Cristina Bachmann, Heiko Bischoff, Christina Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer, Benjamin
Schütte, Marita Sladek
This PDF provides improved access for vision-impaired users. Please note that due to the complexity and number
of images in this document, it is not possible to include text descriptions of images.
The information in this document is subject to change without notice and does not represent a commitment on
the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License
Agreement and may not be copied to other media except as
part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for any purpose,
without prior written permission by Steinberg Media Technologies GmbH. Registered licensees of the product
described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective owners. For more information, please
visit www.steinberg.net/trademarks.
4Conventions
5Installing the Program
5Activating Your License
5How You Can Reach Us
5About the Documentation
6Setting Up
8Common Editing Methods
8Dials and Sliders
8Multi Selection and Parameter Controls
8Buttons
9Value Fields
9Using Key Commands
10Presets
12Getting Started
12Window Overview
13Agents, Kits, Presets, and Content Files
14Loading a Kit
15Pattern and Instrument Pads
15Browsing for MIDI Patterns and Styles
16Playing back Pattern Pads
16Converting Styles to MIDI Patterns
17Modifying MIDI Patterns in the Pattern Editor
17Creating the Different Sections of a Drum Track
18Recording Trigger Notes for Your Patterns
18Dragging Patterns into a Project
19Editing Patterns in the DAW
20Working with Multiple Agents
21Recording the MIDI Output
22Note Repeat
30Decompose
33Managing Your Sounds
33Loading Kits
33Kit Slot
34Kit Rack
35Kit Context Menu
36Managing and Loading Files
50Working With Pads
50Pad Section
52Renaming Pads
52Using Different MIDI Channels/Ports for
Instrument Pads and Pattern Pads
53Instrument Pads
59Pattern Pads
90Beat Agent
90Beat Agent Sound Editing
133Importing and Exporting Files
190Plug-in Functions Section
191Plug-in Name and Steinberg Logo
191Toolbar
192Keyboard
193Options Page
198Using the Standalone Version of the Plug-In
198Making Preferences Settings
198Preferences Dialog
202Selecting the MIDI Input and the Audio Output
202Scratch Pad
204Loading a MIDI File
204Saving a MIDI File
205Master Volume
206Mixer Routing Diagrams
209Index
3
Installation and Setup
Before you can use Groove Agent, you must install the program and the required content and set
up your system.
Conventions
In our documentation, we use typographical and markup elements to structure information.
Typographical Elements
The following typographical elements mark the following purposes.
Prerequisite
Requires you to complete an action or to fulll a condition before starting a
procedure.
Markup
Procedure
Lists the steps that you must take to achieve a specic result.
Important
Informs you about issues that might affect the system, the connected hardware, or
that might bring a risk of data loss.
Note
Informs you about issues that you should consider.
Example
Provides you with an example.
Result
Shows the result of the procedure.
After Completing This Task
Informs you about actions or tasks that you can perform after completing the
procedure.
Related Links
Lists related topics that you can nd in this documentation.
Bold text indicates the name of a menu, option, function, dialog, window, etc.
EXAMPLE
In the header of the plug-in panel, click the Preset Management button next to the preset name
eld and select Load Preset.
4
Installation and Setup
Installing the Program
If bold text is separated by a greater-than symbol, this indicates a sequence of different menus
to open.
Key Commands
Many of the default key commands, also known as keyboard shortcuts, use modier keys, some
of which are different depending on the operating system.
Many of the default key commands use modier keys, some of which are different depending on
the operating system. When key commands with modier keys are described in this manual, they
are indicated with the Windows modier key rst, followed by the macOS modier key and the
key.
EXAMPLE
Ctrl/Cmd-Z means: press Ctrl on Windows or Cmd on macOS, then press Z.
Installing the Program
After downloading the required les, you can install Groove Agent on your computer.
For detailed installation instructions, see https://www.steinberg.net/how-to-install-grooveagent-5.
Activating Your License
Groove Agent uses a software-based copy protection scheme. This Soft-eLicenser is installed
automatically with Groove Agent. It can be accessed via the eLicenser Control Center application
that is installed automatically with the product.
After installation, you must activate your product.
If you purchased Groove Agent in a shop, the product package contains a “Download Access
Code” that allows you to download both the software and the license of the product.
If you purchased the download version of Groove Agent, you receive an e-mail with the activation
code and a description of the activation process.
How You Can Reach Us
Click the Steinberg logo in the top right corner of the control panel to open a pop-up menu
containing items for getting additional information and help.
●This menu contains links to various Steinberg web pages. Select a link to open the
corresponding page. On the web pages, you can nd support and compatibility
information, answers to frequently asked questions, links for downloading new drivers,
etc.
About the Documentation
The documentation is available online and can be downloaded in PDF format from steinberg.help
To visit steinberg.help, enter steinberg.help in the address bar of your web browser or
●
open Groove Agent, click the Steinberg logo in the top right corner and select Help >
Groove Agent Help.
5
Installation and Setup
Setting Up
Setting Up
The following sections describe how to use Groove Agent as a plug-in in different host
applications.
NOTE
Groove Agent can also be used as a standalone application.
Selecting Outputs
Groove Agent loads with a stereo output conguration by default. However, you can use up to 32
stereo outputs in the Steinberg DAW. This allows you to route all kit slots to a dedicated channel
in the MixConsole.
PROCEDURE
1. To make the outputs available in the VST instrument, open the VST Instruments window.
2. Click the Activate Outputs button for the instrument.
3. Activate the outputs that you want to use.
RESULT
The Steinberg DAW automatically adds an output channel for each additional output to the
MixConsole.
Using the Instrument in an AU-Compatible Application
The AU version of Groove Agent is installed in your AU plug-ins folder and lets Groove Agent
work in an AU environment without any performance loss or incompatibilities.
For example, to load Groove Agent as an AU instrument for Logic Pro, proceed as follows:
PROCEDURE
1. Open the Track Mixer and select the instrument channel that you want to use.
2. Click in the I/O eld and select AU Instruments > Steinberg > Groove Agent.
3. Select one of the available channel congurations.
Using the Instrument in an AAX-Compatible Application
The AAX version of Groove Agent is installed in your AAX plug-ins folder and makes Groove Agent
available as AAX instrument in ProTools.
PROCEDURE
1. To use Groove Agent as stereo multichannel plug-in, open the Track menu, and select
New > Stereo > Instrument Track.
2. On the instrument track, click Inserts and select Groove Agent from the multichannel
plug-in > Instrument submenus.
Using the Instrument as Standalone Application
Groove Agent can be used as a standalone application, independently of any host application. In
this case, you can connect the instrument directly to your audio hardware.
6
Installation and Setup
Setting Up
RELATED LINKS
Using the Standalone Version of the Plug-In on page 198
7
Common Editing Methods
Dials and Sliders
Dials and sliders can be unidirectional or bidirectional. Unidirectional values, for example level
values, start at a minimum value and go up to the maximum. Bidirectional controls start from the
middle position and go to the left for negative and to the right for positive values.
Most of the editing methods are the same for dials and sliders.
●To adjust a value, click a dial or a slider and drag up and down, or use the mouse wheel.
If you press Alt when clicking a dial, a small slider appears, allowing you to set the
parameter.
●To make ne adjustments, press Shift and move the dial or use the mouse wheel.
●To restore the default value for a parameter, press Ctrl/Cmd and click on the control.
Multi Selection and Parameter Controls
To edit multiple pad parameters at the same time, select the pads that you want to edit.
If several pads are selected and they are not set to the exact same values, most of the controls
indicate this by turning red. This is true for dials, on/off buttons, combo boxes, value elds, and
text faders.
NOTE
More complex controls, such as the envelope editors, only show the values of the focused pad.
Adjusting Value Ranges
You can adjust the value range of a parameter using the corona of the encoder. The values for
the pads are distributed within the new range, keeping their relative distances.
●To compress or expand the value range, drag the corona.
●To adjust the upper limit of the range, hold down Ctrl/Cmd and drag the corona.
●To adjust the lower limit of the range, hold down Alt and drag the corona.
Buttons
On/Off Buttons
These buttons have two states: on and off. If you move the mouse over an On/Off button, it
changes its appearance to show that you can click it.
8
Common Editing Methods
Value Fields
Push Buttons
Push buttons trigger an action and then go back to their inactive state. These buttons open
menus or le dialogs.
Value Fields
To set a value, you have the following possibilities:
●Double-click in a value eld, enter a new value, and press Enter.
If the entered value exceeds the parameter range, it is automatically set to the maximum
or the minimum value, respectively.
●Click in the value eld and drag up or down.
●Position the mouse over a value eld and use the mouse wheel.
●Click the up/down triangles next to the eld.
●To set the parameter to its default value, Ctrl/Cmd-click the value eld.
●To use a fader to adjust the value, Alt-click a value eld.
●To enter musical values, such as key ranges or the root key, with your MIDI keyboard,
double-click the value eld, press a key on your MIDI keyboard, and press Return.
●To navigate to the next parameter, press Tab. To jump backwards to the previous
parameter, press Shift-Tab.
If no parameter is selected inside the focused view, pressing Tab always jumps to the rst
parameter.
Using Key Commands
●To open the Key Commands dialog, open the Options page and click the Key Commands
button.
The commands are arranged in a hierarchical folder structure on the left. When you open a
category folder, the items and functions are displayed with any currently assigned key
commands.
●To set up a key command, select the function in the list, enter the key command in the
Type in Keyeld and click the Assign button to the right of the eld. If this key
command is already used for another function, this is displayed in the
9
eld below.
Common Editing Methods
Presets
●To delete a key command, select the function in the list, select the key command in the
Keys list and click the Delete button.
●To search for a specic function, enter its name in the search eld at the top of the dialog
and click the
NOTE
You can set up several key commands for the same function.
Presets
Groove Agent offers two types of presets: section/module presets and VST presets. Section and
module presets store and recall the setup of a specic component on the Groove Agent panel.
VST presets contain all information necessary to restore the complete state of the plug-in.
During setup, the factory presets are installed in a dedicated folder and a user folder is created
for your own presets. The handling of presets is the same throughout the program.
NOTE
Factory presets are write-protected, but may be overwritten when a software update is executed.
Presets in your user folder are never changed by the software update.
Start/Continue Search button.
Handling Section and Module Presets
The preset controls can be found throughout the program. The handling is always the same.
●To save a preset, click Save .
NOTE
You cannot overwrite factory presets. If you want to save changes made to a factory
preset, save the preset under a new name or in a new location.
●To load a preset, click the arrow icon and select a preset from the list.
●To delete a preset, click Delete .
NOTE
Factory presets cannot be deleted.
Handling VST Presets
Loading VST Presets
PROCEDURE
1. In the header of the plug-in panel, click the Preset Management button next to the preset
name eld and select Load Preset.
2. Do one of the following:
Select a preset to load it.
●
Double-click a preset to load it and close the preset loader.
●
10
Common Editing Methods
Presets
Saving VST Presets
PROCEDURE
●In the header of the plug-in panel, click the Preset Management button next to the preset
name eld and select Save Preset.
11
Getting Started
These sections help you to get started with Groove Agent and introduce program functions and
settings.
Window Overview
The Groove Agent window is divided into several sections.
1 In the standalone version of Groove Agent, you nd a number of additional functions in an
extra section at the top of the application window.
2 If you use the plug-in in a host application, you nd the plug-in functions section at the top
of the window.
3 Below the plug in-functions section on the left, the kit slot is located.
4 On the right of the kit slot, you nd the kit rack.
5 The edit display on the right contains the Edit, Mixer, Perform, and Options pages.
6 With the two buttons at the top right of the edit display, you can expand the window to
show a keyboard at the bottom, and/or the Load panel at the right.
7 On the left of the edit display, you can nd the pad section.
RELATED LINKS
Kit Slot on page 33
Kit Rack on page 34
12
Getting Started
Agents, Kits, Presets, and Content Files
Using the Standalone Version of the Plug-In on page 198
Agents, Kits, Presets, and Content Files
Groove Agent comes with a variety of content that can be loaded and edited. At the top of the
hierarchy, you can load kits or multis. Further down the hierarchy, you can load and edit MIDI
patterns, styles, drum samples, etc.
Agents
Groove Agent combines the creative power of different rhythm modules: Acoustic Agent, Beat
Agent, and Percussion Agent.
Each of these modules offers its own approach to drums and rhythms, with special ways of
creating your own inspiring beats in a huge range of styles.
The creative potential of each agent can be combined with any of the others. Four slots allow you
to mix and match your ideal rhythm section or create ultra-modern hybrid beats, for example.
Kits
Kits are loaded to play the sounds in Groove Agent. They contain all information that is required
to produce the sound of the selected drum kit, that is, about the sliced loop and the MIDI phrase
that is needed to play back the loop, about the used MIDI patterns or styles, and about the insert
effects that are used on the mixer channel.
You can save and load kits via the kit rack or the kit slot section.
Furthermore, kits contain information on the agent that the kit uses. In the Load dialog and on
the Kits tab in the Load panel, kits are identied by the kit preset icon .
VST Presets
VST presets contain all Groove Agent settings, that is, all information necessary to restore the
complete state of the plug-in. This includes all 4 kits, the MIDI patterns or styles, as well as any
insert and AUX effects. All of these settings are also saved with the project in your host
application. You can load VST presets via the pop-up menus in the plug-in header and in the
plug-in functions section. In the Load dialog, these presets are identied by the VST preset icon
.
Content Files and Folder Structure
Groove Agent comes with a large number of ready-to-use sound content les, containing kits,
patterns, styles, and presets. Factory kits are write-protected. You can edit those les while they
are loaded, but you cannot overwrite them.
To save your modications to a factory kit, save the le under a new name. The le gets the le
name extension .vstpreset and is saved with your user content. User content can be searched
and categorized in the same way as factory content. User content is saved in a
structure on your hard disk. You can create subfolders within this structure to facilitate moving
or exchanging content.
MIDI Patterns
MIDI patterns contain information on notes and drum sounds and the rhythm in
which they are played.
predened folder
Styles
Styles are complex structures of multiple patterns suited to create different parts of
the drum tracks, for example, main pattern, ll, ending, and intro.
You can manage your user MIDI patterns and styles, for example by adding new subfolders to
the folder structure, by moving or removing MIDI
13
les, etc. To access the folder where the user
Getting Started
Loading a Kit
MIDI patterns or styles are saved, right-click the pattern or style, either in the Load panel or the
Load dialog and select Show in Explorer/Finder. In this location, you can add, remove and
rename les and create subfolders to organize your MIDI patterns.
Groove Agent ONE Content
Groove Agent can load Groove Agent ONE presets. The presets can either be loaded as kits in the
kit rack or the kit slot section or as plug-in presets via the preset management menu in the plugin header.
If you load a Groove Agent ONE preset as a plug-in preset, the global plug-in parameters are set
to the default values.
If you load a preset as a kit, the global plug-in parameters remain unchanged.
Loading a Kit
To be able to hear a sound, you need to load a kit into Groove Agent.
PROCEDURE
1. Select a kit slot in the kit rack.
2. Open the Load panel and select the Kits tab.
3. On the Select Content Set pop-up menu at the top of the page, select a content set.
4. In the attribute columns, specify the sound that you want to use, by selecting a musical
style, sub style, etc.
5. In the results list, select a kit and double-click it or drag it onto the kit slot.
RELATED LINKS
Managing and Loading Files on page 36
14
Getting Started
Pattern and Instrument Pads
Pattern and Instrument Pads
In Groove Agent, you can edit both the sounds and the patterns that are used by your drum
tracks. Instrument sounds can be accessed via the instrument pads. The pattern or style that is
played can be edited via the pattern pads.
To switch between the instrument pads and the pattern pads, click the corresponding
●
button above the pads.
Instrument Pads
If the instrument pads are shown, the pads trigger the instrument samples and you
can edit the sound of the instruments. These instruments are then used by the
pattern pads to play the selected MIDI pattern or style.
Pattern Pads
If the pattern pads are shown, the pads trigger the selected MIDI pattern or style.
●
MIDI patterns contain information on notes and drum sounds and the
rhythm in which they are played.
●
Styles are complex structures of multiple patterns suited to create different
sections of the drum tracks, such as,
lls, endings, and intros.
Browsing for MIDI Patterns and Styles
The Load panel allows you to browse for patterns and styles and assign them to the pattern
pads.
PREREQUISITE
Show Pattern Pads is activated on the left.
PROCEDURE
1. Depending on the le type that you want to load, select the Styles or MIDI page.
2. On the Select Content Set menu, select the content set from which you want to load a le.
To browse the entire content, select All.
3. Optional: In the upper section of the page, click on an attribute to display only those les
containing the attribute, for example, percussion, or a specic musical style, etc.
You can activate several attribute lters simultaneously.
4. If you are looking for a specicle, enter its name in the text search eld on the toolbar.
You can also enter text that is part of the le name or the le attributes in the search eld.
5. Use the transport controls below the results list to prelisten the results.
6. Step through the les in the results list and listen to them until you found the le that you
want to use.
7. Drag the le onto a pad.
8. Repeat the above steps to assigning more les to other pads.
RELATED LINKS
Prelistening Patterns and Styles on page 41
Prelisten Section for MIDI Patterns and Styles on page 40
15
Getting Started
Playing back Pattern Pads
Playing back Pattern Pads
You can play back pattern pads using the MIDI Player or the Style Player. The MIDI player
allows you to play and modify one pattern. The style player offers a variety of patterns, suited to
create the different sections of your drum tracks.
PROCEDURE
1. Load an Acoustic Agent kit.
2. Open the Pattern page and click on an empty pattern pad.
If a pattern pad is empty, it also plays the instrument sound.
3. To activate the pattern pad and make it play the pattern, open the Edit page in the right
section of the plug-in panel and click Pad On/Off in the top right so that it lights up.
4. Click the Use Style button to activate the style player, and select a style from the Select
Style pop-up menu.
5. Adjust the tempo in the DAW to match the tempo of the style.
The original tempo of the style is indicated by the second number in the le name of the
style and in the value eld to the right of the Select Style pop-up menu.
6. Click the Play button in the transport section to play back the style.
7. Try out different Quantize and Swing settings, move the Complexity slider, select a main
pattern, a
8. Keep the settings as they are and select different styles on the Pattern Library pop-up
menu in the Pattern section to compare the sound and to nd the style that you want to
use.
ll, an ending, etc., and listen to the results.
Converting Styles to MIDI Patterns
If you have found an acoustic or a percussion style that you want to use on your pad, but want to
edit it further in the Pattern editor, you must convert it to a MIDI pattern rst.
PREREQUISITE
●In the pad section on the left, the pad that contains the style is active.
