The information in this document is subject to change without notice
and does not represent a commitment on the part of Steinberg Media
Technologies GmbH. The software described by this document is
subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written
permission by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of Microsoft Corporation. The Mac logo is a trademark used under license. Macintosh is a
registered trademark. Mac OS X is a registered trademark. Cakewalk
SONAR is a registered trademark of Twelve Tone Systems. ReWire is
a trademark of Propellerhead Software AB. Logic is a trademark of
Apple Computer, Inc. registered in the U.S. and other countries.
Using Groove Agent’s MIDI output (Live to host) in Cubase SX
77
Using Groove Agent’s MIDI output (Record to file)
78
Using host automation in Cubase SX
79
Composing with Groove Agent’s Memory slots in Cubase SX
81
About the Groove Agent Styles
108
Tempo Guide
112
80 or 160 BPM, what’s the correct tempo?
113
Jamming with Groove Agent 3
114
Smooth operator
114
Controlling Groove Agent from a MIDI keyboard
118
Contact, Internet
118
Credits
119
Last but not least…
ENGLISH
English3
Groove Agent 3
Welcome!
Somehow I find it hard to believe that I’m sitting in a rented cottage in
Skagen, Denmark actually writing the manual for the third generation
of Groove Agent. What started out as a rather basic idea about a virtual drum machine, has turned into a tool that’s almost a household
name amongst computer based musicians around the globe. Third
version, consider that!
So, how do we meet the expectations from an increasingly demanding
group of followers and new potential customers? We’d better be
good this time, because the market is full of fine drum tools…
Well, we’ve had to change the overall design a bit. The original
Groove Agent interface was elegant and easy to use, but provided no
room for growth. It would be impossible for us to fit our new modules
into the old layout, so we’ve created a new one: Dual Mode.
Even though the name itself may not sound too exciting, Dual Mode
offers the possibility to use any two modules simultaneously. You may
think of it as controlling a drummer and a group of percussionists at
the same time. Or a live drummer with added MIDI controlled elements and sounds. Or even as two drummers playing together! Oh,
this sends me back to the days of Joe Cocker’s “Mad Dogs And Englishmen” tour in 1970… but I digress.
My dear friend Paul Kellett, who skillfully programmed the first two
versions of Groove Agent, now works exclusively for another music
software company. Our new master of ceremonies is Dave Brown,
music software authority extraordinaire. He has designed and built a
totally new Groove Agent from the ground up. This new code offers a
wealth of possibilities, enabling us to present a machine that will load
drum kits even faster along with a new built-in nine band EQ/Compressor coming directly from Dave’s respected Quantum FX 2.
But, software without strong musical content is not of much use. The
ever persistent Mats-Erik Björklund has assembled a new range of
drum kits. A trusty group of talented musicians have produced 27 new
styles for the original Groove Agent module.
Groove Agent 3
4English
Engineer Marco Manieri, Special Agent Rasmus Kihlberg and producer Sven
Bornemark
On top of that, one extremely experienced and frequently recorded
drummer by the name of Rasmus Kihlberg has recorded some of his
best grooves for you. This gives you, the lucky user, instant access to
15 useful styles of live drumming, complete with 25 complexity levels,
fills and half tempo feel renditions. And as if that weren’t enough, Rasmus also took the time to record a bagful of percussion instruments.
Again, live grooves that can be arranged into traditional or complex
patterns.
ENGLISH
I feel confident that version 3 is a worthy successor in the Groove
Agent series of instruments. Believe me, we spent a lot of effort on
this baby. More than two dozen devoted musicians plus a bunch of
patient betatesters assisted in turning this drum machine dream into
reality. We’ll take a short, well deserved break now before we dig
into… well, you’ll see!
/Producer
Groove Agent 3
English5
What is Groove Agent?
Groove Agent 3 is a tool that can help you compose a complete drum
track for your song in a few minutes. Groove Agent 3 can provide inspiration throughout your musical creation process. Groove Agent 3
can be the perfect sparring partner when you’re jamming and practising. Groove Agent 3 can breathe new life into your existing array of inboard and outboard drum and percussion equipment.
So Groove Agent 3 can do a lot of things, but first of all it’s a fine
helper when you say:
– “I can’t program drums”
– “I don’t have the time to program drums”
– “Inspire me!”
What’s new in Groove Agent 3?
This third incarnation is a major step up from the previous versions.
Consider the following:
•
Special Agent module with 15 complete drum styles played live by
Rasmus Kihlberg.
•
Percussion Agent module that provides 8 groups of live recorded
grooves.
•
27 new Groove Agent styles including odd time signatures.
•
Total number of audio outputs increased from 8 to 12 stereo outputs.
•
3 new acoustic drum kits plus an assortment of digital drum machines
and percussion.
•
All new FX section, where every output has its own 9-band EQ with
Compressor.
•
FX presets for individual drums and entire kits can be used as-is or
tweaked.
•
Improved style handling with genre categorization for better overview.
Groove Agent 3
6English
•
New Auto Fill functionality for jamming and practising along with a
useful Speed control.
•
All new Dual Mode where two drum/percussion modules can be run
in parallel.
•
A new Sample Import page allows the users to import and use their
own drum samples.
Register Groove Agent!
Before getting carried away with Groove Agent 3, please take a moment to register. This will entitle you to technical support, and we’ll
also keep you up to date with the latest news and updates.
ENGLISH
English7
Groove Agent 3
Installation
The Steinberg key
Please read this section before installing the Groove Agent software.
Included with the Groove Agent 3 package you will find an activation
code for the Steinberg Key (sometimes referred to as a “dongle”), a
hardware copy protection device that is part of the Groove Agent
copy protection scheme. Groove Agent will not run if there is no
Steinberg Key or if the key hasn’t been properly activated. You can
separately purchase a new Steinberg Key for use with Groove Agent,
or use a key previously bought for use with other Steinberg applications.
The Steinberg key
The Steinberg Key is, in fact, a little computer on which your Steinberg software licenses are stored. All hardware-protected Steinberg
products use the same type of key, and you can store more than one
license on one key. Also, licenses can (within certain limits) be transferred between keys – which is helpful, e.g. if you want to sell a piece
of software.
•
If you have a Windows PC, the installation routine will initiate a restart
of Windows after installation of the key drivers and the program software. After the restart, you can plug the key into the USB port to proceed with the key activation.
•
If you have an Apple Macintosh computer, there will be no automatic
restart. Be sure to read the information regarding the Steinberg Key
that is displayed during the installation process.
Groove Agent 3
8English
•
If you already own copy-protected Steinberg software, remove any
existing Steinberg Keys from the computer’s USB port during the
Groove Agent 3 installation routine.
The Steinberg Key must not be plugged in before or during the installation of Groove Agent 3. Otherwise the operating system of your computer will register it as new USB hardware and try to find drivers that
won’t be present before Groove Agent 3 installation.
If you already own a Steinberg Key (e.g. for Cubase or Nuendo), you can
load your Groove Agent license onto that one, using the activation code
supplied with Groove Agent 3. This way you need only one USB key for
both your host application and Groove Agent 3 (see below).
System requirements (PC version)
To run Groove Agent you’ll need:
•Windows XP (Home or Professional).
•Intel/AMD Processor 2 GHz minimum.
•1 GB RAM.
•4 GB free hard disk space.
•DVD drive required for installation.
•Windows MME compatible audio hardware is required (ASIO compatible
audio hardware required for low latency operation).
•Steinberg Key (copy protection device) and USB port required.
•Internet connection required for license activation.
•For using as a plug-in or Rewire slave-device, a VST 2, DXi2 or Rewire
compatible host is required.
•The Steinberg Key (USB copy protection device) required to run this product
is not included. Customers who do not own a Steinberg Key must purchase
one separately. The same Steinberg Key copy protection device is then used
for all Steinberg products that require it.
ENGLISH
See the Steinberg website for recommendations on how to set up your
audio work station.
Groove Agent 3
English9
Installing Groove Agent 3 (PC version)
Proceed as follows to install Groove Agent 3 on a Windows PC:
1.
Switch on your computer and insert the Groove Agent 3 DVD.
2.
If the DVD window doesn't open automatically, locate the Groove
Agent 3 DVD with Windows Explorer.
3.
Double-click on the Groove Agent 3 Installer icon to run the installation program, and follow the on-screen instructions.
Removing Groove Agent 3
To remove the Groove Agent 3 software from your PC:
1.
Locate your installation directory of Groove Agent 3.
2.
Run the application “Uninstall.exe” for Groove Agent 3 from your hard
disk.
System requirements (Mac version)
To run Groove Agent you’ll need:
•Mac OS X 10.4
•Power Mac G5 2 GHz minimum/Intel core Solo 1.5 GHz
•1 GB RAM.
•4 GB free hard disk space.
•DVD drive required for installation.
•Core Audio compatible audio hardware.
•Steinberg Key (copy protection device) and USB port required.
•Internet connection required for license activation.
•For using as a plug-in or Rewire slave-device, a VST 2, AU (tested in Logic
7.2.3, Garageband and Digital Performer 5.1) or Rewire compatible host is
required.
•The Steinberg Key (USB copy protection device) required to run this product
is not included. Customers who do not own a Steinberg Key must purchase
one separately. The same Steinberg Key copy protection device is then used
for all Steinberg products that require it.
See the Steinberg website for recommendations on how to set up your
audio work station.
Groove Agent 3
10English
Installing Groove Agent 3 (Mac version)
Proceed as follows to install Groove Agent 3 on a Macintosh:
1.
Switch on your computer and insert the Groove Agent 3 DVD.
2.
If the DVD window doesn't open automatically, double-click on the
Groove Agent icon on your desktop.
3.
Double-click on the Groove Agent 3 Installer icon to run the installation program, and follow the on-screen instructions.
4.
The Groove Agent 3 Content will be automatically installed to the following location on your hard disk: “Hard Disk/Library/Application
Support/Steinberg/Groove Agent 3”.
5.
If you want to move the musical content to another place on your hard
disk, run the “Move Content.pkg” utility after installation has finished.
ENGLISH
Groove Agent 3
English11
Activating the Steinberg Key
Whether you bought a new key when you bought Groove Agent 3, or if
you want to use one you previously bought with a different Steinberg
product: Your Steinberg Key does not yet contain the license required
for Groove Agent 3. You must download this license before you can
launch Groove Agent 3!
Use the activation code supplied with the program in order to download the license for Groove Agent 3 to your Steinberg Key. This process is the same both for existing and new keys. Proceed as follows:
1.
After installation of the dongle drivers and the program software (and,
on a Windows PC, after restarting your computer), plug the Steinberg
Key into the USB port.
If you are unsure of which port this is, consult the documentation of your computer.
2.
If this is the first time a copy protection device is plugged in, it will be
registered as a new hardware device. On a Mac, drivers are found automatically without further user interaction. Windows will display a dialog box asking you whether you would like to find drivers for the
device manually or automatically.
Under Windows, choose to find drivers automatically. The dialog box closes, and you
may have to reboot your computer.
3.
Make sure that your computer has a working internet connection. License download is done “online”.
If the computer on which you installed Groove Agent 3 is not connected to the internet, it is possible to use another computer for the online connection – proceed with
the steps below and see the help for the License Control Center application.
4.
Launch the “License Control Center” application (found in the Windows Start menu under “Syncrosoft” or in the Macintosh Applications
folder).
This application allows you to view your Steinberg Keys and load or transfer licenses.
5.
Use the License Control Center “Wizard” function and the activation
code supplied with Groove Agent 3 to download the license for
Groove Agent 3 to your Key. Simply follow the on-screen instructions.
If you are uncertain about how to proceed, consult the help for License Control Center.
When the activation process is completed, you are ready to launch
Groove Agent 3!
Groove Agent 3
12English
Setting up the instrument
Groove Agent 3 as a VST Instrument in Cubase
This section describes how to set up Groove Agent 3 with Cubase as
your host application. However, the same procedure applies to most
host applications, and you should consult your host’s documentation
if you need further help.
Make sure the host program has been correctly installed and set up to
work with your MIDI and audio hardware (e.g. MIDI keyboard and an
audio card).
To set up Groove Agent 3:
1. Open the VST Instruments window.
2. Click the “No Instruments” label and select Groove Agent 3 from the
pop-up menu.
3. Wait for a few seconds while Groove Agent 3 loads its default style
samples. The Groove Agent window opens automatically.
ENGLISH
4. In the VST host application, select Groove Agent 3 as the output for a
MIDI track.
Groove Agent 3 as a DXi2 Instrument in Sonar
In SONAR you load Groove Agent 3 into the Synth Rack.
1. Open the Synth Rack and choose “Insert soft synth”. You will then
need to scroll through the list and find Groove Agent 3.
2. You are provided with the option of inserting the default MIDI control
track as well as one or all of the audio outputs of Groove Agent 3.
MIDI Output in SONAR 5.2 or higher
Note that the DXi version of Groove Agent 3 does not support MIDI
output. If you desire this functionality, you will need to install the VST
version of Groove Agent 3. Having done so, you will need to run SONAR's VST configuration wizard in order to locate and configure
Groove Agent 3.
Groove Agent 3
English13
Now locate the Groove Agent 3 VSTi in the Synth Rack and select
“Enable the MIDI output” when inserting Groove Agent 3 into your
project. You will then see Groove Agent appear in your MIDI input
port drop-down selection. This will allow you to route the MIDI output
from Groove Agent 3 to any other MIDI track in a SONAR project.
Using Groove Agent 3 in an AU compatible application
For Logic Pro 7 proceed as follows:
1. Open the Track Mixer and choose the desired Instrument channel.
2. Click the I/O field and, in the pop-up menu that appears, choose ei-
ther “Multi-Channel” or “Stereo”.
3. In the sub-menu the appears. select All Instruments and then Groove
Agent 3.
4. Groove Agent 3 is now loaded as an AU instrument.
Groove Agent 3 stand-alone and ReWire
Groove Agent 3 can be used as a stand-alone application, independently of any host application. This makes it possible to use Groove
Agent in sequencer applications that do not support one of the provided plug-in formats of Groove Agent (i.e. VST, DXi, AU), but allow
for data exchange using ReWire.
ReWire2 is a special protocol for streaming audio and MIDI data between two computer applications. When using ReWire, the order in
which you launch and quit the two programs is very important, as the
first audio application launched will capture the sound card resources.
Proceed as follows:
1. First, launch the sequencer application you wish to use (e.g. Ableton
Live, ProTools).
If your sequencer supports ReWire, it will provide a way to assign audio and MIDI
channels for the exchange of data. See the documentation of your sequencer application for details.
Groove Agent 3
14English
2. Now, launch Groove Agent as a stand-alone application.
If you chose to create desktop and Start menu items during installation of Groove
Agent 3, you can launch the program just like any other application on your computer.
