quick edit view function, available in the PLAY mode (≥ Page 13),
shows you which parameters are assigned to which controller as well as the
current positions of the controllers and their corresponding values.
43
Feature Reference●Edit Mode
Common Effect
EDIT MODE
COMMON
ELEMENT
The COMMON EFFECT parameters provide access to the VL1-m’s
sophisticated three-stage digital signal processing system.
This and the following parameter make it possible to control certain effect parameters in real time via any physical MIDI controller. Use this parameter to select the effect
parameter you want to control (only settings corresponding to the currently selected
effects will be available). If the currently selected effect stage is turned off, “isn’tused” will appear on the display and selection will not be possible.
●
Effect Control — Controller
≤off, Modulation Wheel … Velocity.
Selects the controller which will be used to control the parameter selected via the
“Destination Effect” parameter. All MIDI control numbers and keyboard velocity are available. Be sure to turn this parameter “off” if you don’t require realtime effect
control.
45
Feature Reference●Edit Mode
2: Modulation Effect
●
Modulation Effect Type
≤off, Flanger, Pitch Change, Distortion.
Selects the type of effect to be produced by the modulation effect stage. The effect
types and their parameters are individually described on the following pages. No effect
parameters appear when the modulation effect stage is turned “off”.
This type of effect is created by slightly delaying the sound and
Flanger
Pitch Change
Distortion
periodically varying the delay time. The delayed signal is then added to
the direct signal causing a variable comb-filter effect which results in
the familiar “swishing” flanger sound.
A dual pitch change effect which can be used in the Mono mode, in
which both pitch-shifted notes appear on both channels, or the Stereo
mode in which one pitch-shifted note appears on the left channel and
the other on the right. The pitch of the two pitch-shifted notes can be
set over a two-octave range — from one octave below to one octave
above the input note.
An extremely versatile distortion effect which offers transistor, vintage
tube, fuzz and other distortion types, a variety of speaker types, and a
comprehensive range of other parameters that can be used to refine
the distortion sound.
46
Feature Reference●Edit Mode
Flanger
•Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages
of effect parameters.
Common Effect
●
Element on/off — E1: & E2:
≤off, on.
In this parameter the cursor can be positioned at “E1:” or “E2:” to individually turn
the flanger effect on or off for elements 1 and 2, respectively. When “on” the output of
the corresponding element is fed to the input of the modulation stage, and when “off”
the modulation stage is bypassed. The “E2:” parameter will not appear when editing a
single-element voice.
●
Wave
≤Triangle, Sine, Random.
Selects the waveform which will be used to modulate the flanger effect.
Triangle
Sine
Random
●
Freq.
≤0.057 … 40.0 Hz when Triangle or Sine Wave selected,
≤0.229 … 160.0 Hz when Random Wave selected.
Sets the speed of modulation and therefore the rate of flanger effect variation.
●
Depth
≤0 … 100 %.
Sets the depth of modulation. Higher values produce deeper modulation and therefore a more pronounced flanger effect.
47
Feature Reference●Edit Mode
Flanger
●
Delay
≤0.33 … 32.87 ms.
Sets the flanger delay time (the flanger effect is basically produced by modulating
the delay time of one signal in relation to another). Shorter delay times produce the
greatest effect in the high-frequency range, while longer delay times extend the effect to
the middle and lower frequencies. Delays longer than about 5 milliseconds produce a
more chorus-like effect.
●
Phase
≤-180.0 … 180.0 deg.
Sets the phase difference between the left and right channel flanger signals. The
larger the value, the greater the “spread” in the sound. A setting of “0” produces a
centered effect.
●
FB Gain
≤-100 … 100 %.
Determines the amount of effect-sound feedback returned to the input of the flanger
stage. Higher negative or positve values produce a more pronounced effect.
●
High
≤0.1 … 1.0.
Determines the amount of high-frequency effect-sound feedback returned to the
input of the flanger stage. Lower values produce more cut in the high-frequency range.
●
Analog Feel
≤0 … 10.
This parameters simulates the sound of traditional analog flanger devices. The
higher the value the stronger the “analog feel”.
●
Wet/Dry Balance
≤0 … 100 %.
Sets the balance between the direct (“dry”) and effect (“wet”) sound. Higher values
produce a greater proportion of effect sound in relation to direct sound.
■ Flanger Effect Block Diagram
L In
Flanger
Flanger
L Out
R In
R Out
48
Feature Reference●Edit Mode
Pitch Change
•Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages
of effect parameters.
Common Effect
●
Element on/off — E1: & E2:
≤off, on.
In this parameter the cursor can be positioned at “E1:” or “E2:” to individually
turn the pitch change effect on or off for elements 1 and 2, respectively. When “on” the
output of the corresponding element is fed to the input of the modulation stage, and when
“off” the modulation stage is bypassed. The “E2:” parameter will not appear when
editing a single-element voice.
●
Mode
≤Monaural, Stereo.
Selects the monaural or stereo pitch change effect mode. In the monaural mode both
pitch-shifted notes appear on both channels. In the stereo mode one pitch-shifted note
appears on the left channel and the other on the right.
■ Monaural Mode Block Diagram
L In
Pitch Change 1
Pitch Change 2
R In
L Out
R Out
■ Stereo Mode Block Diagram
L In
Pitch Change L
Pitch Change R
R In
49
L Out
R Out
Feature Reference●Edit Mode
Pitch Change
●
1 Pitch (L Pitch)
●
2 Pitch (R Pitch)
≤-12 … 12.
These two parameters individually set the pitch of the first and second pitchchanged note between one octave below (“-12”) and one octave above (“+12”) the input
note. When the “Stereo” mode is selected, the “1 Pitch” parameter applies to the
left channel and the “2 Pitch” parameter to the right.
●
1 Fine (L Fine)
●
2 Fine (R Fine)
≤-100 … 100.
Permit fine tuning of the first and second pitch-changed note in 1-cent steps (1 cent
is 1/100th of a semitone). When the “Stereo” mode is selected, the “L Fine” parameter applies to the left channel and the “R Fine” parameter to the right.
●
1 Output (L Output)
●
2 Output (R Output)
≤0 … 100 %.
Set the output level of the corresponding pitch-changed note. The higher the value
the higher the output level. When the “Stereo” mode is selected, the “1 Output”
parameter applies to the left channel and the “2 Output” parameter to the right.
●
Wet/Dry Balance
≤0 … 100 %.
Sets the balance between the direct (“dry”) and effect (“wet”) sound. Higher values
produce a greater proportion of effect sound in relation to direct sound. When set to “0”
no pitch change effect is produced.
50
Feature Reference●Edit Mode
Distortion
•Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages
of effect parameters.
Common Effect
●
Element on/off — E1: & E2:
≤off, on.
In this parameter the cursor can be positioned at “E1:” or “E2:” to individually
turn the distortion effect on or off for elements 1 and 2, respectively. When “on” the
output of the corresponding element is fed to the input of the modulation stage, and when
“off” the modulation stage is bypassed. The “E2:” parameter will not appear when
editing a single-element voice.
●
Overdrive
≤0 … 100 %.
Sets the intensity of the overdrive or distortion effect. Higer values produce more
distortion.
Determines the basic sound of the distortion effect.
Transistor
Vintage Tube
Distortion 1
Distortion 2
Fuzz
The crisp, tight distortion of an overdriven transistor amplifier.
Simulates the warm, relatively “soft” distortion produced by vacuum
tube amplifiers.
A traditional “stomp-box” type distortion unit, type 1.
A traditional “stomp-box” type distortion unit, type 2.
Early “fuzz boxes” produced this type of distortion — rough and
somewhat rude.
51
Feature Reference●Edit Mode
Distortion
●
Output Level
≤0 … 100 %.
Sets the output level of the distortion sound. Higher values produce higher level.
●
Speaker
≤Flat, Stack, Combo, Twin, Radio, Megaphone.
Simulates a variety of speaker types and configurations via which the distortion
sound might be reproduced.