●You have set up the style on the Agent page so that it plays the way you want it.
PROCEDURE
●Click Convert Style to MIDI Pattern on the Agent page to convert the current style into a
MIDI pattern.
NOTE
The conversion takes into account all the settings in the Performance section, with one
exception: If you convert a percussion style, Random Complexity is not taken into
account.
If you convert an acoustic style, only the active part of the style, that is, the selected main,
ll, intro, or ending is converted.
16
Getting Started
Modifying MIDI Patterns in the Pattern Editor
RESULT
The style is converted and the Agent page automatically switches to the MIDI player. The Pattern
editor becomes available, allowing you to modify the pattern.
NOTE
Once a style is converted to a MIDI pattern, it can no longer be opened in the style player.
Modifying MIDI Patterns in the Pattern Editor
In the Pattern editor, you can modify patterns by adding or deleting notes, by replacing a drum
sound with another, etc.
PROCEDURE
1. Click the Pattern tab in the edit display to open the Pattern editor.
2. Edit the pattern. You can for example insert new notes for an existing or for a new drum
sound, delete notes or move notes.
RELATED LINKS
Entering, Editing, and Previewing Notes on page 85
Creating the Different Sections of a Drum Track
To create the different sections of your drum track, for example, an intro, a ll, a main part, and
an ending, it is useful to start by copying the current style to other pads. And then, to modify the
style for those pads.
PREREQUISITE
You have set up a pattern pad to play back a style.
PROCEDURE
1. To copy the settings of the current pad to another pad, hold down Alt and drag the pad
onto another pad.
2. Repeat this until you have four pads with the same settings.
3. Select the second pad. Set the dial to a ll.
You can choose between eight lls.
4. Set up the ll to your liking. For example, change the complexity, activate half-time, try out
different intensity settings, etc.
5. When you are done, right-click the pattern pad, select Rename Pad from the context
menu, and enter a name for the pad, for example
6. Set up the pads for intro and ending in the same way.
Fill.
17
Getting Started
Recording Trigger Notes for Your Patterns
AFTER COMPLETING THIS TASK
You can now record trigger notes for the pads in the DAW or transfer the patterns to the DAW by
dragging them into a project.
RELATED LINKS
Pattern Editor on page 81
Converting Styles to MIDI Patterns on page 16
Dragging Patterns into a Project on page 18
Recording Trigger Notes for Your Patterns on page 18
Recording Trigger Notes for Your Patterns
When you use Groove Agent in a DAW project, you can record trigger notes at the positions
where you want to trigger the patterns. This allows you to create the drums for your project on
the y, in the project context.
PREREQUISITE
You have created a project in your DAW to which you want to add a drum track.
You have added a MIDI track that is assigned to Groove Agent.
PROCEDURE
1. In Groove Agent, set up the MIDI patterns or styles for your drum track.
2. In the DAW, record-enable the MIDI track and start playback of your project.
3. Record the trigger notes at the positions in the project where you want to hear the drums.
RESULT
When you now play back the project, the trigger notes trigger the pattern playback. You can
automate parameters like Complexity and Intensity from within the DAW. Any changes that you
make to a pattern in Groove Agent are automatically reected in all occurrences of this pattern in
the project.
Dragging Patterns into a Project
You can drag patterns from Groove Agent into your DAW project and edit them there.
PREREQUISITE
You have created a project in your DAW to which you want to add a drum track.
You have added a MIDI track that is assigned to Groove Agent.
Before you drag your patterns into a project, check whether the pattern pads are mapped to the
same keys as the instrument pads. If this is the case, the trigger notes of the pattern pads
interfere with the notes that are part of your pattern pads. To prevent this, you can either set up
a different MIDI port or a different MIDI channel for the pattern pads.
PROCEDURE
1. In Groove Agent, set up the MIDI patterns or styles for your drum track.
2. Select the pad that plays the pattern that you want to use and drag it onto the MIDI track
at the position where you want to insert it.
3. In the same way, drag the other pads into the project until you have assembled your drum
track.
18
Getting Started
Editing Patterns in the DAW
RESULT
The patterns are inserted as MIDI parts on the track. When you play back the project, the drum
parts are played back as well.
RELATED LINKS
Using Different MIDI Channels/Ports for Instrument Pads and Pattern Pads on page 52
Editing Patterns in the DAW on page 19
Editing Patterns in the DAW
When you have created MIDI parts from your Groove Agent patterns, you can further edit the
parts in the DAW.
PREREQUISITE
You have assigned a MIDI track in your DAW to Groove Agent.
You have dragged your patterns to this track.
PROCEDURE
1. In the Inspector of your Steinberg DAW, open the Drum Map pop-up menu for the track
and select Create Drum Map from Instrument.
This creates a drum map based on the information about the used drum sounds in Groove
Agent.
2. Open the part in the Drum Editor.
The editor displays the correct drum names in the drum names list on the left. In the event
display on the right, the MIDI notes are shown.
3. Set up the pattern by deleting or entering notes, by copying or moving notes, etc.
For information about how to edit notes and controllers in the Drum Editor, refer to the
Operation Manual for your Steinberg DAW.
19
Getting Started
Working with Multiple Agents
Working with Multiple Agents
Using multiple agents allows you to add drums of different styles to your drum track, for
example, to add percussion to your acoustic drums.
When working with multiple agents, the Overview page shows you exactly which kit contains
which patterns, to which pads the patterns are mapped, and which patterns are played
simultaneously. The four columns correspond to the four kits in the kit rack. The 16 slots
represent the pattern pads of the selected pattern group.
Adding a Second Agent to Complement the First Agent
You can set up the kits for two different agents to play styles that complement each other.
Some of the Percussion Agent styles were created to be used with Acoustic Agent styles. These
styles are found in the Complements folder of the Select Style pop-up menu for the style player
in
Percussion Agent.
PROCEDURE
1. For the rst kit slot in the kit rack, open the Kits tab in the Load section.
2. Deactivate Load Kit with Patterns or Styles and load an Acoustic Agent kit.
3. For the second kit slot, load a Percussion Agent kit, also without patterns.
4. Select a pattern pad from the rst kit, open the Agent page, activate the pad and select
the style player.
5. Select the style Acid Jazz 01 for the pattern pad.
6. Select the main pattern and adjust the complexity to your liking.
7. Select the second kit, open the Select Style pop-up menu, navigate to the Complements
folder, and select a style from the Acid Jazz 01 folder.
The instrument sounds for this kit are received on MIDI channel 2.
20
Getting Started
Recording the MIDI Output
RESULT
Now, the pattern pads for Acoustic Agent and Percussion Agent trigger matching styles.
●To listen only to the patterns of one kit, deactivate the patterns of the other kit on the
Overview page or mute the sounds of the second kit in the corresponding Agent mixer.
Adding a Second Agent to Fatten the Sound
You can fatten the sound of your current drum kit by adding a kit from another agent that does
not contain its own patterns, but that adds to the patterns of the rst kit.
PREREQUISITE
You have loaded a kit in the rst kit slot and set it up to play the way you want it.
PROCEDURE
1. Select the second kit slot in the kit rack and open the Kits tab in the Load section.
2. Deactivate Load Kit with Patterns or Styles .
3. Load a kit in the second slot.
4. On the Overview page, copy the patterns or styles of the rst agent to the second agent.
This way, the same groove is played by both kits.
5. To accentuate only particular drum sounds, for example, snare or kick drums, make sure
that only these drum sounds are used for the pads.
This way, the unused instrument pads do not play back any samples. Do one of the
following:
●Reset the instrument pads for all drum sounds that you do not want to use.
●Edit the MIDI patterns for the drum sounds that you want to use, so that it contains
only the notes that you want to play.
6. If you use Beat Agent kits, you can load your own drum samples to customize your drum
sounds even further.
RELATED LINKS
Assigning Samples to Pads on page 92
Recording the MIDI Output
If the host application supports MIDI output from plug-ins, you can record the MIDI output on a
track in your DAW.
The kits in the kit rack are routed to the MIDI output ports Kit 1 to Kit 4.
PROCEDURE
1. In Groove Agent, load one or more kits with patterns.
2. In the DAW, create one or more MIDI tracks.
3. On the MIDI input pop-up menu for each track, select one of the four kit outputs.
4. Record-enable the tracks.
5. If you have not recorded trigger notes in the DAW, select the patterns that you want to use for the kits on the Pattern page and activate Follow Transport in the kit slot section.
6. In the DAW, activate recording.
21
Getting Started
Note Repeat
RESULT
The MIDI output of the kits is recorded on the tracks for which Groove Agent is selected as MIDI
input.
NOTE
Under VST2 hosts, the kits send their events only to the rst MIDI output port. If you do not want
to record all loaded kits, deactivate MIDI output for the kits that you do not want to use in the kit
slot section.
AFTER COMPLETING THIS TASK
You can now separate the recordings for the kits by dissolving the recorded MIDI part according
to MIDI channel. The channel number of the events of a kit corresponds to the MIDI channel that
is set in the kit slot section.
Note Repeat
Note Repeat allows you to repeat the notes of a particular drum sound.
In its most basic form, Note Repeat plays the current note with its velocity and note length over
and over again. Additionally, Note Repeat allows you to specify the note length, based on note
values or on milliseconds, and to
dene the velocity of the notes.
Using the phrase player, you can set up a complex series of repeat notes, specify both a velocity
and a pitch progression for the notes, and create your own rhythmic patterns.
Each kit comes with its own Note Repeat settings. This allows you to simultaneously perform
note repeats for different instruments of multiple kits on dedicated MIDI channels.
The Note Repeat notes are also sent to the MIDI output of Groove Agent, allowing you to trigger
external plug-ins, or to record the notes in your host sequencer. Furthermore, if you are working
with Beat Agent, you can use the pitch curve to modulate the pitch of your samples.
Note Repeat Page
The Note Repeat page has two sections. The upper section allows you to create simple note
repeats, assign trigger keys, and control the general behavior. The lower section provides the
phrase player.
●To open the Note Repeat page, open the Perform page in the edit display.
Active
Activates the Note Repeat parameters.
Sync
If Sync is activated, the repeat notes always start on the next valid note position,
depending on the current song position.
If Sync is deactivated, the note repeat starts immediately, even if the note is not
played on the beat.
22
Getting Started
Note Repeat
Mono
By default, Note Repeat works on all instruments that you trigger simultaneously,
which means that if you play two notes, both are repeated.
If Mono is activated, only the last note that was played is repeated.
Trigger Source
Determines whether the keys on the keyboard or MIDI controller messages are used
to switch between variations.
●If this parameter is set to Keys, you can specify a key, either by clicking in the
eld below the button and dragging up or down, or by playing the note on
your keyboard.
NOTE
Trigger notes for variations can only be used for one variation at a time.
●If this parameter is set to Controllers, you can specify a controller, either by
clicking in the eld below the button and selecting a controller from the list, or
by using the corresponding hardware control on your MIDI keyboard.
Low Key/High Key
You can limit the key range that is affected by Note Repeat with the Low Key and
High Key parameters.
Notes outside this range are not repeated, they are played back normally. This way,
you can use Note Repeat to record complex hihat patterns in your host sequencer,
without repeating an already recorded bass drum or snare from the same kit, for
example.
Velocity Controller
Determines how the output velocities of the repeated notes are generated.
If you use single note repeat notes, the following applies:
●Constant (127) triggers the notes with a xed velocity of 127.
●Velocity triggers the notes with the velocity of the note that you play.
●The MIDI Controller submenu allows you to select a MIDI controller. The
value of this MIDI controller is used as velocity for the triggered notes.
●If Aftertouch is selected, the triggered notes get the velocity from the
aftertouch controller.
●Poly Pressure is similar to Aftertouch, but by sending poly pressure
messages, you can control the velocity per key.
NOTE
Note Repeat starts to trigger notes if a poly pressure value greater than 0 is
received, even if no MIDI note is triggered.
If you use note repeat phrases, the following applies:
●If Constant (127) is selected, the velocity of the trigger note is not taken into
account. The output velocity is determined by the velocity specied for the
steps.
●If Velocity, MIDI Controller, Aftertouch, or Poly Pressure are selected, the
velocity progression specied in the phrase is used to modulate the velocity of
the trigger note. For example, if a phrase contains 3 steps with the velocity
values 127, 64, and 1, and you trigger the phrase using a note with the velocity
127, the output velocity of the 3 steps is 127, 64, and 1. However, if you trigger
the phrase with a velocity of 64, the output velocity of the 3 steps is scaled,
and you get 64, 32, and 1.
23
Getting Started
Note Repeat
Fetch
If aftertouch, poly pressure, or a MIDI controller are used to specify the velocity of
the notes, the Fetch option determines the way that the notes are generated.
●If Fetch is activated, the rst note that you play denes the initial velocity. As
soon as the controller value exceeds this velocity, new notes get their velocity
from the controller.
●If Fetch is deactivated, notes are directly generated with the current controller
value.
If poly pressure is used, notes are only generated for values larger than 0. This
means that if you play a note, and the poly pressure has not yet been set to a
value larger than 0, no note repeats are generated. If you raise the poly
pressure value above 0, note repeats are generated, with a velocity that
corresponds to the current poly pressure value.
Note Repeat Variation Buttons 1–8
You can set up eight different variations for the Note Repeat and use these buttons
to play the associated repeat notes or phrases.
MIDI Follow
●If MIDI Follow is activated and you switch between note repeat variations, the
editor also switches to the current settings.
●If MIDI Follow is deactivated, the editor alway shows the settings for the
selected note repeat variation.
Phrase Player Section
The lower section of the page contains the phrase player.
You can edit the velocity and the pitch controller values for the steps. To display the velocity
values, activate VEL, and to display the pitch modulation curve, activate PITCH.
Active
Activates/Deactivates the phrase player.
Phrase
Allows you to select one of the available phrases.
Preset controls
With the preset controls, you can save a phrase or remove it from the user library, or
copy and paste phrases between variations.
MIDI Controller
If the pitch modulation curve is displayed, this pop-up menu allows you to select the
MIDI controller that is used for pitch modulation.
If you want to use the pitch curve to modulate the pitch of your samples, open the
Pitch page for the corresponding pad and select the same MIDI controller on the
MIDI Controller pop-up menu.
24
Getting Started
Note Repeat
Swing
Shifts the timing of notes on even-numbered beats. This way, the pattern gets a
swing feeling. Negative values let the notes play earlier, positive values let the notes
play later.
Number of Steps
To specify the length of the phrase, drag the Number of Steps handle to the right or
left.
Step display context menu
The context menu is available both for the velocities and for the pitch modulation
values of the steps.
●If velocity values are displayed, Reset Step sets the velocity of the step to 127.
If the pitch modulation curve is displayed, Reset Step sets the pitch
modulation for the step to 0 semitones.
●If velocity values are displayed, Reset All Steps sets the velocity of all steps to
127.
If the pitch modulation curve is displayed, Reset All Steps sets the pitch
modulation for all steps to 0 semitones.
●Enable All Steps activates all steps.
●If velocity values are displayed, Copy Phrase copies the current phrase to the
clipboard.
If the pitch modulation curve is displayed, Copy Phrase copies the pitch
modulation curve to the clipboard.
●If velocity values are displayed, Paste Phrase pastes the phrase from the
clipboard to the current phrase player. This allows you to copy phrases
between different kits.
If the pitch modulation curve is displayed, Paste Phrase pastes the pitch
modulation curve to the current curve display. This allows you to copy pitch
modulation curves between different kits.
Performing Simple Note Repeats
You can create note repeats for a particular drum sound, and specify the interval in which the
notes are repeated.
PREREQUISITE
●A MIDI keyboard is connected to your computer and set up correctly.
●You have loaded a kit into the rst kit slot.
25
Getting Started
Note Repeat
PROCEDURE
1. Open the Perform page in the edit display.
2. Set Trigger Mode to Keys.
This way, you can trigger the note repeats using the keys on your MIDI keyboard.
NOTE
Note Repeat variation trigger notes have a higher priority than instrument notes, which
means that if they share the same key, you cannot play the instrument on that key.
3. Activate the rst variation button.
4. Specify the trigger note in the eld below the button.
The corresponding instrument pad displays a repeat icon.
5. Click the Note Values/Milliseconds button below the trigger note eld to specify whether
you want to set the repeat interval in note values or milliseconds.
6. Use the control below the Note Values/Milliseconds button to specify the note repeat
interval.
7. On the MIDI keyboard, play the trigger key for the instrument pad, and then play the
trigger key that you specied for the note repeat.
RESULT
The drum sound is repeated, according to the set interval, for as long as you press the key.
Creating Note Repeat Phrases
With the phrase player in the lower section of the Note Repeat page, you can create complex
note repeats phrases for a particular drum sound.
●To use the phrase player, activate the Active button.
Activating Steps
A phrase can contain up to 32 steps. Only the steps that are activated are played.
●To activate a step, click its On/Off button below the display.
●To activate all steps, right-click in the step display and select Enable All Steps from the
context menu.
Setting the Velocity for the Steps
The height of a step represents its velocity value. You can edit the velocity of steps in the
following way:
●To adjust the velocity for a single step, click it and drag up or down.
26
Getting Started
Note Repeat
●To adjust the velocity of multiple steps, click and draw a curve.
●To adjust the velocity of all steps relatively, Shift-click and drag.
●To draw a ramp, hold down Alt and draw a line.
●To draw symmetric ramps at the beginning and the end of the sequence, hold down Shift-
Alt and draw a line.
●To reset the velocity of a step to 127, Ctrl/Cmd-click the step.
●To reset the velocity of all steps to 127, hold Shift-Ctrl/Cmd and click a step.
Adjusting the Phrase
●To shift the rhythm of the phrase, use the Shift Phrase Right /Shift Phrase Left
buttons.
If you shift the rhythm of the phrase to the left, the rst step is moved to the end. If you
shift the phrase to the right, the last step is moved to the beginning.
●To reverse the phrase, click the Reverse Phrase button.
●To duplicate short phrases, click the Duplicate Phrase button.
NOTE
The maximum number of steps is 32. Therefore, phrases that contain more than 16 steps
cannot be duplicated entirely.
Phrase Presets
Groove Agent comes with a set of phrase presets.
●To load a preset, click in the Phraseeld and select a preset from the pop-up menu.
●To create your own presets, use the preset controls to the right of the Phrase eld.
Performing Note Repeat Phrases
PREREQUISITE
●A MIDI keyboard is connected to your computer and set up correctly.
●You have loaded a kit into the rst kit slot.
PROCEDURE
1. Open the Perform page in the edit display.
2. Set the Trigger Mode to Keys.
This way, you can trigger the note repeats using keys on your MIDI keyboard.