You can also double-click the Groove Agent program file in the installation folder.
When you now play a style with Groove Agent 3, the sound is
streamed via ReWire to the assigned mixer channels in your host. You
can route the separate instrument outputs to individual mixer channels
(up to 8).
Note that you are now running two completely separate applications.
When you save your sequencer project, this will include the overall
channel and bus configuration, but none of the settings in Groove
Agent 3! To retain your Groove Agent settings, choose the Save Bank
command from the Groove Agent File menu. You may want to choose
a file name that indicates that the file contains settings created for a
particular sequencer project.
Similarly, when you re-open a project in your sequencer application
and have launched Groove Agent 3, use the Load Bank command in
Groove Agent to reload the Groove Agent settings pertaining to this
particular project.
ENGLISH
Groove Agent 3
English15
First test
Let’s make sure Groove Agent 3 is properly set up and ready to play:
1. If you load Groove Agent as a VST instrument, make sure Groove
Agent is selected as the output for a MIDI track. If required, make sure
your MIDI controller is routed to this track.
2. Open the Groove Agent panel. Move the Style slider to a style of your
choice. Be prepared to wait for a second or two while Groove Agent
loads its samples for this style. The green LCD window is helpful here
with its Loading and Ready messages.
3. Adjust the tempo of your host application to suit each style’s favorite
tempo range as displayed in the “range” field in the green LCD window.
4. Click Run in the Groove Agent window. Now you should see the red
LCD meters on the Groove Agent interface flash and the beat light indicate 1-2-3-4. You should also hear cool rhythms streaming from
your speakers!
Groove Agent terminology
Accent – The kind of Accent we refer to in this manual is the traditional marked hit, typically played on the crash cymbal and kick drum.
When played off beat, like e.g. on the 8th note preceding a bar line, it
becomes a syncope.
Ambience – Groove Agent 3 comes with a complete set of ambience
recordings for all drums and percussion instruments. The acoustic
sounds have been recorded with distant microphones and the electronic sounds have been processed through various reverb and effects units.
Channel – A Channel in Percussion Agent can be seen as a single
musician playing his/her instrument. Each Channel can have its own
settings for volume, pan, shuffle, tuning, ambience and even start
point offset.
Groove Agent 3
16English
Complexity – The level of advancement in a style. In Groove Agent 3,
the complexity levels go from left (simple) to right (advanced). Music
generally benefits from variations in a song, and in Groove Agent
they’re always easy to reach.
Compressor – This is probably the first device a recording engineer
reaches out for when recording drums. Limiting (or compression, the
difference is not always easily defined) controls the overall output
level and can also be used as an effect.
Control Strip – The central panel in Dual Mode view that holds general functions like the module selector, Stop, Run, Fill buttons, Speed
control etc.
Dry/Wet – These are terms that describe the two extremes of a
sound. Either you listen to an instrument very closely in a damped environment, or you take many steps back and listen to it from a distance
or bathed in reverb. In the studio we refer to these extremes as dry
(close) and wet (distant).
Dual Mode – The all new page that lets you access any two modules
at once, Groove Agent, Special Agent, Percussion Agent.
ENGLISH
Fill – A live drummer usually plays a fill every eight bars or so, emphasizing the song’s structure and movement. A fill may be regarded as
“an improvised exclamation mark”. Are you going from the verse into
the chorus? Time for a fill!
Half tempo feel – Typically, slowing down the kick and snare pattern
to half speed, while keeping the rest of the pattern going in the other
instruments. This creates a dramatic effect and is a very typical live
drummer behavior! Real drummers do this all the time, if you don’t
stop them.
Kit – A special set of drums and percussion associated with each
style. In Groove Agent, style and kit can be chosen separately.
LCD meters – These are the cool, red level meters that start flashing
when Groove Agent is playing. They indicate that sound is being output from Groove Agent, but for more detailed control you should use
the level meters in your host sequencer.
Groove Agent 3
English17
LCD window – The big, yellow window tells you, at all times, what’s
going on inside Groove Agent 3. This is your main source for information.
Module – This is new in Groove Agent 3, the possibility to fill the two
slots in Dual Mode with Groove Agent and/or Special Agent and/or
Percussion Agent. Each such agent is referred to as a module.
Shuffle – Also referred to as “swing factor”. These terms indicate the
relationship between the 8th notes (sometimes 16th notes), as these
can either be perfect 8ths (“straight 8ths”) or swung (“triplet 8ths”).
Style – A certain musical style, normally linked to a unique drum and
percussion kit.
T – If there’s the letter T after a style or groove name, that’s an indication that this style is triplet based.
About the sounds in Groove Agent
Groove Agent was one of the first virtual instruments to include multiple velocity layers and separate ambience recordings. The more velocity layers you include, the closer you’ll be able to get to the sound,
impact, musicality and realism of a drum kit recorded live. The same
goes for the acoustic properties of the room where the drums were
recorded. By including separate samples of the echoing room, the
user is able to adjust the amount of space surrounding the drum kit.
Apart from velocity layer and ambience, a third feature is also very important for realism: Alternating, new in Groove Agent 3. First seen in
an early Yamaha sampler (and then strangely forgotten until recent
years), Alternating calls up a different sample every time a drum sound
is played. With alternating, you can record two or more (nearly) identical hits, load them into your playback device, and hear the samples
alternate. Our ears are extremely good at recognizing exact repetition,
so treating them with similar but yet different, unique samples is generally a good idea.
Groove Agent 3 now sports Alternating for the most important acoustic instruments in the new kits, namely: snare, hihat, toms, kick and
cymbals.
Groove Agent 3
18English
Groove Agent 1
The drums for the original edition of Groove Agent were recorded
during the summer of 2002 in Studio Kuling north of Örebro, Sweden.
The large studio room has the most dramatic acoustic properties
we’ve ever heard! The room itself is large and mostly covered with
wood panels, and engineer Jens Bogren certainly knows his way
around the equipment. With Mats-Erik Björklund playing all instruments, sound designers Per “Worra” Larsson/SampleTekk and Sven
Bornemark started recording multiple velocity levels of each sound.
There was an initial agreement that this archive should cover most
grounds – as many musical landscapes as possible. Therefore we decided upon recording all these instruments:
A 50s jazz kit. Not very damped,
sounds a bit loose, sloppy.
ENGLISH
A 60s pop kit. Very damped drums
from the era when they put towels on
the toms!
Groove Agent 3
English19
A 70s rock kit. Loud, deep and
ringing. This kit is big!
An 80s studio kit. Fresh and modern,
like on most of today’s CDs.
On top of that, we added stuff that adds color and realism to the different eras and attitudes we wanted to cover. 50s drums played with
brushes and mallets, 80s kit with rods and additional snares like piccolo and deep models.
Groove Agent 3
20English
To make the archive complete, we spent a long session recording
percussion instruments, both those included in the GM protocol plus
an array of other, interesting sounds: African fur drum, rainstick, tambourine, cascabelles, mouth plop etc.
Recording bongos…
ENGLISH
…congas…
… and timbales
Groove Agent 3
English21
Engineer Jens Bogren came up with the suggestion that we’d run all
sounds through an analogue 24 track tape recorder for “that warm
sound”. Great idea! Coupled with our original intention to produce a
very complete archive, this is what we actually recorded:
•Tracks 1-2: closely miked drum.
•Tracks 3-4: overhead microphones.
•Tracks 5-6: ambient mics 2 meters away.
•Tracks 7-8: distant mics 7 meters away.
After the recording sessions, Per Larsson spent several months editing the sounds. Editing in a multitrack environment like this is a task
very different from working with only stereo samples. We carefully
chose the takes that would go together best and went for a mixed
setup, where the 50s and 70s kits use the dry and distant sounds and
the remaining instruments use the dry and ambient recordings.
Mats-Erik Björklund was the person responsible for bringing all the
carefully chosen instruments to the studio. So even if the 70s hihat recordings went astray or if we totally forgot to record the sound of a
whistle, his help has been invaluable!
So much for acoustic timbres. For the more modern and experimental
electronic sounds we turned to the sample library of Primesounds,
Stockholm. There was the multitude of sounds we needed. On top of
that, many of our musicians spent time on building their own, unique
sounds from the ground up.
Sounds marked with a B, M or R were recorded with Brushes, Mallets
and Rods respectively.
Groove Agent 3
22English
Groove Agent 2
The Groove Agent 2 sessions sported Mats-Erik behind the drums
and as the main sound designer. Engineer for this second round was
Rickard Bengtsson. Mats-Erik took the opportunity to record some
useful kits to make the sonic palette even more complete:
The Studio kit – A top of the
line set with some of the best
drums and cymbals around.
We wanted to achieve a
sound that would fit in a lot of
styles that demand a good,
clean and modern sound. The
three snares are high quality
snares with different depth
and materials and carefully
tuned to bring out the true
characteristic of the
instruments.
The Heavy kit – This drum-set
is intended to fit in many of
today’s Metal styles, where
busy bass drumming is a vital
ingredient. The dry character
of the ride-cymbal and the
great sound from the crashes
will cut through any wall of
guitars.
ENGLISH
Groove Agent 3
English23
The Noisy kit – We wanted to
create a modern drum sound
using traditional drums. These
instruments are very small but
along with the boom-box
effect they sound much bigger
than they really are. We
experimented a lot with
different digital effects and
came up with a sound that we
think will last. The snares are a
thin, high pitched piccolo and
a small 10” mini-snare. Some
of the cymbals are rare vintage
instruments that are almost
impossible to find anywhere today, while others are modern, noisy sounding
instruments that have seen better days…
A red Slingerland “Radio King”
(the world’s most recorded
snare drum), a black
handmade snare drum from
Hanus & Hert in Prague and a
Slingerland copper snare.
In order to achieve our sonic goals, it was decided that we would not
add acoustic ambience this time. Rickard had just purchased an
Eventide Harmonizer “Orville” unit and spent considerable time creating some very significant environments for the drum sounds. The resulting sounds are very rich and colorful.
Groove Agent 3
24English
In addition to the acoustic kits, a
handful of vintage drum machines from
Sven Bornemark’s private collection
were added. Some of these beauties
are over thirty years old, so sampling
them was not without complications.
Old analogue gear tends to sound a bit
different from day to day – and even
from beat to beat – so when comparing
the original, built-in rhythms with our
MIDI renditions, there are some
differences. However, we think we’ve
managed to capture and re-package
the better part of the magic of these drum machines of yesteryear.
The vintage drum machines got their ambience from a vintage EMT
plate reverb unit located in a well known Malmö recording studio,
Tambourine Studios.
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Groove Agent 3
English25
Groove Agent 3
With Groove Agent 3 we wanted to add new dimensions to our drum
tool concept. Session drummer deluxe Rasmus Kihlberg is one of a
very small group of people capable of delivering live drum grooves
ranging “from very sparse to very hot”. In 25 steps, with only slight
variations between each step plus fills and half tempo feel versions of
all levels! All in all, Rasmus recorded over 1.000 unique grooves behind his drum kits plus hundreds of percussion patterns.
The studio chosen for our Groove Agent 3
sessions was Gula Studion in Malmö, with
Marco Manieri as engineer. The sound at Gula
is not as big as in Studio Kuling. Instead we
relied more on the studio room’s earlyreflection style ambience plus an assortment
of control room reverb effects. In addition, the
“Stone Room” was used with one kit, giving
an aggressive yet natural character to the
third kit.
In parallel to the grooves, Rasmus also recorded individual samples of
every drum kit. As usual, we wanted to give each kit its own personality and we treated ourselves to an easy start by recording a kit that
was already in the studio, the in-house Gula kit.
It looks a bit odd with its extended bass
drum (two kick drums mounted head-tohead), but the sound is easily recognized
as the very popular sound found on many
hit songs recorded at Gula. This kit is
referred to as “Gula”.
Groove Agent 3
26English
The second kit was Rasmus’ own Premier GenX set with pinstripe heads. It’s tuned to
produce a dry, clean, elegant and widely useful
sound, hence the name “Clean Adult Fun”.
ENGLISH
For the third set of recordings, we
moved into the overly reverberant
Stone Room, where Rasmus
played his old, precious Ludwig kit
from the early sixties, nick-named
“Fula”. Think “Ringo Starr”, and
you’ll know what sort of drum set
we’re talking about. Mother-ofpearl finish, white heads and
almost no damping gives a very
dynamic jazz-to-pop sound that
can be used in almost any
situation.
Groove Agent 3
English27
We’ve spiced up the sonic
palette with some very well
known digital drum machines
from the eighties.
One such drum machine is the Linn LM-1 Drum Computer that belongs to Torgny Söderberg in Skara. It has serial number 00131 and
was one the first to be sold in Sweden. This was Torgny’s main tool
during his extremely successful period of songwriting, and consequently this very machine has been heard in more Swedish pop hits
than any other drum machine.
Hmm, isn’t it fascinating how everything goes in circles. When digital
drum machines first appeared in the early 80s, we were amazed at the
sonic realism. It sounds just like a real drummer! Human drummers
didn’t become totally extinct, but they met some fierce competition in
those days.
Later, with huge, multisampled sound libraries, plus a general revival
of the live drummer, those old 8-bit beasts seem to represent an era
most musicians want to forget. Until now, that is, for it seems like digital sounds have started to become fashionable again!
Groove Agent 3
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Special Agent: Rasmus Kihlberg
Groove Agent 3 sports some totally new modules. In two of them
we’re able to enjoy the inspiring drumming and fine percussion work
of Rasmus Kihlberg.
For me as a producer, finding a person like Rasmus was a stroke of
luck. Even though we’ve been acquainted for over twenty years and
played together a number of times, it wasn’t until October 2005 that I
started to think about Rasmus as a very exciting Special Agent.
Some background: Rasmus
Kihlberg was educated at Malmö
Music University and has worked
as a musician at Tambourine
Studios and Gula Studion with
Tore Johansson. His recording
credits include Titiyo, Shakira, Aha, Junior/Senior, Charlotte
Church, Saint Etienne, Tom Jones,
Bonnie, Pink, Hideki Kaji, Tomoyo
Harada, Dan and Gullan
Bornemark, Jan Lundgren Trio,
Viktoria Tolstoj, The Ark, Ainbusk
Singers, Sylvia Vrethammar,
Spitfire, Arne Domnerus and Kasper Villaume. He’s also made live performances
with many European artists such as The Cardigans, Björn Skifs, Tomas Ledin,
Anders Berglund, Jill Johnson, Toots Thielemans, Putte Wickman, Tommy Körberg,
Jojje Wadenius, Monica Zetterlund, Jennifer Brown, Johnny Griffin, Deborah Brown,
Nils Landgren, Viktoria Tolstoy and Ulf Wakenius.