Flat
Stack
Combo
Twin
Radio
Megaphone
●
Presence
≤-10 … 10.
No speaker — the sound of a “direct feed” to a recording or sound
reinforcement console.
The powerful, expansive sound of stacked speaker cabinets.
A single 12" speaker unit in an open-backed enclosure.
Two 12" speaker units in a relatively small open-backed enclosure.
The small, compressed, but pleasant tone of a radio receiver.
Constricted tone with emphasis on the middle frequencies.
Varies the “presence” or “brilliance” of the sound. Higher values produce more
presence and “punch”.
■ Distortion Effect Block Diagram
L In
Distortion
R In
L Out
R Out
52
Feature Reference●Edit Mode
3: Feedback Delay
●
Delay Type
≤off, Mono, L,R, L,C,R.
Selects the type of effect to be produced by the Feedback Delay effect stage. The
effect types and their parameters are individually described on the following pages. No
effect parameters appear when the Feedback Delay effect stage is turned “off”.
Common Effect
Mono
L,R
L, C, R
The Mono delay effect produces a single delay sound which appears in
the center of the stereo sound field.
This variation provides independently programmable delays for the left
and right stereo channels.
Independent delays are provided for the left and right channels, plus a
center delay.
Mono Delay
•Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages
of effect parameters.
●
Return
≤0 … 100 %.
Determines how much of the delayed sound is mixed with the direct sound. Higher
values produce higher delay sound levels.
53
Feature Reference●Edit Mode
Mono Delay
●
FB Delay Time
≤0 … 1024 ms.
Sets the delay time between repeats. The higher the value the longer the delay.
•Use the VL1-m “Time Calculation” function (≥ Page 59) to enter delay
times based on musical tempo and note lengths.
●
FB Gain
≤0 … 100 %.
Determines the amount of effect-sound feedback returned to the input of the delay
stage. Higher values produce a greater number of repeats.
●
High
≤0.1 … 1.0.
Produces a natural decay in the high-frequency components of subsequent repeats.
The lower the value the faster and more pronounced the drop-off in high-frequencies.
●
Delay Time
≤0 … 1024 ms.
Sets the delay time between the direct sound and the first repeat.
•Use the VL1-m “Time Calculation” function (≥ Page 59) to enter delay
times based on musical tempo and note lengths.
●
Level
≤0 … 100 %.
Sets the overall level of the delay sound. Higher values produce higher delay level.
Direct Sound
FB Gain
Volume
■ Mono Delay Effect Block Diagram
L In
R In
Level
Delay
FB Delay TimeDelay Time
Time
L Out
R Out
54
Feature Reference●Edit Mode
L,R Delay
•Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages
of effect parameters.
Common Effect
●
Return
≤0 … 100 %.
Determines how much of the delayed sound is mixed with the direct sound. Higher
values produce higher delay sound levels.
●
Lch Delay Time
●
Rch Delay Time
≤0 … 512 ms.
Set the delay time between repeats. Independent parameters are provided for the left
(“Lch”) and right (“Rch”) channels.
•Use the VL1-m “Time Calculation” function (≥ Page 59) to enter delay
times based on musical tempo and note lengths.
●
Lch Level
●
Rch Level
≤0 … 100 %.
Set the overall level of the delay sound. Higher values produce higher delay level.
Independent parameters are provided for the left (“Lch”) and right (“Rch”) channels.
●
Lch FB Gain
●
Rch FB Gain
≤0 … 100 %.
Determine the amount of effect-sound feedback returned to the input of the delay
stage. Higher values produce a greater number of repeats. Independent parameters are
provided for the left (“Lch”) and right (“Rch”) channels.
55
Feature Reference●Edit Mode
L,R Delay
●
Lch High
●
Rch High
≤0.1 … 1.0.
Produces a natural decay in the in the high-frequency components of subsequent
repeats. The lower the value the faster and more pronounced the drop-off in high-frequencies. Independent parameters are provided for the left (“Lch”) and right (“Rch”) channels.
■ L,R Delay Effect Block Diagram
L In
Delay
Delay
R In
L Out
R Out
56
Feature Reference●Edit Mode
L,C,R Delay
•Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages
of effect parameters.
Common Effect
●
Return
≤0 … 100 %.
Determines how much of the delayed sound is mixed with the direct sound. Higher
values produce higher delay sound levels.
●
FB Delay Time
≤0 … 1024 ms.
Sets the delay time between repeats. The higher the value the longer the delay.
•Use the VL1-m “Time Calculation” function (≥ Page 59) to enter delay
times based on musical tempo and note lengths.
●
FB Gain
≤0 … 100 %.
Determines the amount of effect-sound feedback returned to the input of the delay
stage. Higher values produce a greater number of repeats.
●
High
≤0.1 … 1.0.
Produces a natural decay in the in the high-frequency components of subsequent
repeats. The lower the value the faster and more pronounced the drop-off in high-frequencies.
57
Feature Reference●Edit Mode
L,C,R Delay
●
Lch Delay Time
●
Cch Delay Time
●
Rch Delay Time
≤0 … 1024 ms.
Set the delay time between the direct sound and the first repeat. Independent param-
eters are provided for the left (“Lch”), center (“Cch”), and right (“Rch”) channels.
•Use the VL1-m “Time Calculation” function (≥ Page 59) to enter delay
times based on musical tempo and note lengths.
●
Lch Level
●
Cch Level
●
Rch Level
≤0 … 100 %.
Set the overall level of the delay sound. Higher values produce higher delay level.
Independent parameters are provided for the left (“Lch”), center (“Cch”), and right
(“Rch”) channels.
■ L,C,R Delay Effect Block Diagram
L In
R In
Delay
L
C
R
L Out
R Out
58
Feature Reference●Edit Mode
Musical Time Calculation
Since the goal in producing a delay effect is often to match the delay time to a
musical time value, the VL1-m includes a “time calculation” function that makes it easy
to convert standard note values to their corresponding delay times in milliseconds.
1. Select a Delay Time Parameter
Position the cursor at the delay time parameter you want to edit — “Calc” will
appear above the • button.
2. Press •
Press the • function button (“calc”). The “TIME CALCULATION” window
will appear.
Common Effect
3. Set the Required Tempo
Use the data dial or = and - buttons to specify the tempo you will be
playing at (quarter-note beats per minute). The delay time corresponding to one quarter
note at the specified tempo will appear, in milliseconds, below the selected tempo.
4. Select the Required Note Length
Use the £ through ¶ buttons to select the note length to which you want to
match the delay time. The corresponding delay time will appear, as in the preceding step.
5. Press [
Press the [ button. The “TIME CALCULATION” window will disappear and
the calculated delay time will automatically be entered for the delay time parameter (you
can also press ] to cancel this operation).
Selects the type of effect to be produced by the Reverb effect stage. Unlike the
preceding effect stages, the parameters are the same for all Reverb effect types. No effect
parameters appear when the Reverb effect stage is turned “off”.
Hall 1
Hall 2
Room 1
Room 2
Studio
Plate
Space
Reverse
A simulation of the reverbation characteristics of a fairly standard
concert hall.
This hall simulation produces a richer low-frequency reverb sound than
the Hall 1 program.
The ambience of a small room rather than a large hall. This effect is
ideal when you just want a subtle touch of ambience.
A larger room than the Room 1 simulation, with a correspondingly
“bigger” reverb sound.
In recording studios it is generally desirable to suppress low-frequency
reverberation without entirely losing the “live” sound of the room. The
Studio program simulates this type of environment.
The plate reverb unit is a classic tool of the recording trade — it was
the first mechanical method of creating artificial reverberation that was
capable of producing satisfactory results in the studio. This is a very
realistic simulation.
A diffuse reverberation of the type you might experience in an extremely large space.
In this effect the reverb sound plays in reverse, building up to
maximum level rather than decaying as normal.
•Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages
of effect parameters.
Common Effect
●
Return
≤0 … 100 %.
Determines how much of the reverb sound is mixed with the direct sound. Higher
values produce higher reverb sound levels.