NOTE
Note Repeat variation trigger notes have a higher priority than normal instrument notes,
which means that if they share the same key, you cannot play the instrument on that key.
3. Activate the rst variation button.
4. Specify the trigger note in the eld below the button.
The corresponding instrument pad displays a repeat icon.
5. Activate the phrase player by clicking the Phrase On/Off button.
6. Set up the steps for the phrase or select a phrase from the Phrase pop-up menu.
27
Getting Started
Note Repeat
7. On the MIDI keyboard, play the trigger key for the instrument pad, and then play the
trigger key that you specied for the note repeat phrase.
RESULT
The phrase is repeated for as long as you keep the keys pressed.
Creating and Using Note Repeat Variations
You can set up eight different Note Repeat variations using the variation buttons and switch
between them to bring more variation to your Note Repeat performance.
Variations can trigger both Note Repeat notes and Note Repeat phrases. For example, you can
set up repeats with different note values, and then switch between them in real time, or switch
between phrases of different complexities.
If a pattern pad and a note repeat variation share the same trigger note, the pattern pad gets
priority.
You can copy and paste variation settings between buttons using the commands on the variation
button context menu.
Triggering Variations Using MIDI Controllers
If you trigger the variations using MIDI controllers, a variation is activated as soon as the
controller value exceeds 64. The last controller value higher than 64 decides which variation to
play.
It is recommended to use On/Off buttons or push buttons rather than faders or encoders to
control the variation selection. Set the buttons up so that they send a value of 127 when you
press the button, and a value of 0 when you release it.
The use of faders or encoder controls is not recommended for the triggering of variations,
because they do not offer the required amount of control.
Note Repeat Variations and Sync to Beat
●If Sync to Beat is activated, the repeated notes always start at the next valid position. If
you play a legato to switch between two variations, the repeat phrase is not restarted, but
continues from the current beat position.
●If Sync to Beat is deactivated, the note repeat starts immediately, even if the note is not
played on the beat. Phrases are always restarted from the beginning.
28
Getting Started
Note Repeat
Recording the Notes Created by Note Repeat
You can record the Note Repeat output using the pattern player. This way, you can record
complex rhythmic patterns that would be
another plug-in.
PREREQUISITE
You have added two instrument tracks in your Steinberg DAW.
If you record a drum pattern in a loop, you can add different instruments with each cycle using
various note repeat variations.
NOTE
It is not recommended to route the recording track back to the kit that you are using to generate
the note repeat notes, because if you want to record a second cycle, notes that have been
recorded in a rst cycle will also be affected by this second cycle.
PROCEDURE
1. Leave the rst kit slot empty.
This slot is used to generate the notes.
2. Open the Perform page for the rst kit slot and activate the note repeat functionality by
clicking the Active button.
3. Select kit slot 2 and load the kit that contains the drum sound that you want to use for the
repeated notes.
4. In the DAW, route the rst track to kit slot 1. This way, the notes that you play on your MIDI
keyboard are routed to the Note Repeat page for the rst kit slot.
5. Set up the note repeat parameters for kit slot 1.
6. Activate the Monitor button on the rst track in the DAW.
7. For the second track, open the Input Routing pop-up menu, and select Groove Agent Kit
1.
8. Set the MIDI channel for the track to channel 2. This way, the notes are sent to the second
kit slot.
9. Record-enable the second track.
10. Activate the Record button and play an instrument key together with a note repeat
variation key to generate and record the notes.
dicult to play live or use the recorded notes to trigger
Recording Patterns on Pattern Pads
Notes generated by Note Repeat can be used to record complex patterns directly on the pattern
pads in
PROCEDURE
1. Load a kit in the rst kit slot.
2. Activate and congure the Note Repeat parameters for that slot.
3. Select an empty pattern pad and click the Record button.
4. Click the Play button.
5. Play your instruments and add note repeats.
6. Optional: Add different note repeat notes which each pattern cycle.
Groove Agent.
Recording starts.
The instrument notes and the repeated notes are recorded into the pattern.
29
Getting Started
Decompose
7. Click the Stop button to stop recording.
RESULT
When you trigger the pattern pad, it plays the pattern that you recorded.
Decompose
If you are working with Beat Agent kits, you can use the Decompose function to split your
samples into their noise and tonal components.
This allows you to edit the tonal and the noise components of your samples separately, for
example, to change the distribution between the noise and tonal portions of a sample, to
combine different noise samples with a tonal sample, or to experiment with different source
samples to create entirely new sounds.
Decomposing Samples
The Decompose function separates the noise and the tonal components of a sample and allows
you to save these components separately as new samples.
PREREQUISITE
●The instrument pads are shown in the pad section.
●You have loaded the sample that you want to decompose and opened the Decompose
tab.
PROCEDURE
1. Optional: On the Main tab, click Prelisten.
You can now play back the two components separately by using the corresponding Solo
buttons.
2. Click Apply to decompose the sample.
RESULT
Two new samples are created. They are saved with the extensions “_noise” and “_tonal”,
respectively.
30
Getting Started
Decompose
NOTE
If a sample with the same name already exists at the save location, for example, because you
tried out different Decompose settings, a number is added to the new le name. No sample les
are overwritten by the Decompose function.
AFTER COMPLETING THIS TASK
You can now edit the tonal and noise samples separately, combine them differently, etc.
RELATED LINKS
Changing the Distribution of the Tonal and the Noise Components of Samples on page 32
Fine-Tuning the Decompose Settings on page 32
Decompose Tab on page 121
Combining Noise and Tonal Components of Different Samples
Once the tonal and noise components are split, you can use them separately. This allows you to
try out different noise components with a tonal sample, edit the components of a sample
separately before combining them again, etc. You can also create entirely new sounds from your
samples this way.
PREREQUISITE
You used the Decompose function on several samples, so that you have a variety of different
noise and tonal samples to choose from.
PROCEDURE
1. On the Load panel, open the Browse tab.
2. Navigate to the folder that contains the decomposed samples or lter the view to show
only the decomposed samples using the Filter by Sound Component pop-up menu.
You can lter the list to show the tonal component samples, the noise component
samples, or all the component samples, that is, noise and tonal, that were created with the
Decompose function.
3. Drag the samples on the instrument pads.
By layering two components from different original samples on one pad, you can play
them together.
4. Play back the pad.
5. Experiment with different combinations.
AFTER COMPLETING THIS TASK
When you found the combination that you want to use, you can edit the samples further on the
Sample tab, for example.
RELATED LINKS
Sample Tab on page 109
31
Getting Started
Decompose
Changing the Distribution of the Tonal and the Noise Components of
Samples
The Decompose function allows you to mix the noise and the tonal components of samples
differently. This can be used to reduce the sound of the drum stick hitting the drum head, for
example.
PREREQUISITE
You have loaded the sample that you want to decompose and opened the Decompose tab.
PROCEDURE
1. Click Prelisten.
2. Modify the mix by adjusting the Level dial of the Noise or the Tonal component.
3. When you are satised with the mix, activate Mix and click Apply.
RESULT
The two components are mixed and the modied sample is saved with the extension “_mix”.
NOTE
If a sample with the same name already exists at the save location, for example, because you
tried out different Decompose settings, a number is added to the new le name. No sample les
are overwritten by the Decompose function.
Fine-Tuning the Decompose Settings
If the Decompose algorithm does not separate the noise and tonal components to your liking,
you can
Sensitivity
Cutoff
Duration
ne-tune the settings using the parameters on the Main tab.
Allows you to specify the level difference that is required between the signal partials
and the noise oor. The value you specify denes the minimum distance between
the peaks and the troughs of the spectrum for a partial to be detected. If you lower
this value, more signal portions of the sample are considered to be part of the tonal
component.
Allows you to dene the upper limit of the range in which Groove Agent searches for
partials. Any signals above the Cutoff frequency are considered to be noise,
regardless of the Sensitivity or Duration settings.
Allows you to specify the minimum length for a partial. Signals that are shorter than
the value specied here are automatically considered to be noise, longer signals are
considered to be part of the tonal component.
You can try to lower this setting if you work with samples that have fast attacks or
strong transients that were not detected correctly by the Decompose function.
32
Managing Your Sounds
The following sections describe how to load, save, and manage the different kinds of sound les
in Groove Agent.
Loading Kits
You need at least one kit to produce a sound with Groove Agent.
There are several ways to load kits:
●Via drag & drop from the Kits page or the Browser page in the Load panel onto the kit
slot or the kit rack.
●Via drag & drop from the File Explorer/macOS Finder or the MediaBay of your Steinberg
DAW.
●Via the context menu in the kit rack.
●By clicking the Load Kit button at the right of the kit name in the kit slot section.
●By clicking the name of the kit in the lower section of the kit rack to open the Load dialog
and selecting a new kit.
Kit Slot
This section shows the name of the loaded kit, allows you to load a different kit, and make basic
settings such as specifying the polyphony for the kit, for example.
Load button
Click this button to show the list of available kits.
You can also click the kit name to open this list. Right-click the kit name to open the
kit context menu.
Load Previous/Next Kit
Click these buttons to load the previous/next kit from the list of available kits.
Load Kit with Patterns
Activate this button to make sure that kits are always loaded together with their
patterns.
Polyphony
Adjusts the polyphony of the kit.
MIDI Channel
Sets the MIDI channel for the kit.
33
Managing Your Sounds
Kit Rack
MIDI Input Indicator
MIDI Out
Velocity Curve
Follow Transport
The MIDI symbol starts blinking if incoming MIDI signals are detected.
Deactivates MIDI output for the kit.
Sets the velocity response curve of the kit. This allows you to adapt the kit to your
hardware MIDI controller or playing style.
If Follow Transport is activated, you can use the transport functions in the DAW to
start and stop playback both in the DAW and in
record an audio track in your host application while Groove Agent plays the drums,
for example.
●If playback is started in the DAW, Groove Agent plays back the active pad.
●If trigger keys are sent and the active pad is in Exclusive mode, playback
switches to the pad that was triggered last. Playback returns to the active pad
as soon as the trigger key is released. Pads that are not in Exclusive mode can
play simultaneously.
Groove Agent. This allows you to
Kit Rack
NOTE
Follow Transport works differently in Jam Mode.
Song Position Counter
The song position counter shows the current song position in bars, beats, and 16th
notes. If you activate the Play button in Groove Agent, the song position counter
always starts at 1.0.0.0 and runs until you click stop.
Tempo Display
The tempo display next to the position counter shows the tempo of the host
application.
RELATED LINKS
Jam Mode on page 76
The kit rack to the right of the kit slot section gives you an overview over the loaded kits and their
corresponding agent, and allows you to perform some editing for the selected kit via the context
menu.
●To select a kit, click on it.
●To solo or mute a kit, activate the Mute or the Solo button. This is the same as activating
the corresponding button in the Kit mixer.
●Empty Beat Agent kits are grayed out in the kit rack.
34
Managing Your Sounds
Kit Context Menu
Kit Context Menu
Load Kit
Allows you to load a kit.
Load Kit With Patterns
Allows you to load a kit with its MIDI patterns or its styles, if any.
Load Pattern Group
Allows you to load a predened set of MIDI le assignments and play parameter
settings for the 16 pads of the selected group.
Save Pattern Group
Allows you to save the 16 pads of the current group and their settings as a pattern
group.
Delete Pattern Group
Allows you to delete a pattern group.
Save Kit
Saves the kit. If you try to overwrite write-protected factory content, a dialog opens
that allows you to save the edited kit under a new name.
Save Kit As
Allows you to save the kit under a new name.
Remove Kit
Removes the kit and its patterns from the slot.
Revert to Last Saved Kit
Reverts to the kit that was originally loaded on the slot. If the kit was loaded without
patterns, only the kit and no patterns are loaded.
Cut Kit
Copies the kit and its patterns and removes it from the slot.
35
Managing Your Sounds
Managing and Loading Files
Copy Kit
Copies the kit and its patterns.
Paste Kit
Pastes the copied kit into the slot. If the slot already contains a kit, it is replaced.
Rename Kit
Allows you to rename the kit.
Reset Agent
Loads the Init preset of the agent.
Import (Beat Agent only)
Allows you to import MPC and GAK les into Beat Agent kits.
Export Kit With Samples (Beat Agent only)
Exports the Beat Agent kit together with its associated samples.
NOTE
Samples that are part of protected content, such as the VST Sound content, cannot
be exported.
Copy Global Pattern Pad Settings
Copies the global pattern pad settings.
Copy Kit Pattern Pad Settings
Copies the pattern pad settings of the focused kit slot.
Paste to Global Pattern Pad Settings
Pastes the copied settings as global pattern pad settings.
Paste to Kit Pattern Pad Settings
Pastes the copied settings to the focused kit slot.
Export Mixer and FX to Cubase/Nuendo
Allows you to transfer the Acoustic Agent mixer settings, complete with equalizer
settings and effects, to your Steinberg DAW, which means, you can perform mixing
for the kit entirely in the MixConsole.
Export Mixer to Cubase/Nuendo
Allows you to transfer the Acoustic Agent mixer settings, without equalizer settings
or effects, to your Steinberg DAW. This is useful if you want to create your own mix
from scratch.
Managing and Loading Files
The Load panel allows you to manage, navigate to, load, and preview different le types.
To display the Load panel, click the corresponding button in the top right of the edit display.
To open the Load panel in a separate window, click Dock/Undock Load Panel at the right of
the page buttons.
The Load panel contains the Kits, Instruments, Styles, MIDI, and Browser pages.
36
Managing Your Sounds
Managing and Loading Files
In the top section of the page, you specify which sounds to look for. The lower section presents
the corresponding results.
●To adjust the size of the two sections, drag the divider at the top of the results list.
Managing Files via the Kits, Instruments, Styles, and MIDI Pages
The Kits, Instruments, Styles, and MIDI pages are based on Steinberg’s MediaBay technology.
These pages give you access to the available kits, MIDI patterns, styles, etc.
The Kits page gives you access to the kits.
●
If you want to load kits with their patterns or styles, activate Load Kit with Patterns or Styles.
If this button is deactivated, only the kits are loaded while the patterns and styles are kept.
The Instruments page on the Load panel shows the instruments that you created from
●
your instrument pads.
37
Managing Your Sounds
Managing and Loading Files
●The Styles page gives you access to the styles.
The factory styles are created for Acoustic Agent kits and are usually loaded and used in
the Style Player. Furthermore, content from Content Sets such as “Nashville” and “Simon
Phillips Studio Drums”, make use of the style player.
You can also load styles in Beat Agent. However, in this case, make sure to map the
instruments correctly to the instrument pads.
Percussion styles are available for the Percussion Player used by Percussion Agent, but
can also be used with the MIDI Player.
●The MIDI page gives you access to MIDI les and MIDI patterns. They can be used in the
MIDI Player. The MIDI
Furthermore, the MIDI
Mindset” or “Prime Cuts” can be loaded in the MIDI Player.
Filtering the Results
You can lter the results list using the congurable attribute columns at the top or by restricting
the search to a
Content Set Filter
Use the Select Content Set pop-up menu to restrict the search to a specic content set. By
default, the search is performed in all installed content sets.
les in the factory content are created for use in Beat Agent kits.
le content from VST Sound Instrument Sets such as “Neuro
specic content set.
Results List
Attribute Filter
●To set up the lter, click on specic values in the columns.
●To select different lter criteria, click the column header and select a different attribute
from the submenu.
Only the les that match the set lter are displayed in the results list.
The results list shows all les that have been found, according to your lter settings.
Content Filters
The content lter buttons allow you to dene whether to show the entire content ,
only the factory content , or only your user content .
View Filters (Kits Page)
The toolbar has two lter buttons that allow you to dene which preset types to
display: multis or kits. In the results list, the corresponding icon is shown to the left
of the preset name.
Style Filters (Styles Page)
The two style lter buttons allow you to show the styles that are used in the Style
Player , the styles that are used in the Percussion Player , or both.
Rating Filter
You can limit the results list according to the rating of the presets. Use the rating
slider to dene the minimum rating.
38
Managing Your Sounds
Managing and Loading Files
Rescan Disk
Rescans the disk for les that match the search criteria. Click this button if you added
or removed les on your hard disk, for example.
Set Up Result Columns
Allows you to select which attribute columns to display on the toolbar.
Results Counter
Displays the number of les that match the lter criteria. To stop an active scanning
process, click in the value
Text Search
In the text search eld on the results list toolbar, you can enter text contained in the
name or any of the attributes of a preset that you are looking for. The results list is
updated immediately and the category search section above shows all categories
that contain presets matching the text search.
To reset the text-based result lter, click Clear Search Text next to the search eld.
To restrict the search to the names only, activate Search Names Only . This way,
other attributes are not taken into account.
Tempo Filter
The Tempo Filter pop-up menu allows you to limit the results list to les within a
specied tempo range. This way, you can restrict the results to les that match your
current project. The options on the pop-up menu are automatically adapted to the
tempo of the host application. You can set the lter to display only les that match
the project tempo, or you can allow for a deviation of 5, 10, or 20 bpm from the
project tempo.
eld.
NOTE
If you change the tempo in the host application, this is not reected automatically on
the pop-up menu. The menu is updated when you open it and select an option.
To show all les, regardless of their tempo, set Tempo Filter to Any Tempo.
RELATED LINKS
Conguring the Results List on page 39
Conguring the Results List
You can specify which le attributes you want to be displayed in the results list and set up the
column order so that this attribute is visible without scrolling. This allows you to nd the les that
have a particular attribute more quickly.
●To congure which attributes are shown in the results list, click Set up Result Columns in
the upper right corner of the results list and activate the corresponding entries. New
attributes are added at the right of the list.
To reorder the columns in the results list, drag the column headers to another position.
●
To change the sorting of the list entries, click the column header. The triangle in the
●
column header shows the sorting direction.
39
Managing Your Sounds
Managing and Loading Files
Assigning General MIDI Program Change Numbers to Sounds
Assigning General MIDI program change numbers to sounds allows you to use MIDI program
change messages to load the sounds into the slot of the corresponding MIDI channel.
PROCEDURE
1. In the Load section, select the Kits, Styles, or MIDI page and click Set up Result Columns
on the title bar of the lower section.
2. Select Musical > GM Sound.
3. Select the sound to which you want to apply the GM program change number.
4. In the GM Sound column for the sound, select the General MIDI program change number
that you want to use.
You can assign the same GM Sound program number several times. If a program number
is used more than once, the
Rating attribute can be used to decide which program to load.
File Info Section
The File Info section below the results list shows information about the selected le.
●For MIDI les, original tempo, signature, and length are shown, as they are saved in the
le.
●For styles, signature and length are shown.