Asking a drummer to play a basic rhythm is easy. Then asking for
some similar patterns with only minute variation isn’t too hard either.
But instructing someone to produce 25 different renditions that still
remain true to the style in question, that’s a tall order. Very few musicians are experienced and mentally organized enough to be able to
deliver that. Then, after those 25 levels have been recorded, there are
25 fills needed and an additional 25 levels of half tempo feel. That’s
where total musical understanding comes in.
ENGLISH
I knew Rasmus could manage to do all that, and so he did! It’s very
un-Swedish to confess such self-confidence, but for a producer it’s a
godsend to find that in a musician. So, he was not afraid of trying, but
would he manage to deliver?
Groove Agent 3
English29
When recording a typical Special Agent style, Rasmus proceeded as
follows. Of all those 25 levels in a style (A-B-C-D-E-1-2-3-…-20) he
usually started at complexity level 8. He worked his way up to the
rather extravagant level 20 and then started from level A. At the end of
the session he would reach level 7, the one next to level 8 where he
started 20 minutes ago. Now, levels 7 and 8 are supposed to contain
the same logical progression as between all other consecutive levels,
and I remember being amazed that they always did.
This is true musicianship!
Mr Kihlberg has no troubles writing and reading music, and you would
assume that he’d prepared his work by writing down arrangements for
every styles prior to the sessions. But no, it was all composed and recorded right before our very ears there in the studio.
There are few people on this planet who have heard Special Agent
styles being created and recorded, but those of us who did are extremely happy to have shared that magic experience!
After recording, all those hours of drum kit and percussion grooves
went to Uffe Börjesson for mastering. After that, editor Lars Westin
patiently cut these grooves into slices, one slice per beat, so that you
can use Rasmus’ drumming in a tempo that suits your song. Both Uffe
and Lars have been on board since we did Virtual Guitarist in 2002.
Reliable chaps, indeed!
When Rasmus finds the time between tours and studio sessions, he
offers his services via his own website at www.livedrumsonweb.com.
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Using Groove Agent in Classic Mode
ENGLISH
Here’s an extremely compact version for the impatient amongst you:
With Groove Agent in Classic Mode, choose a musical genre by
dragging the upper slider and select a style from the pull-down menu.
Make sure the lower slider is somewhere in the middle third of its total
travel and that the tempo is inside the tempo range of the chosen
style. Start your sequencer, and when you want the drums to start
playing, hit Run in Groove Agent.
For really easy living, activate Auto Fill. Move the Complexity slider to
the left for easier/gentler playing and to the right for a more advanced/
noisy/wild drummer. Stop Groove Agent with its own Stop button or
by stopping your sequencer.
For a more detailed description, read on!
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The LCD window
The information given in this window
is mostly self explanatory, but let us
give you the most useful tip of all:
When navigating the Style and Complexity sliders, the big LCD window
always tells you the current status of
your selections.
We’ve crammed a total of 108 styles
under the 15 genres selectable from
the top slider. If you think it’s difficult to find the style you’re after, the
LCD window also offers an alternative method of making selections.
Just click on the names shown in the window and choose the style
and kit from the list that appears.
You may also find the LCD window useful when making fine detail editing to various parameters, since the exact value is shown in the central part of the window.
As you might have expected, it’s still possible to combine the music of
one style with the drum kit from another style. Just de-activate the Link
button and use separate positions (and sub-menus) for the two halves
of the style selector.
Range
Each style has its own favorite tempo range. If you play a hectic
House style at 40 BPM, it probably won’t sound very impressive. We
won’t try to stop you from trying any style in any tempo, but we remind
you of each style’s home BPM range in the LCD window. The recommended tempo range should be regarded as a helpful hint if realism is
what you’re after. If not, break this rule!
For a tempo map overview, see page 108.
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Dual Mode button
This button takes you to the brand new Dual Mode,
where many exciting new features await you. Clicking on “To Classic” takes you back to the “old style”
Groove Agent Classic Mode.
The Style slider
The top slider is probably the most important gadget in the entire instrument. Those of you old enough to remember earlier versions of
Groove Agent will notice an immediate change here. We’ve changed
the way styles are handled, because their total number has increased
to 108. The 15 genre names are a starting point to select a style.
ENGLISH
You use this slider to select a style. Start by looking under an appropriate genre name, then select a style from the pull-down menu that
appears.
The letter T after a style name indicates that this style is triplet based.
Important! If a style has a time signature other than 4/4, it is ESSENTIAL
that you set the time signature of your host to the same value! This is
true for all odd signature styles except for the 12/8 style, which sounds
fine when you use it with 4/4.
There’s a complete listing of all styles with descriptions written by the
composers starting on page page 81.
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Every style has its own carefully crafted drum kit assigned to it. Many
of the early styles sound vintage by today’s standards – both musically and soundwise – and that’s exactly the point!
When first selecting a style, the plug-in will take a few seconds to
load the samples. When you move to another style, there are a few
seconds of loading time again. But if you go back to the first style
again, loading time will be much shorter, because the samples are still
in your computer’s cache. This is especially true for the Windows operating systems. So, if you are brave enough to use several styles
within one song, you may encounter glitches at those style changes,
but only the first time during a session.
Styles stored in Memory locations stay loaded, so Groove Agent will
not glitch when switching between them.
As described elsewhere, you can also choose the style and/or kit by
clicking in the LCD window.
The Style Link button
Choosing a style also selects a drum and percussion kit
especially assigned to it. As long as the two halves of
the slider are linked, that is. Clicking the Link button
once un-links the two halves of the slider button, making it possible for
you to play the Bossa Nova style with a Techno drum kit! In this mode,
the upper half selects the playing style and the lower half of the slider
selects the kit.
Click the Link button again, if you want to re-establish the Link between the style and the corresponding kit.
Please note that selecting a new kit usually calls for new samples to be
loaded. This may take a few seconds.
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The Complexity slider
This tool is also very important, since it makes the drumming built into
Groove Agent come alive. Getting acquainted with this slider
shouldn’t be too problematic, since its behavior is very predictable.
If you move this slider to the left, you’ll reach the simpler levels of complexity. As a matter of fact, the first levels – named A, B, C, D, and E –
are usually not even complete patterns. Something is missing here, be
it a kick drum or a few beats. The reason we gave you these levels is
because we think you might find them suitable for song intros or when
producing very sparse music. Maybe only the first verse of your song
needs this gentle touch?
By moving the slider to the right, you move into the more active territory. Here you’ll find variations 1-20 of the chosen style and the further you move to the right, the busier it gets. Some may even regard
the rightmost levels to be totally unlistenable, but that’s intentional.
This drummer gets a bit wild sometimes!
For convenience and predictability, level changes occur only at bar
lines. This means that if you want to change from level 8 to 11 and
move the slider on the second beat of a bar, you’ll have to wait until
the next bar to hear the new level. This behavior gives you time to trigger fills (and click other buttons if you need to) a bit in advance.
ENGLISH
If you really want to change levels instantly, you should get acquainted
with the memory section. There you can jump between ANY combinations of panel settings in a split second.
Complexity levels 1-15 are generally regarded as normal or most useful.
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The Complexity Link button
The 25 levels of complexity each have their own unique
fill. By moving the slider to a certain level and then hit-
ting the Fill button, you’ll hear that level’s fill.
You can also separate the two halves of the slider. When you click the
Link button, the two halves can be dragged individually. In this mode,
it’s perfectly possible to use a very simple rhythm and activate a rather
complex fill. Or vice versa.
You may also find the Link button useful if you’ve decided that fill number 13 (or whatever) is the only one you want to use at a particular position in your song. Or throughout the song, for that matter.
Clicking the Link button again re-establishes the link between complexity and fill.
Snare/Sidestick
One common practice in traditional drumming is to
make the sound “lighter” by playing with the stick lying
down on the snare drum, hitting the metal rim. This is
called sidestick and here’s the button for it. You may
switch between regular snare and sidestick at any level
of complexity.
While we’ve tried our very best to make the sidestick option sound as
natural and musical as possible, there are instances where it felt really
awkward to use the sidestick. Therefore, the sidestick option is available in most but not all the complexity levels in Groove Agent.
The sidestick playing technique generally sounds more natural at lower
complexity levels.
Groove Agent 3
36English
Accent
This button triggers a kick + crash cymbal hit. You
may use it as an accent in your song. When hit at an
offbeat, the accent hit becomes a syncope. The current drum pattern stops for as long as you keep the
button pressed. Holding down the Accent button for
approximately one quarter note after you hit it on an
off-beat creates a very realistic syncope.
Fill
This is one of the most rewarding buttons of Groove
Agent! A drum machine that plays its patterns very regularly and automatically triggers a fill every 8th bar will
sound right most of the time but certainly not always.
In Groove Agent YOU are the band leader, the conductor! Hit the button when you feel it’s time for a fill, and Groove Agent will obey. If you
hit the button early in a bar, you’ll hear more of the fill bar than if you hit
the button late in a bar. Armed with this knowledge, you can turn even
the wilder fills into more discrete (short) ones.
ENGLISH
Please note that in most styles the fills end with a crash cymbal on the
downbeat of the next bar, just like a live drummer. You can turn this effect off on the Setup page.
Speaking of arming, you can actually start a pattern with a fill. When
Groove Agent is stopped, hitting the fill button will arm it, so that clicking the Run button makes Groove Agent start playing with a fill.
Each style has 25 complexity levels. This also applies to fills; the lower
numbered fills tend to be less busy than the ones with higher numbers.
Some musical styles have a definite 2 or 4-bar pattern feel to them.
While an irregular (e.g. 7 or 9) bar period in your music may cause such
a pattern to sound wrong (“one bar late”), it’s reassuring to know that after a fill the music always restarts at “bar 1” in such a pattern.
Fills can also be used for endings. Hit the Fill button in the last bar of
your song and then the Stop button on the last beat.
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Half Tempo Feel
One trick many live drummers use is to change their
playing to “half tempo feel”. It usually involves slowing
down the kick and snare pattern to half tempo while
keeping the hihat/ride pattern going. Figge, one of the
musicians involved in this project, suggested that we
include this feature in Groove Agent. After some serious thought, we
decided it would definitely be a big bonus; there aren’t too many drum
machines out there with a “Half Tempo Feel” button. But all drummers
do half tempo feel now and then!
In Groove Agent, all the half tempo feel patterns have been especially
programmed to imitate this trick. One very obvious example can be
found in the Fox style. Play it at a moderately brisk tempo and then hit
the Half Tempo Feel button. You will notice how the playing style turns
into something very similar to funk. Or use a rock style with half tempo
feel, and it’ll turn into a power ballad.
In practice, the Half Tempo Feel function doubles the amount of available styles! You can think of the half tempo feel as the basic rhythm of
your song. And then, near the end, perhaps disengage the button for
an uptempo, gospel style ending!
Try activating the Half Tempo Feel button at the bridge section of a song
and then go back to normal play for the end choruses. Or at any other
part where you feel the urge to increase the excitement or coolness with
this function.
Random
The Random button only plays levels within a range of ±2 levels from
the slider’s original position.
Groove Agent 3
38English
If you want some automatic pattern variation, the Random
button is very handy. This function automatically changes
patterns for you. The general idea is to make the drumming sound less rigid, less predictable. The LCD window
shows you what level is currently playing.
Auto Fill
Here’s a handy little knob. It can automate the way fills are
triggered:
•On – When you move from one complexity level to another with Auto
Fill activated, Groove Agent automatically plays a fill before the next
level.
•2, 4, 8, 12 or 16 – A fill is triggered automatically every second, fourth,
8th, 12th or 16th bar, but NOT when you change complexity level.
This is perfect for those moments when you’re jamming along with
Groove Agent and your hands are busy. This function is new in
Groove Agent 3.
Random Fill
This is another little tool to make life easier. If you stay
within one complexity level and trigger a fill every now
and then, this button will make sure that every time
there’s a fill, it’ll be a different one.
ENGLISH
As with the Random button, the randomly chosen fill always lies within
±2 steps from the slider’s current location.
Tip: Using Auto Fill in position 2–16 with Random Fill activated will increase variation; every time a fill is triggered, it will be a different one.
Import & FX
Here’s a new feature! Earlier versions used to have a
Limiter accessible directly from this interface. In Groove
Agent 3, the effects section has been seriously over-
hauled, so we’ve created a special page for those settings. Press this button to go to the page for (sample) Import and
Effects.
Groove Agent 3
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Shuffle
Some of the music in this world has a “straight” or
“even” subdivision. Eights are even eights, so to speak.
Other styles use some form of triplets, giving the rhythm
a certain “swing”, a smoother, rolling character.
Musically, these two types are known as straight and swing based
music. And to make matters more complicated, music with a swing
can be based on either triplet 8ths (as in the song “New York, New
York”) or triplet 16th notes (as in Stevie Wonder’s “Sir Duke”).
The Shuffle knob affects the sub-timing of the 8ths or 16ths and acts
a bit differently than the other Groove Agent controls. If you play a
straight style and turn the knob to the right (+), you’ll hear the music
change to a more “swingy” style (the even 8ths or 16ths turning to
triplet feel). On the other hand, a swing based style becomes
straighter if you turn the dial to the left (–).
Unfortunately, while we’ve tried our best to provide a logical and “indestructible” user interface, the Shuffle knob can be used to mess
things up, too. If you turn it towards 7 o’clock when playing a straight
style, or if you turn it towards 5 o’clock when playing something triplet
based, the result will sound weird, to say the least. Use with intelligence and an open mind!
The normal position for this knob is 12 o’clock. At this setting, all
styles sound as they were originally composed.
For that cajun, zydeco, or New Orleans kind of half-swing, try using a
straight style and move the Shuffle knob halfway to its triplet position, to
the 57–60% region.
Groove Agent 3
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Humanise
Even though the musical tracks feeding Groove Agent
have been created with great care, imagination and
musicality, you may want to give your drumming a bit
more natural variation. This knob gradually makes the
instrument play more “inaccurately” in terms of timing
and dynamics.
The normal position for this knob is to the far left.
Ambience
This knob is one of the highlights of Groove Agent!
All the acoustic drums and percussion instruments
were recorded using a mix of several techniques:
•Every instrument close miked, giving a very dry sound.
•Every instrument recorded through the overhead microphones, giving
a rather dry sound but with a sweet stereo image.
ENGLISH
•Every instrument recorded through the ambience microphones, positioned approximately 2 meters from the source. This gave us a warm,
roomy sound with a controlled amount of “air”.
•Every instrument recorded through a pair of distant mikes, placed over
7 meters away. Now we’re talking room! These recordings give a definite hall atmosphere. Roomy? Yes, definitely!
•The analogue and digital drums sounds have electronic and electromechanical reverb added to them.