●
Reverb Time
≤0.05 … 100.0 sec.
Sets the amount of time it takes for the reverb sound to decay by 60 dB (virtually to
silence).
●
Reverb Time Boost
≤0 … 10.
This parameter can be used to extend the tail end of the reverb sound. The higher
the value the greater the “boost”.
Level
Reverb
Boost
61
Time
Feature Reference●Edit Mode
●
High Control
≤0.1 … 1.0.
Sets the reverb time of the high frequencies in relation to the overall reverb time.
Higher values produce longer high-frequency reverb times, gradually approaching the
overall reverb time.
●
Diffusion
≤0 … 10.
Adjusts the left-right “spread” of the reverb sound. The higher the value the greater
the spread.
●
Initial Delay
≤0 … 405 ms.
Sets the delay time before the reverb sound begins.
Initial
Delay
Level
Direct Sound
●
Feel
≤0 … 3.
Selects one of four variations in density or overall sound available for each of the
VL1-m’s reverb types.
●
Bass
≤-21 … 12.
Emphasizes the bass frequencies. The higher the value the greater the bass emphasis.
●
Treble
≤-21 … 12.
Reverb
Time
Emphasizes the treble frequencies. The higher the value the greater the treble
emphasis.
Pressing the • button (“S&R”) from this page will take you to the
“CONTROLLER SEARCH & REPLACE” window, allowing you to see
which controllers are assigned to which parameters, and to modify the
assigmments as required (≥ Page 82).
64
1: Pressure
•The ¶ button (“ Fpag”) can be used to go directly the next Element Control-
●
Controller
≤off, Modulation Wheel … Touch EG (124 settings).
The “Pressure” parameter corresponds to the amount of breath pressure applied to a
reed or mouthpiece, or the speed of the bow applied to a string. Pressure variations affect
both volume and timbre. The “Controller” parameter specifies the controller to be
used for pressure control. When set to “off” maximum pressure is applied at all times.
Feature Reference●Edit Mode
Element Controller
ler page without having to return to the directory.
•Please note that accurate keyboard pitch is produced only at maximum pressure.
•The actual pressure value applied to the VL1-m tone generator is the product
of the pressure from the controller and that from the pressure envelope (≥
Page 129).
●
Depth
≤-127 … 127.
Sets the amount of variation produced by the controller assigned to pressure. The
higher the value the greater the variation. Positive values cause an increase in pressure in
response to higher controller values (e.g. increased breath pressure or higher modulation
wheel position), while minus values cause a decrease in pressure in response to higher
controller values. The “Depth” setting is reflected in the graph to the right of the parameters — the horizontal axis represents the controller value and the vertical axis represents
pressure.
●
Curve
≤-16 … 16.
Determines the relationship between the controller value and pressure. When set to
“0” the relationship is linear. That is, a change in the controller value produces a corresponding change in pressure. As the curve value increases the lower end of the controller
range has relatively little effect on the sound while higher controller values produce more
dramatic changes. Negative curve values have the opposite effect: the sound changes
dramatically at low controller values while higher values produce relatively little effect.
The “Curve” setting is reflected in the graph to the right of the parameters — the
horizontal axis represents the controller value and the vertical axis represents pressure.
65
Feature Reference●Edit Mode
2: Embouchure
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next Element Controller page without having to
return to the directory.
●
Controller
≤off, Modulation Wheel … Touch EG (124 settings).
The “Embouchure” parameter corresponds to the tightness of the lips against the
reed or against each other. In a string instrument voice Embouchure corresponds to how
strongly the bow is pressed against the string. Affects both pitch and timbre. The “Con-troller” parameter specifies the controller to be used for embouchure control. When
set to “off” medium embouchure is applied at all times.
•Please note that accurate keyboard pitch is produced only at medium embouchure.
•The actual embouchure value applied to the VL1-m tone generator is a mix of
the embouchure from the controller and that from the embouchure and pitch
envelopes (≥ Page 130).
●
Upper Depth
≤-127 … 127.
Sets the amount of variation produced by the controller assigned to embouchure
when the controller is set to its maximum position (e.g. a modulation wheel rolled all the
way up). The higher the value the greater the variation. Positive values cause an increase
in embouchure in response to higher controller values, while minus values cause a
decrease in embouchure in response to higher controller values. The value of the “Lower
Depth” parameter, below, is automatically changed in response to changes in the “Upper Depth” value (the “Lower Depth” value is always negative when “Upper
Depth” is positive, and vice versa).
●
Lower Depth
≤-127 … 127.
Sets the amount of variation produced by the controller assigned to embouchure
when the controller is set to it minimum position (e.g. a modulation wheel rolled all the
way down). The higher the value the greater the variation. Positive values cause an
increase in embouchure in response to lower controller values, while minus values cause
a decrease in embouchure in response to lower controller values. Changing the value of
the “Lower Depth” parameter has no effect on the “Upper Depth” value. The
66
“Lower Depth” parameter is not available when the “Mode” parameter, below, is set
to “Minimum Base”.
●
Mode
≤Center Base, Minimum Base.
When set to “Center Base” a central controller position will produce normal embouchure, allowing both downward and upward variation. A setting of “Minimum Base”
will produce normal embouchure when the controller is set to its minimum position,
allowing only upward variation.
3: Pitch
Feature Reference●Edit Mode
Selects the controller value (position) which will produce “normal” embouchure.
Element Controller
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next Element Controller page without having to
return to the directory.
●
Controller
≤off, Modulation Wheel … Touch EG (124 settings).
The “Pitch” parameter changes the length of the air column or string, and thereby
the pitch of the sound. The “Controller” parameter specifies the controller to be used
for pitch control. When set to “off” no pitch variation is produced.
•The actual pitch value applied to the VL1-m tone generator is a mix of the
pitch value from the controller and that from the embouchure and pitch
envelopes (≥ Page 130).
•For the same type of simple pitch control available in conventional synthesizers, assign only the Pitch parameter to controller you intend to use for pitch
control (normally the pitch bend wheel). For more natural, realistic pitch bend
effects, it is sometimes effective to assign both the Pitch and Embouchure
parameters to the same controller.
67
Feature Reference●Edit Mode
●
Upper Depth
≤-12 … 12.
Sets the amount of variation produced by the controller assigned to pitch when the
controller is set to its maximum position (e.g. a pitch wheel rolled all the way up). The
higher the value the greater the variation. Positive values cause an increase in pitch in
response to higher controller values, while minus values cause a decrease in pitch in
response to higher controller values. The value of the “Lower Depth” parameter,
below, is automatically changed in response to changes in the “Upper Depth” value
(the “Lower Depth” value is always negative when “Upper Depth” is positive, and
vice versa).
●
Lower Depth
≤-12 … 12.
Sets the amount of variation produced by the controller assigned to pitch when the
controller is set to it minimum position (e.g. a pitch wheel rolled all the way down). The
higher the value the greater the variation. Positive values cause an increase in pitch in
response to lower controller values, while minus values cause a decrease in pitch in
response to lower controller values. Changing the value of the “Lower Depth” parameter has no effect on the “Upper Depth” value. The “Lower Depth” parameter is
not available when the “Mode” parameter, below, is set to “Minimum Base”.
●
Mode
≤Center Base, Minimum Base.
Selects the controller value (position) which will produce normal pitch. When set to
“Center Base” a central controller position will produce normal pitch, allowing both
downward and upward variation. A setting of “Minimum Base” will produce normal
pitch when the controller is set to its minimum position, allowing only upward variation.
•Please note that accurate keyboard pitch is produced only when the “Mode”
parameter is set to “Center Base”.
68
4: Vibrato
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
•The • button (“ Para”) can be used to go directly to the Vibrato parameter
●
Controller
≤off, Modulation Wheel … Touch EG (124 settings).
Feature Reference●Edit Mode
Element Controller
backward or forward to the next Element Controller page without having to
return to the directory.
page (≥ Page 135), also available from the ELEMENT ENVELOPE directory. You can then return to the controller vibrato page by pressing •
(“Ctrl”) again.