●For instruments, the name of the instrument and the number of samples that it contains
are shown.
Prelisten Section for MIDI Patterns and Styles
The Prelisten section below the results list allows you to listen to the selected MIDI pattern or
style.
For MIDI pattern and style les, the following controls are available:
Level
Adjusts the playback level.
Play
Plays back the focused le.
Stop
Stops playback. The play locator jumps back to the start of the le.
Pause
Pauses playback. Click again to resume playback.
Auto Play
Automatically starts playback of the focused le.
40
Managing Your Sounds
Managing and Loading Files
Loop Playback
If this button is activated, the focused le is played back repeatedly.
Play Position
The play position indicator shows the playback position within the focused le. To
select another position for playback, click on the slider or drag the handle.
For styles, the following additional controls are available:
Style Part
Allows you to select a part of the style, such as intro, ll, ending, etc.
Complexity/Variation
●If the Main part of the style is selected, you can select a complexity.
●If any other part of the style is selected, you can select a variation.
Prelistening Patterns and Styles
With the controls below the results list, you can listen to the MIDI patterns and styles in the
results list before loading them.
PROCEDURE
1. On the Styles or MIDI page, select a le in the results list.
If you listen to a style, you can use the pop-up menu on the left to specify which part of the
style you want to listen to. With the Complexity/Variation control, you can select a
complexity for the Main part of the style or a variation for the other parts of the style.
2. Use the transport controls below the list to play back the le.
If Auto Play is activated, the selected le is automatically played back.
3. Step through the les in the results list to listen to different les.
Prelisten Section for Instruments
The Prelisten section below the results list allows you to listen to the selected instrument.
Level
Adjusts the playback level.
Play
Plays back the focused le.
Stop
Stops playback. The play locator jumps back to the start of the le.
41
Managing Your Sounds
Managing and Loading Files
Prelisten in Place
Activates prelistening of the selected instrument. This allows you to listen to the
instrument in the context of a running style or pattern.
Click the triangle above the button to select a prelisten option.
●If Always is selected, selecting an instrument in the results list always triggers
the instrument.
●If Auto is selected, selecting an instrument in the results list does not trigger
the instrument if the Style Player or the MIDI Player are playing. This
prevents the prelisten instruments from being triggered off the beat.
NOTE
As soon as the instrument loses the focus in the results list, the Prelisten function
stops and the original pad content is played again. This allows you to quickly
compare two instruments, for example.
Loading MIDI Patterns or Styles in Your Host Application
You can drag MIDI patterns and styles from the Load panel onto a MIDI track in your host
application.
PREREQUISITE
You have added a MIDI track in your host application project.
PROCEDURE
1. In the Load section, open the MIDI page or the Styles page.
2. Select the le that you want to import into your host application.
3. If you want to drag a style into the project, use the prelisten controls below the results list
to select the part of the le and the complexity/variation.
All performance settings, such as Auto Complexity, Auto Fill, Quantize,etc. are taken into
account, that is, they will be part of the resulting MIDI pattern.
4. Drag the le onto a MIDI track in you DAW.
RESULT
A MIDI part containing the pattern is added to your project.
The MIDI patterns that you drag out of Groove Agent are MIDI les, that is, you can drop them in
any host application that supports drag and drop of MIDI
Loading Kits into Slots
To load a kit into the selected agent slot, you have the following possibilities:
●Select the slot into which you want to load the kit, and double-click the kit in the results list.
●Drag a kit from the results list to a kit in the kit rack or onto the slot in the kit slot section.
If a kit is already loaded, it is replaced with the new kit.
●Right-click the kit in the results list and select Load Kit from the context menu.
les.
42
Managing Your Sounds
Managing and Loading Files
Editing Attributes
Presets can be described by using a predened set of attributes.
PROCEDURE
1. In the New Preset Attributes section of the Save dialog, click in the eld of the attribute
value that you want to set.
Depending on the attribute, a menu or a dialog opens.
2. Select a value.
Attribute values are written into the corresponding preset les.
Deleting User Presets
●To delete a user preset, right-click it and select Delete from the context menu.
NOTE
Factory presets cannot be deleted.
Loading Files Using the Browser
In the Browser, you can browse for samples, MIDI les, and presets. The Browser also shows
samples that are part of VST Sound content.
In the Browser, you can search and load the following les:
Samples from the le system or from within loaded kits.
●
NOTE
Samples can only be loaded for Beat Agent kits.
43
Managing Your Sounds
Managing and Loading Files
●MIDI les.
●Multis and kits.
Path Section
●To step through the recent locations, click the Previous Browse Location/Next Browse
Location buttons.
●To navigate to the folder one level up in the location tree, click the Browse Containing
Folder button.
●The path to the current position in the hierarchy is shown on the right. To navigate to one
of these folders, click its name.
●To open the navigation history, click at the very right of the path eld.
Location Tree
The location tree on the left in the Browser allows you to navigate through your samples, in any
folder on your system. You can even access les contained in VST Sound containers and ISO les.
If you select an entry in the tree, the results list shows the corresponding content.
Location Tree Context Menu
Refresh Views
Updates the tree. This is useful if you added a new disk to your setup or created a
new folder on the hard disk.
Rescan Disk
Rescans the selected element in the tree. The corresponding les are opened, the
information is extracted, and the database le is updated accordingly.
Quick Rescan Disk
Rescans only the folders that have changed since the last scan.
44
Managing Your Sounds
Managing and Loading Files
Show in Explorer (Win)/Reveal in Finder (Mac)
Shows the location of the selected le on your system.
Locations
Locations are folders or directories on your system that contain media les. By setting up
locations, you can organize the
The text eld above the tree shows the name of the selected folder. If the name is preceded by
an asterisk, the folder has not been saved as a location yet.
les that are available in the results list according to context.
Results List
Managing Locations
●To open the list of favorite locations, click in the text eld.
●To add the current folder to the favorite locations, click Add Selected Media Node as Favorite Location.
You can keep the folder name or specify a new name for the location.
●To delete the current location from the list, click Remove Favorite Location.
The results list shows the les found in the selected folder. It displays all les that Groove Agent
can read, such as VST presets or samples.
In addition to information like le name and path, the columns in the results list can be
congured to show different attributes.
The results list also shows any subfolders of the selected folder, but does not include the les
contained in the subfolders themselves. To see the content of subfolders, you must select the
corresponding subfolder.
●To open a folder or location, double-click it in the results list.
If you double-click a preset, its contents are shown.
●To move up one level in the folder hierarchy, click Browse Containing Folder.
You can limit the number of results in the results list using the text search function. This way, you
can search for
attributes into account. The value eld in the top right corner indicates the number of les that
match the search text. To clear the search text, click Clear Filter Text.
les with specic names, for example. For presets, the search also takes any
Conguring the Results List
You can specify which le attributes you want to be displayed in the results list and set up the
column order so that this attribute is visible without scrolling. This allows you to nd the les that
have a particular attribute more quickly.
To congure which attributes are shown in the results list, click Set up Result Columns in
●
the upper right corner of the results list and activate the corresponding entries. New
attributes are added at the right of the list.
45
Managing Your Sounds
Managing and Loading Files
●To reorder the columns in the results list, drag the column headers to another position.
●To change the sorting of the list entries, click the column header. The triangle in the
column header shows the sorting direction.
Browsing For Tonal and Noise Samples Created with the Decompose Function
When you want to edit or use your tonal or noise samples, you can lter the results list to show
only these samples.
On the toolbar, click Filter by Sound Component and select an option from the pop-up menu.
Show All Files
If this option is selected, the results list is not ltered.
Show Tonal Components
Displays only the samples containing the tonal component. Those samples have the
extension “_tonal”.
Show Noise Components
Displays only the samples containing the noise component. Those samples have the
extension “_noise”.
Show Components only
Displays both the noise and the tonal sample les.
Searching for Files on Your System
Instead of searching the current results list, you can also use the text search to look for les on
your hard disks or in VST Sound containers.
PROCEDURE
1. Select the location that you want to use as the starting point for the search.
The higher up in the hierarchy the location, the longer the search takes.
2. In the top left corner of the results list, click the Search Location Content button and
enter the search text in the text eld.
3. Optional: Click the button to the right of the search eld to specify whether you want to
search for samples, MIDI patterns, kits, multis, or all types.
4. To start the search, press Return or click Search/Stop Search to the right of the search
text.
The les that match the search criteria are listed in the results list.
NOTE
The maximum of les that can be displayed in the list is 10,000.
5. Double-click a result to show it in the location tree.
46
Managing Your Sounds
Managing and Loading Files
File Info Section
The File Info section below the results list shows information about the focused le.
●For MIDI les, the original tempo, signature, and length are shown, as they are saved in
le.
the
●For styles, the signature and length are shown.
●For samples, the length, channels, bit depth, and sample rate are shown. If available, root
key, key, and velocity range are also shown.
Prelisten Section for MIDI Patterns and Styles
The Prelisten section below the results list allows you to listen to the selected MIDI pattern or
style.
For MIDI pattern and style les, the following controls are available:
Level
Adjusts the playback level.
Play
Plays back the focused le.
Stop
Stops playback. The play locator jumps back to the start of the le.
Pause
Pauses playback. Click again to resume playback.
Auto Play
Automatically starts playback of the focused le.
Loop Playback
If this button is activated, the focused le is played back repeatedly.
Play Position
The play position indicator shows the playback position within the focused le. To
select another position for playback, click on the slider or drag the handle.
For styles, the following additional controls are available:
Style Part
Allows you to select a part of the style, such as intro, ll, ending, etc.
47
Managing Your Sounds
Managing and Loading Files
Complexity/Variation
●If the Main part of the style is selected, you can select a complexity.
●If any other part of the style is selected, you can select a variation.
Prelisten Section for Samples
The Prelisten section below the results list allows you to listen to the selected sample.
Level
Adjusts the playback level.
Play
Plays back the focused le.
Stop
Stops playback. The play locator jumps back to the start of the le.
Pause
Pauses playback. Click again to resume playback.
Prelisten in Place
Activates prelistening of the selected sample.
Click the triangle above the button to select a prelisten option.
●If Always is selected, selecting an audio le in the results list always triggers
the sample, regardless of whether a sequence from the host or the internal
pattern player is playing.
●If Auto is selected, selecting an audio le in the results list does not trigger the
sample if a sequence from the host or the internal Style Player or MIDI Player are playing. This prevents the prelisten samples from being triggered
off the beat. However, the prelisten sample for the pad is replaced and when
the pad is played, the new sample is used.
NOTE
As soon as the sample loses the focus in the results list, the Prelisten function stops
and the original pad content is played again. This allows you to quickly compare two
samples, for example.
Loop Playback
If this button is activated, the focused le is played back repeatedly.
Replace Pad/Focused Sample
Determines whether the sample that is selected for prelistening replaces the entire
pad or the focused sample .
Play Position
The play position indicator shows the playback position within the focused le. To
select another position for playback, click on the slider or drag the handle.
48
Managing Your Sounds
Managing and Loading Files
Missing Samples
If you browse the samples of a program and you cannot load them or listen to them, they may
have been moved or deleted. In this case, the sample info displays
To remedy this, load the program again and make sure that no samples are missing. Afterwards,
be sure to save the program with the restored sample paths.
RELATED LINKS
Finding Missing Samples on page 134
Loading Files
●
To load the sample that is focused in the results list into the selected instrument pad, use
the key commands Return or L, or double-click the le.
●
To load a kit, drag it from the results list to the kit slot, the kit rack, or onto a pad.
NOTE
This replaces the current samples and resets the sound settings.
Some le types are not supported. In this case, an icon is displayed to indicate that the le
format cannot be loaded.
“Sample not found”.
Protected kits are shown with a lock icon to indicate that you cannot extract single samples.
However, you can load the kit as a whole.
Replacing the Focused Sample
When you load a sample via the Browser, all samples on the selected pad are replaced. But you
can also replace only a specic sample.
NOTE
You can also replace samples that are part of the factory VST Sound content.
PROCEDURE
1. On the Edit page, in the mapping view, select the sample that you want to replace.
2. In the Browser, activate Replace Pad/Focused Sample so that a waveform is displayed on
the button.
3. In the location tree, browse to the new sample and double-click it.
RESULT
The selected sample is replaced with the new sample. All sound settings of the previous sample
are kept.
NOTE
Replace Pad/Focused Sample affects only the loading of samples via double-click or key
commands. It does not affect the loading of samples via drag & drop from the Browser to pads.
49
Working With Pads
Groove Agent features two different types of pads: instrument pads and pattern pads.
Instrument pads are used to trigger samples. Pattern pads trigger MIDI drum patterns or styles.
Instrument and pattern pads have multiple functions and can show various information about
the pads. Some pad functions are only available for
clearly stated.
The pad section on the left can show the instrument pads or the pattern pads. To switch between
the instrument pads and the pattern pads, click the corresponding button above the pads.
Pad Section
specic agents. If this is the case, this is
The pad section is located on the left in the plug-in window. It contains the transport controls,
the group buttons, and the pads.
Transport Controls
The transport controls allow you to trigger the focused pattern pad without playing a MIDI note.
Stop
Stops playback of the selected pad.
Start
Starts playback of the selected pad.
NOTE
If you switch between pattern pads during playback, the pattern changes according
to the set
Record
Allows you to record MIDI events live.
Jam Mode
Activates/Deactivates Jam Mode.
Trigger Mode.
Group Buttons
The pad section provides up to 128 pads, organized in eight groups of 16 pads.
50
Working With Pads
Pad Section
You can switch between the groups by clicking on the group buttons. The button of the active
group is highlighted. If one or more pads of a group have samples mapped to them, an orange
LED above the group button lights up. If a pad within a group receives a MIDI note, a green MIDI
indicator LED lights up.
●Pads show the associated MIDI note in the top right corner.
●In the lower section, the name of the pad is displayed.
●If samples are assigned to an instrument pad, the LED above the pad lights up.
●If a MIDI le is mapped to a pattern pad, the LED above the pad lights up.
●A pad lights up if the associated MIDI note is triggered.
●To select a pad without triggering a sample or pattern, Alt-click the pad.
●A yellow frame around a pad indicates that this pad is selected for editing.
●You can edit multiple selected pads. The rst selected pad shows a yellow frame, the rest
For pattern pads, you can change the MIDI note assignment. For instrument pads, you can
only change this if Use Hardware Controller Mapping is activated.
of the selected pads a lighter yellow frame.
Pad Colors
You can colorize the pads using up to 16 different colors. This can improve the overview over the
instruments within your kit. For example, you can set the bass drum to one color, the snare to
another, toms and cymbals to another, etc.
●To apply a color to a pad or to several selected pads, open the context menu and select a
color from the Set Color submenu.
NOTE
If you use the pattern pads in individual mode, you can set up different pad colors for each kit
slot.
RELATED LINKS
Recording MIDI Events Live on page 89
Jam Mode on page 76
Beat Agent Sound Editing on page 90
Acoustic Agent Sound Editing on page 136
Percussion Agent Sound Editing on page 145
51
Working With Pads
Renaming Pads
Renaming Pads
Renaming pads is useful if the names of the samples or the MIDI les are either too long or not
very intuitive. Furthermore, it allows you to indicate that more than one sample is mapped to a
pad, for example.
PROCEDURE
●To change the name of a pad, right-click it, select Rename Pad, enter a new name and
press Enter.
NOTE
You can set up different pad names for the individual kit slots if Global mode is not
activated for the pattern pads.
Using Different MIDI Channels/Ports for Instrument Pads
and Pattern Pads
By default, instrument and pattern pads share the same MIDI port. If instrument and pattern
pads are both assigned and share the same trigger note, the pattern pad always gets priority,
therefore, instrument pads that use the same trigger note as a pattern pad cannot be played via
the same MIDI port. In this case, you have two options: You can set up a different MIDI port or a
different MIDI channel for the pattern pads.
It is recommended to use either of these functions or combine them, in order to control pattern
and instrument pads separately.
Using the Pattern MIDI Port for Pattern Pads
To be able to play all instrument and pattern pads via MIDI, assign a separate MIDI port to the
pattern pad section. This way, you can trigger instruments on one MIDI port and patterns on the
other.
PROCEDURE
1. Activate Use Pattern MIDI Port for Pattern Pads in the lower left corner of the pattern
pad section.
If another port is used, MIDI data is received on all MIDI channels.
2. In your DAW, set up two MIDI tracks and set the MIDI output of the rst track to Groove
Agent Main and the MIDI output of the second track to Groove Agent Pattern.
RESULT
You can use one MIDI track to play the instrument pads and another MIDI track to play the
pattern pads.
Using Different MIDI Channels for Pattern Pads and Instrument
Pads
You can specify a dedicated MIDI channel to trigger the pads in the pattern pads section. This is
useful if your host sequencer does not support more than one MIDI port.
PROCEDURE
●Click in the MIDI channel eld below the pads and select the channel that you want to use
from the pop-up menu.
52
Working With Pads
Instrument Pads
If this is set to Omni, the pattern pads receive trigger notes on all 16 MIDI channels.
Instrument Pads
Instrument pads are used to trigger samples.
Each pad is mapped to a MIDI note, which can trigger a sample. If samples are assigned to a pad,
the LED above the pad lights up. You can trigger the pads with different velocities. Click in the
lower section of a pad for lower velocities and at the top of the pad for higher velocities.
Mute
To mute an instrument pad, click the Mute icon in the upper left corner of the pad.
Click again to unmute.
To unmute all instrument pads, click Reset All Mute below the pads.
Solo
To solo an instrument pad, click the Solo icon in the upper left corner of the pad.
Click again to unsolo.
To unsolo all instrument pads, click Reset All Solo below the pads.
Below the pad section, you nd several buttons. These are different for the different agents.
53
Working With Pads
Instrument Pads
Instrument Pad Context Menu
The context menu contains functions and settings for the instrument pads.
Load Instrument (Beat Agent only)
Allows you to load an instrument that you saved for a pad.
Save Instrument (Beat Agent only)
Allows you to save the current pad with its samples and settings as instrument. The
created instruments are available on the Instruments tab on the Load panel.
Rename Pad
Allows you to rename the pad.
Set Color
Allows you to select one of the 16 available colors for the pad.
Assign Output (Beat Agent only)
Allows you to specify an output for all samples of the pad. The following outputs are
available:
●The Kit Mix.
●One of the 16 Agent mixer channels.
●One of the 16 stereo output busses of the plug-in.
If you use Groove Agent in a Steinberg DAW, selecting a plug-in output from
the menu automatically activates this output in the host application. The rst
stereo out is the Master output. This output is always active.