Now, while editing the sound archive for Groove Agent, we carefully
chose the ambience recording that should go with every dry source.
For the 50s kit, we used the close-up microphones for drums and hihat and the overheads for the cymbals. We then added the distant recordings for ambience. This gave us a chance to create old sounding,
roomy, acoustic kits for that vintage sound.
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For other kits we used different combinations, and for the analogue
and digital sounds we added normal studio effects units like digital reverbs and delays.
All in all, the very natural sounding ambience is there for you to use!
We’ve preset a lot of different kits to go with the different musical
styles, but if you want to change the overall ambience, use this dial to
your heart’s content!
The Ambience knob also acts as a master control for the 8 individual
Ambience controls (one per group). The normal position for this knob
is 12 o’clock. Turning it all the way to the left produces a close-mic’d
dry sound, while all the way to the right gives you the ambient (wet)
sounds only.
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Mute, Groups, Instrument Selection and Solo
The sounds in Groove Agent are organized in 8 logical groups:
1. Kick (bass) drum
2. Snare drum
3. Toms or effects
4. Hihat
5. Ride and Chinese cymbals
6. Crash and splash cymbals
7. Percussion group 1 (usually “high
pitched and quick playing” instruments)
8. Percussion group 2 (usually “low
pitched and slow playing” instruments)
You can use the corresponding Mute button at any time to kill the
sound output from any of these groups. Mute activated = no sound.
Mute disabled (un-lit) = sound on.
ENGLISH
Next are the Solo buttons. When you’re listening to a full drum kit and
want to tweak one of the groups only, it’s usually easier to press Solo
for that group than to mute all other groups. Solo activated = only
solo-ed group(s) is (are) heard. Solo not active (un-lit) = all groups
are heard.
While listening to the preset styles and their related kits, you may want
to experiment with changing individual instruments or instrument
groups. Click the sound name field to open a pop-up menu from
which you can choose a different instrument. Change that tight 80s
studio kick to a dull 50s jazz kick in one easy go and hear the results
instantly!
When using the Sample Import function found on the Import & FX
page, the sample(s) you’ve loaded can be accessed here at the top of
the instrument list as “User”. Please note that the Sample Import function is only available in the Upper module in Dual Mode.
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Stop/Run
These buttons start and stop the internal
drum pattern engine. While Groove Agent
can be used with your host sequencer
stopped, it always plays at the BPM rate
(tempo) and time signature of your host program. When your sequencer is running, Groove Agent follows the tempo and synchronizes to the beat position of the host.
You can make Groove Agent start simultaneously with your sequencer by using this method:
1. Start your sequencer.
2. Start Groove Agent.
3. Click the sequencer stop button.
Now, depending on the “When host stops” setting on the Setup
page, Groove Agent may be stopped or paused. The waiting/pause
status of the Run button is indicated by the green color. This is good
for those situations where you want the drums to play from the very
start of a song or a section.
You can choose how you want Groove Agent to react to Run and
Stop commands. The Setup page offers two alternatives:
•Selecting “When Host Stops -> Pause Playback” puts your drummer
in waiting mode whenever the host is stopped.
•Selecting “When Host Stops -> Stop Playback” means that Groove
Agent has to be restarted manually.
Different modes for different situations. Find the setting that best suits
your workflow.
Under the hood
So far we have described the functions you can reach on the top surface of Groove Agent in Classic mode. The black area surrounding
the large LCD window not only holds the level meters, it’s also the lid
under which the Edit department resides. Let’s open the lid by clicking “Edit” in the lower right corner of the instrument panel.
Groove Agent 3
44English
The sound edit knobs
There are eight rows of controls in the
area close to the middle of the screen.
The functions for all the eight instrument groups are identical, so we’re
using the top row as an example.
All knobs have their default position at
12 o’clock.
Aud – This button lets you audition the sound chosen in the group
window to the left. This function is handy when auditioning the sounds
themselves and the edits you make to them.
Vel – The Velocity Offset knob alters the response of the drum
sounds. When turned counter-clockwise, the MIDI input velocities are
scaled down to lower values, making more use of the softer samples.
Turning the knob past 12 o’clock increases the input velocities, producing a harder, louder sound. To compensate for the decrease/increase in overall output, a volume compensating device is connected
to each group output.
ENGLISH
This knob may also be regarded as a quick method for making the
acoustic drums sound more loose or tight.
Please note that this function only works (and makes sense) on multisampled sounds, i.e. nearly all of the acoustic instruments.
Tune – You can tune each group up and down by as much as 12
seminotes with this knob. Please note that for delicate fine-tuning you
may want to hold down [Shift] on your computer keyboard for a more
detailed resolution.
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Dec – Altering the decay of an instrument can create interesting
changes to the sound, especially if they’re recorded with ambience as
our acoustic drum and percussion sounds. A normal snare can be
turned into an extremely damped, snappy drum or to an almost gated
reverb kind of noise.
Amb – Here you can fine tune the amount of ambience for each group
from dry to wet. The main Ambience knob (in the bottom left corner of
the window) always serves as a master control, so if you make sure
it’s in its 12 o’clock position, it’ll be easier for you to do the fine tuning.
Vol – Finally you can adjust the total volume for each instrument
group.
Out – Each group can be assigned to any of the 1-12 available stereo
outputs. This is useful when you want to individually tweak one or
more groups with Groove Agent’s built-in effects or treat the sound
using external EQ/effects.
Please note! The available number of outputs is determined/limited by
the number of outputs chosen on the Setup page.
Memory locations
The Memory locations represent an alternative method of working with Groove Agent.
Think of each memory slot as a snapshot of
the entire Groove Agent panel.
When you first open Groove Agent, the first memory button is lit. This
means that it’s active, it’s listening, it registers every change you
make. You don’t have to activate this memory slot – it’s always live.
The Copy button copies whatever is on Groove Agent’s panel into any
of the 10 memory locations. Click Copy and then a memory button,
and the procedure has been completed.
•A dark button means that this location is empty.
•A green-ish color indicates that something has been saved here.
•A bright light shows the currently active memory.
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ENGLISH
Each of the 10 memory slots can be regarded as a snapshot of all settings in the entire module. After some tweaking, you may have found an
overall setting that is absolutely right for, say, the verses of your song.
By clicking the Copy button and then memory slot number 2, all the
current settings are stored in Memory 1 but also moved into the new
memory slot. You are now free to go further and find the right sound
for, say, the chorus. With slot 2 active, you may fiddle around the
panel to your heart’s desire. That perfect verse setting is safely stored
at memory position 1, so you’re free to experiment. (While this description does not represent the ultimate in flexibility when using
Groove Agent, this is ONE way to use automation.)
Here’s another suggestion. Since the Memory slots store the entire
front panel settings of this module, you can jump between complexity
levels instantly and even completely different styles and kits in one go!
This may not be the ultimately realistic scenario – how many drummers do you know that can change an entire kit in a snap – but it sure
gives you more flexibility than anyone could ask for!
If you save your Groove Agent settings as a Bank (.fxb), all the content of
the Memory buttons will be retained.
Master Volume
It’s not very hard to describe a knob marked as Master
Volume, is it? You may think that it controls the overall
output from this instrument, and if so, you’re absolutely
right!
Even when using several outputs, the Master Volume knob controls all
outputs.
Please note that audio activity stops when the Master Volume control is
at its minimum position. So if you’re using Groove Agent 3 as a pure
MIDI player, and using none of its internal sounds (controlling external
drum sounds only), you may want to save some CPU power by turning
the volume control all the way down.
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Speed
Here’s another new gadget for you! The Speed control (not
to be confused with Half Tempo Feel – they are in no way
related) lets you quickly solve simple tempo mis-match
problems. Here’s an example:
Let’s assume that you’ve started working on that slow power ballad
with a 120 BPM setting in your host instead of 60 BPM. When editing
a MIDI part, the note data might look a bit odd with quarter notes appearing as half notes – but it would work. In fact, there’d be no problem at all.
Until you want to sync up a self-playing device like Groove Agent, that
is…
The easy solution lies in the three buttons that make Groove Agent 3
play half as fast, at normal speed or twice as fast. In the scenario described above, the half setting would cure the problem instantly.
The Speed function can also be used as an effect. Forcing our drummer to play at half or double speed may give interesting results. Feel
free to try this at home!
Setup
The Setup button takes you to the Setup page,
where you can define all sorts of general preferences
and settings. Clicking the Close button magically
closes the Setup page.
Close
You can get back to the default view of Groove Agent Classic mode
by clicking on the Close button.
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Introducing Dual Mode
The biggest step forward in Groove Agent 3 is undoubtedly Dual
Mode. We created this mode because we needed to introduce an
elegant solution to working with two modules simultaneously.
At first glance you’ll see a control strip in the middle of the screen.
Here you’ll find some general controls like Speed, Stop, Run, Fill, Volume and Balance. With the blank panels in place, there’s not much
you can achieve here. The fun begins when you press one of the module selector buttons on the left side of the control strip.
ENGLISH
Press GA, and a new version of Groove Agent will appear. Click on
SA, and an all new module called Special Agent will be seen. If you
select PA, the all new Percussion Agent will be shown. As you can
see, these modules can be used in any combination on the upper and
lower half of the screen.
Please note that when changing from Classic Mode to Dual Mode (or
vice versa), whatever was playing will stop. Only one can run at a time.
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The Control Strip
You load a module by pressing the appropriate buttons on the left
side of the Control Strip: GA for Groove Agent, SA for Special Agent
and PA for Percussion Agent. Any Agent can be selected for the upper and/or lower halves.
The Volume knob to the very left sets the overall output level. The Balance knob controls the balance between the two modules. Use it to
set the ideal mix or use automation to create a dramatic fade from one
kind of rhythm to another.
The central control strip allows you to control two units with very little
mouse movement. The most important transport buttons are split into
three sections – Upper, Lower and Upper+Lower.
For instance, you may want to start the upper module first. Press the U
section of the Run button. Then you want to start the Lower module.
Okay, press the L section of the Run button. Or start them both at
once by clicking in the U+L section of the Run button. The same principle applies to the Stop, Accent, Fill and Half Tempo Feel buttons.
Consequently, when using two drummers, it’s easy to make only one
of them play a fill. Or to pause the lower drummer only. Creative use of
these buttons will make your drum track sound more dynamic.
The button To Classic takes you to the original Groove Agent page.
Please regard Classic Mode as a dear old friend and Dual Mode as the
new exciting stuff. Groove Agent in Classic Mode and Groove Agent in
Dual Mode (in the UPPER slot) are basically the same drum machine;
changes made to Groove Agent in Classic Mode will be reflected to
Groove Agent in Dual Mode (in the UPPER slot), and vice versa.
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A world of possibilities!
Imagine what Dual Mode can do for your music! You can combine old
style Groove Agent drumming with a live drummer module, the Special
Agent. Or you can base your drum track on Rasmus’ drum tracks and
add a Percussion Agent. Or you can decide to only work with percussion, building up exciting, slowly evolving sonic landscapes (with help
from the Random button) and add Groove Agent kick and snare at a
later stage. Or make two Groove Agent drummers compete!
For further reading on this topic, please refer to the chapter “Ideas on
using Dual Mode creatively” on page 62.
Groove Agent in Dual Mode
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You’ll recognize the Groove Agent module quite easily. While the
screen layout is different from Classic view, the same controls are still
there. Groove Agent behaves like before, only the control surface has
changed a bit. The new design became necessary to accommodate
two modules on one screen.
The main difference is in the Style selector. The top slider has been
replaced by two pull-down menus in the top left corner. The Link button is still there, so selecting styles is still very comfortable. And, as
usual, you can always click on the Style and Kit names in the LCD
window to make your selections, if you prefer.
For a detailed description of every single aspect of the Groove Agent
module, please refer to page 31.
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Special Agent
We’re very proud to present Special Agent Rasmus Kihlberg! He has
recorded a total of 15 new styles, each with their own 25 levels plus
25 fills and 25 unique half tempo feel renditions. All of them made accessible in a module inside Groove Agent 3.
The best thing about having recordings of a live drummer inside a
drum machine is the FEEL. The Groove Agent approach of using
MIDI-controlled samples is great, because you can compose and edit
patterns any way you want. Because the patterns were recorded live
as loops, Special Agent doesn’t feature user-playable drumkits, and
due to the different concept Special Agent isn’t able to export its
grooves as MIDI patterns like Groove Agent classic. So Special Agent
is not as flexible as Groove Agent classic, but there is the good FEEL.
So, lets get into this new module and see what we can do with it!
Read more about Rasmus on page 29.
About tempi in Special Agent
During recording of the Special Agent grooves, we had to establish a
“home tempo” for each style. That’s the basic tempo where a particular style sounds just right. As with Groove Agent, there’s an indication
showing a suitable tempo range near the middle of the module.
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Using a higher tempo, outside of the recommend range, can make our
drummer sound a little pushed, but there’s nothing wrong with it from
a technical point of view. However, since the Special Agent styles
were recorded live and then edited into slices (one slice for each
beat), using a tempo lower than the recommended range may result in
glitches during playback. Silent gaps between the hits, so to speak.
This sounds a bit nasty and not very realistic. Shorter sounds, like kick,
snare and closed hihat, may not be affected too much, but sustained
sounds, like half open hihats and ride cymbals, will surely suffer a lot.
Use lower tempi with caution! If you absolutely must use a low tempo,
try adding a little reverb to disguise the gaps.
A guided tour around the Special Agent module
You start making music by loading a style from the pull-down menu.
Set the tempo of your host to somewhere within the limits given in the
range window. With the Complexity slider set somewhere around the
middle of its travel, you’ll have a good starting point for using this style.
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The letter T after a style name indicates that this style is triplet based.
There’s a complete listing of all styles with descriptions written by the
composers starting on page 81.
The Complexity slider in Special Agent works just like in Groove
Agent. Good, basic drumming is played with the slider set somewhere
around its middle third. The levels labeled A-B-C-D-E are often very
sparse. They are intended to be used during song intros and breaks or
even as ornamentation in songs that don’t really benefit from regular
drumming. The levels to the right are more complex, probably louder
too. You may want to use them at the end of your composition.
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As in Groove Agent, you can use the Link button (found on the top
right) to split the Complexity slider in two halves. This gives you the
option to use a particular complexity level with a particular fill. Pressing the Link button again re-establishes the connection between
these two settings.
Import & FX and Ambience
The following two controls are identical to the ones found in Groove
Agent.
Import & FX – This button takes you to the page where you
can import Groove Agent samples and add EQ and Compressor to the audio outputs.
Ambience – The ever-important main Ambience knob determines how much reverbation or room will be added to
the dry drum sound. For most natural results, stay within the
9-1 o’clock range.