This is essentially a standard vibrato (pitch modulation) effect. An extensive range
of parameters makes it possible to achieve extremely natural vibrato effects. The amounts
of vibrato applied via pitch and embouchure, for example, are independently programmable. The “Controller” parameter specifies the controller to be used for vibrato depth
control. When set to “off” no vibrato can be applied.
●
Depth
≤-127 … 127.
Sets the amount of variation produced by the controller assigned to vibrato. The
higher the value the greater the variation. Positive values cause an increase in vibrato
depth in response to higher controller values (e.g. increased breath pressure or higher
modulation wheel position), while minus values cause a decrease in vibrato depth in
response to higher controller values.
•No vibrato effect can be applied via any controller if the ELEMENT ENVELOPE “Vibrato Depth”, “Depth to Embouchure”, or “Depth toPitch” parameters are set to “0” (≥ Page 135, 136).
69
5: Tonguing
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next Element Controller page without having to
return to the directory.
●
Controller
≤off, Modulation Wheel … Touch EG (124 settings).
The “Tonguing” parameter simulates the half-tonguing technique used by saxophone players by changing the “slit” of the reed. The slit is the space between the tip of
the reed and the mouthpiece. The “Controller” parameter specifies the controller to
be used for tonguing control. When set to “off” no tonguing is applied.
Feature Reference●Edit Mode
•Please note that accurate keyboard pitch is produced only when maximum
tonguing is applied or the tonguing controller is turned off.
●
Depth
≤-127 … 127.
Sets the amount of variation produced by the controller assigned to tonguing. The
higher the value the greater the variation. Positive values cause a decrease in tonguing in
response to higher controller values (e.g. increased breath pressure or higher modulation
wheel position), while minus values cause an increase in tonguing in response to higher
controller values. The “Depth” setting is reflected in the graph to the right of the parameters — the horizontal axis represents the controller value and the vertical axis represents
tonguing.
●
Curve
≤-16 … 16.
Determines the relationship between the controller value and tonguing. When set to
“0” the relationship is linear. That is, a change in the controller value produces a corresponding change in tonguing. As the curve value increases the lower end of the controller
range has relatively little effect on the sound while higher controller values produce more
dramatic changes. Negative curve values have the opposite effect: the sound changes
dramatically at low controller values while higher values produce relatively little effect.
The “Curve” setting is reflected in the graph to the right of the parameters — the
horizontal axis represents the controller value and the vertical axis represents tonguing.
70
Feature Reference●Edit Mode
6: Amplitude
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next Element Controller page without having to
return to the directory.
●
Controller
≤off, Modulation Wheel … Touch EG (124 settings).
Unlike pressure, the “Amplitude” parameter controls the volume of the sound
without varying timbre. The “Controller” parameter specifies the controller to be
used for amplitude control. When set to “off” no amplitude control can be applied.
Element Controller
•Amplitude control via this parameter actually occurs between the modifier
Dynamic Filter and Equalizer stages, the effect of the subsequent impulse
expander and resonator stages is therefore not affected by the amplitude
setting. In contrast, amplitude control applied via MIDI volume control change
number (007) affects the sound level at the instrument’s output, and therefore
the total output from all modifier and effect stages.
•The Amplitude parameter affects the level of the sound prior to the VL1-m
effect stages, so it can be used to vary the amount of overdrive produced by
the distortion effect, for example (≥ Page 51).
●
Depth
≤-127 … 127.
Sets the amount of variation produced by the controller assigned to amplitude. The
higher the value the greater the variation. Positive values cause an increase in amplitude
in response to higher controller values (e.g. increased breath pressure or higher modulation wheel position), while minus values cause a decrease in amplitude in response to
higher controller values. The “Depth” setting is reflected in the graph to the right of the
parameters — the horizontal axis represents the controller value and the vertical axis
represents amplitude.
●
Curve
≤-16 … 16.
Determines the relationship between the controller value and amplitude. When set to
“0” the relationship is linear. That is, a change in the controller value produces a corresponding change in amplitude. As the curve value increases the lower end of the controller range has relatively little effect on the sound while higher controller values produce
more dramatic changes. Negative curve values have the opposite effect: the sound
changes dramatically at low controller values while higher values produce relatively little
effect. The “Curve” setting is reflected in the graph to the right of the parameters — the
horizontal axis represents the controller value and the vertical axis represents amplitude.
71
7: Scream
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
●
Controller
≤off, Modulation Wheel … Touch EG (124 settings).
The “Scream” parameter drives the entire system into chaotic oscillation, creating
effects that can only be achieved with physical modeling technology. The “Control-ler” parameter specifies the controller to be used for scream control. When set to “off”
no scream effect variation can be produced, but an absolute scream value can be set via
the “Value” parameter, below.
Feature Reference●Edit Mode
backward or forward to the next Element Controller page without having to
return to the directory.
●
Depth
≤-127 … 127.
Sets the amount of variation produced by the controller assigned to scream. The
higher the value the greater the variation. Positive values cause an increase in scream
effect in response to higher controller values (e.g. increased breath pressure or higher
modulation wheel position), while minus values cause a decrease in scream effect in
response to higher controller values. The “Depth” setting is reflected in the graph to the
right of the parameters — the horizontal axis represents the controller value and the
vertical axis represents scream.
●
Curve
≤-16 … 16.
Determines the relationship between the controller value and scream. When set to
“0” the relationship is linear. That is, a change in the controller value produces a corresponding change in scream effect. As the curve value increases the lower end of the
controller range has relatively little effect on the sound while higher controller values
produce more dramatic changes. Negative curve values have the opposite effect: the
sound changes dramatically at low controller values while higher values produce relatively little effect. The “Curve” setting is reflected in the graph to the right of the
parameters — the horizontal axis represents the controller value and the vertical axis
represents scream.
●
Value
≤0 … 127.
Determines the amount of scream effect produced when the “Controller”
parameter is set to “off”. The higher the value the greater the effect.
72
Feature Reference●Edit Mode
8: Breath Noise
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next Element Controller page without having to
return to the directory.
•The • button (“ Para”) can be used to go directly to the Breath Noise
parameter page (≥ Page 86), also available from the ELEMENT MISCELLANEOUS directory. You can then return to the controller Breath Noise page
by pressing • (“Ctrl”) again.
●
Controller
≤off, Modulation Wheel … Touch EG (124 settings).
Element Controller
The “Breath Noise” parameter can be used to add the required amount of breath
noise to a voice. The sound of the breath noise itself can be varied over a wide range
using the Breath Noise parameters — accessible from this page by pressing the •
button, or from the ELEMENT MISCELLANEOUS directory. The “Controller”
parameter specifies the controller to be used for breath noise control. When set to “off”
no breath noise variation can be produced, but an absolute breath noise value can be set
via the “Value” parameter, below.
●
Depth
≤-127 … 127.
Sets the amount of variation produced by the controller assigned to breath noise.
The higher the value the greater the variation. Positive values cause an increase in breath
noise in response to higher controller values (e.g. increased breath pressure or higher
modulation wheel position), while minus values cause a decrease in breath noise in
response to higher controller values. The “Depth” setting is reflected in the graph to the
right of the parameters — the horizontal axis represents the controller value and the
vertical axis represents breath noise.
●
Curve
≤-16 … 16.
Determines the relationship between the controller value and breath noise. When set
to “0” the relationship is linear. That is, a change in the controller value produces a
corresponding change in breath noise. As the curve value increases the lower end of the
controller range has relatively little effect on the sound while higher controller values
produce more dramatic changes. Negative curve values have the opposite effect: the
sound changes dramatically at low controller values while higher values produce rela-
73
tively little effect. The “Curve” setting is reflected in the graph to the right of the
parameters — the horizontal axis represents the controller value and the vertical axis
represents breath noise.
●
Value
≤0 … 127.