NOTE
Samples that are routed to an output that is deactivated in your host
application are automatically sent to the Master output of the plug-in.
●One of the AUX channels. This allows you to create sub groups, for example.
Edit/Learn Trigger Note
Allows you to specify a new trigger note for the pad, either by entering it into the
value eld or by playing the corresponding note on your hardware controller.
Cut Pad
Removes all pad settings and pastes them to the clipboard.
54
Working With Pads
Instrument Pads
Copy Pad
Paste Pad
Select All Pads
Select All Pads in Group
Invert Selection
Invert Selection in Group
Reset Pad
Copies the settings of the pad to the clipboard.
Allows you to paste the pad settings from the clipboard to another pattern pad, of
the same or a different pattern group.
Selects all 128 pads.
Selects all 16 pads of the pad group.
Inverts the selection for all pads, that is, all unselected pads become selected and
vice versa.
Inverts the selection for the pad group, that is, all unselected pads of the group
become selected and vice versa.
Removes all samples and resets name, color, and trigger note to the default values
for the selected pad.
Reset All Pads
Removes all samples from all 128 pads and resets name, color, and trigger note to
the default values.
Reset Pad Order
Resets all pads to a chromatic order.
Remove All Samples
Removes the samples from the selected instrument pad.
RELATED LINKS
Saving Beat Agent Instruments on page 94
Loading Beat Agent Instruments on page 94
Using an Alternative MIDI Trigger Note Mapping
If you use an external hardware drum controller that sends specic MIDI notes for specic
instruments, you can specify an alternative MIDI trigger note mapping.
PROCEDURE
1. Activate Use Hardware Controller Mapping in the lower right corner of the instrument
pad section.
Now you can load, save, and delete different trigger note congurations.
2. Specify a new trigger note for the pad.
Right-click a pad, select Edit/Learn Trigger Note and specify the new trigger note
●
by entering it into the value eld or by playing the corresponding note on your
hardware controller.
Right-click a pad, select Trigger Notes > Assign Trigger Note and select the note
●
from the submenus.
Groove Agent jumps to the next pad.
55
Working With Pads
Instrument Pads
3. Assign a MIDI note to all the pads that you want to use and press Enter to stop assigning
MIDI notes.
Assigned trigger notes are shown on the Trigger Notes submenu of the context menu.
Assigning Multiple Trigger Notes to an Instrument Pad
Some hardware drum controller instruments, like crash cymbals, provide several zones. These
zones are sending different MIDI notes, in order to play different articulations. If a drum kit
comes with a sample mapping that contains all articulations on dedicated instrument pads, each
instrument pad only requires one
for each articulation, you can assign multiple trigger notes to one instrument pad, so that each
zone on the hardware controller triggers the same sample.
PROCEDURE
1. Activate Use Hardware Controller Mapping in the lower right corner of the instrument
pad section.
Now you can load, save, and delete different trigger note congurations.
2. To specify an additional trigger note for the pad, do one of the following:
●
Right-click the instrument pad, select Trigger Notes > Add/Remove Trigger Note
and select the note that you want to add from the submenus.
Notes and play the additional note on your keyboard.
specic trigger note. However, if the kit does not provide a pad
You can specify up to three additional notes for each pad.
Assigned trigger notes are shown on the Trigger Notes submenu of the context menu.
Removing Additional Trigger Notes
You can remove additional trigger notes in the following ways:
●On the context menu for an instrument pad, select Trigger Notes > Add/Remove Trigger Note and deselect the note that you want to remove.
●On the context menu for an instrument pad, select Trigger Notes > Remove Trigger Notes and select the note that you want to remove.
●To remove all additional trigger notes and replace them with a new single trigger note, use
the
Edit/Learn option on the context menu.
Using MIDI Effects
For each instrument pad, you can set up MIDI effects on the MIDI FX page.
The MIDI FX page is divided into the Pad Mode, Rudiments, and MIDI Delay sections.
56
Working With Pads
Instrument Pads
Pad Mode
Pad Mode determines to which pad the settings on the MIDI FX page are applied.
Internal
In Internal mode, the MIDI effects are applied to the samples on the selected pad.
Remote
In Remote mode, you can select to which destination pad you want to apply the
MIDI effects.
This allows you to trigger an instrument with and without MIDI effects, for example.
NOTE
●If the destination pad also contains MIDI effects, these are not taken into
account.
●If you set up remote MIDI effects on a pad for which samples are assigned, the
remote MIDI effects are applied only to the samples on the destination pad.
If Remote mode is activated for a pad and a destination pad is specied, a remote
icon is displayed on the pad.
●To bypass the remote effects, click Disable MIDI to Remote Pad to the left of
the remote icon.
Rudiments
Active
Click this to activate the articulation.
Type
Determines the rudiment type.
57
Working With Pads
Instrument Pads
Flam, Drag, Ruff and Roll
For Flam, Drag, Ruff, and Roll, the following parameters are available:
Sync
Time
Note Value
●Flam plays two hits very close together.
●Drag plays three hits very close together.
●Ruff plays four hits very close together.
●Roll continually plays drum hits to produce a sustaining drum sound.
●Buzz emulates the effect of a drummer pressing the stick into the drum while
hitting it. The stick bounces on the drum, producing multiple hits that sound
like a decaying drum roll.
Synchronizes the hits to the project tempo. The time span between the hits is set in
fractions of beats.
Adjusts the time span between the hits.
If Sync is activated, this parameter adjusts the time span in fractions of beats.
MIDI Delay
Dynamics
Adjusts the dynamics of the hits.
At the minimum setting, all hits are played with the same volume. The higher the
setting, the more the difference in volume between the loud and the soft hits
increases.
Humanize
Use this parameter to randomize the timing, the dynamics, and the pitch of the hits.
Buzz
For Buzz, the following parameters are available:
Grip
Determines how the drumstick is held. Higher settings produce less buzz.
Pressure
Adjusts the pressure on the stick. Higher settings produce a longer decay of the
buzz.
Humanize
Use this parameter to randomize the timing, the dynamics, and the pitch of the hits.
MIDI Delay produces echo effects by repeating the notes that you play.
The subsequent note events can be modied, for example, you can vary the time span between
the echoes with the Distribution parameter.
Active
Activates/Deactivates the MIDI Delay effect.
Sync
Synchronizes the echoes to the project tempo. The time span between the echoes is
set in fractions of beats.
58
Working With Pads
Pattern Pads
Time
Note Value
Repeats
Damping
Pitch
Distribution
Adjusts the time span between the echoes.
If Sync is activated, this parameter adjusts the time span in fractions of beats.
Determines the maximum number of echoes.
Determines whether the echoes fade in or fade out with the MIDI velocity. If you set
this parameter to negative values, the MIDI velocity gradually increases. If you set
this parameter to positive values, the MIDI velocity gradually decreases.
NOTE
Damping only shows an effect if the sound settings of the samples use velocity.
Determines how much the pitch changes from echo to echo.
Determines the time distribution of the echoes. If you set this parameter to negative
values, the time span between echoes gets shorter, that is, the echoes speed up.
With positive values, the echoes slow down.
Pattern Pads
Pattern pads trigger MIDI drum patterns or styles.
The pad section provides up to 128 pads, organized in 8 groups of 16 pads. Each pad is mapped
to a MIDI note. You can assign MIDI patterns to each pattern pad, to trigger complete drum
patterns or single instrument patterns, depending on the MIDI les. The pads are used to switch
between patterns.
If a MIDI le is assigned to a pad, the pad shows a progress indicator and a beat counter. When
the pattern is triggered, the progress indicator shows the playing progress graphically. In
addition, the beat counter shows the current beat during playback. This allows you to see which
59
Working With Pads
Pattern Pads
patterns are currently running and at which playing position, relative to the length of the pattern.
This can be particularly helpful when Toggle is selected on the Play Mode pop-up menu,
because it provides a quick overview of the patterns that will be stopped and those that will be
triggered.
Assigning MIDI Patterns or Styles to Pads
You can assign MIDI patterns or styles to pads from various locations, by double-clicking, by
using drag and drop or via the Load dialogs.
●Double click a le on the Styles page or the MIDI page in the Load panel to assign it to the
selected pad.
NOTE
If you double click a percussion style when a Beat Agent or Acoustic Agent kit is loaded,
the style is converted to a MIDI pattern and opened in the Pattern Player.
●Drag a MIDI pattern from the MIDI page in the Load panel onto a pad.
You can also assign multiple MIDI les to consecutive pads this way.
●Drag a style from the Styles page in the Load panel onto a pad.
You can also assign multiple styles to consecutive pads this way.
NOTE
If the current player that is used for a pad does not support the dragged style, the le is
converted to a MIDI pattern and loaded into the MIDI Player.
●Drag a MIDI pattern or a style from the Load panel onto the Loadeld in the MIDI Player/
Style Player.
●Drag a MIDI pattern or a style onto a eld on the Overview page.
●Drag a MIDI pattern or a style onto the Select MIDI Patterneld at the top of the Pattern
editor.
●Drag a MIDI le from the File Explorer/macOS Finder or from the MediaBay of the
Steinberg DAW onto a pad.
●Drag a MIDI part from the host application onto a pad.
●Drag a le from the File Explorer/macOS Finder onto the MIDI Importeld in the MIDI Player. The le is imported to your user pattern library and assigned to the selected pad.
●Select a pad, open the MIDI Player or the Style Player and select a le from the Select MIDI Pattern/Select Style pop-up menus.
RELATED LINKS
Assigning Multiple Files to Pads on page 60
Assigning Multiple Files to Pads
You can assign several MIDI patterns or styles to multiple consecutive pads at the same time.
PROCEDURE
1. Move the mouse over the lower part of the pad on which you want to drop the rstle.
A yellow frame indicates which pads receive a le.
60
Working With Pads
Pattern Pads
2. Drop the les.
RESULT
The les are imported to your user library and are automatically assigned to the pads.
Pattern Pad Context Menu
The context menu contains functions and settings for the pattern pads.
Rename Pad
Allows you to rename the pad.
Set Color
Allows you to select one of the 16 available colors for the pad.
Edit/Learn Trigger Note
Allows you to specify a new trigger note for the pad, either by entering it into the
value eld or by playing the corresponding note on your hardware controller.
Assign Trigger Note
Allows you to select a new trigger note for the pad from a submenu.
Cut Pad
Removes all pad settings and pastes them to the clipboard.
Copy Pad
Copies the settings of the pad to the clipboard.
Paste Pad
Allows you to paste the pad settings from the clipboard to another pattern pad, of
the same or a different pattern group.
Select All Pads
Selects all 128 pads.
61
Working With Pads
Pattern Pads
Invert Selection
Inverts the selection for all pads, that is, all unselected pads become selected and
vice versa.
Reset Pad
Removes the MIDI le and the name from the pad and resets color and trigger note
settings to the default values.
Reset All Pads
Removes the MIDI le and the name from all pads and resets their color and trigger
note settings to the default values.
Remove Patterns
Removes all patterns and styles.
Remove Pattern from Selected Kit
Removes the pattern or style for the selected kit.
Global Pattern Pads
You can use the pattern pads in Groove Agent individually for each kit or globally for all kits.
NOTE
Be sure to check whether instrument pads and pattern pads share the same trigger key. It may
be necessary to separate control over pattern and instrument pads, using the
Port for Pattern Pads option or by selecting a different MIDI channel for the pattern pads.
If Global mode is not activated, each kit plays its patterns when pattern pads are triggered. Pad
colors, names, and other pad settings are individual for each kit. The patterns are played using
the MIDI channel that is selected for the pattern pad. If pattern pads are set to the same MIDI
channel, they are played together.
If Global mode is activated, all patterns of all kits play together when a pattern pad is triggered.
This allows you to play complex arrangements of multiple kits using only one key.
To use global mode, activate Global Pad Settings for Pattern Pads on the left below the pads.
When you switch to global mode, the pattern pads start out with their default settings, that is, no
colors or names are specied for the pads and no pad settings, such as Exclusive mode, for
example, are made.
You can congure the global pads independently for the individual pattern pads. You can also
copy and paste pattern pad settings, either between individual pattern pads, or between global
and individual pattern pads. This allows you to use the pattern pad settings of one kit slot for the
global pattern pad settings, too, for example.
Use Pattern MIDI
To copy settings, right-click a kit in the kit rack and select Copy Global Pattern Pad
●
Settings or Copy Kit Pattern Pad Settings, depending on which settings you want to
copy.
To paste the settings, open the kit rack context menu and select Paste To Kit Pattern Pad
●
Settings or Paste To Global Pattern Pad Settings, depending on where you want to
paste the copied settings.
RELATED LINKS
Using Different MIDI Channels/Ports for Instrument Pads and Pattern Pads on page 52
62
Working With Pads
Pattern Pads
Playing Patterns Using the Transport Controls
In individual mode, each kit has its own transport controls.
PROCEDURE
1. Select a pattern pad for one kit slot and press Play.
Only this pattern is played back.
2. Switch to another slot, select a pad, and press Play.
The second kit slot starts to play. If Sync to Beat is activated, playback starts based on the
current playback position.
3. If you now press Stop, playback only stops for the current kit slot. To start or stop playback
for all kit slots simultaneously,
NOTE
●
If you activate Follow Transport for one slot, its playback follows the start/stop
commands and time position of your host sequencer. However, any slots for which
Follow Transport is not activated will not follow. You can still manually control their
playback using the transport controls in
●
To activate/deactivate Follow Transport for all kit slots simultaneously, Shift-click
the Follow Transport button.
Shift-click the Play or Stop buttons.
Groove Agent.
Muting Individual Pads in Global Mode
The Overview page allows you to mute individual pads, even while Global mode is activated
PREREQUISITE
Global mode is activated below the pattern pads.
NOTE
If Global mode is deactivated, you can mute individual pads using the Pad On/Off buttons at the
top right of the Agent page.
PROCEDURE
1. Open the Overview page.
2. Deactivate the Pattern Active button for the pad that you want to mute.
Removing MIDI Files from Pads
You can remove patterns and styles from a pattern pad using the pad context menu.
●To remove the pattern or style for a single kit and pattern pad, right-click a pad and select
Remove Pattern from Selected Kit from the context menu.
●To remove all patterns and styles from all kits at the same time right-click one of the pads
and select Remove Patterns from the context menu.
Locking Pad Settings
Locking the pad settings is useful if Global mode is activated for the pattern pads and you want
to keep the current pad settings for one kit slot, for example.
If the pad settings are not locked and you load a new kit, pad settings that are saved in the kit
preset, such as Exclusive, Play Mode, pad color, etc. overwrite the existing pad settings.
63
Working With Pads
Pattern Pads
NOTE
Inactive pads saved in the kit preset do not overwrite any existing pad settings.
●To lock the pad settings, activate Lock Global Pad Settings below the pad section.
If this button is activated, the current pad settings are kept when you load a new kit.
Moving and Copying Pattern Pads
You can copy or move pattern pads with all their settings to other pattern pads of the same or a
different pattern group.
●To move the active pattern pad with all its settings to another pad, drag the pad and drop
it on the destination pad.
●To copy a pattern pad to another pad, hold down Alt and drag the pad on the destination
pad.
●To move or copy one or more pads onto other pads, use the context menu commands Cut Pad, Copy Pad, and Paste Pad.
This way, you can move or copy multiple pads at the same time.
NOTE
You can also move or copy pads between pad groups. To do so, rst drag the pad onto the group
button for the group to which you want to move or copy the pad, then drop it onto the
destination pad.
Pattern Groups
You can save the 16 pads of a group with their patterns and settings as a pattern group. This
allows you to quickly restore and reuse particular patterns and settings.
Pattern groups include all settings that you make in the Pad Settings section at the bottom of
the Agent page, such as Exclusive mode, Play Mode, etc.
●To save the current pattern group for a kit, right-click the kit in the kit rack or the
corresponding slot on the Overview page and select Save Pattern Group.
●To load a pattern group, right-click the kit in the kit rack and select Load Pattern Group.
NOTE
If you load a pattern group, the pad settings are only restored on empty pads. If you have
assigned a pattern to a pad, your pad settings are not overwritten by the pattern group.
Agent Page
The Agent page allows you to select and set up the patterns or styles that are played by the
pattern pads. With the two buttons at the top, you can select whether you want to use the MIDI Player or the Style Player.
The MIDI Player allows you to play and modify one pattern. The Style Player offers a variety of
patterns, suited to create the different parts of your drum tracks, for example. Both players offer
you a range of playback functions and settings.
You can switch between the two players using the buttons at the top of the page.
64
Working With Pads
Pattern Pads
You can display the pad settings at the bottom of the page by activating the Show Pad Settings
button at the top right of the Agent page.
The players are only available for active pads. To activate a pad, click the Pad On/Off button in
the top right section of the page.
RELATED LINKS
Style Player on page 67
MIDI Player on page 65
Pad Settings on page 74
MIDI Player
The MIDI Player allows you to load your own MIDI les or one of the included MIDI patterns and
set up playback for them.
Mute Pattern
Mutes the current pattern.
MIDI Import
To import MIDI les from your le system or MIDI parts from your host application
into the user pattern library, drag them onto the
You can import multiple MIDI les at the same time. The rstle is assigned to the
selected pad.
Load MIDI Pattern
Allows you to load a MIDI pattern.
NOTE
Pattern pads always contain the MIDI data and do not reference the original MIDI
les.
You can also load a pattern by dragging it from the Load panel onto the Load MIDI
Pattern eld. If you drag a style le onto the eld, the Agent page automatically
switches to the
Style Player.
65
MIDI Importeld.
Working With Pads
Pattern Pads
Save MIDI Pattern
Original Tempo/Time Signature
MIDI Export
Quantize Amount
Quantize Grid
Swing Factor
Allows you to save the current MIDI pattern as user pattern.
Displays the original tempo and time signature as saved in the MIDI le.
To export a pattern, click the MIDI Exporteld and drag it onto a MIDI track in
your host application. You can also drag the pattern to other locations and
applications that support MIDI
This parameter denes how much of the quantization grid is applied. A value of
100 % means the MIDI note events play back only at the specied quantize note
value. Smaller values move the notes only partially towards the next quantize note
value. With a value of 0 %, no quantization is applied.
This parameter allows you to set up a quantization grid, in fractions of beats. You can
also specify dotted and triplet values.
Allows you to shift the timing of notes on even numbered beats to give the pattern a
swing feeling. Negative values shift the timing backward, and the notes are played
earlier. Positive values shift the timing forward, and the notes are played later.
les.
Swing Grid
Determines the grid for applying Swing. For example, to shift the timing of every
16th note in a pattern, set this to 1/16.
Start
Species the beat from which the pattern starts to play.