For more detailed information about these controls, turn to the description of the controls found in Classic mode, starting on page 31.
Pre-Delay
Here’s a little novelty for you! By moving only the ambience samples backward in time, you can adjust the
amount of pre-delay between the dry and wet sound.
Most reverb units have this feature. Experiment!
The default setting is at the 0 position and will sound most natural. It’s
the sound that engineer Marco Manieri set during the Special Agent
mixing sessions.
Dry Out, Ambience Out
You can route the sound from Special Agent to any of
the (up to) 12 outputs. You can even treat the dry (direct) and wet (ambient) drum channels separately.
Here’s your chance to add flanging to the reverb only!
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Please note! The total number of available outputs is determined/limited by the number of outputs chosen on the Setup page.
Setup
The Setup button takes you to the Setup page, where you can define
general preferences and settings. The Close button cunningly closes
the Setup page.
Random, Auto Fill and Random Fill
These three controls are identical to the ones found in
Groove Agent.
Random – Pressing this button will instruct the Complexity slider to
make random level changes automatically. It is only allowed to select
levels ±2 steps away from the current level.
Auto Fill – Here you can instruct Special Agent to play a fill every time
you change the complexity. Or to play a fill automatically every 2nd,
4th, 8th, 12th or 16th bar. Perfect when jamming with Special Agent!
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Random Fill – For greater variation, Special Agent can choose a fill
randomly from levels within ±2 levels from the current one.
For more detailed information about these three controls, turn to the description of the controls found in Classic mode, starting on page 31.
You can close the Special Agent module by clicking on the green SA
button next to the current module (Upper or Lower).
If Special Agent is running and you “To Classic”, playback will stop. This
is normal behavior. To start playback, press Run again.
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Percussion Agent
The second great innovation in Groove Agent 3 is the all new Percussion Agent. As with the live drumming in Special Agent, there’s a special “something” about instruments recorded live (as opposed to
samples triggered by MIDI). So we asked Rasmus Kihlberg to record
percussion grooves for this new module.
Percussion Agent can be seen an ensemble consisting of up to eight
percussionists (one per channel) playing together. Each player has an
instrument playing a particular groove, or rather five variations of a
groove. For each player you can adjust the shuffle factor, tuning,
amount of ambience plus pan and volume. Each channel can also be
assigned to any audio output.
Let’s jump on the bus that takes us around the Percussion Agent
module.
A guided tour around the Percussion Agent module
The first point of interest is the Preset department in the upper left corner. Here you can
load and save entire ensembles of percussionists, complete with settings and all. For a head start, simply load one
of the presets we’ve prepared for you. This gives you a great chance
to evaluate the possibilities.
Or you can skip the use of presets and start building your own ensembles right away! More of that later.
The Import & FX button takes you to the page where you can import
Groove Agent samples and add FX to the Groove Agent 3 modules.
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Ambience
The Ambience knob sets the overall mix between dry
(close) sound and the wet (ambience) sound. The most
natural sound is found in the 9-1 o’clock area.
Please note that there is no facility to route the wet signal from Percussion Agent to a separate output. However, there’s an easy workaround:
If you want to treat the wet signal from a channel individually, make a
copy of that channel by loading the same groove into an unused channel. Make sure the copy channel is routed to an unused audio output.
Set the Ambience knobs for the two channels to Dry and Wet respectively. Done!
Mute, Groove and Solo
The functionality and specifications for each of the
eight channels are identical, so the explanations
below apply to all of them.
First there is a Mute button. This button mutes the
channel, making it easy to compare the sound of
the whole ensemble with or without the channel in
question.
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Second is the slot that allows you to load a Groove. When clicking inside the text box, a pull-down menu appears. You are now allowed to
load a Groove.
The Groove name describes its content in the following way:
•“Tambourine 120-8T”
In this example, Tambourine is the instrument in use. 120 indicates the
tempo the groove was recorded at. The number 8 relates to the subdivision; this groove is based on 8th notes (as opposed to 16th
notes). The T at the end tells us that this groove is triplet based (as
opposed to straight or “even 8ths/even 16ths”).
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As a general hint (not a rule), when the groove subdivision is 8ths, this
groove suits higher tempi. Grooves based on 16th notes are often used
at lower tempi.
The third button is called Solo, and that’s just what it does. It plays
that channel in solo, temporarily muting the other channels. That’s
perfect for those occasions when you want to monitor one specific instrument.
The Complexity buttons
There are six buttons in a row here. The first one is
called Off. When that button is pressed, this channel
won’t make a sound. The remaining five indicate the
complexity level of this Groove.
You see, when playing a rhythm pattern, it makes
sense to change the rhythm somewhere in the song.
The groove may become a bit more complex or in-
tense as we move into the chorus. Or maybe the pattern should become very sparse during a break or a bridge. That’s
what Complexity levels are all about.
When a Complexity level is chosen and Percussion Agent is running
(you have pressed the Run button), you’ll hear cool percussion
grooves pouring out of your speakers.
Press buttons 1, 2, 3, 4 and 5 and choose a variation that you like. After that, load another Groove in an empty channel and try to find
something that matches the first Groove. After that maybe a third
Groove etc.
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Shuffle, Tune, Ambience, Pan, Volume and Output
Next are five knobs plus a selector that help shape the feel and sound
of each Groove channel.
Shuffle – When turned clockwise from it’s top position, this knob
gradually adds a triplet or swing feeling to a straight (even 8ths/even
16ths) Groove. When turned from 12 o’clock and backwards, it can
straighten out a triplet based Groove.
You can create an interesting effect by adding or subtracting small
amounts of Shuffle values to various channels.
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Tune – You can tune each channel up or down by as much as 12
seminotes (one octave) with this knob. Please note that for delicate
fine-tuning, you may want to hold down [Shift] on your computer keyboard for a more detailed resolution.
Ambience – Here you can fine tune the amount of ambience for each
group from dry to wet. The main Ambience knob (in the bottom left
corner of the module) always serves as a master control, so if you
make sure it’s in its 12 o’clock position, it’ll be easier for you to do the
fine tuning.
Pan – Most percussion Grooves are mono recordings (with ambience
recorded in stereo). You can make your sonic landscape more interesting by positioning rhythm instruments in the stereo field, i.e. left to right.
Tip: If you place a high pitched, bright sound to the left, try panning another bright sound to the right, for balance. Our ears seem to enjoy a
bit of symmetry in sound. Also, a wide sound usually sounds richer than
a mono sound, where all instruments are placed in the centre.
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Volume – You can adjust the total volume for each instrument group
here.
Output – Any channel can go to any stereo output. You may want to
use Groove Agent 3’s EQ and Compressor for a specific channel or
perhaps add some external treatment in your host. The total amount of
stereo outputs is determined by the settings on the Setup page.
Groove Offset
As you can see, a full bar of 8th notes illustrates eight possible starting points for a Groove. The yellow colored note
indicates where each Groove starts, where it has its
“rhythmical home”. So, what happens if you change that
starting point? Let’s see…
Once you’ve got a few channels of percussion Grooves
rolling, you can add a kind of “modulation” or “inner effect”
with the Groove Offset department. Now, click on the second or third 8th note in a channel while Percussion Agent is playing.
As you can hear, that channel has moved and the overall accents in
the total rhythm have changed. The overall rhythm pattern is different
– sometimes for better, sometimes for worse.
When arranging the percussion part(s) for a song, try adding some inner dynamics by moving the Groove Offset for one or several percussion channels around. The results can be very rewarding!
Random
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Just like in Groove Agent and Percussion Agent, this button
makes the groove change randomly between different levels.
Starting from the level you’ve selected, this function allows a
channel in Percussion Agent to change ±1 step adjacent complexity levels.
The Random function plays levels within a range of ±1 levels
from the button you’ve pressed.
Memory locations
The Memory locations represent an alternative method of working
with Percussion Agent. Think of each memory slot as a snapshot of
the entire Percussion Agent panel. When you first open Percussion
Agent, the first memory button is lit. This means that it’s active, it’s listening, it registers every change you make. You don’t have to activate
this memory slot – it’s always live. The Copy button copies whatever
is on Percussion Agent’s panel into any of the 10 memory locations.
Click Copy and then a memory button, and the procedure has been
completed.
•A dark button means that this location is empty.
•A green-ish color indicates that something has been saved here.
•A bright light shows the currently active memory.
Each of the 10 memory slots can be regarded as a snapshot of all settings in the entire module. After some tweaking, you may have found a
mix of percussion grooves and tweaks that is absolutely right for, say,
the verses of your song. By clicking the Copy button and then memory
slot number 2, all the current settings are stored in Memory 1 but also
moved into the new memory slot. You are now free to go further and
find the right mix for, say, the chorus. With slot 2 active, you may fiddle
around the panel to your heart’s desire. That perfect verse setting is
safely stored at memory position 1, so you’re free to experiment.
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Setup
The Setup button takes you to the Setup page, where you
can define general preferences and settings. Clicking the
Close button closes the Setup page.
Please note that Percussion Agent does NOT react to Accent, Fill and
Half Tempo Feel commands. Why? Because accents, fills and half
tempo feel playing are typical things drummers do.
If Percussion Agent is running and you click “To Classic”, playback will
stop. This is normal behavior. To start playback, press Run again.
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Ideas on using Dual Mode creatively
Here are some thoughts on how to make clever use of Dual Mode and
its modules.
•Find two different Groove Agent styles that both suit the song. Try to
find the most effective combination by using the mute buttons to mute
groups in both agents. Maybe the kick and hihat from the first agent
sound great together with snare and percussion from the second.
•Let Percussion Agent perform the rhythmic backbone of your song
and use one of the drumming modules for fills only.
•Search for a Groove Agent style that suits the verse and a Special
Agent style that sounds good with the chorus of your song. Start with
the Groove Agent style only. When you approach the chorus, you can
either (1) switch over instantly to the Special Agent drumming or perhaps (2) fade from one to the other by using the Balance knob.
•Use the dry sound from one drumming module and the wet sound
from another drumming module by turning the main Ambience knobs
to dry and wet respectively. This will create a totally unnatural ambience. If that’s too much for you, try using this effect only in the fills.
•In Percussion Agent, load the same groove into the first and second
channel. Pan them hard left and right. Delay one of the grooves by half
a bar (by clicking the 5th offset note). Now you have a very authentic
and wide stereo perspective of two musicians playing together!
•Try to imagine having two drummers in your band. They could play
similar, but not identical, styles. They could be panned slightly to the
left and right respectively. They could use identical Complexity and Fill
commands; the fact that they’re using different styles will still make
them sound as two individuals.
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Import & FX page
This page is brand new! It holds the new Sample Import utility and the
Effects section. You can access it by pressing any of the Import & FX
buttons on the other pages. You leave this page by pressing Close in
the upper left corner.
Sample Import section
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Many users have asked for a sample import utility, so that you can use
your own samples inside Groove Agent. Well, now that’s possible!
Here’s how you do it.
Start by deciding what drum sound you intend to load. If it’s a kick
drum, then you’ll find the kick drum slot in the lower right corner, right
beside the C1 key. Load a dry sample by clicking in the first box and
selecting a kick drum sample from your hard disk. If you have a wet
(ambient, reverbant) sample for that kick drum, load it by clicking in
the second box.
Please make notes of where your samples are located on your hard
disk. Otherwise, if you load a song that uses imported samples and
some samples have been moved or deleted, Groove Agent won’t be
able to locate and play those samples.
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For every dry and wet sample pair there’s a set of knobs: Volume, Pan
and Balance.
Volume – You can adjust the overall volume for this sample pair by
turning this knob.
Pan – You can pan the dry sample with this knob. You may want to
follow the overall Groove Agent panning laws where hihats are slightly
to the right etc.
Balance – If the relative balance between the dry and wet samples
doesn’t sound right, you can adjust it here.
As a sensible starting point, use stereo samples for the wet slots. The
dry samples can be either mono or stereo.
You can fill every slot with samples of your choice. Imported samples
can be used in the Groove Agent classic view or in the upper Groove
Agent module in dual mode. The user entry will appear at the bottom
of every group where a sample has been imported. You can now select your own sample and compare it to any built-in sample, in the
usual Groove Agent manner.
Please note that in Dual mode, imported samples can only be used in
the upper view.
If you decide to unload a sample, just click on the small button with an
X on it next to the slot in question. You can also unload all samples in
one go by pressing the “Unload all” button in the lower left corner.
If you decide to save your work for future use in another song, use the
button called “User kit preset” to save this information to disk. You
can also load previously saved kits this way. Please note that no user
kit samples are included in the Groove Agent 3 package (but on the
other hand, we’ve provided thousands of built-in samples already,
haven’t we?!).
The keyboard illustration in the Import section actually reflects how the
drum sounds are allocated to the MIDI keyboard.
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ENGLISH
Please note that the grouping rules that apply to Groove Agent’s internal
structure (e.g. a closed hihat always kills the sound of an open hihat)
also apply to samples imported by the user.
Most Groove Agent groups – e.g. hihat, toms etc. – have several slots.
To fully replace a group, all slots in that group must be filled. An example: If Groove Agent plays a tom fill on all white keys between F1 and D2,
any hits assigned to a slot that’s been left empty will produce silence.
Another example: If an Ambience slot has been left empty, the Ambience knob for that note/drum will not work properly.
The Setup button takes you to the Setup page, as in other pages.
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FX section
At last, multiple built-in effects! It’s rather convenient to have custom
made effects right where you need them, wouldn’t you say?
Please notice the twelve tabs at the top of this section. They represent
the twelve possible outputs in Groove Agent 3. The color coding is
very important here, because it informs you about the following.
Grey with grey text – This output is not active/selectable, because it
lies outside the number of outputs specified on the Setup page.
Grey with black text – This output is active/selectable. It has no effect running.
Red – This output is active/selectable. It HAS an effect running! All
computer effects consume CPU power, and having effects running
with no sound passing through them is a waste. If a sound is routed
through this output, fine. If not, perhaps you should turn off this effect.
Green – This output is active/selectable. In fact, it’s the output you’re
looking at right now!
Under the tabs you'll find the effects. On the right side there's an
equalizer – or EQ. Nine bands that cover the entire audio spectrum allow you to make minor adjustments or go wild in the name of creativity.
You'll also find a classic-style compressor. Use this to make subtle
changes to the dynamics, or add bags of compression for a loud,
pumping sound.
Use compression with care – too much compression can be very fatiguing on the ears, as it can kill all the interesting dynamic content.
The Compress knob controls how hard the compressor works. At the
minimum setting, the compressor has no effect on the sound, and at
the maximum setting the drums sound highly compressed.
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The Release knob controls how quickly the compressor recovers
when the volume of the drums drops. Short times increase the compressed sound, and longer times give a more natural sound.