Determines the amount of breath noise produced when the “Controller” param-
eter is set to “off”. The higher the value the greater the effect.
•No breath noise can be applied via any controller if the ELEMENT MISCEL-
9: Growl
Feature Reference●Edit Mode
LANEOUS Breath Noise page “Level” parameter is set to “0” or the “Control Balance” parameter is set to “63” (≥ Page 86).
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next Element Controller page without having to
return to the directory.
•The • button (“Para”) can be used to go directly to the Growl parameter
page (≥ Page 141), also available from the ELEMENT ENVELOPE directory. You can then return to the controller Growl page by pressing •
(“Ctrl”) again.
●
Controller
≤off, Modulation Wheel … Touch EG (124 settings).
The “Growl” parameter produces a periodic pressure modulation which produces
the “growl” effect often heard in wind instruments. An extensive range of parameters
allow remarkably realistic effects. The “Controller” parameter specifies the controller
to be used for growl control. When set to “off” no growl variation can be produced, but
an absolute growl value can be set via the “Value” parameter, below.
●
Depth
≤-127 … 127.
Sets the amount of variation produced by the controller assigned to growl. The
higher the value the greater the variation. Positive values cause an increase in growl
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Feature Reference●Edit Mode
effect in response to higher controller values (e.g. increased breath pressure or higher
modulation wheel position), while minus values cause a decrease in growl effect in
response to higher controller values. The “Depth” setting is reflected in the graph to the
right of the parameters — the horizontal axis represents the controller value and the
vertical axis represents growl.
●
Curve
≤-16 … 16.
Determines the relationship between the controller value and growl. When set to
“0” the relationship is linear. That is, a change in the controller value produces a corresponding change in growl. As the curve value increases the lower end of the controller
range has relatively little effect on the sound while higher controller values produce more
dramatic changes. Negative curve values have the opposite effect: the sound changes
dramatically at low controller values while higher values produce relatively little effect.
The “Curve” setting is reflected in the graph to the right of the parameters — the
horizontal axis represents the controller value and the vertical axis represents growl.
Element Controller
●
Value
≤0 … 127.
Determines the amount of growl effect produced when the “Controller” parameter is set to “off”. The higher the value the greater the effect.
•No growl effect can be applied via any controller if the ELEMENT ENVELOPE Growl page “Depth to Pres” and “Depth to BNoise”
parameter are set to “0” or the “Offset” parameter is set to “63” (≥ Page
141).
10: Throat Formant
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next Element Controller page without having to
return to the directory.
•The • button (“ Para”) can be used to go directly to the Throat Formant
parameter page (≥ Page 91), also available from the ELEMENT MISCELLANEOUS directory. You can then return to the controller Throat Formant
page by pressing • (“Ctrl”) again.
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Feature Reference●Edit Mode
●
Controller
≤off, Modulation Wheel … Touch EG (124 settings).
The “Throat Formant” parameter controls the characteristics of the simulated
player’s lungs, trachea, and oral cavity. Can add a realistic “roughness” to the sound.
The “Controller” parameter specifies the controller to be used for throat formant
control. When set to “off” no throat formant variation can be produced, but an absolute
throat formant value can be set via the “Value” parameter, below.
●
Depth
≤-127 … 127.
Sets the amount of variation produced by the controller assigned to throat formant.
The higher the value the greater the variation. Positive values cause an increase in throat
formant effect in response to higher controller values (e.g. increased breath pressure or
higher modulation wheel position), while minus values cause a decrease in throat formant
effect in response to higher controller values. The “Depth” setting is reflected in the
graph to the right of the parameters — the horizontal axis represents the controller value
and the vertical axis represents throat formant depth.
●
Curve
≤-16 … 16.
Determines the relationship between the controller value and throat formant depth.
When set to “0” the relationship is linear. That is, a change in the controller value
produces a corresponding change in throat formant depth. As the curve value increases
the lower end of the controller range has relatively little effect on the sound while higher
controller values produce more dramatic changes. Negative curve values have the opposite effect: the sound changes dramatically at low controller values while higher values
produce relatively little effect. The “Curve” setting is reflected in the graph to the right
of the parameters — the horizontal axis represents the controller value and the vertical
axis represents throat formant depth.
●
Value
≤0 … 127.
Determines the amount of throat formant effect produced when the “Controller” parameter is set to “off”. The higher the value the greater the effect.
•No throat formant effect can be applied via any controller if the ELEMENT
MISCELLANEOUS Throat Formant page “Amount” or “Intensity”
parameters are set to “0” (≥ Page 91, 92).
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Feature Reference●Edit Mode
11: Dynamic Filter
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next Element Controller page without having to
return to the directory.
•The • button (“ Para”) can be used to go directly to the Dynamic Filter
parameter page (≥ Page 115), also available from the ELEMENT MODIFIER directory. You can then return to the controller Dynamic Filter page by
pressing • (“Ctrl”) again.
●
Controller
≤off, Modulation Wheel … Touch EG (124 settings).
Element Controller
The VL1-m dynamic filter has selectable high-pass, bandpass, band elimnination,
and low-pass modes. The “Controller” parameter specifies the controller to be used
for filter cutoff frequency control. When set to “off” no filter frequency variation can be
applied via a controller.
•The actual dynamic filter frequency value applied to the VL1-m tone generator
is a mix of the value from the controller, the value from the Dynamic Filter
parameter page, and that from the amplitude & filter envelope (≥ Page
143).
●
Depth
≤-127 … 127.
Sets the amount of variation produced by the controller assigned to dynamic filter.
The higher the value the greater the variation. Positive values cause an increase in filter
cutoff frequency in response to higher controller values (e.g. increased breath pressure or
higher modulation wheel position), while minus values cause a decrease in filter cutoff
frequency in response to higher controller values. The “Depth” setting is reflected in the
graph to the right of the parameters — the horizontal axis represents the controller value
and the vertical axis represents filter cutoff frequency.
●
Curve
≤-16 … 16.
Determines the relationship between the controller value and dynamic filter cutoff
frequency. When set to “0” the relationship is linear. That is, a change in the controller
value produces a corresponding change in frequency. As the curve value increases the
lower end of the controller range has relatively little effect on the sound while higher
controller values produce more dramatic changes. Negative curve values have the oppo-
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Feature Reference●Edit Mode
site effect: the sound changes dramatically at low controller values while higher values
produce relatively little effect. The “Curve” setting is reflected in the graph to the right
of the parameters — the horizontal axis represents the controller value and the vertical
axis represents filter cutoff frequency.
•No dynamic filter frequency variation can be applied via any controller if the
ELEMENT MODIFIER Dynamic Filter page “Balance” parameter is set to
“-64” (≥ Page 116).
12: Harmonic Enhancer
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next Element Controller page without having to
return to the directory.
•The • button (“Para”) can be used to go directly to the Harmonic Enhancer parameter page (≥ Page 107), also available from the ELEMENT
MODIFIER directory. You can then return to the controller Harmonic Enhancer page by pressing • (“Ctrl”) again.
●
Controller
≤off, Modulation Wheel … Touch EG (124 settings).
The Harmonic Enhancer can vary the harmonic structure of the sound over a wide
range. The “Controller” parameter specifies the controller to be used for harmonic
enhancer depth (wet/dry balance) control. When set to “off” no harmonic enhancer
depth variation can be applied via a controller.
●
Depth
≤-127 … 127.
Sets the amount of variation produced by the controller assigned to the harmonic
enhancer. The higher the value the greater the variation. Positive values cause an increase
in harmonic enhancer depth in response to higher controller values (e.g. increased breath
pressure or higher modulation wheel position), while minus values cause a decrease in
harmonic enhancer depth in response to higher controller values. The “Depth” setting is
reflected in the graph to the right of the parameters — the horizontal axis represents the
controller value and the vertical axis represents harmonic enhancer depth depth.
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Feature Reference●Edit Mode
●
Curve
≤-16 … 16.