End
Species the end of the pattern. Initially, this parameter is set to the original length
of the MIDI pattern.
This value is limited to the length of the pattern. You can change the maximum
length in the Pattern editor, either by dragging the locator to the right or by
entering the value manually in the Endeld on the info line.
Effective Pattern Length
You can use the range slider below the Start and End parameters to adjust the range
of the pattern loop. To change one of the values, drag the left or right edge of the
slider.
Gate Scale
Allows you to shorten or lengthen the notes of the pattern. At a value of 100 %, the
notes play with their original gate length.
NOTE
Gate Scale has no effect on samples that are played in One Shot mode. They always
sound until the end.
Velocity Scale
Raises or lowers the note-on velocities of the pattern. At a value of 100 %, the notes
are played with their original velocity.
66
Working With Pads
Pattern Pads
Tempo Scale
MIDI Import/Export and Alternative Trigger Note Mappings
If you are working with alternative trigger note mappings, this is taken into account and the MIDI
pattern is adapted automatically on import/export. This is important if you are recording MIDI
with a hardware drum controller and you want to import MIDI parts from the host application or
export patterns from
If you recorded the MIDI le with the standard trigger note mapping, deactivate Use Hardware Controller Mapping in the pad section.
RELATED LINKS
Playing back Pattern Pads on page 16
Using an Alternative MIDI Trigger Note Mapping on page 55
Pattern Editor Toolbar on page 83
Style Player
The Style Player allows you to load one of the included styles and make playback settings for it.
Denes the speed at which the pattern is running. You can choose between half,
normal, and double speed.
Groove Agent to the host application during that process.
Styles are complex structures of multiple patterns suited to create different sections of the drum
tracks, such as, lls, endings, and intros.
NOTE
If you want to use Beat Agent kits with the Style Player, make sure to use a GM instrument
mapping, such as is used in the
Acoustic Agent kits, for example.
Mute Pattern
Mutes the current pattern.
Load Style
Allows you to load a style.
You can also load a style by dragging it from the Load section onto the Load Style eld. If you drag a MIDI pattern le onto the eld, the Agent page automatically
switches to the
MIDI Player.
67
Working With Pads
Pattern Pads
Original Tempo/Time Signature
MIDI Export
Quantize Amount
Swing Factor
Displays the original tempo and time signature as saved in the MIDI le.
To export a style, click the MIDI Exporteld and drag it onto a MIDI track in your
host application. You can also drag the style to other locations and applications that
support MIDI les.
Adjusts the timing of the pattern, from live-played to hard-quantized timing.
●At a setting of 0 %, the pattern plays with the original timing.
●At a setting of 100 %, the timing is hard-quantized.
NOTE
Flams and rolls are not affected by this parameter.
Allows you to shift the timing of notes on even numbered beats to give the pattern a
swing feeling. Negative values shift the timing backward, and the notes are played
earlier. Positive values shift the timing forward, and the notes are played later.
Swing Grid
Determines the grid for applying Swing. For example, to shift the timing of every
16th note in a pattern, set this to 1/16.
Pattern Dial
Allows you to specify whether you want the style player to play a Main pattern, a Fill,
an Ending, or an Intro. Depending on your selection, you can choose between
different variations. For example, eight different lls are available.
Complexity
You can modify the complexity of drum patterns. Increasing the complexity can add
more notes, change from hihat to ride or from snare to toms, for example. This
allows you to introduce a feel of free-style playing to a pattern. You can set the
complexity in the following ways:
●Move the Complexity handle below the display to the right or left. Drag to the
right to increase the complexity, and to the left to decrease the complexity.
●Click in the display and move the combined Complexity/Intensity control to
the left or right.
You can modify complexity and intensity at the same time by moving the
control both on the x and the y axis.
●Double-click in the Complexity value eld above the display and enter a new
value.
NOTE
The Complexity parameter is only available for main and halftime patterns, not for
intros, lls, and endings.
Intensity
The intensity is controlled via the y-axis of the x/y control of the Style Player. All
patterns support the Intensity parameter. The patterns play with their original
velocity at the top position of the y-axis. Decreasing the intensity means decreasing
the velocity. You can set the intensity in the following ways:
●Move the Intensity handle to the right of the display up or down.
68
Working With Pads
Pattern Pads
Half-Time On/Off
Auto Complexity
●Click in the display and move the combined Complexity/Intensity control up
or down.
You can modify complexity and intensity at the same time by moving the
control both on the x and the y axis.
●Double-click in the Intensity value eld below the display and enter a new
value.
Activates half-time rhythmic feel for the playback of the main pattern. This is reached
by extending the normal rhythm over two bars rather than by halving the tempo. If a
style does not contain halftime patterns, this parameter is not available.
NOTE
This parameter affects only the main patterns. Intros, endings, and lls do not
support half-time playing.
This parameter varies the set Complexity randomly, creating a less static playback of
the styles.
Click Auto Complexity to open the menu with the available options.
●1/1 Bar – The complexity varies randomly after a full bar.
●1/2 Bar – The complexity varies randomly after half of a bar.
●1 – The complexity is increased on the rst beat of a bar. All other beats of the
bar have the same or a lower complexity.
●1+3 – The complexity is increased on the rst and the third beat of a bar. The
other beats have the same or a lower complexity.
●2+4 – The complexity is increased on the second and the fourth beat of a bar.
All other beats of the bar have the same or a lower complexity.
●1+4 – The complexity is increased on the rst and the fourth beat of a bar. All
other beats of the bar have the same or a lower complexity.
●Auto Fill – The complexity changes every time that a ll is played by the Auto
Fill function.
For example, if Auto Fill is set to 2, the complexity changes automatically after
bar 2, 4, 6, and so on.
NOTE
If Auto Fill is deactivated, the complexity does not change.
●To deactivate Auto Complexity, select Off.
If Auto Complexity is activated, the dot in the background of the complexity/
intensity display indicates which complexity is currently played.
Break
The lls from the style player do not have to cover an entire bar. For example, a ll
might cover only the last two beats of a bar.
●If you want a pause before the ll starts, activate the Break button.
●If you want the previous pattern to play up to the start of the ll, deactivate
the Break button. This way, no gaps occur.
If no pattern is playing when you trigger a ll, the main pattern of the style
that is used by the pad is played until the ll starts. The Complexity setting of
the pad is taken into account.
69
Working With Pads
Pattern Pads
Auto Fill
Auto Fill Options
With the Auto Fill function, the main pattern can play back a ll after a specied
interval of bars. This is useful for jamming with Groove Agent. For example, with a
setting of
eight available lls.
If Auto Fill is activated, the number of the ll that is playing lights up in yellow.
NOTE
This setting affects only the main pattern. Intros, endings, and lls are not affected.
They play back as usual, that is, they do not change into a ll after the set interval.
If the Auto Fill Options are activated, you can choose which lls are used by Auto Fill. This way, you can limit the use of lls to those that really go with your sound.
NOTE
4, you get a ll every 4 bars. Each time, the ll is randomly chosen from the
When you change the pattern group or load another kit, all lls are automatically
activated.
Crash Mode
Determines whether main pattern, intro, ll, and ending play with crash cymbals.
●If Always is selected, the style player plays the crash cymbals of the main
pattern and a crash cymbal on the rst beat after the ll.
●If Fill/Ending is selected, the style player plays only crash cymbals that are
part of the ll or the ending. For example, crash cymbals from a main pattern
that are used to
played.
●If Main is selected, the style player plays only the crash cymbals of the main
pattern.
●If Off is selected, the style player leaves out all crash cymbals.
Hihat Mode
Species whether a pattern plays the hihat with all articulations, or only with the tip
or the shank articulation.
NOTE
●This setting is taken into account when you export a pattern by dragging the
MIDI export eld to a MIDI track in your host application.
●External MIDI input is not affected by this setting, that is, you can play all
articulations.
ll up endings that do not start at the rst beat are not
Ride Mode
Species whether a pattern plays the ride cymbal with or without bell articulation.
NOTE
●This setting is taken into account when you export a pattern by dragging the
MIDI export eld to a MIDI track in your host application.
70
Working With Pads
Pattern Pads
●External MIDI input is not affected by this setting, that is, you can play all
RELATED LINKS
Playing back Pattern Pads on page 16
Using the Style Player
If the Style Player is activated and a style is selected on the pop-up menu, you can assign intros,
lls, and endings to pattern pads by using the large dial in the Performance section.
●
To do so, activate the pattern pad and set the dial to the intro, ll, or ending that you want
to use.
The pattern pad plays the selected part each time you trigger it.
NOTE
●
Intros and endings are not affected by the parameters Halftime, Complexity, Auto Complexity, Auto Fill, and Crash Mode.
●
Fills are not affected by the parameters Halftime, Complexity, Auto Complexity, and
Auto Fill.
articulations.
Converting Intros, Main Patterns, Fills, or Endings into MIDI Patterns
You can convert the selected part of a style to a MIDI pattern. This allows you to edit this part in
the Pattern editor, for example.
The conversion takes into account the playback parameters of a style, for example, Intensity,
Quantize, Swing, and Crash Filter and converts them into MIDI events in the MIDI pattern. The
resulting MIDI pattern for the main pattern of a style also
NOTE
Auto Complexity and Auto Fill are not taken into account.
You can convert styles on the Agent page or on the Overview page.
PROCEDURE
1. In the Style Player page, select the part of the style that you want to convert, that is, main
pattern, intro, ll, or ending that you want to convert.
2. Set up the playback parameters, and click Convert Style to MIDI Pattern.
When converting the Main part of a style, all performance settings, such as Auto Complexity, Auto Fill, Quantize, etc. are taken into account. For example, if Auto Fill is
set to 2 and the Main part is 4 bars long, the converted MIDI pattern will contain a ll on
bar 2 and another one on bar 4. If
Auto Fill is set to 4, only the last bar will be a ll.
reects the set Complexity.
RESULT
The style is converted into a MIDI pattern and the MIDI Player is automatically shown on the
Agent page.
71
Working With Pads
Pattern Pads
NOTE
Once you have converted a part of a style into a MIDI pattern, it cannot be used in the Style
Player any longer.
Percussion Agent Style Player
The Style Player allows you to combine up to eight instrument substyles. Each substyle plays a
typical rhythm pattern with a
specied percussion instrument.
Mute Pattern
Mutes the current pattern.
Load Style
Allows you to load a style.
You can also load a style by dragging it from the Load section onto the Load Style eld. If you drag a MIDI pattern le onto the eld, the Agent page automatically
switches to the MIDI Player.
Save Percussion Style
Allows you to save your settings as user style.
Original Tempo/Time Signature
Displays the original tempo and time signature as saved in the MIDI le.
MIDI Export
To export a style, click the MIDI Exporteld and drag it onto a MIDI track in your
host application. You can also drag the style to other locations and applications that
support MIDI les.
Quantize
Adjusts the timing of the pattern, from live-played to hard-quantized timing.
●At a setting of 0 %, the pattern plays with the original timing.
●At a setting of 100 %, the timing is hard-quantized.
NOTE
Rudiments in the MIDI patterns are not affected by this parameter.
72
Working With Pads
Pattern Pads
Global Intensity
Global Swing
Global Swing Grid
Substyle Parameters
The following parameters affect only the playback of the substyles:
Instrument On/Off
Instrument Substyle
Decreases the intensity for the style.
Allows you to shift the timing of notes on even-numbered beats to give the pattern a
swing feeling. Negative values shift the timing backward, and the notes are played
earlier. Positive values shift the timing forward, and the notes are played later.
Determines the grid for applying Swing. For example, to shift the timing at every
16th note position in a pattern, set this to 1/16.
Activates/Deactivates playback for the corresponding instrument.
Allows you to load an instrument substyle.
Right-click the eld to open a context menu allowing you to remove substyles.
●Clear removes the selected substyle.
●Clear All Inactive removes all substyles that are not active.
●Clear All removes all substyles.
Complexity
●The higher the complexity, the more intense the rhythm pattern.
This way, you can have more intensity in the bongo than in the cowbell, for
example.
Random Complexity
Randomizes the playback. The substyle automatically switches to a random
complexity at each full bar.
Intensity
Decreases the intensity for each substyle separately.
Tempo Scale
Allows you to set the tempo of a substyle to half speed (1/2), normal speed (1x) and
double speed (2x).
Groove Offset
Offsets playback of the substyle by up to 8 eighth notes. For example, with an offset
of 2, the playback starts on the second quarter note.
Swing
Adjusts the swing factor for each substyle individually. The swing grid is dened
globally with the Global Swing Grid parameter.
Compiling a Percussion Style
You can compile a percussion style using up to eight substyles. The substyles are organized into
folders according to their musical style.
PREREQUISITE
●You have activated the pad that you want to use and the Style Player is activated on the
Agent page.
73
Working With Pads
Pattern Pads
●If you want to base your style on an existing style, you have loaded a percussion style via
PROCEDURE
1. Activate the instrument substyles that you want to use.
2. Click the small triangle at the right of the substyle eld and select a substyle from the pop-
3. Adjust the performance parameters.
4. Click Save Percussion Style in the top right of the Agent page to save your compilation of
Pad Settings
To display the pad settings below the MIDI Player or the Style Player, activate Show Pad Settings
the Load Styleeld.
up menus.
The menus include substyles for accompanying specic styles from Acoustic Agent are
available. These can be found in folders that are named after the corresponding
Agent style.
This allows you to modify playback of the substyle. For example, the Complexity
parameter allows you to select one of ve variations for a particular substyle.
instrument substyles together with the performance parameters with your user content.
at the top right of the Agent page.
Acoustic
The pad settings are common to all slots, that is, you set them up only once. However, these
settings are part of the kits, and are replaced when you load a new kit into a slot.
Exclusive
Activates/Deactivates exclusive playback for a pad. Triggering an exclusive pad stops
playback of the current pattern, according to the set Trigger Mode. Pads for which
this button is not activated can play simultaneously with other patterns.
If Exclusive mode is activated for a pad, this is indicated by an icon in the upper left
corner of a pad.
Jam State
Determines the play order of the pads if Jam Mode is activated and the pattern pad
is in exclusive mode.
●If a pad with Standard jam state is triggered, any previous pads stop playing.
The new pad plays exclusively.
●If Next is selected, playback jumps automatically to the rst pad for which
Standard jam state is selected and which is mapped higher up on the
keyboard. If no pad with
in a loop.
●If Return is selected, playback jumps back to the previous pad. Use this mode
to switch from a pad with a ll back to the previous pad, for example. If you
trigger several pads for which Return is activated in sequence, Groove Agent
returns to the last pad in Standard, Next, or Stop mode. If no pad was
triggered before, the current pad plays back in a loop.
●If Stop is selected, playback stops automatically when the entire pattern is
played back.
Standard jam state exists, the current pad plays back
74
Working With Pads
Pattern Pads
Play Mode
Trigger Mode
Pattern Length Limit
The Jam State is indicated by different icons in the upper left corner of the pads.
●To play a pattern for as long as you hold down a key, select Hold.
●To start and stop playback with the trigger note for a pad, select Toggle.
Toggle mode is best used for live performances. Otherwise, it can lead to
unpredictable results, for example, when stopping and restarting playback in
the host application or when locating to another position during playback.
●To play a pattern completely to its end, select One Shot. In this mode, note-off
events are ignored. Playback stops automatically at the end of the pattern. To
make sure that the pattern plays from start to end, deactivate
Determines whether a pattern starts to play immediately, at the next beat, or at the
next full measure.
Sync to Beat.
Determines the pattern length for playing back patterns when Jam Mode is active.
Sync to Beat
If Sync to Beat is activated, triggering a pattern starts the pattern in sync with any
other patterns that are playing. For example, if you trigger a pattern and trigger the
next pattern after 3 beats, this pattern starts playing at beat 3. If
deactivated, the second pattern starts from the beginning.
NOTE
If Jam Mode is activated, Sync to Beat is automatically deactivated for exclusive
pads. This way, the patterns on exclusive pads are always played on the rst beat, to
ensure a predictable pattern switching behavior.
Velocity Mode
Species how the velocity of the notes that you play affects the notes of the pattern.
●If Original is selected, the notes of the pattern are played with the velocity
that is saved with the pattern.
●If As Played is selected, the notes of the pattern are played with the velocity
that you are playing on the keyboard.
●If Original + As Played is selected, the pattern velocity is determined by the
combination of the velocity saved with the pattern and the velocity of your
playing.
Sync to Beat is
Setting the Pattern Length Limit
When you work with multiple kits in different kit slots, they each have different patterns and
these patterns or styles can differ in length. In this case, the corresponding players must use
75
Working With Pads
Pattern Pads
different loop intervals. You can set up this interval with the Pattern Length Limit parameter in
the Pad Settings section.
EXAMPLE
If you have two patterns, and pattern A plays one bar on the rst kit and pattern B plays four
bars on the second kit, pattern A loops four times while pattern B is only played once.
During regular playback, this works as expected, because the overall loop only plays for as long
as you hold down a key. However, if Jam Mode is activated, it is necessary to specify at which
moment playback must switch between pads. This is especially important for intros, lls, and
endings.
EXAMPLE
If pattern A is a 1-bar ll that plays an Acoustic Agent style, and pattern B is a 4-bar Percussion
Agent style, you want to play the ll and then jump back to the main pattern pad. This requires a
reference length that forces the pad to play only this one bar. To set the reference length, set the
length limit to Min. This way, playback switches between pads as soon as the shortest pattern or
style has
nished playing.
Jam Mode
EXAMPLE
If you want to create a main drum rhythm that contains a 4-bar drum style with a 1-bar
percussion pattern, you set Pattern Length Limit to Max to allow the drum style to play its full
length and to let the percussion pattern loop four times.
If you set the length limit to Max, the longest pattern denes when to switch between pads. This
can be useful for exclusive pads for which the Jam State is set to Standard, because they do not
change automatically to another pad but continue to play until you trigger another pad.
EXAMPLE
If you use a pad with an ending that is based on a 2-bar le, but you only want to play a 1-bar
ending, set Pattern Length Limit to 1 to make playback stop after one bar.
Jam Mode allows you to automatically switch between pattern pads during playback. For
example, you can switch from an intro to a verse, or from a ll back to the previous verse, or
even automatically stop playback.
If Jam Mode is activated in the transport section, the Play Mode and Trigger Mode
parameters are not available for pads in Exclusive mode. These pads are played back with a
single click. Patterns only switch after entire bars. Pattern pads for which the Exclusive Mode
button is deactivated behave like normal.
NOTE
If Jam Mode is activated, Sync to Beat is automatically deactivated for exclusive pads. This way,
the patterns on exclusive pads are always played on the rst beat, to ensure a predictable
pattern switching behavior.