The Out Level knob allows you to compensate for the level changes
the Compress and EQ settings may induce.
A word of warning! Although it is fully possible use effects on every single Groove Agent 3 output (all 12 of them), your computer may not be
able to handle the load.
Gain reduction meter
The meter next to the Compressor section shows you how much the
sound is squeezed by the Compressor.
FX Preset handling
We’ve made life a lot easier for you by providing preset effects. These
are suitable for individual instruments (such as kick, snare, hihat, etc.)
as well as entire drum kits. These presets can be used as-is or as a
starting point for further tweaking.
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Effect presets are available in the FX Preset box. You can also save
and load your own presets by clicking the diskette symbol next to the
box.
You can easily copy the entire FX settings from one output to another
by using the Copy and Paste buttons.
The Total Bypass button is for comparing the sound of an output
channel with and without effects.
Any time you move a knob or a slider, the exact value can be monitored if you keep an eye on the small value box next to the Total Bypass button.
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The Setup page
You can reach the Setup page by pressing any of the buttons labeled
Setup in Classic Mode, the Dual Mode modules and the Import & FX
page. The settings on the Setup page affect the functionality of the
entire Groove Agent 3 instrument.
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Groove Agent GM Output
When GM Output is active, this status is shown by a GM symbol in
the LCD window. Click the symbol to turn this function on/off.
For Groove Agent we used the keyboard mapping as displayed on the
Import & FX page. It starts off like an ordinary GM map with kick drum
on C1, sidestick on C#1 etc., but after Tom 1 you’ll notice differences. There are two groups of percussion instruments and, finally, a
series of ride and crash cymbals above C3.
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When you set the GM Output to its ON position, Groove Agent will
redirect output notes so that it follows the General MIDI protocol.
Groove Agent Ambience Split
When Ambience Split is active, this status is shown by a split sound
chain in the LCD window. Click the symbol to turn this function on/off.
You can make Groove Agent output its ambient or reverberated
sounds to a separate mixer channel output. This is handy if you want to
process that part of the sound separately. With this button activated,
the wet signal will only be heard on the highest numbered mixer output.
So what can you do with the ambience on a separate output? Well,
EQ or dynamics processing can create interesting effects. Or, if you
export Groove Agent’s drumming to an audio file, you can experiment
with the isolated ambience file. What does it sound like with the ambient sound a bit late – or a bit early? Or with the dry sound from a
techno snare combined with the ambience from a piccolo snare…?
Experiment!
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Groove Agent 3
Tool Tips
After having used Groove Agent 3 for a while, you may want to live
without the helpful Tool Tips. Do so by unticking this box.
Limit memory usage
If activated, Groove Agent will use less memory because changing
from classic to dual mode or vice versa will empty the previously selected modules. For example, if you go from Groove Agent classic to
dual mode and load Special Agent in the upper module, Groove
Agent classic will be unloaded. Also, if you change back to Groove
Agent classic, all dual mode modules will be unloaded and classic
mode will be loaded again.
Groove Agent 3 Credits
The all important Credits page informs you who’s been involved in
making this instrument. It also shows the version number of Groove
Agent 3.
Steinberg Website
Pressing this button takes you to the Steinberg website, where you
can get online support, check for updates, get answers to frequently
asked questions, etc. These features require that you have a working
Internet connection.
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Audio outputs
You can decide how many stereo outputs you need for Groove Agent
3 by choosing a number here. Each output will create a new mixer
channel in you host audio mixer.
Please note that Groove Agent 3 will have to be removed from the VST
instrument rack and re-opened again for changes to be effective.
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MIDI Output
When MIDI Output is active, this status is shown by a MIDI plug symbol in the LCD window. Click the symbol to turn this function on/off.
One very strong feature in Groove Agent is its ability to write a MIDI
part containing the notes you actually hear! When this feature is active, Groove Agent in Classic Mode and the Groove Agent module in
the UPPER slot (in Dual Mode) can write a MIDI part. The MIDI Output
switch really opens up a whole world of possibilities!
If you arrange your drumming in real-time with your sequencer in
record mode (you should try it – this was our ultimate goal when designing Groove Agent), a MIDI part will be created as you go along.
After this stage you are free to open that newly created part and perform various tasks:
•Delete, add, copy or move individual notes.
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Groove Agent 3
•Copy any desired length of this new part into another section of the
song or into another song altogether.
•Use another kind of quantizing or dynamics.
•Copy the entire part, delete the kick drum in the original part and de-
lete all other instruments in the copy part on another track. Now you
can assign the kick part to another virtual or physical instrument, e.g.
your favorite sampler. If you’re using a Cubase drum map, this whole
operation is even simpler.
The MIDI Output feature really belongs to the outskirts of the VST protocol. We’re pushing the limits here. We have no idea what MIDI Output
may do (or not do) in every available host program. We only guarantee
that MIDI Output works correctly in Steinberg’s Cubase and Nuendo.
It’s usually a good idea to turn on the SysEx (System Exclusive) filter in
your sequencer when using Groove Agent. If you don’t filter out
SysEx, the Run and Stop commands are written into the MIDI part,
causing Groove Agent’s engine to start playing along with the incoming MIDI data. If you filter out SysEx, the Run and Stop commands
aren’t written into the MIDI part and life becomes generally easier.
It is advisable to turn off your sequencer’s auto quantize function when
Groove Agent writes a MIDI track. You can always quantize the drumming later, if you want to.
You may choose to direct Groove Agent’s MIDI output to either a
MIDI part in your host – as described above – or to a MIDI file on your
desktop. The switch has three positions:
Off – Groove Agent does not output any MIDI notes.
Live to host – When selected, Groove Agent will output the notes it
plays to the host. If the host is in record mode, those notes will appear
in a newly created MIDI part.
Record to file – In this mode, Groove Agent will record a MIDI file for
you and place it on your desktop.
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If you use the “Record to file” option, remember to set the MIDI Output switch to OFF when you’re finished. This action actually instructs
Groove Agent 3 to write that file. You can then import said MIDI file
into your song for further tweaking. Just use the “Import MIDI File”
function of your host, or common drag and drop import if you prefer,
and you’re there. Please note that every time you start Groove Agent
in this mode, any previous MIDI file will be overwritten.
Please note that Groove Agent in Classic Mode and a Groove Agent
module loaded into the UPPER part of Dual Mode will output MIDI note
data. A Groove Agent module in Dual Mode lower half will NOT output
any MIDI note data.
Actually, you CAN use MIDI files exported from Groove Agent to feed a
Groove Agent module loaded into the lower half (in Dual Mode). Just remember to change the MIDI channel for that part to channel 2, as the
lower module only listens to that MIDI channel.
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MIDI Mute Key Mode
When controlling Groove Agent from a MIDI keyboard, there are alternative methods for muting and un-muting groups. Choose the method
that suits you best.
Toggle – White keys in the range C4-C5 switch instrument groups
1-8 on and off.
Velocity Switch – Notes with high velocity (>64) mute groups, notes
with low velocity un-mute groups.
While Held – Groups are temporarily muted (or un-muted, depending
on their current status) while notes are held.
When host stops
You can choose how you want Groove Agent to react to Run and
Stop commands. This switch offers two alternatives:
•Selecting “When Host Stops -> Pause Playback” puts your drummer
in waiting mode whenever the host is stopped.
•Selecting “When Host Stops -> Stop Playback” means that Groove
Agent has to be restarted manually.
Save current settings as default
You may want Groove Agent 3 to have your own settings every time
you start it. If so, adjust all parameters to your liking and press the
“Save current setting as default” button on this page.
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Creating a drum track with Groove Agent 3
When you want to add drums to your music, your scenario may be either one of these two:
1. Your sequencer program is an empty screen but you have very definite musical ideas in your head. You want to start with the drums.
2. A couple of instruments and/or vocals have already been recorded,
and now you want to add a drum arrangement. Groove Agent offers at
least three different ways of creating a drum track:
Method 1 – Play along with your song in real-time, using your sequencer’s automation to capture every move you make. Those moves
can include “non-musical” events like real-time tweaking of sound parameters (edit knobs etc.).
•Advantage: After recording, you can edit your moves in great detail.
Your own knob tweaking gets recorded as editable MIDI events. For
sequencers that don’t accept MIDI output from a VST instrument, this
is one of a few workarounds. Note: MIDI editing is not available for
Special Agent and Percussion Agent modules.
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•Disadvantage: You cannot edit individual hits in Groove Agent’s
drumming this way, although you can always add individual hits by
playing them live on your MIDI keyboard.
Method 2 – Play along with your song in real-time, using the Groove
Agent panel controls to create a living and breathing drum track. Your
sequencer records the MIDI notes output by Groove Agent in a MIDI
part. The MIDI Output switch must be activated for this to work. We
believe this is the most intuitive and creative way to create a drum
track.
•Advantage: “What-you-hear-is-what-you-get”. The drum part will
sound identical to your performance. Also, it’s easy to delete, add,
copy or move individual notes in the newly created drum part. You can
re-direct certain notes to trigger drum sounds in another instrument,
like e.g. a sampler. Note: MIDI editing is not available for Special
Agent and Percussion Agent modules.
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•Disadvantage: If you want to use a lot of dynamic controls, like the
Compressor knob fading in and out or switching snare drums during a
song, these events are not captured, only the MIDI notes streaming
out of Groove Agent.
Of course, you can mix these two methods of working, by automating
Groove Agent to map out the song and then recording its output to a
MIDI track for fine tuning. You can think of this as rendering Groove
Agent’s output to a MIDI track, like you can render the audio output of
plug-ins to an audio track. Of course, you can render Groove Agent’s
output to an audio track, too!
Method 3 – First create a series of settings using the Memory func-
tion. One setting may be perfect for the verse, the next one for the
chorus and so on. When you are happy with the individual memory
setups, you can map out the song by switching between memories
while it plays.
•Advantage: Since the Memories capture EVERYTHING currently on
screen, this is the only way to switch instantly between different complexity levels or even between different styles and kits! This is the
method to use if it’s really drastic changes you’re after.
•Disadvantage: Switching between pre-set scenarios may seem a bit
static, since fills and real-time variations will need to be recorded or
programmed separately.
The creative musician may combine any of these methods to obtain the
ultimate drum track, one that includes an editable MIDI part with moving
knobs and instant switching between levels, styles and kits!
Here’s a slightly different angle: Set up a suitable controller – like a
five octave MIDI keyboard – the way you like it. Then record a MIDI
performance of pattern start, stop, select, fill, parameter adjustments
and individual drum hits. This method can be used with Groove
Agent’s MIDI output active or not.
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Using Groove Agent’s MIDI output (Live to
host) in Cubase SX
Not all hosts can handle MIDI output from a plug-in, but these steps
work fine in Cubase SX:
1. Open Groove Agent in your VST instruments rack. Select Groove
Agent as your input (and de-select it as an output to avoid double triggering) on the desired MIDI track. Go to the Setup page and make
sure that MIDI Output is set to “Live to host”. For most situations, the
auto quantize function in your sequencer should be turned OFF.
You’re now ready to start recording your drum track.
2. Start recording in Cubase SX. Record your drums. In this mode, FX
and drum sound settings won’t be recorded, only the drum notes.
When the song or section of the song is over, hit Groove Agent’s
Stop button and then the Stop button in Cubase.
3. In order to hear what you just recorded, make sure that the MIDI track
you’re using has its output set to Groove Agent. If not, it may output
notes to another VSTi or external module, and you won’t hear Groove
Agent play back the rhythm.
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Using Groove Agent’s MIDI output (Record to
file)
When using the standalone version of Groove Agent, or when using a
host that doesn’t support “Live to host” MIDI output, you can still use
the “Record to file” method for outputting MIDI.
On Groove Agent’s Setup page, set MIDI output to “Record to file”.
Now everything Groove Agent plays will be recorded as MIDI.
To stop recording and save the MIDI file, return to the Setup page and
set MIDI output to “Off”. A MIDI file named “Groove Agent Output.MID” will be saved to your desktop.
•Note: In Dual Mode, only a Groove Agent placed in the Upper slot will
output MIDI. Special Agent and Percussion Agent don’t output MIDI.
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•Note: Every time Groove Agent writes a MIDI file to the desktop, any existing file with that name (“Groove Agent Output.MID”) will be overwritten.
•Note: In Classic Mode, the MIDI channel used to play back an imported
MIDI file doesn’t matter; Groove Agent will listen on all channels (this is
sometimes called Omni Mode). However, in Dual Mode, the Upper agent
will only listen on channel 1, and the Lower agent only on channel 2.
Using host automation in Cubase SX
Probably the most powerful way of automating Groove Agent is by using the host’s automation (sometimes also called VST automation).
Here’s how that’s done in Cubase SX:
1. Open Groove Agent in your VST instruments rack. From Groove
Agent’s panel, activate the Write button (W). Look in the Cubase SX
project window, and you’ll notice that a new track called VST Instruments, plus another track below it, have been created. For most situations, the auto quantize function in your sequencer should be turned
OFF. You’re now ready to start recording your drum track.
2. Start Cubase SX. When it’s time for the drums to start playing, hit the
Run button (with or without a fill being armed, remember?). Drag the
sliders, push the buttons and turn the knobs until your drum track
sounds right. When the song or section of the song is over, hit
Groove Agent’s Stop button and then Cubase’s Stop button.
3. After recording, right-click the VST Instrument automation track and
select “Show used automation for all tracks”. All the automation
classes (Run/Stop, Fill, Pattern Select etc.) will have a separate track.
4. Click the Read button (R) in Groove Agent or in one of the newly created automation sub-tracks. Now you’ll see the actual data in all the
tracks. This data can be freely edited.
5. To prevent unintentional overwriting of data, make sure the Write button is only lit when you deliberately want to overwrite the automation
data.
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Composing with Groove Agent’s Memory slots
in Cubase SX
For more drastic changes, i.e. if you want to change style, kit and sound
in one go, the Memory buttons come into play. Proceed as follows.
1. Open Groove Agent 3 in your VST instruments rack. Prepare settings
for the various parts of your song in Groove Agent 3 and save those
“snapshots” in different memory locations. You may want to use one
snapshot for the first verse and another snapshot for the chorus etc.
2. From Groove Agent’s panel, activate the Write button (W). Look in
the Cubase project window, and you’ll notice that a new track called
VST Instruments, plus another track below it, have been created. For
most situations, the auto quantize function in your sequencer should
be turned OFF. You’re now ready to start recording your drum track.
3. Start Cubase SX. Record your drum track by hitting Run and selecting different Memory slots when you reach various sections of your
song. When the song or section of the song is over, hit Groove
Agent’s Stop button and then Cubase’s Stop button.