Determines the relationship between the controller value and harmonic enhancer
depth. When set to “0” the relationship is linear. That is, a change in the controller value
produces a corresponding change in harmonic enhancer depth. As the curve value increases the lower end of the controller range has relatively little effect on the sound while
higher controller values produce more dramatic changes. Negative curve values have the
opposite effect: the sound changes dramatically at low controller values while higher
values produce relatively little effect. The “Curve” setting is reflected in the graph to
the right of the parameters — the horizontal axis represents the controller value and the
vertical axis represents harmonic enhancer depth.
•No harmonic enhancer variation can be applied via any controller if the
ELEMENT MODIFIER Harmonic Enhancer page “Balance” parameter is
set to “-64” (≥ Page 108).
Element Controller
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Feature Reference●Edit Mode
13: Damping
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next Element Controller page without having to
return to the directory.
●
Controller
≤off, Modulation Wheel … Touch EG (124 settings).
Simulates the effect of damping due to losses within the body of a wind instrument
or in a string due to air friction. Affects both pitch and timbre. The “Controller”
parameter specifies the controller to be used for damping control. When set to “off” no
damping variation can be applied via a controller.
•Please note that accurate keyboard pitch is produced only when damping is
maximum.
●
Depth
≤-127 … 127.
Sets the amount of variation produced by the controller assigned to damping. The
higher the value the greater the variation. Positive values cause a decrease in damping in
response to higher controller values (e.g. increased breath pressure or higher modulation
wheel position), while minus values cause an increase in damping in response to higher
controller values. The “Depth” setting is reflected in the graph to the right of the parameters — the horizontal axis represents the controller value and the vertical axis represents
damping.
●
Curve
≤-16 … 16.
Determines the relationship between the controller value and damping. When set to
“0” the relationship is linear. That is, a change in the controller value produces a corresponding change in damping. As the curve value increases the lower end of the controller
range has relatively little effect on the sound while higher controller values produce more
dramatic changes. Negative curve values have the opposite effect: the sound changes
dramatically at low controller values while higher values produce relatively little effect.
The “Curve” setting is reflected in the graph to the right of the parameters — the
horizontal axis represents the controller value and the vertical axis represents damping.
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Feature Reference●Edit Mode
14: Absorption
•The § button (“ Bpag”) can be used to go directly back to the next Element
Controller page without having to return to the directory.
●
Controller
≤off, Modulation Wheel … Touch EG (124 settings).
The absorption parameter simulates the effect of high-frequency loss at the end of
the air column or string. The “Controller” parameter specifies the controller to be
used for absorption control. When set to “off” no absorption variation can be applied
via a controller.
Element Controller
•Please note that accurate keyboard pitch is produced only at when absorption
is maximum.
●
Depth
≤-127 … 127.
Sets the amount of variation produced by the controller assigned to absorption. The
higher the value the greater the variation. Positive values cause a decrease in absorption
in response to higher controller values (e.g. increased breath pressure or higher modulation wheel position), while minus values cause an increase in absorption in response to
higher controller values. The “Depth” setting is reflected in the graph to the right of the
parameters — the horizontal axis represents the controller value and the vertical axis
represents absorption.
●
Curve
≤-16 … 16.
Determines the relationship between the controller value and absorption. When set
to “0” the relationship is linear. That is, a change in the controller value produces a
corresponding change in absorption. As the curve value increases the lower end of the
controller range has relatively little effect on the sound while higher controller values
produce more dramatic changes. Negative curve values have the opposite effect: the
sound changes dramatically at low controller values while higher values produce relatively little effect. The “Curve” setting is reflected in the graph to the right of the
parameters — the horizontal axis represents the controller value and the vertical axis
represents absorption.
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Feature Reference●Edit Mode
Controller Search & Replace
This function is accessed by pressing the • button (“S&R”) from the element
controller directory page. It provides a fast, convenient way to see which controllers are
assigned to which parameters, and to modify the assignments as required.
1. Select the Controller Search & Replace Window
From the element controller directory page, press •.
2. Select a Controller
When the “CONTROLLER SEARCH & REPLACE” window appears, use the §
and ¶ buttons (“Prev” and “Next”) to search through the assigned controllers (unassigned controllers are not displayed). All parameters assigned to the selected controller
are displayed below the controller name (or number).
•In this example, only the Growl parameter is assigned to the Modulation
Wheel:
•In the following example both Pitch and Scream are assigned to the Pitch bend
wheel.
3. Make a New Assignment As Required
You can assign a different controller to the parameters shown by using the data dial
or = and - buttons — without cancelling the original assignments. When a
different controller is selected the controller name will flash and any other parameters
assigned to that controller will appear in non-highlighted text.
•Here, for example, the Pitch Bend controller shown in the previous example
has been replaced with the Velocity controller, which is current is asssigned to
the Amplitude.
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Feature Reference●Edit Mode
4. Press [ to Confirm the new Assignment
When you’re satisfied with the new assignment press the [ button. The
controller name will stop flashing and all assigned parameters will appear in highlighted
text (or you can press the ] button to cancel the operation and return to the element
controller directory).
5. Exit When Done
Press the ] button when you’re ready to return to the element controller directory.
Determines how the attack portion of the sound will be triggered.
Single
Multi
•The “Single” setting makes it easy to produce the “hammering on” and “pulling off” type effects used by guitar players, for example.
●
Xfade Speed
≤Fastest, 0.09msec … 390msec.
Simulates the naturally slow note-to-note transitions of acoustic instruments. The
slight “slur” that occurs between notes on wind instruments with tone holes is one example. The “Fastest” setting produces the fastest, most synthesizer-like transition between subsequently-played notes. The higher the value, the longer the transition. Normally, as setting somewhere between 1 and 2 milliseconds produces the most natural
sound.
If a note is played on the keyboard, then a subsequent note or notes
are played while the first is still held, no attack is produced.
The attack is always reproduced regardless of whether a previous note
is held or not.
Element Miscellaneous
●
Interpolate Speed
≤Fastest, 0.09msec … 6.35msec.
Determines the response time of the VL1-m to control changes — Pressure, Embouchure, etc. The higher the value the slower the response (e.g. the slower the attack when
pressure is applied). Normally, as setting somewhere between 1 and 2 milliseconds
produces the most natural sound. Decay-type voices sound best a somewhat shorter value.
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Feature Reference●Edit Mode
2: Breath Noise
•The • button (“Ctrl”) can be used to go directly to the breath noise
controller page (≥ Page 73), also available from the ELEMENT CONTROLLER directory. You can then return to the miscellaneous breath noise
page by pressing • (“Para”) again.
•An inverse “K”(˚) next to a value means that key scaling can be applied to
that parameter. Position the cursor at the appropriate parameter and then press
the ¶ button (“KSC”) to go directly to the key scaling page for that parameter. You can return to the breath noise parameter page by pressing the ]
button.
●
Level
≤0 … 127.
Sets the level (volume) of the breath noise sound. The higher the value the higher
the level.
•If this parameter is set to “0”, no breath noise can be applied via a controller.
●
Slit Drive
≤0 … 32.
Breath noise is produced at the “slit” portion of the VL1-m’s physical model (in a
reed instrument, the space between the reed and the mouthpiece). This parameter determines the intensity of the breath noise. The smaller the value the more intense and rough
the breath noise.
•If this parameter is set to “63”, no breath noise can be applied via a controller.
●
Ctrl Balance
≤-64 … 63.
Sets the balance between two factors that determine the overall level of the breath
noise: “Ctrl” is the amount of control applied via the controller assigned to breath noise,
and “Slit” is the amount of breath noise produced by the slit. The graphic slider to the
right of the parameter provides a visual indication of the current balance.
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Feature Reference●Edit Mode
●
HPF Cutoff Frq
≤31.1 Hz … 21.6 kHz.
Sets the cutoff frequency of the breath noise high-pass filter. Noise components
below the specified frequency are cut off.
●
LPF Cutoff Frq
≤31.1 Hz … 24.0 kHz.
Sets the cutoff frequency of the breath noise low-pass filter. Noise components
above the specified frequency are cut off.