Jam States
How the pattern pads behave in Jam Mode is dened by the Jam State parameter. This
parameter is available if the Jam Mode button and the Exclusive Mode button are activated for a
pattern pad.
76
Working With Pads
Pattern Pads
RELATED LINKS
Jam State on page 74
Using Jam Mode
Jam Mode allows you to play along and jam with Groove Agent. It is much more exible than a
static song or pattern list.
PROCEDURE
1. Load an intro, a verse, a ll, and an ending to four consecutive pattern pads.
2. Activate Exclusive Mode for all four pads and set up the Jam State as follows:
3. Activate Jam Mode.
4. Trigger the pad with the intro.
5. Trigger the pad with the ll. After the ll, playback switches back to the pad with the verse
6. Trigger the pad with the ending. Playback stops once the ending is completed.
●
Set the rst pad containing the intro to Next.
●
Set the second pad containing the verse to Standard.
●
Set the third pad containing the ll to Return.
●
Set the fourth pad containing the ending to Stop.
The Play button starts blinking to indicate that Groove Agent is waiting for a pattern pad
to be triggered.
The intro is played back. Then, playback switches to the pad that contains the verse and
plays back the verse in a loop.
and plays it back in a loop.
Playing Individual Patterns in Jam Mode
If Global mode is deactivated, Jam Mode works independently for each kit slot. You can activate
Jam Mode for multiple kit slots and jam on all of them.
PROCEDURE
1. Load two kits in two slots and activate Jam Mode for the rst kit.
The Play button starts blinking.
2. Trigger a pattern pad so that it starts to play.
3. Now switch to the second kit and activate Jam Mode here, too.
As for the rst kit, the Play button starts blinking and waits for a pattern to be triggered.
NOTE
To activate/deactivate Jam Mode for all kit slots simultaneously, Shift-click the Jam Mode
button.
4. Trigger a pad. Playback of this pad now joins the playback of the rst pad at the current
play position.
RESULT
You can now switch between the two running kit slots and switch pattern pads.
77
Working With Pads
Pattern Pads
Jam Mode and Follow Transport
If Follow Transport is activated in the kit slot section, Groove Agent reacts to the transport
commands in the DAW.
If Follow Transport and Jam Mode are both activated, playback in Groove Agent begins as soon
as the host transport starts.
If Exclusive mode is activated for the selected pad, playback starts with this pad. If Exclusive
mode is not activated, playback starts with the rst pad for which Jam Mode is set to Standard.
If you stop playback in the DAW, it also stops in Groove Agent.
However, if playback in Groove Agent stops, either because you use the Stop button or because
playback reaches a pad that is set to Stop, playback in the host application still continues. If, at a
later stage, you use the Play button in Groove Agent again, playback resumes at the project
cursor position of the host application.
Overview Page
The Overview page shows which patterns and styles are assigned to the pattern pads of the
loaded kits. The columns correspond to the kits in the kit rack.
For each kit slot, the 16 pattern pads of the selected pattern group are displayed. Cells in which a
name is displayed have a pattern or style assigned. If a pattern is assigned to a pad, its
background is gray. If a style is assigned, its background is dark blue.
●To activate/deactivate playback for a pad, click its Pad Active button.
This allows you to mute individual pads in Global mode.
●To load a pattern or style, click the small triangle on the right in a cell and select a le in
the Load dialog.
78
Working With Pads
Pattern Pads
Overview Page Context Menu
The context menu contains the available editing functions.
Show in File Explorer/macOS Finder
Opens the folder on your system in which the current user MIDI pattern or style is
stored.
Clear
Removes the assignment for the selected pattern pad.
Clear Column
Removes all assignments for the selected pattern group.
Convert Style to MIDI Pattern
Converts the style used by the pattern pad into a MIDI pattern.
Convert Percussion Style to MIDI Pattern
Converts the percussion style used by the pattern pad into a MIDI pattern.
Load Pattern Group
Allows you to load a pattern group.
Save Pattern Group
Saves the current settings as pattern group.
Delete Pattern Group
Allows you to delete a pattern group.
NOTE
You can delete your user pattern groups. Factory content cannot be deleted.
Assigning Patterns and Styles to Cells
You can assign patterns or styles to the cells on the Overview page using the Load panel or the
Load dialog.
PROCEDURE
●Do one of the following:
Click the arrow icon on the right of a cell to open the Load dialog, select the pattern
●
or style that you want to use and click OK.
Open the MIDI or Styles page in the Load section, activate Auto Play, step through
●
the list until you found the le that you want to load and double-click it.
79
Working With Pads
Pattern Pads
Moving and Copying Patterns and Styles
The Overview page offers several possibilities to move, copy, or exchange the patterns or styles
between the cells.
●To switch the content of two cells, drag a cell to another cell.
●To copy a pattern or style of a cell to another cell, hold down Alt and drag the cell to
another cell.
●To move or copy patterns or styles to other groups, hold down Alt and drag the cell rst
over the corresponding group button.
This switches the Overview page to display this group. Now, you can drop the content on
the destination cell.
NOTE
●If you try to move or copy a style to a cell for an agent that does not support them, the
styles are automatically converted to MIDI patterns.
●If you load a pattern group that contains styles into a slot for an agent that does not
support these styles, they are automatically converted to MIDI patterns.
Opening Patterns in the Pattern Editor
●To create a new pattern, double-click an empty cell.
This opens the Pattern editor where you can enter events to create a new pattern.
●To edit an existing pattern, double-click the cell.
This opens the Pattern editor where you can edit the events of the pattern.
NOTE
You can only edit patterns in the Pattern editor, not styles. If you want to edit your styles this
way, you must
RELATED LINKS
Converting Intros, Main Patterns, Fills, or Endings into MIDI Patterns on page 71
Pattern Editor on page 81
rst convert the part of the style to a MIDI pattern.
80
Working With Pads
Pattern Pads
Pattern Editor
In the Pattern editor, you can create and edit MIDI drum patterns.
●To open the Pattern editor, click the Pattern tab on the Edit page.
NOTE
The Pattern editor is only available for MIDI patterns, not for styles. You can convert styles to
MIDI patterns on the Agent page.
The editor is subdivided into several sections:
●The title bar showing the name of the current pattern at the top.
●The toolbar below the title bar.
●The drum sounds list on the left.
●The event display on the right. In the event display, the drum notes are shown.
●The controller lane at the bottom.
Drum Sounds List
In the list on the left, the drum sounds are listed. What is shown in the list depends on the
Visibility setting on the Conguration pop-up menu.
The columns show the key, the pad name, the quantize setting, and the mute status of the pads.
NOTE
The column sorting is xed, you cannot change it.
Drum Sounds List Context Menu
Depending on whether you right-click the column header or the instrument lane, different
options are available on the context menu.
The column header context menu contains the following options:
81
Working With Pads
Pattern Pads
Select All Notes
Clear Pattern
Delete Double Notes
Trim Pattern to Start/End
Duplicate Pattern
Selects all notes in the Pattern editor.
Deletes all notes in the Pattern editor.
Deletes all double notes in the Pattern editor, that is, all notes that are placed on top
of other notes at the same positions.
Double notes can occur when quantizing, drawing in notes, etc.
Deletes all notes outside the pattern start and end markers.
Copies all events between the pattern start and end markers and pastes them after
the end marker. If any events are located after the end marker, these are deleted.
Classify Pattern
This option is only available if you have used the Classify Slices function on the Slice
tab for the instrument pad.
●Use Best Classied Slices: Moves the notes of each class to the cleanest
sounding slice of the class.
For example, if a sliced loop has clean sounding kicks and kicks with a crash or
hihat on top, Use Best Classied Slices moves the notes to the slice with the
cleanest sounding kick. This way, the sliced loop plays only with the cleanest
sounding slices.
●Use Longest Slices: Moves the notes of each class to the longest slice of the
class.
This is useful if you want to play a sliced loop slower than its original tempo. If
you slow down the tempo of a sliced loop, shorter slices can produce gaps. But
if the sliced loop plays only with the longest slice of each class, these gaps are
avoided.
On the context menu for the instrument lanes, the following options are available:
Select All Notes on <Key>
Selects all notes on the selected key.
Delete All Notes on <Key>
Deletes all notes on the selected key.
Delete Double Notes on <Key>
Deletes all double notes on the selected key, that is, all notes that are placed on top
of other notes at the same positions.
Double notes can occur when quantizing, drawing in notes, etc.
82
Working With Pads
Pattern Pads
Pattern Editor Toolbar
The toolbar contains tools, visibility options, and settings for creating and editing your patterns
Pattern editor.
in the
Object Selection
Use this tool to select drum notes.
Drumstick
Use this tool to draw in individual drum notes. To remove a note, click on it.
Erase
Use this tool to remove drum notes.
Zoom
Use this tool to zoom in on the click position. Hold down Alt to zoom out.
Mute
Use this tool to mute individual drum notes.
Lines
Use this tool to enter a line of drum notes or controller values.
Auto-Scroll
Activates/Deactivates auto-scroll.
If Auto-Scroll is activated, the grid scrolls automatically during playback so that the
position cursor is always visible.
Show Controller Lane
Activate this button to show the controller lane at the bottom of the editor. In the
controller lane, you can enter and edit MIDI controller values.
Show Note Length
Switches the display of the notes between diamonds and bars. If bars are shown, you
can edit the note length.
Show Info Line
Shows/Hides the info line.
●●If a note is selected, the info line shows the start, end, length, key, and
velocity of the note event.
To edit a parameter, double-click on the value, enter a new value, and
press Return.
●If no note is selected, the info line shows the start and the end beat of
the pattern.
To change the pattern start, enter a new value or drag the start marker
in the display to a new position. To change the pattern end, enter a new
value or drag the end marker in the display to a new position.
NOTE
Notes after the pattern end and before the pattern start are not played back.
However, they are not deleted when you change the pattern start/end.
Conguration
If you click the Conguration button, the following options are available:
83
Working With Pads
Pattern Pads
Preview Notes
Show Pad Colors
Visibility
If this button is activated, notes are played back automatically when you create or
select them.
If this button is activated, the notes in the editor are shown in the colors of the
corresponding pads.
This allows you to keep a better overview over the different instruments if you are
working with sliced loops that have been classied into kick, snare, hihat, etc.
●If you select Show All Keys, the list is sorted chromatically, starting with the
lowest key (C-2) at the top and ending with the highest key (G8) at the bottom
of the list.
●Select Show Keys with Events to show all keys for which MIDI notes are
available at the top of the list. Keys that do not contain MIDI notes are not
shown.
●Select Show Keys with Pad Assignments to show all keys for which samples
are assigned to the pads. Keys without sample assignments are not shown.
●Select Reverse Sorting to reverse the sorting order of the drum sounds list.
Create Notes when drawing Velocity
If this is activated, MIDI note events are automatically created when you draw in
velocity events on the controller lane.
To the right of the Conguration button, the following tools and options are available:
Snap
●If Snap is activated, notes snap to the grid when you create or move them.
●If Snap is deactivated, you can move notes freely to any position.
NOTE
When working with the drumstick tool, you can deactivate Snap temporarily by
pressing Ctrl/Cmd. This way, you can position notes freely.
Velocity for new notes
Determines the velocity of notes that are entered in the Pattern editor.
●Click the button to select one of the four predened velocity values, or enter
the velocity value manually in the value eld on the right.
Iterative Quantize On/Off
Determines whether the notes are quantized exactly to the set quantize grid, or
whether they are quantized iteratively, that is, moved half the way to the next
quantize note value.
Global Quantize On/Off
Allows you to select which value is used when Snap is activated – the global quantize
value on the toolbar or the individual quantize values for the drum sounds.
84
Working With Pads
Pattern Pads
Record MIDI
Auto Quantize
Metronome
Precount Click
Metronome Volume
Pattern Length
Enables the live recording of MIDI events.
If this button is activated, Groove Agent automatically quantizes the recorded notes
according to either the note value set in the
Quantize is activated, according to the global quantization note value.
Activates/Deactivates the metronome for live recording of MIDI events.
Activates/Deactivates a 1-bar precount for the metronome for live recording of MIDI
events.
Sets the volume of the click for live recording of MIDI events. To reset the setting,
Ctrl/Cmd-click the button.
Displays the length of the pattern.
Q column of the instrument or, if Global
●To change the pattern length, enter a new value.
Time Signature
Determines the time signature. You can enter the new signature as fractions of
beats.
Creating and Editing Patterns
You can create new patterns or edit existing patterns in the Pattern editor.
PROCEDURE
1. Select the Drumstick tool.
2. Click in the editor to add new notes or modify the existing notes.
3. Optional: Enter controller values for the selected drum sound in the controller lane.
4. Optional: Enter a name for the pattern in the title bar.
5. Click the Save MIDI Pattern button in the title bar.
RESULT
The pattern is saved in the User folder and can now be loaded via the pattern menu on the title
bar.
Entering, Editing, and Previewing Notes
●To enter notes, select the Drumstick tool and click in the event display.
To enter a note and specify its velocity at the same time, hold down Ctrl/Cmd-Shift, click in
the event display and drag up to increase the velocity, and down to decrease the velocity.
NOTE
You can deactivate Snap temporarily by pressing Ctrl/Cmd. This way, you can position
notes freely even if Snap is activated on the toolbar.
●To preview an instrument, click in the Key column for the Instrument.
●To mute a drum sound, click in the Mute column for the sound.
85
Working With Pads
Pattern Pads
●To change the length of a note, activate the Show Note Length button on the toolbar,
●To move a note, drag it to another position.
●To delete a note, click it with the Erase tool.
●To cut, copy, and paste notes, use the standard key commands.
●To duplicate notes, select them and press Ctrl/Cmd-[D].
NOTE
When entering, editing, and duplicating notes, double notes can occur, that is, notes that are
placed exactly on top of other notes. To remedy this, right-click the header of the drum sounds
list and select
Quantizing Notes
move the mouse pointer over the border of the note so that a double-arrow is shown, then
click and drag left or right.
If Snap to Grid is activated, the note end or start snaps to the grid when you change the
note length.
Notes are pasted at the cursor position.
Duplicated notes are inserted after the last note of the selection, according to the set grid.
Delete Double Notes.
You can draw notes with a global quantization grid or with an individual quantization grid for
each instrument.
●To draw notes with the global quantization grid, set the Quantize Presets pop-up menu to
the quantize value that you want to use and activate the
NOTE
If you activate Iterative Quantize, the notes are not aligned with the exact quantize note
positions, but are moved halfway there.
●To change the quantize value for a pad, click the Q column for the sound and select
another value from the pop-up menu.
Dening the Length of a Pattern
Changing the length of a pattern in the Pattern editor allows you to add a pause behind the last
MIDI event of the pattern, for example.
PROCEDURE
●Drag the end marker to a new position on the timeline.
If you drag the end marker to the left and the bars behind the end marker are empty, the
length of the pattern is shortened automatically.
If you drag the end marker to the left and the bars behind the end marker contain MIDI
events, the length of the pattern is shortened only to the bar that contains the last MIDI
event. No MIDI events are deleted.
Global Quantize button.
Dening the Playback Range
You can specify the range of the pattern that you want to be played back.
PROCEDURE
●To dene which part of a pattern is played back, drag the start and end markers of the
pattern on the timeline.
86
Working With Pads
Pattern Pads
RESULT
MIDI events before the start or after the end marker are not played back.
Trimming Patterns
If you edit a pattern by changing its length, you can remove the notes and controllers that are no
longer part of the pattern.
PROCEDURE
1. Set up the pattern start and end to encompass the range that you want to use for the
pattern.
2. Right-click in the column header section of the drum sounds list, and select Trim Pattern
to Start/End.
RESULT
All events outside the pattern start and end borders are removed.
Editing Controllers on the Controller Lane
The controller lane below the event display shows MIDI controller events for the selected drum
sound. You can show one MIDI controller at a time.
●To switch to another controller, click the name of the active controller and select another
one from the list.
●To draw in controller events for the notes of the selected drum sound, move the mouse
pointer over the controller lane and click.
●To draw in a series of controller events, use the Lines tool, and click and drag in the
controller lane.
To select the mode for the Lines tool, click the arrow button to the right of the tool and
select an option from the menu.
If Line is selected, you can click and drag to create a straight line of controller values.
If Parabola, Sine, Triangle, or Square are selected, you can insert a series of controller
events representing the corresponding curve shapes.
●To control the open state of the hihat for an Acoustic Agent kit, select the controller CC#4
Foot and enter the controller events.
Modulating the Pitch of Beat Agent Samples
The Pattern editor allows you to modulate the pitch of Beat Agent samples that are assigned to
instrument pads.
PREREQUISITE
You have added samples to your instrument pads and you have edited the samples to your
liking.
87
Working With Pads
Pattern Pads
PROCEDURE
1. Open the Pitch tab for a pad and select a MIDI controller on the MIDI Controller pop-up
2. In the Pattern editor, open the controller lane pop-up menu and select the MIDI controller
3. Draw in controller data to modulate the pitch of the samples.
RESULT
The pitch of the sample is no longer static but modulated by the controller lane.
NOTE
You can assign several controllers to different samples/pads and control their pitches with
multiple controller curves from within one pattern.
menu.
This makes the samples available for pitch modulation in the Pattern editor.
that you selected for the pad.
At a value of 65, the sample is played back without changes. Values above 65 increase the
pitch, and values below 65 lower the pitch.
Velocity Editing Options
If the Velocity controller values are displayed on the controller lane, several editing functions are
available for selections.
If several MIDI notes are selected in the Pattern editor, their velocity values are enclosed in a
selection rectangle on the controller lane. This rectangle offers you a variety of editing functions
for the velocity curve.
Tilt Left
If you click in the upper left corner of the rectangle, you can tilt the left part of the
curve. This allows you to tilt the event values at the start of the curve upwards or
downwards.
Compress Left
If you Alt-click in the upper left corner of the editor, you can compress or expand the
left part of the curve. This allows you to compress or expand the event values at the
start of the curve.
Scale Vertically
If you click in the middle of the upper border of the editor, you can scale the curve
vertically. This allows you to raise or lower the event values of the curve in percent.
Tilt Right
If you click in the upper right corner of the editor, you can tilt the right part of the
curve. This allows you to tilt the event values at the end of the curve upwards or
downwards.
Compress Right
If you Alt-click in the upper right corner of the editor, you can compress or expand
the right part of the curve. This allows you to compress or expand the event values at
the end of the curve.
88
Working With Pads
Pattern Pads
Scale Around Absolute Center
If you click in the middle right border of the editor, you can scale the curve absolute
to its center. This allows you to raise or lower the event values horizontally around
the center of the editor.