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4. After recording, right click on the VST Instrument Automation track
and select “Show used automation for all tracks”. All the automation
classes (Run/Stop, Fill, Pattern Select etc.) will be on a separate
track.
5. Click the Read button (R) in Groove Agent or in one of the newly created automation sub-tracks. Now you’ll see the actual data in all the
tracks. This data can be freely edited.
6. To prevent unintentional overwriting of data, make sure the Write button is only lit when you deliberately want to overwrite the automation
data.
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You may prefer sending Program Change commands from your MIDI
keyboard to select memory locations. If so, use normal MIDI recording,
since automation will not be involved. If you play live drums on your keyboard while recording, those notes will also be recorded.
In Dual Mode, please note that the Upper module listens only to MIDI
channel 1, and the Lower module listens only to MIDI channel 2
In Cubase SX, the MIDI SysEx filter must be turned OFF for parameter
automation to work.
In Dual Mode, the Upper and Lower modules have separate memory
slots.
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About the Groove Agent Styles
Here’s a short description of each style, as expressed by the musicians themselves. As you can see, we’ve had to abandon the idea of
sorting styles chronologically. We have so many styles now that a new
sorting method became necessary. We hope that the introduction of
genres (categories) will prove helpful.
Those styles that were new in Groove Agent 2 are marked with an asterisk (*) and the new Groove Agent 3 styles have two asterisks (**) in
front of their names. To assist you in finding styles that suit your music,
we’ve added a “T” after the names of those styles that have a triplet or
swing feel.
Jazz
Swing (T)
Here’s a style used for jazz and big band playing. It’s hard to cover all
the possibilities in a field as complex as swing/big band drumming, so
I chose a straight, forward view for this one. The style was programmed around 144 BPM. It’s divided into two sections: the first half
in “2”, the second in “four on the floor” in order to match the different
bass patterns often used in this type of drumming. RB
ENGLISH
Jazz Trio (T)
The lost art of brushes! Not many people these days know how to use
brushes “the right way”! It’s one thing to own a pair, another to be able
to play them. A third issue is to make a VST instrument handle them
convincingly.
We’ve implemented the “brush stroke” in Groove Agent and combined it with my own inspiration from brush greats such as Buddy
Rich, Louie Bellson, Jo Jones and all the lessons taken from brush legend Ed Thigpen (known from the Oscar Peterson Trio among others).
You should know that I don’t agree 100% with Sven about what happens when we push the sidestick button! It’s a “hire one drummer –
get two” effect and that’s not so bad, after all! RB
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Tom-Toms (T)
This style is used in many different situations. With its origin in the
1920’s, when Duke Ellington played “jungle music” in Harlem and
then made totally unforgettable by Gene Krupa with the Benny Goodman Orchestra at Carnegie Hall playing “Sing, Sing, Sing” in 1938,
this type of drumming is heard in almost every movie made reflecting
the 30’s and 40’s. RB
* Bop (T)
This busy jazzy style could easily be used in a small jazz combo, like
piano, bass, drums and a solo instrument. A good choice when you
want to make your version of one of the many jazz standards out there.
So open up Real Book, hit the Run-button and play. MEB
** Acid Jazz (T)
Just snap into this cool yet energetic blend of jazz and funk. There's
the liquid fluency of the ride cymbal and the ruff back-beat of the
snare, all in one style. From level 16 and up the playful kick changes
pattern to give a slightly different groove. There's a tambourine and
finger-snaps from the percussionist - plus an overdubbed tiny splash
on some higher levels. But you should definitely try mixing in some
nice congas and stuff from the Percussion Agent into this. Have fun!
NE
Latin
Samba
This Samba style is a mixture between the authentic Samba (when
played on the drum kit) and the Samba style that many jazz and fusion
drummers use in their playing. MEB
Cha-Cha
Cha-Cha style is a sidestick based style that sounds best with the
sidestick button enabled. MEB
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Rumba
This is the Afro-Cuban version of the Rumba, not to be confused with
the Rhumba (with an “h”) that can often be heard in older drum machines. MEB
Bossa Nova
The traditional Bossa Nova style is played with the sidestick on the
snare drum. Activate the sidestick button for that authentic feel. MEB
Songo
Songo was created in the late sixties by drummer Chanquito of the
group Los Van Van. This style has inspired many of today’s jazz and
fusion drummers. Songo is one of the more modern Afro-Cuban
styles and is sometimes a drummer’s first step into the world of Latin
music. MEB
* Mozambique
The Mozambique was invented in the 1960s and is one of the more
modern Latin rhythms. It’s often heard on recordings with funk, jazz
and Latin bands and has been developed by several well known
drummers. MEB
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** 6/8 Latin
If you want more swing in your 6/8 arrangements, try this one. It's
based around a sensitive and lively snare drum, covering a wide range
of velocity levels. The congas and the triangle add a nice Latin touch.
This one works nicely with most tempo settings, with a sweet spot
around 94 BPM. MMB
Moods
Paint
Sometimes there’s no need for regular, rhythmic drum playing. If you
tell a drummer to “do something”, he or she will probably get into
some sort of creative mood and start producing wonderful noises.
This is a style that emulates such a situation. SB
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* Ominous
This style is a non-rhythmic sound-fx journey through different moods
and places, preferably unpleasant ones… Heartbeats, scary noises,
chimes and many more noises merge into a melting pot of suggestive
impressions. It ranges from the simple to the complex but in a non-linear fashion, beyond the boundaries of standard pattern playing. Still
the Fill, Sidestick and Half tempo functions will vary the contents. Also
try using the Random function a lot. So, imagine where you will be,
and it will be so… NE
* Machinery
Factory hall? No it’s not a reverberation algorithm this time. It’s the
static rhythm of machines working together. Some are small and fast,
others are big and slow or vice versa, and they’re added one by one
and speeding from a small scale industry into the final cacophony of
hammers and wheels. Move carefully and put your helmet on! NE
** Old Squeaky
Have you ever thought of pulling the emergency brake while on the
train, just to make your daily commute more interesting? Well, of
course you have, and of course you’ve never pulled the red handle. So
here’s your chance! Just hit the fill button to cut off the electrical
power to the tracks, i.e. the drum tracks. Old Squeaky – a brakebeat
for all occasions. MMB
** Free Form
When talking about the fine art of improvization, a guy once said: “If
you get any ideas, just forget'em!” Don't ever stick to anything. That
must have been the motto for this Free Form style. It's totally wacko,
with absolutely no structure or thought. But it still has a very nice and
inspiring, spontaneous live feeling. The percussionist is somewhat
hesitant at first, but gets into it after a while. Make good use of the
Random function, or even better: Change levels often so that no accidental patterns are created… Or whatever. Feel free. NE
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** Storm
Look what the Storm brought us: a blend of different styles from different cultures. There is a soft latin touch to it, as well as marching
drums and a nice R'n'B djembe groove in the higher levels, all interacting beautifully. Try adding reverberation to get a more pompous feeling or go to half speed. Eh... that would be a moderate gale, right? NE
Blues
12/8 (T)
This style is a hybrid. The original idea was to create a slow 12/8 feel,
similar to what you can hear in many love songs from the fifties. While
composing the patterns, I raised the tempo just for fun and noticed
that with faster BPM rates there’s a whole new feeling, a funky and
pretty modern touch. Use it in a ballad or turn it up for that groovy
beat. PS
Boogie (T)
Some bands built their careers on simple three-chord songs where
the drummer had to work a bit harder. This is a classic boogie style
where the feeling is focused on the hihat and ride. PS
ENGLISH
* Slow Blues (T)
If I were forced to choose one style and one tempo for an all-night jam
session, I’d say “Slow blues at 60 BPM” without hesitation. It’s a
mood and tempo that could last an entire evening. There are so many
cool standards that fit here: “Summertime”, “Red House”, “Sweet Sixteen” and numerous other classics. Or any relaxed improvization.
Slow Blues in Groove Agent is rather dynamic; see how it increases in
volume and intensity as the complexity levels get higher. Also, it restarts a couple of times (at level 7, 12 and 18) from it’s basic closed
hihat groove. SB
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Country
Shuffle (T)
An uncomplicated style which can give you, as a drummer, a lot of
possibilities if you are creative. Instead of just playing backbeats on
the snare drum, you can play the whole pattern along with the hihat or
ride cymbal, which will give you a “fat” sound in what you’re producing. It’s harder for your left hand (if you play an ordinary drum set) but
a lot more fun! RB
Fox (T)
This is one style that has been around for longer than anyone cares to
remember. Call it foxtrot, slowfox of whatever; some people would still
refer to it as “music”. A merry and light uptempo style. SB
Train Beat
This is a style where the drummer has to work hard with the snare
drum. It works well in country and rock’n’roll songs and will give your
music a “busy” feeling. PS
Pop
3/4
Here are a number of different styles that have the 3/4 signature in
common. The complexity doesn’t go from easy to wild in this one. It’s
more like a journey through different attitudes and emotions, all in
“three quarter time”. For best results, set your sequencer’s time signature to 3/4. SB
Twist
The inspiration here was of course Chubby Checker’s classic “Let’s
Twist Again”. On the record, the song is played really straight and
simple, but as you crank up the complexity slider here in Groove
Agent, you’ll get more variations and additions of bass drum patterns
and ride cymbals. RB
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Pop
High energy pop drumming at your service! Fave tempo is 146 BPM.
These rhythms were created to inspire all the other boys in the band.
Pop drumming is the motor to a popcycle, with fill-ins from corny to
rocket fuel. Can you find the two-bar fill going from A to Z and back
again? Happy ride! DB
Backbeat (T)
This is the perfect up-tempo style. The drumming is pretty intense and
it doesn’t stop to catch its breath, and maybe that is why it’s very easy
to create a dance friendly song based on this groove. PS
Olympic
It’s funny how a drumming style without accentuated backbeats can
make a song really swing. I took the drumming from The Beatles’ Get
Back and scaled it down. The result can be heard at the lower levels.
I also took the style a few steps further, the levels to the right. Wirebird
suggested that this one could be used for gymnastic exercises, hence
the style name. SB
ENGLISH
* 6/8 (T)
One silly omission in the original edition of Groove Agent was that the
6/8 style was missing. There are many lovely songs that need this kind
of rhythm, songs like “If you don’t know me by now” and “When I need
you”. Please note that you must set the time signature of your host to
6/8 to play this style properly. SB
* Steady Beat
Here’s a very basic style that suits almost any tempo. It’s perfect when
you need a steady drummer who doesn’t do any unexpected exercises, someone who never flips out, someone who’s not into impressing anyone – but just plays. Plays a steady beat. This style can also be
used if you want something with a triplet feeling. Just turn the Shuffleknob to the right and you will have a steady Shuffle-beat. MEB
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** Wonderland (T)
The inspiration to this style comes from some of the best Stevie Wonder songs. It's a mixture of some of his classic grooves that have become part of many good drummer's “musical libraries”. This one is
played with a 16th note triplet feeling. MEB
Dance Floor
Tamla
For this style I was inspired by the rock classic “Pretty Woman”. This
rhythm was also frequently used by artists on the legendary Tamla
Motown label. There can’t be a better way to start an up-tempo song,
than with a snare drum pounding the beat! PS
Soul
This style is influenced by some of the groovy drummers behind
James Brown. MEB
Disco
In the early 1970’s, the disco era began. In April 1976, the famous
New York club Studio 54 took disco-ing to a higher level, but it was
the movie Saturday Night Fever that spread the hustling world wide.
The drums may sound muffled and some of the fills are kind of cheesy,
but that is the charm of this style. When mixed with the rest of the
band, this beat makes a nice and funky dance groove. So bring out
your bell-bottom pants and your platform shoes, grow some hair on
your chest, put on a satin shirt slashed to the waist and get down on
it! FvW
* Bombay Dance Hall (T)
It’s the third millennium global dance hall beat. Could be London,
could be Bombay, could be Sollentuna. It doesn’t really matter, as
long as everybody is having a good time. Some artists marry this style
to Reggae, others to Hip Hop. It’s all around and it’s up to you. Try
adding or subtracting ambience to the different instruments to vary
the sense of space. NE
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** Jillie Bean
This style is inspired by the two world famous pop songs Billie Jean
and Thriller by Michael Jackson. It features a cool, straight pop groove
with a 8th feel that begins Jacko and ends Whacko. FvW
** Mad:ish
The grooves in this style come from some of the most captivating Madonna songs. The beats are very basic with some small variations in
the grooves that makes the style so “floory”. After a couple of days
with Madonna tunes in my headphones, I finally realised the greatness
of her music. MEB
Rock
Bonzo
This style is, as the name suggests, to some extent inspired by the late
great John Bonham of Led Zeppelin, perhaps the most influential hard
rock drummer. I suggest you turn the Ambience dial up to at least 2
o’clock to get that big heavy feel. The patterns A to E are intended to
emulate Mr. Bonham’s habit of playing the drum kit with his bare
hands. To achieve this effect, Percussion 2 should be activated for
these patterns. Percussion 1 is supposed to sound like a tambourine
attached to the hihat. The complexity increases from pattern 1-10 with
hihat and then it starts over for Pat 11-20 with ride. The Half Tempo
Feel patterns have small snare triplet things going on that are not
found in the regular patterns.
ENGLISH
Although perhaps not environmentally correct, some songs just call
for being run on leaded fuel. MD
Dark Side
It never ceases to amaze me how you can sell so many records and
play so few notes. There’s a fair amount of inspiration from Pink
Floyd’s “Dark Side of the Moon” album in this style, well suited for
slow songs. SB
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Arena
During the glory days of the 80s, the hardrock guys wore tight pants,
sprayed their long hair and stole make-up from their girlfriends. There
is no doubt that they really could play drums though – hard and distinctive. Since the music should be hard and loud, the dynamic has
pretty much just one level – louder! The fills are very typical for those
drummers, intense, distinctive and almost composed sometimes. PS
* Indie Punk
A classic drum figure for a Punk song should be powerful and fast.
But a drum figure for a Modern Punk song must be powerful, fast, individual and creative in order to stress the structure of the song.