•Virtually no breath noise sound will be produced if the high-pass filter is set
to a higher cutoff frequency than the low-pass filter.
●
Key On Reset
≤off, on.
Determines the feel of the breath noise attack.
off
on
The noise generator is not reset for each note, result in a different, and
therefore natural, attack feel for each note played.
The noise generator is reset for each note, resulting in the same breath
noise attack feel for each note played.
Element Miscellaneous
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Feature Reference●Edit Mode
2-1: Breath Noise Level Key Scalling
Breath noise level key scaling produces natural breath noise level variations across
the range of the keyboard by allowing different level offset values to be applied to each
of six breakpoints set at appropriate keys.
•The ¶ button (“Fpag”) can be used to go directly the next breath noise key
scaling page without having to return to the main parameter page.
●
Level
≤0 … 127.
NOTES
BP4
BP2
BP1
C2C3C4
■ If two breakpoints are
set to the same note, the
lower one functions as the
end of the key scaling
segment connecting to the
next lowest breakpoint
while the higher one
functions as the end of the
segment connecting to the
next highest breakpoint.
Further, the higher
breakpoint applies to the
specified note while the
lower one actually applies
to the next note to its left.
If more than two breakpoints are set to the same
note, only the lowest and
highest of these will
function as ends of the
corresponding key scaling
segments while the rest
are ignored.
BP3
BP5
The “Level” parameter is linked to the main breath noise “Level” parameter, and
sets the level (volume) of the breath noise sound. The higher the value the higher the
level. This value also determines the main level on which all key-scaled variations are
based (indicated by a dotted line on the graph).
●
Breakpoint 1 … 6 Key
≤C-2 … G8.
Allows six separate key scaling breakpoints to be set at any notes between C-2 and
G8. You can position the cursor at the appropriate breakpoint key parameter and use any
of the normal data entry procedures, or use a keyboard. To use a keyboard for breakpoint
entry, position the cursor at the appropriate breakpoint key parameter, press the •
button (“Kbd”), and then press the key at which you want to set the breakpoint while
“Kbd” appears in inverse characters.
No breakpoint can be set to a key lower than the breakpoint to its left.
●
Breakpoint 1 … 6 Offset
≤-64 … 63.
Set the amount of level offset for each of the breakpoints defined by the breakpoint
key parameters, above. Negative values reduce the level, and positive values increase the
level at the corresponding breakpoint. No matter what offset value is chosen, the actual
level will never exceed its minimum or maximum absolute value. When different offset
values are applied to adjacent breakpoints, the level varies smoothly between the breakpoints.
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Feature Reference●Edit Mode
2-2: Breath Noise HPF Key Scalling
Breath noise HPF key scaling produces natural breath noise tone variations across
the range of the keyboard by allowing different cutoff frequency offset values to be
applied to each of two breakpoints set at appropriate keys.
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next breath noise key scaling page without having
to return to the main parameter page.
●
HPF
≤31.1 Hz … 21.6 kHz.
Element Miscellaneous
The “HPF” parameter is linked to the main breath noise “HPF Cutoff Frq”
parameter, and sets the cutoff frequency of the breath noise high-pass filter. Noise components below the specified frequency are cut off. This value also determines the main
cutoff frequency on which all key-scaled variations are based (indicated by a dotted line
on the graph).
●
Breakpoint 1 & 2 Key
≤C-2 … G8.
Allows two separate key scaling breakpoints to be set at any notes between C-2 and
G8. You can position the cursor at the appropriate breakpoint key parameter and use any
of the normal data entry procedures, or use a keyboard. To use a keyboard for breakpoint
entry, position the cursor at the appropriate breakpoint key parameter, press the •
button (“Kbd”), and then press the key at which you want to set the breakpoint while
“Kbd” appears in inverse characters.
No breakpoint can be set to a key lower than the breakpoint to its left.
●
Breakpoint 1 & 2 Offset
≤-64 … 63.
Set the amount of cutoff frequency offset for each of the breakpoints defined by the
breakpoint key parameters, above. Negative values lower the cutoff frequency, and
positive values raise the cutoff frequency at the corresponding breakpoint. No matter
what offset value is chosen, the actual cutoff frequency will never exceed its minimum or
maximum absolute value. When different offset values are applied to adjacent breakpoints, the cutoff frequency varies smoothly between the breakpoints.
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Feature Reference●Edit Mode
2-3: Breath Noise LPF Key Scalling
Breath noise LPF key scaling produces natural breath noise tone variations across
the range of the keyboard by allowing different cutoff frequency offset values to be
applied to each of two breakpoints set at appropriate keys.
•The § button (“Bpag”) can be used to go directly back to the next breath
noise key scaling page without having to return to the main parameter page.
●
LPF
≤31.1 Hz … 24.0 kHz.
The “LPF” parameter is linked to the main breath noise “LPF Cutoff Frq”
parameter, and sets the cutoff frequency of the breath noise low-pass filter. Noise components above the specified frequency are cut off. This value also determines the main
cutoff frequency on which all key-scaled variations are based (indicated by a dotted line
on the graph).
●
Breakpoint 1 & 2 Key
≤C-2 … G8.
Allows two separate key scaling breakpoints to be set at any notes between C-2 and
G8. You can position the cursor at the appropriate breakpoint key parameter and use any
of the normal data entry procedures, or use a keyboard. To use a keyboard for breakpoint
entry, position the cursor at the appropriate breakpoint key parameter, press the •
button (“Kbd”), and then press the key at which you want to set the breakpoint while
“Kbd” appears in inverse characters.
No breakpoint can be set to a key lower than the breakpoint to its left.
●
Breakpoint 1 & 2 Offset
≤-64 … 63.
Set the amount of cutoff frequency offset for each of the breakpoints defined by the
breakpoint key parameters, above. Negative values lower the cutoff frequency, and
positive values raise the cutoff frequency at the corresponding breakpoint. No matter
what offset value is chosen, the actual cutoff frequency will never exceed its minimum or
maximum absolute value. When different offset values are applied to adjacent breakpoints, the cutoff frequency varies smoothly between the breakpoints.
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Feature Reference●Edit Mode
3: Throat Formant
•The • button (“ Ctrl”) can be used to go directly to the throat formant
controller page (≥ Page 75), also available from the ELEMENT CONTROLLER directory. You can then return to the miscellaneous throat formant
page by pressing • (“Para”) again.
•An inverse “K”(˚) next to a value means that key scaling can be applied to
that parameter. Position the cursor at the appropriate parameter and then press
the ¶ button (“KSC”) to go directly to the key scaling page for that parameter. You can return to the throat formant parameter page by pressing the
] button.
●
Pitch Tracking
≤Fixed, KeyTrack.
Determines whether the throat formant pitch is fixed or tracks the notes played.
Fixed
KeyTrack
●
Pitch
≤23.1 Hz … 48.0 kHz (when "Fixed" and "Intens"
The throat formant is fixed at the pitch specified by the “Pitch”
parameter, below.
The pitch of the throat formant tracks the note(s) played, offset by the
amount specified by the “Pitch” parameter, below.
When the “Pitch Tracking” parameter is set to “Fixed”, this parameter sets
the throat formant pitch to a specific frequency. When “Pitch Tracking” is set to
“KeyTrack”, however, this parameter determines how much the throat formant pitch is
offset from the pitch of the note played in octave units. In the latter case negative values
offset the throat formant pitch below the pitch of the note played, while positive values
offset the throat formant pitch above that of the note played.
●
Amount
≤-64 … 63.
Determines the amount of effect the throat formant sound has on the air velocity
within the instrument. Positive values increase the air velocity, thereby increasing the
throat formant effect. Minus values decrease the air velocity, producing a more subtle
throat formant effect.
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Feature Reference●Edit Mode
•If this parameter is set to “0”, no throat formant effect can be applied via a
controller.
●
Intens
≤-127 … 127.
Sets the intensity of the throat formant effect. Higher values in both the positive and
negative ranges increase the intensity of the throat formant effect.