Scale Around Relative Center
If you Alt-click in the middle right border of the editor, you can scale the curve
relative to its center. This allows you to raise or lower the event values horizontally
around the center of the editor.
Recording MIDI Events Live
Instead of entering notes one by one using the tools in the Pattern editor, you can also record
MIDI events live.
PREREQUISITE
To enable the live recording of MIDI events, click the Record MIDI button on the toolbar of the Pattern editor or the Record button in the transport section above the pad section. The Record
button in the transport section blinks to indicate that it is armed.
PROCEDURE
1. Optional: Activate the Metronome and specify a Precount Click.
2. To start live recording, do one of the following:
●Click the Play button in the pad section.
●Trigger the pattern pad for which you want to record the notes.
●Activate Follow Transport in the kit slot section and start playback in the sequencer
application. This is especially useful if you want to record Groove Agent in the
project context.
3. Play notes and MIDI controllers on your MIDI keyboard.
If Auto Quantize is activated, the notes are recorded at the quantize grid positions.
The recording runs in a cycle over the whole length of a pattern.
RESULT
The notes that you play are added to the existing notes in the pattern.
NOTE
If you record notes or controller events over already existing notes or controllers, these are
replaced by the new ones.
NOTE
Jam Mode and Record MIDI cannot be used together. The Record button is not active in Jam
Mode. If you activate Jam Mode during recording, recording is stopped.
RELATED LINKS
Kit Slot on page 33
89
Beat Agent
Beat Agent is a full beat production instrument with all the tools and sounds to create amazing
beats for any electronic or urban music genre.
Many amazing sounding drum kits are included, alongside all the advanced features that you
need to edit existing kits and create your own ones.
Beat Agent also excels in manipulating samples and loops, with features like automatic loop
slicing, one-click drum hit replacement, an onboard FX rack and much, much more.
Beat Agent Sound Editing
On the Edit page for instrument pads, you set up the sound of the kits.
●
To open the Edit page, click the Edit button in the upper section of the plug-in panel.
The Edit page contains the Main, Pitch, Filter, Amp, Sample, Slice, Decompose, MIDI FX, and
Recorder tabs.
Absolute and Relative Editing
When editing multiple samples, you can either change values absolutely for all the samples (ABS)
or make relative changes (REL), depending on the setting of the corresponding button on the
toolbar.
●If you use absolute editing and you change a parameter from 50 % to 60 % for one sample,
all other samples are also set to 60 %.
If you use relative editing and you change a parameter from 50 % to 60 % in one sample,
●
another selected sample that was set to 70 % is set to 80 %.
90
Beat Agent
Beat Agent Sound Editing
NOTE
Relative changes can be made for all parameters that can be adjusted continuously. Changes of
parameters that select one of multiple modes or switch between two states are always absolute.
RELATED LINKS
Multi Selection and Parameter Controls on page 8
Showing Information About the Pads
Below the pads in the pad section, you can nd two buttons that allow you to show more
information on the instrument pads.
Show Pad Info
Activate Show Pad Info to show the pad number, the number of samples, and the
output on the pads.
Show Exclusive Groups
Activate Show Exclusive Groups to show the exclusive group settings for the pads.
If you move the mouse over a pad that belongs to an exclusive group, all pads that
belong to the same exclusive group are highlighted. If a hidden pad group contains
pads that belong to the same exclusive group, a red LED above the group button
lights up.
Locking Color and Output Settings
Locking the color and output settings for the pads allows you to switch between different kits
while keeping these settings.
PROCEDURE
1. Right-click the lock button below the pads.
2. On the context menu, specify which parameters you want to lock for the pads.
If the button lights up, at least one setting is locked for the pads.
Editing Selected Samples or All Samples
You can apply your editing either to the selection (SEL) or to all samples of the pad (PAD),
depending on the setting of the corresponding button on the toolbar.
Soloing the Focused Sample
When you work with layered samples, there may be situations where you want to listen to and
edit one single sample. For this, you can solo the focused sample.
If Play Focused Sample Solo on the top right of the Edit page is activated, only the focused
sample is played when you trigger the pad, which enables you to edit individual samples in
detail.
91
Beat Agent
Beat Agent Sound Editing
NOTE
This button is only available if Edit Selected Samples or Pads is set to SEL.
Assigning Samples to Pads
You can assign samples to pads by using drag and drop, replace existing samples using the
mapping view context menu, or add samples to pads using the Browser.
You can drag one or more samples from the File Explorer/macOS Finder and from your host
application onto
●To assign a sample to a pad, drag it onto the pad.
You can drag les from the following locations of the host application:
●MediaBay
●Project window
●Pool
●Sample Editor (regions)
●Audio Part Editor
●LoopMash slices
Groove Agent. Samples can be mapped to the same pad, or to different pads.
When you drag one or more samples onto a pad, the drop icons are shown. These determine
whether the samples are added to the pad, whether the current sample is replaced with the one
you are dragging, or whether the samples that you drag are assigned to multiple consecutive
pads.
●Drag samples to the topmost drop icon to add them to the pad.
You can assign up to 32 samples to a pad.
●Drag one or more samples to the middle drop icon to replace the currently assigned
samples with the ones that you are dragging.
●Drag several samples to the lowest drop icon to assign them to several consecutive pads in
one or in several groups.
A yellow border is shown around the pads that receive one of the samples.
NOTE
How many samples can be dropped to several pads depends on the number of available
pads.
If Groove Agent cannot supply a sucient number of free pads for the number of dropped
samples, a dialog is displayed, allowing you to proceed or cancel the operation. If pads
already contained samples, these are replaced.
92
Beat Agent
Beat Agent Sound Editing
RELATED LINKS
Mapping View on page 95
Moving and Copying Samples between Pads
You can be move and copy samples between pads, and even between different pad groups,
using drag and drop.
●To move the samples from one pad to another pad, drag the pad onto the destination pad.
Depending whether you drag it onto the top, middle, or bottom drop icon, the samples are
added to the samples on the destination pad, or they replace any samples on the
destination pad, or they are inserted onto the destination pad and the following pads.
NOTE
To copy the samples instead of moving them, keep Alt pressed when dragging the
samples.
NOTE
When you copy pads that are part of a sliced loop, they are pasted as normal instrument
pads, that is, they are no longer related to the loop.
Moving and Copying Samples between Groups
To move or copy the samples to pads in another group, drag the samples on the group button
rst to show the group, and then to the new pad.
The options are the same as when moving samples between pads of the same group.
Moving Sliced Loops
You can move sliced loops with one drag and drop operation.
●Drag the rst slice of the loop and move it onto the pad section.
When you start dragging, Groove Agent shows the pads on which the sliced loop can be
dropped, that is, the pads that are followed by enough empty pads to insert all the slices.
Pads on which the loop cannot be dropped are grayed out.
●Drop the slice on the pad from which you want to start inserting slices.
Assigning Samples to Outputs
You can assign the output of an instrument pad to one of the available output busses. This allows
you to apply external effect plug-ins to your samples or apply internal effects to the samples on a
single pad, for example.
To apply your external effect plug-ins, assign the pad to one of the plug-in outputs. This allows
you to edit the signals from this output in the MixConsole of your Steinberg DAW, for example.
To apply the internal effects on the samples of an instrument pad, assign it to one of the Beat
Agent busses and add effects to this bus in the Agent mixer.
Removing Samples From Pads
To remove a sample from a pad, right-click it and select Remove Sample from the context
●
menu.
To remove all samples of a pad, right-click one of the samples and select Remove Selected
●
Samples.
93
Beat Agent
Beat Agent Sound Editing
NOTE
If the PAD/SEL button is set to PAD, you cannot select individual samples and Remove Selected
Samples removes all samples of the pad.
Changing the Order of Pads
By default, instrument pads are sorted chromatically, based on the standard mapping. However,
in some cases, you may want to display pads from other groups within a particular group.
Therefore, you can exchange the position of pads.
For example, often a second bass drum is mapped to B0, which can be found in pad group 2.
Most of the other common drum kit instruments are, however, located in group 3. If you want to
see the second bass drum together with the other instruments of group 3, exchange the B0 pad
with an unused pad in group 3.
●To exchange two pads, hold down Shift and drag one pad onto another pad.
This exchanges the entire contents of the pads with all their settings.
●To see whether the order of the pads differs from the standard sorting, you can either
check the trigger notes of the pads to see whether they are mapped chromatically or not,
or you can click the Info button to see the pad index of all pads.
●To reset the order of all pads to a chromatic order, open the context menu for a pad and
select Reset Pad Order.
Saving Beat Agent Instruments
You can save Beat Agent instrument pads with all their settings as separate instruments.
PROCEDURE
1. Set up the instrument pad to your liking.
2. Right-click the pad and select Save Instrument.
RESULT
The pad is saved as a separate instrument and can be accessed via the Instruments tab on the
Load panel.
Loading Beat Agent Instruments
You can load your saved instruments to an instrument pad. This is useful if you want to reuse
your pads, or use them as basis for other instruments.
PROCEDURE
1. On the Load panel, open the Instruments tab.
2. Navigate to the instrument that you want to use.
94
Beat Agent
Beat Agent Sound Editing
3. Optional: Use the Prelisten controls below the results list to listen to the instruments.
4. When you have found the instrument that you want to use, double-click it or drag it onto
Mapping View
The mapping view shows the sample mapping of the selected pad.
You can replace and remove samples in the mapping view and adjust their velocity ranges. The
focused sample is displayed in a lighter color.
NOTE
The mapping view always shows the velocity ranges, even if they are not used to trigger samples.
RELATED LINKS
Main Tab on page 97
This helps you to nd the instrument that works best in your current context.
the instrument pad.
NOTE
You can also load instruments via the pad context menu.
95
Beat Agent
Beat Agent Sound Editing
Editing the Mapping of a Pad
A pad can contain up to 32 samples.
●You can add samples by dropping them onto the mapping view. They can be inserted
between two other samples, behind the last sample, or in front of the rst sample. This is
indicated by a red insert line.
●To replace a sample, drag a new sample onto an existing sample. Which sample will be
replaced is indicated by a red frame.
●
To change the order of the samples, drag them to a new position.
●
To map a sample to another pad, drag it onto the pad.
This removes the sample from the current pad. To map the sample to another pad without
losing the current mapping, hold down
●
To change the velocity range, select a sample in the mapping view and enter new values in
the Hi and Loelds on the right or position the mouse between two samples, so that a
double-arrow is shown, and drag to the left or right.
Alt while dragging.
NOTE
Changing the velocity range of a sample automatically adapts adjacent samples, that is,
velocity ranges cannot overlap.
Replacing Samples
You can replace individual samples in the mapping view with other samples on your hard disk.
PROCEDURE
1. Right-click the sample and select Replace Sample from the context menu.
2. In the le dialog, navigate to the le that you want to use instead, select it, and click Open.
RESULT
The sample is replaced.
Mapping View Context Menu
The commands on the mapping view context menu allow you to manage the samples that are
used on the pads.
NOTE
You can only apply the context menu commands to individual samples if the Edit Selected Samples or Pads button is set to SEL . Otherwise, the entire pad content is affected.
96
Beat Agent
Beat Agent Sound Editing
Replace Sample
Allows you to replace the focused sample.
Cut Samples
Cuts the selected samples to the clipboard.
Copy Samples
Copies the selected samples to the clipboard.
Paste Samples
Pastes the samples from the clipboard to the focused pad. The pasted samples are
inserted after the selected sample on the destination pad. All samples are evenly
distributed over the velocity range.
NOTE
You can copy and paste samples between the pads of a kit, but also between
different kits and even between different
Remove Samples
Removes the selected samples.
Groove Agent instances.
Main Tab
The Main tab gives you access to the sample mapping of the pad as well as to the most
important parameters.
The Main tab shows a simplied sample editor. You can adjust the sample start and end
markers, the fade-in and fade-out markers, and the fade curves in the display.
Mode
Determines the trigger mode for the samples of a pad:
●In Velocity mode, the incoming velocity determines which sample is played.
●In Layer mode, all samples are played at the same time, regardless of their
velocity.
●In Round Robin mode, the samples are played repeatedly one after the other,
from left to right.
●In Random mode, samples are played randomly. Repetitions can occur.
97
Beat Agent
Beat Agent Sound Editing
●In Random Exclusive mode, samples are played randomly, but repetitions are
Poly
Sets the maximum polyphony of a pad. For example, if this is set to 4, you can trigger
a pad 4 times before notes are stolen.
NOTE
The polyphony value represents the number of notes that can sound simultaneously,
therefore triggering layered samples on a pad may lead to a much higher number of
actual sample voices.
Fade
Species the time it takes for a voice to fade out when voices are stolen.
NOTE
You can specify different fade settings for the different samples of a pad.
Exclusive Group
This allows you to assign a pad to one of 32 exclusive groups. Pads within a group
are never played back simultaneously. When a new note is played, the previous note
stops.
not allowed.
Volume
Sets the level of the sample.
Pan
Sets the position of the sample in the stereo panorama.
Coarse
Adjusts the tuning in semitones.
Fine
Adjusts the ne tuning in cents.
Cutoff
Controls the cutoff frequency of the lter.
NOTE
Cutoff, Resonance, and Distortion are only available if a lter is used.
Resonance
Sets the lter resonance.
Distortion
Sets the amount of distortion. The effect of this parameter depends on the selected
lter mode.
Output
The output to which the samples are routed. The following outputs are available:
●The Kit Mix.
●One of the 16 Agent mixer channels.
●One of the 16 stereo output busses of the plug-in.
98
Beat Agent
Beat Agent Sound Editing
●One of the AUX channels. This allows you to create sub groups, for example.
NOTE
These outputs can all contain insert effects.
Playback Quality
Sets the quality.
●Standard: Select this mode to play back the samples with their original bit
●Vintage: Select this mode to emulate the sound quality of early 12-bit drum
●Turntable mode is similar to Vintage mode. The samples are played with
If you use Groove Agent in a Steinberg DAW, selecting a plug-in output from
the menu automatically activates this output in the host application. The rst
stereo out is the Master output. This output is always active.
NOTE
Samples that are routed to an output that is deactivated in your host
application are automatically sent to the Master output of the plug-in.
depth and sample rate.
machines. The detuning of the samples produces the typical aliasing effect.
The sample rate is limited to 26040 Hz.
12bit/26040 Hz. Use this mode to emulate the typical workow of hip hop
producers. Because the rst digital drum machines only had a very limited
amount of RAM, turntables were sampled at a speed of 45 RPM instead of 33
1/3 RPM. This way, more samples could be saved into the available RAM.
During playback, the samples were tuned down, to correct for the change in
pitch. This added the typical crunch and aliasing that the early drum machines
are famous for.
NOTE
If Vintage or Turntable is selected for a sample, you cannot edit the sample using
the AudioWarp functions on the Sample tab. If you try to select one of these modes
for a sample that uses AudioWarp, a warning message is displayed.
Filter Type
Sets the lter type. You can choose between Classic, Tube Drive, Hard Clip, Bit
Reduction and Rate Reduction.
To deactivate the lter, select Off.
Filter Shape
●LP 24, 18, 12, and 6 are low-pass lters with 24, 18, 12, and 6 dB/oct.
Frequencies above the cutoff are attenuated.
●BP 12 and BP 24 are band-pass lters with 12 and 24 dB/oct. Frequencies
below and above the cutoff are attenuated.
●HP 6+LP 18 and HP 6+LP 12 are combinations of a high-pass lter with 6
dB/oct and a low-pass lter with 18 and 12 dB/oct, respectively (asymmetric
band-pass lter). Frequencies below and above the cutoff are attenuated.
Attenuation is more pronounced for the frequencies above the cutoff.
●HP 12+LP 6 and HP 18+LP 6 are combinations of a high-pass lter with 12 and
18 dB/oct and a low-pass lter with 6 dB/oct (asymmetric band-pass lter).
Frequencies below and above the cutoff are attenuated. Attenuation is more
pronounced for the frequencies below the cutoff.
99
Beat Agent
Beat Agent Sound Editing
●HP 24, 18, 12, and 6 are high-pass lters with 24, 18, 12, and 6 dB/oct.
●BR 12 and BR 24 are band-reject lters with 12 and 24 dB/oct. Frequencies
●BR 12+LP 6 and BR 12+LP 12 are combinations of a band-reject lter with 12
●BP 12+BR 12 is a band-pass lter with 12 dB/oct plus a band-reject lter with
●HP 6+BR 12 and HP 12+BR 12 are combinations of a high-pass lter with 6 and
●AP is an all-pass lter with 18 dB/oct. Frequencies around the cutoff are
●AP+LP 6 is an all-pass lter with 18 dB/oct plus a low-pass lter with 6 dB/oct.
●HP 6+AP is a high-pass lter with 6 dB/oct plus an all-pass lter with 18 dB/oct.
Frequencies below the cutoff are attenuated.
around the cutoff are attenuated.
dB/oct and a low-pass lter with 6 and 12 dB/oct, respectively. Frequencies
around and above the cutoff are attenuated.
12 dB/oct. Frequencies below, above, and around the cutoff are attenuated.
12 dB/oct and a band-reject
around the cutoff are attenuated.
attenuated.
Frequencies around and above the cutoff are attenuated.
Frequencies around and below the cutoff are attenuated.
lter with 12 dB/oct. Frequencies below and
Editing Envelopes
Beat Agent features pitch, lter, and amplier envelopes. These envelopes are available on the
Pitch, Filter, and Amp tabs.
Each of these multisegment envelopes has up to 128 nodes, for which Time, Level, and Curve
parameters are available. The nodes and their parameters specify the shape of the envelope. You
can edit one or multiple nodes by dragging them in the graphical envelope editor or by entering
values manually. When editing an envelope node, a value tooltip displays the current settings of
the node.
Fixed
●If Fixed is activated and you move selected nodes on the time axis, only the
●If Fixed is deactivated, all nodes that follow the edited nodes are also moved.
Snap
You can select a second envelope to be displayed in the background of the edited
envelope. If Snap is activated and you change the position of nodes, they snap to the
nodes of the envelope that is shown in the background.
●To specify the envelope for the background, open the pop-up menu to the
NOTE
Pitch envelope nodes also snap to semitone positions.
selected nodes are moved.
right of the Snap button and select an envelope from the list.
Show Channel Sum/Show Left Channel/Show Right Channel
With these buttons, you can show the sample waveform in the background of the
envelope display. Any editing you perform on the envelopes is automatically
reected in the waveform.
●Show Channel Sum shows the mono sum of the sample in the display.
●Show Left Channel shows the left channel of the sample.
●Show Right Channel shows the right channel of the sample.
100
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.