These characteristics are implemented in this style. Enjoy and keep on
rocking! MS
* Unplugged
Music Television made it popular. A big rock song must also be
played in a smooth ambience so the audience can easily listen to the
voice of the singer. This style is full of soft played beats/fills and uses
the popular and lovely rods. MS
* Ballad
It’s early in the morning, your coffee is still hot and your latest ballad
needs some steady and powerful drums. Try this one! The tambourine
can add extra sparkle to the chorus and maybe straighten out the
overall drum sound as well. (And psst, here’s something I just discovered: try this one at 120 BPM! Pretty energetic, eh?) MS
** Wattsup
Sometimes drum machines tend to sound way too stiff and play too
much in time. And no matter how you try to kick things up, the machine never lets loose. Here’s a style representing a loose and swaying rock'n'roll attitude. The drumming here is a bit behind, a bit before
and never really right on the beat. For an even more human feel, try to
vary the tempo slightly throughout your song. Maybe push the tempo
up in the choruses while taking it back down during verses. Wattsup
rolls up and down and is stony and uneven. It may sound as bad programming to some, to me it's only rock’n’roll. And I like it! MMB
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** 5/4 Rock
This is a rather basic rock pattern, with one significant difference: the
odd meter that adds a fifth beat to the bar. You might think it's like
driving a car with five wheels instead of four, but really – this style can
add new dimensions to any rock production. The percussionists get
busy keeping a steady groove as the drummer hits the low tom or
snare on all those “extra” beats. Gimme five… NE
** Irish Rock
“Slowly evolving, one little step at the time, but rock steady and without hesitation towards perfection.” That could be a description of the
Irish nation. But it's this very style, inspired by the beats of the amazing
Mr Larry Mullen Jr of U2. Half Tempo provides just that and a
straighter timing usable for really slow songs. The differences between patterns are deliberately kept small to make it easy to build a
varied yet consistent song structure by combining levels closer or further apart. Make use of the Random function and by all means, don't
miss the nice fills. See them as an expression of Irish spontaneity... NE
World
ENGLISH
New Orleans Funk
In the winter of 1968-69, great drummer Joseph “Zigaboo” Modeliste
recorded the classic New Orleans R’n’B style tune “Cissy Strut” with
funk pioneers The Meters. Zigaboo invented the characteristic funk
groove often referred to as “the second line” style, very typical for The
Meters’ groove. The Zigaboo grooves are (together with James
Brown’s “Funky Drummer”) among the most sampled and recycled
grooves in the history of modern Afro-American music. This exact
groove is found at complexity level 8. Enjoy! MK
Cajun (T)
You no longer need to go “Deep down in Louisiana close to New Orleans” to get that spicy cajun feeling. Just tune in to Groove Agent’s
1971 Cajun style, set your VSTi host to preferred 86 degrees, or…
BPM, and get cooking! Add a pinch of accordion and a bouncing
bass to the busy snare, and you’re off. Bon appetite! MK
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Reggae (T)
This is a triplet based version of reggae usually played with sidestick.
The sound of the drums is very dry. When we recorded these drum
samples for Groove Agent, sound engineer Jens Bogren turned
around, looked at us and asked: “Do you really want it to sound like
that?”. We nodded. MEB
TexMex
I once played a song to Sven with a strange, loose kind of drumming
together with bass, piano and slide guitar. It sounded a bit like a notso-very-well-rehearsed-gig in a small restaurant somewhere on the
borderline between Texas and Mexico. “This is very weird and very
cool”, Sven said. “We have to include this in Groove Agent“. “OK!”.
JS
World Ethno
Take one big, wide pad, one fretless bass and one electric guitar playing 8ths through a delay unit, and you’ll find yourself in a “world/
ethno” kind of ambience that’ll make you say “Manu”?!? JS
* Roots
Roots, rock, reggae. The percussionist – playing big bottles and a vibra-slap – is free-wheeling through the different complexity levels,
whereas the drummer goes from simple to busy. He’s using rim-shot
already on some mid levels, so selecting the “Sidestick” function will
make him play a deep fur-drum accordingly. Enough of tech-talk, it’s
time to quote the old rasta in Trench-town who once said: “It’s like
football. It’s there. It’s in your knees…”. NE
** 3/4 Nordic Woods (T)
Influenced by the woods up in the north and mixed with some heavy
folklore grooves, the “3/4 Nordic Woods” started to take shape on my
computer. The style starts with some simple beats that take you out
alone in the dark woods, where you hear some drumbeats coming
from far away. Then the style grows into some rather complex grooves
at the end of the journey, all played in 3/4 time. MEB
Groove Agent 3
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** Mandela
Picture yourself below the equator, in the good hands of a crowd
longing for freedom and democracy. The heavy beat from the bass
drum has become unstoppable. Eager hands play skin drums and triangles, and in all of this, there's also the programmed grooves of modern electronica. They all start off whispering but soon enough a roar
will reach the oppressors. You can blow out a candle, but you can't
blow out a fire… NE
** Senegal (T)
Somewhere deep in Africa, before the people were influenced by
western culture: Was life better then? Maybe. But either way, this
style brings you one of the most common rhythm patterns in traditional
Sub-Sahara. The agogobell has it. It's in 12/8 but programmed here
to fit a 4/4 metric. The timing is already fairly “native” but can be even
more loose using the Humaniser. In half tempo feel mode, the agogo
and shaker keep up the basic beat while the rest of the instruments
cool down. Picture yourself with your tribe under the stars… NE
Music Academy
ENGLISH
Funk
This is funk drumming inspired by funk guru George Duke (Party
Down) at one end to the unexpected Frank Zappa (I Don’t wanna Get
Drafted) at the other… As a matter of fact, they did some great music
together, too! Of course, many are the innovators of funk. Earth Wind
& Fire’s Fred White really did some seriously simple but stunningly
groovy stuff.
In the 1970’s, funk music was often played quite straight except for
the drums that added a little more swing to it. Add the Slick Triangle
and the Wood Block at any time. Style programmed in 126 BPM. dB
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Slick
This style is a 16th note based beat, inspired by the sessions recorded in L.A. around 1980, with master drummers like Jeff Porcaro
and John Robinson. Actually, the beat itself isn’t very innovative, but
it’s too representative for this great genre to leave it out. A slow tempo
is a must for this style. Favorite tempo range is 73-88 bpm. FvW
Breakbeat
Wirebird shouted “HEEEELP” from deep down in “the Pixelmine”,
when he created that fabulous front panel. I said “With what?”. “With
breakbeats!”, he shouted from below. “You mean dirty, groovy, kind of
playing-too-much à la Chemical Brothers?”. “Yep!”. “Yo, I’ll do it!!”, I
replied. And while you’re at it, dear user, why don’t you run the whole
thing through some nice distortion. JS
LA Shuffle (T)
Somewhere around complexity level 15 you will find a sibling to a girl
called Rosanna. All over these grooves you will hear a whole bunch of
her relatives from earlier decades, also known as ghost notes. Tiny
triplets in between, especially from the snare drum, that add a fine
masked web to a sturdy, laidback foundation. A slick style, yeah! Not
to be used in a too high BPM environment! 78 is perfect! dB
Westcoast
This is the beat many drummers would play if you told them to just
cruise at 98 Bpm. A straight “perfect-day-for-going-to-the-beach”
groove with influences from modern gospel music and contemporary
pop/rock beats. FvW
Fusion
The inspiration for this busy style comes from some of the fusion
records of the early nineties. MEB
Groove Agent 3
94English
Busy Beat
A lot of 16th notes coming at you in this one, especially at the higher
complexity levels. Busy Beat is a kind of modern funk style with plenty
of ghost notes on the snare drum. I’ve been inspired by the groove
from the Spin Doctors’ hit “Two Princes” as well as Candy Dulfer’s
song “Funkyness”. If you listen carefully, the sources of inspiration
should be obvious. Programming was made at 104 Bpm. FvW
** Ambitious
Here's the typical 16th note based groove you always hear when
drummers are asked to “Play something!” at soundchecks. There is a
lot of funky, backward playing here with a lot of show off. In the higher
complexity levels our ambitious drummer takes off in a latin direction.
FvW
** 5/4 Fusion (T)
This 5/4 style is a fusion of jazz, rock and Latin and gets rather complex at higher levels. It starts off with subtle percussion and adds hihat, snares and ride along the way. The 3+2 feel goes up to level 17,
where it turns into the more unusual 2+3 structure. Level 20 is a bit
special with its “floating” and irregular meter. It can actually be used
as a sort of random fusion swing in any metric form, thereby meandering the pattern. It tricky, it cool… NE
ENGLISH
** 7/8 Funk (T)
“Seven of eight” – sounds like a cyborg space woman… Well, it is
odd, but not that odd. Playing a 7/8 pattern takes some exercising
and this agent sure made her homework, with some good help from
her percussionist friends. From level A to 12 they're elaborating on
basically the same idea, and in 13–16 it gets more altered. In the last
four levels we get a more aggressive rock pattern. So watch out: The
odd can bite! NE
** Paradiddle Triplet (T)
These grooves are an extension of the HM Paradiddle style. It's basically the pattern I used on the song “Virtual Future” on the Beware
The Heavens album by Synergy. Maybe you can hear influences from
Mikkey Dee during his King Diamond days here. RM
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Heavy
Hard Rock
I grew up listening to The Beatles in the early seventies. After that I
was a young soul without a home, listening to whatever was on the radio, but I never found “my thing”. Then, when I was sixteen, someone
gave me a black album from a band I’d never heard of, and I was just
blown away by the intro of “Hells bells” starting up their album “Back
in black”. Yep, I became a hardrocker!! So here you have some steady
and heavy drums for anyone with Angus-ambitions!! JS
* Grunge
Nirvana, Mudhoney, Melvins… I think this list wouldn’t get an end. The
Music Industry calls them Grunge. So, preheat your amp, strap your
guitar, aim at the F# power-chord and press the “Run”-button for this
style. MS
* HM Straight
HM Straight and HM Triplets are based on the European style of
Heavy Metal with a lot of double bass pedal work as well as some of
my own chops from the albums/bands I played in, such as the albums
“Beware the heavens” by Sinergy and “Sign Of truth” and “Anima
Mundi” by Dionysus. The triplet rolls were inspired by the one and only
Scott Travis, especially from the time before Judas Priest when he
played with Paul Gilbert in Razor X. The Razor X song “Scarified” is a
milestone in metal with its magnificent drum intro groove and I made a
lot of variations of grooves of this type. The more straight and powerful
grooves were made in the style of Jörg Michael, one of today’s most
hired and respected German drummers. RM
* HM Triplets (T)
A triplet based groove with a lot of 3-stroke rolls in the bass drums.
The rolls in particular were inspired by my friend and Brazilian metal
band Angras drummer Aquiles Priester, who developed it to a new
level in modern metal drumming. While touring with Saxon I got the
chance to pick up a drum fill or two which I throw in here and there.
It’s from another great drummer and friend, the legendary Fritz Randow, one of the most technical drummers in European metal. RM
Groove Agent 3
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* Grind
These grooves are kinda busy and made for higher tempos. Notice
how the bass drum uses 8th notes, 8th note triplets and then 16ths in
various modern approaches. These grooves were influenced and
played in the style of The Haunted, Krisiun and Hate Eternal. If you’re
a huge fan of brushes, these grooves are not for you! ;-) RM
* Progressive
Here’s a rather technical style with a lot of busy fills. “Progressive” is a
mixture of the sound of new progressive styles and some old progressive bands back in the 80s. Certain levels were recorded in various
odd meters and played over a loop of four bars. Don’t get lost! MEB
** Three Beat
Let's jog back to the 80's rock arena when both you and your music
were supposed to be muscular yet clean. This beat has a fat kick on
all four beats in the bar but instead of the usual backbeat on the 2&4
the fat snare is on 3, giving this style even more weight. The fat toms
play an important role adding a clean groove. Get a workout. NE
ENGLISH
** HM Paradiddle
Joe Franco is the main inspiration behind this style. He was the first
guy to produce instruction books and videos for double bass drum
playing. You can also hear some influence from Tommy Aldridge and
Virgil Donati. In fact, some of the stuff here was actually played by Mr.
Donati himself on a clinic in Sweden. RM
HipHop
Basic Hip-Hop
This style was inspired by early Hip-Hop and the way it sounded in the
early digital drum machine era. LW
English97
Groove Agent 3
Hip-Hop
Groovy, fat and heavy Hip-Hop with a modern sound in contrast to the
Basic Hip-Hop style. It’s been programmed to sound a little “off” in
the beat with a nice swing to it. Closely related to Modern R’n’B. New,
fresh kick, snare and effects noises were designed especially for this
style. LW
Nu RnB
An effective groove with poly-rhythmic fills for that special feeling.
Modern RnB/Hiphop style with a compressed sound, if you like. Kick
and snare were designed especially for this style. LW
* Live Hip-Hop
In a big discussion about Hip-Hop, a friend told me that a real drummer in a Hip-Hop band only needs a bass drum, a snare, a hihat, a
crash and no toms. He was right. This style will provide you with a full
palette for your live song. Don’t forget to use the percussion in the
chorus! MS
* Sloppy Hip-Hop
The “Sloppy Hip Hop” style is inspired by the works of Beastie Boys
and others, giving you a sense of floating time, where quantizing is
banned… The basic character of the groove is slightly altered from
level 14 and up. Warning: Changing the loose handclap to a more
distinct sound may produce some really weird timing effects, as will
excessive use of the Humanise function. Select this style when you’re
in the mood for drifting away, avoiding all the boundaries of a regulated beat. NE
* Kelly
This is a cool, yet energetic modern R&B-style. The basic beat is slow
and heavy while the hihats and other small sounds play in double
tempo, creating a dynamic contrast. Try using a lot of different fills to
vary the formula. No feelings were hurt during the making of this style.
NE
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Electronica
Elektro
My intention here was to create a style that sounds like an analog
drum machine programmed for early synth-pop tunes. It’s not an 808
or a 909 but a totally new “box” with retro and electronic sounds. LW
Mini Works
All the sounds in this style come from the legendary Mini, built by a
very clever guy called Moog. Every sound is note-off dependent. This
means that the important note-off events become independent of the
tempo. Mini Works is built up around this rule, which turns the noteoffs into important rhythmical components as well as all the cool little
note-ons! There are 5 different grooves with 5 complexity levels each.
Like five time zones in a synth clock. Every sound has its own effect in
ambience mode which makes the note-off function even more extreme. Fave tempo: 95 BPM. Fave ambience: none! dB
Ambient
Time to chill with some ambient grooves and spacious rhythms. It’s
5 am at the club and the previously crowded dance floor is visited only
by a couple of slow dancers, chillin’ to the beat as the faint early morning light passes through the drapes. My favorite tempo for this style is
somewhere around 90 BPM. Try experimenting with different combinations of dry and wet sounds and alternative pitches. The long reverb
tail on some of the low pitched drums can create a really nice rhythmic
tension to dry high pitched cymbals or percussion sounds. W
ENGLISH
Mini Club
Again, a Moog-only built up sound bank. And again 5 different
grooves with 5 complexity levels each. This style will hopefully find its
way to the floor of the future dance club. Try the note-off dependent
sounds, too! Every sound slot has to be active to make these rhythms
complete. There are no special percussion add-ons in this one. Original groove was made in 120 BPM with absolutely no ambience, but
personally I like the full ambience version just as much, especially
since every sound has its own special FX treatment! dB
Groove Agent 3
English99
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