•If this parameter is set to “0”, no throat formant effect can be applied via a
controller.
●
HPF Cutoff Frq
≤31.1 Hz … 21.6 kHz.
Sets the cutoff frequency of the throat formant high-pass filter. Noise components
below the specified frequency are cut off.
●
LPF Cutoff Frq
≤31.1 Hz … 24.0 kHz.
Sets the cutoff frequency of the throat formant low-pass filter. Noise components
above the specified frequency are cut off.
•Virtually no throat formant sound will be produced if the high-pass filter is set
to a higher cutoff frequency than the low-pass filter.
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Feature Reference●Edit Mode
3-1: Throat Formant Pitch Key Scalling
Throat formant pitch key scaling produces natural throat formant pitch variations
across the range of the keyboard by allowing different pitch offset values to be applied to
each of four breakpoints set at appropriate keys.
•The ¶ button (“ Fpag”) can be used to go directly the next throat formant
key scaling page without having to return to the main parameter page.
●
Pitch
≤23.1 Hz … 48.0 kHz (when “Fixed” and “Intens”
≤11.4 Hz … 24.0 kHz (when “Fixed” and “Intens” < 0).
≥
0).
Element Miscellaneous
≤-2.00oct … 1.98oct (when “KeyTrack”).
The “Pitch” parameter is linked to the main throat formant “Pitch” parameter,
and has the same effect. When the “Pitch Tracking” parameter is set to “Fixed”,
this parameter sets the throat formant pitch to a specific frequency. When “PitchTracking” is set to “KeyTrack”, however, this parameter determines how much the
throat formant pitch is offset from the pitch of the key played in octave units. In the latter
case negative values offset the throat formant pitch below the pitch of the key played,
while positive values offset the throat formant pitch above that of the key played. This
value also determines the main pitch on which all key-scaled variations are based (indicated by a dotted line on the graph).
●
Breakpoint 1 … 4 Key
≤C-2 … G8.
Allows four separate key scaling breakpoints to be set at any notes between C-2 and
G8. You can position the cursor at the appropriate breakpoint key parameter and use any
of the normal data entry procedures, or use a keyboard. To use a keyboard for breakpoint
entry, position the cursor at the appropriate breakpoint key parameter, press the •
button (“Kbd”), and then press the key at which you want to set the breakpoint while
“Kbd” appears in inverse characters.
No breakpoint can be set to a key lower than the breakpoint to its left.
●
Breakpoint 1 … 4 Offset
≤-127 … 127.
Set the amount of pitch offset for each of the breakpoints defined by the breakpoint
key parameters, above. Negative values lower the pitch, and positive values raise the
pitch at the corresponding breakpoint. No matter what offset value is chosen, the actual
pitch will never exceed its minimum or maximum absolute value. When different offset
values are applied to adjacent breakpoints, the pitch varies smoothly between the breakpoints.
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Feature Reference●Edit Mode
3-2: Throat Formant Amount Key Scalling
Throat formant amount key scaling produces natural throat formant variations across
the range of the keyboard by allowing different amount offset values to be applied to
each of four breakpoints set at appropriate keys.
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next throat formant key scaling page without
having to return to the main parameter page.
●
Amount
≤-64 … 63.
The “Amount” parameter is linked to the main throat formant “Amount” parameter, and determines the amount of effect the throat formant sound has on the air velocity
within the instrument. Positive values increase the air velocity, thereby increasing the
throat formant effect. Minus values decrease the air velocity, producing a more subtle
throat formant effect.
This value also determines the main amount value on which all key-scaled variations are
based (indicated by a dotted line on the graph).
●
Breakpoint 1 … 4 Key
≤C-2 … G8.
Allows four separate key scaling breakpoints to be set at any notes between C-2 and
G8. You can position the cursor at the appropriate breakpoint key parameter and use any
of the normal data entry procedures, or use a keyboard. To use a keyboard for breakpoint
entry, position the cursor at the appropriate breakpoint key parameter, press the •
button (“Kbd”), and then press the key at which you want to set the breakpoint while
“Kbd” appears in inverse characters.
No breakpoint can be set to a key lower than the breakpoint to its left.
●
Breakpoint 1 … 4 Offset
≤-64 … 63.
Set the amount offset for each of the breakpoints defined by the breakpoint key
parameters, above. Negative values reduce the amount, and positive values increase the
amount at the corresponding breakpoint. No matter what offset value is chosen, the actual
amount will never exceed its minimum or maximum absolute value. When different
offset values are applied to adjacent breakpoints, the amount varies smoothly between the
breakpoints.
94
Feature Reference●Edit Mode
3-3: Throat Formant Intensity Key Scalling
Throat formant intensity key scaling produces natural throat formant intensity
variations across the range of the keyboard by allowing different intensity offset values to
be applied to each of four breakpoints set at appropriate keys.
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next throat formant key scaling page without
having to return to the main parameter page.
●
Intens
≤-127 … 127.
Element Miscellaneous
The “Intens” parameter is linked to the main throat formant “Intens” parameter, and sets the intensity of the throat formant effect. Higher values in both the positive
and negative ranges increase the intensity of the throat formant effect. This value also
determines the main intensity value on which all key-scaled variations are based (indicated by a dotted line on the graph).
●
Breakpoint 1 … 4 Key
≤C-2 … G8.
Allows four separate key scaling breakpoints to be set at any notes between C-2 and
G8. You can position the cursor at the appropriate breakpoint key parameter and use any
of the normal data entry procedures, or use a keyboard. To use a keyboard for breakpoint
entry, position the cursor at the appropriate breakpoint key parameter, press the •
button (“Kbd”), and then press the key at which you want to set the breakpoint while
“Kbd” appears in inverse characters.
No breakpoint can be set to a key lower than the breakpoint to its left.
●
Breakpoint 1 … 4 Offset
≤-127 … 127.
Set the amount of intensity offset for each of the breakpoints defined by the breakpoint key parameters, above. Negative values reduce the intensity, and positive values
increase the intensity at the corresponding breakpoint. No matter what offset value is
chosen, the actual intensity will never exceed its minimum or maximum absolute value.
When different offset values are applied to adjacent breakpoints, the intensity varies
smoothly between the breakpoints.
95
Feature Reference●Edit Mode
3-4: Throat Formant HPF Key Scalling
Throat formant HPF key scaling produces natural throat formant tone variations
across the range of the keyboard by allowing different cutoff frequency offset values to
be applied to each of three breakpoints set at appropriate keys.
•The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly
backward or forward to the next throat formant key scaling page without
having to return to the main parameter page.
●
HPF
≤31.1 Hz … 21.6 kHz.
The “HPF” parameter is linked to the main breath noise “HPF Cutoff Frq”
parameter, and sets the cutoff frequency of the throat formant high-pass filter. Components above the specified frequency are cut off. This value also determines the main
cutoff frequency on which all key-scaled variations are based (indicated by a dotted line
on the graph).
●
Breakpoint 1 … 3 Key
≤C-2 … G8.
Allows three separate key scaling breakpoints to be set at any notes between C-2
and G8. You can position the cursor at the appropriate breakpoint key parameter and use
any of the normal data entry procedures, or use a keyboard. To use a keyboard for
breakpoint entry, position the cursor at the appropriate breakpoint key parameter, press
the • button (“Kbd”), and then press the key at which you want to set the breakpoint
while “Kbd” appears in inverse characters.
No breakpoint can be set to a key lower than the breakpoint to its left.
●
Breakpoint 1 … 3 Offset
≤-64 … 63.
Set the amount of cutoff frequency offset for each of the breakpoints defined by the
breakpoint key parameters, above. Negative values lower the cutoff frequency, and
positive values raise the cutoff frequency at the corresponding breakpoint. No matter
what offset value is chosen, the actual cutoff frequency will never exceed its minimum or
maximum absolute value. When different offset values are applied to adjacent breakpoints, the cutoff frequency varies smoothly between the breakpoints.
96
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